We are familiar with the working principle of multiplayer games and wanted to offer you a suggestion. Our recommendation is essentially related to altering packet names between the client and server at irregular intervals and automatically banning players who use old packet names. For instance, if the header for the walking packet is "mv," you could change it to "mov" with an update, thereby automatically kicking out characters that send the old packet and adding their names to a list.
The development team understands that this process is indeed challenging, but we are here to support you. As players, we truly need a real innovation. Please ❤️
because I will not benefit anything from this, and I agree with this ||(cheaters keeps the economy going)||