#NEW MAP (Nebelburg) Feedback

1 messages · Page 1 of 1 (latest)

warm blade
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Please use this thread to discuss your opinions, likes/dislikes and experiences on the Newly added map added as of today (30/06/2023).

Please keep comments constructive and respectful towards other users.

Thanks all, and Roll out! 3DogSpin

proud sleet
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I welcome any new/old map. It’s ok

cobalt steppe
proud sleet
cobalt steppe
proud sleet
lavish timber
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another bad map???

lavish timber
cobalt steppe
lavish timber
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right?

cobalt steppe
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It's all jokes. Jokes all the way down.

lavish timber
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also my lord this map is smol

dusk crystal
lyric blaze
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Map is too small. Was almost immediately spotted and torn apart before I could find cover. Not exactly a great first impression, tbh. Was in Type 5 heavy.

chilly raven
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I miss the old system where u can actually play new map on day of the release, i did my dailies and didnt see this mapPepeSad

vivid lodge
mint jungle
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It's ok. It's fine seeing a new map

stray jungle
cobalt steppe
oak monolith
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Only played it once so far (in WW2 in a Hellcat). Seems lots of opportunities for sniping with the back ridge areas and the central castle area overlooking large portions of the map. Need to play it in some other classes to form a better view, but nice to see something different.

vapid phoenix
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Good map, first impression was good, Strv S1, 5k, 6 kills PepeSus bit confusive and the vision range is too short from my own experience on the map 9JUSTabuffGrille

alpine cove
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This map is way better than Nomonhon or Thiepval ridge or Dukla pass so I’ll take it

analog veldt
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It seems decent, I wouldn’t mind seeing the large version.

alpine cove
warm blade
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Icebound

tulip sparrow
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aww man what's wrong with thiepval ridge and fisherman's bay

cobalt steppe
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Good maps: Prok, Mali, Redridge, Karelia and Himmel.

tulip sparrow
stray jungle
# tulip sparrow Can you give some examples

Currently in the game: Raseinai, Dragon Ridge, Nomonhon, Hidden Village, Thiepval Ridge, Great Wall, Overlord, Sunset Coast

Old maps: Ardennes, Icebound, Caen, Liberty Falls, Northwest, Pacific Island

tulip sparrow
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So those are the maps that you don't want to be returning/in the game?

stray jungle
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Yeah. Each one has significant, if not irreparable, map design or flow problems

cobalt steppe
# tulip sparrow Vineyards?

Vinyard is ok at best imo. Middle of the map is basically unusable.

@stray jungle I think Caen and Northwest were a little better than the others you mentioned. At least playable. Be nice to get South Shore (I think that was the name) back from the old maps, too.

tulip sparrow
stray jungle
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South Coast is alright. It relies a lot on middle climbs which I am sure WG will destroy with rocks.

cursive narwhal
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Only played it twice so far, so not seen too much of it. But I like it. Seems like a decent, if slightly hectic, map.

tulip sparrow
chilly raven
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Is this map even out? I didnt see it yet

vivid wren
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For me map is not bad but I rather see it on 30vs30 than on 15v15

bold coyote
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At least you guys got to see the new map

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2+ days later still haven't seen it/ played a battle on it

zinc haven
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LOVE the map.
Now bring back the rest of them.

shrewd rapids
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@stray jungle is there a reason that Summer or OG Mali hasn't returned ? Not that it is my fav map or anything, but I'm tired of the No shubbery winter version, we've had for years.

warm sorrel
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I did take a look at the frequency rates for Nedelberg in WW2 PVP. It's currently being handed out at 4x the rate of any other map in the Tier 5-11 range.

It is not available in WW2 PVP Tier 3-4 and is in a rotation system for all of the CW PVP Eras.

alpine cove
cold vale
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Nerf taran and AVRE

brazen rune
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@acoustic sluice

warm blade
warm sorrel
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Cold War - it's on an equal basis with the other maps - there's no special additional chances for it to show up.

WW2 - As mentioned earlier, we have increased the weight of the map in the selection algorithm so that if it's elegible to be picked, it's highly likely to be picked. However, that step occurs after we remove the most recent map of all the players in the match from contention. So, if you get into a WW2 match that isn't Nedelberg, odds are is that it's because someone in the match has just played it.

For what it's worth, when we tested the map selection settings in a simulator, the result of getting Nedelberg was roughly 1 in 10. That isn't a guarantee that an individual player will actually get it at that rate - individual experiences will vary. The actual results we are seeing from production indicate that the simulation results are pretty accurate.

bold coyote
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I'm playing high tier tonight and will let you know if the new map appears

bold coyote
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2 battles tonight no new map

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I just got nebelburg - small

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I like it, it's a nice map

bold coyote
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Got the new map twice now

vapid phoenix
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Got it every day at least two times. Nice combination of different areas, attractive for all play styles.

mint jungle
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I keep getting this map. Constantly

cobalt steppe
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On xbox series x. New map is stuttering. This isn't happening on any other map for me

cyan finch
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I really like it

dry obsidian
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I almost like it, the town needs to be cut off tho, you have a good brawl zone, you have a snipey flank. Maps really dont need places for stupids to hide anywhere they can away from the battle. Beach on overlord, town on hielbron.

vapid phoenix
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It’s Heilbronn, not hielbron. Town is Ok, good addition. (Battle is also fought on the beach and in the town on the other maps, they are not hiding places, if there is no opponent, you also can move into the back of the opponent tanks)

stray jungle
cobalt steppe
dry obsidian
stray jungle
alpine cove
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Well today the matchmaker keeps giving me overlord

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I’ve gotten overlord 4 times in 1 hour

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In tier 9

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This map rotation doesn’t work

oak monolith
tribal fern
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Is anyone else experiencing lag when spawned on b9 and you get to the corner b1, b2 hill area

cobalt steppe
shut current
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In my opinion this map needs some adjustments. Its imo too open and when you try to push you dont have enough Cover and get shot down by redline campers

cobalt steppe
civic agate
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Good map but please put the full version into ww2.

warm sorrel
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I think that the reason that there's a different version in CW vs WW2 is that some tanks (eg: Type 5 Heavy) would be unhappy. Which is the same reason that Halfaya pass is also not in WW2. The CW tanks having much more mobility makes it easier for them to access the full map

Edit: To be clear, I believe that this is something that BAM1500 during one of the weekly streams

warm blade
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(You’re not wrong btw)

warm sorrel
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The size of the CW Nedelberg is 1500x1500 (I think), as is Halfaya Pass.

The ones that you listed are at most 1200x1200 and more likely to be 1000x1000, so they should work just 'fine' for the superheavies. I know that it's a not a great experience climbing the hills of Dragon Ridge in a Maus, but ...

warm blade
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Would rather walk a mile than climb a tower block of stairs personally

warm sorrel
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I'd suggest that you make a thread on the maps in the current rotation and give your thoughts as to why they should / shouldn't be in the rotation for those particular battle levels.

warm blade
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Besides, most items are approved based on what they love, not what they dislike, even though the dislike is the most vocalised.

Natural human behaviour, it’s faster to complain than to approve, myself included

alpine cove
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The game goes full slow motion when you’re in the A1 corner up on top of that hill

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And I’m on a series X with fiber internet

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And my game nearly freezes solid on top of that hill

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How does nobody play test this stuff before it goes live

tulip sparrow
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Nippleburg

loud hull
# alpine cove How does nobody play test this stuff before it goes live

That question pretty much sums up WG in the last 2 and a half years.

Anyway, the new map, in my opinion, isn’t anything special.
When “burg” is in the name, there is usually more city than forest/fields.
If there is more city outside of the borders, I think sliding the map borders over a little to make more buildings come into play would be nice.

loud hull
vapid phoenix
vapid phoenix
# stray jungle There are bad maps that should never return. There is no world where having 20 g...

What about live oaks? What about Ruinberg? What about ensk? What about the maps that the community has been asking for For years?? Why can’t we have that? Instead we got a PC map that no one asked for from my recollection that is already unbalanced because the map promotes camping in spawn, and the south east section of the map is biased to the south west spawn because they have a hill to hide behind with lots of large bushes and cover. North east spawn going south get eaten alive because all they have is houses, no cover to be able to use to even see without getting spotted and are forced to push into concealed tanks.the castle and upper ridges are bad because well, again, as soon as you are winning the castle, there is literally no cover. You are being force to push into -artillery -players camping in the spawn using concealment that cannot be spotted unless some poor brave person has to cross open ground to hope to proximity spot the base of the hill. This map frustrates so many people that I have to talked to about it.

warm blade
vapid phoenix
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The other thread is fine for the other maps

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Because this is Nebelburg feedback.

warm blade
cobalt steppe
warm sorrel
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FYI - and this is by no means "official", merely a strong suggestion - is that anything that is can be reported as a bug should go into the various bug-reports sections of #technical-support. Bonus if it includes a video showing the exact problem. I believe that others read these and collect info about potential bugs, but it's just a lot easier if there's a report with a video in the right place.

I'm not trying to pick on these - but rather they are examples of what should / should not go to bug-reports:

  • "I go to <MapLocation> and my FPS drops significantly" should be a bug report.
  • "Adding more buildings to make the gameplay better" is a suggestion and belongs in this feedback thread
torn sparrow
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Trash map, there is no push able or playable sides, you either get screwed by arty or TDs or from some random spot

oak monolith
torn sparrow
compact merlin
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Just my two cents... I really like this map, I'm glad it was added to the game. I will also be ecstatic when I don't see it constantly. I know its in high rotation now, so it'll just take some time, but that's my reaction. Great map tho, otherwise.

placid ember
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Getting graphical slowdown on SERIES X so its overheating my console probably, just like Heilbron and himelsdorf did. Not having my console damaged so it an auto-leave map now. Its not that good on CW anyway. The actual cold war maps very rare now. Its pretty pathetic as i only play CW

alpine cove
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I took a nice video of it coming soon

vivid lodge
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Ok interesting 🤔

alpine cove
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I’ll get another clip next time im in a real match with full teams. The lag gets considerably worse with more players I think

vivid lodge
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Remember 1 map use to have fps drops a bit but on this one just played couple minutes ago feels ok to me🤔

vivid lodge
alpine cove
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Never heard that one before

vivid lodge
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It's slow game compared with fps multilayer games like Warzone or any online shoter cs go there you need a lot fps and stable.And in your case dropping from 60 fps maybe to 45 40 fps let say so?So tell me before series x on last gen xbox one or one x was only 30 fps and all was happy 😊 so if you have drops from 60 to 45~very decent performance 😉 only bad players looking problems

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My fresh video looks ok 👍

alpine cove
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The game is literally choppy

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It’s well below 30FPS

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You can see obvious pauses in gameplay where the screen is frozen

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I’m glad it works for you

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But it does not work for many others

vivid lodge
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But looks better anyway strange cuz i tested its ok on mine series

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X

alpine cove
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Yeah I’m on series X also with 1GB fiber internet

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And the lag mostly occurs when looking towards the castle

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And I do see your game lag for a second when you looked towards the castle

vivid lodge
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No no lag in mine video make me laugh 😅you eyes lie again like in you video with fv4005 you missed but trying to prove it was glitch and shell go through with no dmg.Camon mate everyone comfirms im right 😉

alpine cove
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You watched my second video and still think I missed?

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I’m positive many other people are experiencing bad lag on the edges of the map

vivid lodge
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Anyway mine video not lagging and i guess you miss but fps imagine showing you hit.So fps drops (and maybe network issues)try to fix with basic steps rr fully router,check speed and latency msg Restart xbox recommended daily. Because my friend use to have fps drops on couple games cuz he rarely Restart xbox.So after Restart no fps drops so do same. If still same report glitch to WARGAMING 😃

alpine cove
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Thanks bro I know all of that already though

vivid lodge
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Because doesn't make sense same console but one have fps drops other guys no.Unless network and maybe usa server playing?don't know what else can be.Send report Wargaming

alpine cove
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I am reporting it to wargaming already 👍 I have spoken to many players already about this who have also experienced the lag

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I got a better video coming. Finally got a game on Nebelberg after hours

warm blade
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Would just like to add, there is a known possible issue with the new map and frame rate drops.

alpine cove
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Thanks Dave

vivid lodge
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Before i know everyone use to have big fps drops on Heilbroom map

alpine cove
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Pretty good video I think. Pretty noticeable. This doesn’t happen on any other map for me at any time

torn sparrow
cobalt steppe
vivid lodge
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Reinstall game.What wargaming saying?

cobalt steppe
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Not the game, it's the map. WG says they are aware of the fps issues and are working on it, which could mean anything. Problem is on their end.

vivid lodge
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Hmm interesting why not everyone have issue

unreal skiff
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The map seems really good.

The city is great for tanks with longer reloads that need more cover to have a nice drawn-out fight or try to blitz through fast

The field on the other side of the map with houses and rocks sprawled about is great for tanks with more maneuverability and faster rate of fire as it is more chaotic and dangerous but gives better access to the enemy cap if you can win the flank

The castle in the middle is super dangerous if enough players push and getting control of this location is really strong as it gives you overlook on the other two flanks

I honestly like all routes in the map and it flows great and looks beautiful.