#Family War

7 messages · Page 1 of 1 (latest)

outer osprey
#

Imagine a real war between two families, not a simple pvp in arena but a total war with a reward.

  • First of all how would it work? To make it simple, the head of a family must send a request that would be equivalent to a declaration of war to the family concerned. If the family accepts, then the type of war in which you want to fight begins.

  • A type of war? I count 2 at the moment but it can be more in the future.

  • The military war which would be equivalent to a big confrontation in which it will be necessary to exterminate all the members to win. However you would say to me (it is only pvp as we see it every day). I'll stop you right now because there is a stake in the key and therefore we must think about how to approach this confrontation.

-Then the second war is the economic war which is based on the sale of each of the members (obviously the repurchase of an object by another member is not counted).it will have a definite time in which we will judge the profit of the 2 families.

  • Now let's talk about the rewards (you were expecting it, right?). They will be decided at the beginning of the war declaration, and in the military war you will have the choice between 2 possibilities (the absorption of the losing family or the gain of a valuable item belonging to the losing family which will be put into play). For the merchant war you have only one possible outcome (for now) the gain of a part of the profits from the sales during the battle.

To conclude I thought about this in order to give a more important meaning to the families in the game because they are too much abandoned during pvp or events. Of course I simplified this project because already this would be I suspect quite complex to implement so I share a bit of fantasy to see if this idea would suit the universe and this game we love.

Thank you for listening.

vague anchor
#

I think it would be lovely to add 3rd type - pve -> raids

Also could be fun to have A4 in pvp type, and something like teporary morale(?) buff if you or your fam member slay any1 from a fam you are in war with- assuming that it wasnt meant to be like family rainbow battle with stakes

Not a lot of though was put in this comment, just raw idea

outer osprey
clear folio
#

If they do something to make pvp more rewarding, the first step is balancing the game, there is too much of a diference between someone that has a +20 sp with all perfection, and a r7 gear with a good shell and someone that doesn't have the money to have that, even we can say that all SP are not equal in this game, so they need to be very carefull to not add pvp that gives a lot of good rewards, because we all know it would end up always going to the same 2 guilds.

So for me, for this idea to work, they need to do a full balance of all SP/gear/class so there is no adventadge inside the war, something like lost ark, in pvp, everyone is the same lvl and has the same gear, so the only think that matters, is if you are good.

marble lodge
#

rainbow battle was family pvp before it got reworked, we saw how nice that was

mental canyon
clear folio
# mental canyon Thats how it would work in every game. Its always the strongest family / guild r...

ofc it's hard, if you want a good pvp game, normally you need yo play a full pvp game, like lol, Smite, Dota, etc. for MMO games, normally pvp is bad, and most of the times it's so bad there is no point in it, if they added big rewards, that would just make it so the few on top would be even better, and if they don't add rewards, no one will play that, so imo, they should focus first in other things rather than pvp, as somthing pvp based would take either too much time to make, or would just be used by 1% of the playerbase.