#Crash when saving at the end of the day

1 messages · Page 1 of 1 (latest)

sudden marlin
#

it's getting increasingly frustrating that the game keeps crashing at the end of a day. this is happening approximately every other day for me, and a couple of times it's happened, it has also deleted things from my auto chests (several hundred cranberries the first time, several hundred pumpkins the second time)

the crashing is frustrating enough when i've got the passage of time set to 50% so it takes longer to get through a day (and therefore i'm wasting more time having to repeat days), but also losing inventory is genuinely making me want to wait for yet another bug fix patch.

EpicAccountId:f984276b054a4c838cbd5ff044f6ef55

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000040000000b

ProjectCoral_Win64_Shipping!AC_AutoChest::OnDateChanged() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\World\Actors\TileBasedActor\AutoChest\C_AutoChest.cpp:664]
ProjectCoral_Win64_Shipping!AC_AutoChest::execOnDateChanged() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_AutoChest.gen.cpp:170]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!AC_TimeManager::AdvanceCalendar_Implementation() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:670]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!AC_TimeManager::SetCurrentState() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:549]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll```
sudden marlin
#

crashes consistently happen every other day.

EpicAccountId:f984276b054a4c838cbd5ff044f6ef55

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff0000000d

ProjectCoral_Win64_Shipping!AC_AutoChest::OnDateChanged() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\World\Actors\TileBasedActor\AutoChest\C_AutoChest.cpp:664]
ProjectCoral_Win64_Shipping!AC_AutoChest::execOnDateChanged() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_AutoChest.gen.cpp:170]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!AC_TimeManager::AdvanceCalendar_Implementation() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:670]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!AC_TimeManager::SetCurrentState() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:549]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll```
sudden marlin
#

it looks like the crashes are entirely related to the autochests. i can't even enter the shed my autochests are in without crashing my game now.

#
EpicAccountId:f984276b054a4c838cbd5ff044f6ef55

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00007ff70000000c

ProjectCoral_Win64_Shipping!AC_AutoChest::StartAutoChest() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\World\Actors\TileBasedActor\AutoChest\C_AutoChest.cpp:473]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll```
winged drift
#

I'm having this same problem. it won't even let me send the crash report without issues. had to replay the same day multiple times now trying to get through it.

viral vortex
#

I removed all the auto chests I have so far and no crash happened ever since. Auto chest is a known cause for crashing.

winged drift
#

yeah, I tried picking mine up and that worked. it seems to be really hit or miss on when exactly the crash happens when it's placed, because sometimes it's fine and sometimes it's not.

lyric hatch
#

waiting for Microsoft to release the update
Voice memo 34: The withdrawals have gotten excruciatingly worse. Every where I look I see trash. The world is filled with trash. We must do something about it.

spice ridge
#

Had the same issue and removing auto chests helped. No crashes at the end of a day so far.

sudden marlin
#

yeah the issue is that i can't just remove them. i can't even enter the shed that the active autochests are to be able to empty them and remove them. it crashes insstantly 😭

sudden marlin
#

part 1

EpicAccountId:f984276b054a4c838cbd5ff044f6ef55

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00007ff60000000c

ProjectCoral_Win64_Shipping!AC_AutoChest::StartAutoChest() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\World\Actors\TileBasedActor\AutoChest\C_AutoChest.cpp:473]
ProjectCoral_Win64_Shipping!AC_AutoChest::OnProcessorItemFinished() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\World\Actors\TileBasedActor\AutoChest\C_AutoChest.cpp:659]
ProjectCoral_Win64_Shipping!AC_AutoChest::execOnProcessorItemFinished() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_AutoChest.gen.cpp:178]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!UC_ItemProcessingComponent::OnTimeChanged() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\World\Actors\TileBasedActor\ItemProcessor\C_ItemProcessingComponent.cpp:96]
ProjectCoral_Win64_Shipping!UC_ItemProcessingComponent::execOnTimeChanged() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_ItemProcessingComponent.gen.cpp:168]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!AC_TimeManager::SetCurrentTime_Implementation() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:582]
ProjectCoral_Win64_Shipping!AC_TimeManager::execSetCurrentTime() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_TimeManager.gen.cpp:491]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!AC_TimeManager::SetCurrentTime() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_TimeManager.gen.cpp:584]
ProjectCoral_Win64_Shipping!AC_TimeManager::UpdateTime() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:213]
ProjectCoral_Win64_Shipping!AC_TimeManager::Tick() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:206]
ProjectCoral_Win64_Shipping!AActor::TickActor() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:1092]
ProjectCoral_Win64_Shipping!FActorTickFunction::ExecuteTick() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:175]
ProjectCoral_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\denny-ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:886]
ProjectCoral_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\denny-ue4\engine\source\runtime\core\private\async\taskgraph.cpp:601]```
#

part 2

ProjectCoral_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [d:\denny-ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:564]
ProjectCoral_Win64_Shipping!FTickTaskManager::RunTickGroup() [d:\denny-ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1585]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1494]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll```
#

this time i was fishing

#

and had been fishing for several in-game hours

#

i've been stuck on winter 2 for two real life days because i can't get through the day without crashing. this is, quite literally, unplayable.

eager river
sudden marlin
lyric hatch
#

I play for one day in game. And call it a day. lol I don’t want to risk it crashing. I can’t handle the trauma

minor tusk
karmic warren
#

This just started for me yesterday happened twice between last night and this morning

low compass
#

Hi everyone. We apologize for the inconvenience. Thank you so much for the report and sending us the crash log. Can you send us your save file so our team can take a closer look? You can access the save file under this file path: C:\Users\ <username>\AppData\Local\ProjectCoral\Saved\SaveGames and send it here 🙂

sudden marlin
#

thank you for looking into this!

#

i also have about 10 .sav files in the backup folder from the last couple days that i think correspond to when crashes happened if any of those would help as well

pliant lion
#

ive just had this happen as well but on xbox

minor tusk
open horizon
low compass
#

Thank you for sending us the save file. We will check this with the teams 😉