#Change new costiume values(reduced dmg) or make them not stack with old wings

102 messages · Page 1 of 1 (latest)

remote quarry
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I think it can still be changed rather than introducing another imbalance into the game because if they stack , there will be 35% chance to reduce 35% dmg

autumn sail
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What is 2023 in Nostale ? New powercreep wing, new powercreep title, new powercreep limited fairies, new powercreep partner, new powercreep pet, new powercreep costume
And what about content ? NADA ! Enjoyyyyy !

ruby condor
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I don't think they will

agile star
chilly prawn
agile star
# chilly prawn that's what i was thinking too

like it really has 0 influence in pve and pvp from what I tested, old assumption was that
"if enemy with light attack is attacking you, reduce overall received damage by x" but that was pretty much debunked immediately though

remote quarry
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then i think you tested wrong

remote quarry
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so when we will get 35% on 35% this will be big influence in pvp

agile star
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can check again later when I'm home as well to make sure

ripe bluff
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Watch out for combo auto attacks when testing

remote quarry
dark gate
ripe bluff
# dark gate what combo

Some SPs have combo basic attacks, where your first attack is normal and next one is 5% increased dmg and so on

remote quarry
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vulkano dont have this

ripe bluff
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I don't know which have this effect xD but just saying
for me they can even remove this effect of reducing damage based on ele..

agile star
dark gate
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same

remote quarry
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if they add it as it is written now and it stacks together, then gg xD

agile star
# remote quarry

should be probably correct, was boosted and looked at a different test. it should reduce overall damage like softdef if it is elemental, my bad yeet
but as they are now they are going to stack

remote quarry
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thats why i do this suggestion it will fqup game

agile star
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they will force you to buy all 4 elemental wings and costumes for pvp

chilly prawn
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Play only fire water sp

ripe bluff
agile star
cerulean oriole
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The fun fact is that they decided to resign from almost everywhere 'X% to Y% reduce incoming damage' and replaced it with almost the same stuff but dedicated for each element XD

scenic berry
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but nvm then we lose the a6 fairy bonus dmg alts

#

it is probably the same way as seer debuff

if "if you attack with shadow, dmg is increased by x%" works against 300 res ppl or no-ele dmg scenarios in short, then soft dmg is the same: "if you get attacked by a shadow mob, dmg is reduced even if they dont deal any elemental dmg"

remote quarry
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test it by yourself nob

opaque urchin
agile star
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new set hat: 25 by 15
plague costume: 10 by 20
honeybee wings: 10 by 20
achenaton SSS: 30 by 10
75% by 65% dmg reduction will be peak vs shadow drkekw

ripe bluff
ripe bluff
remote quarry
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sure, it's healthy for the gameyeet

agile star
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if you notice, it's only costumes available from noswheel and were previously top prizes

they removed softdef on perti and archer buffs because of the rng dmgblock stacking which was ridiculous already and introduced the same thing for wheel costumes for mono elements

ripe bluff
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Amora S/S/S + bunny still viable tho

remote quarry
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but you know if they added another reduction in wings this was stupid already , but there was 10% chance or something like that , and now i will be 35% on 35% so its gamebreaking , like its same chance that i do soft dmg on archer yeet

#

it will definitely go great with things like a skin that heals or runes from the armors drkekw

ripe bluff
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all +20 seers, sins and serks sweating hard rn

remote quarry
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its not only for shadow sp light too

#

its bad for the game and its even more bad if people know like sealson said that they removed things like this from perti because it was too gamebreaking

opaque urchin
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The fact that the Perty shield was changed because it had too high an effect was not really declared by the GF after all. This situation is certainly not like the previous one. it is also true that these costumes only affect "PvP" given that in PvE in 90% of cases the elemental damage is already zero. But it is still an exaggeration for how high it is given that in the future any set with the same buff should not come out to avoid problems because once 100% is reached the elemental damage is negated and even the res drops on weapons are rendered useless.

#

A ceiling should be inserted beyond which one cannot access as was the case for the reduction of the CD which currently is a maximum of 80%.

#

So this is a different problem, perhaps the position of the damage formula for the multiplier in question should be reviewed. Now I check where it is currently from the Deca post on the Italian forum.

ripe bluff
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Broski our people in charge don't even know the damage formula

opaque urchin
scenic berry
scenic berry
lofty bough
ripe bluff
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Can someone test if you unequip fairy does the effect still reduce dmg? xD

remote quarry
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without fairy it will be probably not reduce but so what , players have be punished and not use fairys because a costume that break game ?

agile star
opaque urchin
# ripe bluff Can someone translate this? xD

Dmg = [(Phys Dmg + Elemental Dmg + Mob Dmg) x (1+ Atk% PvP Equip) x (1+ Atk% PvP Book) x (1+ Bonus Family Atk%) x (1 + Tittle) x (1+ Buff Atk% PvP SP) x (1+ Buff Destroyer) x (1+Debuff Combo Monk)] x (1- Def% PvP Equip) x (1- Def% PvP Book) x (1- Bonus Family Def%) x (1- Buff Monk Enlightenment) x (1+ Triple Charging) x (1- Elemental Redution Magic DmG) x [1+ (Atk Pot + Atk% Hat/Mask/Costume + Atk% Pet)] x (Arcer cell distance bonus) x (1- Perty Shield or Like/Reduce DmG ) x (1- Monk's Sacrifice) x (1-Mage Shield)

remote quarry
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like really this costume is most stupid idea this year

arctic spear
dark gate
remote quarry
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minipets are stupid because they are only a visual with dmg and def like skin and only 30 days and this thing destroy one game mode and made dark/light ele sps weak

opaque urchin
remote quarry
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minipets dont affect game that much like this yep , they are stupid too but this is bad

scenic berry
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it is probably translated as: "if you get attacked by someone who has shadow elemental bonus, reduce dmg "instead of "your shadow ele dmg taken is reduced" because it is exactly how seer debuff works

i once tried akhenaton 3rd skill and seer debuff combo for with 100% probability, shadow attack dmg is increased by 60% in total, my friend's 45k total dmg got increased to 72k (same conditions of both critting and softing), so it applies to all dmg even though it says shadow attack dmg in the description

i won't be censoring this, gameforge needs to fucking stop adding 17 different effects to new costumes to ensure the powercreep is guaranteed, especially if they don't bring out any new content to use "we need money" reason. Do you all remember what was the first date of "sunchaser mystic warrior" changes talk?

#

Last reason is what killed the good old Metin2 under GF services, hunted their long-gone soulworker server and some more i can't remember, it seems intentional from day1 at its finest

opaque urchin
# scenic berry it is probably translated as: "if you get attacked by someone who has shadow ele...

The mage's damage is mainly elemental however currently except Bug the Seer's and Achenathon's deBuff in the damage formula are in the element section and not in the final. Maybe the fact that elemental damage is more prevalent on mobs made you notice that difference. Link: https://board.it.nostale.gameforge.com/index.php?thread/88530-formula-del-danno-cloni-libri-stats-pg/

agile star
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those items and effects are final dmg reduction

scenic berry
agile star
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the dmg guide, whether it is in german, italian or other languages, they are fanmade and do contain errors

opaque urchin
scenic berry
opaque urchin
cerulean oriole
scenic berry
maiden hawk
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This is profoundly disappointing. Setting asides the new NOSMALL items, the only new content in 2023 is the pet tamer SP, which turns out to be super repetitive and monotonous. Even worse, most of the buffs are nerfed after the SP rework, and purchasing these NOSMALL items only help to maintain the same strength as before (no effect at all)

torn plaza
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It works only on element, you have 400% of res during pvp, you don't need reduce element because no one reduce your res...

remote quarry
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res and element are different things

agile star
# torn plaza It works only on element, you have 400% of res during pvp, you don't need reduce...

nope, it works like
IF the element you are attacking with matches, the OVERALL damage gets reduced
example on 100% res after drain would be

you'd deal 20000 dmg, of which is 3000 physical 17000 elemental
if the enemy has 100% res after your drain is applied, it's 3000+0

now the 20% reduction procs and it reduces the overall dmg (3000+0) by 20% which ends up
at 2.4k dmg received in the end

dmg reduction works exactly like softdef except that its requirement is if the attack's element matches the dmg reduction type

#

with the new peak setup those 3k have a 75% chance to reduce the final damage by 65% (1050) against shadow sps kekw

remote quarry
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for me its really sad that most of people dont even know how things work , even if can be tested in really few seconds , on the other hand, apparently those who manage the game don't know this either when they come up with such ideas

agile star
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where it is affected by elemental damage and is oneshot now instead pepesadseer

obsidian wraith
# remote quarry for me its really sad that most of people dont even know how things work , even ...

mostly because apart from cases like this where the point reached is obviously too high, the people who tend to test stuff don't have the money to test everything magedrink while the rich guys just buy and don't care or come to the wrong conclusions cause they don't know what they're doing (like the mega-top guys who thought perfections didn't work for arcane cause they tried with weapon ondrkekw)

after lurking for a bit, i think i understood where all this confusion came from, 2 things mostly:

  • Perti's 3rd skill does a very similar thing for fire, but that one is truly only elemental (it's the same effect that spire tower 10k res mobs have to fully avoid ele dmg)
  • The first existence of this version of the effect that you are trying to petition to change was akhenaton, and at that time Perti was still in its old "costume stacking" form, so it was basically fully assumed that, since it was written differently and specified the element, that akhe's was for elemental too, and since it had such bad numbers nobody ever cared that the effect even existed (and tbf, i never felt it while exping in any dark map, so fair as long as it was alone)

anyway, considering the evidence that was at the start at the thread, ofc i have to say that this suggestion/reminder to take extreme care and change prematurely certain effects, has to be agreed with.
Afterall, everybody here agreed on one thing: They changed Perti for the exact same reason, why tf are they repeating it.

remote quarry
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75 to 65% reduction kekw

ripe bluff
scenic berry
lofty bough
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Don't worry, they will fix with a new costume in the future that gives:
"There is a chance of X% that dmg will improve by X% if the dealer is fire/water/light/dark element" , and then they start to add this effects in psp aswell

agile star
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def has priority over atk

deep summit
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I won't be surprised if we get a weapon skin or psp that will soon give stacking effect to increase attack power that comes from gear just like how sound flower works and then watch as everyone loses their mind spending half a billion to get it

sullen saffron
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@spiral spade Sorry may I have your clarification on this? Does this stacking like above demonstration = 75% chance to reduce 65% final (phy + ele) damage?

scenic berry
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Yes it is, it works exactly like final soft def : onlt difference being against shadow fairy bearers only, not all 4 ele

spiral spade
spiral spade
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it's supposed to work like that but we will keep an eye on it

outer jasper
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"keep an eye on it" uncanny it's something to be fixed as soon as possible.

scenic berry
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next patch: akhenaton psp: 30% chance to reduce shadow dmg by 10% --> physical dmg taken reduced by 5~20% depending on rank mossalts

that alone changes 75% chance by 65%'s average 48.75% dmg reduction into 45% by 55% for 24.75% - almost half effective

but we already know how s-s-s perti is broken with some setups so we might discard this

remote quarry
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Still these reductions are stupid af and only make problems bringing more rng but funny to see when game dev write "its supposed to work like that" when year ago they nerfed perti because these reductions were too powerfull and makes game worse

#

With heal runes and other stuff I wonder which class benefits from this the mostnosclown

lofty bough
robust prawn
# remote quarry 75 to 65% reduction <:kekw:1140588742348906536>

we need a pet that gives buff with that effects. We need a pet for that elahmm . WE NEED THAT PET Season so i can be top 1 pvp also with r1 eqs. 25% chance of reduce elemental dmg by 35%. CMONNNNNNNNN.

I never thought they COME UP with same Perti effects after removed that