#Ch 1 QUEUE

30 messages · Page 1 of 1 (latest)

balmy bronze
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Make logging in ch 1 easier by adding a queue for it, that tells you how many players are in front of you and automatically logs you when the queue is over, since right now logging ch 1 is IMPOSSIBLE during peak hours

nocturne olive
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also option to stop/cancel queue, in case gf/entwell forgets to request/inplement that

worn epoch
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position in queue: 300 after the 299 bots

quaint scarab
balmy bronze
scenic lodge
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Or just kick people afk more 30min ^^ but not worth for gameforg

jaunty olive
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👍

unreal sinew
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too hard for gf

royal rivet
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😆

royal rivet
silk plank
limber summit
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there is like at least 3 solutions to fix it in just an hour or two, yet there is problem, cause small QoL changes doesn't grant any real money profit to the company, so i suggest to you guys, instead of complaining about how bad the game is for like 17 years, and still paying money to the company for that dogsh*t state of the game, consider buying urself something nice instead of Nosdollars next time

scenic lodge
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? ok

vivid juniper
cloud zinc
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Imo they would make time requirement to get kicked to be 1:30 or 2 hours would be a good compromise. Max pet tamer time is 1h. You have to refresh boa every single hour. CLod is 1h after the other so within the hour they would have to move to participate in it. Lod is almost always a different channel requiring you to swap channels anyways. Stands in marketplace would need to be changed so they count as not afk so i guess this would be the only problem. But no action in nostale justifies you to be afk for more than 1 and a half hour or 2+ hours imo. And anyways this change even if only implemented on ch1 would be good af

nocturne olive
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then people would script auto move every x sec

worn epoch
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thats what i was about to say thanks bober

inland spruce
inland spruce
# cloud zinc not like it has many uses

But for now, the stands have never caused any problems. However, with your idea, while it will certainly solve some connection issues on heavily populated servers, it will create many others, such as stands being overloaded with AFK mules selling random items for 2kkk. Even if it's limited to channel 1, people will just move to another less restrictive channel, and the channel queue issue will appear elsewhere. So, the devs will be forced to implement an anti-AFK system on all channels

cloud zinc
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yeah that's true

celest forge
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in times like this nobody sees the environment... letting the pc run with nos opened increases aswell co2 emissions 🥲

tame ridge
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isnt easier to just make ch1 1 pj for ip? and the other chs are free for alts

dense topaz
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@floral flower So? what's the plan