#Can someone help me understand how i lost the Harvest Fest?

1 messages · Page 1 of 1 (latest)

silver blaze
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I had 4 osmium quality entries! His were only silver!!! This is my first year, but that doesn't make any sense how four osmium quality lost to silver!! I'm so confused.. My other two entries were a bronze milk and a normal large egg (my chickens did not get the memo we needed quality - -; ) I did win in diversity, i had a higher diversity ranking because nothing was the same, but I still lost.

simple glade
silver blaze
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that..is such a ridiculous way to go about it.... why did they make it mandatory to look up guides? I'm all for doing voluntarily but the way this was programmed to run, it basically says "look up the exact way to do it with no value on the actual rarities of your potential entries, or just keep losing the festival every single year until you do". Seems a bit catered to repeat players than those who want to do their first play with as minimal wiki handholding as possible. I did that with Stardew early on and it kinda ruined the immersion and vibes for me a bit. Became just a daily grind in a not fun way (plus the fishing is stupid hard in that game). I didn't think Coral Island would have mechanics that literally force you to look things up like that..and what's worse is it's essentially the "Halloween" equivalent, which is my favorite holiday... boo. Well, thanks for letting me know.

simple glade
silver blaze
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Like, reading over the link you sent, i see that rarity plays a small part, but my annoyance is the fact i have to use external help or i won't ever win against this infuriating sack of flesh they have as my rival

simple glade
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And don't take it the wrong way, but if you feel that strongly over a game, maybe it's time to take a break and come back later.

last sparrow
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I see it more as this;
It's a chill farm game. It goes on until you decide to stop playing. There is no time limit for anything except joining festivals, and even then you can entirely just. Not go. It's meant to be Learning via Trial and Error; or, like most things, Learn by Experience.
If you Want to win day 1, you can look up aides from those that learned before. But if you wanna find out on your own you entirely can. The only real penalty for not winning is having to try again to get the prizes

silver blaze
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but it's as my boyfriend put it: everything i need to succeed at the game should be given to me in the game. In stardew, it was extremely clear that you just need high quality to win the similar festival in that game. And it was much easier to figure that out if you failed the first time like me. In this, it says nowhere that you need to memorize the values of every single thing you produce in the game. If that's a mechanic, they should make that far more clear from the get go. Because if i hadn't asked in this group, i could have played this game 20x over and still never learned or even known that that was a mechanic, because the game doesn't tell you that. Which in my opinion is bad game design. If a game doesn't give you the tools you need to succeed, then it's just bad game design. Which sucks, because despite my complaining about this, I was quite enjoying the game! It's so much fun, and i love that there's tons of characters to get to know.

My griping about the fall fest rival is moreso like, you're supposed to hate him. That's the point. They intentionally made him insufferable, to motivate you to beat him. Just like in early pokemon. I personally hate that trope but i'm trying to just roll with it here, and i have made it my life's mission in this game, to make this walking tub of lard eat dirt at every possible opportunity.

keen loom
silver blaze
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from my experience it doesn't matter what you put in as long as it's higher quality than the opponent's produce in stardew.

last sparrow
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Tbf, though... This Still isn't Stardew.
If they wanted it to be Just A Stardew Clone™, then that's what they would have made. It's a different game with different people, mechanics, goals, and personalities behind it.
Yeah, I got annoyed at Bobby's dumb face too, and even more so the first couple falls that I lost to him, but I played the Trial and Error game to find what puts that insufferable pompous grape in his place.
It doesn't 'make' you look up ways to win, just like I don't really think any game Forces you to min-max. That's personal choice.
I personally love going in blind and learning the hard way.

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Yeah, it may take a few years, but it's not like you run out of chances, and you have more time to prepare

keen loom
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Okay, I see that they could drop a hint from the start. But if you go to the festival you see how many point each item gave you, and it's pretty clear that Itmeswith lower selling prices give less points. But in stardew the price also matters a lot.

“A number of points for each item are awarded based on its sell price and quality, with a maximum of 8 points per item. The sell price used in-game is the actual sell price, not the base sell price. For example, a gold-quality item with a base sell price of Gold would earn points for having an actual sell price of Gold and for being gold quality.” (from the stardew wiki.)

silver blaze
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i guess we'll have to agree to disagree.

At keast i looked at the calender and realized there is in fact a spooky festival so i cal just ignore this twat if i want. I'll just imagine throwing a very nice, very large osmium pumpkin at his stupid fat head. Stupidhead putting four of the same item on his booth when they literally tell you in the mail to bring a variety.

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just wish it would tell you in that mail to also ensure they are high sell value as well as hq

proper hazel
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I also agree with OP
im doing a duo run with my gf, we're not min maxing but also not slacking off
we saved our best stuff, got 5 items from different categories and he still beat us like 50ish to 90ish
we would have never guessed that sale price has such a high weight in the score
if Bobby had the same set every year, sure we lost y1 but lets try to get him next year, but he has a different set every year(with increasing scores too), so i think either they should tone it down a bit y1 or rework the scoring system, they make it seem like having an item of each category is very important when it actually isnt and if we had known that sale price had a big impact we would have brought multiple of our best selling stuff and ignored the different categories

-# we have won everything but that during y1, and by a big margin, and it seemed like it was made for us to lose on purpose
-# we will totally beat him y2 tho 😄