I will keep it short. Asgobas raid need improvements and we all know that. I will leave maps because with good management its easy to do.
Main issue is the boss room.
First Issue: Boss running around when we have to hit pillars blocking us from targeting them.
Second Issue: Boss spawning pillars mechanic is delayed by payers hitting it after getting bubble buff.
Third Issue: Monsters giving speed debuffs when we have to reach desired colour to not die. This one is pretty small but also can be improved.
Fourth Issue: Boss killing whole team when we fail to kill even 1 pillar, like seriously..?
**Possible fix: **
- Make him jump before spawning pillars instead of getting buff. That would fix both first and second issue or simply make boss smaller than pillar. We can also add mark on pillars to easily target it.
- When colours spawn monsters could disappear to make it easier for slower players to reach their destination.
- As for insta lose mechanic, we could make him heal to full hp instead of killing whole team after pillar fail like in Nezarun. This mechanic is just dumb, not difficult. For HC raids it just makes you re-do 10 minutes of raid because of 1 little mistake, it is just stupid.
There might be better fix for presented issues, i believe we can do this raid better and I am open for discussion. Let's make this boss room mechanics at least easier than A10 raids XD