Is there a mathematical approach to perspective projection?
I would like to study one-point, two-point, and three-point perspective from a geometric standpoint.
I want to understand mathematically:
How vanishing points represent a 3D object,
How the Station Point (SP) can be represented on a 2D plane,
Where to draw the Measuring Line (ML),
How to determine the angle of the Picture Plane (PP),
How to express Euler angles,
etc....
The reason I want to learn this is that I want to draw anime characters and architectural structures realistically using perspective
(this is not about computer graphics)
I want to approach these concepts through mathematics.
Are there any books or articles about perspective in mathematics?