#help with as question

1 messages · Page 1 of 1 (latest)

unreal gulch
wooden briarBOT
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unreal gulch
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bit unsure where to go with this one

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rn i've got the bottom equation as a circle formula

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but im a bit lost at this point

lone patrol
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@unreal gulch do you want a hint or the answer

unreal gulch
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i think i might have got it

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are the values between -1/2 and 2

lone patrol
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Let me check I didnt do that far haha

unreal gulch
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yh i think its to do with the discriminant right?

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i wasnt properly reading that last part which is what i think its trying to say

lone patrol
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Yeah

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It is

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👍

lone patrol
unreal gulch
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yh that makes sense

lone patrol
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And part B is just the line being a tangent to the circle

unreal gulch
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so are the values between -1/2 and 2?

lone patrol
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Yep

unreal gulch
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ah ty

lone patrol
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Slope is between and equal to -1/2 and 2

unreal gulch
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so does that just mean that any lines betwene those gradients is a tangent?

lone patrol
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No any lines with slope -1/2 and 2 is a tangent

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Since they have only one root right

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Anything in between intersects the circle and cuts it at 2 points

unreal gulch
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but does a range of values not imply that anything between the 2 values would satisfy?

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i think ive confused myself somewhere tbh

lone patrol
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Let me show you the figure

unreal gulch
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ur explanation makes sense its what im thinking as well tbh but it just seems like the question implies otherwise

lone patrol
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This is the situation basically

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Real solution means that when you solve the equations you need a value right

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Imagine a quadratic equation ax²+bx+c=0.
This can be written as:
y=ax²+bx+c and y=0

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The quad eqn having a real solution implies it has one or two roots right

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The two graphs touch or intersect each other

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Thats what the question basically asks

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What values give roots or what values would cause it to intersect

unreal gulch
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oh i never thought about it like that

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that makes sense

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ok yh i understand, then graphically i just draw the y=2x tangent

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for part b

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ty for the help

lone patrol
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👍

unreal gulch
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+close