#Act 9
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inside the boxes i don't know, but for daily reward atleast ppls will do 1 raid they can add x3 full moon in each raids, change from 2 raids to 1 and add some dratanium
add experience (1%) gain at the end of each act9 raid
c80 to c90 = 1000 raid
1 raid = ~10-15 min
c90 = ~170 hours with raid
Not everyone can do maras with top tier teams
just tie 1% exp to the daily, raids should never give flatout exp especially when the exp would be comparable to an hour of exping on a map at later levels
well i am also not, with normal squad every raid take us max 8.5
with top tier we're doing 6.50 per raid
Show us POV ๐
Atm i just tried raid that last for 10/12 mins, feel free to invite me to your raids 
Ye and show you a strat XD
If we do 10 box/h i do raids with you in webcam live and blindfolded 
current top time for moss is roughly 6min 30sec
cause its not hard raid, just right strat
We're doing Army raid 7:06 good squad, mid range squad 8:20
nvm, 312 sec pre patch was fastest pollutus raid
My suggestion is from last Monday, Daveius deleted ๐
Where is reward from Lord Curray?
The letter from Lord Curray said that we would be rewarded lavishly for helping to drive the enemy away.
I feel sick to lure a9 mobs as mages, I do 80k dmg to the water mobs with 40atk&ele +100Volcano & c80 wand. I hv spent more than 35 mins to complete the TS in polluted area, how could the others enjoy this act 
A9 is definitely p2p content, they assumed everyone should craft a 13% atk rune weap and +20 sp to deal fair dmg. 
First thing is you use vulcano which is uselesss in current Meta, without aoe Auto attack you shouldnt even strat content as mage. Red mage outscale Vc in every possible way, Even low pp red mage in comparision to high pp vc is winning in dmg.
Also for mobbing Archmage/Seer
Vulcano is useless since redmage got Updated XD
A thought for archers who don't have SP with aoe on the auto attack please

why ur using volcano bro 
Actually they have two, cannon and blaster
Yes but no.. useless in act9
Dh op
Weirdly the polluted TS as a Volcano were pretty easy for me because of how strong the 25% fire res decrease is against their high-res.
That said ,now their HP has been decreased by a fairly amount , Archmage should be good even against water mobs.
Also 80k seems pretty low , Skeleton Costume Set is great against water mobs because of their undead type.
Just spent over 50 minutes in ts... Got 0 % xp from all the monsters I have killed... and ran out of time during the last lure.... wow
Same thing happened to my friend in this ts https://nosapki.com/de/ts/121
#๐ปโevas-tavern message
Yeah solo TS 9 is (too) long , fortunately sp10 exist for mages , but it's certainly more annoying for other classes.
And yeah , Fairy TS 2(Arma one) gives 0% xp despite having a9 background , so it's not even a matter of having a3 maps in TS like in Pollutus.
Ts are too hard and too long. Mobs are already strong in the maps , even stronger in ts.
Can you add the new city to the teleport after you unlock it with missions? It doesn't seem very easy to reach to me..
Would be cool if you add all the main city to the teleport tower / npc
Exp is too easy. When u add act and later best exp is of course in group but when u weaken mobs ppl with eq c80 must change eq on less clvl to score point on mobs. You told as act is only for ppl with c80 :))
I think more hp like before changes would be better
Stop spamming all your skills while the other players are sleeping.
Its impossible to one shot or two shot those mobbs. So, just use one skill and youre fine.
@past sage if u are too strong, use a stuff lvl 15 and enjoy.
i suggest a different point of view
an exponential system of damage from monsters, if you hit 10k the monsters get you 1, if you get 30k the monsters get you 3k, if you do like these supposed flexosi 300k, the monsters give you 1 million hits so they one-shot them fixed
do we have estimated date for c90 lol? xp on maps is trash even withd ouble xp
i listen someone that does 25% / h in maps 
fettbong on the lower plan of lab
trash xp so
anyway i think for easter 9.2 lol will come and i think you need c81
we should get 100%/h 
Nah they tried to do this in Dont Starve: where the more dmg you would do, the more dmg would get absorbed because dmg reduction formula had a square root
One character with "double dmg" had barely less dmg than a basic attack
I mean monster deal more dmg to charater based on how many dmg charater does to them

Shhh hear me out tho, exponentially increasing dmg reduction would be hella op to nerf op guys
Then add planar dmg to "armor pierce" this new dmg reduction for only 1337 nd!
Thats goodo i like that. Season make that
Yeah on new end game act I should use a weak eq becouse i'm too strong for NEW END GAME ACT that make sense
U are all funny
Maybe they should add lvl buying option bcs u all are to weak for new stuff in game which they said that would be hard and only for ppl with c80 eq
if u aint xping wiht c45 ur a clown anyway
but if you think nos grind is hard ur kinda lost here lol, it's just time and very boring it has never been difficult
Imagine, new โendgameโ content ist playable without new eq.
Its always just somehow easy to grind new endgame. The only thing in this act was, that you need to much full potions.
It never was kinda hart.
If you want to have a challenge, than try it without potions and without gold. Make everything on your own without buffs from alts.
Nvm.
As usual, there is no point in commenting here
yeah usually when people seek hard games they don't come on nostale discord idk what u expect 
There are 2 options. Make it hard as possible, then dont nerf the enemies, let them be even harder. But then you might need โcontentโ. Like farm 300 items and grind 10-20 times a timespace that you can build your first gear on rare 0.
And after that, youre maybe able to make the new content.
That would be like act 3 12 years ago and everyone would cry, because you need a long time to start raiding and leveling.
The other way is since a5. Just run and go brbrbr with old gear.
And fun fact: its easier to develop the second way - less work.
Allow gaining exp in 2nd a9 hidden ts since it's not a3 recycled map
Can a9 fairies fail to craft or is it 100% success?
100% success
Ty
As always crying baby talking on this chat x)) Yes, moobs were too hard, but they are 50% weaker now.~40% hp, -50% dmg. Should nerfed resistance, maybe 5-10% HP, 20-25% dmg and will be ok. @radiant comet you talking same shit as always. I used 10 full potions per H when moobs got nerfed and as i said 1-2 weeks ago i got moobs for 3-4hits, New raids? With 80c lvl eq we did polutus 7-8min, army 9-10min (BEFORE NERFS AND BUGGED ARMY RAID XD), but w/e new endgame content should be for 60c lvls x)) I really dont know why GM's dont want feedback from top families/players when new act is added or new content. They are listening crying babies from discord. Its rly painfull. @hollow jewel maybe change it :>
The crybabies usually can't play, so...

Ofc, if u have 1-2h for playing, just progress longer or dont play. Its MMO xD I dont understand too why 60c lvl can join act 9 its totally "XD" They cant do shit on this act, they cant use new mats, cant join new raids, cant exp. Just wtf xD They got a7/8 60-79c lvl, A9 should be for 80c lvl +
Makes sense
Thanks for tagging me! โค๏ธ
But where is the feedback. Youre just crying "its to weak". Im still searching for your arguments.
And yes, like i said, theyre dmg ist fine right now. not sure why everyone is complaining about that.. I mean, if you want to use a stack full potions per hour, than fine, but there is no server with enough of them. About the defense? It was never a point of mine. I just said, use lower gear if the defense is to low.
And about the raids, not sure, i swear, not sure, what is the point of youre text? You want 30 min raids? Then goodluck while grinding for fairies and new pve ressistance?
Its hard to read a text without any message.
And just about my previous post with the 2 Options:
Thats how it works if you want to keep players. Let them be able to play. Event without 12 Hours a day.
I mean, yeah for some kind of People is it normal to play 10 Hours a day. but not for the most.
Feedback was monsters are too weak now, on maps and raids. I dont want use stack full potions but its should be balanced better, before nerfs i used 100-130 full pots per h, its not really 2much. They did really good on this act. Hard and enjoyable, but actually if u not exp solo (solo exp ~8% per h) u have to use lower act eq, like 25/45 bcs exp in party is better (~ 12% per h). We should use previous act eq, not eq act 6/7 xD. If your or other people defense sucks, just get better armor, sp 100pp. In my family all people with 80c lvl eq can exp normally before nerfs. I dont want 30min raids. ~ 10min is ok, but actually u can do pollutus 1+1/2/3 bcs moobs are too weak xD. If people cant play 2much they can wait for 9,2 and new lol. On 80c lvl they can do raids easily as i said with 80c lvl eq pollutus raid is 7min, army little longer. 80-90c lvl is +- 100h its rly not that much so people who dont have time can reach this easily too, but little longer. So i dont get your arguments. Your arguments are for comfortable people. When we got act 5 exp was around 0,5-1% per h on 90+. When we got 5.2 90-93 magmaros exp was 2-5% per H 93+ 3-5% on Street xd and noone were crying.
Thanks! Thats a text where we can work on.
And, you will laugh, but im thinking almost the same as you ๐
okay, i mean, maybe 50 Full potions per hour are enough. but thats nothing important.
My point is just the connection between everything. If you need 100 potions per hour (just a number), a not so "good" player would need 200-300 and 900 raids (maybe a ressistance try will fail), then you dont even have to start. the casual player will need a year just to afford enough potions for the grind.
So, maybe, dont let them make more dmg, just push their defense.
And about the raids not sure, you cant make mechanics that you cant outplay with alts. in my opinion its not possible. Its to easy to play with 3 character the same time
just play 100h in 5 days its easy
blud skipped chrismas and family to keep his map and thinks its normal

there are enough player, who skipped christmas. That are the casuals everyone is talking about 
yeah idk some people sacrifice their irl life for a dead game with 2k players its funny ๐คฃ
The fun part it's we are not talking about casual. There is an inbetween casuale and nolife , you know? The game should be balanced for this inbetween.
ye but to even think of play in act9 u need to be no life
Yes i know. But casuals dont care about this chat. Im pretty sure, the most casuals dont even use discord. We might need a statistic about ๐ฎ
casuals cant even enter act9 sir
since the holiday, they can 
nah u need c60 
I reached 90c lvl before christmas with my guys, we were 3 1st 90c lvl on server xD but w/e i have free time so i rushed it ;o
yeah u are unemployed with 0 social life we understand
Yes thats why i was not playing nostale 6months before act 9 ;o
You get boosted to H60 thats to hard right now.. ๐ i think 2-3 level per hour in land of living at 35~?
idk but anyway u need c80 to xp in act9 
Thats why i said it should be nerfs for resistance idk 10-15 points, 5-10% hp and around 20% dmg.
Pollutus raid is too easy, we were trying this if u can do 1+1 and click full potion per few sec u cant do this 1+2/3 xd
Ressistance down would help the mages, thats not allowed 
It will help all classes not only mage, mage is the worst class for exp actually xD
You reach c90 faster than the c80 at the start of act8
even as solo player without any other char to help for lure
Don't assume everyone is like you ๐
Bcs 60-80c lvl exp was around 200h, 80-90c lvl is 100h
c90 unemployed spotted 
100 h are better then 200? Not sure ๐
I just know, that everyone was crying at a8 about the exp.
I mean, i like to kill monster - i dont need a land of living 
Yes, I'm studying, I have time for the gym and friends, I was with my family for Christmas for 3 days and I have C90
what the hell are you studying? That must be a joke
i mean, while i was studying, we also had a few people, which didnt passed the tests. I think they also got time while theyve been studying
electroradiology
Where? I mean, that seems to be a free diploma
Ok, but back 2 topic:
Buff enemie defense, lower the ressistance. ๐
You're a clown, you can't discuss, you just insult people
And buff dmg too
Monsters hitting me for 700 its joke xd
Naa, i think theyre dmg is okay. I hate to use full potions. to expensive right now
1-1,2k should be good, people with worse eq should get like 1,5k
meanwhile fp prices went x3
I have normal classes at the university and at the hospital I currently have some subjects completed and I have a Christmas break
Tbh, i have also full time job, workingt 8h a day. Also have home stuff to do, even tho i got C85. Would be already c90 if i had motivation.
with crits and debuffs, youre at 8-9k hits ๐ฎ Thats to much.
so i think buff dmg for ~ 40% is ok
So ye exp to c90 is a joke its easy af XD
8-9k hits?
i cant get it. 2 Weeks since the release? about 14 days? and you can affort, with job AND real life 100 hours? There is something wrong in this sentence.
it take less than 100h
Not sure, i got anti crit, its just a random number.
on exp event ofc its less.
it's 70 80h on double xp i believe
7 hours a day, with job and real life, playing computer, and sleeping? ๐ Thats killing me right now
I did ~60h
bcs you are not polish x)))
I was 84 when the exp event start
If u cant manage your time during day it end like that
ahh, youre clocks got 26 hours?
Well i get up at 6 work till 14m, or just 12-20 depends on shift
people be wrapping their irl lives around nos xp and thinks its normal
so its 4h before and 4h after
With a break, getting to work and back (about +1-2 hours), care about your wife/man, clean the house, get to the family on holidays
Rod u are discord troll who logging for 2h exp on LOL, plss x)
less than 60 , I just check on my first vid, I had 360 exp pot, I get c90 and I have 25 exp pots left
Like wtf if you have to spend 1h-2h to go to work, its simple you have no time
on exp event it should be around 50h
probably yeah
dont forget, cooking.
but well I don't know how it is if lvling in group
Are you jealous that someone can manage their life and have time for everything?
I mean, maybe youre just sleeping 1-2 hours, but then i actually would talk to the doctor. And not playing nostale
ye 30 min typical dinner/ 30 min home/work / 30 min shopping / 30 min productive time
sorry for interrupting but why are we talking about small exp difficulty, when farming for c90 eq materials can get you 4x the exp you need for 80-90
Without double exp in group u got 9-14% per lvl.
yeah i'm ok with those 0.4% mats that's a real prob 
I think that and 80-110 fairy farming are more important to talk about, when c90 without eq is still the same as a c80 
30 min shopping? Where are you living? IN the Market?
It seems you really dont got any kind of conversation or friends. im sorry about that ๐
Wtf XD
30h ;P
Ahh okay, then i got it! ๐ Then its possible! ๐
oh not at all buddy i'll just wait 9.2 where they give mats and xp in resonable % and not waste my time now lol
So stay quite troll :>
If you dont plan your things u just go straight shopping ye its like that. I always have listed stuff to buy i just go in and out. Just simplify things you can do get more time in other ones
yes sorry nerd master

if you have 1-2h per day to play, why have you chosen MMO?
that mentallity just make the game die ur aware?
Thats not how life is working.
If my friend calls me, and asks me, if i got time for a beer, im "wasting" 3 hours spending time with him.
And thats not planned, you cant plan everything.
And on weekend, maybe youre partner wants to get out. 6-7 hours wasted. So, you have to play the other days 8-9 hours (per day), and thats just 2 (!) 100% normal things that are happening before holidays.. So, yeah its quite hard to understand this point.
But i mean, just cause i cant understand youre lifestyle, its not impossible ๐
anyway I don't even know why some people are complaining about exp, they already announce 9.2 in few month, and jophiel said a "act9 LoL system" is comming with it, if you don't find the time to exp rn just wait for it
anyway that's not like everyone that lvl up c90 will craft full c90 perfect gear tomorrow 
still it's stupid to release content that will get wiped on summer cause lol comes
why not balance it around lol directly
cause rn you guys think xp is ok but it's cause double xp 
Just let the ppl buy exp service from another player like on a7
ofc the exp is not realy High
Well you know you can always plan yourself a "week" off or just 2 days even. And there you go, your friends wont leave you XD Talking with people its key, if you are submissive to everything others propose you'll barelly ever be able to play games. You can always say No once a time to get yourself a time i dont mean by that do it always but sometimes. And if you are complaining there having that little time a day its simple you'll never reach our level and understand problems of high end players and why talk like that. And game Creators are listening to people like you that have little spare of time to play, saying whats good and bad, without idea how it is on level, the game should be played, ur equipment is probably not enough to make belial solo, or other raid Erenia Zenas etc. And if you cant do them at this point after 2-3 Act released since them its your bad not the way game is made. If we move real life on the side you acting here like you are playing with c25 equipment and SP+15 without perfection. Cause there is no way you have c80 eq/good sl's/ okay cards and struggling there
you know exp is quicker than on a8 before lol update?
but it's normal that xp is not really high while i have +20 sp? 20/21 weapons? with X 1000โฌ of costumes, nosmall boosts and xp event?
my xp is x20000% and i get 16% hour in duo how ? 
idk
Ye it is normal after the 16 years of game existance
I was taking 16% at c89
not in duo i would guess
If it would be new game that came like couple months ago maybe no
ofc
but it's even worse then players who already spent billions of gold and thousand of hours in the game should have it fairly easy
new system boosts trio exp, so maybe try exp like that instead of leveling 2 chars in same time? lul
and not rotate like monkey s on the same map for 100 h
that's not like
Nostale just put this exp system out of nowhere, since the release you have to mobbing X hours
Every MMo is like that, you make like 100h worth of quests to get to destinated level or you go mobbing for 100h until you reach max its same in every game
well with quests that would give most of the mats for c90 eqs for example 100h would not be so bad
but considering i have to rotate monkey map for 100h and rotate like monkey raids after for 200h it's not normal 
if at least getting c90 gives a thing, but no it's just lvl requierements for eqs i dont have
It is its mmo its normal u have to grind like a monkey to be strong
you have the 0.01% book on monster / 0.1% on boss 
Yeah thats why the genre and all mmos are dying, thats why it should change
here it's a prob yes ,it remind me the dark times of ragnarok online
"it's an mmo it's normal for it to be shit"? nice why bother use brain and make it enjoyable lets make it miserable as possible it's an mmo after all !
Idk why they didn't put some book on monster for 0.1% like they did for act8
Rinerio, no worries about me, my character arent bad. I got enough alts and im spending enough time. My only question was, how it is possible, to get 7 hours free time, if you good a full time job, a partner, friends, maybe kids. And youre previous posts didnt sound like "its just for 2 weeks", while i was reading youre post, it seemed to be a "normal" day. Thats the point.
Well if you want everything in 20h of gameplay what would be the point? Currently Nostale is in state of PVE where Mobbing/Raiding is way to go and there is no other endgame content. And if we make endgame content, easy that everyone can do, what will be the reason to farm for some new items/eq or make stronger cards etc
Well i have my day well planned so typical things take me almost no time, and also my gf understands that i have my "hobbies" or just a time that i want to spend by myself, and when i say i wanna have couple h free that day i just get it. Simple human comunication
The problem on any mmo is, to get the point BETWEEN those players.
I mean, a no-life dude will cry after 2 weeks of new content "where content".
And yeah, those players got everything on max. it would be weird if not.
And how are casuals able to play with them?
Its is how it work but thats the point
if its just for a few weeks then its okay. If i would ask my gf if i could have everyday for the next few years a few hours per day, i also could leave her. And she would leave me.
Thats in my (and most of my friends) opinion: no partnership, if everyone is just doing his stuff..
Edit: an not spending time together. And if you got kids, than you cant, even if you would to.
The problem is our Game Creators listen to people that are saying everything is hard, they dont listen players that play the game for so long. And we cant find the point between this players and they wont cause of people are always saying its to hard. Cause people that are liking the content they are tryharding, and grinding shit out, and not talking on Discord so there will be always a fight
You cant focus player who play it for 10 years. No one would start to play and you will lose alle casuals and โno time playerโ
Well i am a casual player, and i am always up to conent even before it was nerfed.
Make daily mission that would take 20-30 min a Day and could get you to c90 in approximately 100 days
i think u are friends with @agile gust xd
ok , you 29 nerds got c90 , now can we talk about the other 5.000 players? thanks
Remember act8? There were less c80 at release act 8 even after xp event, it just proofs that act 9 is joke ๐
we are literally 2 weeks into act 9 what you expect 1k ppl with c90 already? XD
they have 2 years or more before new content ๐
+1
yeah but stop to act like the game has to be balanced around top 0.01% player base ๐
we need mobs with less ress, we need higher droprate on drops, we need less exp needed to exp fairies. Thanks.
exp it's not a problem right now with nerf on mobs.
drop rates
res of mobs for mages
too much use of full potions
too much hours needed to exp fairies
So i literally dont know where you see problem,
we don't have have +9 +9 both tatoos, +20+100 all sps, +21/21 runes on armor and weapon. And now we need 100000h more hours.
Drop rates i agree they kinda fun, should be changed, res/dmg of bots are fine imo. For fairies you'll be anyway farming mats/raiding so fairy will get % by itself over time
you have no idea how many hours you need to max all 4 the new fairies ๐ and some classes has no sps to farm mobs. (RANGER? ESPLO?????? for example)
Mobs need just a bit res down for letting the mage exp like archer/swordman (bk/dh)...
Well this will be surely changed, and i agree that some classes and cards have no ability to lvl fairy, it should be changed
see? we agree on everything then ๐
Just on that, and droprates, but mobs and their hardness i disagree its too easy
i don't want mobs to be easier, i want them to be easier for MAGES, you can buff them making some ANTICRIT ๐
I am playing mage and for me they're easy lol
If youre right now c85, you arent casual im sorry
solo exp ? or in trio with bk/dh doing all the damage and you just pulling them ? XD
Trio but you know to get 100% xp from mob all members of your party have to deal atleast 12% dmg to mob
The Most Player (80-90%) are Still working on tattoos but okay. New Content goes brbr.
Calliope got a BIG point.
And yes, much people on discord dont know about this problems, cause they got to much time.
you said the magic world, trio ๐ now what if all my friends are mages or i want to exp solo ?
Add anti crit to the mob and nerf the resistance ๐
Well 2 mages 1 Dh or mage dh bk, tried everything now
Doesnt matter, we clear always same
U cant also xp solo with full buffs, but with the Party xp changes they made its useless to xp solo
Cause you'll be always "losing" xp
Now , if i'm that stupid:
why the bosses has +20% damage for mages and huge anticrit if mages can do the same damage to mobs as the other classes?
Have you ever seen mage dealing most dmg on boss? Or was it always an archer? They kinda flipped ir right now but in wrong way, instead of making it same level they made them deal most dmg
I mean they wanted to make every class equal in boss, but they made some overpowered ๐
Since H60, there are swordsman. Better than Archer cause of soft defense.
it's ok solo
Your friends are rude ๐
You should chill
You know calling people crybabies won't make your arguments more valid
You just need to skip about 5 posts ๐
i was able to get valid arguments
add dratanium somewhere more because
increase amount of potion that drops from a9 raid boxes
or add daily
or add it more to alzanor/valehir/asgobac ic boxes so maybe act8 will not be 100% dead
@hollow jewel Act is enjoyable, maybe increase the chance to get mullan tool
since you need a lot of them.
Not that difficult exp in map with a group, the problem is the amount of experience the mob give you, very low.
For the fairy i dont have one yet so i cant talk about but i think will be extremly difficult get the xp with some classes and sps
Xp very low? We are 2 Werks in and there are more c90 as it was c80 at start of Act 8
Is math, a9 mob give less xp than a8 mob, that's no sense
You got dratanium in azgobas boxes btw.
Im chilled, but when i see people who want skip act with eq 25c lvl and 1 week its triggering me xD. What about moobs buff and drop rate of mats?
I know, but one limited source additionally, what people are reluctant to do is insufficient
But it dropping often. And its 10/15 per box.
Probably 1 raid list drop like 400-500 dratanium
Act 5.2 daily give over than 1-2% xp and in lod you can do over 8-9%/h . and a5.2 requires the lv.93. With 2% daily it was only 150 days of daily for reach the usefull lvl needed
Instead a9 daily dont allow u to reach the usefull cap in 150 days. You cant compare that act with a9 since the xp needed is higher
There are some a8 daily that give dratanium x1/x2
The boring thing is that you need to do all a8 quests with 20 alts to make it profitable
And in anycase a7 quests are more profitable
do asgobas raid
This is my final feedback after few weeks of playing the new contents:
Quest path is kinda useless for a c80. You can unlock dailies but there are some scam rewards not worth at all. C-exp from main quest is low and I see no point on giving the chance to do it from c60 since it's almost impossible for such a low level player. Not rewarding at all;
Raids are okay, nothing special, chill, fast enough. I assume R7-8 boxes have higher rates compared to A8-7. I like it. Best thing of new raids (and A9 in general) are no more WHITE DISTURBING MAPS like Bee's or Alzanor's. You should improve the chance to click on a miniboss when you lure a lot of mobs, like adding a list where you can click them;
Maps are a mix of copy-paste and new stuff but they're designed to discourage botters from using them. Not working at all, even with miniboss spawn mechanic. It's more a reward than a penalization;
Mobs (maps one only) are okay. Good amount of hp, good range, easy enough, maybe too high resistances.
Now, I'd like to write something about the (NON) rewarding session of drop materials or getting c-xp:
-
Books have 0.1% chance to drop and only few types of mobs and the 2 minibosses can drop them. From my and my family experience during this double xp and double drop event, we got (lab map):
Me: from c80 to almost c84 (around 44-45 hours of levelling), 0 books;
Fam1: from c80 to c88, 3 books (2 of them during double drop, 98 hours of levelling);
Fam2: from c80 to c86, 1 book (during double drop, around 67 hours);
Fam3: from c80 to c87 0 books (It's like 78 hours).
I can ask to other players too for more info.
Where is the rewarding part of farming FULL DAYS OF C-XP? There is not.
It was just expensive af, time and money side. -
Partners are like sheeps for wolves. It's insane the amount of gold you have to spend to keep having alive your partners. No matter equip, buff etc... they don't even survive 2 or 3 hits.
-
Money spent on items, pots, full pots, tarots, dolls for only xp reward is not worth at all. Why should I spend around 200-300kk to exp like 40 hours? And why should I spend almost half of the money for PARTNER DOLLS?
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C-xp reward for killing mobs is low. From c80 to c83 you get more c-xp in 1 hour of LOL than 1 hour of the best A9 map with full clear. I don't think it's normal. Each level requires for an average player between 11 and 14 hours. Is it worth? No. We don't have to rush but you are making the new act experience frustrating.
-
Materials... I guess this is the most insane sh*t you've ever done for a new act. I mean, to convert and make all the items, fairies etc... you need to drop high quantity of mats. Not a problem I'd like to say but... How am I supposed to drop more than 3.5k mullan tools if the average for a well made character struggle to find around 20 per hour in map. Or gastercantha legs, worm teeths etc... Crafting plates is insane too. You need 31 plates for everything but to make them you need 248 + 248 lower grade plates that needs mullan tools and other stuff to craft (or you need to find them in raids/from mobs).
What I don't like is the insane drop chances of books, some materials and the low c-xp rate we have RN and the NON rewarding at all experience in maps.
I dont have so much expirience like you, but I really dont like system of getting books to your passive. In act 1 u just buy them from NPC for some golds, why not here? (act 8, 7, 6 same). why u just dont waste 25KK to NPC to get passive? and not give it to other players to benefit on it. In act 6 it is really BIG problem, there are no bosses.
0,1% chance it is like 1 book from 1 000 boss killed? U must spent like 100KK in 100% HP potions, and IDK 50KK in dolls? and LOT OF TIME in your real life ๐
Give me act 9 Calvin Coach or make limited quest to get my passive, pls.
Buy it
this is what I dont like, I can kill 1 000 boss and 0 books, u can kill 5 boss and get book, u sold it to me and u benefit on it....this is what I dont like...luckiest people will be richer. for this I better spent this money to NPC then lucky ppl
do raids and get richer, there is no secret there, act 9 is really profitable here, you are setting limit yourself
u dont get my point ๐ฆ I wont argue with u anymore
Your point is that u don't want to buy it when it cost not even 100kk and you can do 100kk in 1 day of playing (actively +- tryhard), it's not about arguing, it's about motivation or not, you have all the key to succeed, that system doesn't need a rework at all, you just need to move a little bit
Everything can't be easy, you have to move your ass for it, that's the life
that's exactly what i'm talking about. And what I hate. If u want be better, say good bey to your real life, cause by tryhard u can earn 100KK per day ๐ I dont know what about u, but I am playing this game for fun, but you look like no life person and prisoner of NosTale. Tryhard tryhard get everything.
from the beginning u could buy passive skill from NPC, for what was Giant Chick (boss of map), for passive?
since act 6 you get it from boss of map, it was not problem, but there was only 5ch for I dont know 1 000 people? now u have 7ch for 10 000 people, u have no chance to get this passive.
now act 9:
not everybody is c60 = less people to hunt bosses for passive;
0,1% chance drop rate = less people to hunt bosses cause level, less passive books to buy = HIGH prices cause drop rate, spent LOOOOOOOOT of time not hours but tens of hours for 1 of 6 books.
Spending thousands of hours playing this game to get items is a problem? So buy it from ppl...nice logic.
they should make it 1% on mobs like in every act not 0,01
I don't know you but I killed 2 bosses and got the book ๐ผ so no I aint tryharding
sure, or by my opinion it is passive, u get it for yourself forever. Dont let others to profit on it, u want +100 dmg from new act? go to do some quest and u get limited (not tradeble) book. Or put it to box of raid with 0,1% chance, 8 boxes/hour is still more and more funny then hunt boss of map where is somebody exping and he told you: "dont kill this boss, It is mine, I am exping here" ๐
lucky for you, I already killed 50 and nothing ๐
just you do know, with a9 release the scrolls for c80 equips went up to 100kk and there is only 1/2. Please do something to keep A8 alive.
agree, act 7 is still alive cause interesting rewards from daily Q. from act 8 daily Q u get nothing interesting, just change daily Q daily rewards and act 8 will be again alive
Act 7 is still alive because people can easily do solo raids
This + daily questa + fast raids without pre room with good rewards + you need obsidian for runes / tatoo etc
from some daily Q I can profit, this is interesting about it, and I dont speak only about raids. but sure, ppl can solo raid, but they need seals, they will buy it, weaker players can do daily q for seal and profit on it. but act 8, u cant do solo raid u dont need so much seals, so daily q for seal is uselless, u cant profit
and for this is act 7 still alive, but not act8 ๐
To get back to that idea, add daily quest giving hero exp by completing alzanor/valehir or both just like act 9 one that won't be affected by exp event.
But it should be part of a complete suggestion I think
Please make a way to reach the a9 city faster, via teleport or something. it's along way to go from nosville everytime
nerf the mobs with 150 resis pls. tbh you need c80 set to do elemental dmg but there are very less nice c80eq while ppl already move to a9
That was the intetion of developers - A9 requires you to 'finish' A8 before you are able to join A9 on accepted level
Besides you don't get raidboxes below c80
I don't know why +60c can enter this act if even can't exp here due to penalty
Just for new fairy system? 
Yeah, I don't get it as well. The idea was good - no boxes before 80, no possibility to mob efficiently without C80 EQ - I don't know why they gave the possibility to join earlier
In this way c60 can sold value items to c80 and eventually can xp fairies and upgrade fairies
Still don't agree with this decision. The idea of unlocking new content only after 'completing' the previous one is something that I strongly vote for.
It forces players to play in more linear way than skipping everything and insta rush 99+80 and end up with zero knowledge about the game
peoples will always skip in the future and reach the new cap, except if they don't change the system and don't improve the cap anymore and find new way of improvements that are not releate to the lvls.
If the game will block the skips then people will not be able to do it so
They just have to delete the land of living and such things. 90% of people dont really know that there have been a whole bunch of maps etc in a8. There are enough people they dont even know how to grind a8 seals 
That's the only good thing in a8 because a8 xp is trash as a9 and you wanna delete the only way of getting good exp?
really? I saw many family when a8 comes that literally quitting and some of them never returned
that's a good killing way to not make even in future return this players
Some asked if with a9 - a8 path was simplified or not. And when we told them no, they disappeared again
so i think it's not a good move remove lol. And it get worse when we told the average xp rate in a9 after c80
Land of living is the biggest trash ever. Its only boosting the egoism gameplay of duo and solo raiding.
Thats the biggest problem of dying content.
Land of Living overal is a bad idea but in current state of the game it is actually kind of necessary. On A8 72/3+ you have only 14 maps where you can exp. Afaik on A9 it's quite similar. When you have 3k+ people on server there is probability of not finding a free spot for longer periods
As we were told, current state of the game do not allow to introduce new channels or private map instances
Thats the only Problem.. we need such exping timespaces like the 65-70 where you grinded youre gold back in days ๐๐ป With only single charakter allowance
Timespaces are kind of similar to private map instances and I'm pretty sure it is the reason why they kind of abandoned the idea and do not introduce new content similar to this
If all of the players would join the private timespace/hunting/w/e we can experience serious performance issues
Im not really sure if there are big differences between duoing raids with so much monsters or playing such timespaces single character ๐คท๐ปโโ๏ธ
If there would not be big difference then I'm pretty sure we would already have the private map instances
@tidal cave need Information about performance!! โค๏ธ
Private map also have problems. Botters problems. Instead LoL atleast can't be botted so easly, so it is better for them a LoL system instead of a TS map where you can bot it
revert changes pollutus ty
Revert changes to pollutus ty
being able to clear with c60 eq would be bs, a c80 with c60/65 eq should have no business to exp/belong in a9 tbh
they still have tons of content to do
They will rip off the content tomorrow
So just skipping a9 and buying every shit is now the best option ๐คก
Add to Polluted Water Prison debuff this option: people cannot deal more than 1hp per hit
I'd like to add this string to my previous feedback:
Vine Coiling and Polluted Water Prison attacks can no longer be avoided with the shell effect "Resists all bad effects with a X% chance".
Now, for pve content having an armor r7/8 is totally useless because even s%def is almost useless. This is a buff for PVE players only for A9 content. We can really skip c81 armors now or just buy shitty ones with random effects. Playing with r7/8 armors on lower acts is maaaaaaaaaaaaaybe (probably you don't need it at all because you're too strong for lower content) the only reason because of Valehir, Erenia etc...
Or something like sentinel in A4. You can deal damage to your mate, but you can't kill
Maybe Fixe the multi mec thing before changing raids.
making more players leave the game, lmao
Revert changes to pollutus ty
Don't make the antimalus effects uselles on armor.
new besto idea
you need to surpass a really challenging solo TS to increase your lvl cap
kiind of similar to warframe mastery lvl quests, if possible it should be testing game knowledge and sense too
Revert change pollutus
I would prefer some questionary based on knowledge in the world, science, and other things.
thermodynamics ๐
nice, since the Announcement of the new super update, the accessory scrolls get up by 50%.
ofc, it's the most dumb update i've ever saw ๐
It will be hard to beat last year in terms of stupid and senseless decisions, but it's worth trying๐ gl
I feel like those feedback topic are just to make us think they are listening to us , but they aren't.
I'm the only one with this feeling?
They never listened to the community.
They always did that and will always do this, they are not listening to the community at all
clearly they don't listen to feedback anyway
99% upvote yet just lost into oblivion
https://discord.com/channels/628543142819528714/1182751687295909959
Up , keep postponing the patch for the "fixes" to never thanks.
gameforge stupidly self-destructs
the nostale community isn't very big already...
if it makes changes that annoy people, soon there won't be anyone left ๐ซฅ
That always have been the goal
It keep being destroyed since early 2016
bro they put empty bottles from malcom mix, so they listen to suggestions 
After just 6 months or more xD
nah they clearly listen to our feedback, they delayed pollutus nerf by 1 week 
It's actually a buff not a nerf
They never said next week. ๐ฎ
Im just waiting for the announce for tomorrow
Hello
I guess the point you are ranting about is this > Vine Coiling and Polluted Water Prison attacks can no longer be avoided with the shell effect "Resists all bad effects with a X% chance".
Or is there something else you consider wrong with the adjustments?
The teleport and how pvp works in this game.
You get teleported. (Maybe with this debuff that you cant use potions) and after this the pvp mechanic starts working, that you cant get life back and everyone is getting deleted by one shots.
Thats just one thing we are considering about.
Its like in arma Raid, you got the bomb over youre head so you arent allowed to move - an near you 4 rockets.
Instant deaths, where you cant do anything, are no mechanics.
And that would be a nice moment to spawn the monsters. That 2 people have to kill everything spawning around the map with no aoes.
โโโโโโโโโโโโโโโ-
And edit: Maybe change the amount of raids needed for fairies. Thats something you dont need anymore when you finished the endgame content. Right now you have to abuse this raid to get the fairies, that you can start (not ending !!) this act
Its completly fine to have a big grind for c90 things like equipment, masks, heads (whatever we got ๐). But not for things that youre intended to grind for, in this act.
Biggest issue is the fact that all mecanics can happen at the same time. We cant deal with monster spawn+ PvP+ vines (same with arma, when you have boxes + bombe + rocket).
Otherwise all mecanics are fine individually and the raid is really fun to run, exept the PvP one, we need more dmg reduction, with c80 gear we can one shoot people, and if we need to swap to low lvl gear, we miss making 8hits with something like 40% hits rate is way to long and even more when we have to manage monster spawn at the same time.
We also need to reduce or change some craft material !
and why mobs shouldn't be hit from aoe? and has to spawnrandom around the map ??
So you always fail to kill them and waste ur time
Having c80 needed, 2 prerooms with shit ton of mobs and boss with no elem and huge tank and only 8 players was not enough at all apparantly
Give 1% to hit players to other players with wine. Otherwise players kills other players and raid is gone.
I agree that mobs has to spawn near the boss and could hit from aoe. Changing this mechanics just makes the raid even harder / longer. Do they realize that in this game something to be profittable has to be done 100000 times ? And something to be done 10000 times it has to be NOT STRESFFUL and FAST.
Otherwise give use 1 garanteed r7/8 random equip every raid and make the raid hard/losable/1h long.
Biggest issue is the act itself there is nothing good with the game design
what we don't want:
-
the random teleportation system
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pollutus parts that appear anywhere
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anti-AoE on pollutus parts
Basically everything ๐
we know very well that your aim is to prevent multi account
- reduced DMG when hitting allies to not one tap them
100% hitrate when we must attack allies will be great
Ask them to remove their armors
That move don't prevent multiaccount at all. 1+1 in Pollutus will stay easy, like arma if you have good alt
We can easily duo the raid, the 1+3 will be difficult
nah, Entwell need more time only
it was a joke lol
First , before changing the mech . Fixe the multi mech issue. I did 2h raid recently and 18 time ( during this 2h so in ~14 raid ) he did vine while monster spawn, so if the patch is apply on those 14 raid 18 times we couldn t kill monsters
they make changes without testing 
Is there any idea of changing a9 daily quests? Except for the xp one, the others are trash
You need to buff Arma Raid, so efects in armor shell wont work as well. Cause they are working on bombs and its not fair comparing to pollutus raid.
Stop making the new act harder.
Just a friendly reminder :
Magician still deals less damage than other classes on exp because of crits and element enemy Res too high.
Exp it's very low.
Drop rate of item / books it's too low.
Crafting weapon / accessories / fairy / res , requires like 2 years of farming.
Exping fairy it's stupidly long and hard and not all the classes have good elemental sp to job fairy for each element.
Full potion: you need too much of them , the price keep rising.
Companion dolls: you spend 1kkk only for those dolls while exping / raiding ecc , they are like butter.
Fairy upgrade system: too much randomness, " S" or " A" effect can roll a value lower then "A or B" effect.
Daily of A9 are very bad, must introduce something interesting to keep the act alive especially with a10 income.
Raid seems to be the only balance thing ( 10m each for a good chance of some reward even tho mostly full potions ) please don't nerf them.
Please fix a8 raids, craft , scrolls , daily ecc because the only alive act at this point are a6 and 7 ( erenia , zenas , fernon , carno , kiro )
Fix asgobass raid , it's useless having a late game raid no one plays , it's a big fail to release content that get not played.
Dont agree with u, seer doing the best dmg rn, and good to items for make eq90 its hard bcs its not for everyone
damage to MOBS not to bosses (for exp). Mages do more damage to bosses because they don't crit so the bosses has 20% damage reduction for magic damage.
Still... You wrote "exp is very low" 8-11% per hour Duo/Trio exp is low??? I dont think so. This act doesn't even exist a month and a lot of people has 90. Where is it written that everyone has to have everything at start? The same about drop of books. You want act when people will kill 10 bosses in 1 day and have all passives? You have probably 2 years to complete what you want from this act.
The exp is faster than the act8 on release it s a fact
It's insane the hours you need to spend for books. I'm near c84 and 0 books. Bad luck for sure but insanely low drop rate...
Why not make fairy ts tradeable even 1-500k~~ each is always somethin, cant imagine ppl who already have 200x ts fragments and still raidin, i would also add more gold at the end of raids
I also have 0 books without 2x event drop, its crazy
feel like making the ts non tradeable is useless gatekeeping, you still do the ts one way or another, and the resulting item can be sold anyways
it doesnt really prevent anything and just letting someone who is willing to do those ts is better than leaving it to ppl who just hoard but dont do them because they are still busy raiding/lazy tbh

It's still a good way for ppl like me to do some extra money after his daily, in that way this item isn't over owned by someone so prices are not fallin' down really fast
exp someone in a5 = 5kk/h
do 2 ts and sell the shards = 8kk/20m
But for exp someone on act 5 u need level 85 not c80 burble
Doubt prices would fall that much because you need them 25 per new fairys and then to upgrade 4 different elements 
This is why they nerfed it and also released lol. I think it's faster because of 10 levels instead of 20 , but still 5% hour at c80 for me it's too low. Should be at least 10% without maxed exp bonus and 15% with them.
Actually is a good thing. Not everyone will do the TS's. That means, less materials and higher prices. I think it's one of the best way to make money right now.
Actually a8 exp until 71-72 was very good , but yeah I agree it was terrible for the 2nd part , hence the 50% exp boost on the Ice Dungeon (and 25% on Valehir map i think).
it take 50~100h to c80 to 90, vs more than 150 for c60 to 80 at the start of act8,
and anywayJophiel said they may add an act9 LoL with the 9.2 that come in few month, the exp issue is not really a prob for this act ๐ค
50h? where
double exp
and I'm exaggerating by saying 50 hours if I had done all my lvl during the double exp I would have had a maximum of 35/40 hours
as far as i know, obtaining the required craft materials is the main issue, not the level rn
like, 150x 0.4% spider legs bruh
they gave all books and eq different levels so almost every level up would be a slight upgrade (instead of c28 being almost the same on c59, until 60) but other than skipping 80 eq for 81-83, it looks obsolete since exp is much easier than obtaining the new different things (?)
https://gyazo.com/178044f64574e9d2877de0547da8ff41
https://gyazo.com/0c4d8dae31fe276c8f9bd79c674f9d86
I was comparing, why does act9 mobs give less exp than act8
because in the map there are more monsters than a8
ice dangeoun give around 590k hero xp. A9 maps give around 650-820k xp if you do full. Except the c82 maps. But monster in a9 are bit tankier so you can't do them alone
So why do u gain 5% exp per h at c81 with 2ppl 
because you need a lot of dmgs for kill them fast as a8 monster, especially because they are tankier. Plus even if they give more xp, a8 monsters respawn faster than a9
5% at 81 doesnt look like 90-100h exp from c80 to 90 
i did near 7% last hour yesterday 
6.5*
100% : 5% x 10 lvs it's 200 hour of exp that i will never do until lol 80-90
Skill issue, even on c89 u can get 9-10%
yeah with 2000% full maxed exp boosts
Really dont understand why people here are talking about the exp because its actually the best thing about this act
Not the best , not the worse. To me it's still too low. 10% hour with normal 40% costume would be good , 15% with full exp buff
Its easly possible i dont know what u talk about i peaked 28% / h on c 87 on exp event obviously with max exp boosts but still, it is possible, its just that people dont max out their clearing techniques, damage and exp
Probably because not everyone it's top 1% player like you?
the top xp boost give around 80-100% more than average player. So you are just xping in 2x xp compared to average player. That's a problem on how work % hero xp bonuses + normal bonus mixed
As stated above i dont understand why you are only fixated on exp gain solely, a huge component is how fast u clear and how much monster u can get killed before respawns
i tell you a secret.
lol dragon -> 0,18% with my average xp costume
my friendo near full xp -> 0,37%.
0,19% each dragon more means at the end of lol 3.42% xp more only by dragon, now add all monsters :). Pretty sure who also have steampunk wing + chocolate + monk costume + mother rune can reach 0,42% or more.
The point is that you can be speed as much as you want, but if you get double or more than double by killing each monster you can't be so speed to obliterate that amount of xp.
And that's a statement that cannot be changed
If you don't understand by number, then you are stupid and idiot same time

that's impossible unfortnaly right now. More p2w xp hero things they add, more the difference from an avg player and who has everything is huge. Before 2023 a8 the difference was very low, because the max was perti + likely 30% hero costume + 10% normal. So the difference was mostly irrilevant.
Then they start to add -> huge xp costume + skin with xp + wing sp with xp + higher psp with xp + pet with xp and the difference is now too high around 120% from average and top tier. If you are under average xp your totally gain can be near to 160-200% xp less
Too much text smarto boya
I will tell last thing:
Same 2 alt with mostly same xp improvements - (because i do lol with 2 alts min). the only difference is venus d vs yuna b. So +6% hero xp -3% normal xp for the charater with yuna.
Dragon 0,18% for venus d. 0,20% for the one with yuna b.
So you can see how a +6% hero xp and -3% normal xp can change.
So i tell you a last secret! If you peaked 28% it's not for your clearing techniques and dmg! Maybe a little bit, let's say a 10%, but mostly for your xp bonuses on how much you shopped. Congratulations for win the shop / buyer basar xp bonus of the year!
why u so mad bro ๐ i never said exp bonuses isnt the biggest factor but i highly doubt the other aspects count for only 10% when there are other people with good bonus exp which only got half as much exp per hour ๐
dont try to be so smart when u dont even know the real endgame
The smart people do daily Q and get 1,8 % per 15 secods.
#1191828661691752491 message (this is a link to my feedback messages, including suggestions, but I don't support reverting most of the changes)
Pollutus raid is interesting now and look like a real raid (7raid/h with a team of 4) !! , but we need some adjustment to make the raid more enjoyable :
- Remove random tp during vines, to avoid death due to desync
- Increases dmg reduction for pvp, 90% is not enough, or make it working against elemental damage too. (I still one shooting some teammate)
- Revert change on number of hits on pvp to 5
For the overall act and crafting part : #1189461543851659325 message
- Increase drop rate for : Commander Radio Set, Polluted Beaker, Thorned Spider Leg, Polluted Lightning Conductor
- Reduce in some way the amount of Armour Plate needed for wp and accessory
- Improve Act9 fairy exp, around 5k exp with boost per hours is way to long, when we need to level 4 of them, and some sp are really bad for that (like leveling fire fary as sword)
Other than that Act9 is fun and it a good thing to have more complex and longer raid ! Exp is fast and not boring as you can exp on different map with good exp rate
give fairy xp in raids
It gives xp , even though that's not enough(~1k/hour with fairy potion) 
With the last patch I saw another opportunity to finally adjust the drop chance for the Thorned Spider Legs but sadly this was not updated.
We are now 2 patches in with the new year 2024 and this specific item is still on 0.4% Drop Chance.
@hollow jewel sir, could u please investigate for me why nobody feels the responsibility to change this?
The fact that not just one specific class but every single player of ALL CLASSES needs 150x Thorned Spider Legs to craft their c86 Armour is just the tip of the iceberg.
This item deserved a hotfix 4 weeks ago, why is nothing happening?
The map parts where monsters drop this item is by far not as attractive to level on compared to other maps, which result in players don't have that many opportunities to drop them.
Furthermore with 0.4% Drop chance it is the hardest item to get considering that this item doesn't come from any:
- Timespace Rewards
- Daily Quest Reward
- Raid Drops
- Raid Box Content
like every other item needed. And the amount of monsters is the lowest out of all the items needed for the Armour.
27x Monsters spread on 2 different maps and 32x Monsters spread on 2 different maps.
Why does it not have a AT LEAST a 5% drop chance like Mullan Tools which are dropped by far more monsters on far more attractive maps to level on.
Or a 8% Drop Chance like Flamethrower Fuel which also drops from more monsters, on more attractive maps.
The number for quantity and drop chance is unrealistically low for an item that important.
I do not understand why this change is such a big hurdle. It is not like the Armour will be a gift if the drop chance is increased. There are still 14 other items needed in a large quantity to craft one Armour.
Nobody has to reinvent the wheel. Nobody has to create new code. It is simply a change of a number constant from 0.4 to a realistic value.
PVE Accessories vs PVP Accessories
Why does PVP accessories need 75 Polluted Lightning Conductors each and PVE accessories 30 Polluted Beakers?
The drop rate of these 2 items are almost same difficulty (0.5%) yet we need more than double for PVP accessories
This is what happens when people who are responsible for desing have no idea what's going on in their own game
not first , not last time .
btw, great designed daily missions๐
The only quest that always was good were some a5.2, a7 and not all. They never made good reward in daily quest / or possible weekly quest from a6-8-9. So it would not surprise me. A7 and 5.2 are some exceptions
5 items with a 0.4% chance of dropping and as a reward you get 3 items that drop with a 5% chance xD very thoughtful
honest thought? I think the item initially had a much higher function and was needed in the initial design, which was however scraped for whatever reason and now we are stuck with this daily that really sucks because it wasnt reviewed again 
just for a little feedback for "new" pollutus: is not possible to have malus pvp and the malus of i cant full my life with potions, and sometimes when 2 have the "drop of water" and need to go save his team, sometimes you dont see the REALLY position of they. I think it's okay to make the raid difficult, but I don't want to be penalized for problems of the game.
I dont know if this a intentional thing but sometimes the pollutus oneshot for literally no reason... literally you get oneshotted
I think this feature of teleport breaks the game because when you get teleported and stunned for malus, you need to spam "D" because your team dont see your really position and them need to come where they see your pet and psp to remove the malus
yeah , they "made the raid harder" without bothering to fix everything first.
i hope they fix very fast this raid, because for NOW IS REALLY bad
I need to talk with that designer, i need him explain me why he though this daily would be a good quest to do
There is no gamedesigner on nostale
Is there any chance to change droprate items such as beaker, conductor, spider legs, books ? Or the number needed to convert the eq? Craft armor plate is also wild, how many times do we have to r3peat the same thing?
or add some of the rarer drops to raid boxes while removing some other random stuff you practically dont need 
They canโt even dialogue with us in those feedbacks threads and you think that they really read and cares about us? 
Dave does read it, maybe even forwards some parts of our feedbacks... but then it goes to their spam folder ๐ธ
If you want me to be honest, he's just following player's vote and not even reading it ๐
When you ask for him, he's never here and never answer, which prove my point, he's called community manager but in fact, he's handling nothing, GM (7days) is doing more as a community manager (when he ain't even one) than him ๐
I am very frustrated and annoyed about gameforge as a whole but at least I will defend Dave here, he has been going into long and honest conversations with us when we talk to him here, not sure why you have an impression that 'he's never here and never answers'
Simply because last time, people was promoting some private servers in some suggestion, he was here online sent message in other channel and did nothing about it, 7Days is more useful than him as a community manager ngl
Also note that I warned him about them promoting it and he still did nothing
I guess Dave was just really busy elsewhere
and it's more of the job of discord mods (which Dave isn't actually completely one) to deal with those
He's a "Community manager", his role is to handle the community, it's in the name, it's completly his work to handle such a situation (and as I said, he was sending messages in other channels so he was definitly not busy)
i think he do his job good , but i think the problem is what happens next like we can see how much suggestion are implemented in game xD was there anything more than box stack ? and they dont care about our feedback anyway if its not $ oriented
I honestly think that very very little of what people have poured their hearts to write here (I mean, in ALL SORTS of feedback posts/discussions) have gone through to the devs/Entwell and I really need someone to prove to me that isn't the case 
I mean, he's only doing suggestions and nothing more, if you have people sending a lot of link in idk what channels, don't rely on him
He's barely doing the minimum
I just don't think he's a decision-maker to be able to do anything on his own ๐ค
Yea, isn't he more of a 'herald' if anything, and the one to always face all the blames when he doesn't really make those decisions 
i can blame gamedesingers because they probably dont know what they do when we see alt these things they allow add or make things worse but he is cm not gamedesinger ๐
They don't deserve to be called "game designer", all they do is adding random (not tested) features and hoping for it to be good, there is no logic in the features, there is no co-relation, the story is badly written really idk, look other MMPORG, they have a real story, real quests, and here we are winning 3 metal shit over an act 9 daily quest ๐ ๐
Its 15y old game i dont really have big expectations about story or compare to other games because nowdays almost are just not worth playing , but i can agree that there is no logic in some decisions and its look like they test things in a way like"things work" and not how they work . And yes communication with them is bad
And when they invited us to write stories for sp10, we did and they just chucked everything into the corner ๐ญ for 1 whole year without any update, without any info on what's happening
Why about gameforge? If is it Entwell the problem? You can't know. Also i don't think entwell is so interested in do things about nostale
the gamedesigner of nostale i think it's not like a truly game designer, because i'm pretty sure entwell have their ideas on some things and prob. a game designer too.
Entwell -> design the act by feedbacks
Gameforge -> Design drop rates
I never said that Entwell wasn't part of the problem, and I talked about that too a few days ago/in the past
Both of them have problems and GF is certainly not doing a good job
Dave is the only one here I respect for what he does. He has to handle multiple GF game communities and other stuff. He can't moderate h24 everything.
When we complain about something, remember that he can only collect our feedbacks and nothing more.
Btw i wasn't talking about Dave, cause to me, in his little possibilities, is trying do to something for us, even Zenitsu-san (sorry if bad writed) sometimes appears in chat for talk with us.
But all the other where they are? Is just Daveius in that office in HQ or maybe they don't want to have a reasonable dialogue with their customers? Because yes, NosTale is a game and we're players, but at the same time we're your customers and where asking a lot of things to you (company), things that you always keep for yourself because no one, DEVS or Game Designer know how NosTale is going on, like a simple player.
Nah Bro, a ton of suggestion to improve a9 and the only thing that they can do for us is adding the empty bottle to malcom mix lol. (After years)
BeCaUsE iS hArDcOdEd
Like is our fault if they can't invest more on their own product that they provide to us 
Entwell is a failure company. They released nostale in 2006 and they were lucky that Gameforge and other companies bought the license of the game and also lucky that in that period gameforge had a huge community thanks to broswer games that were a lot played and gameforge was based on that game and push nostale. Game was fine in that period , it was new and the competition was low and only some games were top tier like WoW. Also game mobile was not so popular. After that period, broswer game started to die, gameforge lost year by year his core community even with many games (and also many was closed), entwell in the same time realsed act 5 and 5.2, that for them was the last act. After that entwell focused on new games like a new mmorpg for pc and some for mobile games. They "abandoned" nostale and that was also the reason why a5.2 was so long and hard to craft 95 eqs.
Competition on mmo started to be high, moba comes and after battle royale also comes, interest in mmo disappear, gameforge also lost most of its core community because broswer game were not attractive anymore and in the same time most of entwell games failed.
Entwell never did a good job, it was only lucky with nostale, but all their game failed in a couple of years. And after many failed game i think the economy of entwell is not so good, probably they have less workers than when they started. Peoples can't pretend so much from that game.
"GF is not doing a good job". First of all i think they need to give some shop award or target year by year, also, gameforge was and is always a company that his main core is to be greedy plus tryhard content that were mostly boring with many ripetitions of the same thing millions of time. I'm more surprised by a7 instead than a9/8/6. A6 also was trash except for 6.2, do you remember the drop rate of c25 eqs before fernon? A huge pain. The only positive thing was the "50k" gold drop. But i think that's because hero lvl is more like "nostale 2".
make the dropp changes from the 0.5% to 5% what is this crap with 0.5 rate are this hard and unnerf pollu raid nobody do this crap raid anymore
are we playing a china farming game or why 0.5 drop rate?

And their target was to give to new 92 the same chances of old 92/95 in gold wise by give a lot more gold compared to old nostale. Also you can't blame the % rating of gameforge if you know the company from the start. They don't have good reputation in the players mmo communities. There were also many influecer that don't play an mmo and don't suggest them just because is publish by gf.
The problem is not the company, gameforge target is always buy new games that are unknow or something know, do hardpay wall things amd try to get the max, then close it and buy a new one when the gain don't reach some target. The problem is who shop for that game especially the whale, where some of thems complain about the game itself but still shop. And they are many.
Also i'm pretty sure that the nostale team is not "the nostale team". I'm 100% sure that they work on other games too for reduce the cost. So in a week of 5 days probably they need to work on 6 or 7 different development of differents games and they try to find the best solution for all of them in the same time without thinking too much on the needed of each one. So if one thing work specify for a game they adapt it for other 2 or 3 or 6
You can't pretend too much from any of this 2 companies.
Entwell is just a failure company that try to survive after all the failure game with its only good game, and prob. They dont like to dev nostale anymore from years.
Gameforge is/was always a greed company that buy and close the game by get the max profit. And game designer are forced from "who's on the top" to get the max profite and add more and more p2w stuffs that can fit better with max gain
Yeah a5.2 was definitely supposed to be the last thing , they put everything that was hard as they could ,
wicked debuffs such as-70fire res , 0 def lvl...
mobs with anti debuff and very high hp ,
permanent heat if you weren't lvl 90,
a mask that required 60 golden thread (like , this is worse than most of a8/a9 crafting) , and so on...
Actually GF ruined almost everygame they bought
Go back to the kitchen
Dave is the only one left and he is a good guy. He is phaender 2.0
Jophiel disappeared.
Season maybe got fired or got a promotion, he was very active even tho we didn't appreciate his way of balancing everything grind and hard ( hello asgobas raid? Dead on release ) , nerfs on a8 exp nerf in lol , nerf in asgobass gi, because everything released was just too hard.
Who knows, at least they changed minibosses to non aggressive and fairy ts stones tradable as i wrote 20 days ago. But these changes were gud until they killed a9 with the last update.. If we had this + pollutus as before+ normal daily quests, normal craft eq+droprate it would be great. So congratulations ๐ useless and annoying a8 vibe again
I am always there and answering on a regular base
if there was some kind of public test server, even for 3 days like 1-2 weeks before the update, i think that half of the release errors could be fixed
or at least updated as "known bugs"
It would only be used to get information beforehand to buy everything on live server to make most profit out of it - only a few people would actually test something
actually makes sense yeah, considering how corrupted the community can get
Also you guys always forget that we also work for a company - the company is making rules for us
We give suggestions and design concepts and higher positions have to say yes or no to it
Its not like "oh there is a suggestion that i like, i request it from entwell"
first product manager has to approve, then our boss, and then in the end even entwell
and then it has to fit into the roadmap where stuff can be developed - entwell isnt a big company like others, its not so easy to do many things at the same time
@tidal cave we know , and thanks for taking the time to answer , but some things arent even a matter of decision or suggestions.
Some example :
1 The desync and multi skills at ones on pollutus are just bugs. If you haven't managed yet to deliver a fix why you would make the raid like that?
2 some drop rates / quests are clearly a design bug , I'm pretty sure the item needed / number / crafts were initially different and then they got changed but some quests , drop rates , where forgotten to adjust.
Those should be high priority fix , its been 2 months already. Do we really need to wait for 9.2 for a fix?
Also here again, you dont see what we and entwell are working on - we have also other big projects with dependencies
Entwell is quite a small company, it isnt easy to sneak in some changes there
Its not like we are working 10 minutes a day and otherwise playing other games because we have nothing to do
And its the same with entwell
And yes those topics have a super high prio as well, other people decide those
But some changes really dont need much work like matchmaking lvl on AoT and really would make nice change
that we dont fight c10 vs c90
Like we get so many stuff to Craft/upgrade and at the end there is nothing much to do because most game modes are outdated
That's the main problem . After many game closed they prob are less than the start
They didnt had "many games" o.O
But entwell was never a super huge company
tbh, this arena has super low prio
but no, matchmaking is NOT easy in nostale
because of shells, perfections and other things
its not just the level and done
A huge company or a small company, ngl a company still a company, their goal is to make the playerbase enjoying their game, however here they are doing everything to make the playerbase hate the game
Even making nosmall whales hating to buy things ๐
Nice work ngl even I wouldn't be able to accomplish those kind of things ๐ ๐
If the company is low uppdates are also low. If they cant afford new devs the speed is not so fast
Yes there are much things , but its not like in the past that you can fight with each other with 90-92-95 lvl even c 25 gear , because now eq every act is that much powercreeped that c60 cant compete with c80 and now c80 will not really have chance with c90 but still that would be nice change to matchmaking by +- 10 15 clvls
not sure how this comment should help - a small company building a house also has the goal to make it nice, but takes longer with 10 people than with 100 people ?!?
I've been working in a multinational, the team was about 7 developers only, updates was fast, it's a matter of quality of dev, whatever amount of dev you have, if they ain't knowing what they do, ofc its gonna be complicated
No, its a matter of amount
No, a student going out of school will have less experience of a senior and so work slower, it's not a matter of amount
Don't try to find excuses for your bad work
You are a game designer, you are working with them
try finding good arguments and we can continue
But thats an mmorpg. Mmorogs team normally are higher than 7/10 entwell employeer. 50/100/200
otherwise please just stop
My arguments already are good, you are trying to say something against me but you are just wrong, it's nothing about amount
Okay then i am wrong, you definitely have more insights, i apologize
Btw any info about a4 rework?
2023 was the year of full new powercreep items, GF earn a lot of money with them. Now the time is to put some money back in the game, do good content, and fix problems. If u are not enough, time to recruit new devs too ?
Sadly, I saw private server having better update than official server and all with less than 10 developers whilst they didn't even had access to the official source so
Entwell dont want new devs if im correct
Tbh I'm just sad to see the game in such a state
10 years back the game was just enjoyable af, this time is gone
ร cant really argue with you because you ignore what i write, so lets just stop here
You have your opinion, we are useless and thats it
Dont know what else to say to get at least a "oh, maybe you are right" from you
Will never happen
Because you have your mind set already
Because as a developer myself, I know how it works on the backstage and what to do to prevent such a things like the chaotic pollutus raid update
As I said, I don't mind, I'm just not playing much anymore, this game just make me sad
It had the potential for much more
If you only see it as a point from developer then yes, but there are (again) two whole companies behind it
you cant compare game indutry with 10 years ago anyway, but thats another topic
that's true but NosTale has his own style, why not pushing it and why trying to do like other games with like battlepass and all ?
That's the point, why ?
because (again) we are working for a company
Consider that world of warcraft have around 250 employeers. Mmo are not easy to handle. There is a lot of work behind, devs, graphic, music, story. And thats only the start of the iceberg.
The code are huge, if you ask to changw one thing of 2014 they need to find it. Maybe who dev that part was fired now, and this takes time. Thats why they do only 1 thing at time:
- a9 they touch all 9
- then go for another part
the company has to make money
ah yes gameforge and entwell are small indian company
Pretty sure that you lose more money by making the game P2W
if our bosses tell us "build this in" then we have to
But with no more player, the company will not make money
"but with no more player" - please read ALL channels here in discord the last 3 or 4 days
very small indian company that needs to make money
there are always those trolls telling new players to not even start
I think we all can agree that this game must earn money but i can agree its sad when we get each act new $$ stuff and we have less to play after we craft current act gear because most thing are dead and with bad rewards 
but yes tutorial is shit
we are on it
but doesnt help if the always same salty players trying to damage the game even more by telling new players to stay away
Look at League of Legends, first game of its style, no p2w all in skins and it became insanly big, same for Fortnite, same for Valorant and those kind of games. It's not the same style of game but still you could not make the make that much P2W and there is so much game ideas to make the game better that you guys could try to implement
A game needs to make money to stay alive, yes
Its not about the whole company
I'm okay with that point, it's a problem
if the company makes "82million" and nostale 10.000 then nostale will be closed
i don't have the specific values that nostale generates but you know and we know it's very profitable
there is a lot of money coming in with such a low effort for the game
It's just same for minipet, you guys got it as a 30 days items but here you are just losing money, far more people would buy it if permanent (even if more expensive)
But you and i know that the trend is going down if nothing new is added - which also includes premium items or premium mechanics
You can still add new mechanics, we (players) are all waiting for it .. A monster dungeon or so idk just throwing ideas
Its a new approach because we want to go away from the point where we always powercreep items
Gameforge is medium company if we considet that 82m is nothing in game industry. Also 82m is made by plenty of games. And they dev browser game, not nostale
i played the game everyday for a long time and you guys has lost me since the new act and the disinterest about PvP
Doing nothing about pvp for players that are most of time cashcows not helps too 
they would've always had to have an increase of 1% damage to be bought
yes the price is too high, we will change that
but it will definitely stay at 30 days
i prefer the 30 days version but it should be way cheaper
its the same with bnazaar medalk, fairy booster and other items from nostmall
I understand aswell as I don't understand because look at the powercreep in the nosmall titles or in the wings, you tipically removed attack / defense from free items that you can get in IC to put it on the new nosmall wings
yes it will be cheaper at some point
NosBazaar medal give you money which other don't
You can play without minipet, it doesn't change much your gameplay
the attack potions were too strong since release - it was about time to finally decrease them
no, wrong
12kk for 30 days of 3% attack and 3% defense is kinda high ngl
without megal you cant even sell stuff
What is the most profitable GF game if it's not Nostale ?
not above 1 million gold
You can via exchanges ๐
South korea pay very well their devs. Its not cheap hire one. And a new one need training. Nostale work on a personal game engine, not on unity or other stuff that are more used.
Its the trasining i assume yes, the language nostale is written in is super old and people dont even learn it anymore
My point only is that they can earn more money if they make more game modes alive and that hurts
good luck with that by buying speakers on mass
And that's again another subject but WHY NOT adding a betting system in speaker ? Like you can just right click the item and bet for the item you want, it will lock the gold of your inventory, make it far easier for everyone, make the economy more smooth, I bet a lot of people aren't selling anything because they are lazy, this system is just easier for everyone
Meanwhile, a tester tells us "pvp doesnt exist, so whats the point"
its not nostale, but cant tell more
There are so much people that would come back when rework old things and would be enjoyable like this a4 rework im sure some people will Play back if they do this good
Priority for dev efforts ... trust me, we have many good ideas and see yours+
Probably metin
Why wait 10 months for doing merge ? I'm from Valehir , we are on a double box week end event, there are no A9 raids. Jothu is dead since the end of Start servers events
but its not possible to add those in time
not without having more devs
but we will see, we are planning do to some more changes this year
Beg for pvp content
actually it might be it, because "2 floor 3 floor" type of wheels appeared in metin months before than nos
but no promises or more details or something, just an information that we are definitely aware of the issues and we are trying our best
Listen the community has to be the priority
I'm pretty sure you guys could easily find Delphi developers, it's not as rare as you said, I know some people developping in it and I haven't even searched, aswell as for C++ developers (but that's about costs then)
You still forget that there are two companies - its not our decision
If it would be, then we would hire 10 devs for it, sure
GameForge does no coding and has no code insights
Doesn't gameforge have the right to do everything over Nostale or just a publisher ?
okay so designers' opinion doesn't really matter since it depends on EW, same as community in worse situation
oh but then why we don't have the same version as HK ?
In theory we are just a poblisher
*publisher
Meanwhile we give gamedesign suggestions to entwell and the add them
So when a guy from Entwell come here ?
HK releases earlier = our changes are not inside
Oh
talking to ew is harder than mimi mentor achieving c90 
Why we need GF to speak for us to Entwell and not directly to them ?
Because asian culture is different
You would piss them off for sure
The communication has to happen in a specific way
it's pve game bro, just quit like me we'll never have any pvp content
If we dont try .....
Do you really wanna talk with some entwell south korean guy that he can't speak english well and the only english he listen is from korean and japanese anime?
Lol ?
last pvp content they produced was aot like 10 years ago
A4 and AoT/AoM its really fun but not when is dead
it's pointless to ask ๐คฃ
And since we are the publisher we are the communication part, not you guys
Act 4 needs actually a lot of rework to make it fun again, just like making a timeout of the mid portal or idk but do something about running people
Because pvp is only to compare the virtual dick size and is causing the most bans ingame
it's the only fun part about games tho
if i want to pve i go on a real game like ds or elden ring, not afk os all mobs like nos
I understand but what is fun into farming 43892840 hours of raids ? ._.
Each raids should have a possibility of a unique event happening inside
Like idk a special mobs giving special rewards if you kill it, would make it far more attractive and funnier
Yes we are also planning to look into something like that
and don't tell me pvp is only to compare dick size when players are using cheats to have dmg tables in pve to compare size cause they have 1% more dmg ๐คฃ
Maybe mass cancer fights not others but its sound bad when gamedesingers that ones that allow it fight with buffa pots and runes on arena
and if like in every other mmo pvp did gave money many players would do it
it's "bannable" (they never banned someone for it)
in nos you just waste money doing pvp it's not good
but anyway, it seems like even game designers dont care about pvp, if for you the only pvp mode like aot rework is giga low prio, might aswell go on others games i aint doing my 10000th glacerus and i aint spending billions in eqs to gain 0,3s time gain on my other raids ๐คฃ
I dont care about pvp, but we also have season still - he does
I dont care about pvp becaue of lack of knowledge
Thats why i also dont do the SP balancing
He cares so much about it the act4 rework was put aside and is not even mentioned on first half of 2024 while it was supposed to be released for 2023
The problem is that pvp is too much paywalled because off these all items 
I think jophiel just said. Prob. Higher boss push it further
Yes, exactly
ok but what is the point of doing all this a9 grind if theres nothing to do once c90 with eqs
But i don't think so much further because they announced it. Prob december 2024
let's go play other games they just don't want to us to have fun in pvp anymore
do act6 raids with c90 eqs because they are the most profitable? it is clown game
i won't grind another year to hope for a possible imagination of a rework of act4 i'm sorry it's too much to ask
You could still do sp balancing, sp balancing is not about only pvp but for pve too
I am looking over it once the others are done, yes - also to learn more
but i dont see myself in the position (knowledge for speiclaists and pvp) to do the original balancing
At least you can still do them 
That's problematic because they should do debuffs for pvp and debuffs for pve. But that's took long and in maps like a4 would be problematic
But its more about game modes and reward not balancing now
whats the point of doing raids on a dead server where i can't even find a fucking aot match with more than 1 h80?
it's week end i literally wont be able to do a single match
yeah but sp balancing came up as a topic, thats why i wanted to mention it
Because matchmaking is bad fightning c90 vs c10 is bad
have to go out a bit, will probably be back later, sry
If i can ask, this new balance of sp, nerf anymore archer sp? Which class will be changed the most?
Sorry but I would ban you @stray cradle. Your argument are kiddish not even arguments but just trashtalking.
Going back to the topic, we'd like just to get more info , better taking with the community.
For example some feedback on the suggesting topics : we know pollutus is in an bad state , we think this is bad this is not bad , we are working on this , with that priority.
Who cares about your opinion boy
If I can ask, a change is planned for pullutus raid? ( a little nerf and adjustment, because have some problems and makes the raid almost impossible)
I can say the same. Just a matter of time you will get banned with your attitude.
At least I sent feedback unlike you
Guess Aion classic atm is strong af
No a9 raids? What? I saw only yesterday around 10-12 maras (A9). You should join Mara Raid Inter discord server and have good friends
Look now.
Arma 1 and 2 were yesterday, today only arma3 , my team
And one pollutus for 18:30
TOO MANY RAIDS OMG ๐คก
DPS counter isn't a real cheat. It just shows player dmgs. It's useful to make a good team and almost every high level player use it. They always said that "giving us official dps counter" would be a problem for the community but the point is that the community already use it.
And i dont speak about 80% of ppl who are fake c80 typing +1
It's literally a cheat and u'll get banned using it if people would tell GM's
on FR at least not sure about other srvs
IDK, a lot of players use it but nobody banned
Just "quack quack quack". They're aware of it and also know people that uses it. Staff close their eyes on dps counter if it's only it.
I saw yesterday 3 pple on my ch as they join with alts in secs and do a zenas in 2.30 min, gg
who cares they can cheat it's pve game anyway
True

That's because me, stary, panda and my fam didn't organize anything. Friday and saturday were intense marathon side, today is chilling
Start at 14h30 but impossible to find ppl on time, we are starting now
It can happen but it's a rare event. If you organize the day before it's almost impossible don't find ppl
At the start, it was 3h from 13h30, list created yesterday night, cancelled because only fake 80 wrote +1 and not enough ppl
IMO people don't like 3 hours too much.
It's double box omg
Ahahahaha most shit ive ever read.
The problem with that is in youre text.
Just say โnoโ to normal people with normal eq. They are not allowed to play with other. ๐๐ป
Let me explain. Youre in a team with 3 people filling a 15 P raid. One of them quits.
Now, you need 5 more charakter to fill.
You cant find anyone, cause casuals never hat the option to get stronger.
โWhere raidsโ.
It's the weirdest kind of statement I've ever read. When new players ask us if we, the players, think the game is good to start we just say the truth - and the truth is often harsh. NosTale offers nothing for new players.
- Lack of no-premium mount, good luck with playing Mage without mount. In Metin there are free mounts (horses - slower, weaker but they are present) and there are premium mounts. Maybe you will be able to get to Fernon Temple in a day or two.
- Free tier pets are kind of unfunny joke. 30-40lvls have to play with weak 2k pets who die in 3-4hits ๐
- No possibility of making money before 65 (Ice flowers), IC rewards before 80 are, once again, unfunny joke ๐
Problem is that it comes in 99% in the cases from people that stopped playing years ago - they just want to write shit
So the stuff I wrote comes from player that is playing this game since 2010, with breakes.
And its different to write "today i would not start anymore because of" instead of "its shit, never play it"
'its shit' is kind of short summary ๐
I mean we can elaborate on 'why nostale is not rewarding for new players who do not want to spend 100โฌ at start' but it could take even an hour
I do, but again - i am working for a company
The company makes my rules
I cant snip with fingers and stuff is implemented
We all know that 'the company' politics is kind of weird. A lot of decisions looks like they want to intentionaly kill the game and check the players limits
For me 2023 was one of worst of decision making in game changes but if we talk about old players that talk shit about game , something makes them quit ๐
And there i dont agree - you (again) make it sound as if EVERY single change was shit
which isnt true
There were many changes that were good for old and new players
And dont write that every single was bad , i mean feedback given from players and communication after was really bad
i wanna ask about lifestyle SPs, i suppose there wouldn't be new lifestyle SP so we can expect the famous "update" of cook rework and new food and fish in new acts? Not now obv, 1 year or more than now
And from my view as a old player if you compare old nostale days and now is less enjoyable because there are so much paid things to craft and we have less thing to play because its deadge
There will be updates for those yes
If there will be a new one, no clue
I'm interest more in update of the old ones so for me it's ok
please tell entwell to not make sp11 look like frogs ๐ฅบ
Its also less enjoyable becuase the behavior of players in general changed - in whole game industry
no one wants to grind 10h a day anymore like it was the case back then
But why they would want grind 10h/day When we have new act and its the same like it was before Craft new stuff -> do nothing or do same raids xxxx times because other modes are outdated and neglected
Jophiel, tbh back then, when you take away the exping part (it was not enjoyable), it was MUCH MORE enjoyable. Events back then were good, good way of making money, droping angel feathers was actually a good way of making money that everyone could do starting from Krem Mountain.
<80 lvl IC was rewardable
nowadays all you can do is to do 50 alts and solo raids
I mean its nothing fun and really not encouraging to play when we only get things to craft and then doing nothing with them , in past we have act4 alive , aot when matchmaking was better , AoM die after 1 month when people see prizes , like only thing we get was rainbow battle rework , in act 7 we get tower that was nice but that's it 
well a4 would be alive if clvl a4 area comes where you can get actual shells for clvl or something similar to rune for pvp optimization that is fully locked to a4 content perhaps
It would be alive if they give us something worth fight for
since the nr1 reason a4 is dead is because shells are giga useless since everything comes with weapon/armour already or the champion amulets
Well yes that would be nice to have new raids with random eq for c10 to c83 lvl or something
And point for entry like it was in the past
.
.
This would make usless all act from 6 to 9. Especially a8 and a9 that in their boxes they have that
3-4 raids per day like now on a4? xD
that probably won't come for one main reason
it cuts away a ton of specialty shell grind: for example you won't get 52+33 pvp ma tokens 
or double crit wands, you got the main theme
well, some changes can be considered shit when they arrive months or even years after the update's requiral. I remember a6 book boss drama even in 2018, and it was fixed after 6 years: during a7 7.2 8 8.2 and 9 all arrived. Yes, it is good for some fixes but is it really a good idea to apply a bandage after losing tons of blood from the injury?
they can be abused by personal family with many alts. Every players can do that.
Also now with the giga-huge dmg that we have, doin any a4 raid with more than 2 c80/c90 no-one get the min of activity point.
If they need to add c10-83 eqs they need to increase HP, the defence and make that only some family can get reward, something like 15/17 lvls family only to avoid any abuse
aaand it creates a huge monopoly. Would rather add something good for all if everyone can access it: fairy exp books for 50-80'ing ur fairy. Doesnt need 80-110, doesn't break the market, can prevent pii botters but simply enough to carry your divine fairy
Yeah, but if anyone can create his own family and join in this specific personal raids with alts and personal family it's not 4 raids a day. It's more likely "4 x number of players x number of alts". Well we have the number of limit of players in glacernon but this is another topic
Like every raid in this game but you cant change family after every raid
True but a8/a9 are still hard for some to do duo. A4 would be literally super easy to abuse by anyone
The biggest problem right now that we got, that players with to much time can solo a6.
As a new player you cant afford anything, cause those people have to much influence on the market.
I mean, id like if we got new people, but its hard to tell them the truth. โYou need at least 15 character level 90+ that you can achieve anythingโ. Or, โyou need 45 charakter above 80 for 3 elemental raid teams per dayโ
I mean, you can โsoloโ instant combats right now, but you need too much luck, that you dont get any griefer in your combat or randoms from channel 1.
We need fair Options to achieve gold even with 2 or 3 alts, not just with 15+ on a high level.
I mean, we need 1kkk for nice Equipment (on c60) You need 600-700โฌ for this amount of gold, or those solo teams.
Otherwhise you dont have to start :/
Solo character arent able to achieve this much gold.
You might just push the rewards from timespace 73. 10 years ago we grinded this timespace to achieve gold.
Edit: yes please more Clown Emojis. Thats how a discussion works ๐๏ธ๐๐๏ธ
Make 30 day ones 4% atk permanent ones 3% atk, best of both worlds 
Or remove every effect from permanent one ๐ค
I can't ser eye to eye with those that say other acts are more profitable, nerfing older content isn't the answer. With the rewards in this game even doing fast raids like Erenia or Zenas isn't that profitable after the gold nerfs, there's a lot of cost that happenes until you can even do 12/hrs solo. The issue right now is that after act7 the raids and crafting system is bloated with tedious activities that die with the release of new content. If they reworked them to be more better rewarded like act6 you wouldn't see a Valehir or Asgobas one in a blue moon. Now the issue with act9 is the disconnect between the developers and the players. I do think exping is fine but making equipment is where it's really bad. I pride myself on being a pve enjoyed but even for me it's too expensive. In Valehir we got to spend like 500m to even buy enough items to make maybe 6 plates. The daily quest are a joke and most of the dropped materials don't seem to be passed the testing phase. With the death of Pollutus due to mechanics too much, pvp should be 4 hits and the teleportation should be removed since the game can't handle the dysinc we shouldn't pay for things out of our control. With this decisions the game will surely die soon, no incentive in doing pve and pvp is more dead than Valehir. Please, reconsider the changes and adjust them soon.
- I would say,that exp is the only balanced thing in whole a9, considering its "only" 10 lvs,its actually ok.
- Drop rate of important items (books,spider legs,items for accs) is horrible and need to be changed asap.
- ammount of moobs needed to max new fairies is crazy,considering only a9 moobs count and archer will never be able to max water fairy and even light as bow user.
- raids should be nerfed OR increase rewards cause this is kinda sad right now. Pollutus basically died after changes and arma itself isnt fun raid at all and ammount of fps/dolls used compared to rewards is horrible.
- fairy system is ok, after last patch (gj on that). It could be a bit less rng,like someone already suggested.
Im not sure if i get youre message.
Youre telling, dont nerf older acts, make the new one more profitable?
I mean, how you even think about building 90 gear. Its more profitable to grind solo zenas and erenia. So why should anyone grind for materials? If youre strong enough, make zenas and erenia and buy everything else. You cant say, that its not profitable anymore. Its the most gold printing shit in this game. 14 zenas raids per hour, 20 character, 280 Chests, 110k per chest. About 30kk. Even if you have to spend all gold dropps for the seals.
Why should the strong people go and grind some materials? You will need much more time to grind the materials thand grind the money to buy it.
โ> Thats btw the point, where the casuals have to quit. ๐๐ป
If you would push the drop rates, it wouldnt help at all. It would just make it to easy.
Is it a joke? C -> 2% hero xp, B -> 1%.. gg @hollow jewel @tidal cave
No joke, there are ranges
I know there are ranges but is no sense, it should be like
C 1-2%
B 2/3%-5%
A 5%/6%-9%
S 9/10% - 13%
i agree it's counter-intuitive..
Don't complain. If you want something then you dont't need to upgrade and shop that items or buy them from nosbasar. This is the way of change something
Just check when it was release the Runes system, most of player didnt do that. Then they changed it with better reward and with add of solvent.
Or when it comes a8. No-one was crave c65 eqs and most of players want not crave something were you need to reach the lvl then take a lot of time for converting eq and then crave
Then they changed the system that you don't lose craves when converting. If you want something change than don't up the fairy and this is the same for the majority of players
Don't complain and do actions. If they start lose money from their new update than they change it
If you continue to bet/upgrade other fairies, then you idiot and you shouldn't complain
personally, I don't mind the range - however, I and probably a lot of other people would like to know the ranges for each individual C-B-A-S bonus.
I know it is somewhat of a bother to have it written down since there are quite a lot of effects, but I believe it is neccessary because a lot of people are frustrated seeing an A roll being lower than a C roll as well as being reluctant to gamba without knowing the ranges for them
the ability to choose whether to apply the new effect or leave it, is nice however
My biggest issue is , with how hard/expensive it seems to get an S rank (let alone 2S) , seeing some rare people with S-rank option fairies having the same value as an A (15 fairy , 7% attack and so on) is not very encouraging to aim for the S rank.
A9=trash
up
Probably, like mini-pets, also a9 was limited for 30d.. 
Can we have any feedback on what are you working on about this feedback thread?
- pollutus nerfs/fix?
- a8 raids revamp because of a9 release?
- drop item % and item needed to craft a9 equips?
- fairy exp? Amount of mobs needed? Not having the possibility to exp with some element/class combination? Making new beads like the empowered one for 6* pets?
- dolls used because the partners are paper?
- exp modification or we just waiting for 9.2 land of living?
- fairy runes system with some high tier effects being lower than lower tier?
would be cool if every now and then you give us some feedback on what is going on and with what priority, so we don't feel abandoned. Thanks
@hollow jewel @tidal cave
for:
- pollutus nerfs/fix? i hope they do very fast that.
I guess their priority is to fix or change pollutus mechs and I hope next week we'll see at least a try
7 will probably never come, last time i remember cellon9 crit values were around 22~45 whereas cellon10 was 22~55 so it was possible for cell10 to roll a weaker roll than cell9 
Yes but heโs just asking for some sort of comunication between GF and us, like always we are waiting for weeks, but theyโre completely ignoring us, like always
Iโm wondering how a company with this threatment to their customers can still be alive
Good question
Thanks god Iโm not the only one feeling it, so i canโt consider myself a troll that scary new possible players ๐
Put in nosmall new items "Discussion" allow conversation with gf staff about nostale, item can be used 3 times, there is a 10% chance of receiving answer 500nd ."Discussion premium" allow conversation with gf staff about nostale, item can be used 3 times, there is a 10% chance of receiving reply about topic of the problem 1000nd.
Besto idea!!!!
0.4%* to fit the a9 vibe
Usually Jophiel is answering , he is very talkative in the German thread but not this week it seems , so maybe holidays or busy with the millions of a9 issues
. But yeah sadly there are much much less communication than 2022-early 2023 i.e.
Yeah but thereโs not just Jophiel or Dave. If they send our feedback to HQ, someone from HQ can maybe stand up and join us for explain why all this is happening
Does people from HQ cares about those feedbacks Threads? Or like always, Weโre just losing our times talking with walls?
Losing time ofc
Yeah it'd make sense to have some answers from the Product Manager or other members , because what Jophiel recently said in this topic about them not even having the final decision power inside of GF is pretty revealing , they(i mean Jophiel/Season/Dave) are only the tree hiding the forest.
Should we suggest to read our suggestion thread? Maybe Will work
A7 and first half of A8 was the top of the game, second half of A8 (2023) was the year of full new powercreep items, what about A9 ? Are we going down more and more ?
Requested 

They have to understand if they got some money for eat, if they got a job, it's only because of us, the customers of their games, nothing else. If we stop because of their mistakes, they lose their jobs, CQFD
To me a9 remind like a5 vibes, iโm not gonna surprise if we get 9.2 with new eqs and 9 more levels, with the new lol
In this story, we are kings, not them.
don't think new LoL will have new eq, they will most likely use the same sprites of a9 mobs though just recolored.. while I was looking for alza/valehir reference I noticed golden dragons are just alzanor in yellow and undead one is valehir but in white
took me a year to notice though
Never noticed by myself 
So the question is : Do they just want to lose them jobs ? Or they want to do some good things for us (Listen to the customers for example?) and indirectly for them ?
a8 cover vs a8.2 cover for example
Whoโs the direct superior of our CoMas, available on Discord?
product manager, we have one here actually
I dont know if someone superior of CoMas really care about us
Because it's the job of CoMas
But the fact is : Customers Happy so customers pay so Company make money . Costumers not Happy so Customers left the game so Company lose money
Maybe it's time to make customers happy ๐
30 secs of workin 
But if CoMas canโt do nothing, like they said, so we need to talk with someone higher
It's friday 18:00, they probably stop working until monday 
Problem is also that they hide behind the fact that โwe handle more communities at same timeโ - and what with that? Is our fault?
But yes they have time to post cringe memes on Instagram

That's not an Excuse, they manage MMORPGs, it's their jobs
They make money for that
Not us
Yup, but is not our fault if they doesnโt have enough hands for their jobs
So time to recruit ?
All problems got solutions
But they have to want it, and for me, it's the biggest problem
Yeah but I know youโre right thinking, like a normal company should be working
โLet it dieโ meme when
Maybe one day they will open their eyes, i pray for it
Maybe before of INT10
2/3 y ago, when we were complaining about how much they gave a shit about us, everyone said we were the only ones complainin

Also them saying we were not using feedbacks, now we do, look the situation 
no they don't. It's a worldwide company with multiple game, and they work also in other games. If one shutdown they focus more on other
And ?
Do u think the problem is only on Nostale ?
So why nostale and not other games ?
But they also buy new game when they shutdown one
And what is the last famous game they bought ?
The fact is the same : "Customers Happy so customers pay so Company make money . Costumers not Happy so Customers left the game so Company lose money"
Nostale or not Nostale ๐
I remember "nd value " in runesofmagic +240% more and then they closed it down alts
SOLO, sword of legends online - which shutdown recently 
So it's not that famous if the game is closed ^^
That's something that many company does before close the game. If they do a "super huge discount" it's always a scam.
And why they closed this game if it's only a problem on Nostale ? ๐
i didn't say that. but you said that if nostale close they lose their job that's not true because they have plenty of games to work, same for broswer games. They get recycled in other teams in the worst situation
"Blablabla they have others games blablabla" is not an excuse if they do shit in all their games 
The purpose is the same : Lose their jobs
But who is wrong in that story ? We are customers, we are here since a lot of years for playing their games, we give them a lot of money for it, it's not true ?
What they do when they finish their games? Start farming? 
you can't know. They don't develope MMORPGS, you should see about games like Broswer game that they devs by themself how are managed
So they are customers to other company, so they give money to others campany

So they are kings for others company ๐
CQFD
"The customer is the king" u dont know that ?
Entwell get 20% by GF from any item shopped. this is what i read in the past from an announce in Korean
Also gameforge offered a devs to Entwell but they refused. They are ok with their only 1 dev or maybe 2
But it's the same problem for Entwell, if the customer is not happy, the customer stop paying so Entwell lose their job
One more time, CQFD
But Weโre not 
I dont know who is the problem, GF ? Entwell ? Them two companies ? But the only thing i know is there is a problem
If it's GF the problem, it's our role to say it to them, If it's Entwell the problem, it's the role of GF to say it to them because they dont want we speak to Entwell.
We are the kings of GF and GF is the king of Entwell ๐
But always depending by us
100%
Yeah but you can't force unforuntaly to use an extra devs to entwell if they don't want an extra one... And the good point is why they don't want
Thatโs a good question
And it's easy to say something, where are proofs ? Only facts matter.
a fully paid dev that is trained and paid by gameforge for entwell*
Btw we can talk as much as you all want, but if people still buy ND, Weโre going to stay always at the same point
so even worst. The reason is totally "Why they don't want??" It's free dev. This means that for Gameforge nostale is high gain game and they don't want lose it
Cause Maybe they can steal the code from Entwell and open their own Nostale
Just thinking, not a statement
NDA exist, not an excuse
honestly, I wouldn'T even want to steal that mess of a coded even if I wanted that
Nah. It's quite efficient make a new game similar to nostale with new code
Thatโs also true
We got solution for everything, but not them, funny 
So, hi @hollow jewel, i wish u will have a good week end (or u had a good week end when u will read that). Can we hope a real and good answer by u or ur superior about what we said in that discussion ? Can we have ur opinion about it ?
For me the reason is more simple. They left nostale in 2012 and now entwell will only survive and maybe most of their employeers are near to retirement. If they lunch nostale in 2006 now it's near to 20 years, if they had 35 years other 7 years and they get in retirement
Dont forget we are all spoiled๐๐คฃ
@hollow jewel , also iโd like you to see this post ๐ #๐ฎโeu-undercity message
since we are in deep underground: they'll add spire v2 named "mullan coal mines floor -50" or smth
free title reward: 8% attack
1 month later p2w title named divine (eternal v2) 10% attack all sl 5 
oh yea it reminds me of something 
it is also weird to have a p2w event "from 10 feb to 24 feb" then announcing EoS on 15 feb 
That have to be considered a real and legal scam, lol
Customers not happy but customers addicted so company make money***
I mean, company is company: as long as the financial flow is going you can't stop anyone, no matter which company it is
if we were to have a new super giga partner tomorrow, i am sure we'd see someone bruteforce SSS it with 100 blue tickets in the same day
where s a9 music
Let's create soundtrack contest ๐
I will partecipate only if they give 600โฌ to winner and not in ND 
They can't even pay their staff ๐คฃ
Is there a reason why arma raids are 12/12 instead of 15/15?
GaMe DeSiGn
I mean pollutus is understandable coz of those mechanics
but arma raid being 12/12 really just seem like a random choice
prob. they will limit the use of support aka debuffers so the overall dmgs is less, because you will focus more on dpser with less players
Well, but a9=trash
I like a 9. i just hate that you have to grind an absurd amount of raids to progress.
Still no one.
Why don't close this section?
Then they can write us :
"We are listening to the community"
You'd progress more in act9 if you make act6 raids than act9 raids ๐คฃ
Imagine fixing Pollutus and people still doin Giant Arma
imagine doin a9 raids
Uhm raid side, it's not a lot. Map drops are insane
I made 360+ Raids of Pollutus and i finished with 3 or 4 Accessoire-Scrolls.
im pretty sure its much easier to grind the materials, than the scrolls.
And in my opinion, its much more fun to grind on normal maps 
You need:
30x both for each fairy, 50x bot for mask, 120x both for s2 res (more than enough for pve content).
290x each raid to craft fairies, res and mask.
You also need (to craft fairies, jewels and equips):
3x weapon scrolls;
3x armor scrolls;
3x secondary weapon scrolls;
14x accessory scrolls;
Let's remove armor scrolls from the list because they're cheap AF, you don't need to craft them.
You, now, need: main, secondary and accessory scrolls.
After 290x each raid you should have around 2 scrolls per type.
So, you now need: 1 main, 1 secondary, 12 accessory.
Let's say, now, that while raiding pollutus you find the left main scroll and you buy the secondary one. You now need to complete 720x pollutus raid to craft 12x scrolls (accessory) left. Worse case scenario you need 1010x pollutus raids (if we start counting from 2), best case one you should craft/find all scrolls in 800+/- pollutus.
So, you need to play 290x times Giga-Arma raid (and buy probably 1 or 2 secondary scroll for few kk or crafting them all doing the raid x650 times) and between 700 and 1560 pollutus (if you find 0 secondary scrolls and don't find/want to buy main ones).
Raid side, the unluckiest person in the world would have to do around 2000 raids in total to craft every single scroll etc... The luckiest one way less than 1000 raids in total. Playing 10 raid per day to craft/find everything takes you around 2 hours per day for around 100 to 200 days.
Only farming all the (for ex.) underground shrooms to craft a c90 equip requires days of farming (50x shrooms every hour +/- for more than 6k you need it's 130 hours for 6500 shrooms [5,4 days]). It's much easier play the raids and craft or find scrolls/mask/res compared to all the materials you need to grind.
And meanwhile you also have to take a shower and trying to work and have a normal social life 
350 polutus did, 1 scroll looted the first hour.
And my average of R7 box is 1 box every 2h (6 raids per hour)
Did you also calculate the time, which you have to gain exp for c90?
I mean shrooms ~130 hours, thats the grind while im gaining exp 
No, just kidding, im just hating raiding. on DE server its just trash, you have to orientate youre real life after the game. otherwhise you cant find a team (and in my opinion, thats the false way and it sucks hard).
So, i like to grind my stuff on normal maps, even if it takes longer. But i cant progress with it... Need to buy everything from other player..
But thank you very much for the calculation!
I didnt knew, how much items it takes to craft the gear.
they gotta know that hearing random sounds and listening to something are different terms
Pollutus Raid still desync
overpolulated server and there is still a problem with items 


@past narwhal
tested for sure like mosts of things 
i think they fixed it, but with the new things it comes a new different desync bug 
Well now the question is how often does this still happen?
Of course it was tested and it did work properly, but keep in mind that the game is smoother on a server with ~10-20 characters online than servers with thousands of characters and can be a factor, and it's not like one team of testers - with also their limited free time - can achieve the same "results" that tens of different teams will achieve in hundreds of different raids done.
So back to my question, I would like to know how often does this still happen on the normal servers.
I do 9-11 Raids/h, in lets say 7/11 it happens
mostly it only happens to one person now not to multiple
it has gotten better yes, but its surely not fixed
Well this side note is indeed good information, will forward the feedback and i'll be waiting for DMs of different teams that can confirm the "rate" of this still happening / amount of impacted players per mechanic
Sometimes, idk if its lag or anything else, we still drop items in raid and even though a player is sometimes not desynced, the cage is not disappearing even if we standing on the caged player for 2-3 seconds
I can make a pov of that if it happens again if you need that for anything
considering what you wrote here ,so for what do mechanics like this if you know that server is not that stable with more people , especially on ch1 where these raids are made
maybe it's better to think it through and test it under load before implementing such changes, rather than throwing a random patch and patching it few times 
At this point looks like you're just trying to find fault in everything just to blame us lol. By your logic then we should never come with anything new and challenging. But what can i expect when people from here preffer a boss that stands and does nothing while you afk hit him to death.
You said it was not tested, i said it was and explained what might be the difference why we could not identify that it still happens but less often. There's always gonna be a possibility for something to not be found before release since the number of raids done by all servers and all players together can't compare by what a team can accomplish, its pure logic.
I know that the state of the raid is still not perfect but we're also not just throwing it under the blanket then say whatever. I agree that the speed of these updates coming can be considered slow, but I am not a dev and neither an entwell employee to know exactly how complicated or time consuming what they do is.
if for you writing things that happen in game is trying finding fault in everything that your view, it seems to me that I have not written anything untrue anywhere here, I never wrote that adding new mechanics to the game is bad, I wrote that adding an unfinished patch and correcting it several times is bad , a hard raid for bad prizes is bad.Maybe you think clearing two rooms before the boss is nothing and having everything else to kill him is just standing and nothing else but from the player's point of view I see it differently considering the rewards for it , anyway it's probably enough to just look at how everyone switched to the arma raid or simply stopped doing a9 raids.Personally, I don't blame anyone because it doesn't matter anyway, but I guess I can have discussions even though no one uses feedback.
That's simply how it looked to me, but going back to feedback, I will still be waiting for DMs with what I have requested above
Stating that everyone switched to arma raid is certainly not true, alot of people did yes, but that has nothing to do with pollutus being bugged or anything, even when everything is working right, people are still sleeping, are doing the mechanics to slow or not at all which leads to the raid failing very fast
Pollutus right now is in the best state it has been, providing more help to the testers can help us aswell having the raid completely fixed and most certainly, the raid is easily done with not the best players, in terms of having it faster done or slower, is the preference of the raid leader. Nonetheless the raid is still faster done than arma and way more profitable
How is raid which can only be done 1+0 more profitable then raid which is easy doable 1+1? :))
Thats just not true, if you want 1+1 you can easily do that with a 4x team and people are already doing that
In Arma you can of course compensate the missing dmg with an alt way easier yes but that doesnt mean it is impossible in pollutus, in my raid people are doing in and there is multiple groups which are doing 1+1
Yeah it used to be true for like 1-2 weeks , but once people saw that Pollutus 2.0 was not difficult (if you are quick to react with the 2 mechanics) and overall more profitable due to still being faster than Arma like you said , and also less worse rewards than Arma (mostly because of accessories scrolls
) , the mindset has switched a bit (at least in FR , but seems the case in DV with your comment).
And Pollutus is still being doable with multi-acc , we do 8/h with a 4-man team and no-C90 , which seems consistent with your 9-11/h given how many c90/sp+20 there are in your team
.
Pollutus raid , even though it needs some QoL adjustments regarding Pvp mechanic(and potential rewards upgrade) , isn't an issue.
I agree at the beginning of the change it was difficult to do the raid but that was also the case with arma until some weeks passed and the โmajorityโ of the players have done the raid multiple times to atleast understand the mechanics
Yeah tbh @tired mauve 's video(sorry for the ping
) about Pollutus was pretty helpful/hopeful for us when it first aired , now we're used to the raid it doesn't seems hard at all.
I can understand why some people don't like this kind of raid , but Pollutus will still be done a lot.
And also , we used much much less dolls/full potions than before even with the boss hitting very hard (well in Arma i use more than Pollutus) , so this is also not a big issue.
If they improve the desync bug-fix , it's welcomed , but rn there are many more issues in a9 that have been discussed already , and Pollutus raid isn't arguably one of them.
Thats the point of a test server sir, if you can't replicate what a server would look like and u "test" with 4 people thats not what i call a test. Thats probably why back in the days they said that maybe they would open test servers because rn it's not what a real test looks like
And thats probably why xp, drops and so on is so frustrating and omega long since act8 because it's not tested to be realisitic
Sadly they dont share and never will share how many ppl switched from pollu to arma. I think we interprete "alot" differently. Pollu is barely done on vale,no one bothers with it and its 2 months into a9. 80% or even more switched to arma after pollutus fix or w/e you wanna call it. Accs scrolls went up from 60m to 210m and ppl still dont wanna do that raid,i think that tells enough :))
Ur server is dead that doesnt matter
Theres maybe 2-3 teams on the whole server, if u guys go arma yeah pollu is dead
I mean , if acc scrolls were at 60m/u to begin with , yeah the server is clearly dead 
its 60 on fr too no 
Was at 40 before Pollutus 2.0(certainly 60+ now yes) , not as bad as Valehir
Yep but they wait 9 months for merge us

Its like a baby ๐๐ป
They said its ur problem and start playin on the dv

Blablabla dv is too full, but all them guys say to play on it 
They said dn is overpopulated and they cant merge us but hey big brain idea. Just quit on vale,throw few k hours of grind away and start playing there..but we cant merge๐คฃ
๐คก๐คก๐คก
Create ร character on Jot, never see that before 
Servers empty since 4 months : Hey ! We start checking activity ! 
Its sadge, besides, i still cant forgive the fact that everyone could do a raid on ch1 a9, now only a few teams, now 0 new eqs, i wonder why. And what are the mechanics? Nostale has such simple game mechanics bruh, " new mechanics" here nothin will help, this is not wow or lost ark
They try things like wow or ff14 in a game played without hands since 15 years, ppl are not ready
Ive pointed out that multiple times. If you dont have any new eq on dn,imagine how it is on vale. Before they made pollutus "perfect" raid as some of the staff thinks. Everyone was able to do it,there were 10 diff teams on ch1 doing it as daily and there was actually some eq now there are no raids/no equip/no ppl xD
WoW has mechanics?
They can't replicate bugs on lol pbe with a large pool of players. What you pretend from nos?
Are you comparing 1k capacity server from nos to millions from lol? Dont be stupid sir
Not to mention pbe is not test server of riot, its test server for players to try out upcoming stuff, you dont know what ur talking about
Not comparing. Just saying that they use pbe to find bugs, replicate and find solution. Their internal test server is a first filter for pbe. Most of the bugs comes out from pbe.
I can talk for sure about TFT. We play it to find unbalanced stuff/bugs and try to replicate them, then forward video+description. Test server is only the first filter and during first week on PBE we forward a lot of bugs. After finding a bug, they start to test on their internal server to sol e it.There also are people that have access on test server few days before the release on PBE but they hardly find big problems. Most of them comes out from PBE.
But you do compare in this case then
You say its normal nos test are dog because they dont let us try the content and find bugs
Showing example that on a larger player base it's also hard finding and replicating some shit
Well its not hard in this pollu case so whats ur point?
I wouldnt mind if they had hard time fixing a bug that happens one time in a million
If its every 2 raids im concerned?
You can be concerned as much as you want. They have to follow internal rules and application methods we don't like. Remember that ET don't want a direct contact with players. Bad or good decision making? It depends on their revenue from games. If it's good, they don't change their communication and problem solving way.
Well ur technically true, i guess players will whale regardless of bugs
I'm just saddened there isn't much thinking in terms of melee players, we got to tank all the hits and even with a good runed armour I'm still losing around 1/4 hp each hit. You lose dps when he does the attack that doesn't let you heal since you got to move or be debuffed and wait it out or you'll die, and frankly we lose in the pvp section, as all hitrate classes do, like even if the other player doesn't have dodge runes we're missing 2/8 hits, and that's a number that can lose a raid, either the number should be reduced or grant us the "no attack miss" it's not fair imo. Pollutus and Arma are just punishing for us for no reason, you don't see ranged classes losing HP other than Arma when he drops the airstrike since some afk hit 
You are swordie / MA you are born to tank! Don't complain and do your jobbo
Swordie maybe, but MA defences aren't that great for PVE
MA is barely tankier than archer (and considering archer has way more dodge rate... at the end archer is even more tankier than MA)
And even so, almost every raid bosses has close range atk wich are "Reduce HP to 1 or kill if under 90%".
And basically lot of %HP mechanics in raids so there is no possibility to tank bosses like any rpg anyway.
when a9 music
I have better question. Who play NosTale with BGM and sounds on?
Like it's not necessary, there are more important things to be added or changed, for example mats drop rate
As @leaden comet and @willow shuttle said, on overpopulated Dragonveil spider legs price is +/- 2kk now.
Nice dragonveil
Cant even craft armor and the drop of these legs is 0-2 per hour, and i need 150? Who came up with this? Cuz i dont think at all a person who has a brain would do that 
How about you need 75 0.5% droprate items for one pvp accessory but for pve only 30 with the same droprate
@waxen saddle we are talking to you here ๐
No one cares cuz we are only "pve", pve armor cost 20kk, armor pvp can cost 3-6b even 8, add to that convert, high runes, +, r this is a joke
The game is more "korean farmer designed" since the korean server has been closed then designed by no korean team 
nah everything is okey and well-thought-out. I always only try to find fault in everything 