#Extend the max render range in WWII

46 messages · Page 1 of 1 (latest)

viral jay
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The shells can hit out to 720m. Why not extend the max render range to 650 or 700m? If a tank is spotted, within radio range, and you have line of sight. I think it’s very reasonable and would make the larger maps play much better.

To be clear, I do not want true vision in WWII, just Max render distance increased.

quick wadi
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Please no. Increased render range is the main problem with TV. Most maps there’s too many bushes to actually see and hit stuff, the render range is what breaks everything

upbeat pond
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Its been needed for a long time now, certain maps play better with TV, erlenberg, helbron, dukla. Nomohan. I do love cold war and it does have its issues. But the increase of render range is not 1 of them. If a tank is spotted, its spotted.

young citrus
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YES PLEASE. Glass cannon T-D's that rely on distance firing need something to be slightly relevant again and, maybe, this could do the trick.

Camping Meds-Heavies-Lights are bound to happen anyway even without that change, so that counter-argument goes down the flush anyway.

paper token
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Hell no

#

more redline snipers

upbeat pond
# paper token more redline snipers

Nay, red line sniper will always be a red line sniper. actually seeing something on their hud might get them to shoot something before they just let team die.

lethal steeple
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No

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We do not need more td's sniping at the back with .25 accuracy than we already have. There is no need to allow them to cross map tanks even more

west cloud
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No. The map designs and tanks are all balanced around the current vision and concealment mechanics. Leave WW2 as-is.

pulsar crown
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its not extend the max render range, its just implement the max render range so that the game can be played as intented, you know in accordance with the rules of the game. When a enemy tank is spotted it is drawn on the 2d and 3d map.
that is the rule, just implement it, for crying out loud. How long does this game need to suffer at the hands of idiots that call themselves developers.

sharp pelican
quick wadi
wheat trench
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GP is correct here, we had the square render originally. This lead to ~711m max render range in the corners

quick wadi
sharp pelican
errant estuary
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So trial 600m, couldn't hurt.

royal crest
# errant estuary So trial 600m, couldn't hurt.

Alternatively map dependent render range for example on small maps it's normal render on medium maps normal or +100m large maps +200m giant maps +300m it also solves the issue of maps being too big for extremely slow tanks as they will be relevant on the way to front lines if rest of the team ever actually leaves the spawn to do their jobs.

sharp pelican
quick wadi
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As long as the maps are made and balanced for bigger render range it’s fine. Most of the issue is that ww2 maps were designed for 560m view range

empty torrent
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Stop trying to fix things that arent broken. Plenty of broken things to focus on.

sharp pelican
upbeat pond
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i still fail to see what was broken about the cw maps, yes they needed a bit of trimming around the corners, but i was grinding the t28 at the time, i didnt have issues.

quick wadi
empty torrent
upbeat pond
empty torrent
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There is a reason CW mechanics werent adopted for WWII

quick wadi
upbeat pond
upbeat pond
quick wadi
upbeat pond
# empty torrent There is a reason CW mechanics werent adopted for WWII

yeah, a bunch of sweatys cried about it loudly, they havent stopped crying about it. Some use every topic to snipe at cw. Im not saying TV is good for ww2, its clearly never going to work due to larger vehicals being shark bait and game being different. Most players will get on with unhooked render range, your self and nate are not most players

quick wadi
upbeat pond
upbeat pond
empty torrent
upbeat pond
quick wadi
upbeat pond
quick wadi
sharp pelican
# quick wadi It does on ww2 maps. That’s why most of them aren’t in Cw

So that list?

I think it is quite interesting that you point out WW2 maps won’t work on CW. Hmmm which maps are those? Were they maps made when there were 700+ render range maybe? Most of the new ones, even coming from PC seem to work just fine no?

There is a difference between 700+ render range and the unlimited that was provided and tested.

quick wadi
sharp pelican
# quick wadi Functionally no for ww2, since tanks only have ~700m max shell range. As for the...

Corner elevation? Do you think it was locked to the map? Diagonals accounted for? 🤦‍♂️

You do realize that the corner render range could move all around the map with your tank right? Diagonals were accounted for—sure—as a 700m render range across the whole map.

And you cite Westfield—Are you saying a 700m render range won’t work on Westfield?

Set down the nonsense, stop grasping. 600m render range would not be a problem.