#╰╴top-highlights

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magic plazaBOT
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le\_bread\_lord

Class: lmg
Weapon : pkm
Overview: perfect for long and mid range you might lose your first 3 shots but it can melt the whole enemy team
i prefer the blue v reticle

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mosinnagantpingforgun

Class:smg
Weapon: GKS
Overview: after this new update, ak can three tap chest with normal round so the 4tap 5.45 isnt worth anymore

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viaraamethyst

Class: SMG
Weapon: PP19 Bizon
Overview: Not my usual loadout, but that OTM mag is kinda lit.
Feel free to swap Granny grip for No stock if you prefer speed over accuracy

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eric.6072

Class: AR
Weapon: Kilo 141
Overview: Balanced ads with good recoil control this build works for me but maybe not for everyone

(Edit): don’t down vote unless you have tried it

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sockyena

Class : Sniper
Weapon : Nerfed Na-45
Overview : Literally no downsides... just don't use mag or laser cuz both useless. Replace muzzle with supp or optic if you could control.
Thanks to @hushed crypt for helping me with build

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darthslipperthrower

Class: Ar
Weapon : Ak47
Overview: idk if it's true or not but some people say that the default mag on ak47 is better than 5.45 now. I designed these for both bullet types. Please tell me which is better and is to be used. Also if there's any change to be made please tell me
Edit: these builds have been designed for a passive playstyle.

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Deleted User#0000

Class: SMG
Weapon: Fennec
Overview: great in buildings or close spaces during hardpoint and domination, silenced and akimbo, if not akimbo run sleight of hand,

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eric.6072

Class: Sniper
Weapon: Arctic .50
Overview: Amazing ads you can change the suppressor to fast switch

Edit: You can also choose your scope and reticle I prefer this scope

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mosinnagantpingforgun

Class:AR
Weapon: M13
Overview: he made a bad build doesn’t mean you need to be mean

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phantombmg

Class: AR
Weapon: Man-O-War
Overview: idk how you gonna rush with that and how it's fast ads, mow is a passive gun but if you really want a "fast ads" on a slow paced gun, here ya go, ya madlad PepeScared

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tymzter

Class: Light machine gun
Weapon: Hades
Overview: M4 is actually more meta in BR than AK-47 with the new armor system and all. It lasers.

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almightycrust

Class: Assault
Gun: Kilo 141
Overview: Honestly, despite the ''recommended build'' people preach, this one makes long shots alot easier and alot accurately compared to normal, while still retaining most of the ads bonus. Especially later with the buff, ya'll can downvote, but it's still better.

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mosinnagantpingforgun

Class: AR
Weapon: type25 ak47 asval peacekeeper
Overview: this is my friend poopy build, feel free to down vote so i can show him how bad he is at gunsmithing

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prolificgamer

Class: Lmg/Ar
Weapon: Holger
Overview: this gun is pretty good at outperforming most assault rifles are close range, it’s reasonably accurate and highly mobile. I understand how people don’t like the fast mag but I feel it’s disadvantages are far undermined by its fast ads and fast movement speed. Honestly a bit toxic but it’s fun if you want to have a new gun to mix up your day, it’s good for both a defensive and offensive play style

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shoebilljx

Class: LMG
Weapon: Holgae 69
Overview: imo, 35 round mags completely counteract the purpose of the Holger being an LMG with higher ammunition. Empty Reload perk is also less useful than SoH, as it requires you to have low magazine capacity to reload faster. Hope this helps :)

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shoebilljx

Class: AR
Weapon: Lawn MOWer
Overview: First one is my personal loadout with Oil Can Suppressor, but you can swap it out with granulated for stability (2nd build).
Overall pretty great pepecool

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bluedorito1607

Class: AR
Weapon: ASM10
Overview: Upvote= free luck and unlimited cp for 10 years!!11!!!111
blankblankblank Downvote= Hacker enemies every game and you lose

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witnessabsolution

Class: SMG
Weapon: Running Unique Soup 79u (Rus-79u)
Overview: hipfire br build, good hip spread and damage range. Shreds players extremely quickly and very reliable. Dm any feedback or criticism

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prestoysc

Class: Assault
Weapon: AK-47
Overview: great for all ranges, got a ranked nuke with this build. The slight -2% movement speed is barely noticeable.

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\_\_niklas.

Class: AR
Weapon: ASM10
Overview: Ridiculously powerful close - up and dishes out even more damage when the target is further away from you. I'd say that the only bad thing about it is the recoil and control.

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tymzter

Class: SMG
Weapon: GKS
Overview: This build may help you for hipfire. I suggest swapping the 32 rnd fast from your build with 40 rnd entented for larger magazine.

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yeeterminator

Class: AR
Weapon: The Fish with a Sword
Overview: noice build, barely any disadvantages, fast ads, good one burst lethality + suppressed. I dont use this gun but when i did this was pretty much the best build i made. Can switch stock with red dot if u want, or use strafe stock (forgot its name)

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3aq

Class: AR
Weapon: M13
Overview: This build shreds. Definitely one of, if not the best build for the m13. Mobility and ammo (40 round mag) would be the only "weakness" on this build. Considering it has a very high fire rate.

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keith\_24

Class: SMG
Weapon: Chicom
Overview: some random build i made that somehow works well ig. lol. ||inb4 i get downvoted to oblivion becuz its not the optimal chicom build||

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0zxd

Class: SMG
Weapon: QQ9
Overview: Mainly for aggressive players and rushers, this builds mobility is extremely good. I've used it for a long time and it's good. (You can replace SoH with owc laser just in case you want more accuracy.)

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yeeterminator

Class: Markspam
Weapon: Streak Kills Spammer
Overview: plat looks noice dont it ?
Anyways, fast mobility, suppressed, mono for range, fast ads, might as well call it the spam. exe. Can switch mag to gran to reduce hit flinch. Toughness recommended without gran. 2-3 hits required. Not specifically this build, but this weapon is good in ranked. Also syko pls send a build which u think better imma try it. I’m serious.

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shoebilljx

Class: SMG
Weapon: pepecoolSh-41
Overview: This build is pretty ok for spamming and SoH pairs well. Although I think that it's overall a bit sluggish, so you could replace SoH with the other lighter mags. imo lighter mags defeat the purpose of 65 rounds, what do y'all think?

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beam8390

Class: Pistol
Weapon: CrossBow
Overview:
(HIPFIRE BUILD)
This build is mostly used in close quarter combat when you have a hitmark on your sniper/shotgun and you want to finish it the fun way I would recommend this build
-The 16 bow, Merc Foregrip, Mip Laser and Ranger Stock are used to stack hipfire since crossbow has tight hipfire and if not oke of the tightest hipfire in the second category since the ammo used is an arrow
-I used melee master on the perk slot instead of SoH its because of its ability. When you are able to get a close range kill, it automatically gives you 1 ammo back without reloading nor losing 1 arrow in the reserve which is really great because technically you wouldn't need to reload nor lose any ammo
-But you can still use ADS but the bullet speed will be doo doo
-Beware of hitmarks so always try to aim at the upper body to avoid hitmarks

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sirhelp

Class : Sniper
Weapon : Svd
Overview : if u want to hardscope use rytec imo

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iceraincloud

Class: Pistol (???)
Weapon: Crossbow
Overview: an OK alternative to not having gas grenades. not too op, but not garbage either. pays off if you hit your shot.

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darthslipperthrower

Class: AR
Weapon: Kilo 141 (or bolt action idek)
Overview: gran not needed since bsa is already very high. Use something else like disable, muzzle of any sort or a red dot

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s3npa17209

Class: AR
Weapon: Kilo 141
Overview: "good weapon overall" yea but stacking range is pointless.
Range from 100 Round Mag or Mono or Marksman it will be enough for most of gunfights.

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rz1zel

Class : ar
Gun : type25
Overview: use mono instead of barrel
Why are you downvoting this guy build he is just using stike stock instead of no stock which is his preference

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mrbanana9619

Class: SMG
Weapon: PPSH 41
Overview: little to no recoil and fair ads speeds don't use at long range and you can change out the grip for a monolithic suppressor and the ammo for the 35 round one.
And please give it a try

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commander2610

Class: SMG
Weapon: Cordite
Overview: Really good recoil and a large magazine so you can spray. Great in close to mid range fights. Also could take it long range.

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sirhelp

Class : Ar
Weapon : Mow
Overview : u don’t really need that extra 5 mag n the rtc suppressor is the selling pt of the mow
U can swap perk for something else i just put it on becuz y not

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xenkxi

Class: AR
Weapon: PeePeeSH
Overview: This build has probably been posted +10 times but just incase someone doesn't feel like scrolling, this build is recommended mainly for CQ like Shipment Hardpoint. Absolutely shreds

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vergiltired

Class: Assault Rifle
Weapon: Kilo 141
Overview: The above one is good but this one is basically a burst weapon , don't expect too much mobility and the grip tape can be switched out for SOH if wanted , but the tape helps none the less .
Note- This is not a run and gun type build. You need to mount and burst

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Deleted User#0000

Class: sniper
Weapon: m21 ebr
Overview: mp build
Switch scope for light suppressor, fmj or 3x scope for other variables u want

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spawnn3r

Class: AR
Weapon: kilo 141
Overview: this is a aggressive build and the recoil is kinda easy to control and you can switch out the skeleton stock to no stock its up to you tho

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riko6869

Class: Secondary
Weapon: Crossbow
Overview: Increased Bullet and overall shooting speed (note that ADS Bullet Spread Accuracy changes nothing)

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sirhelp

Class : Ar
Weapon : M13
Overview : u don’t need rubber grip just pull down n 40 mag is just better compared to 30

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betty01918

Class : SMG
Weapon : PP19
Overview : all purpose pp19 loadout, don't look at the recoil, its not that much, overall a dominator in smg class

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betty01918

Class : AR
Weapon : M13
Overview : M13 SMG edition, replace .300 RTC with a mag if u can't go with low magazine, overall a CQB edition of M13

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evil05184

Class: AR
Weapon: Kilo 141
Overview: Retains it’s max hitting power up to 26m.
Only penalties are +8% ads time, +2% ads bullet spread, +10% hit flinch and visible laser lights.
Like a fast mow if u hit heads.
No spam. AIM.

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shoebilljx

Class: Marksman
Weapon: Kilo Bolt-Action
Overview: max mobility, great for aggresive players (also DON'T use stopping power, adds too much ADS time and makes little to no difference).

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0003crusher

Class: SMG
Weapon: Fennec
Performance: For BR (Hipfire).

You can change:

  1. Flash Guard to Monolithic Suppressor
  2. Steady Stock to No Stock.

Works perfectly close range, since you don't ads the recoil is already lesser + You can slap on mods with it

Best Mods:

  1. Extended Mag
  2. Hip Fire Boost
  3. Fast ADS / Recoil Mods

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yeeterminator

Class: SMG
Weapon: Push Push 41
Overview: first things first i was trying out hipfire builds which i could use on different smgs, made this build and boi oh boi, it can hipfire really good. Give it a whirl. For some reason, even though i didnt try to reduce reekoil much, it has barely any reekoil in ads too. Dunno why. Even without the tough foregrip it had barely any reekoil. Gran for ads accuracy. It can kill easily in your usual ranges in maps, if u think you dont want ads accuracy, switch tape to anything else. Recommended set of perks, lightweight for movement speed, gung ho because it can hipfire very good, last perk is your choice i recommend dead silence, just forgot to switch to it. You can not only rush with it, but can also play safe. Perfect for rushing and defending hardpoint. Use with riggs and you can cosplay as a world war soldier who just rushed enemy defenses like a maniac and was unkillable.

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nftguy0969

Class:AR
Weapon:m13
Overview: really easy to use weapon easy to control recoil , good BSA and range . Sleight of hand can be changed to disable and granulated instead of rtc assualt stock.

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haloodst

Class: AR
Weapon: Kilo
Overview: until something (if anything) is done about this guns major recoil, I would advise marksman barrel be used over extended light. Pretty fun gun overall

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beam8390

Class: AR
Weapon: MoW
Overview: Starting to use mow quite frequently bc of this particular skins its dope looking as hell and it got recently buffed which makes it even better.

-Gran and Tac laser for obvious reasons
-Mag so you can spray it a little more
-Colossus suppressor (can be monolithic but im using colossus bc of the design of the muzzle from the blueprint)
-Operator foregrip so that it can significantly control the vertical recoil which the MoW struggles.
I know that people would prefer combat stock than operator foregrip but no need since MoW got buffed in both mobility and ads time

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raeid.\_19269s

Class: pistol
Weapon :Lcar9
Overview:good for short to mid range good control and hip fire is good and all over it is good
And it is good because accuracy is 69:

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yeeterminator

Class: Pistole
Weapon: Light Carnal Assault Rifle 69
Overview: Ranger wont help much because this is a close range weapon which will cause problems while killing over 30 metres, and mobility isnt that high anyways which ranger will take away. Ads is slow but easy to manage, but uf you want faster ads then suppressor to rustle because mobility is deffo needed, suppressor is your choice.

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yeeterminator

Class: Shotty boi
Weapon: Kritikal Rage Monster
Overview: Movement speed us deffo slower than before which is why speed up kill. Also for hipfire mains speed up kill helps as it helps you get closer to enemies in mid range who you dealt damage to.

Perk to soh or gran

Need good hipfire aim, still best shotty in da game, use with gung ho

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darthslipperthrower

Class: Pistol
Weapon: Le Carlos 69
Overview: I made it myself idk if it's good but has decent ads speed
Swap foregrip for agency suppressor if needed

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eric.6072

Class: AR
Gun: ak117
Overview: had to spend 35 on the skin I prefer the first build since it increase bsa, lowers recoil, increase rang, and still got good ads, if you dislike idc

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direbowser

Class: SMG
Weapon: Mac10
Overview: If that build hits harder than that scene, then Shepherd must've had a rubber band gun

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bakamita1

Class : AR
Weapon : MK18 Mod 0
Overview : short barrel is statistically better in every way other than its 1% difference in ads speed so no stock is pretty pointless

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themidkombatant

Class: Lmg
Gun: Holger
Overview: Even on holger, you shouldn't focus on movement or strafe speed cuz as much as you increase either, it won't be much. You can swap flash guard to tac suppressor but if you do, swap combat stock to tac foregrip/steady stock. You can also do disable to light barrel (optional).

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themidkombatant

Class: Lmg
Gun: RPD
Overview: If you want mobility, swap disable to combat stock (trying not to kill accuracy)

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a.m.i.

Class: AR
Weapon: type 25

This is ONLY good for run and gun styles. This build gives poor strafe speed and no silencing but if youre just running then it obliterates to maybe 40m before recoil gets bad

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\_oopsydaisy

Class: Assult Rifle
Weapon: ASM10

📌 Ok this gun, its actually cracked if you can track the enemy well because this thing can actually DELETE the enemy if you have good aim on slow firing guns

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magic plazaBOT
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.\_.n.o.b.o.d.y.\_.

Class: marksman
Weapon: kilo bolt action
Ngl it’s fun to troll with in snd and thermite means you should always win if not they never heal cuz of wounding

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\_oopsydaisy

Class: Assult Rifle
Weapon: M16

📌 This AR can BEAM in long ranges, it has a low recoil (if you can handle it) and has decent to good BSA, the downside is you get slow mobility, so its suggested you headglitch and hold angles with this gun

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hypernova861

Class: Shotgun
Weapon: Jak-12
Slow slug build with a consistent two shot kill at short to medium distance. Just for something different Pistol_cat

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magic plazaBOT
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unmellowedd

Class:AR
Weapon:BP50
“because it’s not” as if it doesn’t have 6.87 m/s sprint speed, 4.94 m/s movement speed, 3.64 m/s strafe speed😂
you’re also missing the most important thing on this gun (rapid barrel) which is literally what makes the gun meta and the ttk effective😭😭
recoil booster is just dumb
aa laser? why? 20 bsa is just fine for 30 meters, just use stippled tape and leave it there. kort is straight up buns due to all its mobi pros being minor and rapid gives multis AND better rpm, 30r and custom stock are p good for S&D

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vertlekka

Class : LMG
Weapon : MG42
what the flip did bro burn

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codmdev

Class: Assault rifle
Weapon: Oden
Overview: Battle Royale build. It always delivers. Tac laser can be swapped with red-dot if you need optics.
Mods: Tych, iSleep, Golden Long Range codm

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galactic\_kage.

Class: AR
Weapon: QBZ-95 (Type 25)
Everything was good, just change steady to combat stock, stippled to granulated grip & MIP short to extended light barrel

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vertlekka

Class: AR
Weapon: LAG
Postbuff btw, postbuff it doesn’t need laser because of the good initial spread so we will be replacing it for a mag or optic, it preforms like a slower oden but postbuff it has capabilities of 2 tapping in 2nd range, the stock is optional for the strafe one
Long Shot is optional with FMJ

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grandmasterninja17

Class: Marksman
Weapon : SO14

recoil? never met him, sounds annoying.

jokes aside inexistent recoil build, solid 2-3 taps up to 30

(forgor to put weapon stats oops)

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zeroo\_ne

Class: SMG
Weapon: VMP
Attachments:
Barrel: Tactical Lightweight Barrel
Stock: Bandit Adjustable Pad
Perk: Wild Hip Fire
Underbarrel: VX Pineapple Grip (Lightweight)
Rear Grip: Phoenix Grip Set
Notes: Made for destroying enemies in close to mid-range.

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hypernova861

Class: Sniper
Weapon: NA-45
This is the build I use for snd. Consistent and I usually run the L-Car or Renettii pistol along side it

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vertlekka

Class: Shotgun
Weapon: KRM
and just as i expected someone corrects my build with opfg without any proof ranger fg is bad and says something like “wtf is this” with one different attachment, stay correcting without evidence
but anyways rangerfg has pros of granulated and opfg with a side of hori recoil while keeping 3.25m/s strafe speed and 230ms ads speed which are both still perfectly fine flex stats, but based off what you’ve already said you’ll probably reply with “not reading allat😭”

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behstinthewurld

Class: Marksman
Weapon: SO-14
The best full auto build I’ve got. The fastest one too. Reload and mobility is a bit of a pain so you’ve got to constantly be ads

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\_zunjae

class: marksman
weapon: so14
(hipfire hybrid, 2 hit 150 ms kill up to 7 meters, anywhere on the body) better than most smgs

for all my t63 fans out there, yes so14 is better in terms of mobility (40%+ faster strafe) and (!) hipfiring, an area which type 63 struggles in. (up to 7 meters accurate)

t63 still has better damage range so it is still better for beaming in general.

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vertlekka

class: ar
weapon: so14
no brother, that’s you😭 there’s almost never a situation that you need 45m 4 tap, and short barrel is NOT bad if you’re playing aggro, it keeps 33m while making its horrible movement better

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ecdyses

Class: marksman
weapon: so14
laser/disable for optic

first is standard for sprint, second is standard for range, third is automatic standard
should I send all 100+ builds like before ban lalacat

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toxicblooms

Class: marksman
Weapon: so-14
Bro that’s heavy 😭🙏🏻

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hypernova861

Class: Shotgun
Weapon: VLK Rogue
My snd build. Hits hard up close, but also has some decent range. The thermite rounds help to finish off enemies or just deal extra damage.

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hypernova861

Class: Pistol
Weapon: Renetti
My current favorite build as a backup weapon for my NA-45 loadout. I like that if you hit all of your shots you can 1-2 burst close to mid range.

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ecdyses

class: multiple
em2, drh, echo, einhorn

stippled is an attachment that is never good on anything but snipers and some shotguns. unnoticeable pros while killing your flexibility. combat stock has no strafe pro which is one of as val’s main reasons for use… mag as well is a must especially for aggro… quick response barrel is fine and ig laser is too, but ful ammo is useless since vulture exists

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ecdyses

class: multiple
val dmr, bk57, bp50, bruen

speed up kill only boosts walk speed after an old nerf. use stippled for stf, soh, or gran

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ecdyses

class: ar
ram
folder’s still active… itll be in alphabetical order tho

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thepiedpiper537

Class: Assault Rifle
Weapon: Lag
Battle Royale (Long range, extended mag, and vertical recoil)

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sir.gm

Class: AR
HVK30
I’ve made nearly all combinations of the HVK. This exact one is what I always come back to. Perfect balance and incredibly mobile while staying accurate. Without the laser or sleight of hand it feels a tad too sluggish for me but those are the two i’d swap if needed, for gran

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thepiedpiper537

Class: Sniper
Weapon: Mosin
The 20rnd mag got a really hefty nerf, you know. Even with FMJ, the wallpen is trash.

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ecdyses

class: multiple
oden, outlaw, ots, pdw
oden has like 10 other good build btw lol, light stock, colossus, rubberized, op fg etc all fine interchangeably

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ecdyses

class: multiple
na45, msmc, mw11, mx9 (foregrip optional)

im crine 😭 😭 use mono not ranger if you want range boost
or integral suppressor to be decently fast

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ecdyses

class: krig
close, mag a is better after a buff it got, and id just use firm grip for flinch. if youre claw, lightweight stock for hipfire, but thumbs agile is better fs

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melloinferno

class: smg
lc10

steady > gran on lmgs
would use op fg over ext barrel so you can actually control the recoil to hit at that range
too much wrong with that ffar build to mention
and phoenix or integrated grip set is 100% mandatory on vmp

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melloinferno

class: kba
brohemian rhapsody doesnt know fmj is doodoo on kba 😹✌️

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jack827329

Class: Assault rifle
Weapon: Type 25

Damn didn't realize my build sucks mind giving me a holger build?

Tydoggy

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codmdev

Class: SMG
Weapon: Agr
Overview: thanks for the build. I have this updated recommendation for multiplayer. It's a well all-round weapon to use. Recoil is manageable. Just have to train a lot. I used no attachments because yes I agree with you, it's a personal choice.
This build also works as a trap. If an enemy kills you and steals your weapon, he won't be able to use it and he will die rapidly. If you run out of ammo try to use ammunition box. You're all set!

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hypernova861

Class: Sniper
Weapon: ZRG
Honestly this class has been consistent for me. Of course without the anti-armor mag you dont get as consistent 1-taps, but i like having the extra bullets.

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hypernova861

Class: AR
Weapon: FR .556
Honestly, I haven't used this weapon in a while, but it flipping hits! Its very consistent and good at range and has good damage

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melloinferno

class: lc10
hit flinch and other pros are critical from phoenix gripset, drop stock for it or use integrated gripset

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wasensaw

Class: SMG
Weapon: AGR 556
The right build

(Default mag is better after the buff, use operator foregrip or slight of hand instead of the stock if you want to)

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melloinferno

class: lachmann
they nerfed bsa repeatedly
and nerfed no stock to where its useless (stippled is also always a terrible attachment)

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haddoky9286

Class: SMG
Weapon: Agr
Is mah build gooh twih? 🫩✌️

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haddoky9286

Class: AR
Weapon: RAM-7

Not the best build ik but it still feels pretty good up close and at mid range, batter build for it would be appreciated thank you👍

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melloinferno

class qq10
45r is genuinely useless in this meta, 10mm is borderline broken tho katok
nostock+ gran is still ok but meh, 1mw over soh good too

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jack827329

Class: Marksman
Weapon: S014

If anyone can give me a so14 wild fire build but with that scope Ty also if this build needs imporvments I would want that too

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boregr

Class peacekeeper (don't use this build)

Wdym it's useless, I got a kill with itecksdee

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jmndzofficial

Class: Sniper
Weapon: Rytec Amr
Best 2 tap sniper for chest shots and 1 tap for headshot in BR confirmed with previous win 👀

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dragon.xyz

Class: LMG
Weapon: Raal (for BR)
Performance: anti sniper option, spam for long range. Can use an optic instead of one of the bottom attachments. Needs manual scoping

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dragon.xyz

Class: Assault Rifle
Weapon: Kilo 141
Performance NEEDS maxed Mythic. Share the gun with your friends during the match and watch them die using it Maeheart

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y0rn3k0n30

Class: AR
Weapon: CR-56 AMAX
better 4tap-ability, range, mobility, BSA compared to Type19 rec-build
(I didn't mean this can dominate meta rifles, since TTK is obviously slower than T19)

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mrakan\_delta

Class: LMG
Weapon: M4LMG
Two little builds I have for M4LMG. One build focuses more on penetration while other cripples your opponents.

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y0rn3k0n30

Class: MG
you can get sound suppression or negative recoil at the cost of BSA and hit flinch

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vinlyx

Class: shotgun
Weapon: mx guardian
Great for the camo grind, or simply to use as a rush loadout. Ads spread is tight enough to consistently two tap to about 15 meters, and one tap at point blank.

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dragon.xyz

Class: Assault
Weapon: Lachmann
Muzzle and especially barrel absolutely necessary. Stock can be interchanged for g79 for passive play. No reason not to run 60r. You can drop the grip for a perk/stability underbarrel after update, since bullet spread is getting buffed, would keep it for flinch

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hypernova861

Class: Shotgun
Weapon: MX-GUARDIAN
This is my favorite build so far, great for rushing. I use tge Artemis laser to lessen the ads bullet spread. Been using this and got it to master.
Working on getting diamond rn

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uroy12345

Class: AR
Weapon: Type-19

Balanced. Can laser and ads very fast and is just very balanced at all ranges. Have killed cross map snipers with it

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wasensaw

Class: AR
Weapon: FN FAL
I guess bro

SoH can be FMJ or long shot.
Laser or granulated can be 24 rnds or optic.

Why you deleted, there's no shame to learn from our mistakes 💔

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melloinferno

class: hdr
I can’t stay quiet with the things you make me feel 😩

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dragon.xyz

Class: Pistol
Weapon: Renetti
Options: optic/handmade grip instead of barrel for better close range.

Performance: infinite 1 burst to the chest and arms. Range makes 1 burst easier. Best pistol for long kills, renetti is not talked about enough

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hypernova861

Class: LMG
Weapon: RPD
Better to use a class like this, you can even switch out the stock with no stock if you want a bit more mobility.
FMJ is a must as having infinite ammo means you can go for tons of wallbangs. Especially on maps such as nuketown

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hypernova861

Class: Smg
Weapon: QQ9
Better to use a suppressor and the 10mm 30 round mag, especially with the recent buff to it. Even on small maps its good to have extra range through mono and long barrel.

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dragon.xyz

Class: "AR"
Weapon: As Val
(Updated)
Best mobility marksman. Not the best performance, but fun to wreck people with a semi auto nobody ever uses. Easy 2 tap till ~45m.
Can use optic over grip/perk. Doesn't need the bullet spread much

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neverstrife

Class : AR
Waspon : Kilo 141/ HK433

The SoH saved my ass multipime times. This build is meant for mobility, snappy aim, and faster flanks. Small mag cap is a bit of a debuff, so I put the SoH to compensate for slow reloads

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5 | #codm-clips

.ecom

#codmclips i have posted here for a while now and nobody has accused me of hacking apart from you. it sounds like a skill issue on your part or the fact that you didnt know replay mode was a thing 🤷🏻

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6 | #codm-clips

dragon.xyz

#codmclips
Or instead of accusing people of cheating we can acknowledge that in game replays dont playback very accurately

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7 | #codm-clips

zendranbrowhy

#codmclips lost 0-5 but got a triple by not downloading the 3-line rifle base making it into a Dlq skin which made the scope and usage way easier.(Recommended cause the 3-line is op)

WARNING: LOUD VOLUME
Note:My Ipad is filld with lots like 90% of cracks but still managed to pull it off.

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5 | #codm-clips

a.m.i.

#codmclips ion dm random kids pepeshush add "janedoegooner" ingame and 1v1 or shush

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brotherfraudulus

Class: SMG
Weapon: QQ9
Instant Ads and somewhat easy control, puts pressure on all close enough to you. Perfect for shipment and other small maps.

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hypernova861

Class: AR
Weapon: Vargo
This gun is just bad no matter how i build it. This build has 2-3 tap potential. Range is very eh. I love suffering through terrible weapons xD

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hypernova861

Class: Shotgun
Weapon: MX-Guardian
This build feels pretty good. The gun itself feels better when you ads. Hipfire can be a bit hard to control (similar to the Einhorn). When you ads the range becomes slightly better so I only recommend using hipfire if you are basically right next to the enemy.

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ryangosling2172

class: SMG
weapon: Fennec
this build goes insane with the mythic one

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b98411226

Class: SMG

Weapon: PPSh-41

Please 💎 try this out and tell me if it’s any better. mode: mp

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botmancoco

Class: AR
Weapon: xm4
Overview: honestly probably the best xm4 build, their is still definitely guns like the bp50 that are just better but this gun is definitely one of the best right now, I use this build very aggressively and it is great for that, it can take long range fights also but the damage drop off is definitely felt, and no it is not zero recoil gun but is close and, with any actual skill in this game at all it will beam at any range.

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diego\_works

Class: AR
Gun: BP50
A decent build for hard point, it’s a good one if you want a bit of a win against xm4 , uss9 and sniper. , good for support along with a passive aggressive type of build

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citra\_81838

Class: ar
Weopon: drh
3 tap up to 35m
4 tap up to 60m
5-6 taps for practical ranges where you'd actually use this (no more than 75m)

(these are if you can fucking aim)

no significant downsides aside from ads movement speed

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mrwhat\_

Class: MG
Weapon: MG42

This bad boy here is made to specifically be a really good companions to those who can't track fast moving targets and it's made to be used passively. The enemies are rushing your spawn well not to worry just sit back and hold that fire button and track them lazily, there's someone up all over your face? This thing also has a really decent Hip-Fire spread controls you'll killed them before they killed you. And finally to add the cherry on-top this thing can melt mechanical Score streaks in seconds :).

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hypernova861

Class:AR
Weapon: Lachman-556
This is my build for grinding headshots in shipment. Fast with recoil. Got the headshots done for the gun in just a few hardpoint matches with it

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suaveswaze

Class: SMG
Weapon: QQ9
What’s up Mellow? I haven’t seen you in a long time.

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phoenixhallow409

Class: MR
Weapons: SO-14
Overview: This new Marksman has worse range than M1 Garand, you can go a range build or full auto build, for my conclusion I think it's awesome and It has low range than M1 Garand, probably this is the first MW2 weapons on codm

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gg9372

Class ar
Weapon ak117
I have two builds. Previous one is my build to go for rushing. My preferred gameplay style. This one here is for more holding -long fights