#Crash after using architect desk
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I had a similar issue. I used the architect desk, tended to my animals, and then tried to use the architect desk again. Game immediately crashed.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e30d0410
ProjectCoral_Win64_Shipping!UC_FloatingAnimalStatusPanel::ClearContent() [E:\c53c6c68105ac80f\ue4\ProjectCoral\Source\ProjectCoral\UI\Gameplay\Ranching\C_FloatingAnimalStatusPanel.cpp:57]
ProjectCoral_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,<lambda_3b053d9b91a4aea8fd101c37b4c54d71> >::Execute() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:830]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Same here
so the problem is game correct? because i really frustrated stuck progress game
Hi. Thank you for the report. May I ask if the problem still persists in your game? can you please send us some video? Thank you for understanding
Hi. Thank you for the report. If you happen to be able to replicate this issue again, can you please send us some video? Thank you for understanding
Hi. Thank you for the report. Can you describe more about what actions/activities you take leading to the crash? Did you receive any crash log from the crash?
Same happened to me twice.
Hi Ardian, I didn't save the crashlog. But I send it after Steam asked. (Playing on PC&Steam). I used the archtict desk moved some stuff. That worked. Moved around a bit and then went back to the architect desk to move something else. Before the crash I realised the changes I made earlier were not there anymore and while I moved something the game crashed. It felt like I did too many things at once. Like I was moving the object too fast too early. If that makes sense.
I tried again immediately after waking up in the morning and it worked.
same problem crash 3 time got curious and read the crash report it seems the problem was that the animal got stuck when going out (floating animal) from the barn or coop so it seems to be an easy avoid by not letting the animal out until next day
I tried to replicate it. My animals were not out. And no "luck". Used the architect 3 times and even tried too do and move "too much" but the bug didn't occur again. I try it with animals out.
Yes. It crashed for me as soon as I moved over the map in the architect desk. The animals were out.
LoginId:985f9a954dfe1fbf042f6187ad7b1756
EpicAccountId:96907641a84e434a80a86a310a7353c7
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e30d0410
ProjectCoral_Win64_Shipping!UC_FloatingAnimalStatusPanel::ClearContent() [E:\c53c6c68105ac80f\ue4\ProjectCoral\Source\ProjectCoral\UI\Gameplay\Ranching\C_FloatingAnimalStatusPanel.cpp:57]
ProjectCoral_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,<lambda_3b053d9b91a4aea8fd101c37b4c54d71> >::Execute() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:830]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
This is the crash log. As FUJ0801LOVER suggested it seems to happen when the barn animals are out.
Hi. Thank you for the report. If you happen to be able to replicate this issue again, can you please send us some video? Thank you for understanding
May I ask which platform you’re currently playing (Steam PC/Deck, Xbox PC/S/X, PlayStation 5)?
still no update
yytuyt
Can you send us your crash log and save file?We want to verify whether the crash log in the video is the same.
@olive mango
Can you send us your save file? Thank you
later i will send it, cause i am not home right now
This just happened to me. Right after finishing it crashed 😢
same like my video ?
For me it’s crashing immediately after clicking finish or done after moving stuff
Hi, sorry. I will try as soon as I can.
I’m on Xbox Series X and I’ve tried twice today to use the architect table (hoping I could actually hit Finish and have it work) but both times it wouldn’t save (I have more than enough funds). As soon as I backed out of the table, my game immediately crashed. I haven’t been able to actually use the architect table since I got it because it’ll never let me hit finish. Today.. it’s just crashing my game.
Hi @glass lance If you remove all the fences around the coop and put it back, will your problem still occur after moving your coop using the architect's desk?
yes, of course still
i think the problem is animal inside the coop, cause i move coop without animal inside is fine
and the solution is, make a new coop and upgrade without animal