#Any super unicum players tell me what crew skills and equipment should I put on the k91?
1 messages ยท Page 1 of 1 (latest)
Sixth sense, born leader, steady aim, rapid loading, snapshot, run n gun, camo, situational awareness, track repairs
Rammer, stabs, camo/optics
I see this as pretty satisfactorily answered but I'd recommend a more useful perk than track mechanic options to consider dead eye marked target supply conservation and either muffled shot or green thumb all offer more in terms of dpm survivability or spotting depending on what your doing with the tank.
Supply conservation gives kits back at 51s which means more activations of food and your kits comes back quicker k91 is predominantly a sniper so your not in a engagement range to be tracked constantly but it's not a bad option if you do find yourself getting tracked alot I generally find my kits back before track mechanic comes into play as it's not worth waiting for tracks when you can burn the kit and not risk getting shot again you are more vulnerable to being tracked when kits on cool down though and more food is directly more dpm
Deadeye on fast firing guns means more ammo racks fires dead crew an indirect/direct buff to dpm in cases of detonation and fires
Marked target is a really annoying perk to be used against you and is a direct increase to spotting good at suppression as people don't like to poke when spotted but on a tank that's not really spotting for itself may not be as worth it but the extra detection time will infuriate those that you apply it to
As for camo perks better at not getting spotted in the first place translating to not needing to rely on track mechanic I didn't include silent driving as k91s not really mobile enough to make much use of it but is still a good perk
Using a perk slot for 9 seconds fast cooldown is dumb. Deadeye on small guns is just not as efective and again, not worth to use a perk slot. Marked target is very situational because the situations where it will become useful to have a target 3 more seconds spotted are few. The camo perks are the only that might be useful, but from my experience (specially with this map rotation with small maps 24/7) camo perks are just not as efeftive and it comes a point where brawling is ineviatble, which makes track repair necessary to not get perma tracked all the time
Supply conservation 9s adds up a lot over time its more handy than it gets credit for plus you can still be perma tracked with track mechanic which again only comes into play in a brawl as you say. if your objective is to not burn the kit when tracked it wont happen like that your going to burn it every time regardless supply conservation is mainly for the extra 9s off of food but gets a lot of utility on survival as you can use kits more often broken fuel tank fixed as who runs fire extinguishers these days broken ammo rack gun etc etc you use multiple kits in a game the time adds up i wont say track mechanic doesn't have its uses i feel its a waste on a tank that is sniping
As for deadeye its a 6% increase for every shot you take to roll damage on crew and modules yes it's effective on big guns when they roll damage they tend to fully break modules but the longer reload means they have less chances to roll the extra 6% and little guns will still 2 shot ammo racks which if you know where to aim is doable but again the true point of deadeye is forcing people to burn kits for example im ammo racked let me just burn my kit woops I've been perma tracked deadeye has a lot of utility
I was debating on the marked target choice It's a bit too situational so may or not be as useful as track mechanic which is also situational but its ability to suppress when it is used cannot be understated my camo tanks hate this perk I've been hit by arty or other tanks so many times because I've been lit those extra few seconds.
One message removed from a suspended account.
One message removed from a suspended account.
One message removed from a suspended account.
One message removed from a suspended account.
One message removed from a suspended account.
One message removed from a suspended account.
U dont?
One message removed from a suspended account.
One message removed from a suspended account.
One message removed from a suspended account.
Skills
Clutch Braking
Supply Conservation
Green Thumb
Deadeye
Track Mechanic
Marked Target
Rapid Aim
Controlled Impact
Armor Angling
Equipment
Double speed
GLD
Camo
Never found being track to be an issue, it just just comes to playstyle. Most crew setup aren't incorrect just depending on how you play the tank or wanna play more risky
You can make great arguments for most crew or equipment setup. Just don't use useless skill or equipment n you'll be fine.
I truly TRULY hope you are trolling
Incorrect, there are good crew setups and bad crew setups, for example, yours is just horrible
I've been doing amazing with this crew setup ๐ค
Four skill are mandatory for 99% of the tanks n the rest don't really matter. 7 skills are completely useless
One message removed from a suspended account.
One message removed from a suspended account.
One message removed from a suspended account.
Do not be supprise I've seen on ytb a dude snipping with a kv5 trash skill crew and equipments saying that he is one of the best and at the same saying that people that are invisible are cheating with mod( but they are just unspotted) his channel is MAJIKPAUL
i can do amazing without a crew skill but it is not what you want to perform
Bet you use Sixth Sense on heavy โ ๏ธ
I dont use commanders, too expensive
One message removed from a suspended account.
DEADEYE on any sniper or anything with silly fire rate is an auto take. 600 from a fire = 2x shots of 300 alpha - its free damage. Id put the the K91 in silly fire rate and sniper. Ive done hard repetetive tests since drop of 6.0 on this
il send badman to you for that 1.
i dont have 1. likely, rammer, vents/stabs?, traction/optics
Normal 6th, rapid, steady, probably track mechanic
@marsh girder
Im using vents stabs rammer target info the base 7 perks of sixth sense, rapid loading, steady aim, run n gun, snap shot, born leader, situational awareness. my two optional are deadeye and supply conservation other options are track mechanic clutch breaking pain tolerance fire fighting or prevention iron mace helps a little with the low pen at range but wouldn't recommend
I have it meant to sit in the back no good armor run a concealment and DPM build
id run a net on k91, i wouldnt* bother with muffle shot or silient driving. Its got a bit more camo than a leopard/bt25. Great gun to snipe with at 1800 m/s velocity
then somebody missing something, my leo at 279m

