#Various CW Balance Changes

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coarse cedar
#

This tank could use various buffs to help it be competitive with all the buffs and new tanks in era 3. It has the second lowest HP for any tank in era 3 and the lowest HP for any era 3 light. The intra-clip would be good if era 3 was slower, but as it has only gotten faster the intra needs to be improved. Switching the ammo to be at least the top ammo of the other NATO 105s would help the vehicle be more consistent with the penetration. In general the tank feels very sluggish for era 3, as such I would suggest giving it the top engine for the M3A2 Bradley, increase the top speed, top reverse speed, decrease the vehicle weight by about 1 ton and increase the hull rotation speed.

-TCM AGS
-- Vehicle Weight: 20.90 -> 19.10
-- Vehicle Health: 2750 -> 3000
-- Gun
-- Clip Size: 9 -> 6
-- Intra-clip: 3.5s -> 2s
-- Penetration: 421/494/270 -> 494/583/270
-- Ammo: M774/M833/M393A1 -> M833/M900/M393A1
-- Engine
-- Engine Power: 500 -> 600
-- Power to Weight: 23.92 -> 31.41
-- Top Forward Speed: 72.4 -> 75.2 km/h
-- Top Reverse Speed: 17.7 -> 28.9 km/h
-- Engine: Cummins VTA903 T500 -> Cummins V903
-- Tracks
-- Hull Rotation Speed: 36 -> 44

#

These buffs are mainly to give it a bit of consistency with the other era 3 NATO 105s rhat use the same ammo and a little help with the reload to make it stand out a little bit from the VFM 5.

-M8 AGS
-- Gun 1
-- Reload: 6.8s -> 6.5s
-- Penetration: 468/538/270 -> 494/583/270
-- Gun 2
-- Reload: 6.5s -> 6s
-- Penetration: 468/538/270 -> 494/583/270

#

I am focusing on the autocannon and its grind. Seeing as the autocannon is more or less the tanks secondary weapon, I feel the grind should be in a similar vein to the AMX line where the 20mm gun receives no package upgrades. I also think the autocannon should be more accurate so it can at least consistently land penetrating shots against weak spots. I took the values from the AMX 32 and 40s 20mm autocannon, adjusted them to be slightly worse. The increase of the top speed is to ensure that the tank "keeps up" with the base M1 Abrams. The armor suggestion is because the tank is documented to "resist" frontal shots from the BMP-2s 30mm autocannon

-M3A2 Bradley
-- Gun 1 (25mm) -> Removed
-- Gun 2 -> Gun 1 (25mm)
-- Accuracy: .31 -> .22
-- Aim Time: 2.3s -> 2s
-- Accuracy During Rotation: 1.12 -> 0.10
-- Engine
-- Top Forward Speed: 69.2 -> 73.2

#

-M3A1 Bradley
-- Gun
-- Accuracy: .35 -> .26
-- Accuracy During Rotation: 1.68 -> 0.12

#

Both tanks, increased frontal armor to 177mm of effective armor. (not the drivers hatch)
I want to caveat the armor change, to be only if the BMP-2 doesn't get the changes to penetration in my later suggestion.

#

These are the armor buffs that the M1 line has needed but has never been addressed through any of the lines buff passes. Tanks like the Leopards, Challengers and Leclerc all have much thicker turret rings, as thick as 200mm. While the turret ring thickness wouldn't stop direct hits, hopefully it would be enough to resist ricochets.

-M1A1 Abrams, M1A2 Abrams & Thumper
-- Armor
-- Upper Front Plate: 38mm -> 50.8mm
-- Drivers Hatch: 50.8mm -> 76.2mm
-- Turret Ring: 50.8mm -> 152.4

#

I feel as the alpha buff for the 76mm would help the tank out quite a bit. The change from a single shot to an auto-cannon for the 57mm could help the tank stand out quite a bit and would help it dump damage faster for a short period of time.

-PT-76
-- 76mm
-- Alpha: 150/150/215 -> 180/180/245
-- 57mm
-- Gun Depression: -4° -> -5°
-- Clip: 1 -> 18
-- Reload: 1.9s -> 22s
-- Intra-Clip: 0.5s

#

This is mainly being some form of consistency to the Stingray 2, so that it just isnt a worse version of the Stingray and has the ability to fight mid to top tier tanks with the penetration buff.

-Stingray 2
-- Gun 1
-- Penetration: 401/474/270 -> 421/494/270
-- Gun 2
-- Penetration: 448/518/270 -> 494/583/270
-- Engine 1
-- Top Forward Speed: 65.9 -> 67.6 km/h
-- Top Reverse Speed: 22.5 -> 24.1 km/h

#

-- Top Forward Speed: 69.2 -> 72.4 km/h
-- Top Reverse Speed: 42.1 -> 27.4 km/h

#

Seeing as the Chieftain Mk.5 is consistently one of the worst performing tanks in era 2, I would suggest giving the tank the turret of the Chieftain Mk. 11.
I would also suggest buffing the face armor values to be that of the Chieftain Mk.6 on the top turret on the Mk.5 and both turrets on the Mk.11. I am also going to suggest an engine power buff.

Chieftain Mk.5
-- Turret 2
-- Chieftain Mk. 5 -> Chieftain Mk.10
-- Engine 1
-- Engine Power: 650 -> 750
-- Power to Weight: 11.54 -> 13.32
-- Enigne 2
-- Engine Power: 750 -> 850
-- Power to Weight: 15.09

coarse cedar
#

One of the biggest problems with the Chieftain Mk.11 is its overall speed and lack of engin power. While I am not making it faster, I would like to increase its engine power. Other Chieftains have had 800-1000 HP engines, and I feel these changes fall within those lines.

-Chieftain Mk. 11
-- Engine 1
-- Engine Power: 650 -> 850
-- Power to Weight: 11.11 -> 14.52
-- Engine 2
-- Engine Power: 750 -> 1000
-- Power to Weight: 12.82 -> 17.09

#

The MBT70 has recieved several buffs over its lifetime, but it remains one of the worst performing MBTs in era 3. While I would suggest making it a tier 2 era 2 tank, I dont think that will happen. While I would like to keep the reload the same for an increased alpha but keeping the low penetration I feel as increasing the reload would be safer and possibly more balanced. Swapping out the ammo types also feels necessary. Taking inspiration from the Merkavas and Magachs that have ATGMs as premium, I feel as that would free up the premium ammo slot for a proper HE shell, which is much more effective in era 3 than HEAT. This may be controversial, I think it may be worth looking into giving the tank the hydropneumatic suspension to allow the tank for more depression and elevation.

-MBT70
-- Gun
-- Alpha: 780/780/1100 -> 880/1100/1100
-- Penetration: 400/430/450 -> 400/450/170
-- Reload: 10.5s -> 11/17/11s
-- DPM: 4454 -> 4799 (5024 with no reload nerf)
-- Ammo Types -> APFSDS/HEAT/ATGM -> APFSDS/ATGM/HE
-- Ammo: XM578E1/M409/MGM-51C Shillelagh -> XM578E1/MGM-51C Shillelagh/M657E3
-- Velocity: 1420/683/320 -> 1509/320/754 m/s
-- ATGM Capacity: 5 -> 13
-- Depression: -9° -> -10°

#

Focusing on the autocannon mainly, and making the grind similar to that of the AMX 20mm autocannon. Seeing as the autocannon is more or less the tanks secondary weapon, I feel the grind should be in a similar vein to the AMX line where the 20mm gun receives no package upgrades. I also think the autocannon should be more accurate so it can at least consistently land penetrating shots against weak spots. I am also going to suggest reworking the ammo loadout so that the gun is cheaper to shoot. The alpha increase is so that the 30mm actually hits harder than the 20mm and 25mm autocannons.

-BMP-3
-- Gun 1 (30mm) -> Removed
-- Gun 2 (30mm now gun 1)
-- Alpha: 15/15/25 -> 50/75
-- Penetration 120/190/40 -> 100/40
-- Ammo Layout: APDS/APFSDS/HE -> APFSDS/HE
-- Ammo Cost: 130/400/130 -> 130/130
-- Velocity: 1120/1310/960 -> 1310/960
-- Accuracy: .27 -> .25
-- Intra-clip: 0.15s -> 0.18s
-- Rounds Per Minute: 400 -> 330 (about)
-- Clip Size: 200 -> 125
-- Max Ammo: 600 -> 750 (6 clips)

#

For the BMP-2 I am going to include most of the autocannon changes of the BMP-3, but I also want to buff the ATGMs to perform in a similar manner to its era 3 counterpart. It makes no sense that the BMP-2 has lower alpha, slower velocity and a longer reload than most of the other ATGM tanks in era 2. I am making the 30mm hit a harder and more accurate, but I am trading that off for penetration and general ATGM buffs. I would like to keep the on the move, turret rotation accuracy and bloom after firing stats the same to try and encourage burst shots instead of just dumping the clip. I acknowledge that won't be a factor in close quarters engagements though.

-BMP-2
-- Gun 1 (30mm) -> Removed
-- Gun 2 (30mm now gun 1)
-- Alpha: 15/15/25 -> 50/75
-- Penetration 100/170/40 -> 100/40
-- Ammo Layout: APDS/APFSDS/HE -> APFSDS/HE
-- Ammo Cost: 130/400/130 -> 130/130
-- Velocity: 1120/1310/960 -> 1310/960
-- Accuracy: .37 -> .27
-- Clip Size: 200 -> 125
-- Max Ammo: 600 -> 750 (6 clips)
-- ATGM Launcher 1
-- Reload: 26s -> 16s
-- Max Ammo: 10 -> 18
-- ATGM Launcher 2
-- Reload: 30s -> 19s
-- Max Ammo: 10 -> 15

#

For the BMP-1 all my goal with it is to bring the ATGMs in line with the BMP-2. I feel as these changes would be reletively balanced as the velocity on these ATGMs are only 115 m/s.

-BMP-1
-- ATGM Launcher 1
-- Max Ammo: 8 -> 15
-- ATGM Launcher 2
-- Max Ammo: 8 -> 15

#

As time has passed, the platform and gun have been getting worse and worse. The alpha increase is to modernise its alpha to something closer to a CW standard. I belive the engine power increase would help this tank with its general mobility.

-AMX 13 SS-11
-- Gun 75mm
-- Alpha: 180 -> 320
-- Reload: 9.5s -> 14.5s
-- Engine
-- Engine Power: 350 -> 400
-- Power to Weight: 22.81 -> 26.07

#

Given the RoF buffs that the Challenger 1 has gotten it could use some more max ammo.

-Challenger 1
-- Max ammo: 44 -> 50

#

These changes are giving it a little more alpha to match that of the other 75mm guns in era 2, as well as giving it the engine buff that it has needed the whole time.

-T92'58
-- Gun 1
-- Alpha: 280 -> 320
-- Gun 2
-- Alpha: 280 -> 320
-- Engine 1
-- Engine Power: 340 -> 400
-- Power to Weight: 20.14 -> 31.7
-- Top Forward Speed: 56.30 -> 64.40 km/h
-- Engine 2
-- Engine Power: 400 -> 600
-- Power to Weight: 23.7 -> 35.46
-- Top Forward Speed: 64.40 -> 68 km/h

#

The changes to the Sheridan make it where it isnt one of the slowest reversing vehicles in era 2. No tank in era 2 or 3 should reverse slower than the T-62 or T-72s. While I would like to suggest giving the top engine the horsepower of the WWII Sheridan, it might be a bit too much but I am going to suggest it anyway.

-M551 Sheridan
-- Engine 1
-- Top Reverse Speed: 14 -> 19 km/h
-- Engine 2
-- Engine Power: 400 -> 650
-- Top Reverse Speed: 18 -> 22 km/h

#

This tank just feels bad to play. My goal is to increase the 100mm alpha to match that of the Obj. 934, replace the top gun with the gun of the WWII WZ-132-1 and replace the top turret with the armor model of the WZ-132-1.

-WZ-132-3
-- Gun 1
-- Alpha: 380 -> 440
-- Accuracy: .37 -> .35
-- Depression: -5 -> -6
-- Gun 2
-- 100mm 62-100TA -> 105mm L7A3C
-- Alpha: 380 -> 460
-- Penetration: 368/390/105 -> 370/460/210
-- Reload: 6.7s -> 8s
-- Accuracy: .35 -> .37
-- Ammo Loadout: APFSDS/HEAT/HE -> APFSDS/HEAT/HESH
-- Ammo: APFSDS AP-2/HEAT Type 73/HE Type 73 -> APFSDS Type 83/HEAT Type 83/HESH Type 83

#

-- Turret 1
-- Accuracy During Rotation (100mm): 1.55 -> 1.63
-- Turret 2
-- Model and armor layout replaced with the turret of the WZ-132-1
-- Accuracy During Rotation (100mm): 1.63 -> 1.55
-- Accuracy During Rotation (105mm): 1.23 -> 1.18

#

My goal is to bring the alpha up to an era 2 standard.

-Scorpion 90
-- Gun 1
-- Alpha: 280 -> 380
-- Reload: 5s -> 6.8s
-- Gun 2
-- Alpha: 280 -> 380

#

The HISSs havent aged well as time has passed, and could use some buffs to help them out a bit.
For the HISS I would recommend giving the tank double barrel support, and for the Arctic HISS I would recommend giving it a ATGM reload buff, and a TL-1 LPC like auto-loader for the 90mm. Finally, the alpha increase is to bring it closer to a CW standard.

#

-HISS
-- Gun 1
-- Alpha: 280 -> 380
-- Reload: 3.8s -> 6s
-- Gun 2
-- Alpha: 380
-- Reload: 6s
-- Lockout Period: 3s

#

-Arctic HISS
-- 90mm
-- Alpha: 280 -> 380
-- Reload: 4.4s -> 16.6s
-- Clip Size: 1 -> 2
-- Intra-clip: 1.13s
-- ATGM launcher
-- Reload: 55s -> 40s

#

Seeing as the Object 292 is based off of a T-80 hull, it should have a faster reverse speed than the T-72s. I have 2 suggestions, the first one is to buff its reverse speed to be 8 km/h faster than the T-72s, or nerf the T-72s reverse speed to be worst per era.

-Object 292
-Option 1
-- Engine
-- Reverse Speed: 20 -> 31 km/h

-Option 2
-- Engine
-- Reverse Speed: 20 -> 26 km/h

#

The T-62 and Tiran 6 need to have -6, and the T-62M-1 needs -5 degrees of gun depression. The fact that they still dont 2 years after they launched is a mistake on the team. The tanks have up to -6 degrees of depression historically, and if they are unable to get it ingame without clipping is then the person who does the models needs to update it where it does. Outside of their depression, those 3 tanks havent aged well and could use some changes to help bring them up to todays standards of era 2 mediums. The armor of the T-62M-1 no longer holds up against most tanks in era 3, and as such to compensate for that I am suggesting that the DPM be improved. The ATGMs for the T-62M-1 are pretty much useless and the reload should be improved, but still have worse DPM than the main gun.

-T-62
-- Gun 1
-- Reload: 10s -> 9.5s
-- DPM: 3000 -> 3157
-- Depression: -3 -> -6
-- Gun 2
-- Reload: 9.2s -> 8.8s
-- Alpha: 520/500/630 -> 500/500/630
-- DPM: 3390 -> 3409
-- Depression: -3 -> -6

#

-Tiran 6
-- Gun 1
-- Reload: 9s -> 8.8s
-- DPM: 3335 -> 3409
-- Depression: -3 -> -6
-- Gun 2
-- Reload: 9.2s -> 8.6s
-- Alpha: 520/500/630 -> 500/500/630
-- DPM: 3390 -> 3488
-- Depression: -3 -> -6

#

-T-62M-1
-- Gun
-- Reload: 9.5/9.5/30s -> 8.8/8.8/15s
-- Alpha: 520/500/730 -> 500/500/730
-- DPM: 3286/3286/1460 -> 3409/3409/2920
-- Depression: -3 -> -5

#

The T-72 Ural is one of the oldest CW premiums, and the only tier 1 era 2 premium. The tank (which is a heavy) has lower HP than almost every tier 1 medium and some lights, as such I am going to recommend buffing the HP.

-T-72 Ural
-- Health: 2350 -> 2550

#

There are also a few more experimental changes that I would like to see for the Ural. I'm thinking of taking a page out of the IT TDs and giving it the cyclical rate of the autoloader.

-T-72 Ural
-- Health: 2350 -> 2550
-- Gun
-- Loading System: Single Shot -> Auto-Loader
-- Reload: 11s -> 24s
-- Intra-Clip: 6.5s
-- Clip Size: 6
-- Turret
-- Max Ammo: 37 -> 42

#

The Super M48 doesnt really feel like a top tier era 2 tank. It has a disproportionally long reload for its alpha, even including the penetration (which is best in tier). Even with a 1000 horsepower engine the tank still feels slow and the armor isnt good enough to compensate for the long reload or sluggish mobility. With all those issues listed I feel as they could be remedied by a small terrain resistance buff and improving the gun to make its strength stand out a bit more.

This is more in the way of a rework, but I dont think that moving the vehicle down to be a tier 2 instead of a tier 3 tank might be worth looking into.

-Super M48
-- Gun
-- Reload: 8.3s -> 7.75s
-- DPM: 3326 -> 3561
-- Accuracy: .35 -> .31
-- Turret
-- Turret Rotation Speed: 32 -> 34
-- Tracks
-- Terrain Resistances: 1/1.3/2/.4 -> 0.9/1/2

#

With the addition of the Warden, I feel as the tank could use some small buffs. Given the fact that the VT-2 weighs less than the tier 3 M60s I feel as this tank could use a terrain resistance buff to be slightly better than the M60s. I am also going to suggest giving the tank a small reload buff to help it out be slightly better in that area, but I dont particularly think that it is all that needed.

-VT-2
-- Gun
-- Reload: 9.8s -> 9.5s
-- DPM: 3121 -> 3221
-- Engine
-- Engine Power: 830 -> 950
-- Power to Weight: 17.76 -> 20.32

#

As the Object 120 has no armor, isnt particulary fast and doesnt have the good dispersion or accuracy values I would suggest giving it a few buffs to help it in one of those areas. The first buff would be to its engine to being it in line with the CW T-54s 520 HP engine.

-Object 120
-- Gun 1
-- Accuracy - .37 -> .34
-- Gun 2
-- Accuracy - .34 -> .30
-- Engine
-- Engine Power: 480 -> 520

#

While I personally think that the 477A Molot is grossly overpowered, I do feel as some changes could be made that wouldnt be seen as a flat nerf. These changes would entail making the rear of the turret and ammo storage for the 30mm damageable, making the turret rotate 360 degrees, and changing the 30mm statistics a bit. One other thing I would like to explore is reducing the penetration by about 25mm (875mm) in exchange for 40 extra alpha (800).
These are the areas I would like to make damageable. For the main gun that little bump near the rear and the bit directly in front of it should also count as an ammo rack, due to the automatic loader being situated in that area. For the 30mm I think the bits I have highlighted should also count as an ammo rack due to the 30mm ammo actually being stored there. My reasoning behind the 30mm changes, is that I feel as it should take the route of teh Bradleys and upcoming Stormer and get higher alpha, but as the RoF of the BMP-2 gun is higher the penetration would stay the same.

This armor change would in my opinion be a much better change than giving it some form of lower front plate. If this were added to the game, it would almost be impossible to fully hide, as if a player tried to cover the MG seconday, its side armor would become vulnerable, where as if a LFP were added, that could be easily hidden.
Finally, I would suggest putting a speed cap on the tank.

#

-Object 477A Molot
-- Turret
-- Yaw Limits: -70/70 -> -180/180
-- Engine
-- Top Forward Speed: 75 -> 65

-- 30mm Changes
-- Alpha: 15/15/25 -> 50/75
-- Penetration 100/170/40 -> 100/40
-- Ammo Layout: APDS/APFSDS/HE -> APFSDS/HE
-- Ammo: 3UBR8/M929/3UOR6 -> M929/3UOR6
-- Ammo Cost: 130/400/130 -> 130/130
-- Velocity: 1120/1310/960 -> 1310/960
-- Clip Size: 200 -> 75
-- Max Ammo: 600 -> 750 (6 clips)

#

I do feel as the Wiesel can be rather opressive and could use some nerfs. Given that the Wiesel is essentially the best light tank and really is only played as a light tank, I would suggest that it be reclassed as a light tank.

Wiesel
-- Class: Tank Destroyer -> Light

coarse cedar
limpid wing
coarse cedar
#

The CW 4005 can be extremely opressive given the total lack of armor in era 1, and should be nerfed. I would nerf its HESH pen, remove the AP round, remove the top engine, and nerf its camo. Given how much CW tends to try and keep historical ammo loadouts, I feel as the 4005 should have one as well. My main reason for nerfing the pen, is because how little armor the era has, and how all of the current starter tanks are mediums or lights with very little armor.

-FV4005 (CW)
-- Gun 1
-- Ammo: AP/HESH/HE -> HESH/HE
-- Alpha: 1150/1450/1450 -> 1150/1450
-- Penetration: 310/240/92 -> 92/63
-- Gun 2
-- Ammo: AP/HESH/HE -> HESH/HE
-- Alpha: 1150/1450/1450 -> 1150/1450
-- Penetration: 310/240/92 -> 92/63
-- Engine 3 Removed

#

Given that this tank only fires low velocity HEAT and HE, it could use some buffs, at the very least it needs to have era 2 alpha. I feel as it would be fairly safe to keep the same reload with an increased alpha because of how low the velocity is, otherwise I would nerf it.

-M113
-- Gun 1
-- Alpha: 390 -> 460
-- DPM: 3296 -> 3887
-- Gun2
-- Alpha: 390 -> 460
-- DPM: 3494 -> 4121

#

Given that I am buffing the alpha of the M113, I am also going to buff the alpha of the M50 Ontos. I would however like to add the double barrel barrage mechanic to this tank, or at least a volley option.

-M50 Ontos
-- Gun
-- Alpha: 390 -> 460
-- Intra-clip: 1.5s -> 2s

Barrage Toggle
Fires all 6 barrels then has to reload all 6 shots for an additional 6s on the reload.
-- Gun
-- Lockout Time: 6s
-- Accuracy: .47

coarse cedar
# coarse cedar The T-72 Ural is one of the oldest CW premiums, and the only tier 1 era 2 premiu...

The T-72s all need some form of buff as they have been solidly powercrept over the years and in some cases nerfed. I am going to include the TR-125 in this list as it is basically a T-72 variant, but with some MASSIVE weaknesses. For the higher tier T-72s, their turret armor has become extremly weak to the point where most standard rounds can now pen it, and the ATGM reload is way too long to be useful in almost any situation other than a first shot. I would also like to undo the nerfs that the tanks had over the years. The T-72B has 100mm of internal turret armor where every other one has 90mm, and I feel as the 100mm should be the standard across the board.

limpid wing
coarse cedar
coarse cedar
#

-T-72M1
-- Turret
-- Armor: 280mm Plate -> 400mm
-- Armor: 265mm Plate -> 295mm
-- Armor: 90mm Inner Turret Plate -> 100mm

#

-TR-125
-- Gun 1
-- Reload: 10.9s -> 10.7s
-- DPM: 3025 -> 3084
-- Gun 2
-- Reload: 10.5s -> 10.2s
-- DPM: 3140 -> 3235
-- Turret 1
-- View Range: 420 -> 450
-- Turret 2
-- View Range: 440 -> 470
-- Hull Armor
-- 200mm Plate -> 240mm
-- 10mm Lower Front Plate -> 80mm
-- 55mm Side Armor -> 85mm
-- 20mm Lower Side Armor -> 55mm

#

(Got deleted because you can only use the same word in 1 post no more than 3 times)
-T-72AV
-- Gun 3
-- Alpha: 550/550/920 -> 550/550/1000
-- Reload: 10.2/10.2/30s -> 10.2/10.2/19s
-- DPM:3234/3234/1940 -> 3234/3234/3157
-- Turret 1
-- View Range: 430 -> 450
-- Armor: 280mm -> 400mm
-- Armor: 235mm -> 265mm
-- Armor: 90mm -> 100mm

#

-T-72AV Part 2
-- Turret 2
-- View Range: 450 -> 470
-- Armor: 280mm -> 400mm
-- Armor: 235mm -> 265mm
-- Armor: 90mm -> 100mm

#

-T-72B
-- Gun 1
-- Alpha: 550/550/550 -> 580/580/580
-- DPM: 3839 -> 4048
-- Gun 2
-- Alpha: 550/550/550 -> 580/580/580
-- DPM: 4026 -> 4245
-- Gun 3
-- Alpha: 550/550/1200 -> 580/580/1200
-- Reload: 8.2/8.2/30s -> 8.2/8,2/19s
-- DPM: 4026/4026/2400 -> 4245/4245/3789
-- Turret 2
-- Armor: 410mm Plate -> 430mm
-- Engine 2
-- Reverse Speed: 23 -> 18

coarse cedar
#

-T-72BM
-- Gun 1
-- Alpha: 550/550/550 -> 580/580/580
-- DPM: 3976 -> 4193
-- Gun 2
-- Alpha: 550/550/550 -> 580/580/580
-- DPM 4070 -> 4297
-- Gun 3
-- Alpha: 550/550/1200 -> 580/580/1200
-- Reload: 8.1/8.1/30 -> 8.1/8.1/19s
-- DPM: 4070/4070/2400 -> 4297/4297/3789
-- Turret 1
-- Armor: 90mm Plate -> 100mm
-- Engine 2
-- Reverse Speed: 23 -> 18

hidden wing
#

I disagree on changing the BMP3 BMP2 auto cannons pen increasing its intra-clip reload. I disagree with changing the T-62 tanks armor damage for 0.50 seconds reload decrease. I disagree on nerfing the FV4005 Hesh pen it's only needs a speed nerf and a camo nerf but I agree with most things you say.

coarse cedar
#

-T-72BU
-- Name: T-72BU -> T-90
-- Gun 1
-- Alpha: 550/550/550 -> 580/580/580
-- DPM: 4076 -> 4297
-- Gun 2
-- Alpha: 550/550/550 -> 580/580/580
-- DPM: 4174 -> 4402
-- Gun 3
-- Alpha: 550/550/1200 -> 580/580/1200
-- Reload: 7.9/7.9/30 -> 7.9/7.9/18s
-- DPM: 4174/4174/2400 -> 4402/4402/4000
-- Turret
-- Armor: 540mm Plate -> 580mm
-- Armor: 430mm Plate -> 470mm
-- Armor: 90mm Plate -> 100mm
-- Engine 2
-- Reverse Speed: 23 -> 18

coarse cedar
#

The Object 934 has many issues, low gun depression, extremely low pen, horrid ATGM reload, and general inflexible armor. As such I would suggest buffing the overal DPM and look into giving the tank some form of hydrupnumatic suspension.

-Object 934
-- Gun
-- Reload: 7.2/7.2/20 -> 7.2/7.2/16
-- DPM: 3665/3665/2610 -> 3665/3665/3262
-- ATGM Capacity: 4 -> 6

coarse cedar
coarse cedar
coarse cedar
#

Off to bed, Ill continue the list tomorrow when I wake up. I still want to suggest changes to the Romanian Mediums, CN mediums, and the CN heavies.

#

I also want to nerf the IL mediums, heavies and AMX 32/40.

coarse cedar
#

If you see anything you like or dislike, upvote or downvote it. I made every tank suggestion an individual post so that could be done.

hidden wing
#

big target

hidden wing
#

6 missiles is wack since the missiles are not good

fast dew
#

Before i start giving my opinion on everything i must say, very well made now lets start with the TCM AGS i personaly wouldnt touch the mobility except the hull rotation and buffing the power to weight,i agree with the health buff and the pen buff but for the clip i would leave it at 9 shots,reduce the intra clip to 2.75s and i would also buff the accuracy on the move and during rotation

As for the PT-76 i dont think the alpha on the 76mm gun needs to be buffed but i agree with making the 57mm gun a autocannon

For the bmp 2 and 3 i dont agree on the gun changes i would buff the damage slightly to 25 or 30 but and i would nerf other autocannons like on the stormer 30 and amx tanks

For the bmp 1 i do agree that it needs more missile but i also think the small missle count is a balancing factor so if the ATGM ammo count gets increased i would nerf the reload on ATGMs for 2 or 3 sec

For the amx 13 SS.11 i dont think the 75mm needs buff only thing i would "fix" on it is the constant fires that you get after being shot in the back and i would increase the ATGM ammo count from 8 to 12

For the sheridan i dont think it needs any changes as it is already a very good tank same with the obj.292

On the T-62/tiran 6 i agree with the buffs only other thing i would change is buffing the roof and turret face armor because they seem to get autopenned

I agree with the t-72 ural health buff but i dont agree with the gun change

As for the VT-2 and obj.120 i feel like they dont realy need buffs

I wouldnt change the wiesel classification i just think it needs a speed nerf from 80 to 70 or 75

Thumper should stay as a TD imo

I dont agree with the fv4005 ammo changes i think it would just make it annoying and in some situations completely useless

I agree with the m113 and m50 ontos alpha buff but i dont with the barrage toggle because i think it would be OP doing 2760 dmg in 1 sec

I agree with the T-72B/BM/BU gun changes

coarse cedar
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I would also like dor the T-72s to get a larger ammo rack to look more like what they have historically.

coarse cedar
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With the release of the K Tank, I feel as the M60A2 should have its HEAT alpha increased to 780. The K Tank is shooting the exact same round with the HEAT, and I feel it would be better consistency wise to have that match.

-M60A2
-- Gun 1
-- Alpha: 660/1100/1100 -> 780/1100/1100
-- Reload: 11.9 -> 13.9s
-- DPM: 3326 -> 3366
-- Gun 2
-- Alpha: 660/1100/1100 -> 780/1100/1100
-- Reload: 11.6 -> 13.5
-- DPM: 3412 -> 3466

coarse cedar
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s

terse ruin
# coarse cedar The MBT70 has recieved several buffs over its lifetime, but it remains one of th...

The issue with this tank isn't the damage it does its the penetration, if the pen of the ap rounds and atgm was higher it would make the tank better to play, bring the pen from 400/170/450->570/170/700

The standard pen can be 600 to round it off or 550 to make it a little lower but still more usable

The mbt70 also already has an he round as of the he additions they did recently with premium HE

terse ruin
terse ruin
terse ruin
coarse cedar
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It isn't the base camo which gives it such a massive camo value, it's the TD camo multiplier.

terse ruin
coarse cedar
terse ruin
coarse cedar
verbal forge
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Surprised there wasn't a suggestion for buffing the era3 type89 td

terse ruin
verbal forge
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Fr

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The main thing I'd give it is better pen and maybe more alpha ?

hidden wing
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There are a lot of tanks here that really don't need any buffs and are ok or even powerful as they are (Sheridan, scorpion 90, 292, abrams, t72's (altough the t72 ural does need buffs), m60a2, bandit, amolad). I agree with most of the other ones, but if you're going to buff the vt2's engine, then buff the leo 1a1's too.

As for the tr125, I do find it dissapointing, but mostly because it's weaker than the tr85 when it's suppossedly higher tier.

coarse cedar
coarse cedar
hidden wing