Make a basic attack that can be used by pressing Z key, which uses the secondary weapon.
Maybe make archers secondary basic attacks AoE and + a little crit rate - crit dmg. Imagine DH with aoe basic attacks
Swordsman s.b.a.: mostly single target, + hit rate and crit rate, little range.
Mage s.b.a.: same as swordsman but with more range.
#Secondary weapon Skills for all SPs
9 messages · Page 1 of 1 (latest)
Totally disagree. Dagger dmg and crit are already too good. Other classes are in a good shape too. I think dagger needs a nerf and mage too. I know that they'll nerf sps instead because nerfing equips is not their direction.
The game needs nerf on total dmg output not buff
Pointless, everything have his own utility, still 0 sense 1 sp based full on sword suddenly hitting with xbow, i would agree with more secondary weapons sps or, hybrid like renegade or dh, but not with that
It is just thought to balance their weaknesses. Not talking about +500% crit dmg to dagger °L° Avenging angel or Ranger have +25% crit rate skills, we could do +5% crit rate on s.b.a. and -25% crit dmg if it's too op.
Also, not talking about 20 range s.b.a. for swordsman, maybe even just 4-6 range, even just to make it safer to, idk, avoid some major Boss skills like Paimon, Glacerus, or to hit Fire dragons in LoD more easily etc. (It's not all just about the end game) Just to make things more versatile and maybe a mage could have less crit rate or dmg on s.b.a. because of high rate of increased dmg on equip etc. And some SPs may remain the same for design or gameplay reasons idk. Also it would be fun for a mage to take a little advantage on debuffs like Destro, Wk, Crux that give more chance to crit. Archers might be less prone to total destruction from good gap closing swordsman SPs, but just normal destruction
Swordsmen could have like 2-3 range normal attacks, while archers's s.b.a. 1-2 range idk. Just thought it'd be funnier and also more logical since without SP we do have these dynamics.
by that u show that u have 0 idea about game desing, if u implement this, you make clases pointless, each role has his own advantage and disadvantage, wars more def hp and debuffs// less range damage archers more range and damage//less def hp .... mage range dmg+ not missing + mp advantage vs weak in melee, no crits..
It makes no sense to do that as it would make a lot of sp worthless so no.
Saying you thought it would be "funny" makes it impossible for anyone to take you seriously. Your examples are more akin to a modded game. You're stumbling on your own ideas and have basically nothing planned out. An F tier idea for the game, and a D- for creative thinking.
No need to get personal. I can say Pet Trainer is funny (false), and that would my opinion. No need at all to rate my creative thinking. Again, as I said for the dagger, it's not a major buff nor a strong balancing, just a tiny balance that would still keep things the same, but make disadvantages of each class less evident IN CERTAIN, FEW SCENARIOS, like in most of League of Legends and other moba balancing patches. Maybe try to understand my pov a little bit more before judging and KEEP UR IDEAS OF MY IDEA OUT OF MY IDEA, if that makes sense. I gave some very vague "game design" (I dont even know what it is lol) ideas without any CD, dmg or element etc. It could be anything, not just the OP stuff that seems to be on ur minds. My direction, as I stated before, is a more versatile gaming style for skills and classes. SPs are cool in my opinion, but 10+ years ago when I started playing and was like in no rush in act1, I found SPless classes pretty dynamic and fun, which then got ignored and the game started concentrating on extra stuff on top of the basic form, like Wings, +20 buffs etc... I'm more than OK for SOME SPs being super specific, like war, holy mage, assassin etc. To be even more specific, this idea was born when using DH, as I almost always use DH+Laurena hat to spam his combo, and I thought that it would be pretty comfortable for every DH in PvM to be able to use Combo 1 + AOE Basic attack (SINCE using other skills would interrupt the combo), then Combo 2 + AOE Basic attack and so on. I'm okay with nothing planned out to the very last minute detail. THAT'S NOT MY JOB AND I DON'T GET PAID FOR IT. If you have no fun in participating in this activity that I find funny, just ignore it 🙂 To RaidBoss: Mages have DG. Swordies have Blade with crit and no def. BK with insane speed, +atk and -def. Are u saying these SPs are too versatile and = 0 game design?? Help me understand pls.