#Arty 2.0 Yes or No?

1 messages · Page 1 of 1 (latest)

little gulch
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I suggest you vote in this thread

hasty panther
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damage nerf: yes
HP buff: No
Accuracy buff: No
Reload buff: No

smoky thunder
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ARTY is so much more fun to play now. 😁

hasty panther
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The opinion on the rebalance would change if there was only one per team.

amber python
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Definitely need to limit 1 mabe 2 arty to a team

lofty birch
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Any nerf made was hard counter buffed to a broken point, making them shoot faster would have been less broken than it is if they couldn't have three arty on there team, there have been multiple games where arty fully dominate a single flank unlike the ht's on our team. It shouldn't be possible to have three arty consecutively shooting rounds of 600 damage every 4 seconds due to there being three. As I said it wouldn't be "as broken" but there is also the fact that arty can no longer counter arty which punishes good arty players from eliminating the rng/auto clicker out of the game from the enemy team. Up until this point these were facts so now imma give my opinion, this update was completely out of nowhere, nobody asked for this, and all you did was make your game a more toxic environment for the masses trying to please the few, this isn't irl where people in power cater to the few "the rich".... This is world of tanks, your updates should be focused to better the whole of your game not a 7-17% player experience

lofty birch
wooden rune
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Keep arty 2.0

pseudo hound
hasty panther
pseudo hound
hasty panther
# pseudo hound Oh definitely agree. But the accuracy and rate of fire buffs completely nullifie...

Yes. With three artilleries. That's the problem.
If it was only one per team it wouldn't matter if the reload is faster. Because in my GW Tiger I only deal 50-400 damage to a Maus. Whereas before 2.0 I'd deal 800. The only reason why artillery seems broken right now is because there's 2-3 shooting & tracking you every 6-18 seconds.
We just have to hope WG figures out a way to give us one arty per team back soon.

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Tier 8-10 artilleries used to miss you by 10 meters and still cause 800 damage. Now? If I hit close to the tracks I might cause 100-300. And if I miss, than I miss.
And when you get penned by artillery, instead of losing 2000 HP aka dying, you only lose 1.3k 🤷‍♀️ Still annoying, but so is a deathstar or jageroo with 6.0 accuracy. At least now you survive and can do stuff. Instead of going straight back to garage...
And even with the accuracy buffs, hitting, let alone penning a shot, is still completely off to RNG.

primal mirage
hasty panther
primal mirage