Hi, first of all capping a base to win a battle is a valid option to win a battle.
But i want to believe the majority of players dislike battles where one team goes one way lemming train and the other team goes another, both reaching enemy bases and one team wins, while there are still 10+ players on both teams alive or other similar situations.
I believe no one wins from such battle outcomes, players get less tank experience, less silver, MoE grinders aching hearts.
I believe that solution for this could be very simple, base capping should be allowed if your team has lets say 4-5 remaining alive players only.
So what do community would think about such change?