#Extend the max render range in WWII
46 messages · Page 1 of 1 (latest)
Please no. Increased render range is the main problem with TV. Most maps there’s too many bushes to actually see and hit stuff, the render range is what breaks everything
Its been needed for a long time now, certain maps play better with TV, erlenberg, helbron, dukla. Nomohan. I do love cold war and it does have its issues. But the increase of render range is not 1 of them. If a tank is spotted, its spotted.
YES PLEASE. Glass cannon T-D's that rely on distance firing need something to be slightly relevant again and, maybe, this could do the trick.
Camping Meds-Heavies-Lights are bound to happen anyway even without that change, so that counter-argument goes down the flush anyway.
Nay, red line sniper will always be a red line sniper. actually seeing something on their hud might get them to shoot something before they just let team die.
No
We do not need more td's sniping at the back with .25 accuracy than we already have. There is no need to allow them to cross map tanks even more
No. The map designs and tanks are all balanced around the current vision and concealment mechanics. Leave WW2 as-is.
its not extend the max render range, its just implement the max render range so that the game can be played as intented, you know in accordance with the rules of the game. When a enemy tank is spotted it is drawn on the 2d and 3d map.
that is the rule, just implement it, for crying out loud. How long does this game need to suffer at the hands of idiots that call themselves developers.
Originally there was a max render range of 720m when many of the classic maps were made.
No, console took PC's mechanics, which have always had a ~560m render range
GP is correct here, we had the square render originally. This lead to ~711m max render range in the corners
Hmm, I feel like I remember something about a square, you're probably correct but flat out saying 700m or whatever isn't correct either
That was indeed the maximum render range then and the maps were “made with this range in mind”.
Hitting a 600+m KV-2 shot on a running light was a thing of beauty.
So trial 600m, couldn't hurt.
Alternatively map dependent render range for example on small maps it's normal render on medium maps normal or +100m large maps +200m giant maps +300m it also solves the issue of maps being too big for extremely slow tanks as they will be relevant on the way to front lines if rest of the team ever actually leaves the spawn to do their jobs.
That’s an interesting idea. Some players won’t be able to cope with additional variables though.
As long as the maps are made and balanced for bigger render range it’s fine. Most of the issue is that ww2 maps were designed for 560m view range
Stop trying to fix things that arent broken. Plenty of broken things to focus on.
Which “most maps”? Do you have a list somewhere?
Forgive me since you seemed to have forgotten the design change before, but I’m a bit dubious of you now remembering when the change occurred and what maps were designed under what—and we can just ignore the possible length of development time.
It was around 3.0 to 4.0
Guns having 720 metre range and only being able to see 560 isnt broken? Are we sure?
i still fail to see what was broken about the cw maps, yes they needed a bit of trimming around the corners, but i was grinding the t28 at the time, i didnt have issues.
We tested 720m render range. It sucked
Blind fire maybe? Its a skill check
we have been testing unlimited render for 3 years, it doesnt suck
There is a reason CW mechanics werent adopted for WWII
It does on ww2 maps. That’s why most of them aren’t in Cw
have done,
most of them currently are brawl maps atm. No style to corridors
Sure that’s why the most complained about ww2 tanks are camo tds and camo lights
yeah, a bunch of sweatys cried about it loudly, they havent stopped crying about it. Some use every topic to snipe at cw. Im not saying TV is good for ww2, its clearly never going to work due to larger vehicals being shark bait and game being different. Most players will get on with unhooked render range, your self and nate are not most players
Increased render range only helps good players. Also, TV is 98% unlimited spotting render range and 2% always spotted
i was calling for unlimited render range and more fields well before CW
I’m sorry
being spotted for less time, not being the only guy that is spotted cause team is scared of the rat platoon of tarrans?
Most players dont know what render range is, so I dont think they care regardless.
there is other solutions to it. But i personally like the cross flank play from cw. Id like to see a tarran actually try and snipe a light at 1km. The other thing is in WW2, you are spotted too long.
Ww2 has a lot of maps with edge based elevation that can see almost all of the map. That’s not exactly fair. All of the CW maps are relatively flat and have large elevation in the middle to block those sight lines
its deeper than that. It needs hard testing.
It did get testing. Maps with edge based elevation were broken with ww2 tanks
So that list?
I think it is quite interesting that you point out WW2 maps won’t work on CW. Hmmm which maps are those? Were they maps made when there were 700+ render range maybe? Most of the new ones, even coming from PC seem to work just fine no?
There is a difference between 700+ render range and the unlimited that was provided and tested.
Functionally no for ww2, since tanks only have ~700m max shell range. As for the list, the render range was a square. Maps were designed around that. Diagonals were accounted for. That’s why you see a lot of original maps with corner elevation where an extra 100m wouldn’t let them see anything critical (Mali, Prok, Westfield), but 100m extra on the grid allows for more problematic shots
Corner elevation? Do you think it was locked to the map? Diagonals accounted for? 🤦♂️
You do realize that the corner render range could move all around the map with your tank right? Diagonals were accounted for—sure—as a 700m render range across the whole map.
And you cite Westfield—Are you saying a 700m render range won’t work on Westfield?
Set down the nonsense, stop grasping. 600m render range would not be a problem.