#📓fgs-developer-diary

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olive abyss
#

Yo yo yo funguys swarm is in the house!🥳
Check out these cool things we're working on!🔥
Makes you can't wait to see more of these, right?😏

March 13, 2025

  • Working on [redacted] encounter setup

  • Optimizing various [redacted]'s mesh

  • Working on [redacted] 3D arena details

  • Updating [redacted] map environment

  • Implementing various VFX

  • Adjusting [redacted] barrage

  • Working on [redacted] enemy

  • Adjusting buff duration

  • Adjusting enemy HP and model scale

  • Adjusting various props collision

  • Adjusting UI

  • Working on EN-ID translation

  • Working on EN-CH translation

  • Working on [redacted] UI sounds

  • Working on [redacted] sounds

olive abyss
#

Second dev diary of Funguys Swarm!✨
This one is beautifully articulated with various [redacted], just for you! 😌 🫴
Well, which [redacted] are you most excited about?😏

March 14, 2025

  • Working on [redacted] 3D arena details

  • Adjusting various assets pivot🔄

  • Working on [redacted] waypoints

  • Adjusting [redacted] range

  • Adjusting [redacted] max HP

  • Adjusting [redacted] scale

  • Reworking NPC waypoints flow

  • Updating [redacted] defeat environment behavior

  • Setting up [redacted] trigger

  • Implementing [redacted] objectives

  • Adjusting [redacted] skill

  • Polishing various UI🖥️

  • Fixing [redacted] spawn clipping to floor

  • Working on more translations📝

  • Implementing [redacted] spawn and expire sounds

  • Revising [redacted] sound

echo tartan
#

Hey hey, everyone 🍄
The Funguys Swarms dev diary for today just dropped!
If Coral Island has its Islanders and Farmers, what should we call the Funguys Swarms community? Got any fun ideas?
Maybe we should put together a poll later and see what everyone thinks. Throw your suggestions in #🍄fgs-general, and let’s come up with something amazing together Chick_Dab_Emoji

March 17th, 2025

  • Updating translations and localization 💬 🗨️

  • Implementing [Redacted] UI sounds

  • Working on map transitions UI sounds 🔉

  • Working on various quests ⁉️

  • Implementing various skill

  • Working on UI design for [redacted] progression

  • Working on UI design for reward panel

  • Working on handling boss room teleport while mounting [redacted]

  • Adjusting [Redacted]

  • Working on [redacted] props concept art

  • Implementing various VFX ✨

  • Working on various skill texture & mesh

  • Working on various concept art

echo tartan
#

What’s up, everyone? How’s it going?
Are you ready to Pew pew ➡️ Survive ➡️ grow stronger all over again in Funguys Swarm?
It’s gonna be awesome 🍄 🔥

March 18th, 2025

  • Updating translations and localization 💬 🗨️

  • Adjusting spawn logic ⚙️

  • Fixed encounter spawn position logic

  • Adjusted arena [Redacted] spawn logic

  • Adding more [Redacted] commentary & adjust logic

  • Working on [Redacted] & [Redacted] logic

  • Working on various VFX

  • Working on various skill texture & mesh

  • Working on various concept art 🖼️

  • Implementing [Redacted] power up sounds

  • Implementing fades transition UI sounds

  • Working on hit & destroyed [Redacted] sounds 🔉

echo tartan
#

Hey peeps, the Funguy Swarm is back with another dev diary 🍄
Loads of cool weapons are in the works to help our Shroomba battle evil!
What kind of weapon do you think Shroomba needs to level up the fight? Drop your ideas in #🍄fgs-general

March 19th, 2025

  • Updating translations and localization 💬 🗨️

  • Investigating various crash & bugs 💥

  • Working on auto attack mode

  • Updating weapons behaviour

  • Updating [Redacted] mode settings

  • Working on various SFX 🔉

  • Working on various VFX

  • Working on various concept art 🖼️

  • Working on various skill texture & mesh

echo tartan
#

It's Friday!!! 🍄 🎉
Time to kick back and relax after a busy week. You’ve earned it!
But no worries, the Funguys team will be back at it, working hard on Monday 💪

March 20th, 2025

  • Updating translations and localization 💬 🗨️

  • Investigating various crash & bugs 💥

  • Updating weapons unlocked level

  • Updating passive skills

  • Updating weapons behaviour

  • Updating enemy behaviour

  • Working on various SFX 🔉

  • Working on [Redacted] arena details

  • Working on various concept art 🖼️

olive abyss
#

Now, it's Monday already. Can you believe it???WHY
So here's a smol diary to start your week, but don't worry, more cool stuff is definitely coming💪✨

March 21, 2025

  • Updating [redacted] commentary and logic

  • Fixing [redacted] effect when entering [redacted] room

olive abyss
#

To those of you asking, 'When is early access?', patience is a virtue, you know?😌✨
Also, keep an eye out for any future announcements!😏

March 24, 2025

  • Working on [redacted] arena details

  • Working on [redacted] props and breakables

  • Working on handling auto attack, auto aim separation, and tidying up auto battle logic

  • Working on [redacted] design

  • Working on [redacted] VFX

  • Working on [redacted] UI

  • Implementing [redacted] system

  • Adjusting [redacted] UI

  • Adjusting attenuation on [redacted]

  • Implementing [redacted] sounds

  • Adjusting various volume level🎛️

olive abyss
#

Have you met Shroomba here #📽fgs-gifs-videos-official message yet?🍄‍🟫
He's someone who always gets invited to every party, you know?🪩
Because he's a funguy. Hehe. Get it? Funguy. HeheWHEEZE

March 25, 2025

  • Working on [redacted] arena details

  • Working on [redacted] concept

  • Implementing [redacted] system

  • Implementing [redacted] logic

  • Working on [redacted] upgrade

  • Fix various bug, notifications, and audio issue🪲

  • Rebalance [redacted] volume level

  • Adjusting [redacted] volume and filter

  • Implementing [redacted] sound

olive abyss
#

POV: Me. Checking up on you every morning. Because I love you👉 https://x.com/Funguys_swarm/status/1905070212199960751
p.s.: Front camera is hard, you guys

March 26, 2025

  • Working on [redacted] arena props

  • Working on [redacted] arena enemies

  • Exploring [redacted] icon

  • Working on Shroomba's art

  • Working on [redacted] color change

  • Implementing Shroomba's [redacted]

  • Adjusting [redacted] skills

  • Adjusting encounter HUD

  • Implementing [redacted] system

  • Fix various bug, input mode, notifications, and audio issue

  • Rebalance various volume level🎛️

  • Working on [redacted] UI sound

Hello beautiful

olive abyss
#

Yo! Heads up! We will be on Eid break from March 31 - April 7, 2025✨
We will be back on April 8 though, and dev diary will resume on April 9!🍄 📔
Don't miss us, yes😏 😎
-# jk please do🥺 🙏

March 27, 2025

  • Working on [redacted] arena details

  • Working on [redacted] props and enemies

  • Working on [redacted] icon

  • Adjusting various game logic

  • Improving UI text behavior

  • Working on [redacted] system

  • Implementing [redacted] system

  • Fixing various errors

  • Adding [redacted] sound to animations

  • Working on [redacted] UI sounds

echo tartan
#

Funguys Swarm dev diary is back after the Eid Al-Fitr holiday🍄
We’re locked, loaded, and ready to grind!
Time to dive back in and crank out some epic skills to defeat [Redacted] 🔥

March 28th, 2025

  • Inputting some issues & bugs verification 🐛

  • Updating music & sound settings 🔉

  • Working on UI sounds implementation

  • Working on various VFX ✨

  • Adjusting VFX performance & visual

  • Working on various UI

  • Polishing various arts

  • Updating skill [redacted] system

  • Updating skill [Redacted]

  • Implementing various skill 💪

  • Working on [Redacted] arena details

  • Working on [Redacted] arena & enemies 🌶️

  • Updating translations and localization 💬 🗨️

echo tartan
#

Hey hey, everyone, how are you today? 🍄
We’re cooking up all sorts of goodies behind the scenes from the code to the art and everything in between It’s gonna be chef’s kiss 💋
What are you most excited for in this game? We wanna hear all about it!

April 9th, 2025

  • Working on Arena default settings ⚙️

  • Mixing & mastering [Redacted] audio

  • Working on UI sounds 🔉

  • Implementing skills VFX ✨

  • Implementing enemies VFX

  • Working on [Redacted] for skill

  • Working on various UI

  • Polishing various arts 🎨

  • More concept arts are in the works

  • Working on decals and other small assets

  • Inputting some issues & bugs verification 🐛

echo tartan
#

The weekend is here!
We’re still going strong, especially on the VFX side ✨
Every tweak and polish is making the game more immersive, and we can’t wait for you to experience it 🍄

April 10, 2025

  • Set physical material sound 🔉

  • Working on UI panels sound

  • Adjusting audio for [Redacted]

  • Working on skills ⚔️

  • Implementing various VFX ✨

  • Working on [Redacted] for skill

  • Adjusting VFX performance and visual

  • Inputting some issues & bugs verification 🐛

olive abyss
#

We is back! We miss you, you miss we?🥹 🍄 🫶
We also heard you like easter eggs, so any guesses where/what/who this is? https://x.com/Funguys_swarm/status/1910573440261906594

April 11th, 2025

  • Working on various overlays design

  • Working on various icons design🖌️

  • Working on various [redacted] VFX

  • Implementing [redacted] VFX

  • Adjusting various [redacted] skills effects

  • Verifying various issues and bugs🪲

  • Fixing various crash

  • adding sounds to various panels and widgets🔊

Easter eggs alert! @coralislandgame farmers, some familiar faces might pop up in Funguys Swarm👀

Wishlist us here: https://t.co/4xH8iKejfE

olive abyss
#

Yo🍄 ✨
You know the drill. This many redacted means there's a lot of cool stuff coming👀
So which one's got you most curious already?🫵

April 14th, 2025

  • Working on various [redacted] VFX

  • Adjusting various skills behavior✨

  • Adjusting various [redacted] behavior

  • Balancing various skills effect

  • Implementing [redacted] animation

  • Implementing [redacted] VFX

  • Verifying various issues and bugs🪲

  • Setting up audio FX for various show panels🎛️

  • Adding [redacted] button sound

olive abyss
#

Yo!🍄
So, I'd like to run a little survey📝 👓
See this cuties here #🖼fgs-images-official message ?
What will you do? Pet🫳 or Kick🦶 ?

April 15th, 2025

  • Updating [redacted] texture

  • Working on [redacted] VFX

  • Implementing [redacted] VFX, animation, and logic

  • Adjusting various skills behavior

  • Adjusting various [redacted] behavior

  • Finalizing enemies difficulty

  • Finalizing [redacted] durations

  • Adding new [redacted]

  • Updating various UI

  • Verifying various issues and bugs🪲

  • Adding sounds on [redacted] pop up

  • Adjusting [redacted] audio

olive abyss
#

A little heads up!👀 🍄
The studio will be closed tomorrow for Public Holiday!
We will be back on Monday, dev diary will also resume on April 21st📝
Take care, and see you next week!👋

April 16th, 2025

  • Adjusting various [redacted] VFX

  • Adjusting [redacted] VFX

  • Implementing [redacted] VFX

  • Working on [redacted] props texture

  • Working on [redacted] icon

  • Working on [redacted] art

  • Adjusting cursor position for accuracy↖️

  • Disabling [redacted] collisions

  • Decreasing [redacted] collision radius

  • Setting up [redacted] to resist [redacted] debuff

  • Increasing late game enemies' HP

  • Inclreasing [redacted] durations

  • Implementing different [redacted] for enemies

  • Verifying various issues and bugs🪲

  • Working on [redacted] skills sound asset

  • Working on [redacted] sound

echo tartan
#

The weekend is gone, and it’s time to grind again 🍄
Shroomba is ready to face Appletini with all this weapons!
Are you ready to fight alongside me?

April 17, 2025

  • Working on UI panels sound

  • Adjusting audio for [Redacted]

  • Working on various SFX 🔊

  • Updating game version

  • Updating enemies 🌶️

  • Updating skills

  • Updating various UI & UX

  • Updating various icons

  • Implementing various VFX ✨

  • Working on screen shake

  • Working on various weapons

  • Working on [Redacted] for skill

  • Updating arena props texture, blockout, level setdress, & props blueprint setup 🧊

  • Inputting some issues & bugs verification 🐛

echo tartan
#

Hey everyone, how’s the squad holding up today?
The devs are still cooking up even more enemies for Shroomba, because apparently, we just can't get enough pew pew action 💥 🍄
At this rate, Shroomba’s gonna need a vacation or at least a bigger weapon 👀 🔫

April 21, 2025

  • Updating arena props texture, blockout, level setdress, & props blueprint setup 🧊

  • Working on UI panels sound

  • Working on more sounds for skill

  • Adjusting audio for [Redacted]

  • Working on various SFX 🔊

  • Implementing various VFX ✨

  • Updating enemies 🌶️

  • Adjusting shop pricing

  • Working on various collisions

  • fixed various bugs & issues 🐛

echo tartan
#

Did you catch our demo release yesterday?
If not, you can grab it now on Steam for free https://store.steampowered.com/app/3449620/Funguys_Swarm_Demo/ 🍄 🍇
And if you're loving Funguys Swarm, we’ve got something extra special lined up for you today. Stay tuned!

April 22, 2025

  • Fixing game stuck when replacing skill card bug

  • Fixed various bugs & issues 🐛

  • Continue working on mutation skills sound 🔊

  • Adjusting encounter

  • Working on map collisions 🗺️

  • Adjusting various VFX ✨

  • Updating arena props texture, blockout, level setdress, & props blueprint setup 🧊

**This is our first demo released on April 2025. The demo and full game will be changed to incorporate the feedback from the demo. **

Funguys Swarm is a survivor game with roguelite elements! Play as Funguys, the protector of the forests and fight the fire king minions. Level up, unlock more heroes, pets, skills and even mecha to get stronger.…

▶ Play video
echo tartan
#

Hello hello, party people! How’s it going today?
Have you checked out our demo yet? If not, what are you even doing? 👀
We want all your hot takes, so let us know what you think about the game 🔥 🌶️
(Also check the pinned post in #🍄fgs-general to claim your special Funguys role 🍄)

April 23, 2025

  • Updating arena props texture, blockout, level setdress, & props blueprint setup 🧊

  • Adding various skill & mutation SFX 🔊

  • Adjusting SFX volume

  • Adjusting encounter

  • Polishing skills

  • Rebalancing radius

  • Updating enemy detector

  • Rebalancing Treelings

  • Rebalancing drop chance

  • Adjusting NPC collisions & waypoint locations

  • Updating various UI & UX

  • Working on map collisions 🗺️

  • Fixing Furiousity Treelings wrong description

  • Fixing fire douse notification bug

  • Fixing can't upgrade on Sanctuary pond when using controller bug

  • Fixed various bugs & issues 🐛

  • Adjusting various VFX ✨

  • Working on more skills & mutation designs

echo tartan
#

Friday is here, besties 🍄 party
Time to squad up and take down Appletini in Funguy Swarms again!
I’ve been checking out #Fgs-leaderboard, and honestly, you all are crushing it 🍇 🍇 🔫
So, who’s been stacking up wins against Appletini? Share your victories!

April 24, 2025

  • Fixed various bugs & issues 🐛

  • Working on various VFX ✨

  • Working on more skills & mutation designs

  • Adding various skill & mutation SFX 🔊

  • Adjusting SFX & music volume

  • Updating arena props texture, blockout, level setdress, & props blueprint setup 🧊

  • Working on map collisions 🗺️

  • Rebalancing & polishing skills

  • Updating enemy detector

  • Implementing treeling skills

olive abyss
#

YOOOO!🍄 ✨
Seeing all your damage scores on https://discord.com/channels/623097219628662784/1346314869548257351 seems to have awaken my competitive spirits!🔥
What's your current most favorite set of skills? Maybe I can try them all later!👀 📝

April 25th, 2025

  • Working on [redacted] level

  • Working on [redacted] props setup

  • Updating breakable's textures

  • Working on [redacted] VFX UI screen

  • Working on [redacted] UI screen

  • Working on [redacted] card UI screen

  • Adding [redacted] quest

  • Adjusting throwing based weapon's attack speed

  • Disabling hot coal skill

  • Updating EXP floaties

  • Adjusting floaties trail's length and width

  • Adjusting floaties trail colors

  • Adjusting shadows

  • Fixing Flat animation not working correctly

  • Re-checking various reported issues🪲

  • Fixing Shockwave's idle sound stopped due to playback limit

  • Rebalancing Beastclaw Skill's volume level🔊

  • Adding sound to mutation panel

  • Working on intro scene music🎶

olive abyss
#

Yo!🍄
Some of you are orange now, I love to see it! 🍊
If you're not orange yet, it's time to embrace your inner funguy! Complete the miniquest here: #🍄fgs-general message
And you'll be bestowed with the ~~golden ~~orange name you can proudly brag about in the server💪

April 28th, 2025

  • Updating Shroomba's rig🍄‍🟫

  • Working on [redacted] level

  • Polishing breakables textures

  • Working on [redacted] VFX UI screen

  • Working on [redacted] UI screen

  • Working on highlight

  • Working on [redacted] mutation

  • Balancing various skills

  • Working on [redacted] challenge

  • Updating EXP textures

  • Implementing [redacted] for Treeling Card

  • Adjusting grape fire rate calculation

  • Working on [redacted] mutation skills

  • Adjusting Appletini attack collision🍎

  • Implementing [redacted] mutation skills

  • Fixing skill VFX

  • Fixing Shroomba and [redacted] animation

  • Checking reported issues fix

  • Working on intro scene music🎶

  • Balancing mutation selection panel UI sounds🔊

  • Creating new picking up HP sound

  • Modifiying [redacted] attenuation

  • Fixing audio

olive abyss
#

Heads up, yeah! The studio will be closed tomorrow for Labour Day, and dev diary will resume on May 2nd🙌
Don't forget to stretch and drink lots of water, you need them to defeat the Fire King army!🔥
See you on Friday!🍄

April 29th, 2025

  • Working on [redacted] level

  • Working on [redacted]'s mutation

  • Working on various mutation

  • Implementing [redacted] area clutters

  • Adjusting Twinkle Star Floaties✨

  • Increasing small EXP clutter drop count

  • Adjusting various skills

  • Exploring and checking for new issues

  • Checking reported issues

  • Updating ambiance on Carrot Field

  • Increasing [redacted]'s sound playback limit

  • Adjusting various audio setup

  • Fixing various audio issues

  • Adding weapon equip button sound🔘

  • Working on intro scene music🎶

  • Working on pause menu music

  • Working on carrot farm music

olive abyss
#

Ellooooo!!!!✨
Who's ready for the weekend? I know I am!😎
Already got plan to test my skill build and to defeat the appletini in less than 10s!
Are you joining the challenge? don't be shy now😏

April 30th, 2025

  • Updating treeling area

  • Implementing [redacted] mutation VFX

  • Implementing [redacted] skill

  • Working on various [redacted] mutation skill and VFX

  • Implementing various skill mutation

  • Meteor Rolling Boulder VFX now scales with its size

  • Adjusting weapon burst spread

  • Updating skill levels

  • Exploring and checking for new issues🔧

  • Increasing Shromba's orbit volume level🔊

  • Increasing player footsteps volume level

  • Adjusting music playback limit🎶

echo tartan
#

Hey everyone, big things are coming 🍄
We’re stacking up new skills for later. Want to know what they are?
Stay tuned, it's gonna be a wild ride 💥 🌶️

May 5, 2025

  • Fixed various bugs & issues 🐛

  • Adjusting treeling skills

  • Adjusting level up XP requirements

  • Adjusting drop chance

  • Working on [Redacted] [Redacted] & [Redacted] skill

  • Implementing [Redacted] skills 💪

  • working on various SFX

  • Finalizing intro scene music 🎼

  • Working on pause music

  • Adjusting [Redacted] music

  • Working on fire curse icon

  • Updating arena props texture, blockout, level setdress, & props blueprint setup 🧊

  • Adjusting & implementing various VFX ✨

echo tartan
#

What a glorious day to dive into the Funguys Swarm demo 🍄💥
Did Appletini put up a fight, or did you squash ‘em fast?
How long did it take you to serve up that defeat? Spill the details!

May 6, 2025

  • Fixed various bugs & issues 🐛

  • Working on various skills & mutations 🍇

  • Working on various SFX 🔊

  • Working on more concept arts

  • Updating arena props texture, blockout, level setdress, & props blueprint setup 🧊

  • Updating on various UI & UX element

  • Adjusting & implementing various VFX ✨

echo tartan
#

Hello there fighters 🍄
Are you ready to brawl in brand new arenas?
While we prep the battlefield, you get ready to charge!

May 7, 2025

  • Fixed various bugs & issues 🐛

  • Working on various skills & mutations 🍇

  • Increasing health floaties drops

  • adjusting XP, dew, gem, & health floaties spawn chance

  • Working on various quests

  • Working on [Redacted] sounds 🔉

  • Working on more concept arts 🎨

  • Working on [Redacted] arena hi-res

echo tartan
#

Happy Friday, everyone! 🍄✨
We're adding tons of new skills for Shroomba to pick!
But anyway, what's the longest Funguys marathon you've ever pulled? Spill your playtime confessions 🎮

May 8, 2025

  • Fixed various bugs & issues 🐛
  • Working on various skills & mutations 🍇
  • Working on [Redacted] sounds 🔉
  • Working on [Redacted] arena hi-res 🧊
olive abyss
#

Eyooo, we're baaaaaackkk!!!😎
Now with a long list of cool stuff we've been working on, to make sure your journey in defeating the Fire King’s army goes smoothly (and entertainingly, of course)!🔥 ✨
Check it out!👀

May 9th, 2025

  • Working on [redacted] area

  • Updating [redacted] collision

  • Implementing [redacted] SFX

  • Working on [redacted] mutation

  • Adjusting passive upgrade levels

  • Working on element damage passive upgrade

  • Implementing throw grape VFX🍇

  • Working on treeling skills

  • Adjusting fire blessing bonus🔥

  • Working on skill cooldown⏲️

  • Adjusting environment health spawn rate

  • Adjusting special clutters spawn rate

  • Adjusting enemy global limit count

  • Adjusting skill damage

  • Exploring and checking for new issues🔧

  • Testing various skills

  • Working on [redacted] sounds

  • Implementing new intro scene music🎶

  • Working on Carrot Farm music🎼

olive abyss
#

You have met Shroomba, yes, but do you KNOW Shroomba?🍄‍🟫
Well, they said "You can't love what you don't know."💔
So, check out this video and get to know Shroomba: https://www.tiktok.com/@funguys_swarm/video/7501656943111589125
The video also available on our IG reels and YouTube shorts too!
P.s: if you end up falling in love with him for real, that's on you, yeah🙂‍↔️

May 13th, 2025

  • Working on [redacted] area

  • Working on player walk VFX 👣

  • Implementing [redacted] mutation skill VFX

  • Implementing [redacted] trail VFX

  • Adjusting [redacted] collision

  • Adjusting Flower encounter pickupable collision

  • Designed various skill mutation

  • Adjusting swarm and encounter timing

  • Balancing Special Clutters's HP, spawn points, and drops

  • Reducing Stand in Circle challenge duration

  • Reducing powerups duration

  • Reducing Fire totem HP

  • Balancing some enemies HP

  • Adjusting encounter challenge

  • Balancing various skill effect

  • Exploring and checking for new issues🔧

  • Testing various skills

  • Updating intro music

  • Adding intro scene voice and ambiance🔊

  • Adjusting music state and effect during pause/blackscreen

  • Working on Carrot Farm music🎶

  • Working on [redacted] BGM

TikTok

Watch, follow, and discover more trending content.

▶ Play video
olive abyss
#

Wow look! The fire curse icon just got a makeover VFX!👀
Now, it will be harder for you to resist the fire curse temptation😏 🔥
Time to embrace danger and harness it's power even more!😈

May 14th, 2025

  • Working on [redacted] area asset and model

  • Working on fire curse icon VFX🔥 ✨

  • Implementing skill cooldown⏲️

  • Removing hit VFX from lingering damage skills

  • Adjusting some skills damage and cooldown

  • Adjusting Appletini boss kidnapper collision

  • Adjusting Appletini rage mode health

  • Exploring and checking for new issues🔧

  • Testing various skills

  • Testing out passive skills

  • Fixing throwing grape at enemy point blank doesn't cause damage

  • Adding additional monster sounds on intro🔊

  • Fixing music fade in/out transition

  • Fixing ambiance sounds playback limit in sanctuary

  • Working on pause music🎶

  • Working on elite enemy's dead sound💀

olive abyss
#

A wild hotfix just appeareedd check it out hereee: #📝fgs-changelist message
Special for you with some gameplay changes, bugfixes, balancing, AND NEW SKILLS!!!🔥
Do you think you can still hold your previous winning time record now? Only one way to find out!😈 🎮

May 15th, 2025

  • Working on [redacted] area enemies

  • Working on [redacted] area model

  • Working on fire curse icon VFX🔥

  • Working on skill card VFX on hover🖱️

  • Increasing shard drops chances from encounter and chests

  • Increasing weapon upgrade costs

  • Adjusting various skills

  • Adjusting enemies speed when affected by fire curse

  • Adjusting Manafall breakable behavior

  • Exploring and checking for new issues🔧

  • Testing various skills

  • Testing out passive skills

  • Fixing various skills VFX

  • Fixing aim indicator🎯

  • Adding spawned and killed elite boss sounds💀

  • Adjusting [redacted] debuff sound

  • Adding [redacted] mutation sounds

  • Working on [redacted] music

  • Working on pause music🎶

austere shoal
#

New week, new grind!
I'm out here hustlin' in the new demo update, trying not to get left behind because seriously, how are you all so good?? 😭🔥
The team’s also been grinding behind the scenes, tweaking things after watching your epic runs.
We’re all grinding together 💪🍄

May 16th, 2025

  • Working on rework [redacted] behaviour
  • Continue working on Encounters AOE damage
  • Fixing health floaties can be picked up when reviving
  • Added health drop for normal enemies
  • Adjusting Fire King comment to won't appear before the first fire offer in level up
  • Enable blend out for Shroomba and [redacted] throwing grape animation
austere shoal
#

Okay be honest… have you spread the chaos of Funguys Swarm to your friends and family yet? 👀🔥🍄
Are you secretly competing to see who can survive the longest? Or racing to see who can defeat Appletini the fastest??
Me? I’ve been shamelessly asking the dev team for min-maxing tips instead 😂

May 19th, 2025

  • Working on [redacted] model uv

  • Polish VFX for skill card selection

  • Create and implement SFX to [redacted]'s skill

  • Adjust transition on pause music structure

  • Setup various music assets

  • Working on pause music

  • Updating [redacted] behaviour

  • Updating Manafall impact point pulling behaviors

  • Continue working on fire curse system

  • Fixing sound not stopping

  • Implement skill progress for fire skill

  • Testing and fixing bugs

austere shoal
#

It's Wednesday folks, and I'm still grinding 🔥🔥🔥🔥🔥
Question, If you have just enough Dews to spray fire curse for your next run or upgrade at The Pond, which will you choose? Starting your next run hard mode or starting your next run with upgraded self?

May 20th, 2025

  • Testing various features

  • Working on Appletini projectile VFX

  • Implementing encounter VFX

  • Working on [redacted] implementation

  • Restructuring and fixing in-game audio flow

  • Implementing pause game music

  • Adjusting delayed attack SFX

  • Adding Throwing Grapes mutation skill SFX

  • Working on [redacted] model UV

  • Working on [redacted] enemies concept

austere shoal
#

Music and SFX are such important parts of Funguys Swarm! The juicier the SFX, the more satisfying it is to wipe out those ghost peppers 🌶️💥
And the music? Brings each moment to life and keeps the energy high!
We're continuing to improve both to make sure your experience stays fiery and fun 🔥🎶

May 21st, 2025

  • Working on [redacted] VFX

  • Working on [redacted] assets model UV

  • Working on [redacted] concept

  • Adding SFX on new panel unlock

  • Reworking intro movie audio

  • Working on [redacted] mutation SFX

  • Working on more BGM

  • Implementing various sound codes

  • Testing and fixing various bugs and new features

austere shoal
#

Okay, wish me luck this weekend, I'm starting new saves and aiming to hit level 100 and beat Appletini!
If you haven’t checked out the new stuff we added to the demo, now’s a great time! Don’t forget to fill out the feedback form and grab that special role too!
I’ll update you all on my attempts Monday 🔥🔥🔥🔥

May 22nd, 2025

  • Working on [redacted] VFX

  • Working on [redacted] assets model uv

  • Working on [Redacted] enemies

  • Implementing [redacted] weapon

  • Implementing [redacted] floaties

  • Working on [redacted] logic

  • Testing and fixing various features and new [redacted]

  • Adjusting playback limit on base ambiance sounds on Carrot Farm and Sanctuary

  • Adjust audio level on [redacted]

  • modify [redact] SFX

  • Working on [redacted] BGM

olive abyss
#

Okay so, which cute little Treeling do you usually take on your journey?🫶
I mean they're all equally cute, but I wonder if you have any favorites😏🫵
For me, Slo Moe will always be my bestie🥹 ❤️

May 23rd, 2025

  • Working on [redacted] enemy

  • Working on [redacted] enemies concepts

  • Working on [redacted] texture

  • Working on [redacted] area assets texture

  • Working on [redacted] weapon VFX

  • Working on more mutation skill VFX

  • Updating level up choices rules📝

  • Implementing pause menu pops up when any device disconnected⏸️

  • Exploring and checking for new issues🔧

  • Implementing new carrot farm music🎶

  • Adding encounter explosion sound💥

  • Adjusting song playback limit and priority

  • Working on [redacted] BGM

olive abyss
#

Aah, yes, the Dev Diary we all love the most🙏
Short, sweet, and full of redacteds😌
But hey, behind all of these redacteds, means more fun stuff incoming!✨

May 26th, 2025

  • Working on [redacted] enemy

  • Working on various enemy variants

  • Working on [redacted] weapon

  • Working on [redacted] mutation

  • Implementing [redacted] items

  • Testing [redacted] character

  • Exploring and checking for new issues🔧

  • Implementing [redacted] music

  • Fixing [redacted] music loop

  • Implementing [redacted] mutation sound

  • Working on [redacted] area BGM

olive abyss
#

Heads up! The studio will be closed tomorrow for National holiday, and dev diary will resume on May 30th!✨
Stay hydrated, stay sharp, don't let the Fire King's army bite!🔥
We'll see you again on May 30th!✨

May 27th. 2025

  • Working on [redacted] hi-poly

  • Working on [redacted] area assets textures

  • Working on various enemy variants

  • Working on various VFX

  • Working on mutation VFX🧬

  • Implementing [redacted] VFX

  • Adjusting [redacted] charge behavior

  • Adjusting Appletini's Calling Minion cooldown⏳

  • Implementing [redacted] shop

  • Testing [redacted] BGM

  • Testing [redacted] character

  • Exploring and checking for new issues

  • Fixing boss music issues🔧

  • Adjusting encounter explosion sound timing and volume💥

  • Working on [redacted] sounds

  • Adding sound on mutation🔊

olive abyss
#

Have you people heard of THE NEW ENCOUNTEEER??????🔥 🍄
Funguys Swarm is joining Steam Next Fest June 2025, so mark the date on <t:1749488400>! 📝
Someone is going to get a NEW JUICY WEAPON! Guess who and what it is!👀

May 28th, 2025

  • Working on [redacted] area's enemy

  • Working on various enemy variants

  • Working on [redacted] area assets textures

  • Working on [redacted] model

  • Working on [redacted] VFX

  • Fixing various game system🔧

  • Working on progression and mutations for [redacted] skill

  • Implementing [redacted] mutation

  • Working on [redacted] mutations

  • Exploring and checking for new issues

  • Fixing music getting muffled after taking damage🎶

  • Working on [redacted] sounds

austere shoal
#

NEW MONTH, SAME OLD ME GRINDING!
AND Happy Pride Month, you Funguys! 🌈
Here in the Sanctuary, it's a safe space for everyone and we'll make sure it stays that way!

Sooo... don't get too comfy in Carrot Farm a new arena and new enemies are in the works, heheh.
Now y’all better prep for next week, yeah? Go train and practice 🤭

May 30th, 2025

  • Working on new enemies
  • Working on new arena
austere shoal
#

Sup Funguys! 🍄
Saw some of you guessing it right in #fg-general YUP, the WATERMELON AXE is finally here and ready to slice in Steam Next Fest June 2025!!! 🍉🪓
Better max out everything in the current demo so you can pick up the Watermelon Axe and maybe… set a new record? 👀
Honestly, I believe in y’all. You’ve come this far even in the demo!!!!
You got this. You’ll survive the SWAAAAARMMMM 🔥

June 2nd, 2025

  • Sculpting Carrot farm enemies variations and elites

  • Rig [redacted]

  • Working on [redacted] VFX

  • Working on [redacted] set dress and texture

  • Created and implemented [redacted] SFX

  • Working on [redacted] mutation SFX

  • Working on [redacted] BGM

  • Adjust chance of normal enemies to drop heart

  • Adjust [redacted] cooldown and amount

  • Fixing dew floaties sometimes give 2 dew instead of 1

  • Added [redacted] features

  • Implementing [redacted] mutations

  • working on [redacted] attacks

  • Testing and fixing newest build

austere shoal
#

Funguys, 5 days to STEAM NEXT FEST and you can experience Watermelon Axe!!!!
Watermelon axe will have its own skill cards too 😏
HOW EXCITED ARE YOUUUUUU?????

June 3rd, 2025

  • Adjusting [redacted] SFX

  • Working on [Redacted] SFX

  • Adjusting UI for mutation and skill entries

  • Updating various UI & UX

  • Implementing new Weapon Shop items

  • Adjusting [redacted] aim with upgrades

  • Balancing weapon values

  • Setting up [redacted] arena

  • Working on [redacted] attack patterns

  • Testing and fixing various bugs

  • Working on [redacted] arena enemies variants

  • Working on [redacted] enemies concept

austere shoal
#

Funguys, tomorrow our studio going to be off for National Holiday!
By the time we're back Steam Next Fest will be ahead of us!!!
So you'd better prepare this weekend and get lots of rest, see y'all next week Monday, June 9th!!! 🔥🔥🔥🔥🔥🔥

June 4th, 2025

  • Working on [redacted] arena enemies

  • Working on [redacted] mutation VFX

  • Working on [redacted] set dress

  • Updating various UI&UX

  • Balancing various weapon

  • Add VFX to health floaties

  • Implementing [redacted] mutations

  • Fixing various bugs

  • Testing new build for Steam Next Fest

  • Working on [redacted) SFX

  • Working on [redacted] music

olive abyss
#

Hello Funguys! What's up and what's new?!?!?!🍄
Let me tell you what's new, ITS THIS: https://www.youtube.com/watch?v=lo_GNDrC1EE
Check out Funguys Swarm's exciting trailer for SEAGShowcase: Summer Game Fest Edition!🔥
-# and did you notice anything interesting there?👀👀👀👀

June 5th, 2025

  • Working on more [redacted] area enemy

  • Working on Carrot farm enemies and elites variations🥕

  • Rigging various enemies

  • Working on [redacted] area

  • Working on skill mutations🦠

  • Balancing some skills⚖️

  • Adjusting health drop rate from enemies

  • Readjusting [redacted] attack patterns

  • Implementing various skill mutations

  • Working on [redacted] skill mutations

  • Implementing various skill mutation

  • Implementing weapon upgrade tutorial

  • Adjusting various menu HUD

  • Updating various UI

  • Implementing various VFX🔥

  • Fixing various game system🔧

  • Exploring and checking for new issues

  • Adjusting playback rate speed on skill mutation🎛️

  • Rebalancing volume and tone on [redacted] skill sounds

  • Implementing [redacted] weapon sounds

  • Working on [redacted] skill sounds

SUBSCRIBE to catch the latest from the Southeast Asian Games Showcase: trailers, exclusive updates, reveals, and more!

Follow SEAGS on Twitter: https://x.com/SEAGShowcase

Follow SEAGS on Bluesky: https://bsky.app/profile/seagshowcase.bsky.social

Follow SEAGS on Instagram: https://www.instagram.com/SEAGShowcase/

#SEAGShowcase #summergamefest

▶ Play video
olive abyss
#

FUNGUYS! The time has arrived for you to wield the WATERMELON AXE and charge towards the fire king army🍉 🪓 🍄‍🟫
GO NOW, RISE, AND FIGHT: https://store.steampowered.com/app/3371770/Funguys_Swarm/ 💪
-# And try to beat my attempt if you can😎

June 9th, 2025

  • Working on [redacted] elites model

  • Working on more enemies variation

  • Implementing [redacted] elite enemy

  • Updating [redacted] area

  • Working on [redacted] area

  • Fixing enemy VFX

  • Implementing [redacted] skill and mutation

  • Updating dash cooldown animation⏲️

  • Reviewing various skills and balancing

  • Fixing and updating various UI

  • Adjusting various menu and skills HUD

  • Fixing various game system🔧

  • Exploring and checking for new issues

  • Working on more translation💬

  • Implementing various mutation sounds🔊

  • Working on more mutation sounds

Funguys Swarm is a survivor-style roguelite where you play as forest weirdos fighting the Fire King’s flaming minions. Level up, unlock new heroes, pets, skills—even mechas—and rescue creatures to grow your Forest Sanctuary for permanent upgrades. Perfect for both newcomers and seasoned survivors!…

Release Date

Coming soon

▶ Play video
olive abyss
#

Hello, brave Funguys!💪🍄
How hath the Watermelon Axe served your endeavor in defeating the Fire King's army?🍉 🪓
Hast thou managed to best Appletini with it at all?🍎
Don't forget to share thy victories here: https://discord.com/channels/623097219628662784/1346314869548257351

June 10th, 2025

  • Working on more Carrot Farm enemies🥕

  • Working on [redacted] elite model

  • Rigging various enemies model

  • Working on various skill mutation🦠

  • Working on various icons🖌️

  • Updating various UI

  • Adding [redacted] area icon

  • Updating VFX

  • Testing various game system, weapon, [redacted] feature

  • Exploring and checking for new issues

  • Fixing various issues

  • Working on more translations📝

  • Working on [redacted] area BGM

  • Implementing [redacted] sounds

  • Adjusting [redacted] sound timing

  • Working on [redacted] mutation sound

olive abyss
#

FUNGUYS!🍄
Alright, be honest with me, who among you braved the Fire King's curse and gained Fire Curse Level 15?🔥 🔥
How did that affect your run? Will you return to the Shroomba side, or are you joining the Fire King's side forever?🫠

June 11th, 2025

  • Working on more [redacted] area enemies

  • Implementing various elite enemies

  • Working on [redacted] elite enemy

  • Working on [redacted] area and assets

  • Rigging various enemies

  • Working on various skills VFX✨

  • Working on various passive skills

  • Working on various skills and mutations VFX

  • Updating icon arts🖌️

  • Updating mutation skill VFX

  • Adjusting [redacted] attack mechanics

  • Updating various UI and HUD🖥️

  • Exploring and checking for new issues

  • Fixing various issues🔧

  • Working on more translations📝

  • Fixing fire curse list got stuck on screen

  • Implementing [redacted] sounds

  • Adjusting [redacted] sound assets

  • Working on [redacted] sounds

olive abyss
#

FUNGUYS!🍄 ✨
After a week of slashing through the swarm with the juiciest Watermelon Axe, don't forget to take a break!🫶
You've been an amazing fun-gi this week, so now it's time to rest and re-spore your energy💤
hehehehe see you next week!💪 🔥

June 12th, 2025

  • Working on Carrot farm enemies🥕

  • Working on more enemy model

  • Working on [redacted] enemy portrait

  • Working on [redacted] area

  • Working on more skill VFX✨

  • Adjusting [redacted] VFX

  • Optimizing [redacted] skill performance

  • Balancing various skills⚖️

  • Implementing [redacted] elite enemy

  • Implementing [redacted] enemy animation

  • Updating various UI and widget

  • Exploring and checking for new issues

  • Fixing various issues🔧

  • Implementing mutation sounds🔊

  • Implementing various mutation sounds

  • Adjusting various skill mutation sound🎛️

austere shoal
#

Funguys, how was your weekend???
Playing the new demo a lot during Steam Next Fest???? 😏
THANK YOU for all the support and feedback so far we’ve been loving your reactions!!! 🧡

Steam Next Fest is still happening, so grab your friends, family, and even that one chaotic cousin and get them to play the demo NOW!!!
https://store.steampowered.com/app/3371770/Funguys_Swarm/

June 13th, 2025

  • Rigging various enemies variant

  • Working on new UI

  • Updating magnet mechanic

  • Implementing various new enemies mesh and animation

Funguys Swarm is a survivor-style roguelite where you play as forest weirdos fighting the Fire King’s flaming minions. Level up, unlock new heroes, pets, skills—even mechas—and rescue creatures to grow your Forest Sanctuary for permanent upgrades. Perfect for both newcomers and seasoned survivors!…

Release Date

Coming soon

▶ Play video
austere shoal
#

STEAM NEXT FEST JUNE 2025 IS OVER!
MASSIVE THANKS TO YOU, Funguys, for finding our demo, tried out the new weapon, giving us feedback, and shared it around!
DEMO IS STILL UP, so if you missed it or want to dive back in, go for it!!! We're now shifting focus toward Early Access, and your ideas are more helpful than ever.
love you all Funguys, you're the best 🍄🍄🍄🍄🍄

June 16th, 2025

  • Working on [redacted] mutation

  • Updating treeling list UI to enable VFX tick

  • Refactor [redacted] widget

  • Updated Star Path UI scroll

  • Update skills card reward VFX

  • Update Skill card compendium text

  • Set [redacted] to be unselecatable

  • Set up [redacted] texture

  • Set up UI during [redacted] mode

  • Updating various UI&UX

  • Testing [redacted] functionality

  • Implementing [redacted] attack animations

  • Fixed various bugs and crashes

  • Working on [redacted] arena props texture

  • Rework [redacted] ground decals

  • Working on various new enemies rig

  • Adjusting [redacted] mutation SFX

  • Rework [redacted] SFX

austere shoal
#

Hey hey, new Funguys!
We’ve seen a bunch of new folks join the server, howdy and welcome! 🍄

BTW, did you know the First Funguys role is still up for grabs?
Just play the demo and fill out the feedback form, and the shiny orange badge is yours 🧡
check the details here #🍄fgs-general message
Orange ocean incoming??? LET’S GOOOOO!!!

June 17th, 2025

  • Working on [redacted] arena boss BGM

  • Implementing [redacted] arena music

  • Create and implement [redacted] ambience sounds

  • Adjusted volume level on Sanctuary and Carrot Farm ambience sounds

  • Updating [redacted] mechanic animation

  • Updating various UI&UX

  • Working on [redacted] system

  • Fixing and testing various bugs and crashes

  • Testing new skills, weapon and [redacted]

  • Rig various elites for [redacted] arena

  • Working on variants enemies

  • Working on [redacted] arena props texture and ground decals

  • Working on various new VFX

austere shoal
#

FUNGUYS!!!!
We're balancing a lot of stuff based on your feedback going towards Early Access.
Health drop slightly increased? ALRIGHT THANK YOU DEV!!!
If you have anything you want us to balance, based on your experience with the demo, tell us!

June 18th, 2025

  • Working on various new elite enemies texture and rig

  • Working on [redacted] mutation VFX

  • Working on [redacted] arena texture

  • Updating HUD to add [redacted] overlay and animation

  • Updating Star Path UI Panel

  • Working on [redacted] UI

  • Adjusting level up xp requirements

  • Slightly increase Health drops spawn chance

  • Balancing Skills values

  • Balance Appletini and Charger elite HP

  • Adjusting skill max level

  • Adjusting mutation

  • Add [redacted] milestone

  • Adjust extra chance now multiplying instead of cumulative

  • Implementing Hot Coal VFX

  • Updating Manafall enemy targeting logic

  • Added [redacted] arena enemies variants

  • Testing and fixing various bugs and crashes

  • Created new SFX for [redacted] mutation

  • Adjusted [redacted] SFX

  • Working on Hot Coal SFX

austere shoal
#

FUNGUYS!!!! HOTFIX IS LIVE!!!
We’re absolutely on fire from all the excitement around Steam Next Fest, so guess what?
🔥 REROLL IS NOW IN THE DEMO!!! 🔥
Yes yes, by popular demand, we’ve added Reroll to the demo to help you experiment more and find the perfect build for your runs this weekend!
Another adjustment, Skills and Passive now BACK TO 7 LEVEL instead of 10!!!!
Hope this makes your demo experience even more fun let us know what you think, and we’ll catch up on Monday!!!

wiiiiiiii 🍄🍄🍄🍄

June 19th, 2025

  • Working on various new enemies model

  • Working on VFX for [redacted]

  • Working on [redacted] arena texture and ground decals

  • Add Shatter pop up widget

  • Adjusting Shatter implementation

  • Working on [redacted] UI

  • Adjusting various skill

  • Adjusting dew received after max level

  • Fixing fire skill icon not showing

  • Fixing and testing various bugs and crashes

  • Added randomized initial delay and volume for [redacted] arena

  • Created [redacted] mutation sfx

  • Added hover sfx to main menu button

olive abyss
#

HELLOOO FUNGUYS!🍄
Weekend is over. Now it's time to face another week head-on!💪
Let’s crank up the energy, fight through the swarming tasks, or the swarming veggies!🔥

June 20th, 2025

  • Working on [redacted] model

  • Working on [redacted] area ground decals

  • Working on more VFX✨

  • Updating Boomonion explosion behavior💥

  • Adjusting [redacted] elite attack timing

  • Implementing [redacted] elite animations

  • Adding difficulty widget for arena selection

  • Adding background variations to arena select when changing difficulty

  • Adding [redacted] tab to card compendium

  • Adjusting collisions size for [redacted] enemies

  • Implementing [redacted] system

  • Implementing [redacted] shop system

  • Testing new skills, weapon, and [redacted]

  • Adding sounds to [redacted] mutations

  • Rebalance [redacted] mutation's volume level

olive abyss
#

HEY FUNGUYS!🍄
So, how’s your battle against the Swarm and Appletini going so far?🔥
If you’ve had any cool, chaotic, crazy, funny, or oh-my-god-that-was-SO-close moments, drop your gameplay videos here: https://discord.com/channels/623097219628662784/1346313875871633438
Let’s see how y’all did!😎

June 23rd, 2025

  • Working on [redacted] model

  • Working on damage number art variations🔢

  • Implementing [redacted] animation

  • Updating boomonion behavior

  • Implementing [redacted] items

  • Implementing [redacted] shop system

  • Updating button icons

  • Working on [redacted] spawn

  • Working on [redacted] ring

  • Adjusting XP requirement to level up✨

  • Increasing Swarmberries movement speed💨

  • Increasing dash cooldown⏲️

  • Adjusting collisions for enemies

  • Updating various UI and widget

  • Exploring and checking for new issues

  • Fixing various issues🔧

  • Implementing [redacted] boss arena ambiance sounds

  • Implementing [redacted] boss music

  • Creating [redacted] area footsteps sounds

  • Implementing [redacted] sound

olive abyss
#

FUNGUYYSSS!🍄
A hotfix was released yesterday to aid your combat against the Fire King 🔥
We hope it helps in your endeavor to defeat the notorious Appletini!
Stay safe, stay smashing!🫵

June 24th, 2025

  • Working on [redacted] enemy

  • Working on [redacted] model

  • Working on various treeling model✨

  • Updating various enemies model

  • Updating [redacted] area splatter color

  • Adjusting arena difficulty widget

  • Adding new damage popups🔢

  • Working on [redacted] shop design

  • Working on [redacted] shop items

  • Increasing Boomonion cluster bomb spread💥

  • Adjusting various area collisions

  • Fixing [redacted] area collision issues

  • Testing various new skills, [redacted], and weapon

  • Implementing [redacted] spawn sounds

  • Preparing [redacted] structures SFX

  • Working on [redacted] area footstep sound

olive abyss
#

Funguys!🍄
Heads-up: the studio will be off tomorrow for a national holiday, and we'll be back on <t:1751216400:D>
Hold the line against the Fire King's army while we're away, yeah? We believe in you!💪
Stay cool, stay bright, and keep blazing through the Fire King’s swarm with all your might!!!🔥✨

June 25th, 2025

  • Working on [redacted] area

  • Working on more Treeling Variation

  • Working on [redacted] enemy VFX

  • Implementing [redacted] animation

  • Adjusting fire cost info location

  • Adjusting reroll button location

  • Adding line to [redacted]

  • Creating material for [redacted] shop

  • Working on [redacted] shop

  • Implementing [redacted] shop items

  • Adjusting [redacted] shop UI info

  • Testing builds

  • Testing various new skills, [redacted], and weapon

  • Adding audio structure for [redacted] area enemies

  • Creating sound asset for [redacted] enemy

austere shoal
#

Yo Funguys, we’re back from the long weekend!
What did we do over the weekend? Kept beating Appletini, of course LMAO Shroomba_Stress
What about you all? Got any videos of your chaotic fights against the swarm? 👀 Share you chaos with us in #🍄fgs-general

June 26th, 2025

  • Continue updating and fixing [redacted] arena

  • Rigging [redacted] enemy

  • Working on [redacted] VFX

  • Implementing [redacted] animation and VFX

  • Working and implementing various new enemy SFX

  • Working on [redacted] behaviour

  • Implementing UI info for [redacted]

  • Implementing more Shroom Shop items

  • Continue testing and fixing various bugs and crashes

austere shoal
#

Funguys, how are we feeling at the start of the week? choose your Shroomba below
Dropping a meme here because… I CAN LOL.

Alsooo I heard some of you really can’t wait for the Early Access release of Funguys Swarm, same here!
Your fellow Funguys are working hard right now, cooking up EA while also tweaking things based on all your juicy feedback.
We’ll announce the release date (and other fun stuff 👀) when we have it, so stay tuned!

June 30th, 2025

  • Carrot Farm and [redacted] arena props and mesh adjustment

  • [redacted] arena props optimization

  • Working on [redacted] VFX

  • Working on treeling variations model

  • Working on various new concept art

  • Implementing [redacted] enemy SFX

  • Creating new SFX for [redacted] enemy

  • Setting up enemies to now spawn outside bounds in boss room

  • Implementing UI info for [redacted] HUD

  • Adjusting Shroom Shop sold items

  • Implementing new milestones

  • Added texture in Arena level registry

  • Updating dew needed to douse fire curse

  • Reworking auto attack for [redacted] and [redacted] weapon

  • Testing and fixing various bugs and crashes

austere shoal
#

Funguys, be honest…
Are you just like me burning (ergh yeah i have to make this pun) to prove the Fire King whispers wrong by absolutely wrecking Appletini? SAME
Well, guess what? The team’s working on more Fire King whispers just to motivate you even more 😏🔥
(Also adding more NPC dialogue too, hehe.)
Let’s goooo. Prove. Fire King. Wrong.

July 1st, 2025

  • Adjusting [redacted] arena props mesh

  • Working on [redacted] model

  • Working on [redacted] and [redacted] VFX

  • Working on new [redacted] arena concept art

  • Write new dialogue pool

  • Updating skill mutations design

  • Designing [redacted] arena enemy spawns

  • Rework auto attack for [redacted] and [redacted] weapons

  • Working on [redacted]

  • Testing and fixing various bugs and crashes

  • Add SFX to [redacted]

  • Setting up physical material and collision

austere shoal
#

Who's tried doing a pacifist run in Funguys Swarm?
I was working on social media content with the team yesterday and suddenly thought... should I make a Pacifist Time Challenge? 👀
Like who can survive the longest without attacking any of the swarm?? lol
What do you think, Funguys? Am I losing my mind for even suggesting this? 😂
Let me know!

July 2nd, 2025

  • Rig new treeling

  • Working on VFX for new enemies

  • Working on [redacted] lowres

  • Working on [redacted] arena color

  • Working on Carrot Farm mesh decals adjustment

  • Working on [redacted] for Shroom Shop items

  • Adjusting [redacted] arena behaviour

  • Rework auto attack for [redacted] weapon

  • Working on [redacted] system

  • Adding Reroll to [redacted]

  • Testing various new features

  • Testing and fixing bugs and crashes

  • Setting up Carrot Farm surface collision

  • Working on [redacted] SFX

austere shoal
#

ICYMI Funguys: our second Dev Blog is out now!
Read it here: https://blog.stairwaygames.com/post/funguys-swarm-the-second-blog
And listen even if you think it’s an onion or a pomegranate, it doesn’t matter.
What matters is: BEAT UP THAT APPLETINI THIS WEEKEND.
See you all Monday!!

July 3rd, 2025

  • Implementing reroll on [redacted]

  • Implementing [redacted] navmesh and navigation in Sanctuary

  • Adjust Shroom currency drop timing

  • Set [redacted] when Shroom drop is unlocked

  • Working on [redacted] mechanics

  • Working on [redacted] system

  • Testing and fixing various bugs and crashes

  • Implementing [redacted] enemies SFX

  • Working on [redacted] VFX

  • Working on [redacted] VFX for weapon

  • Working on [redacted] lores

Stairway

HEYO! Welcome to the July 2025 Funguys Swarm Dev Update! 🍄🔥This month, it’s all about combat chaos! Also a big shootout to everyone who played our demo during Steam Next Fest!Steam Next FestWe just wrapped up an incredible week at Steam Next Fest—and what a ride it's been! Let’s break down what we showed off::⚔️ 1 playable Funguy...

austere shoal
#

Morning Funguys!
Feeling recharged after the weekend and another satisfying round of Appletini beatdown hehehe
I'm still recovering from the shocking truth that it's POMEGRENADE and not ONION... but we push through!!!
So what did you all think of our dev update? 👀👀👀
Any questions? Comments? Cries of joy? Tell us everything!!

July 4th, 2025

  • Adjusting [redacted] arena color

  • Working on [redacted] model

  • Working on Elite enemies death VFX

  • Working on Shroom Shop VFX

  • Implementing [redacted] for Shroom Shop UI info

  • Implementing [redacted] mechanic for Shroom Shop, Global Upgrade, and Weapon Upgrade

  • Implementing new variants for Carrot Farm enemies

  • Working on [redacted] system

  • Fixing and testing various bugs and crashes

  • Adjusting assets and implementing [redacted] SFX

  • Working on [redacted] enemy sounds implementation

olive abyss
#

Helllloooooo Funguys!🍄 🔥
We're back with more things in the work, and various sound updates!🔊
What's your favorite sound in Funguys Swarm? Mine, of course, is the sound of lotsa exp beans gathering😎 Hehe

July 7th, 2025

  • Working on Carrot Farm new breakables🥕

  • Working on [redacted] area color

  • Working on [redacted] UV

  • Working on [redacted] shop buff

  • Working on various UI effect

  • Working on more Icon

  • Implementing [redacted] system

  • Updating [redacted] area floor collisions

  • Reworking tutorial system

  • Testing builds

  • Implementing [redacted] sound

  • Updating player's sound when hit💥

  • Updating enemy attack sounds

  • Working on missing UI sounds

olive abyss
#

F U N G U Y S!!!🍄 🔥
Look and behold, we're working on THE AMAZING difficulty system!😎
Know what this means? Better do more practice so you won't fail miserably in the higher difficulty setting!🫵

July 8th, 2025

  • Working on [redacted] model

  • Working on [redacted] enemy variant texture

  • Working on new Carrot farm breakables🥕

  • Working on various icons

  • Working on [redacted] shop

  • Working on [redacted] mechanism

  • Adding unlocked difficulties💪

  • Adjusting hard difficulty's HP

  • Adjusting harder difficulty's HP

  • Adjusting [redacted] area acceleration and deceleration speed

  • Implementing [redacted] in currency loot

  • Reworking tutorial system

  • Fixing crashes and audio🔧

  • Testing builds

  • Fixing UI sounds when pressing prev/next buttons

  • Adding UI sounds to [redacted] panel

  • Working on [redacted] and [redacted] sounds

olive abyss
#

Funguuuuyyyysssssssss!🍄 🔥
Have you met Ersa yet?👀
Check out our adorable new friend, freshly revealed from our second blog here: #🖼fgs-images-official message
Isn't she adorablee???? Is there anything you would like to say to Ersa?🫶

July 9th, 2025

  • Setting up Carrot Farm breakables🥕

  • Working on [redacted] arena props

  • Working on various icons

  • Working on [redacted] blessing

  • Adjusting [redacted] range

  • Adjusting player's on-hit color💥

  • Rebalancing Carrot Farm's enemies HP

  • Adjusting level up curve

  • Adjusting exp floaties values

  • Adjusting enemies' charge delay⌛

  • Testing builds🔧

  • Updating [redacted] revive sound

  • Updating [redacted] projectile sound

  • Working on [redacted] and [redacted] sound

olive abyss
#

Stop what you're doing, Funguys!!!🫵
The end of the week is upon us! Time to lay down those watermelon axes, stretch, and lie down for a sec😇
May your weekend give you the recharge you need to fight the swarm in the coming week!💪 🔥

July 10th, 2025

  • setting up [redacted] area

  • Working on [redacted] area props

  • Polishing UI VFX✨

  • Adjusting level up curve

  • Adjusting various skills destroyed effects

  • Rebalancing [redacted] blessings

  • Implementing [redacted] enemy VFX

  • Adjusting [redacted] area deceleration

  • Adding player's damage animation💥

  • Implementing [redacted] equip/unequip VFX

  • Implementing various dialogues💬

  • Testing builds

  • Adding sound to [redacted] panel and widgets

  • Adding sound on [redacted shop panel and widgets

austere shoal
#

Sup Funguys!
See this one new arena that we have been redacting in dev diary because we want to surprise you in Early Access, I'm telling you it's lots of fun!
I think you know what arena I'm talking about but hey, tell me your theory hehe

July 11th, 2025

  • Working on implementing [redacted] animations
  • Rebalance [redacted]
  • Setting up [redacted] boss room teleporter
  • Setting up [redacted] arena boss room [redacted] mechanic
austere shoal
#

Getting out of comfort zone is never easy.
My favorite skill is Boulder Bonk cause when I mutate it I can just see boulder rolling everywhere.
BUT FREAKIN RNG IS NOT HELPING ME GETTING THE SKILL THAT I WANT🫠
So Funguy what is your comfort zone skill and what is the skill you just want to reroll each time you see it?

July 14th, 2025

  • Working on [redacted] arena and ground decal setup

  • Working on [redacted] arena props

  • Working on [redacted] boss VFX

  • Disable audio muffled effect on hit player

  • Adjusted arena music playback and transition rules

  • Implementing [redacted] animation sequence

  • Update [redacted] enemy HP behaviour

  • Update [redacted] enemy type target

  • Tweaked various enemies decal VFX implementation

  • Implement elite explode VFX

  • Testing and fixing various bugs and crashes

austere shoal
#

Funguys, something something mechanic for Ersa, whaaaaat?
Curious right?? hihihi
Can't wait to share more about her!

July 15th, 2025

  • Working on [redacted] level and ground decal setup

  • Working on [redacted] arena props

  • Working on [redacted] boss VFX

  • Working on [redacted] ground effect

  • Working on [redacted] menu music

  • Working on [redacted] boss sounds

  • Changed tutorial for weapon choosing

  • Adjusting [redacted] sequence

  • Working on [redacted] mechanic for Ersa

  • Testing and fixing various bugs and crashes

  • Balancing level

austere shoal
#

So with the new dev blog now we learn that:

  • Each Funguys has their own skills card
  • Weapon also has their own skills card
    We want you to be able to mix and match Funguys and weapons and get different experiences defeating the swarm and boss, so no run is the same!
    Can't wait to show Ersa's abilities and also some of the other weapons we're cooking!

July 16th, 2025

  • Working on [redacted] rig

  • Working on [redacted] enemy model

  • Working on [redacted] arena adjustment

  • Working on [redacted] arena props

  • Working on [redacted] boss VFX

  • Working on [redacted] boss SFX

  • Adjusting [redacted] when there's no fire curse

  • Add [redacted] info to Treeling info UI

  • Adjust [redacted] enemny behavious

  • Testing and fixing various bugs and crashes

austere shoal
#

It’s Friday again, Funguys! 🍄
I know it can feel like you’re not progressing much when you’re doing the same thing over and over, but trust me, you are.
You’re gaining experience, sharpening your skills, and getting better little by little, even if you don’t notice it right away.
That’s what a game like Funguys Swarm reminds us, so thank you for not giving up and jumping into just one more run… and then another… and another… and another. 💪
That’s my pep talk for the week hehe.
See you all Monday!

July 17th, 2025

  • Working on [redacted] arena props

  • Working on boss [redacted] VFX

  • Adjusting [redacted] arena

  • Working on [redacted] design

  • Adjusting [redacted] enemies behaviour

  • Implementing [redacted] despawn animation

  • Working on Fire curse [redacted] mechanic

  • Added [redacted] progression to Star Path

  • Testing balancing

  • Testing and fixing various bugs and crashes

olive abyss
#

FUNGUUUYSSSS!🍄 🔥
Have you gotten to know more about Shroomba, the fearless leader of the Funguys?
He's always ready to charge headfirst into chaos, thanks to your expert guidance in navigating the swarm!✨
Well, you are going to lead Shroomba to victories, right? RIGHT???🧐

July 18th, 2025

  • Working on enemies VFX✨

  • Working on [redacted] arena props

  • Working on [redacted] area model

  • Adjusting [redacted] area's spawners, enemies HP, and enemies mesh sizes

  • Setting up various [redacted] area enemies

  • Implementing carrot farm's new breakables

  • Investigating [redacted] sound

  • Adjusting revived health points💚

  • Implementing [redacted] text for [redacted]

  • Adjusting [redacted] boss buff immunity

  • Fixing various cooldown and [redacted] skill bugs

  • Implementing Ersa [redacted] animation

  • Gathering data for level balancing🗒️

  • Testing [redacted] area

  • Testing builds

olive abyss
#

Funguys my freeens!🍄
I gotta say: though feisty, each of the Fire King’s Army is kinda cute in their own way🩷
What creature do you think would be a nice addition to the Fire King’s forces?👀
And just to be clear, this is definitely not part of the Fire King’s propaganda plsbelieveme🥹

July 21st, 2025

  • Working on [redacted] area model

  • Working on [redacted] area props

  • Working on intro cutscene illustrations🖌️

  • Polishing UI VFX✨

  • Working on [redacted] VFX

  • Implementing [redacted] enemy VFX

  • Gathering data for level balancing⚖️

  • Adding camera shake options🫨

  • Updating various character dialogues💬

  • Implementing scoring mechanics

  • Updating various skills

  • Testing [redacted] area

  • Testing builds

  • Working on [redacted] enemy sounds

olive abyss
#

Yo funguyysss!🍄 🔥
Got any memes or fanarts about our beloved Funguys, or the questionably dramatic Fire King? 🎨✨
Don't hide it! Share it with us and let me bask in the glory of your creative genius!🥺 🫵

July 22nd, 2025

  • Working on [redacted] area model

  • Working on [redacted] arena props

  • Polishing intro illustration scene🖌️

  • Polishing various skill VFX✨

  • Working on [redacted] card

  • Balancing [redacted] attacks

  • Adjusting [redacted] shadows

  • Balancing [redacted] weapon damage

  • Implementing [redacted] enemy aim animation

  • Updating [redacted] spawn

  • Setting up level difficulties unlock condition

  • Gathering data for level balancing⚖️

  • Testing [redacted] area

  • Testing builds

  • Working and implementing [redacted] enemy sounds

olive abyss
#

Funguysssssss!🍄 🔥
Which enemy do you find the most stressful to fight in Funguys Swarm?😱
Or are you such a pro-funguy that not a single one from the Fire King’s army has managed to leave a scratch? 💪 😎

July 23rd, 2025

  • Working on [redacted] area

  • Working on [redacted] area props

  • Polishing cutscene illustration🖌️

  • Polishing various enemies

  • Adjusting [redacted] enemy

  • Polishing [redacted] Boss VFX

  • Setting up [redacted] menu in sanctuary

  • Updating [redacted] shop prices

  • Updating arena score rewards

  • Updating [redacted] skill VFX

  • Updating various skills

  • Gathering data for level balancing⚖️

  • Gathering data for new resources review

  • Testing [redacted] area

  • Testing builds

  • Fixing various skill, bugs, UI🔧

  • Working on [redacted] enemy sound assets

  • Implementing and balancing sounds🎛️

olive abyss
#

Heyo Funguys🍄 🔥
If you're reading this, this is a sign for you to get lotsa rest this weekend!🫵
As a wise fungi once said: Rest is part of the grind too!✨
So, see you next week, sleep tight, don't let the pomegrenade bites!

July 24th, 2025

  • Working on [redacted] area model

  • Working on [redacted] area revision

  • Adjusting various skill VFX✨

  • Working on [redacted] spawn effect

  • Polishing Pomegrenade explosion💥

  • Updating key art🖌️

  • Adjusting [redacted] enemy attack

  • Updating some [redacted] area's props collisions

  • Adjusting [redacted] weapon damage

  • Adjusting various skills

  • Working on [redacted] character and UI sound

  • Implementing [redacted] enemy sound

  • Adding [redacted] panel UI sound

austere shoal
#

Hi there, Funguys!!
So… what’ve you all been up to this past weekend?
Over here? Oh, nothing much just diving headfirst into absolute mayhem at the Carnival of Chaos, hosted by our pals at Neon Doctrine!
Click the banner on the Funguys Swarm Steam page to check out our demo and discover other chaotic gems in the lineup!
C H A O S = CHAOS!!!

July 25th, 2025

  • Reworking some skills and their mutation in preparation for Early Access
  • Updating [redacted] boss attack patterns
  • Testing and fixing bugs and crashes
  • Gathering data for balancing
  • Adjusting [redacted] arena
austere shoal
#

Funguys, oh Funguys!
We continue to polish, tweak, and tinker away new enemies, props, and a [REDACTED] boss are shaping up for our next arena!
This one's got a cool unique mechanic, plus our signature mix of silly-but-deadly chaos.
We can't wait to show you more!

July 28th, 2025

  • Adjusting [redacted] arena

  • Revising [redacted] arena props

  • Working on various VFX

  • Creating and implementing SFX upon taking damage

  • Working on meta progression balancing

  • Adjusting [redacted] boss attack behaviour

  • Adjusting various skills

  • Testing and fixing various bugs and crashes

  • Gathering data for balancing

  • Testing new arena

austere shoal
#

Heartbreaking news for the studio today, Funguys. Our dear teammate Thomas has passed away.
We will miss him deeply.

Take it slow today, Funguys, hold your people close.

July 29th, 2025

  • Polish intro movie

  • Adjusting [redacted] arena

  • Working on [redacted] texture

  • Working on [redacted] arena props

  • Polish UI and skill card FX

  • Working on new enemies concept art for new arena

  • Gather data for balancing

  • Testing new arena

  • Test and fix various buhs and crashes

  • Implementing explode SFX for elite enemies

  • Fixed music issue on [redacted] arena boss room

austere shoal
#

Heyo Funguys!!
How do you choose your skills?
Are you the type to min-max and pick only the most effective ones?
Or do you go full vibes and pick whatever looks fun?
Tell us your skill-picking strate!!!

July 30th, 2025

  • Working on [redacted] mechanic

  • Implementing [redacted] for global upgrade and weapon upgrade

  • Setting up arena spawner for [redacted] arena boss room

  • Polish animation for skill cards

  • Gathering data for balancing

  • Testing new arena

  • Testing and fixing various bugs and crashes

  • Continue polish intro movie

  • Adjusting [redacted] arena assets mesh and collision

  • Working on [redacted] arena props

  • Working on FX walk variants

  • Create and implementing [redacted] mechanic SFX

olive abyss
#

Funguuuuys!!! Repeat this after me:
F is for Friday is finally here!🙌
U is for Ultimate Appletini's battle ahead🍎
N is for Now's the time to take down some pomegrenades!!!!!!💪
What are you waiting for? Let the F U N started already!!!🫵

July 31st, 2025

  • Working on [redacted] area

  • Working on [redacted] area props

  • Working on [redacted] area enemies concept

  • Polishing intro cutscene🖌️

  • Working on [redacted] enemy

  • Working on [redacted] trail material

  • Smoothing out treeling reward's exit animation

  • Updating various UI

  • Polishing various [redacted] shop systems

  • Fixing skill animation

  • Fixing sound trigger and SFX

  • Adjusting poison's slow effect

  • Fixed [redacted] pivots

  • Adjusting [redacted] enemy attack radius

  • Implementing [redacted] enemy death animation

  • Adjusting various [redacted] system

  • Gathering data for level balancing

  • Testing [redacted] area

  • Testing builds

  • Adjusting UI sound playback and volume🔊

  • Rebalancing various skill sound

  • Rebalancing [redacted] sound

olive abyss
#

Funguuyyyyys!🍄 ✨
Well well well, this weekend, the Fire King really did strike back...
It was SUPER HOT. Did someone let the Fire King out of his confinement or something?? 😭 🔥
Let’s not fall behind in our defense against the Fire King, my friends. Get ready to fight!🫵

August 1st, 2025

  • Working on [redacted] area props

  • Working on [redacted] area

  • Polishing intro cutscene🖌️

  • Adjusting props collision in [redacted] area

  • Setting up [redacted] room

  • Reviewing and balancing various skills⚖️

  • Adjusting and polishing various skill VFX

  • Adjusting [redacted] enemy moveset

  • Adjusting various [redacted] system

  • Adjusting [redacted] sequence

  • Fixing [redacted] enemy targetting

  • Updating icon overlay

  • Updating [redacted] shop

  • Updating UI

  • Testing build

  • Testing [redacted] area

  • Creating [redacted] enemy sounds

  • Implementing [redacted] enemy sound

olive abyss
#

Funguuuysss helloooo!🍄
I think most of you have realized by now that you can probably find the Fire King's army in your fridge or at a nearby market 😏🔥
Here comes the weird question: what do you think is the best dishes using the Fire King's army as ingredients?🤔
Share them here and let's get hungry together: https://discord.com/channels/623097219628662784/765844093724786700

August 4th, 2025

  • Working on [redacted] area props scale

  • Working on [redacted] area

  • Adding additional scene for intro cutscene

  • Working on Shroomba icon🍄

  • Working on Ersa icon

  • Updating enemy spawn logic

  • Updating [redacted] weapon damage scaling

  • Working on various skill VFX

  • Adjusting and polishing skills⚖️

  • Balancing skills

  • Testing [redacted] feature

  • Testing [redacted] area

  • Testing build🎮

  • Adding [redacted] sounds

  • Updating intro scene sounds🔊

olive abyss
#

Ellauur Funguys!🍄
I'm seeing someone attempt to beat the Appletini in just 5 seconds!🧐
To that, I tip my hat to you, fellow Funguys, for you are truly worthy of the title First Funguys👏
How about you? What's the quickest time you've beaten Appletini?🫵

August 5th, 2025

  • Working on various [redacted] area enemies

  • Working on [redacted] area

  • Working on additional intro scene🎬

  • Working on [redacted] icon

  • Working on [redacted] area props

  • Polishing trails

  • Adjusting [redacted] skill shadow

  • Adjusting various skills

  • Balancing updates⚖️

  • Balancing various skills

  • Testing build

  • Testing [redacted] area

  • Testing [redacted] feature

  • Testing lag issues on Steamdeck

  • Fixing missing dialogue portraits🔧

  • Investigating crash issue🔍

  • Adding various enemies death and hurt sound🔊

  • Working on [redacted] ambiance

olive abyss
#

Ellooo Funguys!🍄
We’ve talked about the new area, and we’ve also speculated about the enemies🤔
Now, what kind of creature do you think would be the cool addition to the Funguys squad against the Fire King Army?👀 🔥

August 6th, 2025

  • Working on [redacted] character icon

  • Working on [redacted] encounter icon

  • Working on [redacted] area props

  • Balancing various system⚖️

  • Balancing various skills

  • Adjusting various skills⚙️

  • Testing [redacted] area

  • Testing build

  • Fixing Treelings values and attribute displays🔧

  • Adjusting fire douse splash volume level🔊

  • Preparing [redacted] area sound assets

  • Working on [redacted] panel sounds

olive abyss
#

Hemloo funguys!🍄
The team working on Funguys Swarm is just as fired up as the Fire King!🔥
We're busy with balancing, modeling, and setting up a super cool area for you to continue your fight!
We really can't wait to show them all🥺

August 7th, 2025

  • Setting up [redacted] area

  • Working on [redacted] area enemy models

  • Working on [redacted] area enemy concept

  • Working on [redacted] character icon

  • Working on [redacted] character portrait

  • Working on [redacted] character origin icon

  • Polishing UI VFX✨

  • Working on Hot Coal VFX

  • Working on [redacted] skill VFX

  • Balancing various skill⚖️

  • Setting up [redacted] area enemy boss

  • Adjusting various carrot farm enemies HP

  • Adjusting poison's slow effect

  • Adjusting [redacted] enemy

  • Adding [redacted] footstep and hurt voices

  • Adding sound on [redacted] panel

austere shoal
#

Sup Funguys!
How’s the weekend? Got enough rest for the week?
GOOD! You’ll need that energy to block out all those annoying whispers from the Fire King in your life.
We’re cooking up a couple of fun things for Early Access—so stay sharp, Funguys, you’ll want to be ready!

August 8. 2025

  • Working and fixing [redacted] range

  • Working on [redacted] animation implementation

  • Working on fix game crashing on background

  • Adjusting conversation trigger for Greenbeard intro dialogue location

  • Adjusting Greenbeard and Agnes now can't be dashed-through

  • Working on [redacted] and [redacted] enemies variant

austere shoal
#

Funguys
We’re tweaking skill damage, drop rates, enemy HP and other numbers as we charge toward Early Access!
Your demo feedback has been a HUGE help so we’re tuning the chaos dial just right for maximum bullet hell fun 🔥

August 11, 2025

  • Exploring [redacted] arena VFX

  • Polishing UI VFX

  • Working on [redacted] arena enemies

  • Working on [redacted] icon art

  • Working on new arena concept

  • Rewrite new skills descriptions

  • Implementing VFX for various skills

  • Adjusting villagers collision profile

  • Updating UI info system

  • Working on Treeling cooldown UI Info

  • Adjusting various enemies HP and location range

  • Adjusting Fire Curse passive offer

  • Adjusting HP drop chance from enemies and clutter

  • Adjusting various skills

  • Working on [redacted] arena ambience sounds

austere shoal
#

FUNGUYS, WE HAVE A DATE! 🍄
EARLY ACCESS RELEASE IS AUGUST 21st!!!
What’s in Early Access?
What’s the Funguys Swarm x Coral Island collab all about?
We’ll spill all the details over the next week so stay tuned and keep your eyes peeled!

August 12th, 2025

  • Updating explosive enemies to not pause explode on paused

  • Setting up attributes for all skill and mutations

  • Balancing HP number of various enemies

  • Adjusting treeling attributes display

  • Adjusting various weapon damage number

  • Adjusting various treeling stat number

  • Updating Shroomba default waypoint

  • Adjusting various Camera angle

  • Writing various description and details text for treelings

  • Testing [redacted] arena for Early Access

  • Fixing and testing various bugs and crashes

  • Working on [redacted] arena ambiance sounds

  • Adding [redacted] arena music structure

  • Working on [redacted] music

  • Working on [redacted] arena level setup, ground decals, props previs and setup

  • Working on [redacted] arena enemies model

  • Continue working on new [redacted] arena concept

  • New [redacted] arena enemies design exploration

  • Working on [redacted] environment FX

austere shoal
#

Funguys!!!
We're preparing a lot of content for Early Access; we can't wait to show it to you all!
What I can say is that there's some redacted that'll finally be revealed in Early Access hehe
While waiting, get your practice in our Demo and redeem the FirstFunguys role! Get it while you still can 🙂

August 13th, 2025

  • Setting up [redacted] arena

  • Working on new [redacted] arena concept

  • Continue exploring vfx for [redacted] arena

  • Working on [redacted] arena enemies model

  • Working on [redacted] enemy sound structure

  • Updating treeling projectile slower logic

  • Adjusting chance on certain skills

  • Adjusting health drop chance from enemy and clutter

  • Working on [redacted] manager

  • Adjusting magnet logic

  • Adjusting dialogue importer for localization

  • Working on [redacted] mechanic

  • Implementing VFX on [redacted] arena and Sanctuary Water

  • Testing out [redacted] arena for EA

  • Testing FPS on Steam Deck

olive abyss
#

F U N G U Y S!🍄
Less than one week to go SAY WHAA???🤯
Have you devised any strategies to defeat the Boss in less than 10 secs?
Well, you have one week to think about it. Go, now!💪 🔥

August 14th, 2025

  • Working on [redacted] area concept

  • Exploring [redacted] area enemies

  • Working on [redacted] area enemies

  • Setting up [redacted] area boss room

  • Working on [redacted] environment VFX

  • Adjusting various enemies VFX✨

  • Working on footsteps VFX system for various area

  • Implementing [redacted] enemy animation VFX

  • Adjusting [redacted] enemy behavior

  • Adjusting various skills

  • Updating summoned enemies spawn direction

  • Fix various bugs, animations, and setup🔧

  • Working on [redacted] sounds

  • Working on [redacted] music

  • Working on [redacted] area enemies sound

olive abyss
#

Alright Funguys!🍄
Who's counting down? I know I am!👀
Funguys Swarm Early Access is coming August 21st, 2025! 🎉
What’s the first thing you’re planning to check out in Early Access? Or are you going straight for some victories?😎
Let me know of your plan in: https://discord.com/channels/623097219628662784/1346313875871633438

August 15th, 2025

  • Working on [redacted] area concept

  • Working on [redacted] enemy sketch

  • Working on [redacted] area sketch

  • Working on various [redacted] enemies model

  • Working on various VFX✨

  • Implementing VFX system for different floor types

  • Updating Treeling Macho skill💪

  • Updating unique arena score rewards

  • Working on [redacted] enemy walk cycle

  • Working on [redacted] enemy behavior

  • Updating [redacted] boss attack

  • Setting up [redacted] area boss room

  • Setting up [redacted] area ambiance and music

  • Adjusting [redacted] enemy sound

  • Adjusting shockwave sounds🔊

  • Implementing sounds when equip/unequipping Treeling

olive abyss
#

2 DAYS, FUNGUYS!!!🔥
2 days until your ultimate battle with the Fire King's Army in Funguys Swarm Early Access!!!🍄 🔥
Believe me when I say, soooooooooooooo many cool stuff awaits!👀 ✨
If you haven't already, wishlist now on: https://store.steampowered.com/app/3371770/Funguys_Swarm/
And get ready to jump into the battlefield like never before!😎

August 18th. 2025

  • Working on [redacted] enemies model

  • Working on [redacted] area

  • Working on [redacted] area assets

  • Working on [redacted] enemy concept

  • Working on [redacted] area breakables

  • Adjusting fire skills and encounter🔥

  • Updating [redacted] shop

  • Updating VFX✨

  • Adjusting [redacted] enemy VFX

  • Adjusting [redacted] area environment

  • Adjusting Appletini's projectile spread height

  • Adjusting [redacted] enemy VFX height

  • Working on various enemy attack

  • Adjusting [redacted] enemy attack

  • Adjusting weapon skill design

  • Finalizing [redacted] and [redacted] character skill design

  • Fixing bugs🔧

  • Testing builds

  • Setting up [redacted] area music and ambiance

  • Setting up footsteps, hurts, and die sound on [redacted] enemy

Funguys Swarm is a survivor-style roguelite where you play as forest weirdos fighting the Fire King’s flaming minions. Level up, unlock new heroes, pets, skills—even mechas—and rescue creatures to grow your Forest Sanctuary for permanent upgrades. Perfect for both newcomers and seasoned survivors!…

Release Date

Aug 20, 2025

▶ Play video
olive abyss
#

What day is it? It's D-1 FUNGUUUYS!!!🍄 🔥
Have you been jumping back to the demo for final practice before you face the Fire King's army in Early Access?👀
Don't forget to wishlist Funguys Swarm on: https://store.steampowered.com/app/3371770/Funguys_Swarm/

August 19th, 2025

  • Working on [redacted] area assets

  • Working on [redacted] area enemy concept

  • Working on [redacted] area enemy UV

  • Implementing [redacted] floor in [redacted] area

  • Polishing and adjusting various skill VFX✨

  • Adjusting SFX

  • Implementing boss room's walk VFX 👣

  • Fixed ||Rusdy ||animation

  • Fixed enemies spawn outside of arena

  • Testing builds

Funguys Swarm is a survivor-style roguelite where you play as forest weirdos fighting the Fire King’s flaming minions. Level up, unlock new heroes, pets, skills—even mechas—and rescue creatures to grow your Forest Sanctuary for permanent upgrades. Perfect for both newcomers and seasoned survivors!…

Release Date

Aug 20, 2025

▶ Play video
olive abyss
#

Heyaa Funguys!✨
We want to clear up some confusion about the release date that showed up on Steam yesterday🙏
Due to a technical issue, the page briefly displayed the wrong date, and unfortunately we weren't able to get this fixed in time🥹
The actual release is still on August 21st, 10 AM PDT as officially announced. We're still on track!
We’re sorry for the mix-up and appreciate your patience. We can’t wait to share the game with you soon!❤️

August 20th, 2025

  • Working on [redacted] area enemy concept

  • Working on [redacted] playable character

  • Working on [redacted] area enemy textures

  • Working on [redacted] area assets

  • Polishing various skill VFX✨

  • Implementing walk VFX👣

  • Adjusting SFX

  • Fixed ||Rusdy|| animation

  • Testing builds

  • Adjusting audio playback function

  • Adjusting shockwave sound level🎚️

olive abyss
#

FUNGUUUUYSSS!🍄 🔥
The wait is finally over, Funguys Swarm is out now on Early Access!!!✨ 🎉
More weapons, more characters, MORE SKILLS??? and a special collaboration with Coral Island is now available!👀
Read more here: https://blog.stairwaygames.com/post/funguys-swarm-is-now-available-in-early-access
And see you in the Sactuary, brave funguys!😏 🙌

August 21st, 2025

  • Working on more character variants

  • Working on [redacted] area illustration

  • Working on [redacted] area enemies

  • Working on [redacted] area assets

  • Finalizing [redacted] area assets

  • Polishing VFX✨

  • Adjusting enemies damage collision

  • Testing builds

  • Fixing sound sync

  • Fixing missing button sounds

  • Fixing footstep sound issue on sanctuary

  • Adjusting volume level on leafblade skills🔊

Stairway

Heya All,The wait is over—Funguys Swarm Early Access is LIVE!$4.99

Steam: https://store.steampowered.com/app/3371770/Funguys_Swarm/
Epic Games Store: https://store.epicgames.com/en-US/p/funguys-swarm-1f96a8

Huge thanks to everyone who played the demo and shared feedback—your support has been incredible. You’ve not only helped shape th...

austere shoal
#

Heyo Funguys!
THANK YOUUU for the absolutely wild reception to Funguys Swarm!
We’re super happy reading your reactions. Also huge thanks for your feedback and bug reports!
Don’t worry we’re on the case! We’ll squash the swarm of bugs and keep leveling up the game with your ideas.
Love you all Funguys!!!!

August 22nd 2025

  • Implementing [redacted] facet

  • Tidying up hero weapon animations

  • Working on fixing pet clipping behaviour

  • Updating Demo

  • Adjusting Hammer pounce now has delay if triggered multiple times in one attack

  • Fixing base attack calculator not checking weapon tag on applying weapon stats

  • Fixing damage SFX and other SFX not playing after being far from the center.

  • Fixing Sanctuary audio

  • Checking and fixing various bugs and crashes

  • Checking the game on Steam Deck

  • Adding missing sounds on Treeling Progress UI

  • Working on [redacted] arena enemies

austere shoal
#

FUNGUYSSSSSS!!!!!!!!
141 STEAM REVIEWS ALREADY???? WHAT IS HAPPENING 😭
Thank you so so so so much!!! We read every single review you write for our game, and it means the world that you take the time to share your thoughts 🥹
If you haven’t yet (and don’t mind), please drop us a review, it really helps boost Funguys Swarm’s visibility on Steam AND gets us more Funguys to PROVE THE FIRE KING WRONG!!!

August 25th 2025

  • Working on illustration for [redacted] arena for arena selection

  • Working on [redacted] arena milestone icon

  • Continue working on [redacted] concept

  • Working on [redacted] arena enemies and assets

  • Working on [redacted] new character model

  • Working on new concept art

  • Adjusting pet now can clip through player but avoid whenever clipping

  • Adjusting milestone fire curse douse is now unlocked when returning to sanctuary with fire point

  • Reproducing, testing, fixing various bugs and crashes

  • Fixing rerolling dew on late game will result in blank skill card offer

  • Fixing currently equipped pet icon doesn't show after switching between pets

  • Fixing keybind hint won't appear even though its settings already on checked on condition

  • Fixing quest indicator keep showing up even though theres nothing to do

  • Fixing Soulboom's Sweet Release mutation doesn't do any damage on dash

  • Adding sounds on end screen summary

austere shoal
#

Funguys… you REALLY really really humble us! 😭
We’ve already seen some of you beat BOTH arenas on BOTH difficulties and honestly, we’re thrilled… but also a little bit panicking lol
This just pushes us to evolve even further, and we’re already working on new stuff for you all (I’ve seen a sneak peek — CM privilege 👀 — and trust me, you’re gonna love it!)
Thank you for everything, Funguys!!!

August 26th 2025

  • Continue working on [redacted] concept

  • Working on [redacted] character

  • Working on [redacted] arena assets

  • Working on enemies design for new [redacted] arena

  • Adjusting trigger rate value on counting sound on summary.

  • Working on sounds on fill & douse fire curse

  • Adjusting [redacted] enemies behaviour

  • Smoke test hotfix patch

austere shoal
#

YESTERDAY WAS INTERNATIONAL DOG DAY!!!
So of course we’re celebrating the one and only Rusdy our antlered pupper that is AH-MA-ZING!!!
Do you know how HARD it was hiding pets while working on the Early Access build?? We wanted to scream about him the whole time but had to zip it
So tell us… what do you think about Rusdy? And more importantly, why is he obviously one of the BEST pupperinos in the whole wide world??

August 27th 2025

  • Continue working on [redacted] character concept

  • Working on [redacted] card

  • Working on [redacted] arena assets

  • Working on new [redacted] arena enemies

  • Rigging various new enemies

  • Working on new [redacted] arena concept art

  • Add sounds on fill and douse fire curse

  • Add sounds setup for [redacted] enemies

  • Remove fire curse douse from defeating boss

  • Tutorial fire curse douse is removed if loading old save data with no fire point

  • Preparing re-releasing demo

  • Working on enemy taken damage history

  • Implementing [redacted] and [redacted]

  • Working on [redacted] boss

  • Setting up new arena and new enemies

  • Smoke testing hotfix patch and new version demo

austere shoal
#

It’s been ONE WEEK since EA release and the hype is STILL not calming down!!!!
“Thank you” doesn’t even begin to cover how grateful we are for all the amazing reception and kind words you’ve sent our way.
We’re beyond motivated to keep building Funguys Swarm with you all! 🙌
But hey… don’t forget to rest up this weekend
See you Monday, Funguys!!!

August 28th 2025

  • Working on [redacted] arena concept

  • Working on [redacted] arena assets

  • Working on [redacted] card

  • Working on [redacted] boss concept and icon

  • Working on [redacted] boss mechanic

  • Implementing [redacted] and [redacted] enemy mechanic

  • Fixing and testing various bugs and crashes

  • Working on sounds for [redacted] enemies

olive abyss
#

Yo Funguys!🍄 ✨
Out of the 6 Treelings you can unlock right now, which one is your favorite and why?🤔
Let's see which of these Treeling cuties are the most popular!
And maybe, seeing other's favorites, you'll get interested in trying out the other Treelings too👀 🙌

August 29th, 2025

  • Working on [redacted] cards

  • Working on [redacted] boss art and icon

  • Working on [redacted] area enemies model

  • Rigging various enemies

  • Implementing [redacted] boss

  • Adding elite enemies to [redacted] area

  • Checking reported bugs

  • Working on various enemies die and hurt voices

olive abyss
#

Eyaa Funguys!🍄 ✨
I’m happy to see lots of appreciation for our dearest Magnetika yesterday!🥹
Personally, I love seeing the skill activate and thousands of exp beans literally flying toward us, followed by that cool leveling-up sound🔥
You’re a great Treeling, Magnetika, I will love you always❤️
-# this dev diary may or may not have turned into a Magnetika appreciation post

September 1st, 2025

  • Working on [redacted] boss art and icon

  • Working on various [redacted] cards and icons

  • Working on [redacted] element icon

  • Working on [redacted] area enemies concept

  • Working on [redacted] area enemies model

  • Working on [redacted] area assets

  • Updating various enemy behavior

  • Working on [redacted] enemy behavior

  • Checking reported bugs🔧

  • Setting up [redacted] sound events

  • Adding [redacted] hurt&die voices

olive abyss
#

Nyelloo Funguyssss!🍄 ✨
Alright, here’s a little PSA: stretch, hydrate, and snack! They’re mandatory🫵
I know you’re itching to fight the swarm, but don’t forget to take care of yourself!😌
And while you stretch, here’s a dev diary update, just for you ❤️

September 2nd, 2025

  • Working on [redacted] area model

  • Working on [redacted] area's enemy model

  • Rigging various enemies

  • Working on [redacted] element icon

  • Working on [redacted] area enemy concept

  • Working on [redacted] boss art and icon

  • Implementing [redacted] enemy

  • Adjusting various enemies behavior

  • Adjusting [redacted] boss behavior

  • Working on [redacted] weapon skill

  • Checking reported bug🔧

  • Implementing various enemy's hurt & die sounds🔊

  • Implementing [redacted] enemy projectile sounds

  • Implementing [redacted] boss summon sounds

olive abyss
#

Heads up Funguys!!!🍄 📣
The studio will be closed tomorrow for a national holiday, and our team will be back on Monday🙌
While we're away, don't hesitate to brag about your run results in: https://discord.com/channels/623097219628662784/1346314869548257351
Victory or defeat, it doesn’t matter, as long as you’re having fun, that's all that matters! I totally can’t wait to see your progress!❤️ ✨
-# Definitely not a sneaky way for me to get to copy your build. Trust.

September 3rd, 2025

  • Working on [redacted] and [redacted] area enemy model

  • Working on [redacted] and [redacted] area assets texture

  • Working on [redacted] boss art and icon

  • Working on [redacted] area selection illustration

  • Working on more weapon skills

  • Checking enemy rigs

  • Adjusting various enemy behavior

  • Adjusting [redacted] boss behavior

  • Testing builds

  • Implementing [redacted] enemy hurt and die voices

  • Modifying [redacted] projectile sounds

austere shoal
#

Funguys!!! We're back after the national holiday!!!
How's yall weekend? Did you beat Appletini? Catfish? Reach hard mode?
I'm proud of everyones progress and cant wait to see more!!!

September 4th, 2025

  • Working on [redacted] upgrade

  • Working on [redacted] arena enemies concept art

  • Working on [redacted] arena enemies model

  • Working on [redacted] model

  • Working on [redacted] and [redacted] arena level selection illustration

  • Continue working on [redacted] skill VFX

  • Working on [redacted] arena size, assets texture, and setup

  • Working on [redacted] boss SFX

  • Working on [redacted] enemies SFX

austere shoal
#

Now that there are so many way to work on your build, what is yours?
Dash triggered skill build? Speed build? Rotating skill build?
What's your styleeee???

September 8th, 2025

  • Working on [redacted] arena selection illustration

  • Working on [redacted] arena art for different difficulties

  • Working on [redacted] arena enemies model

  • Adjusting [redacted] arena size and working on props

  • Working on [redacted] arena assets ground decals and setup

  • Working on [redacted] weapon VFX

  • Implementing [redacted] mechanic

  • Working on [redacted] enemy spawner

  • Testing and fixing various bugs and crashes

austere shoal
#

Okay I might be exaggerating, Funguys… but the temperature here feels as cold as our new arena Frozen Pond aaaaaaaa
Should I… collude with the Fire King just to get some warmth huhuhuhu????
Anyway, how are YOU all faring in the slippery, white, cold chaos of the Frozen Pond?
Would you rather picking fights with the veggies or the fishies?

__September 9th 2025
__

  • Working on [redacted] and [redacted] arena enemies model

  • Working on [redacted] arena boss art

  • Working on [redacted] card design and skill slot

  • Working on [redacted] mechanic FX

  • Polishing [redacted] arena props

  • Working on [redacted] arena assets ground decals and setup

  • Working on [redacted] enemies spawner in Arena

  • Adjusting [redacted] enemies behaviour

  • Implementing [redacted] enemy animation

  • Testing and fixing various bugs and crashes

  • Working on SFX for [redacted] enemies and [redacted] boss

austere shoal
#

I smell like Garlic cause I've been loving the hammer!
Bonk that veggies and fishies with Garlic Hammer hehehe
How youve been enjoying the hammer, Funguys?

September 10th, 2025

  • Working on [redacted] arena enemies

  • Working on [redacted] arena boss art and icon

  • Working on [redacted] portrait

  • Working on [redacted] arena model

  • Working on [redacted] FX

  • Working on [redacted] arena assets decals and setup various assets

  • Working on [redacted] mechanic

  • Implementing animation for various enemies

  • Adjusting numbers for weapons and skills

  • Adding breakables for [redacted] arena

  • Testing and fixing various reported bugs and crashes

  • Adjusting attenuation setting and volume level on [redacted] enemies

  • Setting up modulate voice for variant enemies

  • Setting up footstep sounds for [redacted] enemies

austere shoal
#

Funguys!!!!
Don't forget to pet Rusdy and Quacky everytime you're at the Sanctuary.
Pet them once a day to keep the anger towards Fire King away stay forever lol
We'll see you again next week!

September 11th 2025

  • Working on [redacted] and [redacted] portrait

  • Working on VFX for walk and various [redacted] for various enemies

  • Working on [redacted] enemies model

  • Working on [redacted] props texture

  • Working on [redacted] ground decals

  • Implementing [redacted] mechanic

  • Implementing various [redacted] enemies animation and behaviour

  • Adjusting various stats

  • Testing and fixing various bugs and crashes

  • Setup simple footstep sounds for [redacted] enemies

  • Add voices for [redacted] animation

olive abyss
#

FUNGUUUYSSS!🍄 🔥
I hope you had a fantastic weekend and managed to get some rest🫶
Remember, rest is part of your quest to defeat the Fire King!🫵
Sooooo, are you ready to start this week with some awesome and exciting [redacted]s???🙌 ✨

September 12th, 2025

  • Polishing various [redacted] area decals

  • Adjusting [redacted] area level

  • Working on [redacted] potrait

  • Working on [redacted] character potrait

  • Working on [redacted] UI

  • Working on [redacted] area enemies

  • Polishing [redacted] area level

  • Updating [redacted] boss rig

  • Implementing various enemies animation

  • Adding [redacted] elite enemy

  • Finishing [redacted] evolution

  • Working on [redacted] VFX

  • Working on various enemies buff

  • Adjusting Big Whale Elite collisions🐋

  • Adjusting [redacted] area enemies collisions

  • Checking various reported bugs🔧

  • Testing build

  • Fixing Catfish boss spinning attack sound attack remains after being defeated

  • Setting up various enemies footsteps sounds👣

  • Adding [redacted] area sound assets

olive abyss
#

Funguyyyyyys hello hello!✨
Some more WIP enemies are mentioneeeed!👀
So, yes, the fight is far from over! More and more enemies are gearing up for the fight, are you ready to face them all?🔥
Do you have any most favorite and least favorite so far? What are they?🤔

September 15th, 2025

  • Working on [redacted] UI

  • Working on weapon upgrade icons

  • Working on [redacted] area enemy models

  • Adding grass to [redacted] area map

  • Working on [redacted] area props and scene

  • Implementing [redacted] weapon skills

  • Implementing [redacted] enemies VFX

  • Implementing [redacted] boss animation

  • Working on Garlic Hammer weapon skill VFX

  • Working on various VFX

  • Working on [redacted] boss VFX

  • Checking various reported bugs

  • Testing builds🔧

  • Adding various [redacted] boss voice and sounds

  • Modified [redacted] projectile sounds

olive abyss
#

Eyooo Funguys!🍄 🔥
Now that we have two brave fighters in the Sanctuary, who do you love playing as the most?👀
Is it Shroomba with his adorable running style, or Ersa with her shield and grace? Also, why?📝 ✨

September 16th, 2025

  • Working on weapon upgrade icons

  • Working on [redacted] upgrade icons

  • Adjusting [redacted] area ground decoration

  • Working on [redacted] area enemy models

  • Working on [redacted] area props

  • Implementing weapon upgrades

  • Implementing [redacted] weapon skills

  • Working on hammer weapon skill VFX

  • Working on [redacted] boss VFX

  • Implementing [redacted] boss animation

  • Fixing [redacted] boss attack pattern

  • Checking various reported bugs🔧

  • Testing builds

  • Working on [redacted] boss animation sounds

  • Adding voices and sounds to intro cutscenes🔊

olive abyss
#

Yo Funguys!🍄 ✨
Yesterday we have discussed about Ersa and Shroomba, let's talk about something else today!👀
Which weapon do you think is best for your playstyle? And what skills do you usually combine it with?🤔
I'm taking notes too! Hehe📝

September 17th, 2025

  • Working on [redacted] area enemies

  • Adjusting [redacted] area ground decoration

  • Working on damaged effect for [redacted] area decoration

  • Working on [redacted] character skill icon

  • Working on [redacted] concept

  • Working on [redacted] area property models

  • Adjusting [redacted] area texture

  • Working on animation texture

  • Working on [redacted] boss VFX

  • Implementing [redacted] weapon skills

  • Implementing weapon upgrades

  • Implementing [redacted] area walk VFX

  • Adjusting [redacted] floor during player dash

  • Adjusting various weapon skills

  • Checking various reported bugs

  • Testing builds🔧

  • Fixing Catfish boss spinning attack sound attack remains after being defeated

  • Adding [redacted] animation sounds

  • Preparing [redacted] area ambiance

  • Adjusting boss sounds🔊

olive abyss
#

Eyo Funguys!🍄
Weekend is the perfect time to test various build to strengthen our Funguys!💪
Maybe testing some Night element build? Or try to do defense build with lots of AOE?👀
Let's discuss more about any cool builds you've tried on Monday!
Until then, Funguys💛

September 18th, 2025

  • Working on [redacted] design and icon

  • Working on [redacted] upgrade icons

  • Working on damaged effect for [redacted] area decoration

  • Checking overlapping VFX in [redacted] area

  • Working on [redacted] area enemies

  • Working on [redacted] area

  • Working on [redacted] props model

  • Working on [redacted] boss VFX

  • Fixing Throwing Grape performance🍇

  • Implementing various portrait in UI

  • Updating Garlic Hammer skills🧄

  • Implementing weapon upgrades

  • Updating [redacted] enemy behavior

  • Implementing [redacted] boss VFX

  • Checking various reported bugs

  • Testing builds🔧

  • Adding voices for [redacted] summon animation

  • Adding [redacted] area ambiance

  • Working on [redacted] boss VFX sounds

austere shoal
#

Funguys oh Funguys!
Have you done your resting to prepare for the grind this week?
Does the fire king’s whisper still linger even after resting??
Me too… I’m holding back my rage so I can smash appletini and catfish today hehehehehe lol

September 19th, 2025

  • Working on [redacted] arena enemies

  • Rigging [redacted] enemies

  • Adjusting weapon and skill from On Shooting to On Attack trigger

  • Adding call to on fire action for weapon

  • Working on [redacted] skills

  • Implementing [redacted] boss VFX

austere shoal
#

Did you read the new dev blog?
Question for you Funguys:

  • What number of Dev Blog is this
  • What is the name of the new arena
  • and why Ersa is the best?

Also Funguys Swarm OST now available on Steam! Check them out~

September 22nd, 2025

  • Working on Steam Bundle Graphic Assets

  • Working on [redacted] icons

  • Working on [redacted] enemies rig and texture

  • Working on [redacted] arena lighting and ground setup

  • Working on weapons VFX

  • Adjusting various new enemies behaviour

  • Implementing [redacted] bos VFX and rework the logic

  • Implementing [redacted] system

  • Implementing [redacted] upgrades

  • Checking various bugs and crashes

  • Implementing [redacted] arena ambiance sounds

  • Setting up music and reverb actors in [redacted] arena

  • Working on sounds for [redacted] boss VFX

austere shoal
#

From Frozen Pond the new Arena will be Lava Jungle!
What details you see from our sneak peek? I see one of my favorite toppings for pizza hehe
Will you be ready for Lava Jungle, Funguys?

September 23rd, 2025

  • Working on [redacted] arena lighting, ground decals

  • Working on [redacted] arena enemies lowpoly and texture

  • Working on [redacted] arena enemis metallic

  • Working on [redacted] arena enemies hires

  • Continue working on [redacted] and [redacted] icons

  • Working on more treeling concept art and icons

  • Working on VFX for [redacted]

  • Added sounds when [redacted] on lava

  • Working on [redacted] boss sounds implementation

  • Rework some [redacted] upgrades

  • Working on various new skills

  • Implementing VFX for [redacted] boss attack and their AOE logic

  • Working on [redacted] system

  • Testing and fixing various bugs and crashes

austere shoal
#

Funguys!!!!!! So did you see something that Beep Bop Ze-ep in the third blog?
What do you think that is? Whose head did you see there?
I want to say but I can't say so let me hear your theory!!!!

September 24rd, 2025

  • Reworking [redacted] upgrades

  • Implementing [redacted] offer and adjusting the UI

  • Updating [redacted] enemies movement logic

  • Working on [redacted] boss logic

  • Testing and fixing various bugs and crashes

  • Working on [redacted] arena enemies lowpoly and texture

  • Working on [redacted] arena enemoes hires

  • Working on [redacted] arena previs

  • Working on [redacted] arena props UV and texture

  • Working on VFX for various enemies

  • Rigged various enemies

  • Continue working on [redacted] icons

  • Implementing [redacted] arena boss SFX

  • Working on [redacted] logic SFX

austere shoal
#

Funguys, I know what you’re all thinking…
UPDATE WHEN???
Okay okay real talk. The update is on schedule! We’re just not ready to drop the date yet. As soon as we can, we’ll shout it from the rooftops.
We just don’t want to promise you something and then poof it disappears like when the Fire King stole my cards 😭🫠
But promise—it won’t be long now. Stay tuned, Funguys!

September 25th, 2025

  • Implementing VFX for [redacted] weapon

  • Working on low poly & texture work for [redacted] arena enemies

  • Working on UVs for [redacted] arena props

  • Adjusting [redacted] level layout

  • Working on hi-res [redacted] arena enemies and revised some textures

  • Working on previs for [redacted] arena environments

  • Rigging more enemies animation

  • Working on [redacted] concept art

  • Testing and fixing various bugs and crashes

  • Adjusting Elite chest behaviour, now it gets pulled to player before entering boss rooms

  • Adjusting Auto attack and Auto aim into one settings

  • Working on more skills

  • Implementing placeholder panel for [redacted]

  • Implementing [redacted] sounds

  • Sync systems per elemental type (pitch, overdrive, volume, filters) for modulating sound effects based on [redacted]

olive abyss
#

F U N G U Y S!🍄 ✨
Time flies, doesn’t it? It’s already been a month since Funguys Swarm EA was released!🫶
Have you checked this out: #🐦fgs-tweet-feed message ?👀
With that much damage, surely the Fire King will get our message, right?🔥
Oh, and yep, I’m totally stealing the most popular skills build for my next run!😌

September 26th, 2025

  • Working on [redacted] area enemies lowpoly and texture

  • Working on [redacted] enemies

  • Working on various [redacted] model variant

  • Updating [redacted] area props model

  • Working on [redacted] skill VFX

  • Working on [redacted] projectiles

  • Working on [redacted] tower

  • Working on various [redacted] behavior

  • Adjusting [redacted] explosion behavior

  • Adjusting [redacted] weapon damage scaling

  • Implementing [redacted] weapon VFX indicator

  • Working on [redacted] weapon skills

  • Updating Garlic Hammer overcharge VFX

  • Reworking [redacted] skill

  • Working on [redacted] upgrades

  • Checking and fixing various reported bugs🔧

  • Fixing Hammer's instant charge on auto attack mode

  • Adjusting mutation reroll to not spawn same arrangement of mutations

  • Fixing auto attack grape projectile shadows

  • Testing builds

  • Implementing [redacted] arena and boss music

  • Updating indicator and explosion sound for [redacted] boss

  • Working on Garlic Hammer [redacted] sounds

  • Fixing various sound issues🎶

olive abyss
#

FUNGUYSSS!!!🍄 ✨
Have you seen the sneak peek of the upcoming arena: #📽fgs-gifs-videos-official message
Yep yep, what’s life without a little spice, and this one comes in the form of lava!🔥
Which brings us to the age-old question: should we touch it or not? What do you think?🤔

September 26th, 2025

  • Working on various character model variant

  • Working on [redacted] models

  • Working on [redacted] area

  • Working on [redacted] area enemies

  • Working on [redacted] upgrades

  • Revamping weapon stats and effect

  • Adjusting lava VFX

  • Updating various [redacted] elite enemies behavior

  • Implementing [redacted] weapon VFX

  • Working on [redacted] weapon variant

  • Adjusting and polishing weapon skill VFX

  • Adjusting and polishing Boss VFX✨

  • Working on enemy's [redacted] VFX

  • Working on various environmental VFX

  • Checking reported bugs from all platform🔧

  • Testing builds

  • Working on Garlic Hammer [redacted] sounds

olive abyss
#

FUNGUYS FUNGUYS🍄 🔥
What's something electric, starchy, and looks pretty cool walking around in Carrot Farm?👀
Yup! It's this: #📽fgs-gifs-videos-official message
Buuut... do you have any idea what that is?🤔

September 30th, 2025

  • Working on various character model variant

  • Working on [redacted] area

  • Working on [redacted] area breakable models

  • Working on [redacted] character design

  • Working on [redacted] area props texture

  • Finalizing [redacted] area enemies

  • Working on [redacted] enemy

  • Working on [redacted] VFX

  • Working on various enemies VFX✨

  • Polishing weapon and boss VFX

  • Revamping weapon stats

  • Updating treeling Punchy's skill effect

  • Updating weapon card selection appearance

  • Working on [redacted] weapon

  • Working on weapon upgrades

  • Updating UI

  • Checking and fix various reported bugs🔧

  • Testing builds

  • Adding sounds for [redacted] weapon

olive abyss
#

What's up Funguuuysss!!!🍄 🔥
We're featuring Ersa’s special skill, Stinky Trail, in our latest Twitter post here: https://x.com/Funguys_Swarm/status/1973538421395308890 ☠️💨
In your opinion, which skills do you think pair best with Stinky Trail for that sweet sweet damage?👀

October 1st, 2025

  • Working on [redacted] enemies

  • Working on [redacted] character variants

  • Working on [redacted] area

  • Working on [redacted] area's breakables

  • Working on [redacted] area props texture

  • Working on various enemies VFX✨

  • Working on [redacted] enemy VFX

  • Adjusting [redacted] elite enemy behavior

  • Adjusting [redacted] enemy behavior

  • Adjusting [redacted] boss behavior and attack state

  • Working on [redacted] weapon skill

  • Implementing [redacted] weapon skills

  • Preparing to implement [redacted] weapon VFX

  • Updating UI

  • Checking and fixing various reported bugs🔧

  • Testing builds

  • Setting up [redacted] sound for weapon

  • Working on [redacted] area enemy voices

Meet Ersa’s Special Skill Card: Stinky Trail!💨

Leave a poisonous path behind and watch enemies rot if they dare to follow☠️🍄

olive abyss
#

Helloooo Funguys!🍄 🔥
We've once again reached the final day of the week~
Now, some rest is mandatory for the brave Funguys so we can tackle another week in full spirits💪
Wishing you a weekend full of good things, brave Funguys!🫶 ✨

October 2nd, 2025

  • Working on [redacted] area

  • Working on various enemies VFX

  • Working on [redacted] enemy

  • Polishing [redacted] boss

  • Working on [redacted] debuff

  • Working on [redacted] boss attack

  • Adjusting Treeling's attack speed buff value

  • Adding more clutter to [redacted] area

  • Setting up [redacted] boss health

  • Adjusting [redacted] enemy knockback resistance

  • Working on [redacted] encounter

  • Checking and fixing various reported bugs🔧

  • Testing builds

  • Setting up [redacted] weapon sounds

  • Working on [redacted] enemy voices

olive abyss
#

RISE AND SHINE, FUNGUYS!🔥 🍄
A new day is upon us, and what better way to start your week than with a list of very exciting [redacted]?👀
That means… we’re working on sooo many cool things that will be revealed in future updates!🫶
Who’s excited??? ME ME ME!✨

October 3rd, 2025

  • Working on [redacted] area props texture

  • Implementing [redacted] reward

  • Adjusting level up offer preview

  • Implementing [redacted] weapon skill VFX

  • Implementing [redacted] weapon projectile VFX

  • Adjusting various [redacted] system

  • Working on [redacted] weapon skills

  • Working on [redacted] weapon upgrades

  • Updating [redacted] hit VFX

  • Adjusting boss room kidnapper appearance timing⏲️

olive abyss
#

Eyo Funguys!🍄
Yup, still so many [redacted]s in today’s dev diary👀
But I’m curious, which [redacted] are you most curious about?🤔
Tell me which one is it in: https://discord.com/channels/623097219628662784/1346313875871633438

October 6th, 2025

  • Working on [redacted] character variants

  • Working on [redacted] model

  • Working on [redacted] area

  • Working on [redacted] area props

  • Polishing [redacted] boss

  • Polishing UI

  • Working on [redacted] enemy VFX

  • Working on [redacted] AOE indicator VFX

  • Working on [redacted] area FX

  • Updating Watermelon Axe's [redacted] skill

  • Implementing various VFX

  • Updating arena's reward

  • Adjusting [redacted] weapon distance

  • Adjusting [redacted] boss HP

  • Setting up [redacted] mutation cost

  • Increasing [redacted] weapon damage

  • Reducing [redacted] weapon charge duration

  • Adjusting [redacted] weapon cards value

  • Adjusting various weapons

  • Checking and fixing various reported bugs🔧

  • Testing builds

  • Working on [redacted] enemy voice assets

  • Implementing voice assets

olive abyss
#

HI HI FUNGUYS!🍄 ✨
Question: If you could pick just one skill you can always have in every run, which skill would you choose?👀
Drop your pick here: https://discord.com/channels/623097219628662784/1346313875871633438 and let’s talk about it!💪

October 7th, 2025

  • Working on [redacted] icons

  • Working on [redacted] area preview

  • Working on [redacted] area props texture

  • Working on [redacted] enemy model

  • Working on [redacted] area enemies

  • Working on [redacted] character VFX

  • Working on [redacted] enemy VFX

  • Implementing critical damage pop up✨

  • Adjusting projectiles shadows

  • Adjusting [redacted] enemy behavior

  • Working on [redacted] boss VFX

  • Adjusting [redacted] upgrades

  • Adjusting [redacted] weapon hitbox

  • Fixing various bugs and interactions🔧

  • Implementing [redacted] area enemy voices

olive abyss
#

Ellooo Funguys!!🍄 🔥
Rusdy and Quacky may have different ways to handle the swarm, but which one would you pick to accompany you?👀
Do you have any special strategy to win the fight with them?🤔

October 8th, 2025

  • Working on more character's variant

  • Working on [redacted] area preview

  • Working on [redacted] area enemy

  • Working on [redacted] area props

  • Working on [redacted] enemy VFX

  • Updating [redacted] arena rewards

  • Adjusting weapon upgrades

  • Adjusting [redacted] weapon hitbox

  • Checking various reported issues

  • Fixing various issues🔧

  • Testing builds

  • Working on [redacted] area BGM

  • Implementing [redacted] enemy voices

  • Implementing [redacted] damage sound

  • Redesigning [redacted] weapon sound

olive abyss
#

Funguysssss!!!🍄 🔥
Dropping this with no context whatsoever: https://x.com/Funguys_Swarm/status/1976437522595991948
Any guesses?😏✨

October 9th, 2025

  • Working on more characters variant

  • Working on weapon icons

  • Working on [redacted] area model

  • Working on [redacted] enemy

  • Working on [redacted] area props

  • Working on [redacted] skill VFX

  • Adjusting weapon combo damage

  • Increasing Boss Catfish HP

  • Increasing [redacted] boss HP

  • Increasing [redacted] boss attack

  • Adjusting various skills

  • Updating [redacted] weapon attack

  • Fixing various reported issues🔧

  • Testing builds

  • Working on [redacted] weapon sounds

  • Implementing [redacted] sounds

⚠️Spoiler for next update⚠️

olive abyss
#

HEMLO FUNGUYS!🍄 🔥
How was it? Anyone managed to decipher the no-context spoiler yet? 😏
Let’s break it down, shall we? You’ve got the lava there, some mushrooms, and a… fruit? 🤔
Oh well, we’ll find out what it is once it’s out! Look forward to it yes!😌 🫶

October 10th, 2025

  • Working on [redacted] area model

  • Working on [redacted] boss model

  • Working on [redacted] area enemies

  • Updating [redacted] enemy

  • Rigging various enemies

  • Working on weapon icons

  • Working on dash icons

  • Adjusting [redacted] boss

  • Working on [redacted] character skill

  • Working on [redacted] skill VFX

  • Adjusting shield when entering boss room

  • Lowering twinflame VFX

  • Tweaking [redacted] boss attack timing and movement

  • Adjusting various skills

  • Fixing various reported issues🔧

  • Testing builds

  • Working on [redacted] enemies sounds

austere shoal
#

Funguys, I'm back from vacation and after catching up with what the team working on, you all def in for a bunch of treats!!!!
The team been cooking and you guys got some hints, and I'm excited for you all hehehe
Will share more when I'm able too, buuut promise it won't be long hehe

October 13th, 2025

  • Working on [redacted] arena hi res

  • Working on [redacted] arena enemies retopo

  • Working on [redacred] arena decals update

  • Working on [redacted] and [redacted] icons

  • Working on VFX for various new weapons and skills

  • Working on various new enemies rig

  • Setup r[redacted] enemies SFX to the animations

  • Implement [redacted] arena related dialogues

  • Added max values for [redacted]

  • Working on [redacted] boss attacks and debuff

  • Fixing [redacted] and [redacted] weapons auto attack detection

  • Implementing [redacted] new skills

  • Testing and fixing various players reported issue

  • Testing new boss mechanic and difficulty

austere shoal
#

Funguys Funguys!
It's been really hot here in Indonesia and it feels like it's a sign for something 🤔
Anyway let me eat cold dragon fruit to freshen up hehe

__October 14th, 2025
__

  • Adjusting [redacted] arena and adding decals

  • Working on [redacted] arena hires and level select illustration

  • Working on [redacted] arena boss room level

  • Working on [redacted] arena decals revision

  • Working on new currency icon

  • Continue [redacted] arena enemies retopo

  • Working on VFX for new skills

  • Implementing animations for various new enemies

  • Implementing new skills

  • Updating [redacted] enemies' behavior

  • Adding blocking volume for [redacted] arena

  • Working on [redacted] boss

  • Working on sounds for [redacted]

  • Working on sounds for [redacted] boss

austere shoal
#

Funguys Funguys!
Dragon fruit is good and sweet and soft and the one i love is redish purple and will leave stain if i eat it messy way, but so good 🤤
Surely nothing will make it angy, right?

October 15th, 2025

  • Working on enemies' variants model

  • Working on [redacted] arena hires and enemies retopo

  • Working on [redacted] arena level selection illustration

  • Working on various icon

  • Improve Fire King material

  • Continue [redacted] shadow FX

  • Working on [redacted] boss FX

  • Working on [redacted] arena flow

  • Updating various new enemies behaviour

  • Implementing new skills

  • Testing players reported issues

  • Working on [redacted] boss sounds

austere shoal
#

NEW UPDATE FUNGUYS!!!
LAVA JUNGLE, POTATO BOT, WEAPON MUTATION, DRAGON FRUIT AAAAAAAAA
Okay who ate that Dragon Fruit already lol

October 16th, 2025

  • Updating [redacted] arena

  • Working on [redacted] arena hires

  • Working on various new arena [redacted] icon

  • Working on concept for [redacted] character

  • Updating Fire King and Funguys' material

  • Working on various new enemies' rig

  • Working on various VFX for new weapon

  • Working on [redacted] arena boss room props

  • Working on characters' for [redacted] arena

  • Implementing new skills

  • Working on [redacted] arena flow

  • Testing player's report issues

  • Working on [redacted] enemy behaviour

austere shoal
#

Hi Funguys!!!
Thank you for all of your feedback for the Lava Jungle Update!
We're going through it right now.
Also saw some of you beat the arena already, dang poor Dragon Fruit he's a scrub lol
You all the best Funguys!!!!

October 17th, 2025

  • Added [redacted] voices to [redacted]

  • Adjusting volume and playback limit on [redacted] arena enemies

  • Updating [redacted] enemy behaviour

  • Implementing various new enemies animation

  • Rigging [redacted] enemy

  • Working on various VFX

olive abyss
#

Hello hello hello, Funguys!🍄 🔥
How’s your battle in the fiery Lava Jungle going so far?👀
Have you tried the Hornet Spike yet? How do you like it so far? Or have you already found the perfect build for it?🤔

October 20th, 2025

  • Working on character's [redacted] concept

  • Working on [redacted] concept

  • Working on [redacted] area enemies

  • Animating [redacted] dance

  • Animating [redacted] enemy attack and idle

  • Animating various enemy

  • Working on [redacted] area system

  • Implementing [redacted] enemy animation

  • Working on [redacted] enemy moveset

  • Updating [redacted] enemy attack behavior

  • Implementing [redacted] enemy animation

  • Working on various dash VFX

  • Working on [redacted] boss attack

  • Implementing [redacted] skills and mutations

  • Working on starpath progression animation skip

  • Working on opening treeling animation skip

  • Fixing various reported issues🔧

  • Testing builds

  • Adding sounds to [redacted] enemy

  • Working on [redacted] enemies sounds

  • Working on footstep sounds for [redacted] enemies

  • Working on [redacted] area music

olive abyss
#

Heeelllooo Funguys! 🍄
Another Work in Progress inspired by your feedback is on the way!🫶
Our team is adding an animation skip button, so you can move faster when receiving items, unlocking cards, or hatching treelings on your way to the battlefield!✨
No time to waste, those veggies and fruits won’t slay themselves! ⚔️

October 21st, 2025

  • Working on [redacted] area

  • Working on [redacted] area enemies

  • Animating [redacted] area enemies

  • Working on [redacted] and [redacted] concept

  • Working on [redacted] boss attack

  • Working on various fire curse effect VFX🔥

  • Working on various dash VFX

  • Working on [redacted] area boss room

  • Working on [redacted] area flow and system

  • Implementing [redacted] character skills and mutations

  • Working on treeling unlock animation skip

  • Polishing starpath progression animation skip

  • Fixing various reported issues🔧

  • Testing builds

  • Implementing [redacted] enemy attack sound

  • Setting up various enemy footstep sounds👣

  • Adjusting SFX volumes🔊

  • Adding [redacted] character animation sounds

  • Working on [redacted] area BGM

olive abyss
#

Funguys Funguys Funguys!🍄 🔥
How are you liking (and surviving) the Lava Jungle so far?👀
Should you have any feedbacks, feel free to drop your suggestion in our: https://discord.com/channels/623097219628662784/1346314569152331867
Don't worry, we do read every single feedback you left us!✨

October 22nd, 2025

  • Working on [redacted] area

  • Working on [redacted] area boss room

  • Animating [redacted] area enemies

  • Working on various enemies attack animation

  • Working on various VFX✨

  • Working on fire curse's [redacted] VFX

  • Working on [redacted] boss attack indicators VFX

  • Working on [redacted] dash effect

  • Working on UI VFX

  • Working on [redacted] enemy attack behavior

  • Working on animation skip

  • Implementing [redacted] character skill and mutations

  • Updating [redacted] character skill

  • Working on [redacted] character skill mutation

  • Fixing various bugs🔧

  • Adding [redacted] character animation sounds

  • Adding [redacted] panel intro sound

  • Working on [redacted] character skill sounds

  • Working on [redacted] area music

olive abyss
#

YO FUNGUYS!🍄 🔥
It’s been a fiery and eventful week, especially if you’ve been hanging out around the Lava Jungle!🥵
Don’t forget to cool down this weekend! Not just by moving to the Frozen Pond, I mean a literal cool down with some well-deserved rest too!🫵
Aaaand let’s continue the fight once you’re ready to tackle another swarm!💪

October 23rd, 2025

  • Working on [redacted] skill concept

  • Working on [redacted] area model

  • Working on [redacted] enemy model

  • Working on [redacted] area enemies

  • Working on fire curse [redacted] VFX

  • Working on [redacted] boss attack VFX

  • Working on [redacted] mutation VFX

  • Working on [redacted] VFX

  • Updating [redacted] enemy animation

  • Adding skip button to various menu

  • Adding skip button to fire curse panel

  • Implementing [redacted] character mutations

  • Working on [redacted] character skills

  • Adjusting [redacted] spawn logic

  • Testing builds

  • Fixing various bugs🔧

  • Adding [redacted] sounds

  • Working on [redacted] sound

austere shoal
#

Sup Funguys! Hope your weekend is chill and calm, so you have energy to go through the fun chaos new week brings!!!
Last weekend playing Funguys, I realized my go to abilities to choose is Night element and couple Sky element here and there.
What about you? What's your go to element?

October 24th, 2025

  • Working on [redacted] arena music and the boss music

  • Adjusting volume level on [redacted] skill

  • Adding sounds to [redacted] character [redacted]

  • Adjusting [redacted] arena and continue working on the hires

  • Adjusting [redacted] arena props

  • Working on VFX for [redacted] mechanic

  • Working on [redacted] arena enemies lowpoly

  • Working on fire curse [redacted]

  • Continue [redacted] arena key art

  • Adjusting [redacted] character skills

  • Added sequence for breakable spawning on screen

  • Implementing various new eenemies animation and behaviour

  • Adding UI skip to Fire Curse

  • Adding critical damage mode for Starlight damage popup

  • Fixing encounter not showing in UI sidebar when spawn on player's position

  • Reproducing player reported issues

austere shoal
#

Sup Funguys!
So how's the potato collecting going? Have you upgrade you Potato Bot so you can shoot more potato lol
Now I want French Fries 😔

October 27th, 2025

  • Continue working on [redacted] key art

  • Working on [redacted] mechanic VFX

  • Working on [redacted] boss UV and Texture

  • Working on [redacted] arena hires

  • Working on Fire Curse's [redacted] VFX

  • Working on [redacted] arena breakable UV and bake

  • Working on [redacted] arena props

  • Updating [redacted] enemies animation

  • Working on end screen UI skip

  • Reparenting damage numbers UI

  • Working on various new skills

  • Adding [redacted] arena unlock milestone

  • Working on [redacted] boss behaviour

  • Reproing various player reported issues

  • Fixing various issues for new [redacted] arena

  • Adding sounds to [redacted]

  • Working on sounds for [redacted] arena

  • Working on music for [redacted] arena and the boss music

austere shoal
#

Mutating my weapons is the way to go, Funguys!
I'm mastering my mutation choice for Throwing Grapes, now going to Watermelon Axe.
What's your fav weapon mutation?

__October 28th, 2025
__

  • Working on [redacted] key art update

  • Working on [redacted] skill concept

  • Working on [redacted] concept art

  • Working on animation bake and adjusting material

  • Working on debuff [redacted] animation

  • Working on [redacted] arena hires

  • Working on [redacted] boss model

  • Working on various new arena breakables

  • Working on Fire Curse's [redacted] mechanic VFX

  • Working on End Screen skip and Boss Panel skip

  • Updating icons for [redacted] new character

  • Working on various new skills

  • Working [redacted] boss behaviour

  • Implementing [redacted] mechanic

  • Reproing player reported issues

  • Adjusting volume for [redacted] arena ambiance

  • Adding voices on [redacted] animation

austere shoal
#

Funguys!!!
Bosses is my fav part of Funguys Swarm. Like so satisfying beating them.
What is your most satisfying boss kill in Funguys Swarm?

October 29th, 2025

  • Adding boss panel skip

  • Converting reroll, lock and banish button to be controller input

  • Working on [redacted] boss behaviour

  • Implenting VFX for [redacted] mechanic

  • Add mutation for new skills

  • Implementing [redacted] mutation mechanic

  • Fixing [redacted] enemies spawing problem

  • Reproing player reported issues

  • Continue working on concept for [redacted]

  • Working on Potatobot mini icon

  • Adjusting assets texture and material

  • Baking animation

  • Working on [redacted] arena hires

  • Adjusting various VFX

  • Working on [redacted] boss

  • Working on various arena breakable assets

  • Populating [redacted] with [redacted]

  • Working on [redacted] mechanic sound asstes

austere shoal
#

Funguys, weekend here to do some chaotic....resting and recharge lol
You all been cool this week and cool people get some rest before slaying next week hehe
ALSO WHAT COMES AFTER 5?

ITS 6 AND 7 HAHAHAHAHAHA

🏃‍➡️

October 30th, 2025

  • Working on [redacted] music

  • Adjusting [redacted] skills volume levels

  • Working on [redacted] mechanic sounds

  • Implementing [redacted] boss attack pattern

  • Working on new skills and upgrades

  • Changing reroll, lock, and banish to be controller input on various panels

  • Updating button widget to better support direction preference

  • Adding various new incons

  • Implementing [redacted] mechanic logic and VFX

  • Working on [redacted] damage number

  • Reproing player reported issues

  • Working on additional assets for [redacted] hires

  • Working on [redacted], [redacted] concept art

  • Tweaking dash skills & shroom shop icon assets

  • Working on [redacted] boss VFX

  • Working on [redacted] location concept art

austere shoal
#

Funguys we're back, it's new week new chaos to faced heads on!
GAH like usual redacted is still here and i'm being gagged rn
Like usual Funguys style, it'll be funny as hell haha wait for it!

-# ps: sorry for the 6 7 joke hehe

October 31st, 2025

  • Finishing [redacted] arena music

  • Working on hires and lores of [redacted] skill mesh

  • Adding long hitbox to [redacted] enemy

  • Implementing [redacted] arena reactive VFX and SFX system

  • Adjusting various enemies behaviour

  • Updating various new skills behaviour

  • Updating Shroom shop

  • Updating [redacted] enemy animation implementation

  • Implementing damage number for [redacted]

  • Working on Starpath entry UI UX

  • Fixing various bugs and crashes

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Funguys! Introducing Sus Chikin, from Coral Island, here to bring y'all up to date with what the Funguys team are working on.
There's still someone behind this Sus Chikin mask so don't you worry only my face is sus. Also I'm with y'all in your cause to annoy Fire King so LET'S GOOOOO
Here's my first Funguys Swarm dev diary heheh

November 3rd, 2025

  • Continue working on various new concept art

  • Working on Fire King VFX pack

  • Adjusting new skills VFX

  • Working [redacted] arena enemies model

  • Finalizing [redacted] arena hires

  • Setting up [redacted] skill

  • Updating Shroom shop upgrade

  • Adding level ending sequencer for [redacted] arena

  • Adjusting [redacted] arena spawn rate

  • Adjusting behaviour for [redacted] boss

  • Working on various new skills

  • Reproing various player reported issues

  • Fix various bugs and crashes

  • Adding [redacted] skill sounds

  • Adjusting volume level on reaction sounds

  • Implementing [redacted] arena music and working on the boss music

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Yo yo Funguys!
See I know playing game like Funguys Swarm equals so many attack and VFX happening I cannot see what's going on anymore with my life lol
What is the most satisfying skills visually for you Funguys?
Mine is Stardust heheheheheh

November 4th, 2025

  • Setting up new character tags and milestone

  • Updating value and logic for treeling XP gain

  • Updating [redacted] boss behavior, attack collision, etc

  • Working on Starpath mockup UI

  • Working on card compendium mockup UO

  • Implementing new treeling

  • Working on various new character skills

  • Updating Shroom shop

  • Working on new relics

  • Reproing player reported issues

  • Testing and fixing latest developer build

  • Continue working on various new concept art

  • Working on [redacted] icon and skills icon

  • Working on [redacted] boss and [redacted] boss VFX

  • Adjusting VFX for [redacted] mechanic

  • Working on [redacted] model UV and bake

  • Working on [redacted] arena model UV

  • Continue animation for [redacted] arena's enemies

  • Working on breakable spawn VFX

  • Working on various skills mesh

  • Increasing volume and modified tone on reaction sounds

  • Adding voices for [redacted] boss animations and attacks

  • Modifying actions sequence on Lava Jungle and [redacted] arena music

  • Working on [redacted] arena boss BGM

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Funguys, NEW DEV BLOG IS HERE!!!!!!
https://blog.stairwaygames.com/post/funguys-swarm-november-2025-update
Egglosseum coming next week!!!!
Also there's new price info there so you definitely want to check this one out!

November 5th, 2025

  • Working on [redacted] concept art

  • Continue working on skill icons

  • Adding missing tags for Skill Registry + Update Global Upgrade Tier

  • Working on [redacted] boss and [redacted] boss VFX

  • Working on new character skills VFX

  • Working on new characters model

  • Working on [redacted] arena UV and enemies model

  • Animating new boss

  • Adjusting all bosses now pauses arena time in intro

  • Working on new boss and new character behaviour

  • Working on various new skills

  • Updating various UI/UX

  • Implementing new treeling

  • Working on new relics

  • Reproing user reported issues

  • Implementing Egglosseum boss music

  • Setting up states to increase volume during boss stages on reaction, weapon, and boss sounds

  • Adjusting on Egglosseum boss SFX

Stairway

HEY Funguys! Welcome to the November 2025 Funguys Swarm Dev Update!Our second major update: Egglosseum is coming November 13th, 9am PST. ARE YOU READYYYYY??!In this blog, we'll take you on a tour through our Egglosseum, introducing a new Debuff Mutation system, along with 4 new global upgrades and new Shroom Shop Upgrades.Wait... What the...?[Di...

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Funguys Funguys, so glad you all enjoying our newest dev blog!
Egglosseum and the chickens WE'RE EATING GOOD NEXT WEEK heheheheh
ALSO NUTCASE? okay fr I have a joke in my mind but I'm holding myself not to say it EHEHEHEHE
I'M NUTS FOR NUTCASE lol

November 6th, 2025

  • Working on Nutcase [redacted] model feedback

  • Continue working on Skills icon

  • Working on Sanctuary Pond level 3 reward icon

  • Working on [redacted] arena enemies and arena UV model

  • Working on [redacted] boss battle VFX

  • Working on [redacted] boss attack VFX

  • Continue working on Egglosseum boss VFX

  • Working on [redacted] concept art

  • Improving Dragon Fruit collision

  • Life companion and Stay close buddy shroom shop adjustments

  • Adjusting various enemies behaviour

  • Working on new relics

  • Updating various new skills behaviour

  • Updating Card global updgrade to fix max value showing next value

  • Updating Starpath UI to add fake floaties effect

  • Updating various panels to re enable hovering over taken skills on keyboard and mouse

  • Reproing various players reported issue

  • Fixing Mecha destroying projectile on Auto Aim mode

  • Fixing various bugs and crashes

  • Adding sounds to Nutcase acorn charge 2&3

  • Modifying nutcase sounds positioning, volume, pitch

  • Lower volume level on enemy spawn sounds

  • Changed sounds for [redacted]

  • Add more sounds to Egglosseum boss behaviour

  • Equalizing on music & sound busses to enhance mix clarity

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Funguys Funguys NEW WEEK ENERGY LETS GOOOO!!!
Now I'm bringing Nutcase energy into this week READY TO BRING CHAOS AND MAKE CHAOS lol
He's nuts man lmao

-# power outage happened, that's why dev diary is late, I think Fire King is against me zzzzzzz

November 7th, 2025

  • Continuing [redacted] arena BGM

  • Balancing volume levels on Egglosseum enemies

  • Adding sounds on [redacted] enemies

  • Adjusting new Shroom shop upgrade Stay Close Buddy

  • Working on new relics and new skills

  • Implementing various new Treelings

  • Implementing VFX to Egglosseum arena boss

  • Reproing player reported issues

  • Fixing various bugs and crashes

  • Working on [redacted] enemies model and arena UV bake

  • Working on [redacted] boss battle VFX

  • Working on Egglosseum arena boss VFX

  • Working on various skills VFX

  • Working on [redacted] arena boss model

  • Working on [redacted] concept arena

  • Continue working on skill icons

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We're getting ready to release the Egglosseum update and making sure everything is smoooooothhhhh like chicken egg skin? lol
How’s your excitement, Funguys? New character, new arena, new upgrade, new stuff, we hope will excite you!!!
Can’t wait 🐣

November 10th, 2025

  • Working on various new treelings

  • Working on various new skills

  • Updating Relic intro icons

  • Updating Card Container Level Up Choice & Panel Level Up

  • Updating player info to fix how Mecha icon is sourced

  • Adding Nutcase and new character textures

  • Working on Card Compendium mockup

  • Fixing dragonfruit new damage boxes had different collision profile

  • Reproing various player reported issues

  • Playtesting Egglosseum update

  • Continuing skill icons

  • Working on [redacted] VFX

  • Working on [redacted] arena enemies' models and rigs

  • Working on rig for new characters

  • Working on [redacted] boss model

  • Modifying on show sounds

  • Working on chest and mutation panels audio

  • Working on Starpath and Treeling panels audio

  • Working on [redacted] arena and Boss BGM

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Egglosseum Update is so close, Funguys!
But we’ll continue tinkering and smoothing everything out to make sure y’all are enjoying the new update to the max!!!
Which part of the update are you most excited about, besides meeting my chicken brethren?
I have no allegiance with them tho, they got scammed by Fire King 😤

November 11th, 2025

  • Updating various UI panels

  • Working on various new skills

  • Updating Egglosseum boss combat behavior

  • Setting up Nutcase [redacted] attachment

  • Smoke testing Egglosseum update build

  • Fixing various bugs and crashes

  • Working on [redacted] arena enemies' model and arena texture

  • Working on [redacted] and [redacted] VFX

  • Working on [redacted] boss animations

  • Fixing Nutcase Watermelon Axe attack animation

  • Working on new enemies' animations

  • Working on new character model

  • Modifying on show sounds

  • Adding sounds to Starpath and Treeling panels

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🥚 EGGLOSSEUM UPDATE <t:1763053200:R>!!!!
can it come sooner? i wanna play Nutcase aaaaaaaaaa

November 12th, 2025

  • Working on [redacted] area concept

  • Working on [redacted] arena enemies model and animation

  • Working on [redacted] arena texture

  • Working on various new skills VFX

  • Working on [redacted] arena BGM

  • Working on [redacted] arena ambiance sounds

  • Adjusting sounds on Treeling and Mutation panels

  • Working on various new skills logic

  • Updating various UI and UX

  • Smoke testing Egglosseum update build and fixing issues found

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HAPPY EGGLOSSEUM UPDATE DAY!!!!
okay gimme your result screen screenshots over at https://discord.com/channels/623097219628662784/1346314869548257351!!
i haven’t slept since last night’s release because i’ve been PLAYING, GOTTA KEEP DASHING!!!!
but don’t forget to stretch and stay hydrated this weekend… SO YOU CAN KEEP DASHING!!!!
dash dash daaaaaash

November 13th, 2025

  • Working on [redacted] concept art

  • Working on VFX for new character’s skills

  • Working on Nutcase’s [redacted] model

  • Working on [redacted] arena texture

  • Working on new encounter

  • Working on new skills logic and their mutation

  • Fixed various Egglosseum update issues before release

  • Working on sounds for new skills

  • Working on [redacted] arena and boss BGM

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YO YO YO you amazing Funguys!!!
I SEE YOU going absolutely nuts with the new update.
Some of you beating the boss in 1 minute , some of you doing the shock damage insanity, and some of you finally trying OTHER Funguys to beat Dragon Fruit??
Yeah, I see you all. I see you.
I SEE THE CHAOTIC FUN YOU'RE ALL HAVING!!!!

November 14th, 2025

  • Working on new skills
  • Adding reaction to Shroom Shop node permanently active interaction
  • Working on the dash component’s new functionality to use different dash logic
  • Adjusting default skill to match new design
  • Adjusting milestones for Stardust
  • Working on Card Compendium mockup
  • Fixing various bugs and crashes
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FUNGUYSSSS
Thank you for the report on the issue you're experiencing in game. We're working on hotfix right now and planning to release it soon!
If you encounter other issue, let us know here https://discord.com/channels/623097219628662784/1408119143101890560
and https://discord.com/channels/623097219628662784/1408119327819042937

November 17th, 2025

  • Working on [redacted] arena set dress and engine setup

  • Working on [redacted] update model

  • Working on various VFX for skills

  • Working on more elite enemies model

  • Working on new character model

  • Working on Nutcase's [redacted] model

  • Working on sound assets for various skills

  • Working on [redacted] arena BGM

  • Working on various new skills

  • Adding various UI effects for Card Compendium mockup

  • Fixing card manipulation (reroll, lock, banish) disabled when only 1 card left for controller

  • Fixing FPS drop/stutter issue when unlocking upgrade from the shops

  • Fixing shock damage didn't record properly on Starpath

  • Fixing crash when going to Egglosseum hard arena

  • Smoke testing hotfix build

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So which 2 Funguys you play to beat Dragonfruit 👀
Curious curious hehe
And which Funguy is your go-to nowadays?
I'm back with Shroomba my good shroom hehe what about you?

November 18th, 2025

  • Working on various new skills VFX

  • Rigging new bosses

  • Working on new elites model

  • Working on [redacted] hires

  • Working on various skills and mutation logic

  • Fixing FPS drop when unlocking upgrade in Shops

  • Fixing heart color being dimmed when only half

  • Smoke testing hotfix build

  • Creating new sound assets for new skills

  • Working on [redacted] arena BGM

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Debuff those enemies Funguys!
With debuff mutation now you can go even crazier with debuff on enemies as it's now having various effect!!
My fav? Pancake Slam heheh
What about yours?

November 19th. 2025

  • Working on new sound assets for new skills

  • Working on [redacted] arena BGM

  • Working on various new skills and mutation logic

  • Fixing selecting treeling empty slot cause crash

  • Fixing various bugs and crashes

  • Smoketesting hotfix build

  • Working on new skills VFX

  • Working on [redacted] area texture

  • Working on [redacted] boss rig and lowpoly

  • Working on Nutcase [redacted] model

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FUNGUYS!!!
Hotfix is out! Shock damage will now be recorded properly, no more lag when unlocking upgrades, and several crashes have been fixed!
Don’t worry — the other issues you’ve reported are being investigated right now~
Now go shock some Fire King minions and electrocuuuute theeeeem!!!!

November 20th, 2025

  • Implementing card compendium adjustment

  • Implementing Starpath mockup

  • Working on various new skills logic

  • Testing hotfix 0.3.1

  • Working on [redacted] model VFX

  • Working on various new skills VFX

  • Adding master material props for VFX

  • Working on [redacted] boss lowpoly

  • Working on [redacted] texture

  • Working on [redacted] concept

  • Setting up sounds for various new skills

  • Working on [redacted] arena BGM

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Yo yo yo Funguys!
How are you all faring against the chikin of Egglosseum?
And Chicken Caesar? lol
He’s raging alright, but I’m pretty sure y’all beat him quick,
RIIIGHHHHTTT???

November 21st, 2025

  • Working on VFX for [redacted]

  • Adjusting leaf VFX in Sanctuary

  • Working on VFX for various new skills

  • Rigging [redacted] model

  • Working on [redacted] lowpoly model

  • Setting up [redacted] model

  • Updating Starpath UI panel and widget

  • Adding icons for new relics

  • Working on various new skills and mutation logic

  • Working on milestone system

  • Checking player-reported issues

  • Working on new sounds for new skills

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So now that we can bring 3 Treelings into the arena… which squad are you rolling with, Funguys?
Mine right now is Furiosy, Macho, and Magnetika absolute chaos trio
Tell me yours hehe

November 25th, 2025

  • Continue [redacted] character update concept art

  • Working on [redacted] model

  • Working on various skill and mutation VFX

  • Working on new character animations

  • Working on [redacted] arena setdress

  • Updating various UI and UX animations and panels

  • Continuing work on milestone unlock system

  • Updating the unlock system for Treelings

  • Working on various skill and mutation logic

  • Checking various player-reported issues

  • Implementing new skill SFX

  • Working on [redacted] arena and the boss BGM

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Now you’ve got more reroll, lock, and banish power with the new Shroom Shop upgrade!
You finally have the freedom to plan exactly which skills you want to banish, lock in, or reroll.
No more praying to RNG, you can actually make the build you WANT , Funguys!!!

November 26th, 2025

  • Working on various new skills and mutation logic and behaviour

  • Adjusting the Treeling unlock system

  • Continuing work on unlock system milestones

  • Checking player-reported issues

  • Working on various new skills VFX

  • Working on [redacted] arena environment VFX and setdress

  • Working on Shroomba and Ersa [redacted] hires model

  • Working on [redacted] boss texture

  • Working on various new skills sounds

  • Working on [redacted] boss music

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Funguys, crazy that it’s the weekend again time really flies, huh?
Whether you spend your weekend grinding in Funguys Swarm or chilling IRL is totally up to you, but don’t forget to rest.
Don’t let the Fire King have the satisfaction… but yes, you absolutely have our permission to obliterate his minions hehe.
See y'all Monday

November 27th, 2025

  • Working on various new skills and mutation logic

  • Added new skill icons to registry

  • Updating card compendium skill entries

  • Working on new [redacted] mockup

  • Checking player reported issues

  • Working on updated portraits for Shroomba and Ersa

  • Continuing work on [redacted] boss model

  • Working on [redacted] arena setdress and environment VFX

  • Working on various new skills VFX

  • Adding sounds to [redacted]

  • Working on [redacted] boss music

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Daaaamn Funguys, back at it again with the new stuff to brag about!
You all defeating the swarm this weekend??
Go on, brag, flex, show off YOU HAVE MY BLESSING!!!
Love seeing y’all absolutely slayin' in Funguys Swarm hehe

__November 28th, 2025
__

  • Working on environment VFX for [redacted] arena

  • Working on various skills VFX

  • Continuing work on [redacted] boss model

  • Working on [redacted] concept art

  • Implementing various new skills and mutations

  • Working on new UI mockup

  • Fixing various bugs and crashes

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I'm collecting dew for my Sanctuary Pond upgrades, Funguys…
Because…
I’M DOING NEW SAVES LOL
Yeah yeah, I like suffering, self-inflicted grind pain only hihi
How about you? Have you unlocked all your Sanctuary Pond upgrades yet?
How much dew have you collected so far?

December 1st, 2025

  • Working on logic and behavior for various new skills and mutations

  • Checking various player-reported issues

  • Creating new skill icons

  • Working on new UI

  • Working on 3D for the [redacted] arena

  • Working on VFX for new skills

  • Working on VFX for the [redacted] arena boss room

  • Working on lowpoly for [redacted] model

  • Working on the [redacted] boss model

  • Working on SFX for new skills

  • Working on BGM for the [redacted] boss

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Surprise Funguys!
We just pushed a new patch updating Shroomba and Ersa’s portraits!
What do you think? Let us know!

December 2nd, 2025

  • Working on various skill icons
  • Working on new UI and polishing the updated Starpath UI
  • Creating VFX for various new skills
  • Working on VFX for the [redacted] arena boss room
  • Working on assets for [redacted] arena
  • Working on [redacted] concept art
  • Animating new characters and a new boss
  • Working on various new skills and mutation logic
  • Updating milestones

  • Checking various player reported issues

  • Adding new skills SFX

  • Working on BGM for the [redacted] arena and boss

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Yuhuuuu Funguysss~
We’re doing a couple of asset updates on Funguys Swarm, so look forward to it!!!
We’re also continuing to work on the next update hihi, can’t wait to show it to you all!

December 3rd, 2025

  • Updating Shroomba and Ersa icons on Ancient Funguys, mini icons, portraits, and Potatobot

  • Updating key art to new character styles

  • Working on [redacted] arena environment VFX

  • Working on various new skills VFX

  • Working on [redacted] boss model and animation

  • Rigging new Shroomba model

  • Working on [redacted] concept art

  • Updating [redacted] arena assets

  • Updating [redacted] boss room lighting

  • Updating various UI and UX

  • Working on various new skills and mutation logic

  • Continuing updating milestones

  • Checking player reported issues

  • Working on sounds for new skills

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Funguuysssssssssssss!!
Weekend is hereee hehe
Feels so good welcoming the weekend with a fresh new look!
Next week the grind continues… but for now, we rest hehe.
See you next week, Funguys!

December 4th, 2025

  • Working on [redacted] UI icon

  • Working on [redacted] pickupable icon

  • Working on [redacted] boss hires

  • Working on various new skills VFX

  • Working on [redacted] arena environment VFX

  • Rigging new Ersa model

  • Working on [redacted] mockup

  • Working on various new skills and mutation behaviour

  • Continuing milestones system update

  • Checking player reported issues

  • Working on [redacted] arena BGM

  • Working on new skills sounds

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Back with us, Funguys, in this beautiful new week!
We spent last week updating various systems, and we can’t wait to show you all the adjustments we’ve made to the game.
Meanwhile… did any of you beat up some Fire King minions over the weekend? 😌🔥

December 5th, 2025

  • Updating milestones system

  • Adjusting Funguys evolution

  • Tweaking numbers for currency rebalance

  • Updating UI and animation for new UI mockup

  • Working on various new skills and mutations

  • Checking player-reported issues

  • Working on environment VFX, collision, mesh, and textures for [redacted] arena

  • Working on [redacted] arena boss

  • Continuing work on various VFX for new skills

  • Working on concept art for [redacted] indicator

  • Working on various new skill sound assets

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I accidentally turned off one of my Shroom Shop upgrades and now my life is 10x harder 🫠
WHY DID I DO THAT TO MYSELF???
Do any of you do this too??
Like purposely turning off upgrades… or always taking max Fire Curse… just to suffer??
Please tell me I’m not the only masochist here

December 8th, 2025

  • Working on updating milestones

  • Working on various new skills

  • Implementing Treeling unlock hint

  • Implementing icons for various skills

  • Updating various UI and UX

  • Checking various player-reported issues

  • Working on [redacted] boss VFX and rig

  • Working on [redacted] boss lowpoly model

  • Updating [redacted] arena decals and other stuff

  • Working on various new skills VFX

  • Working on concept for [redacted] indicator

  • Working on [redacted] arena and boss BGM

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I'm dashing all the time with Nutcase, I can't stoooooop Funguys
But sometimes I missed my Watermelon Axe attack while I'm dashing lmao.
What weapons have you been using when you're playing as Nutcase, Funguys?

December 9th, 2025

  • Rigging [redacted] boss rage mode and VFX

  • Working on new skills VFX

  • Working on Sanctuary props

  • Working on [redacted] boss lowpoly

  • Working on [redacted] arena decals and various other components

  • Updating various UI & UX for Treeling Tree, Starpath, Arena Select, and others

  • Updating various milestones

  • Rebalancing dew and shroom

  • Working on various new skills and mutation behavior

  • Checking various player-reported issues

  • Testing new skills and progression

  • Implementing new skill sound

  • Working on [redacted] boss BGM

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Funguys Funguys, pop quiz muahahaha!
Name one weapon mutation hehehe
If you can guess at least one, I will pray you get lots of heart drops during your run ehe~

December 10th, 2025

  • Working on [redacted] arena decals and boss art

  • Working on new skill icons

  • Working on [redacted] boss high-res model and VFX

  • Working on various new skill VFX

  • Working on [redacted] update concept art

  • Adding sounds for new Treelings

  • Working on milestone update

  • Working on various new skills

  • Updating various UI & UX

  • Fixing various bugs and crashes

  • Checking player-reported issues

  • Playtesting new build

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Well, weekend is here again, Funguys! Get some rest shoo shoo! We'll annoy Fire King more and more next week hehe
For now, let’s rest together~
See y'all Monday!

December 11th, 2025

  • Working on [redacted] arena boss BGM

  • Setting up music events for normal and boss stages in [redacted] arena

  • Working on [redacted] arena ambience sounds

  • Rebalancing various currencies

  • Updating various milestones

  • Adjusting Dragonfruit and Catfish behavior

  • Continuing work on various new skills and mutations

  • Playtesting new build

  • Working on various new skills VFX

  • Working on [redacted] boss lowpoly

  • Working on [redacted] layout

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monday again Funguys! time to work on stuff so we can annoy the Fire King back hehe
how was your weekend? kinda hoping it’s warmer here, but if I complain, I don’t want the Fire King to be happy
anw LET’S START THIS WEEK HYPED LET’S GOOOOOO!

December 12th, 2025

  • Working on various new skills VFX

  • Working on [redacted] update concept

  • Implementing currency rebalance

  • Adjusting Starpath UI & UX

  • Implementing new skills logic and behaviour

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Funguyssss
We’re participating in Southeast Asia Games Onward 2025!!!
We’re having lots of fun with a bunch of other Southeast Asian made games!
Check out the event and spread the Funguys chaotic love hehe
https://store.steampowered.com/curator/40875269-Asosiasi-Game-Indonesia/sale/southeastasiagamesonward2025

December 15th, 2025

  • Working on new arena icon and various other icons

  • Working on [redacted] boss VFX

  • Working on various new skills VFX

  • Working on [redacted] updated layout and concept art

  • Working on sounds for [redacted] boss animation

  • Adding sounds for [redacted] arena props

  • Working on various new skills logic and behaviour

  • Readjusting Treeling milestones progression

  • Rebalancing various Frozen Pond enemies’ HP

  • Adjusting various skills and currency numbers

  • Updating Starpath UI & UX

  • Playtesting new build

Southeast Asia Game Aesthetic announced the return of the annual event celebrating video games created by developers/publishers from or based in Southeast Asia.

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Funguys nothing in life stays the same.
Including how we’re going to fight Fire King swarms!
Heheh we’re cooking something, so stay tuned!

December 16th, 2025

  • Working on [redacted] boss battle BGM (rage and non-rage)

  • Working on sounds and voices for [redacted] boss transformation and skill SFX

  • Working on [redacted] updated layout and concept

  • Working on [redacted] boss model

  • Working on various new skills VFX

  • Rebalancing milestones

  • Working on various new skills logic and behaviour

  • Adjusting various enemy numbers

  • Updating various UI & UX for Fire Curse, Treeling Panel, and Milestone Tracker

  • Reviewing balance and smoke testing new builds

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Telling you Funguys things are going to change hehe
With the 0.4 update, a lot is changing Starpath changes, Treeling unlock changes, and DASH CAN CHANGE WITH NEW SKILLS?!?!?!?!
I’m embracing the change as long as it annoys the Fire King hehe
So I hope you all embrace all the new stuff in the 0.4 update with excitement!!!

December 17th, 2025

  • Working on [redacted] boss art and animation

  • Updating whirlpool VFX

  • Working on new skills VFX

  • Optimizing various VFX assets

  • Working on [redacted] updated layout

  • Adjusting various sound settings

  • Working on sound assets for [redacted] boss

  • Working on new skills logic and behaviour

  • Adding invulnerability to Chicken Caesar while it’s flying

  • Rebalancing Treelings

  • Updating milestone rebalance

  • Updating various UI & UX, including End Run Screen, Card Compendium, Starpath, and more

  • Fixing various bugs and crashes

  • Smoke testing build v0.4

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YO YO YO SUP FUNGUYS???
HAPPY NEW YEAR!!!
How was your holiday? Did you have lots of fun?
Hope you’re ready for fun chaos this year~

January 5th, 2026

  • Working on card rarity UI

  • Working on the skill rarity system

  • Implementing various new passive skills

  • Implementing [redacted] model logic

  • Implementing various new skills and mutation designs

  • Fixing Starpath milestone bugs

  • Investigating various player reported issues

  • Fixing various bugs and crashes

  • Working on card rarity design updates

  • Working on [redacted] concept art

  • Working on [redacted] boss weapon model

  • Checking various VFX for polish and performance optimization

  • Working on various new skills VFX

  • Working on [redacted] layout updates

  • Working on [redacted] boss minion animations

  • Implementing sounds for [redacted] boss attacks

  • Working on [redacted] arena BGM

  • Working on [redacted] boss BGM

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Heard your concerns about performance Funguys!
We definitely cranked up the chaos in the last update but we continue to make sure that chaos doesn’t chug your machine 😈
We’re actively working on performance improvements while also cooking up the next update because yeah… we’re built different hihi

January 6th, 2026

  • Continuing work on [redacted] character art

  • Working on card rarity design

  • Working on [redacted] layout updates

  • Polishing and optimizing performance for debuffs, Dragon Fruit, Catfish, and Chicken Caesar boss

  • Polishing various skill VFX

  • Investigating player-reported issues

  • Implementing rarity for skill cards

  • Working on logic and mutations for various new skills

  • Adding sounds to [redacted] boss animations and VFX

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Funguysssss!!!
soooo hows your exploration with our new Dash skills???
saw some of you already have a favorite one too
my current favorite? Ice Step with the Frozen Dagger mutation so far~
what about yours?

January 7th, 2026

  • Working on [redacted] BGM

  • Implementing [redacted] arena music

  • Continuing work on [redacted] concept art

  • Working on card slot icon badge art

  • Working on element text decorator icons

  • Working on [redacted] updated layout, asset polish, and remakes

  • Working on [redacted] 3D models

  • Working on various new skills VFX

  • Working on new Fire Curse

  • Working on various UI & UX for card rarity, neutral badges, and mutation display

  • Working on various new skills and passives behavior, logic, and mutations

  • Working on GPU and CPU profiling for optimization

  • Checking player-reported issues

  • Fixing controller glyphs not applying even after being changed in Settings

  • Fixing an issue where Dews could be spent on locked Pond upgrades

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First Friday dev diary for Funguys Swarm!
time moves so quickly—like it has a 10% movement speed boost lol
hope your week has been chaotic but good, and hopefully this weekend you finally can finish some of the milestone you need to finish!
don’t worry we’re working on fixing the bugs in the game, so that finishing the Starpath should be smooth sailing~
other than that see you next week Funguys!

January 8th, 2026

  • Working on [redacted] character BGM

  • Working on voice assets for various enemies

  • Working on element text decorator icons

  • Updating card decorator art design

  • Working on new portrait icons

  • Updating [redacted] layout

  • Updating master material VFX

  • Adjusting damage number VFX

  • Polishing Chicken Caesar VFX

  • Updating various UI & UX

  • Doing GPU and CPU profiling

  • Working on various new skills

  • Implementing new passives

  • Working on new Fire Curses

  • Checking various player-reported issues

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Monday again Funguys!
I’m quite hyped because I spent my weekend defeating swarms hehe
Multiple 15–20 minutes of pure chaos was definitely needed to recharge, so now I’m all fired up!
How was your weekend, everyone?

January 9th, 2025

  • Working on [redacted] BGM

  • Working on various sounds for the [redacted] boss

  • Working on [redacted] layout updates and blockout

  • Working on [redacted] portrait icons

  • Working on [redacted] model rig

  • Updating [redacted] character animations

  • Polishing Chicken Caesar VFX

  • Exploring optimization for damage number VFX

  • Working on [redacted] UI mockup

  • Working on new Fire Curses

  • Working on various new skills

  • Implementing skill rarity

  • Testing optimization

  • Checking various player-reported issues

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FUNGUYS!!!
have you unlocked the new Treelings yet?
those cuties who’s your new favorite among them?
mine is Protectron hehe what’s yours, and what’s your current Treelings combo???

January 12th, 2025

  • Working on [redacted] layout updates and blockout

  • Working on [redacted] portrait and origin icons

  • Working on [redacted] arena boss icon

  • Working on [redacted] concept

  • Working on [redacted] models

  • Working on [redacted] rig and weapon

  • Adjusting various numbers and balance logic

  • Working on new Fire Curses

  • Working on various new skills and mutations

  • Checking VFX performance and doing optimization

  • Smoke testing hotfix build

  • Working on [redacted] boss attack sounds

  • Working on more music

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Funguys Funguys Funguys!
the Very Hard map is now available for those who want an extra challenge… but I can’t even get past the Hard map 😭
whats your trick? how are you doing it? TEACH ME!!

January 13th, 2026

  • Implementing skill rarity

  • Implementing new pickup icons on the radar

  • Working on new Fire Curses and new skills

  • Working on [redacted] UI mockup

  • Working on Fire Curse animations

  • Implementing [redacted] system

  • Smoke testing hotfix build

  • Polishing Chicken Caesar VFX

  • Adjusting damage number VFX

  • Investigating enemy projectile VFX that are hard to see during Swarms

  • Working on [redacted] layout update and blockout

  • Working on new encounter concept art and assets

  • Working on various icons, including new boss icons

  • Working on various [redacted] high-res models

  • Working on sound assets for [redacted]

  • Working on new music for Lava Jungle and [redacted]

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Sup Funguys!
Dev Diary will take a break tomorrow because of a National Holiday! We’ll be back <t:1768788000:D>!!!
Yesterday, we released a hotfix for the issues you’ve been reporting~ If you encounter more issues, feel free to report them to us and we’ll look into it! Thanks for your support Funguys!

January 14th, 2026

  • Working on new encounter models

  • Updating enemy projectile VFX readability and depth

  • Working on various new icons, including new pick-up icons

  • Working on [redacted] sketches

  • Rigging [redacted] models

  • Working on various low-poly models

  • Working on various new VFX, including damage number VFX

  • Working on new Fire Curses and new skills

  • Working on passive rarity

  • Checking various player reported issues

  • Implementing sounds for various VFX

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Funguys, have you ever been in a situation where you need a certain skill, but IT JUST DOESN’T APPEAR because RNG hates you? :"""
i need Twin Flame for the Star Path last weekend, and it just refuses to show up when I actually want it
complaining here because I heard the Discord gods can grant any wishes plzzzz i need it 😩😩😩😩😩

January 15th, 2026

  • Working on new UI mockups

  • Working on new Fire Curse

  • Working on skill rarity

  • Working on logic for [redacted]

  • Working on Star Path milestones for [redacted]

  • Working on [redacted] system

  • Checking various player-reported issues

  • Working on new encounter shrine model

  • Working on various new icons

  • Working on [redacted] concept

  • Working on various new VFX for new skills

  • Working on enemy VFX scalability settings

  • Working on sound assets for new skills

  • Working on new music for boss BGM and [redacted]

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eyo Funguys!
saw some of you might be confused about how to unlock Very Hard difficulty for the domains 👀
hint: check your Star Path! it’ll tell you exactly how to unlock them hehe
and let me wish you good luck, you got this!

January 19th, 2026

  • Working on [redacted] icons

  • Working on new shrine encounter model

  • Working on new VFX for new skills, new UI, and others

  • Rigging various new 3D models

  • Checking VFX performance

  • Working on [redacted] song

  • Adding sound assets for new skills

  • Updating various UI&UX

  • Reviewing card rarity calculation

  • Updating and adjusting Fire Curse system

  • Implementing [redacted] system

  • Reviewing player-reported issues

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I’ve been vibing with Garlic Hammer and just going flat flat flat bonk them all
Earth element + Garlic Hammer is so fun lol
what debuff is basically your personality?

January 21st, 2026

  • Working on next update key art

  • Working on new encounter model hipoly

  • Working on [redacted] lowpoly

  • Working on [redacted] rigs

  • Adjusting enemies VFX performance

  • Implementing rarity for passives

  • Adjusting Shroom Shop

  • Adding new milestones

  • Updating various UI implementation

  • Adjusting [redacted] system

  • Checking player-reported issues

  • Working on Egglosseum alt BGM track

  • Adding sounds for new skills

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sup Funguys!
I know y’all already can’t wait for the next update, and we’re getting closer to it.
so many new things we're preparing for the update can’t wait to show them all to you~
but for now we’ll take a break for the weekend and prepare for Monday, see you next week!

January 22nd, 2026

  • Rigging model for [redacted]

  • Working on new update key art

  • Working on new encounter hipoly models and icons

  • Working on [redacted] model

  • Working on VFX for [redacted]

  • Optimizing enemy VFX performance

  • Updating various UI hookups

  • Updating Shroom Shop

  • Updating Fire Curse system

  • Designing new Star Path milestones

  • Checking player-reported issues

  • Adding sounds for new skills

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Yo Funguys!!! hope y’all recharged over the weekend!!!
some of you might be feeling cold because of the weather may I suggest warming up with some Fire Curses during your run?
yeeeeeeeh it might help you warm up through rage and maybe you’ll discover that playing with fire isn’t so bad (IN FUNGUYS SWARM ONLY)
I promise this is not sponsored by Fire King....i think?

January 23rd, 2026

  • Working on various UI and hookup changes

  • Implementing new textures for UI

  • Implementing rarity system for passives

  • Adjusting [redacted] system

  • Adjusting Fire Curses mechanics

  • Adjusting Shroom Shop pricing and unlock order

  • Adding new global upgrade

  • Checking player-reported issues

  • Working on new map icon

  • Improving various enemy VFX performance

  • Working on new encounter UV

  • Working on new character model

  • Rebalancing volume levels for new skills

  • Adding new sounds for new skills

  • Working on Egglosseum alternate BGM track

  • Updating [redacted] arena BGM

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Don’t worry, Funguys we’re keeping a close eye on your feedback and discussions about the Starpath milestones and the current state of the game!
For example, that milestone where you need to defeat Guppy using Splash Shot, yeah, we’re going to update that~
The game keeps evolving! and we’re really glad you Funguys are shaping it together with us. so keep sending your thoughts and ideas our way!

January 26th, 2026

  • Working on various new models for [redacted]

  • Updating [redacted] icon

  • Adjusting various VFX, including Twin Flame, Quick Dash, and Encounter idle

  • Polishing various new skills VFX

  • Working on Dragonfruit VFX scalability

  • Checking VFX performance

  • Polishing new encounters

  • Updating various UI/UX

  • Adding new encounter spawn conditions

  • Working on new milestones

  • Adjusting various new skills and mutations

  • Checking player reported issues

  • Working on Egglosseum alternate BGM track

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Don’t forget to use your Potatobot!
Unless you’re on a no Potatobot run haha but using Potatobot will give you Potatoes to upgrade your Potatobot.
Yeah read all that 10x faster lololol
I love potatoes though, so I will always use Potatobot 😌

January 27th, 2026

  • Working on [redacted] BGM

  • Working on Lava Jungle alternate BGM track

  • Adding sound assets for encounters

  • Modifying positioning & attenuation on encounter sounds

  • Working on [redacted] blockout

  • Working on Fire Curse UI

  • Working on character swap icons

  • Updating Catfish hit VFX

  • Checking VFX performance

  • Working on new [redacted] model texture

  • Updating various UI & UX

  • Adjusting various values skills and mutations

  • Fixing various bugs and crashes

  • Checking player-reported issues

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sup Funguys!
if you’ve got any suggestions or thoughts, drop them over here https://discord.com/channels/623097219628662784/1346314569152331867
we’re also lurking (nicely) in Steam Discussions and on our socials, so we see you, Funguys, we see you 👁️👁️

January 28th, 2026

  • Continuing to test and improve VFX performance

  • Working on [redacted] modular assets

  • Tweaking Encounter ring VFX

  • Polishing various skill and mutation VFX

  • Updating the Lucky Dice icon

  • Working on Fire Curse UI

  • Working on a [redacted] model

  • Rebalancing Starpath milestones

  • Adjusting Shroom Shop prices

  • Tweaking some Dash skill animations for the new [redacted]

  • Checking in on player-reported issues

  • Fixing various sound issues

  • Working on Egglosseum and Lava Jungle alternate BGM tracks

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Funguys THE WEEKEND IS HEREEEEE!!! is it time to grind and absolutely obliterate the swarm?
YES? or maybe it’s time to fully log off and recharge!
No matter what you choose you crushed this week and next week? YOU’RE GOING TO SLAY

January 29th, 2025

  • Implementing new passives

  • Rebalancing milestones

  • Adjusting various encounter drops and logic

  • Updating various UI&UX, including Arena Select hints to show Starpath milestones

  • Fixing various bugs and crashes

  • Smoke testing a new build for the upcoming update

  • Polishing Fire skill VFX

  • Polishing damage number scale VFX

  • Checking VFX performance

  • Working on [redacted] modular assets

  • Adding sounds to various skills

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Last Friday we didn’t do much… cause WE WERE RELEASING A NEW UPDATE!!!
0.5 New Characters Update is OUT and it’s BIG like really big!!!
what you think Funguys? super curious to hear your thoughts

January 30th, 2026

  • Working on the [redacted] arena system

  • Working on new enemies

  • Preparing the New Characters update release

  • Working on new character facets

  • Working on new music for the new arena

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Funguys! To celebrate the new update, Funguys Swarm is 20% OFF right now!!
We’re also participating in Tiny Roguelikes 2026, check out the banner on our Steam page to see chaotic Funguys alongside other equally chaotic roguelike games!!
Go to our Steam page nowwww https://store.steampowered.com/app/3371770/Funguys_Swarm/

February 2nd, 2026

  • Updating [redacted] assets

  • Working on Fire Curse and Blessings icons

  • Adjusting Fire skill VFX to use GPU

  • Improving VFX performance

  • Working on new character facets model

  • Working on new character skills

  • Updating various UI & UX

  • Adjusting level up and chest attribute rarity calculation logic

  • Checking player reported issues

  • Fixing various bugs and crashes

  • Fixing Stinky Trail not working on the Ersa facet

  • Fixing X-olotl’s clone stopping attacks when mounting Mecha

  • Fixing X-olotl’s clone being able to fall below ground level

  • Working on Eggloseum alternative BGM track

  • Adding sounds to new skills

Funguys Swarm is a survivor-style roguelite where you play as forest weirdos fighting the Fire King’s flaming minions. Level up, unlock new heroes, pets, skills—even mechas—and rescue creatures to grow your Forest Sanctuary for permanent upgrades. Perfect for both newcomers and seasoned survivors!…

Price

$5.59

Recommendations

774

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Funguys!
Thank you for sharing how your runs have been going after the new update!
You’re all doing an amazing job, I’ve seen some absolutely bonkers damage numbers popping off
If you experience any issues during your runs, don’t worry we’re on top of it and already fixing things so your next runs can be even more bonkers!

February 3rd, 2026

  • Updating assets, layout, and lighting for [redacted]

  • Working on new character assets

  • Adjusting various materials

  • Fixing VFX bugs and improving performance

  • Adjusting sounds for various skills

  • Working on sounds for new character skills

  • Working on alternative BGM for Lava Jungle and [redacted] arena

  • Working on new skills and mutations

  • Working on new enemies

  • Researching [redacted] system

  • Rebalancing various numbers for skills, passives, and dash

  • Checking player-reported issues

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Yo Funguys!
Soooo… a couple of days have passed...
which characters have you unlocked Funguys?
Got a new favorite already?
Spill the beans Funguys!! (so I can totally steal your build hehe)

February 4th, 2026

  • Working on Fire Curse and Blessing icons

  • Working on [redacted] map icon

  • Adjusting VFX from CPU to GPU

  • Polishing various VFX

  • Updating [redacted] layout and assets

  • Working on new character lowpoly

  • Working on various new enemies

  • Working on various new skills

  • Working on new UI

  • Adjusting various Shrine logic

  • Checking player-reported issues

  • Fixing various bugs and crashes

  • Fixing Funguys evolution to correctly accumulate real elite kills only (excluding fake elites)

  • Fixing X-olotl Starpath progress not saving properly

  • Adjusting sounds for new skills

  • Working on Eggloseum alternate BGM track

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Funguys, thank you so much for your patience.
We hear you, after the 0.5 update, the game may have felt more grindy than before. To address this, we’ve released a new patch focused on improving the balance.
Check it out here:
#📝fgs-changelist message
Let us know what you think about the new balancing, and feel free to share any thoughts or feedback!
Thank you for helping us improve the Funguys Swarm experience 🔥

February 5th, 2026

  • Rigging [redacted] skills for Nutcase

  • Polishing various skill VFX

  • Working on new map icons

  • Updating [redacted] layout and assets

  • Working on new character models

  • Working on system for [redacted]

  • Working on various UI

  • Adjusting various passives

  • Fixing Frozen Splash only triggering on Ersa

  • Fixing Bounty not giving rewards

  • Fixing various weapon balancing issues

  • Releasing patch 0.5.1

  • Working on SFX for new character skills

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SUP FUNGUYS!!!
yo y’all are out here absolutely breaking our game left and right, and we be figuring out how you even manage to do that 😂
that said keep it coming!!!!!!!!!!!! we always welcome all your suggestions to help make the game even more mindblowing
ideas, feedback, or hot takes? drop them here
https://discord.com/channels/623097219628662784/1346314569152331867 or send them through our feedback form!

February 6th, 2026

  • Working on new UI

  • Working on [redacted] system

  • Adjusting Passive and Skill Shrine to be Rare at minimum

  • Adjusting Fuzzbug and X-olotl perks

  • Fixing various bugs and crashes

  • Checking player-reported issues

  • Adjusting various VFX for skills and weapons

  • Updating [redacted] modular assets

  • Working on new character model

  • Working on no-melody version tracks

  • Working on sounds for new character skills

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So how’s your luck, Funguys?
have you managed to snag a Legendary card yet??
yep Skill Cards now have rarity!
and the better your Luck (yes, you can upgrade it) the higher your chances of pulling those juicy high rarity cards.
…now the real question is: can I upgrade my luck irl too?

February 9th, 2026

  • Updating [redacted] modular assets and previs

  • Working on new pet concept art

  • Working on various VFX, including UI VFX

  • Adjusting timing for enemy spawn/despawn FX

  • Working on new character texture

  • Working on [redacted] arena boss BGM

  • Working on new character skill sounds

  • Updating various UI & UX

  • Working on [redacted] system

  • Working on new character behavior

  • Adjusting various new skills

  • Adjusting costs for Sanctuary Pond upgrade, some Funguys Evolution numbers, and other balancing

  • Checking player reported issues

  • Smoke testing new hotfix build

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PATCH 0.5.2 IS OUT FUNGUUYYYSSS!!!
we’ve adjusted most of the Starpath quests alongside the overall game difficulty!
that means you can now experiment with different builds way earlier, mess around, break things (respectfully), and find what clicks for you!
we also did a big balance pass, including tuning boss HP, character abilities, and a whole bunch of other spicy stuff.
go take a look at the full changelist right here: #📝fgs-changelist message

February 10th, 2026

  • Updating [redacted] modular assets hipoly

  • Working on new pet UI icon and model

  • Adjusting various VFX

  • Fixing missing texture on Quaky

  • Working on new enemies and boss

  • Working on new Funguys Evolutions

  • Working on new Treelings

  • Working on icon wrapping for shields on HUD and mini HUD

  • Working on Fire Card UI VFX

  • Adding Funguys Evolution to the Card Library

  • Working on [redacted] system

  • Checking player-reported issues

  • Smoke testing Patch 0.5.2

  • Implementing alternate BGM tracks for Lava Jungle and Egglosseum Arena

  • Working on music implementation for [redacted] battle and arena

  • Adjusting volume on UI and enemy sounds

  • Working on no melody tracks for Lava Jungle and Egglosseum

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FUNGUYS!
while we fix some of the issues you reported, work on the next update is also on the way!
we're cooking some stuff and hehe, it's good, believe!!!
anw if you encounter any issues, feel free to report them to us here or on Steam Discussion!

February 11th, 2026

  • Updating [redacted] modular assets high-poly

  • Adjusting various VFX to be GPU bound

  • Working on new pet model

  • Working on animation for [redacted]

  • Updating various UI/UX

  • Working on new arena system and boss behavior

  • Implementing new Funguys Evolution

  • Working on new treelings

  • Checking player reported issues

  • Working on music for new arena

  • Adding sounds for new arena's enemies

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Weekend is here, Funguys!!!
we released a hotfix yesterday to fix the issue with Starpath quests to unlock Fuzzbug and Groovba!
so you can now unlock them and go wild over the weekend defeating swarms with Fuzzbug and Groovba~
if you encounter other issues, report them to us, and we'll look into it!

February 12th, 2026

  • Updating [redacted] assets high-poly

  • Adjusting Arena assets LOD

  • Working on new pet model

  • Working on new character model and animation

  • Working on [redacted] system

  • Working on various UI/UX

  • Working on new Funguys Evolution

  • Working on new Treelings

  • Working on new Boss

  • Checking player reported issues

  • Fixing various bugs and crashes

  • Preparing hotfix patch

  • Mastering Lava Jungle and Egglosseum music tracks

  • Updating asset bank on several skill sounds

  • Implementing new arena music

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FUNGUYS!!!
You think fire is a curse, but this Lunar New Year, it's the Year of the Fire Horse!!!
May many fires become blessings for you, Funguys 🔥🐴
This means no dev diary tomorrow as it's Lunar New Year National Holiday!
Be back <t:1771380000:D>, see ya Funguys!

February 13th, 2026

  • Continue working on [redacted] system

  • Investigating movement optimization method

  • Working on new character animation

  • Working on [redacted] updated modular assets high-poly

  • Working on new boss

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Funguys, how many shields you've been getting in one run?
Man, getting 2 shields from a shrine is like getting a double egg yolk, or finding out you have money in your jeans pocket!
Are you that lucky nowadays, Funguys?

February 16th, 2026

  • Working on [redacted] system

  • Working on new Funguys evolution

  • Working on new treelings

  • Working on new UI/UX

  • Working on new boss

  • Working on new character behavior and attack

  • Implementing graphics settings

  • Implementing new skill for new character

  • Checking player reported issues

  • Working on [redacted] updated modular assets high-poly and low-poly

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My happiness when we released Frog Support skill aaaaaa i choose to use range weapon just so i can get Frog Support hehe
i love frogs hehe! what about you? is there a favorite animal/fruit/veggie/elements in Funguys Swarm? do you like Fire? Shroomba_Stress

February 18th, 2026

  • Working on [redacted] flow

  • Implementing various graphic settings

  • Implementing various balancing on skills

  • Implementing new Funguys Evolutions

  • Working on new enemies unit system

  • Working on new character skills

  • Working on Fire Curse UI

  • Checking player reported issues

  • Checking performance on Steam Deck

  • Working on new treelings concept art

  • Working on various VFX, including for skills and UI

  • Working on new pet model

  • Adjusting SFX playback limit, asset length

  • Working on more sound assets for new enemies

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Happy weekend, Funguys!
May you have an amazing weekend, and don't be like me!
I just did a 30-minute run (don't judge me, my luck was bad) and then died :(((
I sincerely pray all of your run this weekend is good, amazing, and productive!!!!

February 19th, 2026

  • Working on new Funguys Evolutions icons

  • Working on new Treeling concept art

  • Working on concept art of [redacted]

  • Working on updated [redacted] modular assets

  • Working on new pet and new character model

  • Working on VFX for skills and Funguys Evolutions

  • Working on various animations

  • Investigating X-olotl bow lag issue

  • Working on enemy movement optimization

  • Working on Fire Curse UI

  • Working on new boss

  • Adjusting new character skills

  • Implementing various graphic settings

  • Implementing [redacted] flow

  • Checking player reported issues

  • Adding sounds for new enemies

gleaming nacelleBOT
#

FUNGUYS!!!!
New week and I'm ready for new chaos!
So how's your weekend, Funguys? Getting enough rest to beat more swarms?

February 20th, 2026

  • Continue working on new Funguys Evolutions icons

  • Working on new Treelings concept art

  • Working on updated [redacted] modular assets texture

  • Working on various VFX

  • Working on model for new character and new pet

  • Implementing various graphic related settings

  • Working on new skills and animation behavior for new characters

  • Working on [redacted] UI and system

  • Checking player reported issues

  • Adding sounds and adjusting volume level for new boss

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Waiting on the next update, eh Funguys?
We're working on it! Meanwhile, have you maxed out everything, Funguys?
Sanctuary pond upgrade, treelings level? how's your progress?

February 23rd, 2026

  • Balancing skills and drops

  • Working on graphic settings

  • Working on enemy mass movement system

  • Working on new boss behavior

  • Working on new character skills and behavior

  • Working on various UI/UX implementation

  • Checking on player reported issues

  • Fixing various bugs and crashes

  • Working on Funguys Evolutions icons

  • Working on [redacted] UI design

  • Working on achievement icon assets

  • Working on [redacted] assets hipoly

  • Working on sounds for new boss and new enemies

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what's your favorite enemy to beat Funguys?
for me, destroying all the coconuts is my fav!
how dare they bomb me while dancing! MUST DESTROY
how about you?

February 24th, 2026

  • Working on [redacted] updated assets

  • Working on various VFX, including adjusting Chictizen spawn FX

  • Balancing new skills, treelings, characters

  • Working on new character skills and mutations

  • Working on graphic settings

  • Working on new boss behavior

  • Working on enemy mass movement system

  • Working on achievements

  • Checking player reported issues

  • Working on sounds for new boss and enemies

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Yo Funguys, so who's been chased by Death Follow nowadays?
giving me a heart attack, that one, but also WHAT'S WITH THAT SMILE?
really making me angry hmph!

February 25th, 2026

  • Working on updated [redacted] assets texture and set dress

  • Working on achievement and new Treeling icons

  • Working on new skills VFX

  • Working on animation for new pet

  • Fixing Dragonfruit lag

  • Adjusting arena and sanctuary hub font size

  • Implementing new skills for new characters

  • Implementing new passive skills

  • Working on achievement system

  • Working on enemy mass movement system

  • Checking player reported issues

  • Fixing various bugs and crashes

  • Re-setting up music state for when swarms appear

  • Modifying skill sounds on Midnight Ghost

  • Setting up limit and priority playback on new arena enemies

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Friday is here again, Funguys!
After a week of grind, the weekend is here!
Hope you have a good weekend, and don't play with fire too much or Death Follow hehe

February 26th, 2026

  • Working on new character skills

  • Working on achievement system

  • Working on new boss

  • Working on enemy mass movement system

  • Implementing new passives

  • Adjusting bark text for treelings in Sanctuary

  • Adjusting various UI/UX

  • Checking player-reported issues

  • Working on achievement icons

  • Working on various VFX

  • Working on new enemies animation

  • Working on [redacted] assets and set dress

  • Mixing new arena ambience, enemy sounds, and music

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It's Monday, Funguys, wakey wakey heheh
Time to get back to whacking Ghost Peppers, Chicktizen, and other swarms!
Excited to start the week, Funguys?

February 27th, 2026

  • Working on [redacted] sequence
  • Working on new passive
  • Working on new character behavior
  • Working on achievement system
  • Working on new boss
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Funguys, whenever I use Water Snek, it feels like I have another pet with me haha
Such a good snek helping me slow down the enemies!
Now should I get a snek irl?

March 2nd, 2026

  • Working on [redacted] assets texture

  • Working on VFX for [redacted]

  • Working on new character behavior

  • Working on achievement system

  • Working on new milestones

  • Working on new boss behavior

  • Working on basic enemy mass movement system without collision

  • Updating various UI/UX

  • Polishing [redacted] sequence

  • Adjusting various new skills

  • Working on font size for Steam Deck

  • Checking player reported issues

  • Balancing new arena audio

  • Working on sounds for [redacted]

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Who's been getting the Infernal Escape for their dash skills, Funguys?
Leap to the sky and then DROP ON THE SWARMS HEHEH!
Even though I have to get Fire Curse to get it, it's satisfying as heck!

March 3rd, 2026

  • Working on Mech portrait and Funguys Evolutions icons for new characters

  • Working on updated [redacted] area assets

  • Working on VFX for new boss and new enemies

  • Working on new character behavior

  • Working on milestones

  • Working on achievement system

  • Working on enemy mass movement

  • Implementing new passive

  • Implementing new pet

  • Checking player reported issues

  • Working on sounds for new boss

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Sexy Totem it looks sexy but dangerous as hell heheheh
Also, it'll complement your XP build perfectly!
Like right now, I love using Stardust, Sexy Totem, oh, also that one mutation for Boulder Bonk you know, anything collecting XP related hehe
Can you tell me the name of the Boulder Bonk mutation I'm talking about? hehe

March 4th, 2026

  • Working on new pet animation

  • Working on new character Funguys Evolution icons

  • Working on achievement icons

  • Working on [redacted] area updated assets

  • Working on VFX for new boss and elites

  • Working on new milestones

  • Working on various new UI/UX

  • Working on new character behavior

  • Working on achievement system

  • Adjusting various new skills

  • Testing optimization

  • Checking player reported issues

  • Adding sounds to new boss

  • Adjusting new arena music

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Funguys WEEKEND IS HERE!
I've been slacking this week, so I'm actually going to grind this weekend hehe I'm so close to unlocking everything on the Starpath!!!
Hope you have a good weekend, and wish me luck, Funguys!

March 5th, 2026

  • Working on new character behavior

  • Working on new milestones

  • Implementing music for new arena

  • Checking player reported issues

  • Checking optimization

  • Working on [redacted] updated area assets

  • Working on Funguys Evolutions for new characters

  • Working on achievement system

  • Working on [redacted] UI

  • Working on animation for [redacted]

  • Working on VFX for new elites

  • Working on sounds for new pet

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Funguys! Hope your weekend is good~
I ended up not grinding and just taking a rest. It's super windy, so it makes me sleepy 🙁
How's your weekend, Funguys?

March 6th, 2026

  • Working on animations for various new characters

  • Working on illustration for new characters Funguys Evolution

  • Optimizing various VFX

  • Setting up updated [redacted] assets

  • Working on various milestones

  • Working on various UI/UX

  • Working on new boss attack pattern

  • Working on new skills and mutation

  • Working on achievement system

  • Adjusting various VFX timing

  • Checking performance on Steam Deck

  • Checking player reported issues

  • Fixing bugs and crashes

gleaming nacelleBOT
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How you doin', Funguys?
New update is getting close hehe
I know you're all waiting for it hehe. We're working hard preparing it, so stay tuned~

March 9th, 2026

  • Working on [redacted] portrait

  • Working on [redacted] icons

  • Working on various VFX for new skills and new elite enemies

  • Working on collision setup and set dress detailing for updated [redacted]

  • Working on milestones

  • Working on new skills

  • Working on achievement system

  • Adjusting various optimization

  • Checking player reported issues

  • Smoke testing new update

  • Adjusting new boss sounds

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I've been doing some Garlic Hammer runs, and just trying to find out my style of playing with the garlic!
Are you team auto attack or manual attack with your weapon, Funguys?

March 10th, 2026

  • Working on updated [redacted] assets set dress and collision setup

  • Working on VFX for new elites

  • Working on new character animations

  • Working on new UI

  • Working on milestones

  • Working on new skills and new character

  • Working on achievement system

  • Smoke testing new update

  • Fixing and testing bugs and crashes

  • Adding sounds to new character animations

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Funguyyyysss
Almost time!
Hehehehehe

March 11th, 2026

  • Working on various new icons

  • Working on VFX for new characters

  • Working on updated [redacted] set dress detailing & collision setup

  • Working on new UI/UX

  • Working on new milestones

  • Working on new skills

  • Working on achievement system

  • Smoke testing new update

  • Fixing various bugs and crashes

  • Adding new sounds for new characters

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It's the weekend FUNGUYSSSSSS and OPTIMZATION UPDATE IS HERE!!!!
thank you for all your feedback on this Funguys, bet your game now is smoooooth hehe
if you still not having smooth gameplay let us know!

We're going to take an Eid break from <t:1773619200:D> to <t:1774310400:D>. Our team will be back on <t:1774396800:D>, and dev diaries resume on <t:1774483200:D>. Wishing all our devs, friends, and Funguys celebrating a very blessed Eid!

March 12th, 2026

  • Working on new milestones

  • Working on new skills

  • Working on achievement system

  • Preparing update release

  • Checking player reported issues

  • Working on new VFX for boss and skills

  • Working on updated [redacted] set dress detailing and collision setup

  • Adding sounds for new characters

  • Adjusting playback and attenuation for new elite sounds

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Funguys DEV DIARY IS BACK!!!!!
Yo yo how are you all doing, Funguyysssss?
Anything interesting while we're gone?
also saw some of you found out there are already achievements for the game on Steam, but they're not unlockable yet. We're still working on it, everyone! We need to push it to Steam for testing, but it's not online yet. When it is, we'll announce it! Stay tuned hehe

March 26th, 2026

  • Setting up updated [redacted]

  • Polishing [redacted] sequence

  • Working on new character skills

  • Working on new milestones

  • Working on new pet behavior

  • Working on new boss behavior and attack pattern

  • Working on achievement system

  • Working and updating various UI/UX

  • Adjusting various weapon animation implementation

  • Fixing milestone objective "6 pomegranate chain explosions"

  • Checking player reported issues

  • Working on new icons

  • Working on various VFX material

  • Fixing performance on AMD GPU

  • Working on new boss sounds

  • Working on [redacted] UI sounds

  • Working on sound adjustment for skills

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It's the weekend again, Funguys!
I know, I know, you still miss us, but we'll be back next week!
now don't go crazy beating up Fire King's swarms this weekend, BUT GO INSANE instead hehe

March 26th, 2026

  • Working on VFX for new character skills and new boss

  • Working on [redacted] updated set dress detailing

  • Polishing weapon VFX

  • Working on animation for [redacted]

  • Working on sounds for [redacted] UI

  • Working on various milestones

  • Working on achievement system

  • Working on new pet behavior

  • Working on new boss attacks and behavior

  • Working on input rebinding

  • Updating various UI/UX

  • Balancing various weapons and skills

  • Adjusting various collisions

  • Smoke testing hotfix build

gleaming nacelleBOT
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Hi Funguys! We're back~
How's your weekend? Do anything fun? Playing with too much fire? hehe
We saw some of you are still experiencing frame drops with the game, and we're currently investigating it! If you also experience it, don't hesitate to report it to us!

March 27th, 2026

  • Checking VFX performance

  • Working on updated [redacted] detailing

  • Adjusting new boss attack behavior

  • Checking player reported issues

  • Smoke testing hotfix build

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Funguysssssss
I'm in the mood to be lazy and just do my comfy build with Throwing Grapes, Stardust, Rolling Boulder!
What's your comfy build, Funguys?

March 30th, 2026

  • Working on new card stamp and icons

  • Finalizing updated [redacted]

  • Improving new boss animation

  • Working on input key rebinding

  • Updating various UI/UX

  • Rebalancing various treelings

  • Adjusting new boss behavior

  • Adjusting various skills

  • Checking performance improvement attempt

  • Testing achievement system

  • Working on [redacted] sound implementation

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Sooooo, how many Fire Curses are the sweet spot for you, Funguys?
Max 30? 5 is enough? 17?
Do you have a reason? Is it because it's your favorite number? I want to know~

March 31st, 2026

  • Working on key input rebinding

  • Updating UI navigation analog handling

  • Updating various UI/UX elements

  • Adjusting various skills behavior and VFX

  • Adjusting new boss behavior

  • Working and testing achievement system

  • Fixing various bugs and crashes

  • Working on new [redacted] art

  • Finalizing updated [redacted] assets

  • Working on [redacted] UI sounds

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Funguys, are you all the prankster type?
Like Fire King?
Oh yeah, he's a hella prankster, every day is April Fools for him!
Taking your cards and stuff, what a aiwhaoidhadoa

April 1st, 2026

  • Working on new art

  • Working on new UI for [redacted]

  • Working on updated [redacted] assets

  • Working on [redacted] system

  • Updating various UI/UX

  • Adjusting various skills

  • Fixing various bugs and crashes

  • Testing various features

  • Working on new SFX assets

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Funguys, completely slipped my mind that it was National Holiday on Friday, so I didn't write it in the last dev diary.
My bad, my mind is on the grind all the time, I even missed the holiday date huft
But we're back andddd last week, we fixed some of the optimization issues, and that'll be in a hotfix soon! Stay tuned~

April 2nd, 2026

  • Working on new icons and UI design

  • Adjusting updated [redacted]

  • Checking VFX for performance

  • Updating various UI/UX

  • Adjusting new boss attack and behavior

  • Working on [redacted] system

  • Fixing various bugs and crashes

  • Smoke testing hotfix build

  • Setting up new character sound

  • Fixing sounds issue on Sanctuary stairs

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NEW HOTFIX OUT, FUNGUYS!
Fixing the issue with frame drops still happening after our optimization update if you're using AMD graphics cards.
New update is still cooking, Funguys, so give us some good energy!!!!

April 6th, 2026

  • Working on [redacted] system

  • Updating various UI/UX

  • Adjusting new boss attack collision

  • Smoke testing hotfix build

  • Fixing various bugs and crashes

  • Finalizing [redacted] art

  • Updating new elite rig

  • Adjusting updated [redacted] assets

  • Adding sounds to various UI

  • Working on Sanctuary ambiance sounds

  • Adding waterfall and water stream sounds

  • Adding sounds to new boss attack

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FAVORITE MUTATION OF ALL TIME, GO!

  • Rolling Boulder, I really love this one, seeing all those minions get flattened hihi also the rolling boulders looks like meatball hmm
  • Ice Said Stop cause yeah, screw you minions, STAHP
  • Twinkle Stars, cause it's pretty and GIMME MORE STARDUSTTTT!

If I see any of these, man, I'll forget other mutations. What about you, Funguys? What's yours?

April 7th, 2026

  • Working on key rebind settings UI

  • Working on [redacted] system

  • Working on new boss attacks and behavior

  • Fixing various bugs and crashes

  • Testing new character skills and mechanics

  • Adding sounds to various UI

  • Rebalancing volume levels on Sanctuary ambiance sounds

  • Setting up music events and ambiance sounds on [redacted]

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Do you have certain builds for certain arenas?
Like, for example, I feel I survive better using Throwing Grapes in Egglosseum and melee weapons for arenas like Frozen Pond.Is it just me? Do you have different strategies for different arenas, Funguys?

April 8th, 2026

∙    Working on key input rebind settings UI
∙    Working on new boss attacks and behavior
∙    Working on [redacted] system
∙    Adjusting new character skills and behavior
∙    Testing new character
∙    Fixing various bugs and crashes

∙    Working on VFX for new boss attack

∙    Adjusting ambience sounds position
∙    Exploring layer-based music implementation for Sanctuary area
∙    Fixing missing UI sounds
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TGIF Funguys!!!
Any plans this weekend? Are you resting during the weekend or going even crazier beating up Fire King’s minions?
No matter your plan, may your weekend be good to you, Funguys! See you Monday~

April 9th, 2026

  • Updating various UI/UX

  • Working on key input rebind UI

  • Working on new boss and new elite behavior

  • Working on [redacted] system

  • Adjusting new character skills

  • Checking player reported issues

  • Fixing engine-related issues

  • Fixing various bugs and crashes

  • Adding layered music system for Sanctuary

  • Implementing Sanctuary music based on unlocked area

  • Working on various UI sounds

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Hi Funguys!
It’s Mondaaay, let’s start the week strong!!!
This is my guilty pleasure, but sometimes I start the week by doing a run in Funguys Swarm if I need a boost of motivation in the morning!
Do you slip in smashing Fire King’s minions in your daily routine, Funguys?

April 10th, 2026

  • Working on key input rebinding UI info
  • Working on [redacted] system
  • Fixing various bugs and crashes
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We’re working on something exciting rn for Funguys Swarm on top of the update!
Like very very exciting aaaaaa, but I can’t share yet huhuIt’s very cool, I promise like hugeeee cool! Y’all better prepare yourselves hehe

April 13th, 2026

  • Adjusting some milestones

  • Adjusting new boss attacks and behavior

  • Working on key input rebinding UI

  • Working on [redacted] system

  • Checking player reported issues

  • Fixing various bugs and crashes

  • Adding sounds to new boss and elites

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So what skills, no matter what happens, you’re not banishing, Funguys?
For me it’s Stardust, I can't bring myself to banish the skill and end up taking it even though it’ll be an odd one for my build.
What about you guys?

April 14th, 2026

  • Working on keybind key icons
  • Updating glyphset to add missing thumbstick mapping
  • Working on [redacted] UI
  • Working on key input rebinding implementation
  • Working on [redacted] system
  • Adjusting new boss behavior
  • Checking player reported issues
  • Fixing various bugs and crashes
  • Working on music structures for [redacted]
  • Adjusting sounds for various skills
  • Fixing Potatobot sounds looping in background
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Funguysss
It’s super sunny here and I’m super pumped!
Key rebinding system is on the way, we know you’ve been requesting this a lot! It’ll be on the next update. I know you can’t wait for it, stay tuned!

April 15th, 2026

  • Fixing various VFX

  • Working on keybind icons

  • Working on new boss attack animation

  • Working on uodating main menu UI/UX

  • Working on key input rebinding implementation

  • Working on [redacted] system

  • Working on new boss and new elite attacks and behavior

  • Checking player reported issues

  • Fixing various bugs and crashes

  • Working on sounds for various skills

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Funguys, can’t believe the weekend is here again!
Time flies soooo fast, just like how a 15 min run in Funguys Swarm just goes like oop and then the boss fight.
Well, I hope you all have a wonderful weekend, stay safe so we can annoy Fire King together next week lol
See ya Monday!

April 16th, 2026

  • Working on [redacted] system

  • Adjusting new character skills

  • Adding various controller glyph icons

  • Implementing new elite animations

  • Fixing various bugs and crashes

  • Checking player-reported issues

  • Adjusting sounds for the new arena

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Good morning, Funguys!
I was planning to start the new week good, but got woken up from the smell of smoke gah to make me less angry I do a run to beat up some Fire King’s minions and it makes me feel better 😤
Hope the start of your week is better than mine, and a little pep talk, YOU GOT THIS, FUNGUYS!!!!

April 17th, 2026

  • Adjusting [redacted] sequence

  • Working on various UI/UX including gamepad glyph

  • Working on various balancing

  • Working on [redacted] system

  • Checking on player reported issues

  • Testing keybind settings

  • Fixing various bugs and crashes

  • Working on new elite enemy VFX

  • Working on Sanctuary lighting

  • Improving [redacted] animation

  • Adding sounds for [redacted] animation

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I WILL PROTECT ALL THE CUTIES IN THE SANCTUARY!!!!
The treelings and the pets, they're so cute today in my eyes idk why haha
They're cute but also a menace just the way I like it hihi
Do you like our cuties too, Funguys?

April 20th, 2026

  • Working on various UI/UX

  • Working on [redacted] system

  • Adjusting new skills and new boss attack

  • Adjusting various balancing

  • Checking player reported issues

  • Playtesting new update

  • Fixing and testing various bugs and crashes

  • Working on icons

  • Adjusting various sounds for volume and attenuation

  • Adding sounds to new boss attack

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We are playtesting some of the new stuff we're working on right now and we're excited hehe
I know you all can't wait but we're cooking, we're cooking!
Send us good energy Funguysssss!!!!

April 21st, 2026

  • Updating material outline

  • Working on [redacted] system

  • Working on various balancing

  • Adjusting new skills behavior

  • Adjusting various UI/UX

  • Fixing various bugs and crashes

  • Playtesting new build

  • Adjusting various sounds for skills, UI, and others

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Funguys, who here has been playing using a handheld device? 🤚
We're working on making the font size better for handheld!
So that way you can beat Fire King even better anywhere anytime!

April 22nd, 2026

  • Working on [redacted] system

  • Working on forced font size option for handheld

  • Updating various UI/UX

  • Adjusting various new skills

  • Playtesting new arena

  • Testing new features and balancing

  • Fixing various bugs and crashes

  • Working on animations for [redacted]

  • Adding sounds to various UI

  • Adjusting various sounds volume and playback for weapons, pets, and others

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Come weekend again, it's time to recharge for next week's swarm, Funguys!
So I hope you all have a very good weekend!
We'll see you Monday, wahoooooo

April 23rd, 2026

  • Working on [redacted] system

  • Updating various UI/UX

  • Adjusting various new skills

  • Playtesting new arena

  • Testing new features and balancing

  • Fixing various bugs and crashes

  • Adding sounds to various UI

  • Adjusting various sounds volume and playback for skills

gleaming nacelleBOT
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Happy Monday, Funguys!!!! Hope you all had an amazing weekend!!!!
We're opening this week with Funguys Swarm joining the INDIE Live Expo Steam Sale!
With 20% off, perfect time to join our forces and defeat the never-ending Fire King's minion swarm!!!!
Check it out here: https://store.steampowered.com/app/3371770/Funguys_Swarm/

April 24th, 2026

  • Working on [redacted] system

  • Working on various balancing for skills and Mecha

  • Fixing various bugs and crashes

  • Working on VFX for new arena

Funguys Swarm is a survivor-style roguelite where you play as forest weirdos fighting the Fire King’s flaming minions. Level up, unlock new heroes, pets, skills—even mechas—and rescue creatures to grow your Forest Sanctuary for permanent upgrades. Perfect for both newcomers and seasoned survivors!…

Price

$5.59

Recommendations

896

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Funguys, which Fire skill is your favorite?
Which skill is worth the sacrifice and pain?
Unless you just like the challenge of playing with fire hehe

__April 27th, 2026
__

  • Working on [redacted] feature

  • Working on skill balancing

  • Updating various UI/UX system

  • Adjusting FX behavior

  • Checking new feature

  • Testing balancing and various others

  • Fixing various bugs and crashes

  • Working on VFX for new arena and new character

  • Adding sound to new VFX and footstep sounds to character animations

  • Adjusting playback limit behavior on footstep sounds

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Yo Funguys, if you literally could become one of the Funguys for one day, who would you be?
Me? Ersa, 100% cause water is life, I love water, give me water, water foreveeeeeeer

April 28th, 2026

  • Working on [redacted] system

  • Adjusting various UI/UX

  • Adjusting new elite FX

  • Adding support for focus lost pause menu to appear when loading from title screen

  • Checking new feature

  • Testing and fixing various bugs and crashes

  • Adjusting volume and spatialization on debuff sounds and skills

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Hi Funguys!
Info: We're off tomorrow for National Holiday!
Dev diary will be back <t:1777860000:F> !
Until then, keep up the good fight against the swarm, Funguys!

April 29th, 2026

  • Setting up [redacted] system

  • Adjusting various elites, skills, character behavior

  • Updating various UI/UX including fire skills UI

  • Testing new arena and new build

  • Fixing various bugs and crashes

  • Adjusting attenuation and volume levels for skills

  • Adding sounds to animations

  • Fixing sounds disappearing on [redacted]

gleaming nacelleBOT
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Hi Funguys!
IT'S MAY ALREADY AAAAAAAAAAAAAA
May your endeavor fighting the Fire King minions swarm always be successful now and in the future!!!!

April 30th, 2026

  • Working on [redacted] feature

  • Adjusting various UI/UX systems

  • Adjusting new boss animation implementation

  • Fixing bugs and crashes

  • Testing new features

  • Testing new build and verifying fixed issues

  • Working on materials for new elite enemy

  • Adjusting EQ and volume for various skills

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Soooo Funguys....
Is it weird that today I thought I want Death Follows as my.....pet hehe
Tell me I'm not weird pleaseeeeee hehe I just like having lots of Fire Curse!!!!

May 4th, 2026

  • Updating various UI/UX systems

  • Adjusting new enemy and elite behavior

  • Working on [redacted] features

  • Fixing various bugs and crashes

  • Testing and checking newest build and new features

  • Adding sounds and increasing volume levels on various skills

gleaming nacelleBOT
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Funguyysssss
I feel flower pretty today sooooo doing a bunch of pretty skills build right now
Flower Power, Stardust, Moonslash, Dancing Star, pweeeetyyyyy
What's the prettiest skill for you?

May 5th, 2026

  • Preparing some image assets

  • Adjusting playback limit for [redacted] sounds

  • Filter and volume adjustments for various skills sounds

  • Working on various UI/UX panels

  • Working on [redacted] features

  • Adjusting new character behavior

  • Fixing various bugs and crashes

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Today I'm in the mood for cool skills Funguys hehe
Which skills makes you feel like holy im the coolest Funguys around?
Any lightning skills makes me feel like im that Funguys, you know
Now tell me yours!

May 6th, 2026

  • Adjusting various new skills

  • Adjusting [redacted] feature

  • Checking latest build and new features

  • Adding more layers to various skills sounds

  • Reworking some sounds to sync with new VFX

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Happy weekend Funguys!
Hope you all Funguys have a good and fun weekend!!!
See you back in Sanctuary Monday~

May 7th, 2026

  • Updating various UI/UX panels and systems
  • Working on [redacted] feature
  • Fixing various bugs and crashes
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MONDAY IS HEREEEEEEEEEEEEEEE
How are you, Funguys? I did lots of sleeping, super tired of grinding during the week, I need to rechargeeed
How did you recharge this weekend Funguys?

May 8th, 2026

  • Updating various UI/UX panels and systems
  • Working on [redacted] feature
  • Fixing various bugs and crashes
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So Funguys, when you come back to Sanctuary after a productive run, where do you go first?
I always go to upgrade weapons first with the collected Amber!
What is your priority Funguys?

May 11th, 2026

  • Experimenting movement optimization

  • Working on [redacted]

  • Fixing various bugs and crashes

  • Adjusting volume levels for [redacted]

  • Reworking sound assets for various skills

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How many Fire King minions do you think have you slayed, Funguys?
The ghost peppers, the whale Elites, the various bosses
SO MUCH BEATING UP AND I LOVE IT!!!!

May 12th, 2026

  • Working on sound assets and playback adjustments on some skills

  • Working on various UI/UX panels

  • Working on [redacted]

  • Fixing various bugs and crashes

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Yo, Funguys! Yesterday we were off for National Holiday and now we're back!!!
So we're working on.....something for Funguys Swarm and it's something big hehe
Can't share it yet but just so you know [redacted] is something big hehe

May 13th, 2026

  • Adjusting sounds for various skills

  • Working on [redacted]

  • Working on various UI/UX

  • Fixing various bugs and crashes

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Welcoming y'all to a new week Funguys!
How's your weekend? Any fun activities? Is it a resting weekend?
Share with us, Funguys!

May 15th, 2026

  • Updating various UI/UX

  • Working on [redacted]

  • Testing new features

  • Gathering performance data on Steam Deck

  • Adjusting sounds playback limit, filter, and volume for various skills

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Funguys, which color below is not the color of our skills?

  • Pink
  • Orange
  • Brown
    If you answer correctly, I prophesy all your problems will go away!!!

May 18th, 2026

  • Working on [redacted] feature
  • Adjusting various UI/UX panels
  • Adjusting zoffset config and floor decals for arena
  • Fixing various bugs and crashes
  • Testing [redacted] feature
  • Gathering performance data on Steam Deck
  • Reworking various sound assets for skills
  • Working on adjustments for power up sounds
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Funguys, I grant you bravery for the rest of this week!!!
You will have more energy this week, get more happiness, and more strength for the rest of the week!

May 19th, 2026

  • Updating various UI/UX panels

  • Working on [redacted]

  • Checking latest build

  • Fixing various sound issues

  • Rebalancing volume levels on power up sounds

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Funguys!
What’s your most unconventional build that surprisingly works well?
Maybe something that lets you go AFK while your skills automatically hit enemies around you? I wanna know your secrets!

May 20th, 2026

  • Optimizing movement

  • Working on [redacted] connection

  • Working on [redacted] sytem

  • Working on [redacted] UI issue

  • Verifying reported issues

  • Collecting crashes data log

  • Fixing various bugs

  • Add missing UI sounds on player info

  • Add taken weapon entry widget sound

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Heyo Funguys!
Have you been feeling the heat lately? Has somebody checked whether the Fire King is still safely contained within the sanctuary???
Stay hydrated, Funguys! Do not give in to the heat... or to the Fire King's temptation!

May 21st, 2026

  • Collecting crashes data log

  • Investigating random crashes

  • Add sounds to player info, weapon, and fire curse widgets

  • Disabling unused Fire King sound asset

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Hello Funguys!
Heads up, the Studio will be on Eid break tomorrow on <t:1779814800:D>, and dev diary will be back on <t:1779933600:D>!
Wishing everyone celebrating a peaceful and joyful Eid!

March 25th, 2026

  • Optimizing movements

  • Working on [redacted] system

  • Reporting and validating issues

  • Collecting crashes data log

  • Testing Steamdeck performance

  • Adjusting Leafblade sounds

  • Fixing helix burst sounds

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Funguys we’re baaack!
Did you miss us??? Don’t worry, we're now here and rarin' to go!
We’ve been working on optimization improvements to help bring a smoother experience while fighting the Fire King’s army, so who's excitedd?????

May 26th, 2026

  • Updating fire curse mockup to prevent lag

  • Working on [redacted] image assets

  • Checking UI VFX performance

  • Investigating [redacted] mutation issue

  • Working on game performance optimization

  • Collecting crash candidate data log

  • Testing Steamdeck Performance

  • Verifying reported issue

  • Fixing various bugs

  • Lowering fire douse volume level

  • Adjusting playback limit and volume level on various skills

  • Rearranged [redacted] music alternatives