#Vectors

22 messages · Page 1 of 1 (latest)

short ridge
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I need help for part B

errant bayBOT
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blissful snow
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Maybe for now you can start by finding the resultant vector by adding the position vectors.

unreal garnet
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use dot product
OT.PQ=|OT||PQ|cos45

short ridge
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thx for the responses everyone

short ridge
short ridge
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but idk what to do next

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like how to simplify non calc

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what i did:

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found magnitude of 4,12

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which was = to 160

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magniude of x,2

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=x^2 +4

unreal garnet
short ridge
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4x+24 / ( 4*sqrt10) (x^2 + 4) =sqrt2 / 2

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after squaring

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=

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(4x+24)^2 / (4^2*10) (x^2+4)^2 = 1/2

unreal garnet
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hm