Hello, as some sp changes are coming for this middle year, i would like to suggest some changes.
I have one basic idea, any SP should be able to use in PVE or PVP. Of course, there are SPs that are mainly for PVP or PVE, but it would be great to make little changes to make them all playable if you like them. Even that, i think some SPs need by itself some changes as they are weak/strong rigth now.
I will share ideas for ALL classes, start for swordman:
After all, lets share my suggestions:
SWORDMAN:
Huge changes for warrior, gladiator and harvester. Small changes for other SPs. Blade and monk are ok.
-Buff war: +1 veil, triple strike (decrease animation time), rework flee -> "dragon dance" (some AOE spell with 2-3 fields and debuff as bleed), buff steel skin (duration 30-> 40 and 20% magic damage reduction).
-Buff sader: 20% chance to reset triple attack (as "spy").
-Nerf serker: increase armor break CD (35-> 40), increase madness attack CD (32 -> 35).
-Buff gladiator: double strike (choice -> 1 field), shield attack (CD 50->35), hunting horn (choice -> 2 fields), taunt (decrease 1 enemy veil and change from choice -> 1 field), iron roller (CD 90- > 65), declaration of war (CD 90-> 75), execution (CD 130 -> 120).
-Harvester Buff: blade (choice -> 2 fields).
-Waterfall berserker buff: counter current and cascade protection (speed up interaction).
-Draconian buff: change break armor (change debuff, not only for draconian, give 5% more crit damage taken from all sources and give 2 fields effect).


