#Change new costiume values(reduced dmg) or make them not stack with old wings
102 messages · Page 1 of 1 (latest)
What is 2023 in Nostale ? New powercreep wing, new powercreep title, new powercreep limited fairies, new powercreep partner, new powercreep pet, new powercreep costume
And what about content ? NADA ! Enjoyyyyy !
I don't think they will
pretty sure it doesnt matter 
it only affects when you get attacked and dont have 100% res. when I tested it with honeybee wings dmg was always constant if res>100 and didnt reduce the overall damage taken at all
that's what i was thinking too
like it really has 0 influence in pve and pvp from what I tested, old assumption was that
"if enemy with light attack is attacking you, reduce overall received damage by x" but that was pretty much debunked immediately though
then i think you tested wrong
i have full ress and thats difference when effect turns on
so when we will get 35% on 35% this will be big influence in pvp
how did you test it properly? 🤔 if we both getting different results it doesnt neccessary mean that my result is wrong, but one of us is 
can check again later when I'm home as well to make sure
Watch out for combo auto attacks when testing
i have dino wings , and full res , vulcano attack me with no eq , im without armor
what combo
Some SPs have combo basic attacks, where your first attack is normal and next one is 5% increased dmg and so on
vulkano dont have this
thats vc
I don't know which have this effect xD but just saying
for me they can even remove this effect of reducing damage based on ele..
dumb premonition, but can you try with honeybee wings? and see if result is same 
same
should be probably correct, was boosted and looked at a different test. it should reduce overall damage like softdef if it is elemental, my bad 
but as they are now they are going to stack
thats why i do this suggestion it will fqup game
they will force you to buy all 4 elemental wings and costumes for pvp
Play only fire water sp

at least for the next 7 months
The fun fact is that they decided to resign from almost everywhere 'X% to Y% reduce incoming damage' and replaced it with almost the same stuff but dedicated for each element XD
so do we de-equip our fairy if we are sure that enemy has 300 res to counter that shit
physical eula gameplay
but nvm then we lose the a6 fairy bonus dmg 
it is probably the same way as seer debuff
if "if you attack with shadow, dmg is increased by x%" works against 300 res ppl or no-ele dmg scenarios in short, then soft dmg is the same: "if you get attacked by a shadow mob, dmg is reduced even if they dont deal any elemental dmg"
test it by yourself nob
Shadow dmg actualy is possible to 75% to reduce 75% XD
new set hat: 25 by 15
plague costume: 10 by 20
honeybee wings: 10 by 20
achenaton SSS: 30 by 10
75% by 65% dmg reduction will be peak vs shadow 
How? This allows you to do 50% chance to reduce dmg taken by 50%
Edit: ahh the new hat, right
That's actually crazy XD new meta lol, finally me having 1000 useless costumes will pay off
sure, it's healthy for the game
if you notice, it's only costumes available from noswheel and were previously top prizes
they removed softdef on perti and archer buffs because of the rng dmgblock stacking which was ridiculous already and introduced the same thing for wheel costumes for mono elements
Amora S/S/S + bunny still viable tho
but you know if they added another reduction in wings this was stupid already , but there was 10% chance or something like that , and now i will be 35% on 35% so its gamebreaking , like its same chance that i do soft dmg on archer 
it will definitely go great with things like a skin that heals or runes from the armors 
all +20 seers, sins and serks sweating hard rn
its not only for shadow sp light too
its bad for the game and its even more bad if people know like sealson said that they removed things like this from perti because it was too gamebreaking
The fact that the Perty shield was changed because it had too high an effect was not really declared by the GF after all. This situation is certainly not like the previous one. it is also true that these costumes only affect "PvP" given that in PvE in 90% of cases the elemental damage is already zero. But it is still an exaggeration for how high it is given that in the future any set with the same buff should not come out to avoid problems because once 100% is reached the elemental damage is negated and even the res drops on weapons are rendered useless.
A ceiling should be inserted beyond which one cannot access as was the case for the reduction of the CD which currently is a maximum of 80%.
So this is a different problem, perhaps the position of the damage formula for the multiplier in question should be reviewed. Now I check where it is currently from the Deca post on the Italian forum.
Broski our people in charge don't even know the damage formula
We certainly know more than they do. the position of that buff certainly needs to be changed since it scales as if it were a direct damage reduction, it would certainly be more effective if this reduction was only in the elemental damage.
Can someone translate this? xD
also perti was changed to be a giga cashgrab too
previously C grade perti's dmg reduction = S grade
now it scales from %11 to %20
dont wear a shadow fairy 
we are going physical fischl instead of electro fischl 
Maybe in PvP without fairy you can scam the game and not trigger the effect. But it depends if the game consider the element of the skill or the fairy
Can someone test if you unequip fairy does the effect still reduce dmg? xD
without fairy it will be probably not reduce but so what , players have be punished and not use fairys because a costume that break game ?
Hi 4x fern fairys
fernon minipets soon to counteract that
Dmg = [(Phys Dmg + Elemental Dmg + Mob Dmg) x (1+ Atk% PvP Equip) x (1+ Atk% PvP Book) x (1+ Bonus Family Atk%) x (1 + Tittle) x (1+ Buff Atk% PvP SP) x (1+ Buff Destroyer) x (1+Debuff Combo Monk)] x (1- Def% PvP Equip) x (1- Def% PvP Book) x (1- Bonus Family Def%) x (1- Buff Monk Enlightenment) x (1+ Triple Charging) x (1- Elemental Redution Magic DmG) x [1+ (Atk Pot + Atk% Hat/Mask/Costume + Atk% Pet)] x (Arcer cell distance bonus) x (1- Perty Shield or Like/Reduce DmG ) x (1- Monk's Sacrifice) x (1-Mage Shield)
like really this costume is most stupid idea this year
Is 1-1 with mini pets come on 
More than a tamer title? Or eternal?
minipets are stupid because they are only a visual with dmg and def like skin and only 30 days and this thing destroy one game mode and made dark/light ele sps weak
Maybe it's the least stupid for what it's worth, but it's actually the most unbalanced. The worst idea is Mini-Pets for 16 years now.
minipets dont affect game that much like this yep , they are stupid too but this is bad
it is probably translated as: "if you get attacked by someone who has shadow elemental bonus, reduce dmg "instead of "your shadow ele dmg taken is reduced" because it is exactly how seer debuff works
i once tried akhenaton 3rd skill and seer debuff combo for with 100% probability, shadow attack dmg is increased by 60% in total, my friend's 45k total dmg got increased to 72k (same conditions of both critting and softing), so it applies to all dmg even though it says shadow attack dmg in the description
i won't be censoring this, gameforge needs to fucking stop adding 17 different effects to new costumes to ensure the powercreep is guaranteed, especially if they don't bring out any new content to use "we need money" reason. Do you all remember what was the first date of "sunchaser mystic warrior" changes talk?
Last reason is what killed the good old Metin2 under GF services, hunted their long-gone soulworker server and some more i can't remember, it seems intentional from day1 at its finest
The mage's damage is mainly elemental however currently except Bug the Seer's and Achenathon's deBuff in the damage formula are in the element section and not in the final. Maybe the fact that elemental damage is more prevalent on mobs made you notice that difference. Link: https://board.it.nostale.gameforge.com/index.php?thread/88530-formula-del-danno-cloni-libri-stats-pg/
Ho ricevuto più di un mese fa quasi il permesso per multipostare(da @LordAndrew) nel caso superassi il limite(cosa che accadrà , saranno quasi 20,000 lettere)
Avviso! Stiamo lavorando a un tool per la formula del danno!Ah i colori li aggiornerò appena…
those items and effects are final dmg reduction
but later on 45k and 72k is literally 60% away, so even if we dealt 5k physical 40k elemental, there is no way it becomes roughly the same results: i can swear i checked my friend's dmg after every debuff - not to mention that he had 100att serker build and not fully ele
the dmg guide, whether it is in german, italian or other languages, they are fanmade and do contain errors
have you compensated for the drops in res?
there was no other res debuffs but its better test out in pvp for that scenario
Little question just to ask but was the enemy dark? Because that bonus simply shouldn't apply to non-dark enemies. Unless they changed things without notifying us
What is worth to mention that there are a lot of duplicated effects with the same translation/codes but working completely different. Buffs are so messed up that the only way now is to rework the system, adding new effects will not make it easier 
it was a notified change: now they needs to be attacked by a shadow dmg person and not if mob is carrying a shadow fairy
This is profoundly disappointing. Setting asides the new NOSMALL items, the only new content in 2023 is the pet tamer SP, which turns out to be super repetitive and monotonous. Even worse, most of the buffs are nerfed after the SP rework, and purchasing these NOSMALL items only help to maintain the same strength as before (no effect at all)
It works only on element, you have 400% of res during pvp, you don't need reduce element because no one reduce your res...
res and element are different things
nope, it works like
IF the element you are attacking with matches, the OVERALL damage gets reduced
example on 100% res after drain would be
you'd deal 20000 dmg, of which is 3000 physical 17000 elemental
if the enemy has 100% res after your drain is applied, it's 3000+0
now the 20% reduction procs and it reduces the overall dmg (3000+0) by 20% which ends up
at 2.4k dmg received in the end
dmg reduction works exactly like softdef except that its requirement is if the attack's element matches the dmg reduction type
with the new peak setup those 3k have a 75% chance to reduce the final damage by 65% (1050) against shadow sps 
for me its really sad that most of people dont even know how things work , even if can be tested in really few seconds , on the other hand, apparently those who manage the game don't know this either when they come up with such ideas
the sunwolf softdef buff
where it is affected by elemental damage and is oneshot now instead 
mostly because apart from cases like this where the point reached is obviously too high, the people who tend to test stuff don't have the money to test everything
while the rich guys just buy and don't care or come to the wrong conclusions cause they don't know what they're doing (like the mega-top guys who thought perfections didn't work for arcane cause they tried with weapon on
)
after lurking for a bit, i think i understood where all this confusion came from, 2 things mostly:
- Perti's 3rd skill does a very similar thing for fire, but that one is truly only elemental (it's the same effect that spire tower 10k res mobs have to fully avoid ele dmg)
- The first existence of this version of the effect that you are trying to petition to change was akhenaton, and at that time Perti was still in its old "costume stacking" form, so it was basically fully assumed that, since it was written differently and specified the element, that akhe's was for elemental too, and since it had such bad numbers nobody ever cared that the effect even existed (and tbf, i never felt it while exping in any dark map, so fair as long as it was alone)
anyway, considering the evidence that was at the start at the thread, ofc i have to say that this suggestion/reminder to take extreme care and change prematurely certain effects, has to be agreed with.
Afterall, everybody here agreed on one thing: They changed Perti for the exact same reason, why tf are they repeating it.
75 to 65% reduction 
Element dmg reduction 
it works even if you nullify all the elemental dmg as long as the enemy is shadow fairy bearer
think of it as pets' soft def "30% chance, damage taken is reduced by 70%" except it only works against shadow ppl
Don't worry, they will fix with a new costume in the future that gives:
"There is a chance of X% that dmg will improve by X% if the dealer is fire/water/light/dark element" , and then they start to add this effects in psp aswell
def has priority over atk
You gave them ideas
I won't be surprised if we get a weapon skin or psp that will soon give stacking effect to increase attack power that comes from gear just like how sound flower works and then watch as everyone loses their mind spending half a billion to get it
@spiral spade Sorry may I have your clarification on this? Does this stacking like above demonstration = 75% chance to reduce 65% final (phy + ele) damage?
Yes it is, it works exactly like final soft def : onlt difference being against shadow fairy bearers only, not all 4 ele
that's how it works, though I'm not sure where you're getting these numbers from - nvm, found it
it's supposed to work like that but we will keep an eye on it
"keep an eye on it"
it's something to be fixed as soon as possible.
next patch: akhenaton psp: 30% chance to reduce shadow dmg by 10% --> physical dmg taken reduced by 5~20% depending on rank 
that alone changes 75% chance by 65%'s average 48.75% dmg reduction into 45% by 55% for 24.75% - almost half effective
but we already know how s-s-s perti is broken with some setups so we might discard this
Still these reductions are stupid af and only make problems bringing more rng but funny to see when game dev write "its supposed to work like that" when year ago they nerfed perti because these reductions were too powerfull and makes game worse
With heal runes and other stuff I wonder which class benefits from this the most
Next effects:
"With a x% of chance you ignore x% of reduction". So they are more rng in pvp
we need a pet that gives buff with that effects. We need a pet for that
. WE NEED THAT PET Season so i can be top 1 pvp also with r1 eqs. 25% chance of reduce elemental dmg by 35%. CMONNNNNNNNN.
I never thought they COME UP with same Perti effects after removed that