#general discussion

1 messages · Page 7 of 1

vivid gulchBOT
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an evil magma in a suit

hollow ice
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$ai + bj + ck = \langle a,b,c \rangle$

vivid gulchBOT
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an evil magma in a suit

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an evil magma in a suit

hollow ice
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$-\frac{2}{\sqrt{42}}$

vivid gulchBOT
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an evil magma in a suit

hollow ice
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$\cos \theta = -\frac{2}{\sqrt{42}}$

vivid gulchBOT
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an evil magma in a suit

hollow ice
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$\theta = \arccos \left(-\frac{2}{\sqrt{42}}\right)$

vivid gulchBOT
#

an evil magma in a suit

hollow ice
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If and only if $\vec{\mathbf{u}}$ and $\vec{\mathbf{v}}$ are orthogonal does $\vec{\mathbf{u}} \cdot \vec{\mathbf{v}} = 0$.

vivid gulchBOT
#

an evil magma in a suit

lethal wigeon
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Try this

lethal wigeon
dusty swallow
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What is it

lethal wigeon
dusty swallow
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Ohh

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I See

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Looks cool indeed

sour sinew
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pretty cool

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what are the vector fields

dusty swallow
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I coded a 3d vector field viewer for magnetic fields once

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It looked fancy

lethal wigeon
sour sinew
lethal wigeon
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The cyan and yellow one is

sour sinew
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imo

lethal wigeon
sour sinew
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imma try to make the x^5 one

lethal wigeon
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if im not mistaken

ancient helm
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$(a+bi)(c+di) = (ac - bd) + (ad + bc)i$

vivid gulchBOT
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r•eⁱˣ = r•cos(x) + ri•sin(x)

ancient helm
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@lethal wigeon a and b would not multiply in on eachother (same with c and d)

lethal wigeon
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whoops

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what other cool things have i done with math

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Ih

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Oh*

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I memorized Runga Kutta 4

lethal wigeon
sour sinew
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ok imgonna do it
so since (x-10)^2002 >= 0 we need that x =/= 10, we will remember that, and remove that factor
since (x+1)^2000 >= 0 we need that x =/= -1, we will remember that, and remove that factor
then since (x-12)^2001 has the same sign as (x-12) we will make that replacement, and similarly for (x-3)^1999 => (x-3)
so then we need the number of integral solutions of (x-12)/(x-3) < 0
keeping in mind that x =/= 3 we can multiply by the positive number (x-3)^2 to result in (x-12)(x-3) < 0
finally note that this is zero for x = 3, 12 and as such is negative for 4,5,6,7,8,9,11, which is an odd prime number

hollow ice
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Its A,C with seven integral solutions

lethal wigeon
sour sinew
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is there a closed form for the recursive function f(0) = c, f(x + 1) = 1 + 1/(f(x))^3

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or even f(0) = c, f(x + 1) = 1 + (f(x))^a

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more general

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i know there is one for f(x + 1) = 1 - 1/f(x)

lethal wigeon
topaz cobalt
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same colours

lethal wigeon
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image with the same function

lethal wigeon
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yoohoo

lethal wigeon
sour sinew
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well,

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try f(x + 1) = 1.5 - 1/f(x) first

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really fun challenge imo

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nvm that one sucks

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edited (in other words, fixed)

lethal wigeon
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alright

obtuse zinc
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Assuming the multiplicative subgroup of a finite field Z_p whereas its objects are all numbers relatively prime to p, and is denoted by U_p. Some conditions must be met for this group to be cyclic

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Now, let's assume that a group A contains all all numbers { x | 1 <= x < p and x is natural }

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In what cases is A cylic?

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Is it possible with numbers over N? or some conditions must apply to some field F, such that we're talking about all the elements that meet the conditions stated, but belong to F/F_n

tight lagoon
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Lagranges Zero one block has to be one of the most coolest things I have learned in mathematics till now.

sour sinew
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i love using lagrange interpolation to write “not enough information” on every find the next term puzzle

tight lagoon
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Even better if it is a multiple choice question and there is an "all of these" option then that would be the correct answer

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Anyways Lagrange is a freaking genuis

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He just broke pattern recognition.

sour sinew
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it seems that f(x + 1) = 1.5 + 1/f(x) is a harder problem

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i have no solution for that

sour sinew
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nvm i have a solution but its gross and complex numbery

tight lagoon
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We have talked before haven't we?

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You had helped me with that parabola question right?

sour sinew
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question

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for what functions f is this (the part in the range 0 < x < 1) invertible

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obviously x works

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we can define z = e^(1/x + 1/(x-1)), x = (ln(z) + 2 - sqrt(ln(z)ln(z) + 4))/(2ln(z))

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seems pretty unhelpful

sour sinew
versed comet
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Helppo

sour sinew
versed comet
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@sour sinew its neither

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Its a question I made up. Have been trying to solve. And have failed to solve

sour sinew
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ah ok

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i will try to help

versed comet
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Its been wracking my brain for the last two weeks

sour sinew
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well clearly the sphere will go outside of the tetrahedron

versed comet
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the point is proving

sour sinew
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just consider a regular tetrahedron

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no 3 collinear points

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sphere will go outside

versed comet
sour sinew
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ok

versed comet
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E.g show the radius of the sphere would pass through the plane on which any side exists

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Its obvious that it will go outside but it’s finding a proof of it

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thats the problem

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I left it open ended just to throw intuition into it

sour sinew
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can you just

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wlog set the base having vertices (0,0,0) (1,0,0) (0.5,sqrt(3)/2,0)

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actually you can

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because i only need one counterexample

versed comet
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There would be 4 vertices

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and those 3 are co-linear

sour sinew
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no they are not

versed comet
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Yes they are. Along z = 0

sour sinew
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that is called being coplanar

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any 3 points are coplanar

versed comet
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Well then I misworded the question

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Wait no

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Colinear works

sour sinew
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yes

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z = 0 is a plane

versed comet
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Coplanar wouldnt work though as then a tetrahedron would be impossible to form

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Those are colinear though

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As the z component of each is 0

sour sinew
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i told you z = 0 is a plane

versed comet
sour sinew
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uhhhhhhhhh

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any regular tetrahedron will be similar to that one

versed comet
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You can form a tetrahedron without the need for a mutually shared x,y or z component in 3 points

sour sinew
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since moving points around is continuous,

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slightly adjusting the points by which i mean moving them 0.00000000001 away from the z = 0

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it won't change anything

versed comet
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But the point of this is a challenging proof question

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So you could choose points where it satisfies the conditions and have a counterexample

sour sinew
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well anyway here's my counterexample

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clearly the distance to the nearest point is less than the distance from that plane

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(this is a regular tetrahedron)

sour sinew
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i have a question

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if Q(x) is the indicator function of the rationals

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what would the integral from 0 to 1 of Q(x) be

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it should be 0

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but if you define it with riemann sum it will be 1

elfin kraken
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@rancid cosmos

rancid cosmos
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  1. Lines and angles
  2. Trig basics
  3. Log basics
  4. Graphs and functions basics
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3 are just basics

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Okie

elfin kraken
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Give me some names of book

rancid cosmos
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Now what do you think a line is Vansh

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Use imagination

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A straight line

elfin kraken
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Ok

rancid cosmos
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How would you describe it

elfin kraken
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Let me get on laptop

rancid cosmos
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Me too

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@wheat crescent you come here too

wheat crescent
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I WAS TRYING TO FIND THE CHANNEL

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I had no idea it was on top

rancid cosmos
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It's someone elses

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We stole ot

wheat crescent
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dayum

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well if it works

elfin kraken
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so

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@rancid cosmos

wheat crescent
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yes

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Vansh

elfin kraken
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ax + by + c

wheat crescent
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no

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ax+bx+c is an equation

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Tell me what a line is

elfin kraken
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keyboard math is trivial

elfin kraken
rancid cosmos
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ok on laptop now

wheat crescent
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stop giving me equations

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What do you think is a line

elfin kraken
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i did not equate it to zero

wheat crescent
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BRO

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STOP

rancid cosmos
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lmao

wheat crescent
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What comes to your mind when you think of a line

elfin kraken
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a straigh set of points which has no end?

rancid cosmos
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and Vansh have desmos open in background 24/7 while learning this

wheat crescent
rancid cosmos
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no issues if you don't find any relation

elfin kraken
rancid cosmos
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whats relation between x coordinate and y coordinate

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now lets take a line

elfin kraken
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i am visualising those sets of points on a cartesian plane

rancid cosmos
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y = x

elfin kraken
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set*

elfin kraken
rancid cosmos
rancid cosmos
rancid cosmos
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per unit x, how much y increase ?

elfin kraken
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if i were to increase x by 2 y will also be increased by 2

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since they are equal

elfin kraken
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by they i mean x and y

rancid cosmos
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so if I were to increase x by 1

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how much will y increase ?

elfin kraken
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1

rancid cosmos
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good job

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now thats the meaning of slope

elfin kraken
rancid cosmos
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how much y increases per increase in x

elfin kraken
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delta y / delta x

rancid cosmos
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yup

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thats our slope

elfin kraken
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i remember this from last years physics

rancid cosmos
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Ooo noice

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now lets say you have an equation

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y = 5x

elfin kraken
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ok

rancid cosmos
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how much will y increase per x now

elfin kraken
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5

rancid cosmos
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per x means unit x

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yes

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y = 10x

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now ?

elfin kraken
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10

rancid cosmos
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5y = 20x

elfin kraken
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15?

rancid cosmos
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nope

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make it like other ones

elfin kraken
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4 times 5?

rancid cosmos
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you won't subtract y from x will you ?

elfin kraken
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no

rancid cosmos
elfin kraken
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y will increase 4 times??

rancid cosmos
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and when they had 1, you simply took x coefficient and that was answer

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yes

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4 times

elfin kraken
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ok

rancid cosmos
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now we start with real work

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so until now we have this

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y = mx

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and m is the slope

elfin kraken
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o\

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ok

rancid cosmos
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now imagine I had y = mx + 25

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when will this touch the y axis ?

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any idea ?

elfin kraken
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let me think

rancid cosmos
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okie, take your time

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if you want hint tell me

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but hint will give straight answer

elfin kraken
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ok wait

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since m is the slope so we subsitute by change in y axis upon x axis?

rancid cosmos
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nah m is useless for this question

elfin kraken
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no wait up

rancid cosmos
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okie

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@elfin kraken where you at ?

elfin kraken
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@rancid cosmosi cant figure it out

rancid cosmos
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finding which point it will intersect y axis correct ?

elfin kraken
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yep

rancid cosmos
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what do you know about y axis ?

elfin kraken
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its perp

rancid cosmos
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y axis is at x = 0 ?

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so your x coord is already found ?

elfin kraken
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oh on either +ve y

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or -ve u

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y*

rancid cosmos
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all is allowed

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but a straight line only intersects once y axis or x axis

rancid cosmos
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can you find y coord ?

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where you Vansh

elfin kraken
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back

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people in general are so stupid nowadays

rancid cosmos
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wanna give Zrekon trusted for time being ?

elfin kraken
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not sure

rancid cosmos
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okie

elfin kraken
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he was muted himself quite a while ago

rancid cosmos
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I mean he has been mod before 🙄

rancid cosmos
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okie then

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ok back to question

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y = mx + 25

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any ideas now that you know y axis lies on x = 0 ?

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@elfin kraken

elfin kraken
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y = 25?

rancid cosmos
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now give me coordinates

elfin kraken
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0,25

rancid cosmos
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yess

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now we make big equation

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y = mx + c

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c is called y intercept

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y intercept means point where line meets y axis

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x intercept is where it meets x axis

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now we enter into calculus

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@elfin kraken understood everything till now ?

elfin kraken
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yep

rancid cosmos
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slope is also called derivative

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and gradient

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differentiation is finding derivative

elfin kraken
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so finding the slope

rancid cosmos
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yes

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now what if I want you to find slope of y = x^2

elfin kraken
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what tis the logic behing naming it this?

rancid cosmos
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oh wait i know

rancid cosmos
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differentiation is breaking a curve into a super small line

rancid cosmos
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what is slope of y = x ?

elfin kraken
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didnt i had to find y intercept

rancid cosmos
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lol

elfin kraken
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x intercept then?

rancid cosmos
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nah

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we want slope

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no need for intercepts

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wait lemme tell you why

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if you have y = 5

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whats slope ?

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its a straight line right ?

elfin kraken
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ye

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its a straight line

rancid cosmos
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so slope is 0 ?

elfin kraken
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ye if its a straight line then it wont

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and yes slope is zero

rancid cosmos
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yup

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so no need to find intercept ?

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because constants have slope of 0

elfin kraken
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ye[

rancid cosmos
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back to y = x^2

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y = mx m is out slope

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whats your first idea ?

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by seeing this ?

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remember we can write x^2 as xx

elfin kraken
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is the slop x lmao

rancid cosmos
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why did you say its x ?

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because x is multiplied to x ?

elfin kraken
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i saw xx

rancid cosmos
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ye

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now either I teach you product rule now or I teach you logical way

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lets use logical way

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product rule another day

rancid cosmos
elfin kraken
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oh then the slope is 1

rancid cosmos
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you have to add whatever each x is multiplied to seperately

rancid cosmos
elfin kraken
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2

rancid cosmos
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nope

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1sst x is multiplied to x

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2nd is also multiplied to x

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x + x

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2x

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did you understand what happened ?

elfin kraken
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no

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sowwy

rancid cosmos
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issoke

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whats your 1st x multiplied to ?

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x right ?

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x x

elfin kraken
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yep

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x * x

rancid cosmos
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so we add 1 x

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now whats 2nd x multiplied to ?

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1st x

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right

elfin kraken
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1x to where?

rancid cosmos
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x1 * x2
lets label them like this

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but both are same in end

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x1 is multiplied to x2

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and x2 is multiplied to x1

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so our final answer is x1 + x2

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we add what each of our x is multiplied to

elfin kraken
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shit

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time to sleep

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its about time

rancid cosmos
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oh okie

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good night ✌️

elfin kraken
#

cya tommorow

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good night

rancid cosmos
#

cya , sleep well

dire dew
#

I've got a mean question for anyone who wants to try figure it out

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is there a specific channel I send it in?

dire dew
#

Aight

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I made it myself in geogebra cause I got bored 🤣

sour sinew
#

so PS || QR, SPQ is 90, PQ = SR, PS = 7?

dire dew
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Yup

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Im assuming || means parallel

sour sinew
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well clearly PQRS is a rectangle then

dire dew
#

indeed it is 🤣

sour sinew
#

am i meant to assume that QS is horizontal

dire dew
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the arrows are north lines

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so with that you can see that from the North to QS it is 90*

sour sinew
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psq = 69.3

dire dew
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so it is horizontal, yea 🤣

dire dew
#

but good luck, although I dont think you'll need it

sour sinew
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49 tan(69.3 deg)

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i think this could have been more mean

dire dew
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it could definitely be

dire dew
#

I dont think it is your final answer tho

sour sinew
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oh i totally misread the problem

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QS and RS are equal

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mb

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it's not a rectangle
it would be 1.5x that

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1.5*49*tan(69.3deg)

sour sinew
dire dew
#

😄

lethal wigeon
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2x+(1+1i)

topaz cobalt
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I rember watching something interesting like this

lethal wigeon
#

x^2+2x+1i

lethal wigeon
topaz cobalt
#

Lemme see if I can pull that up

topaz cobalt
lethal wigeon
#

Mhm

random iron
lethal wigeon
#

Cool

lethal wigeon
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Not the solutions

sour sinew
#

there’s probably pictures online but just as a fun challenge

sour sinew
#

interestingly

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also please don’t teach the ““logical”” method ever again

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/lighthearted

lethal wigeon
vague dagger
#

-ban @kind frost nsfw videos

calm ginkgo
vague dagger
#

I wrote the reason @calm ginkgo

sour sinew
#

amazing

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oh i forgot this is what middle school students are interested in

agile roost
#

you have 5 seconds

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times up, it's obviously 121223927776935534071210711

dusty swallow
ancient helm
#

Easy Mental math

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the discord math sticker

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Half of the things on the sticker makes no sense looking at it

normal arrow
#

nerd

ancient helm
#

True

topaz cobalt
sour sinew
#

trueee

ancient helm
#

Makes sense

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Don’t even wanna know what a youtube based math sticker would be like

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Half the youtubers I’ve seen can’t do basic adding on camera

ancient helm
#

Shush

dusty swallow
sour sinew
dusty swallow
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I’m saying he can’t do basic adding with or without cameras

sour sinew
#

ah

ancient helm
#

*Without cameras

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I can prove it with cameras

jagged basin
#

X - ((.18% of x + 15)*1.5768e+11) = 9,572

How do I solve for X here? I don't know exactly what I am doing wrong and it's been a really long time since I've done stuff like this.

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i haven't done math in a long time honestly...

sour sinew
jagged basin
#

yeah. I always use E.

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for you know, exponent.

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because I talk numbers a lot more than use them I use e.

sour sinew
#

just multiply
x - 0.0018*1.5768*10^11*x - 15*1.5678*10^11 = 9572

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like terms

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and this is going to have a ridiculous answer

jagged basin
#

i know it has a stupid answer.

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it's kinda the point.

sour sinew
#

x(1 - 0.0018*1.5768*10^11) = 9572 + 15*1.5678*10^11

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and divide

jagged basin
#

wait pause for a sec

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x - 0.0018 * 1.5768 * 10^11 * x - 15 * 1 .5678 *10^11 = 9572

My dyslexia is kicking in trying to read this...

sour sinew
#

math is hard to read

jagged basin
#

taking a second to read it.

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okay i think I see it... but what happened to the X that was being subtracted?

sour sinew
#

well the first x is at the start

jagged basin
#

yeah I see that

sour sinew
#

and the 2nd x came to the 2nd term

jagged basin
#

2nd term?

sour sinew
#

- 0.0018 * 1.5768 * 10^11 * x

jagged basin
#

x(1 - 0.0018* 1.5768* 10^11) = 9572 + 15 * 1.5678*10^11

but where did it go in here

sour sinew
#

i factored it out

jagged basin
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how and why?

sour sinew
#

it's being multiplied by 2 things

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x - x*somestuff
=>
x(1 - somestuff)

jagged basin
#

ah...

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okay... I think I get it.

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but why is it that and not 2x then?

sour sinew
#

why 2x

jagged basin
#

idk, been a long time since I've done factors

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So... X(-283823999) = 2.3517e+12?

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but wouldn't that mean X becomes a negative?

sour sinew
#

yes, x is about 15/(-0.0018)

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~~ -10000

jagged basin
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yeah but what I am working with it can't be negative so just say it's positive?

sour sinew
#

uhh

jagged basin
#

like X has to be a positive value.

sour sinew
#

if it must be positive there must be some mistake in the equation

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or maybe the thing it represents is impossible

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or it represents going backwards in time

jagged basin
#

it represent going back in time kinda.

sour sinew
#

well then the answer would be, you know, x ago, ig?

jagged basin
#

X is initial value
.18% of x + 15 is the amount being taken out of the inital value.
1.5768e+11 is the amount of times that occurs.

9,572 is the value after that many occurences.

sour sinew
#

is it .18% of (x + 15)

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or (.18% of x) + 15

jagged basin
#

the latter.

sour sinew
#

hmmm

jagged basin
#

X - ( ((.18% of x) + 15)*1.5768e+11 ) = 9,572

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it looks trippy I know..

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sorry it's a weird thing

sour sinew
#

welp

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guess x is negative

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that would be the answer

jagged basin
#

but it can't be negative...

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how do you subtract something and then make it positive?

sour sinew
#

because, .18% of x + 15

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is negative

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so youre subtracting a negative = adding a positive, which gets you to 9572

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lemme actually calculate x

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maybe it's positive

jagged basin
#

I'm doing a nerd thing here to calculate the health of a monster based off a status effect they have been afflicted with for 5,000 year. The status effect does .18% of max hp plus 15 damage every second.

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it's dumb I know but my brain is screaming "figure it out."

sour sinew
#

i mean think of it this way

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5000 years of .18% of max hp

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it would already be 0

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and if it's taking 15 away as well

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then it would get to 0 even faster

jagged basin
#

yeah that's the issue which makes it weird...

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if it was just 15 points of hp it would pretty easy to plug in...

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When I plug x-(((.0018x) + 15)*1.5768e11)=9,572 into a calculator it gives me 572.

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which that doesn't make sense at all.

sour sinew
jagged basin
#

16183.075 is the value I get after removing the comma. Which makes even less sense as that seems way to low for that rate of decay over that period of time...

2.71828 i don't know where you are pulling it from

sour sinew
#

that's the number e

jagged basin
sour sinew
#

oh

jagged basin
#

did i put it into this calcultor wrong?

sour sinew
#

1.5768^11 is quite different

#

you want 1.5768*10^11

jagged basin
#

yeah comes out negative...

sour sinew
#

should be about -8000

jagged basin
#

yeah that's what is saying.

sour sinew
#

i think the monster situation is impossible

#

one idea: it takes 0.18% of its current health + 15 away

jagged basin
#

yeahhhhhh... unless he's also health constantly at the same time.

sour sinew
#

that is another possible

#

possibility

jagged basin
#

Which is possible... but then that's throwing shit like Y in there which is I think impossible to calc as I think in game they don't heal.

sour sinew
#

so no healing

sour sinew
jagged basin
#

kinda the point to know the insane number

#

as effectively they've been decaying for 5,000 years at the rate I said above - going off the in game status effect of decay - when you fight them

#

trying to reverse that value to see what their HP would have been 5,000 years ago.

sour sinew
#

significantly larger than that

jagged basin
#

where/how did you get that?

sour sinew
#

that is if it takes 0.18% of its current health away

#

without even taking away the 15

#

and finishes at 9572

#

it has to start at thta

#

since 5000 years is a very very long time

jagged basin
#

can you show me the math

sour sinew
#

alr

#

so if it takes 0.0018 of its current health

#

thats basically like multiplying by 0.9982

jagged basin
#

in the interview for the game the writer of the game went "yeah the events of the game where all the gods battled one another was 5,000 years ago."

sour sinew
#

so since we start at 9572 we need to multiply by 1.001803 so many times

jagged basin
#

so... X/1.001803?

sour sinew
#

which leads to the massive number

#

of 9572*1.001803^(1.5768*10^11)

#

and since thats not even counting the fact that we remove even more health

#

(the 15)

#

so it has to start even larger than that

jagged basin
#

is there a way to count that or no...

sour sinew
#

to calculate it with the +15?

jagged basin
#

couldn't you just multiple 15 by the 1.568e11 and add that number to 9572

sour sinew
#

no

#

idts

#

you multiply by 0.9982 then subtract 15

#

then repeat that

#

so to undo that, we need to add 15 then multiply by 1.001803

#

repeatedly

#

uh and this is kind of annoying to do

jagged basin
#

yeah sounds like it.

sour sinew
#

for fun imma figure it out

jagged basin
#

so....

((9572 * 1.001803^(1.5768* 10^11))
Is function A.

Multiple by 0.9982
is function B

Subtract 15
Is function C

So... Repeat function B and C 1.5768*10^11 times?

sour sinew
#

that is a 2 with 123374271 0s

#

which probably,

#

the game can't handle

jagged basin
#

lot's of zeros.

sour sinew
#

so anyway

jagged basin
#

2e123374271?

sour sinew
#

is this just like "the player has been fighting this monster for 5000 years"

#

backstory

#

but not actually real gameplay

#

in which case the game devs probably screwed up

jagged basin
#

nah it's more that the monster/boss has been decaying for 5,000 years and you show up to put him out of his misery.

sour sinew
#

maybe the decay rate is much slower than 0.0018

jagged basin
#

the game says that's the rate of damage of the rot to other enemies and yourself

#

but how did you add in the 15 difference?

sour sinew
#

i used some math that adds up geometric series

jagged basin
#

you said it was really annoying but you did it pretty fast.

#

can I see how you plugged it in?

sour sinew
#

because the 9572 gets multiplied by 1.001803, L times
the first 15 gets multipled by 1.001803, L times
the 2nd 15 gets multiplied by ^, L - 1 times

#

etc.

#

the last 15 gets multiplied by ^ 1 time

jagged basin
#

L being?

#

the time?

sour sinew
#

1.5768*10^11

jagged basin
#

gotcha

sour sinew
#

and then you add all those together

jagged basin
#

I actually don't think that's how it would work though would it? Why isn't it just 15 times L?

#

because 15 isn't coming from a percentage

sour sinew
#

because you add 15 every single second

jagged basin
#

15 is just a flat rate

sour sinew
jagged basin
#

oh I think I might have compeletely messed up something okay.

sour sinew
#

did you figure out the actual equation

jagged basin
#

.18% of health isn't from the current health.

#

but the original value

#

Whatever the max health is.

#

So if something's max health was 1,000 it would always subtract 1.8+15

sour sinew
#

that is what we originally tried

#

and it led to the negative value

jagged basin
#

alright. well just gonna slap 2e123374271 on it and call it a day

sour sinew
#

alr

jagged basin
#

as it's technically an impossible math problem I guess

normal arrow
#

@jagged basin @sour sinew FYI use LaTeX

#

$x - 0.0018\cdot 1.5768 \cdot 10^{11} \cdot x - 15 \cdot 1.5678 \cdot 10^{11} = 9572$

vivid gulchBOT
#

John Math

solar quarry
#

Is it normal that I find differential geometry hard?

open whale
#

if you want

open whale
#

i never found differential geometry hard (i never worked on it)

solar quarry
#

Uhh

lethal wigeon
dusty swallow
#

Yoav get absolutely destroyed

open whale
burnt nest
#

$A = 9x² - 6x + 1 +( 1/8 - (1/16)x )$

vivid gulchBOT
burnt nest
#

$= ( 3x - 1)^2 + (1/√8-(1/4)x)(1/√8+(1/4)x)$

vivid gulchBOT
plucky storm
#

hello guys !!

elfin kraken
#

heyo

ornate thunder
#

There's this combination puzzle. I've made a simulation, available at https://jsmeansjauhesammutin.github.io/newerpuzzlegame

Rules are as follows:
Clicking a green cell cycles it and orthogonally adjacent cells according to green -> red -> white
Clicking a red cell cycles it and orthogonally adjacent cells according to red -> green -> white

#

When analysing the game, we found out that certain positions, such as this one, are impossible to turn all green

#

here are two grids which can be used to calculate invariants

#

if you use the following scheme:
white: 0
green: 1
red: 2

and take a board state, turn each square into a number, and multiply it with the number on the same square on the invariant grid, no matter what legal move you make, the sum of the products remains in the same residue class mod 3

ornate thunder
#

As can be proved with the invariants, the graph of all positions is not connected. A brute force search yielded the following results:

#

there are twelve components. the first one and the last three have the same invariants, but are still not connected.

#

the first one is just the all-white board

#

the last three are almost exactly three times smaller than the other components

#

i'm trying to figure out what the reason for this "split" is

ornate thunder
sour sinew
#

oh you explained

brave surge
#

Can someone tell me how they'd go about solving this?

#

I don't really think it's worth making a help post over

sour sinew
#

is that for help in school/university heh

brave surge
#

No

sour sinew
#

alr this is fine

brave surge
#

It was brought up in general and I asked how to solve it, but they just memed and didn't help at all

#

So I thought maybe general wasn't the place to take it seriously?

#

Idk I'm new here

ancient helm
#

Thats just Coffey

brave surge
#

Oh

sour sinew
#

coffey is the only one to meme?

ancient helm
#

Not the only

brave surge
#

Idk, the one-word answers and "it's just basic trig" kinda threw me off

#

But yeah, I just wanna know how to solve it. I'm curious

ancient helm
#

Is there a double angle formula for sec?

sour sinew
#

well yeah

brave surge
#

I mean you could interpret it as 1/cos and cos does have a double angle

#

I was thinking of going that route but I'm not sure it helped

sour sinew
#

sec(2x) = 1/(2(1/sec(x))^2 - 1)

#

i do not think it helps

#

sec(8pi/7) = -sec(pi/7)

#

and sec(4pi/7) = -sec(3pi/7)?

brave surge
#

I did go that route actually

#

It is equivalent to this, I'm pretty sure

sour sinew
#

yep

brave surge
#

Apparently the answer is -4

jagged basin
#

So I’m running into an issue and I don’t know why it’s occurring where in theory these should be the same answer but after doing the calcs several times they are different and I don’t know why.

I have two speeds basically and trying to find the median or mid speed or whatever for the time frame directly in the middle.

First speed is .33 and the other is 1 speed. Now if I figure out the time frame for those speeds to cross a distance, and then figure out the middle number I get a value like… 6 or whatever.

But if I go middle speed of .665 over the same distance for the time gram I get a value of 5…

Why?

sour sinew
#

there is a difference between mean speed and mean time to go a given distance

#

mean*

#

one of those is the harmonic average

jagged basin
#

It’s weird… like 10/.33 and 10/1 take those numbers and get the middle you get 20.15. But if you take 10/.665 you get 15.0375

jagged basin
sour sinew
#

indeed

#

those 2 are in general not equal

solar quarry
#

This is quite a peculiar fact.

sour sinew
#

like
if you go at 1 m/s and someone goes 2 m/s
the average speed is 1.5 m/s but the speed needed to take the average time to go a certain distance would be 1.333333m/s

#

it biases to the lower one

#

this leads to the famous paradox where you run around a racetrack and the question is asked, how fast would you have to run another lap to have an average speed of 2x as much

jagged basin
#

But… why…. Thats… weird

sour sinew
#

3 + 1 over 2 is 2

#

however that is not correct

jagged basin
#

So… which is better to use to determining a mean/average time frame for speed stuff? Middling the speed or middling the time?

sour sinew
#

depends on your use case?

#

if you're comparing cars and gas mileage or something

#

this comes into play

#

i watched a video at least where that was a factor

solar quarry
#

Average speed of 1km/s and 1m/s for 1km is close to 1km/s,
But average time is closer to 1000sec, so based on this you get 1m/s.

sour sinew
#

and ~2 m/s harmonic average

solar quarry
#

Ohh

#

Right, I miscalculated

#

Still, quite a difference

jagged basin
#

How fast something can react. I know this thing can react to time frames between 10m/.33c and 10/1c time frames consistently. So figuring out the middle to use.

sour sinew
#

yep

solar quarry
#

And gives a hint why such difference happens.

sour sinew
#

indeed

jagged basin
#

It’s dumb and nerdy I know

sour sinew
#

is that c as in the speed of light

jagged basin
#

Yes. It gets weird… I’m a nerd and I like trying to calc video game feats

#

It helps me relax during times of stress

sour sinew
#

so the question is
would you use 0.66c or .5c

#

i have no idea

#

you could go in the middle

jagged basin
#

Wouldn’t middle of .33c and 1c be .665

jagged basin
sour sinew
jagged basin
#

The middle reaction speed if I do the time frame between the 10/.33c and 10/1c is basically an event happening in something like… 6.somethingE-8 seconds

#

But if I do 10m/.665c it’s close to 5E-8 seconds

sour sinew
#

so the middle reaction time would be 20

#

i think that actually makes more sense than giving the average in terms of speed and distance

jagged basin
#

30.1 something something…

#

But why would that be more accurate than the time frame average?

#

Like you said it’s sorta a math paradox

sour sinew
#

the question is, which seems more reasonable:
average reaction time for something going a certain distance?
or the average, like, distance something goes before you react?

#

this is a subjective

#

thing

jagged basin
#

Average reaction time

#

I think…

sour sinew
#

well then it would be 10/0.5c

jagged basin
#

But that’s not making too much sense in my brain… why did I stumble into a paradox math thing

sour sinew
#

math is everywhere catAngery

jagged basin
#

As like in my head it doesn’t make sense that you would go .5c rather than .665c for the average for what a character would be able to react to if the speed ranges they react to is .33c and 1c

#

So was I right to do my initial thing of
((10/.33c)+(10/1c))/2?

sour sinew
#

idk

jagged basin
#

To get the more accurate time frame stuff?

#

As that’s finding the median time frame between the two speeds. While 10/.665c is the median between the two speeds… I think I’m trying to figure out speed relative to something relative to the character so I think I got to go the route of the speed median rather than time median.

#

But that paradox is weird… what’s the paradox called?

sour sinew
#

probably doesnt have a name

jagged basin
#

Does it work practically?

#

Like have people done the whole drive at 1 kph see how long it takes to go 1 km, same with 2. Then doing the math for the average time frame between the two, and then drive the median speed of 1.5 kph and see if it lines up?

jagged basin
sour sinew
#

1 kph 1km is 1 hour
2 kph 1km is 30 mins
average time is 45 mins
1km/45mins = 1.333 kph

jagged basin
#

That’s… weird…

#

So wait going median speed then makes you go faster than the average time?

#

That’s… weird…

sour sinew
#

there are 2 averages and for whatever quantity you take the mean with, the other average will bias lower

#

very weird

jagged basin
#

Then… huh…

#

I’m then still not sure which average to use to determine the proper time frame of reaction. Because determining speed is the big thing here…

sour sinew
jagged basin
#

For what I am doing

sour sinew
#

so

#

the player reacts on the same frame as something 10 m away?

jagged basin
#

Basically lighting attacks or light based attacks the player character can easily dodge and or react to something that is 10 meters away. I could technically math it out to be closer but 10m is easiest

sour sinew
#

well that is just impossible

#

lol

jagged basin
#

It’s video games

#

Video game characters can punch a moon in half

sour sinew
#

yeah

#

but this isnt about reaction speed

#

this is about they cant possibly know the light attack is happening until its on them

#

unless

#

light moves slower in air thinkies

jagged basin
#

They dodge lasers and such.

#

You got Jedi out here blocking those by the hundreds

sour sinew
#

the jedi just stop bullets

#

i. assume

jagged basin
#

Blasters in SW are said to approach the speed of light. Star Trek straight up says speed of light

#

Actually jedi have harder time blocking bullets

sour sinew
#

wow

#

wh

jagged basin
#

Because they go molten and hit their body

sour sinew
#

lesson learned if you face a jedi bring a gun

jagged basin
#

Madalroians use buck shot specifically to counter jedi

#

And it works most of the time because muscle memory from jedi

#

That’s a canon thing btw look it up. It’s pretty funny

#

But yeah I think gonna just put their reaction speed at .665c and sigh at weird paradox

#

Kinda wished I knew how fast people “saw” as the character above can react to things happening using 10/.665c thing in a time frame of 5e-8 seconds. But not sure how much faster something would have to be to be invisible to them.

#

Humans can see things in a time frame of about .022 seconds.

#

.25 is their reaction… wait a second…

#

So humans for visual can see things about 11.36 times faster before they can react. At least to visuals

#

So that reaction time got to multiple it that much for for what a character can see

sly burrow
#

Why do clones and stormtroopers wear their white chainmail if it doesn't protect from blazer shots?

normal arrow
#

i think its more of a uniform than something to actually protect the stormtrooper

sly burrow
normal arrow
#

made from what now

sly burrow
normal arrow
#

bro i watched some star wars movies a long while ago i didnt know they had added godzilla 💀

sly burrow
normal arrow
#

damn

sly burrow
# normal arrow damn

Palpatin's plan was to mix cloning tech of Kaminoans, skin of Godzilla and biskar stell of mandalorians

brave surge
#

How the hell did Lagrange think of Lagrange multipliers

#

It’s insane to me how you’d come up with something like that with no way to visualize any of the math

#

He had no way of easily seeing the graphs and going “Oh hey look, their gradients would be the same”

dusty swallow
#

He had no way to visualize what he was saying

#

Now we can make cool ass pictures with hard computations and higher dimensions but he literally just had paper and pen

#

Yet he came through and basically invented a new branch of mathematics

solar quarry
#

Some people can visualize internally, like, they can imagine some partition of 4d objects.

dusty swallow
#

But to be fair, Lagrange multipliers also have a visual understanding

#

Maybe not as intuitive as other stuff in math but it’s not out of the blue

solar quarry
#

What are Lagrange multipliers?

dusty swallow
solar quarry
dusty swallow
#

Yes

#

I watched a good vid on it a while ago

#

If u want I can find it

solar quarry
#

Perhaps I am naive but it just looks like.. using contours for finding local minima/maxima in constrained case

#

And contours are more or less easy to visualize.

dusty swallow
solar quarry
#

I mean, we do it for R case then generalize to R^n

dusty swallow
#

I mean the thing that in my opinion not directly is intuitive, especially when u don’t have a good image of it, is that they are parallel

solar quarry
#

Parallel? Hmm

dusty swallow
#

I’m talking about $\nabla_{x,y}f = k\nabla_{x,y}g$

vivid gulchBOT
#

Dappity Doppity Doo

solar quarry
#

Yea I do not know why this seems obvious to me for 2 dimensional case, and it seems obvious that it generalizes to higher dimensions

urban echo
#

how to rotate graph function

#

y=f(x)

normal arrow
#

replace x and y with their rotated analogs and solve for y

#

i actually did a desmos demo earlier

#

the problem is, however, that you get a set of functions

#

(or implicit equations if you're LAZY)

#

because graphs do not pass the vertical lines test

urban echo
#

thanks

#

that is pretty complex to me

sly burrow
#

Why mandalorians repeat without end:" That's the way"? I suppose it is part of code of conduct. But why Sabin Wren doesn't use such expression, although she must be young and rebel ?

lethal wigeon
#

@elfin kraken ok

#

Just a min

elfin kraken
#

with what you need help?

lethal wigeon
#

Sorry to make u wait

#

I needed help in polynomials, like the basic thing about it

#

I got an exam in a few days and haven't even touched the chapter

elfin kraken
#

i am sending you a video

lethal wigeon
#

Coordination and number system was all easy

#

Ok

elfin kraken
#

watch that and then go through NCERT

lethal wigeon
#

Yes

elfin kraken
#

and write whatever they say like make very short notes

lethal wigeon
#

Ncert cover concepts well

#

Ok

elfin kraken
#

and do the questions what they show

lethal wigeon
#

Also

#

Random request

elfin kraken
#

after that do NCERT exemplar also

lethal wigeon
lethal wigeon
#

Ok

elfin kraken
#

just do the problems from this book

#

then you are good

#

😄

#

@lethal wigeonhttps://www.youtube.com/watch?v=a4Maqqxb1wI&t=1518s&pp=ygUUY2xhc3MgMTAgcG9seW5vbWlhbHM%3D

After becoming experts in Chapter 1 now we are ready to explore chapter 2 of maths class 10th Polynomials. In this chapter our main focus will be to understand the pattern of the questions by clearing concept. Then we will cover all exercises one by one. Exercise 2.1, 2.2, 2.3 we will cover with questions and its solutions and will practice them...

▶ Play video
#

this is pretty good

lethal wigeon
#

Ok, i have the book

elfin kraken
#

now , i have to go

#

bye

lethal wigeon
terse pebble
#

Hello, in the lambda calculus you have (lambda x expression) for an anonymous function. Could you instead have (lambda positions expression), where the positions is a list of positions in the expressions to substitute into, so you don’t have to deal with problems like variable name conflicts.

strange lance
#

i'm trying to write a script that evaluates how effective various card shuffling techniques are. one way i'm considering doing this is, for a deck of N cards, labeling all of the N! possible permutations with a number between [1. N!]. then, for a given shuffling technique, run it a ton of times and see how uniformly the resulting decks' labels sample [1, N!].

the problem is, i can't think of an efficient 1-to-1 way of labeling the N! permutations. i briefly looked into symmetry groups hoping to find a cyclic generator g such that every permutation is equal to some g^k, and hence k would be my label, but no such luck. any ideas?

sour sinew
#

you could define it as (position of N)*(N-1)! + (position of N - 1 if N is removed)*(N-2)! + (position of N - 2 if N, N - 1 are removed)*(N-3)!... + (position of 2)
where the positions go 0, 1, 2.... N - 1

#

this is splitting the N! possibilities into N groups, then splitting whichever group its in into N - 1 groups, etc

strange lance
versed comet
#

just did a proof of the product rule and the proof for it is so beautiful

brave surge
#

Differentiate the IBP formula

#

🧠

pulsar beacon
brave surge
#

Yesterday I tried solving a physics problem I posed myself like last year, and I had no idea just how complicated it really is

#

I tried solving it back then not knowing what it really was, and had no idea why it didn't make sense, but now I tried again, and uhhhh...it's a second-order non-linear, most likely non-separable differential equation by the looks of it

#

So yeah, checkmate, no chance

#

This is a piece of my fruitless attempt. Ignoring friction, the opposite leg of this triangle starts at an h0 and increases at a constant dh/dt. I want to find an expression for what velocity the box would move at once it reached the bottom

#

This is what I reasoned must be true, but the height is a function of time as well, so I have absolutely no idea how to analyze this properly

brave surge
#

Update on that, I realized I was wrong about the differential equation itself

#

It would actually be this, which is even worse

short zodiac
#

Hey, I was wondering how to do something with probability. For instance there is a game with six players who are shooting a ball into a goal who score different points and have a chance of not attempting. Only one can score at most each trial since theyre shooting a ball. Each attempt from a player is a score.

Player B scores 36 points when they score,
Player C and Player E score 33.6 points when they score
Players D and F score 28.8 points when they score, ```
```Players A, D, E, and F attempt 5% of the time, 
Player B attempts 20% of the time, 
Player C attempts 10% of the time. ```
What is the formula for finding the number of attempts that should be tried in a game so that there is a 75% chance of scoring at least 100 points, and whats the calculation for the standard deviation?
#

I know how to do this for one player at a time like bincdf but i do not know how to combine the averages

sour sinew
short zodiac
sour sinew
#

so like pick a number from 1 to 10

short zodiac
#

During each trial

sour sinew
#

and if it's 1, A, 2, D, 3, E, 4, F, 5-8, B, 9-10, C

short zodiac
#

I probably shouldn’t have had them sum to 100% bc that’s confusing

sour sinew
#

yeah in this case it is guaranteed to be at least 100 points after only 4 turns

short zodiac
#

i edited the chances to make it less confusing hopefully

#

now it sums to 50% not 100%

#

im more interested in the formulas to determine the averages

short zodiac
# sour sinew and if it's 1, A, 2, D, 3, E, 4, F, 5-8, B, 9-10, C

i know how to calculate the number of trials needed on average for 75% chance to get 100 points at the given rate if only one player is playing but i dont know how to average it across them because they all score different points. how do i combine the averages?

short zodiac
#

yea

#

it finds how many trials must be done on average to have a 75% chance of succeeding with 100 points but i only know how to apply it to one player at a time

#

and not all of them at once

#

if j is the probability of attempting for a specific player and 1-j=g then the probability that they dont attempt on the trial "n" is "g^n". so 1-g^n is the probability they score.
so if h is the number of times that player needs to score to get 100 or more points then we can use 1-g^(n) > h to find the number of trials we need to attempt. So its log format is n>log g (-h+1).

#

how do i apply it to all players at once for an average and standard deviation?

#

i could also do the same with a sequence of binomial distributions or or if i wrote the binomial distribution in summation form but

#

idk how to combine it for the average

sour sinew
#

epic distribution after 1m ...thingys

#

number of times it got to 100 points on that turn

#

i guess you can find the exact expected distribution of points after a certain amount of trials

#

but what we really want is the distribution of trials after a certain number of points

short zodiac
#

yeah, im sure theres a way to just pull the expected number of trials with the formula without simulations though

#

do you think it would be easier for me to simulate a bunch and just store the base data like a normal distribution chart bc i dont know how to do it mathematically?

short zodiac
#

how did you combine the averages for each player to put it in a simulation like that?

short zodiac
#

ah so true thanks ill fiddle around with some simulations and see if i can get it working in google sheets for the data im working with

#

easier than making formulas

#

thank you :)

short zodiac
#

fantastic

#

so this means array starts at 0 trials done right?

#

because player a can score 52.8 meaning the third is trial 2?

sour sinew
#

the 3rd is the 1/400 chance

#

should actually be 2500
pretty close

short zodiac
#

Yay :)

brave surge
fresh marlin
#

If we are generating an income of 250$ every 6 seconds and we can turn every 1$ into 0.04 income increase(so for example after spending 100$ we are going to get 254$ every 6 seconds). How can I calculate the fastest way to reach 20000$ if we are starting from 0$?

nocturne spear
#

why does the values match btd battles cash values

fresh marlin
#

idk😆

sour sinew
#

spend every 1$ as soon as you get it

#

then there will be a point where you stop spending money entirely and ride the income to 20000$

#

so maybe you can find and solve the maximization equation

fresh marlin
# sour sinew spend every 1$ as soon as you get it

Yeah I figured out that much too and tried to make a formula to calculate the time needed but it indeed went wrong cuz the formula I made assumes I get the income upgrades instantly(i mean before even having the cash for it)

sour sinew
#

wdym

#

once you get the 1$ it takes time to go to the store?

fresh marlin
#

nope I meant my formula adds up to the income before even having the cash for those upgrades wait a sec

#

so what I thought about was

time=(goalCash+(income-250)/0.04)/income*6
#

so this formula works like it adds the price to the goalcash so if 20k$ is the goal then the upgrade cost is added to it

#

income is a variable that I changed from 250 to 2000, 1 by 1 using a simulation

#

and I did a minimum search

#

but it resulted in giving me 2000 being the most ideal income which is wrong cuz I cant instantly upgrade the income to 2000

sour sinew
#

if you have a certain rate of income X and you just got to that so you have 0$
then you are going to take 20k/X seconds to reach $20k
the question is, when is it equally good to spend another 1$ and go faster or go straight to 20k
so we have in the spending case 1/X + 20k/(X + 0.04) = 20k/X
X + 0.04 + 20kX = 20k(X + 0.04)
=>
X = (20k - 1)(0.04)

#

then, this implies that getting to 800 is best

#

or 799.96

#

one of those 2

#

but that could be a minimum or a maximum

fresh marlin
#

one thing I dont understand is what is that 1/X

sour sinew
#

how much time you will lose just by getting from ur point to the 1$ spend

#

because that's a time loss

#

small one, but still

fresh marlin
#

yeah but 1/X would be really small that's why it is suspicious for me like if the income is 800 which u just said then 1/X is 1/800 which is added to the 20k/800 sec

sour sinew
#

suspicious?

#

you have 2 options when your rate is 800 $/s

#

take 1/800 + 20000/800.04

#

or just go 20000/800

#

if you don't factor that small time in, more rate will always be better

#

which is wrong

fresh marlin
#

I just meant that adding 1/800 to the num doesnt really make any difference that's why it was confusing why it is there

#

but I see now

#

thank you haha this is genius

sour sinew
#

of course if you're doing this in a video game context you also probably want to take into account your reaction speed and things

sour sinew
fresh marlin
#

the funny thing is that getting to 4800$ income would take approximately 455 seconds and with 4800$ income it takes 25 seconds to reach 20k$ so it is 455+25=480 seconds. Whereas in game you start with 250$ income and 20000/250 is 480 seconds also lol

#
cash=0
time=0
income=250
for i in range(80):
    print(f"time={time}, cash={cash} income={income}")
    time+=6
    cash+=income
    income+=cash*0.04
    cash=0
sour sinew
#

interesting

azure aurora
#

Hi, are there any people who are into complexity theory, boolean algebra or binary decision diagrams? (theoretical CS)

lethal wigeon
#

$A\coloneqq {a \in \mathbb{Z};|; {-5}<a<5}$
\newline
$A={-4,-3,-2,-1,0,1,2,3,4}$

vivid gulchBOT
#

vazpera

lethal wigeon
#

set theory

sour sinew
#

ik

#

what's it for

lethal wigeon
peak sentinel
#

hello