#Rework SP9's

11 messages · Page 1 of 1 (latest)

prisma night
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Hello there
i know everyone talked about sp9 cards but i wanted to open suggestion for it too. when the cards come first time naturally everyone played and tested them.
In my opinion,i'm playing on Dragonveil Archer Class and now no one playing with them(2-3 player playing maybe more).

Edit: In shorts these cards need REWORK they are UNPLAYABLE. I wrote few things for what should be change but ofc its not enough for them. I can't say these may change cuz i'm only played Archer sp9 and i don't know what should change about other cards. If u have any idea for this should change or something let's talk about on comments. everyone knows what these cards looks like. also u guys know what i trying to mean. i opened this topic on here because when players starts talking about sp9's in other channels 5-10 minute later they not talking anymore about them. so please be understanding.

Archer(Sunchaser)sp9
When its comes to the game some people said "Wow its so cool and its gonna be very good card". but it made us dissapointed. Archer SP9 is bad because when ur wolf die u can't use some skills also when u made "miss hit" u can't use your other skill combos.

What Should can be change :
Wolf's HP and Defence can be increased.
Combo Skill's can be unmissable on PvE

Mage(Voodoo Priest)sp9
When it first came into the game, It was a strange card that drove everyone crazy about PvP. Players played with them few times and now no one playing it on PvE or PvP.

What Should can be change:
Debuff levels can be increased for Raid Bosses

Warrior(Waterfall Berserker)sp9
In my opinion, it was the card with the best abilities and gameplay among the SP9's.

What Should can be change :
Rage Buff can be more powerfull
His debuff can be more powerfull and level can be increase

Martial Artist(Flame Druid)Ma5
I can't comment much on this class as I haven't seen much of the Martial Artist playing. All I know is that it can transform into a bear and a wolf.

What should can be change:
Healing Flames can be heal those (around 3 cell)
Debuffs can be powerfull for PvE and level may increase

Lastly, I would like to point out that these are the things I have seen and experienced. In short, what i want to say is to see these cards more often and to make them playable.As i said i know some players talked about them but i just only wanted to open suggestion too. Thanks for reading.aaltl arainbow

odd oak
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Well, suggestions are meant to be an argument as to why you think something should change. Although long, you haven't given anything useful to the argument. "This should change" is not enough. What do you think should change? Do you have any ideas of your own or are you waiting for others to chime in? Just curious.

sturdy mist
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it's not even a suggestion though

cyan tartan
odd oak
cyan tartan
sturdy mist
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even after the edit

In short, what i want to say is to see these cards more often and to make them playable.

imo, suggestion shouldn't really be about "please discuss what you'd like to change", but more concrete. having any initial ideas brought in for possible changes. nonetheless, sp9A will get changed at any rates in the near future as it is the next on the list for the balance patch

for your other points or rather opinion,
voodoo is in a weird spot yet quite decent because it's either a coinflip of being too overbearing vs useless
shrek however is used, it's a strong sp and usable sp
ma is just shit, has to compete with sp1ma which is extremely powerful as well as not bringing anything else to the table beside the mount from wish

odd oak
sturdy mist
odd oak
prisma night
#

Rework SP9's