Hey, struggling to record events while offline and have them be uploaded once i get back online. Could anyone point me in the right direction?
Using Unreal Engine 5.4. Screenshot is from: https://sentry.io/for/unrealengine/
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Hey, struggling to record events while offline and have them be uploaded once i get back online. Could anyone point me in the right direction?
Using Unreal Engine 5.4. Screenshot is from: https://sentry.io/for/unrealengine/
Hey @stray niche, could you let us know which platform this issue is occurring on? The Unreal plugin wraps several platform-specific Sentry SDKs so identifying which one is used will help us narrow down the cause of the caching problem when the app is offline
Also, do you use Unreal's Crash Reporter or rely entirely on Sentry's plugin for capturing crashes?
Hey Ivan,
Im pretty new to this, so I can easily adjust anything if you have a recommended workflow. Currently, all I am doing is following the setup instructions on the sentry docs for unreal. I believe this also uses Unreal's Crash Reporter, but I am unsure.
I am using Windows 11, Unreal engine 5.4.4 with Sentry 0.22.0 (Github release). I am happy to supply more details.
Thank you for clarifying!
Alright, I've managed to reproduce this - events aren't sent to Sentry even after the network connection was restored on Windows
@whole turtle can you give us a hint if sentry-native supports offline caching for events?
Hi 👋 . No, offline caching is not yet implemented. If an envelope is scheduled to send while the network is down it will be discarded. Only resending when the server is rate-limiting requests is currently implemented.
Got it, thanks for the info!
@stray niche Currently, the offline caching feature is available only on Android and Apple platforms. I've created a GitHub ticket to track the addition of desktop support - https://github.com/getsentry/sentry-unreal/issues/727
I see, thanks alot:) Will be following!