Three times now, as soon as the title screen opens, the game crashes. I am unsure if this is an issue within the game or with Unreal Engine itself. I tried looking the error code up but it seems that most people who receive it are using UE to actually make a game, not play? Which I am not doing? Any insights would be appreciated, thank you!
Game Platform: Steam
Game Version: The game crashes on the title screen every time so I'm unsure. I think the last update I got was HotFix v1.1-1226
Input Mode: Keyboard and mouse
PC and GPU specs details
Intel(R) Core(TM) i7-10875H CPU @ 2.3 GHz, 2304Mhz, 8 Core(s), 16 Logicsl Processor(s)
Windows 11 Home
NVIDIA GeForce RTX 2060 with Max-Q Design
Intel(R) UHD Graphics (two different GPUs are listed but i believe the main one is the NVIDIA?)
16.0 GB (15.8 GB usable) RAM
SSD: NVMe PC SN730 NVMe WDC 1024GB
Crash log:
LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - 'INTERNAL_ERROR')
ProjectCoral_Win64_Shipping!FD3D11EventQuery::WaitForCompletion()
ProjectCoral_Win64_Shipping!FD3D11DynamicRHI::RHIEndDrawingViewport()
ProjectCoral_Win64_Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute()
ProjectCoral_Win64_Shipping!FRHICommandListExecutor::ExecuteInner()
ProjectCoral_Win64_Shipping!FRHICommandList::EndDrawingViewport()
ProjectCoral_Win64_Shipping!FSlateRHIRenderer::DrawWindow_RenderThread()
ProjectCoral_Win64_Shipping!FRHICommand<FSlateEndDrawingWindowsCommand,FSlateEndDrawingWindowsCommandString>::ExecuteAndDestruct()
ProjectCoral_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
ProjectCoral_Win64_Shipping!RenderingThreadMain()
ProjectCoral_Win64_Shipping!FRenderingThread::Run()
ProjectCoral_Win64_Shipping!FRunnableThreadWin::Run()