#Act 10 - Dimensional Tales
1372 messages · Page 2 of 2 (latest)
Always more for Archer patch after patch
Wouldve loved changes to the neza zones...
Why you nerf the crit effect on armour for sword and Ma more then for Mage and Archer?
I mean meele fighter still get more dmg then the other classes ... is it because of a change in general for raids or why you nerf it that much?
Well, personally, instead of eliminating cella, it would not be better to implement a better way to obtain gillion, right now the only consistent way to obtain them is through a ts group (which you need at least 3 characters).
Any news about nosversary 2.0?
when disable crusher
No they said it was voluntary 
Righttt 
I'd also volunteer to play a raid with a bug in my favour
They release the act with a raid limit to prevent situations like pollu abuse, then with a patch shortly before their vacation they break both raids (either bugged or more annoying than before). They let us run raids for over a month that are bugged to our disadvantage, but the moment a bug appears that is even slightly beneficial for players, the raid gets disabled and they claim that “you’re playing voluntarily anyway”?
like I said 2 months ago:
Pollu daily char still no over-head-button. 5 mins of work at most. couldnt be bothered.
Because they want swordman became tofu, it's just the class supposed to be a tank that tanks the least, totally logik
Quick feedback on swordsman in PvP : still not tanky, no damage, slow, and miss a lot.
Archer are more tanky than swordsman, ggs.
That's accurate with history.
Being melee sucks in fights when ranged option exist.
well idk how it is supposed to be balanced that archers have 130-140kHP and swordman 160-170k maaybe?
If u compare it to stats before C-Level (which is a terrible leveling system) it should be way more, about 250k.
Swordman really needed a buff
Swordie used to have like 3x mage HP(and mana shield) before Clvls.
Now the difference is being able to tank 1 more mob atk. Or be squishier than some mages.
fix sword in a10 !
make neza raid enjoyable!
u know what sks ? to be a swordsman in a10.
On top of that most of the raid mechanics take % of your total hp
Swordman has barely more def than other classes anyway; def pretty useless also due to soft pvp and min. dmg pve. Increase HP!
Before champion level stats were depended on class (pasives from npc)
now books give the same stats for all classes :/
Already mentioned its horrible design.
Sorry, I mean so fun to level up and get nothing and instead u have to farm (realistically buy
) your stats is just bad design.
Detaching stats from class system is nonsentical.
You forgot MA too
Would be great if the % damage were scaling based on your default attack range. So melee would take less damage from a %thing than a mage, even if both are standing in the boss melee range.
Buff sword and ma
ok
My gripes would be,
R7 box rate (was initially fair, motivated people to raid) - nerf'd
Exp rate was decent and people said it was good (nerf'd)
Swordy (no explanation required)
- seems positive feedback is rewarded with nerf's
- negative feedback is acknowledged but waiting and waiting for changes (2month atm)
*ik probably don't care /doesnt make a difference in grand scheme of things, but as result, of everything I won't be buying Nosdollars until I see an actual positive change
hello! buff swrodman in a10 !
not to forget that as soon as a bug was slightly beneficial for players the raid was deactivated within 20 minutes.
atp lets close this thread
We will see how it goes, but on paper this is nice work from you guys. I dont really like 2x totem or even adding hp to boss, when you will receive debuff in red zone, you could think about that one, but the rest is fine - should be, once we do some raids and can tell so
Thanks for buffing melee and range in PvE, good job.
Now make melee tanky in PvP or more HP and we are good 👍
On paper, it seems good and less annoying to be melee and get stuck in a zone spam.
Now, I suppose the only downside is also making AA a top SP (I suppose bombs deal neutral), but swordie and MA should be able to deal damage without having to run half the map to dodge.
They can't do much for the AA or similar sps, the problem would be the same for magician that use gun for example. This is how the game mechanics work. The orange effects stacks, so if you buff sword -> Archer will get advantage with some sps. If you buff ranged/Sword -> Magician sps that use gun and cruss will get advantage too
The only way to nerf them is to not give them neutral buff, or pain from being ranged
Let us enter lol c80-90 even if we dont get exp, so we can lvl up our specialist cards? 
If you want us to destroy the pillars on Nezarune twice, reduce the number of hits needed to destroy them.
If you want to reduce the damage on the red fields so significantly, restore them to their previous size... Running from one end of the map to the other is no fun.
The raid is called NezaRUN for a reason 
Any news about the main prize in BP? XD
Probably faster would be to do the BP than 5x the Neza raids xD
Anyoane tried crusher?
Pay for nd > sell nd > buy mats > make game break till A11. Thats what gameforge want you to do
7 min now for nezarun when 3 before
Good job xD
why change to 3 pillars mechanics when we didnt even say anything about pillar mechanics? so you improve a bit the dmg of melee and ranger sps and now put 3 pillars mechanics? that no one ask for?
to slown down raids
yea i can imagine that, but they said on patch 2 pillars, not 3. And also the dmg improve is not that much to put this
i don't even know why they doin this raids are limited anyways
Add more dmg for melee and ranger also more dmg from crit
SUCK THE MAGES
nerf archer
worst playerbase
buff warrior
I would like to thank you for amazing changes in nezarun. I love to stay afk 3min+(3x pillars+zones) in each raid and instead of doing 20 (limit) raids in 70-80mins,now we need 2h+ just to get 2 r7 so we can atleast cover full pots used. It really motivates everyone to do it👍
Honestly I don’t know why GF need to slow down the raid
thats the whole point why making raids worse if there are daily limit
It was good at the start, now is horrible good job
Everything was nice at start, you managed to mess up everything again, not to mention that the content is also "limited" because you cant do what you want.
Well maybe their idea is remove the fix in the future so they are working and testing it on real users on how players do it and find somehow a balance
they should rework the raid if they think players doing the raid too fast, they can just simply add some pre-room contents to slow down the speed instead of marking everything sucks
Pre-rooms>stupid boss mechanics
If you dont want to reduce the raid limit, atleast reduce the raids from 20 person to 12 person or so, making it easier to ORGANIZE. I don't think anyone making decisions is trying to organize a 20 ppl raid in channel 1
We have gone from having boring raids to having really boring raids.
If u also have limited raids, I dont understand why you are making them even more boring and slow, since no one will be able to do more than per day. And it is very sad how is the act right now for play 
every patch is getting worse
Just sell NosTale to another company
No no, they made very good update we should buy more ND
The worst patch in terms of balance, a total disaster. On the outside, the changes seemed normal, but inside the game it was a mess. Now doing Nezarun = zzz, the mech pillar is stupid because only the main character does damage and not the Parthner/pets, and the boss heals 50% and the mech starts over, it's totally crazy, and by the way, we have to do it three times, and if we fail once, the boss recovers. It's not even worth doing daily. My advice is to undo the changes and leave everything as it was, because at least it was playable. Right now, only people who spend $10,000 can do the current content with this patch.
@fading tusk
Buenas tardes, mis enorabuenas a este gran cambio en dinámica y funcionamiento del nuevo acto, para evitar que los jugadores pueda completar sus diarias, sus 20 limitados e incluso para evitar tener la oportunidad de obtener materiales y accesorios como los dimensiolitos que obtienes al ganar el propio raid para obtener las resists EXCLUSIVAS del raid en cuestión. Un empeoramiento basado para FASTIDIAR a vuestros jugadores, pero que importa no? como compensación
sacaremos un vehiculo nuevo para que metan dinero'' (nótese los sarcasmos y la buena fé hacia los jugadores con la indisponibilidad de regular el acto por y para los jugadores)
Naucz się angielskiego w końcu
aprende español 😉
Make a10 great agian!
Time to leave nostale
how looks like 3min for totem in v1:
Ura i love you!
It’s getting worse and worse. With this patch the gap between top players and normal players has widened even more. Top teams aren’t affected in v2, while in v1 it will obviously take more time. Now there will be even less gear circulating. It’s becoming progressively harder to keep up without spending a lot of money and without playing too many hours a day. The game keeps taking a worse and worse direction, and more and more people are complaining. If before it was just a few individuals, now it’s almost an entire community that can’t stand the evolution of this game anymore, with PvE content and shop items becoming more and more limited and rotating.
Just buy politely nd and bet amulets
, we can talk here and nobody that make decisions will listen anyway, every patch is a disaster,no feedback is taken even under consideration
Guys guys... can you stop complaining?????? Just stop it.... they will come and do some fixes and make it even worse so just lets shut up 
Why makes 10x annoying + time consuming meaningless mechanics instead of making pre-room enjoyable
Really don’t get 3mins minimum afk attacking a box/pillar is fun part of the raid which dev already put on 9.2 raid of arma v2
And why punishing the ppl using in game golds/ND changing a10 eqs for faster raid to enjoy new content by raids daily limit? Ppl paid for new content and using time to earn rewards
Currently Nezarun raids feel boring. Add 4th pillars to Nezarun raid, but this time make it Azgobas pillars with insta kill mechanic - this way raids will be even more enjoyable and players will have even more diveristy and fun

Hello it's me again it's been a while 
Just finished my exp, as previous feedback it's still too long , i adapted and went on exp on duplicated map (zone 3
)
Thanks for adding feather but as you can seen with the two lines above in my inventory : droprate seems reaaaaaallly low 
I won't speak about the raid for now, not tried again
Also, i may be the only guy in the world in this situation but as i don't do raid i can say it :
Something needs to be done for drone exp on map. I always have exped in those 2 elements since my C83n here are the current %
I did : 3 pollutus and 1 of each nezarum if i remember correctly, no other raids
Guess i'll reach the 110% in act 13 
fairy EXP-cards for older act raid-tokens are long long overdue. There is no rational reason against it since drone % are personal achievements that are reset when giving it to another character anyway.
But since act 11 its obvious that they do not intend to change the game for the better and make things only worse/more annoying, if they do smth at all.
Dw guys they will fix all of this with act11 👍
l'act 11 ? 
Make the neza longer without bring "afk pillar":
Red zone debuff could be short (2s), but with an effect after 10s: transform into X (laurena bushi transform mechanic). Cleansing would be running toward a pillar.
Recycle fafnir prison. Not a fun mechanic, but it would be different from repeating the phase. Could have some different buffs depending which "tooth" (prob this time, world) you break.
A buff/debuff on leaving vould increase one dmg type, while reducing the 2 others.
(Could be "break merlin/thor/idkwhoisthearcher" cell)
Second phase could be a berios recycle. Summon corrupted heroes, and just kill them. Keep them on a very slow movespeed.
When alive, the field receive a "reduce melee/ranged/magical atk" depending on their cclass
Third phase regular pillar, with less HP to break.
This will bring variety in the annoying phase, and make it a bit less repetitive.
And while we're at it, let's add a second boss that must be killed first, like in the Yertiran raid, and when it's done, a PVP will appear and only the last one standing will get the chest and drop from the ground.
And why not make the boss invulnerable every 10 million health points and have it summon waves of dragons, like in the summer raid, to finally bury the trash that is Neza v1?
I just gave alternative to not make their "longer raid" feel like a boring copy/paste with different visuals.
summer raid mech is kinda here with the oneshot zones
Idk why you need me to reply quickly on that
The aim is good, just have more dopamine mechanics instead of afk 1 min hit pillar. But i think we could have better mechanics, i dislike the ones suggested.
Let’s face the truth ppl wants afk raids like on a7
It actually doesn't matter what they do at this point. People got to used to 3min raids and doing 20x neza in 1h-1.5h. If they started from the beginning with 10min raids no one would complain- as it was at the start of a9
Also everyone now expects to be able to do the limit of raids every single day, because if exists
People will complain about the eq/r7 droprates, but actually i believe the issue is the price it costs to make it c99, due to the droprates of the items. You won't spend 2B on a weak/mid main weapon, so everyone is hunting for top eq. The cost of making armour is even more ridiculous, while most of the playerbase does it only for the 3res redu
Hasnt that been the case since a8
a8 mats were hard to get on release (now there's excess cuz old content)
same a9
a10 the same 🤔
Maybe i remember incorrectly, but it was a lot cheaper(at least for weapons). On a8 you needed scrolls which were expensive, but you could get them just by raiding
I haven't farmed midgard yet, but the rest of the material droprate seems fine to get c99 and have enough to transform almost a full set
they will drop a10 mats on 10.2 raid trust me
increase the time of nezarun raid because for a random team in ch1 20 min are not enough 
they literally just saying if u dont have c99 eqs u dont deserve to win nezarun 
How to get equip then 
v2 is ok compare to v1 

P2W amulets 💸
i tryed and got 2x wand with just enhanced damage and nothing else
not even paying u can get ur equip

Still annoying
The situation with the raids is so good, the raids we did daily with fam now have only 6 ppls registered out of 20
i guess everyone wants to make 5kk per h
i like how they are completely silent on those changes once again. why not just increase nezaruns HP, why the red zone shoot?
Red zone change was due to people ignoring the mechanic and dps'ing through.
Well i think it was not intended to be done like that ngl
But that + 3 pillars just doubles the raid duration
Could've been a wipe/death mechanic (stay in red longer than idk 7secs u die - depends on the length to run one side to another)
I agree more pillars we're not required, but red zone change was needed imo
And the rewards were obviously not doubled 
They did say they didn't want raids to be short though, people got used to A9 quick spam raids under 4min
Obv if raids are 8-10mins, r7 rate needs adjusting imo
Printing 1b dmg on part pets and new costume was for sure them telling us they dont want the raids to be done quick 
Realistically 7-7:30min raid (early in act 10 most people c90/93 eq still) I don't think it's bad
Obviously when every1 eventually gets equipped it'll be quicker (slightly)
I would still prefer very fast raids it was nice. We have limitation anyway whats the point of doubling the duration of something limited beside telling players to go back to fortnite?
Nerf swordman (my class) and nerf everything again so bring back the old nezarun, the swordmans and nobody will never complain again 😳 🫵
NERF MORE MAGE IN THAT CASE!
🔥
I absolutely disagree, Nezarun psp buff is exactly to counter that. Or AM heal. Imagine blaming players for using the tools they are given and hindering any other valid way of actually using the mechanics ingame besides running to draw out the raid - no freedom to play how u want.
Besides that, in general the mechanic is terribly designed around full restores xd
where did you read from all of this feedback that we WANT TRIPLE PILLARS ? phatetic. 🤡
no it wasn't intended to be "face tanked" the point of the Safe zones were to move to them; what other game that has raid mechanics that you can just blatantly ignore do you play?
the Heals are to "survive" - emergency tools to restore your health not Ignore mechanics.
imagine healing against damage, crazy
that emergency is happening every 10 seconds.
Imagine having 0 clue how the raid mechanics are supposed to work; crying you cant Afk hit and hit fps or Am heal anymore 
"Safe Zone" - your welcome
I was talking about the seconds part of your text - you're welcome
when are you in an emergency in Nezarun v.1 every 10seconds?
your hp 30k?
half these complaints show the "level" of PVE some people are at honestly
~80k hp thanks. getting hit by one red zone proc needs a full potion or else there is the risk of being oneshot by neza. not to say when getting hit more than one time by them bcs you have to run to the other side of the map
i have less hp; and dont have this issue 
ohhhh mr daddy doesnt have an issue, hence it is nonexistent. got it
cry cry cry; Go do Alzanor/Valehir if ur struggling in A10.
give you advice; if you see red; Click where theres no red = safe and raid much easier! - when you eventually get to pillars hit pillar and boom! ur raiding

Any news about the upcoming MMO of Riot Games ?
I would advise you do that when you cannot even figure out which skills you can use against that raid mechanic 
oh my bad; Alzanor/Valehir has mechanics too... Try cuby brother ❤️
you'll improve in time!
you got this
A8 seal 500k each, a10 dead? Idk
R.I.P act 10 💐 🪦
Act 6 abusers won Again ... 🤖 🦠


Let the robot keep increase the inflation
No one play nezarun v1 anymore. That’s what they want to see. Bravo teams 🛐
F
Nobody likes a10 raids anymore
let us play a minigame while hitting pilars in neza v1. Instead of watching youtube for 20 mins during 1h mara, let us play some minigames so we can atleast play the game. 3 min pilars x raid... pretty sure user experience isnt a thing in this game
I think the pillars are the bosses now in neza's raid, while Nezarun is just decoration
Its sad how the game doesnt care about the community feedback, if you want to keep pay to win content and ignore us, just be clear and we quit the game
they care
u will see
And other lies you can tell yourself
wdym, they are working on changing BP after all the bad feedback, trust me but dont ask source 
3x pilars, 30s and kill only one? 🙂
Imagine guys u do nezarun v1 with good group and do 10 on 1hour. I remember they said "tell us things to make the raid less boring" and they choose to put 3 pilars on boss. Which is on 1hour of raid 30min hitting pilars. Common just fix the problem with unfair deaths and we was good. Maybe u dont want raids on 3min, okey i understand up the life of boss or resistances wathever to do less damage and fix maybe 4:30-5min for raid. But u can't be worry about time when u are not planning to quit limit raid and they only can do x20 on day(limit decision that I like)
Idk how interesting to copy cheongbi raid and dual boss it.
so nerf sword for come back old nezarun
Pillar is the real boss , you hit pillars more than hitting nezarun
The raid should be renamed to tower defence simulation
And wait for new costume set for doubling %dmg like increasing onyx % effect combo with title, weapon skins and sp’s onyx wings on towers/pillar objection new race which maybe good for fafnir/greedy raids/melon event raids etc as well
Actually W update for cheongbi+onyx effect combo A10 meta
Bro,don't give them ideas xD
Why not
I don’t do the raid except daily anyways
Considering how greedy they are, why don’t make the suffering less affected lol
They still don’t have a costume provide onyx effect combo, so they can create the demand by themself(add more %dmg mechanics)
New costume set come before 10.2, increase onyx summon main effect costume combo (literally double dmg in %dmg mechanics) which can pair with old weapon skin like chocolate/floral, onyx/gossamer wings with Eclipsed/onyx dragon/is in love and food effect etc
And add some cexp effect and attack% with additional minor pvp stats or neg. effect combo
That’s how u pay to win event raids/% dmg type objective raid 
Changes so good c90 swordie matches my fully equiped c99 archer set 

Mages been doing that for 4 years tho 💀
V1 is totally unplayable, no one will make it anymore. 7min for each raid and 3 only for totems (afk hitting , not really funny...)
Delete the third totem, and make the other 2 little bit more faster maybe reduce hp of them by 10%, something like that. This will make them like 4.30/5/5.30min raid (ofc based by how many players c99 u have), at least is playable.
Take this like a suggestion, but maybe TEST IT
Class balance needs some checks
But important to say is, finally decide on what the final format of raids and dmg reductions is. With the current state, the only option for me is to go AA, or else i will lack dmg compared to other classes. And i WOULD do that, but whats the point of selling all my c99 set and sps to go dagger set and AA if there is huge chances that you gonna change everything again.
I Like Act10
i like act 10
i dont like act 10
i dont like act 10
I don’t enter act 10
when rework a9.3?
I dont want to do a10 anymore
Then just deleted the game 🙂
True, thats the way :p
We all gave feedback, and it made the game even worse, so whats the point of giving feedback? If you are not heard? Its their job to keep us playing 😉 and atm it is working teribly as multiple peoples want to quit after the latest changes.
A company should understand that if customers are not happy then it will close at one point. The feedback that its bad and tr*sh should be enaugh feedback to start considering that something is wrong, unfortunatelly the peoples that are here with us are not allowed to decide on much, so feedback dont really matter
just did 40 classic nezarun raids, the experience is miserable. The player base stated that totem was boring whose idea was to make it 3 now ?? This kills at the funs and just make you want to quit the game
3 min each raids, if you do the 20 daily raid you purely waste a full HOUR FOR NO REASON this is crazy
Omg how did you survive doing them all?
This is insane.
I get that OP people were speedrunning this raid a little too fast so you had to buff it, but like christ the average team is not having it with this one
you forgot, that we are just hating...
Well, the feedback of a10 at the release was really good, the 27 like on this post came at the release, the rest of 23 dislikes came after the changes 
this is well balanced raid 
Stop balancing the game around top players or alt abusers because then it becomes miserable for average players 
Or make good stuff drop more often to not have such a gap between perfect stuff and new act stuff
Only eq in a10 
Please stop putting %box mechanism in future content which has been the case for 2 acts (pollutus, arma, mega arma, nezarun), they are just straight up not fun. Please make something more interactive.
Change nezav1 pillars 
nostale is pay to win game, lil bro wait for double dmg pillar costume (onyx effect) you need to pay for faster raid ok? 
this is the nerf to punish ND paying players
even you pay for new costume/made new act items for attack%/dmg effect, u still need to spend same amount of inserted time for the raid 
Just bring back v1 nazarun and crusher with 5x health
Sir dont give them ideas
Oh nice, the amount of dislikes surpased the amount of likes
a10 dead
I see a9 still good
nezarun v1 is too weak pls buff it
Make a similar raid like fernon , 0 % dmg mechanism 😐
I prefer a raid similar to Fernon's to attacking a pillar with the same wait time as the ancient Priestess of Zenas

Well you maybe had besto idea. They can make a similar system like fernon, with double sword, and if you do 1 out 2 sword you dont get any buffs. If you do 2 sword you get Smth like +20 ress drain buff. You do 0 sword you get -99% final dmg debuff until the next swordies
And swordie Will appears every 20 to 50s. So there would be mechanics
This for neza v1
Hey, in all of Nostale, Fernon is the only raid I enjoy because at least you have to think. You're always moving, all the time, and stuff. They can't just copy and paste, but something similar or inspired by it, yeah. It's been years since I've seen a boss give dialogue or anything. They seem like lifeless, boring raids, on top of being AFK hitting some garbage.
It wouldn't take much for the Nezarun to have more interesting mechanics. The Fernon jumps too much and hits too hard, the swords do the same damage as the blue circles, and the meteors that appear constantly are probably the most stressful thing. But the solution is to add 3 pillars. THAT'S 3 MINUTES OF DOING ABSOLUTELY NOTHING.
It seems like they absolutely refuse to remove Nezarun's red zone, but come on, if they want to keep it, at least give Nezarun a +3 speed buff when the red zone appears and MAKE HIM IGNORE PETS, because man, the boss gets so stupid. Think about it, I don't know.
Nah, for A10.2 they should make a raid similar to Fernon's, but judging by what i have seen, they're going to put portals that you have to hit with percentage damage and that's it all, pure fun, I bet 100%.
Eee @candid cove i love u besto food
the 3 separate pillars, might as well just make it 1x big pillar with 3 minute timer and 3 times hp 🤡 does that make sense?
how about not putting a %dmg check in an endgame raid that is for c90+? XD
honestly 1x3 minute timer 3 times hp totem just doesn't make sense to me, idk why they thought 3 times 1 minute timer afk totems were a good idea 😵💫
How about delete nezarun from raid, add three more pillars 
no raid boss raid 🙉
You have to think in fernon?
Solution to all problems - delete archer, mage and Ma

No gameplay game
Personally enjoyed Fernon's constant activity however I cannot say I enjoy constantly being tossed %HP dmg across the entire field 24/7 (meteors falling every like 3s, Fernon's dot, blades and as HP thresholds are met, mobs)
That being put on Neza f.e. it would sound like hell given the raids take a while
not to mention that they decided reg Neza to have only 20 minutes to clear for whatever reason
Though I guess major reason with Fernon being so annoying to deal with is because the meteors have 0 indication of landing so you just randomly get stunned and suffer %HP dmg for free which can be easily fixed by, well, giving visual
Its more funny than nezarun
they might just add the mechanics like ibrahim buff, 3mins -99%dmg = first 3 mins are waiting time
way funnier than hitting 3 pillars 
RIP A10 11/02/2026
a10 dead and no news for any changes 
I wonder how the average character is playing NosTale right now.
If u have no DMG u can't join maras cause it takes to much time .
The raid limit is still x20 so u can't spam it.
No one is doing maras act 9 (only x2 multiclient... "New Zenas farm i guess ?")
So if u have no DMG --> Farm with ALTS 
if u have no ALTS --> Quit the game 
if u have no ALTS ... But u have DMG --> 
EZ
The meta is still on credit card 🇮🇱 🇮🇱 🇮🇱
I remember making a joke that after the change the post had similar number of dislikes as likes (from the first release) since then this post got more than double dislikes :3 a10 content so good
And then watch how next update they will again do one very little minor thing that could be called "positive" and 5 other things no one fk asked for.
Road to 100 dislikes
good act, after ill get my resistance and books from raids il not doing it anymore 
fun is not allowed so better do it asap
Omg look a brave hero that wants to do 150 raids for that 5 % fairy
Gonna take you like 2 years probs have fun
200eur for mats to convert c99 eq
Actually you are far from reallity it's 4 times 
after reducing the mats gathered from levelling, I would say.
15-20KK / H
So 7.5-10kk each player seem worth
i don't know how you exp then, i had an average of 12 briton dimensionites per hour without any items to double them
the average was over 5lvls of exping from c92 to c97
U farm alone?
So, will there be any ehnancements to act10? Its bad, its really bad. Ch1 marathons cand be done because you need many ppls with hands, which most of the time already did raids with their respective fam. So even if i want to do the x20 i have none to do it unless i get in discord groups. Nezarun is supposed to be the easier raid between the two yet it takes longer than crusher. Balances arent really good. Drop from raids and overall gold making is bad. Why would i spend 1h doing raid (without taking the time in considerstion to make a team) to make 20-30kk , when i need 3b for nezarun+koko and by the time i get the 3b, (100 hours of work, not to mention the time building team) they will probably release new partner and the grind goes on. Thank you for the sp changes but we dont need them, we need a better act.
And i am going to poke if i hear again the "come with suggestions" , its not our job to do it and we are not paid for it 🙂 but there has been anyway plenty of improvement ideas given
Oh wow, 11 likes, more than i get on facebook 
For those who didnt see, prism sir confirmed that there will be adjustments🫡
I didn't confirm anything that there will be anything.
I said we see the feedback and it's on our radar and we are open to making adjustments.
I meaaaan, if you take the feedback in consideration there should be changes
but go sleep sir, gameforge aint paying enaugh to be here at this time extra
Is there a general guideline for the possible changes? Which aspects are expected to change and which are not? (drop rates, leveling method, duplicated maps, raids, materials used to transform equipment, etc.)
Just remove two of the three pillars...}
Suggestion (that ppl will prob dislike, but whatever):
Copy lola mechanic of having X people on a portal/zone to unlock next phase. Would be nice to replace one of the phase, and probably reduce some DPS by forcing some people to stand at a spot.
It's not interesting, but it make a small variant of the waiting room simulator
Also random teams are really slow on neza v1.
Suggestion:
Make this or new costume pls
Onyx effect costume set for double dmg in pillar/boxes %dmg mechanics
I need to pay to win in %dmg ! @regal valve
Given the situation, you are in a position where you need to make changes. I think you already know that people don’t like the Act and aren’t playing raids like they did at the beginning. When changes are made and people start doing fewer raids and spending less time on Act 10, it means there’s a problem.
Instead of just telling us that you are open to making changes, we would like to start seeing some changes soon, even if you are still figuring things out. Right now, it feels like you don’t see that there’s a problem and think everything is "fine" as it is, when it isn’t.(At least, that’s the impression your last message give me)
Remember, management is also pushing stuff on him. Pretty sure the 3x pillar was forced by management and they refused some suggestion here to make it a bit longer cause they didn't have time to force entwell to develop it
Nobody said its his fault, but honestly somebody or everybody in the manangement should be fired :))))) all latest changes are not even played
Amarok dead in few days, tower isnt a big deal, and there are more pollutus maras than nezarun :)) i used to do pollu maras from reset till 2-3 am, yesterday my friend complained that he didnt even have peoples for daily nezarun 
I honestly agree with this guy, given the fact that a10 is already not interesting to 95% of playerbase, they are not really in a position where they should say "we will consider maybe maybe to change things" , they should definitely change things, if not, ok, tell us no more changes and act 10 will be dead and no one cares. Fine, but we would like to know. 🙂
I could bet that if we do a poll, 95% will say they dont like act 10 at this point
I like Act10 Maps, they´re fun and do more fun for exp then Act9.
Suggest to just implement new piece of content to revive game
SP Balance is a good start, so all sps are more balanced and useable.
Act10 will become soon some updates either
I tried a Nezarun (my 2nd all time)** chanel 1** , took us 12 min approximatly, i got 15 full moon in my box, droped 600 000 gold on the ground
Why does it take so long for ... almost nothing? With the red zone that makes you loose hp and full no matter the armor you have it's like if i did the raid for nothing...
It's so sad that things are like that, this could be so pleasant with only few changes...
Because they don't want you to rush content but it's already late
I should have just rushed with a tryharding team earlier, currently it's not worth i'll do other act instead
It's sad i was really waiting for this act 
dw, u know now. be ready to rush the next act 
i like fernon raid
Just adding pre room content will fix the problem of getting the raid done so fast…it is so easy, I don’t understand why need to make some crazy rules to make the raid unplayable 
As someone who enjoyed act 7 raids because there was no pre room : please do that instead of the current situation 
And with prerooms content, people have fun finding the way do more fast raids. But for them the poluto was a bad raid. The one who people like the most. Is funny that.
I think it's a bug, but I'm posting it here just in case.
In Act 10, pets and partners take more damage on TS than on general maps.
I asked same question to Prism in dm during release of Act10
here his answer
Well, that's a negative point for the act. Let's hope that in future act, don't use map copies, but rather make a separate copy.
I don’t usually give feedback, but as someone who used to create a lot of Maras and who still follows the current state of the game through friends, I’d like to share a few thoughts. I might be wrong since I’m currently on a break and waiting for the next update instead of fully quitting.
-
Nezarun V1 balance
I suggest making Nezarun V1 slightly simpler by removing one pillar. Right now, Crusher is usually completed in 4-5 minutes, while Neza V1 takes around 5-6 minutes. -
Higher run limit
Increasing the limit could help. Many players prefer to complete everything in one run rather than doing it randomly on CH1 with random groups. On top of that, most of the stronger and more active players already use up their limits quickly, which reduces group availability. Even I’m not very interested in running it much on CH1 with random groups. -
Hat drop rate / tradability
Consider increasing the drop rate for hats or making them sellable. Prices are still extremely high, and many PvP hats are just sitting unused in PvM players’ inventories (and vice versa). It would be good to see these items actually being used instead of just sitting unused on the wrong characters. -
Midgard Throwing requirement for recrafting
The required amount of Midgard Throwing for recrafting the main weapon feels too high. A single required item already represents about 50% of the total recrafting cost, and needing around 1,000 of them is quite excessive.
Best they can do are some sp updates

The worst part is that raids arent that profitable and there is nobody to do it with on ch1 as there are ppls that only do it with team already created, so a much higher limit (above 50 imo each) should be needed
35~40kk/hour is not profitable for you? Currently, better teams should be able to do 10-12 raids per hour, so a limit of around 40-50 should be enough
35-40kk duo?
I did 7 raid crusher today with fam
7 simple.boxes 10kk

u rich
U rich
With 1 char...? if u want numbers pm me, i dont want to spam here
thx to a10 release im finally able to play different games ty gf
Good for you sir
indeed
Thanks to a10 i want my sunday finish asap so i can go back to work on monday because is more funny than pillar raid
. This game truly motivating me 
plz put task message in chat room as yellow color text like weak asgobas
the task info get overlay by normal chat bubbles is dumb
rewarding mats when you kill the mob within 60s in crusher nerz
Any news? Or its already forgotten act?
Nice
I mean...they couldnt even include elemental ordering in crusher neza, their newest raid, despite the great "Raid"- qol update...
Increase the chance of getting hero hat please, I have open nearly 1000 simple boxes and still can’t get one 🚮
same i also opened 1k + and nothing

Wasnt nezarun suposed to be the "easier" raid? I know i am annoying already, but atleast some news would be good. I just want the gaming experience to be decent atleast, i hope it will be at one point one day
Just hop on different games like everybody else. I think all the changes are very much intended
They won’t make any changes to act10 , at least until nosfire is over 🥀
Nerfed a10 on fire to attract more people. Remember this comment
They'll prob use NF to test some changes before throwing it on live
They have to. Nerfing mob hps to previous version and lowering resistance of nezarun bosses would be enough
I dont know anymore how they can recover the game from this, lots of players droping
They need a HUGE QoL to the game, starting from act10 or nostale will finally die
If they do that, hopefully the changes will be in place by the time Act 11.2 is released; they’re not exactly known for their speed when it comes to making major changes.
Buff swordman and add +1 pilar in v1
can add 2more pillar i think
+60% dmg sword, +30% dmg archers, -10% dmg mage
For 2 pillars
We've already boosted the escri. What else do you want to boost?
Add more pillars in v1 neza
Delete red zones, circles and add 1 pilar x 5kk HP Lost
Reduce the needed players to join the raids, the whole server playerbase (DV) is so low its impossible to organize, come on.
10.2 40 members raid like Laurena
More HP for A10 mobs please
and reduce exp from mobs aswell please
Mats are really easy to farm, please reduce the drop
add pillars in exp maps please
add pillars in all hc raids
Add pillars in RL
add pilars in arena
Add pillar in the pillar
That's a good idea , For every 3% of experience gained, a pillar will appear, and if you don't kill it within 1 minute, you won't be able to receive experience for 5 minutes (to control spam leveling)
No i dont like this idea
😡
For every 3% experience you get spawn a pillar and if you dont kill it in 30 sec then reduce 5% exp
Better
🤔 🤔 🤔🤔🤔🤔
Goodo idea
Ye
Maybe it's me who don't get the sarcasm, but wouldn't bots make cheap work of this?
I don't see the deterrent…
I have full confidence that they would take care of those botters.
Nop, you dont get the sarcasm
Bring back losing exp after death
Yeah, agree
Add some pillars in Nezarun v2
after the zone mechanics
