#Crash after using architect desk

1 messages · Page 1 of 1 (latest)

glass lance
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So like this, I want to fix my farm area, then I use the architect's desk. After I used the architect's desk then I went back to sleep, while sleeping he was processing the save file and then crashed. help me

STEAM PC

spiral prawn
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I had a similar issue. I used the architect desk, tended to my animals, and then tried to use the architect desk again. Game immediately crashed.

#

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e30d0410

ProjectCoral_Win64_Shipping!UC_FloatingAnimalStatusPanel::ClearContent() [E:\c53c6c68105ac80f\ue4\ProjectCoral\Source\ProjectCoral\UI\Gameplay\Ranching\C_FloatingAnimalStatusPanel.cpp:57]
ProjectCoral_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,<lambda_3b053d9b91a4aea8fd101c37b4c54d71> >::Execute() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:830]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

fallen shadow
#

Same here

glass lance
#

so the problem is game correct? because i really frustrated stuck progress game

olive mango
olive mango
olive mango
# fallen shadow Same here

Hi. Thank you for the report. Can you describe more about what actions/activities you take leading to the crash? Did you receive any crash log from the crash?

rapid pewter
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Same happened to me twice.

fallen shadow
# olive mango Hi. Thank you for the report. Can you describe more about what actions/activitie...

Hi Ardian, I didn't save the crashlog. But I send it after Steam asked. (Playing on PC&Steam). I used the archtict desk moved some stuff. That worked. Moved around a bit and then went back to the architect desk to move something else. Before the crash I realised the changes I made earlier were not there anymore and while I moved something the game crashed. It felt like I did too many things at once. Like I was moving the object too fast too early. If that makes sense.

rapid pewter
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I tried again immediately after waking up in the morning and it worked.

reef hedge
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same problem crash 3 time got curious and read the crash report it seems the problem was that the animal got stuck when going out (floating animal) from the barn or coop so it seems to be an easy avoid by not letting the animal out until next day

fallen shadow
fallen shadow
fallen shadow
# olive mango Hi. Thank you for the report. Can you describe more about what actions/activitie...

LoginId:985f9a954dfe1fbf042f6187ad7b1756
EpicAccountId:96907641a84e434a80a86a310a7353c7

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e30d0410

ProjectCoral_Win64_Shipping!UC_FloatingAnimalStatusPanel::ClearContent() [E:\c53c6c68105ac80f\ue4\ProjectCoral\Source\ProjectCoral\UI\Gameplay\Ranching\C_FloatingAnimalStatusPanel.cpp:57]
ProjectCoral_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,<lambda_3b053d9b91a4aea8fd101c37b4c54d71> >::Execute() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:830]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

This is the crash log. As FUJ0801LOVER suggested it seems to happen when the barn animals are out.

olive mango
olive mango
glass lance
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nah still crashing after new update

#

moving something using architect desk

old furnace
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yytuyt

olive mango
glass lance
olive mango
glass lance
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later i will send it, cause i am not home right now

astral mauve
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This just happened to me. Right after finishing it crashed 😢

glass lance
astral mauve
fallen shadow
grizzled cairn
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I’m on Xbox Series X and I’ve tried twice today to use the architect table (hoping I could actually hit Finish and have it work) but both times it wouldn’t save (I have more than enough funds). As soon as I backed out of the table, my game immediately crashed. I haven’t been able to actually use the architect table since I got it because it’ll never let me hit finish. Today.. it’s just crashing my game.

olive mango
# glass lance

Hi @glass lance If you remove all the fences around the coop and put it back, will your problem still occur after moving your coop using the architect's desk?

glass lance
#

and the solution is, make a new coop and upgrade without animal