#╰╴top-highlights

1 messages · Page 3 of 1

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zzyzt#0

Class ar
Weapon grau
Overview: thy build is good but my build is better

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bipibop#0

Class: smg
Weapon: qxr
Overview: hit upper body and headshots with this thing and the enemy’s done, mostly for close and medium range

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slothgirl.#0

Class: AR
Weapon: HVK
Overview: The two tap headshot machine. One build is for medium to small maps and the other is for big maps.

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m3m4ik#0

Class: Sub-Machine Gun
Weapon: LWRC SMG 45 (Striker 45)
Overview: Pre-build before the battle pass release. Compared to similar weapons like GKS, its performance isn’t doing too well and requires a major buff to compete against the current meta.

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goldenboyyy.#0

Class : Assault Rifle
Weapon : Kilo 141
I use it for search and destroy, performs rlly well for me.

OWC Laser can be swapped to Extended mag A or B

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blublols#0

Class: Assault Rifle
Weapon: Grau
Overview: SnD build… Great for rushing and easy ads balance. no recoil. only valid build for Grau tbh thumbsup_green

Edit: can also be used with no stock. But it takes away from accuracy and control a lot

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north1590#0

Class: ar
Gun: an94
Overview: my fav gun as well, but this is a better build. I can't live without suppression in snd.

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mr.krrypto#0

Class: AR (Assault Rifles)
Weapon: AK-47
Overview: I used it on ranked and its pretty good (for me) you can try it because not everyone like it

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jackcor.#0

Class: AR
Gun: FFAR-1
Overview: these attachments worked well for me in mid range maps such as firing range and Hackney yard. Has a good mag size with stable recoil, decent ads, and good damage range. Would recommend for pretty much any level of player looking to top frag or perform well in their games.

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shikumahen#0

Class : Sniper
Weapon : Koshka
Overview : better build, armor piercer for wallbang and no more hitmark, this build is for rushing!!

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mr.krrypto#0

Class: AR (Assault Rifles)
Weapon: AK-47
Overview: I used it on ranked and its pretty good (for me) you can try it because not everyone like it

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dnyxed#0

class: ar
weapon: m4
strike foregrip is not really worth using outside guns with black ops attachments

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briancodm#0

Class: SR
Weapon: DLQ33
Overview: this is really the only viable build for dlq.

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Crazy Horse#2771

Class: Smg
Weapon: Average parent (Psshhhhhhh - I'm on the phone)
Overview: Used it for camo grinding on shipment felt faster than a chug down competition with a beer bellied Irish man.
P.s just noticed the volume insignia off the corner😋 mobility = 95, control = 43

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domores13#0

Class: Ar
Gun: LK24
Overview: More of a heavier Lk24. No recoil, great range and good ttk. (Can swap red dot for smth else if you have good skin)

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dnyxed#0

class: ar
weapon: ICR-1
The weapon already has little to none recoil merc foregrip doesn’t really do much if you try to build it for lower recoil

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animegunobsessingweeb#0

Class: AR
Weapon: Krig 6
Overview: switch barrel to +20% range only if you think 1100m/s bullet speed is already enough

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witowire#0

Class: SMG
Weapon: Striker 45
Overview: Def not snd friendly can 3 tap up to 6.8 meters and can 5 tap up to 60 meters also have a good ads time doggy (Use tactical suppressor and remove the rear grip if you want to use it at snd)

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sciosky#0

Class: Sniper
Weapon: HDR
Overview: Fastest ads time without laser, good for quick scoping tbh. Can always add the laser, may not be for everyone but check and see for yourself

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burakalt61#0

Class: AR
Weapon: ICR-1
Overview: It needs more ammo than just 40. I used 40 and 50 for a while and I can tell, 50 is better👍

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the_mythical_master#0

class : AR
Weapon : kilo 141
overview : its a really good mp loadout , this loadount helped me reach legendary in just three days , i recommend to change the owc laser to owc ranger barrel if ur an snd main , i am an hard point main and this loadout is really useful

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papiryu#0

Class: AR
Weapon: Em2 & ICR
Overview: Better Builds

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papiryu#0

Class: SMG
Weapon: Bizon
Overview: User whatever supp you want on either builds, have an issue with lasers equip whatever perk benefits your game play & mag isn’t necessary as the base mag is already a 64 round equip something else that can make a useful attachment

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tviize#0

Class: sniper
Weapon: dlq
Overview: nice build but this is better
(Never gonna get bored of reposting this lmao)

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dnyxed#0

class: ar
weapon: grau
grau has a fast fire rate and it burns through ammo quickly so I suggest replacing compensator for an extended mag and swap the rear grip to sniper elite so that the weapon can be more reliable at medium ranges

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dnyxed#0

class: ar
weapon: kilo 141
stippled tape is most viable on shotguns and snipers strike foregrip and steady stock kills ads movement

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simovski#0

Class: Assault Rifle
Weapon: FR.556

Overview:

New FR META build. Rivals LK24 in the main AR role while being faster, having better Rate of Fire (thus better close range) and having better irons, so you don't need a Red Dot or a paid skin.

Below there's also a comparison with the ideal versatile LK24 build (Mono, No Stock, 50R mag, Gran and Tac Laser)

For FR.556, replace mag with a perk, a sight if you really can't stand the irons, or stippled grip tape.

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darthexozik#0

Class: AR
Weapon: ffar
Look this build is great and smooth and ten times better than yours if ur don’t want the grip remove it and add a perk or just add non be fr. Even having the range you’ve added it won’t make it good for all ranges it will always be a short to mid range assault rifle

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23 | #codm-gallery

.toast.r#0

Spent a good minute trying to figure out why I couldn't find the last guy lmfao

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asian0262#0

Class:smg
Weapon :Fennec
Overview:not the m13 but sure
Ext barrel instead of laser

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m3m4ik#0

Class: Sniper Rifle
Weapon: XPR
Overview: Finally got the diamond camouflage for this weapon. I enjoyed grinding it since the weapon itself is pretty fun to use. If you like aggressive one shot sniper with the best mobility in the class, XPR is your choice. 309 ms aiming speed is really fast, but the downsides of it are chest and arms one shot area only, and short distance (after 37 meters, XPR will be able to one shot in a chest and head area only).

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StingingCritter#6352

Class: LMG
Weapon: Hades
Overview: very good bsa, good mobility for all ranges, high Mag and low recoil, won't recommend for very close encounters but is pretty good every where else

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tigersrule#0

Class: Sniper
Weapon: XPR-50
Overview: Underrated. Btw if ur laserphovic change laser to tac foregrip A or a perk of ur choice.

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sirhelp#0

Class - smg
Weapon - qq9
Overview - u know instead of stacking recoil which isn’t needed on the gun maybe u should stack range instead

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sebandrei10#0

Class: SMG
Gun: rus 79u
Overview: The ads Time was too fast and control is bad for mid to long. So I corrected it and I think it’s a good hybrid build

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@forest axle, lvlup 26 Server Rank

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kxlsin#0

Class: SMG
Weapon: Fennec fox
Overview: just wanted to share my build. i tried different attachments like a barrel instead of laser or stock instead of grip tape but this is the build I'm most comfortable with. decent recoil control and decent BSA

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cyberhunter141.#0

Class:Sniper
Weapon:XPR-50
Overview:Replace monolithic to tactical suppressor and if you don't want tactical supp,the use mono supp.pepecool

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.quinceton#0

class: Assault Rifle
weapon: FFar 2
Overview: good for 0-42 metres
task force makes bullet speed basically useless

264 ms ttk - 264ms ttk
0 - 20 metres 20-42 metres

basically just a more consistent cbr4 with better range

cbr4 has 314ms ttk with 231ms potential ttk while the ffar has 264 consistently, yes you can get better ttk if you use task force

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shady1.#0

Class: SMG
Weapon: Fennec
Overview: I'd just use a different gun, you do realize that is a thing right?

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kooglekhrome#0

Class: Marksman
Weapon: SP-R 208
Overview:

Liking your own build is the same as liking your own Instagram post. @leaden acorn

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@river magnet, lvlup 8 Server Rank

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simovski#0

Class: AR
Weapon: BK-57

Overview:

The basic good build for MP. The last two attachments can be a combination of sight, fast/7.62 mag, elite foregrip, granulated grip tape, tac laser or a perk

I personally like using the elite foregrip and tac laser (or gran for SnD cuz no laser) after the reload speed buff, to make it the best long range rifle it can be.

It has surprisingly good hipfire by default too so I guess there's that

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irrouyassine#0

Class : Assault Rifle.
Weapon : AK117.
Overview : A gun with good fire rate, decent damage and good mobility. For optic, replace the barrel.

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camellia_spp#0

Class: Pistol
Weapon: Renetti
Overview: you can get crazy long range 1 burst kills and it has a consistent 2 burst kill at basically any range, paired with very easy to control recoil

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BnY || 死#7653

Class: ar
Gun: Peacekeeper
I use that same exact ak 117 build :P

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libero0602#0

Class: SMG
Weapon: GKS
Overview: Underrated weapon, again a more passive SMG with great BSA and range. Swap fast reload for 40 mag if u want more bullets.

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𝙩𝙧𝙭𝙥𝙝𝙤𝙪𝙨𝙚#1611

Class: AR
Weapon: Ak-117
Overview: My improved version of an aggressive ak117 class that has good ads speed and have attachments that minimizes ak117s horizontal/unpredictable recoil

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yuxinlittlemagic#0

Class: SMG
Weapon: Maschinenpistole fünf
Overview: very aggro smg build, no need for reekoil since it just goes up right

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trustytomato#0

Class: Assault Rifle
Weapon: HBRa3
Overview: great mobility, decent BSA, controllable recoil. Good for close-medium range. Can do long range but ttk isn’t great at longer distances.

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trustytomato#0

Class: Assault Rifle
Weapon: ASM10
Overview: fast ads, good BSA, recoil is easily controlled. Really good for close to medium range

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libero0602#0

Class: Pistol
Weapon: Renetti
Overview: Secondary class setup for Renetti, mainly used to finish of hit markers or kill opponents if ur in a gun fight while reloading. Hence, the decision to increase ADS time and to use Ext Mag A rather than B was made. U can swap them out depending on preference though.

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csbxnzloml#0

Class: Pistol
Weapon: Renetti
Overview: slow ads; decent mobility; next to 0 recoil; suppressed; good sprint to fire; big magazine

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ghosty2014#0

Class : Smg
Weapon : QQ9
Overview : This boi took me to legendary, nice mobility, fast ads, more mag capacity, good for mid range god for short range.

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burakalt61#0

Class: AR
Weapon: Peacekeeper MK2
Overview: I know there's a build thats like 96 mobility with no accuracy and control, so I did something like this. Opinions?

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trashcan5000#0

Class: SMG
Weapon: Fennec
Overview: My personal build. I honestly didn’t see the point of having mono on the fennec since I was using this thing at such a close range. So I went with SoH for better handling. It feels less shaky than the current recommended, so that’s all I need.

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the w#3386

Class: AR
Weapon: M16
Overview: Alright, here's a proper description. This is a high mobility M16 build with an extended mag but with the cost of higher recoil. Use Operator foregrip if recoil is too much.

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damn#2595

Class : SMG
Weapon : PP-19 Bizon
Overview : An overall versatile bizon class good for MP ranked, fast ads + strafe speed, no recoil, improved body-damage multiplier from large caliber mag, and improved damage range from the marksman barrel and monolithic suppressor.

downvoters are gae

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apurbolol#0

Class:AR
Weapon:MoW
Overview:240ms ttk
31m 3 tap
Decent BSA
Insane passive weapon
Even after BSA nerf still one of the best ARs in the game

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trashcan5000#0

Class: AR
Weapon: M16
Overview: Tis a nice day to live in the city, where the sound of a man falling in a river are vibrant. This is a really nice build by the one and only apurbobruh. It’s beauty is perfected by the elegant and elite looking FUBAR blueprint. This is the only build I think that works.

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yuxinlittlemagic#0

Class: SMG
Weapon: MaschinenPistole 7
Overview: high rate of fire weapon with pretty low damage and low range, built it for mobility and also used marksman/mono for range increase

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Deleted User#0000

Class: Assault Rifle
Weepon: M16-A1??
Overview: a successful attempt to remake the M4A1. You can swap the scope for the Operator grip. Good strafe speed, strike stock because no stock gives you gae hit flinch, and this build is centered on fast movement, accurate and uninterrupted bursts. Lightweight perk is highly recommended on this. (definitely not a worst chicomwheeze)

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stilljustcts#0

Class: Shotgun
Gun: Striker
Overview: The gun is a gun with a gun stock and a gun barrel with a gun grip tape and a gun foregrip with shotgun bullets and a gun laser, gun ammo can be from gun grip tape to not pellet ammo gun gun, tRy bEfOre u vOte (also got shotguns platinum lol)

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zunainplayz#0

Class: SMG
Weapon: QXR
Overview: This thing is getting some amazing buffs next season, u could easily get qq9 strafe, or strafe that can be even better than qq9 strafe

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kevinn#9111

Class: Pistol
Weapon: MW11
Overview: Good for snd, used red dot cuz iron sight is too small, is suppressed for SnD, MIP laser for hipfire reasons

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kolibriiii#0

Class : Marksman
Weapon : SKS
Overview : My take on BOCW's Type 63, a Chinese gun that was inspired by the SKS and AK47, the difference between type 63 and my replica is that type 63 has cosmetic bayonet under the barrel and it also doesn't have proper rear grip, gun has good ads speed, good bsa, ok mobility, meh strafe,increase 10+ round, if you have fingers that can tap so fast, this is the gun for ye, oh yeah you can also change fmj to something like soh as long it doesn't hurt the look of the gun, I have found le fun pepehappy

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Deleted User#0000

Class: AR
Weapon: HBRa3 - Swarm
Overview: My only legendary skin. Was 1 off a nuke in ranked (Master 4) but a stupid na45 guy killed me sedlyf

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yuxinlittlemagic#0

Class: AR
Weapon: QBZ-95
Overview: SMG approach because this thing right here is an smg
Can replace combat stock to light stock

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liviutgl#0

Class : Ar
Weapon: Ak117
Overview : Decent ads , recoil can be controlled and mag because fast fire rate ( change Red dot with granulated/ ruberrized or an underbarrel grip like strike foregrip or tac b , only If you want to do this )

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gsleeb#0

Class: Light Machine Gun
Weapon: Holger 26
Overview: Tried making a g36 conversion, you can replace grip with no stock as im using it as a filler for the sake of the conversion

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the w#3386

Class: LMG
Weapon: Holger 26
Overview: Assault Rifle build. Faster ads time than with short barrel and no stock. No gran since bsa good and less downsides from light barrel and combat stock. Also it has more range and it's silenced.

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the w#3386

Class: LMG
Weapon: Holger 26
Overview: First one is an AR but also an SMG just replace the combat stock with no stock for mobility. Second one is an smg build with all mobility attachments. Works also at longer ranges. Used gran on the second build since short barrel and no stock shits on the bsa.

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BnY || 死#7653

Class: ar
Gun: CR56 AMAX, GALIL, KN44
Overview: I made the kn44 look as much as the Amax from MW 2019 as possible. Again, i havent used this build yet, but plz try it out and tell me what u think, if u want an optic, just swap it out for tac laser

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nosignal925#0

Class: AR
Weapon: DR-H
Overview: Even better than Forza’s QXR. Not the best in longer range fights but dominates at mid to short range.

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toasthird#0

Class: SMG
Weapon: RUS
Overview: Ok nobody uses this in BR but hear me out. This gun has a extremely accurate hipfire specially in Alcatraz because of the small map and when you want to ads u can use it cus it also has a controllable recoil.

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gaitze.#0

Class : Sniper
Gun : Na-45
Overview : The ultimate gun to both farm KILLS & your enemy’s TEARS. This is a fast ads speed + fire rate so you can enjoy looking at your enemy crying in the all chat.
P.S you only have 1-2 weeks before this gun is nerfed so enjoy these last weeks of destruction ❤️

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spade6715#0

Class : Shotgun
Weapon : KRM-262
Overview : Solid hipfire accuracy along with monstrous mobility, with the help of speed up kill. Decent range too. Downside is recoil control, but hey, why tf do u want some recoil control on a pump action shotgun, its not something you can spam, and ur basically just want to hipfire it. U definetely wanna use this on close combats. I suggest using this on small map/maps with narrow area, such as shoothouse and crash.

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qpozrt#0870

Class: AR
Weapon: Peacekeeper MK2
Overview: don’t use field agent foregrip, it counteracts the strafe you receive from agile stock

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qpozrt#0870

Class: Sniper
Weapon: Locus
Performance: Fast ads while having good control. Don’t try to blank scope as you can’t do that with snipers anymore.

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ghjohgy#0

Class: AR
Weapon: Man-O-War
Overview: Intended to be highly uncontrollable

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tag$#2015

Class: SMG
Gun: QQ9
Overview: @granite needle here is a good a build

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@forest axle, lvlup 28 Server Rank

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19 | #codm-gallery

oa5#0

: Mom can we have optimus prime at home?
: We already have optimus prime at home
Optimus prime at home:

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cyberhunter141.#0

Class:SMG
Weapon:Vector AKA Fennec
Overview:The first build is for them who use toughness perk & the second build is for them who use Gung-Ho perk.There is no laser cause nowdays mostly players doesn’t like visible sights laser+also enemy can spot you easily,but if you want a laser build use the third one.

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rexanijato#0

class: smg
weapon: gks
overview: because they do not see extended barrel and field agent grip

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azpect1o#0

Class: SMG
Weapon: Razorback
Overview: Good for ranked, it has high accuracy, very low/no recoil and its good for close - mid range gunfights

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that1apple.88#0

Class: LMG
Weapon: Holger
Overview: Better than the above build, I prefer red dot over tac laser since base holger scope isn't that good

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unclecj1145#0

Class: AR
Weapon: AS VAL
Overview: Just need extended mag and your recoil control can get the job done. No need for other random attachments. Basically META like ICR-1

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aviatup#0

Class:smg
Weapon:MSMC
Overview: statistically balanced
If u downvote mean u don’t have any gunsmithing knowledge uwukek
Also bsa is negative yes, but u won’t use the gun at ranges bsa is required

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qpozrt#0870

Class: smg
Weapon: qq9
Performance: with the Mip tac barrel and no stock, the strafing and mobility becomes insane. However, the reekoil is a bit harder to control, so if your having trouble with that swap mono for a foregrip or gran/rubber tape

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moolpl#0

Class: AR
Weapon: FAMAS
Overview: Its a Beam to mid and long range Tac a And granulated cause stacking bsa helps reduce how much the gun jitters which makes it a beam
Ranger for more damage range just don’t rush with this cause of its bad stf

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贾君#5239

Class:Assault
Weapon:AK-47
Overview:The best AK-47 build so far..have been using it for a long time now and decide to share it, trust me this build rocks!!

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.burritobandit#0

Class: Shotgun
Weapon: BY15
Overview: Range is good and good for rushing, and 2 taps the enemy from a far distance, close range 1 tap!

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Yall good1713#6198

Class: AR
Gun: AK47
Overview: Good for people who can’t aim as well and is perfect for long range battles and is also stellar in close

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Wakaranai#0462

Class: Shotguns
Weapon: KRM
Overview: One of the remaining viable shottys in the game since the echo shotty’s range is poo poo and can be deadly in the right hands (by15 buff when feels )

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#
abdielmolina#0

Class: AR
Weapon: Peacekeeper MK 2
Overview: Very good for mobility,Range,control and Accuracy and fire rate, you have option to remove the mag for optic

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#
rizz_y#0

Class: SMG/AR hybrid
Weapon: Type 25
Overview: Mono is to increase the 4 shot range a bit, light short is to close the gap with more movement and ads speed, same goes for combat stock and owc tac laser, and stopping power is a no brainer. Get a hang of the reek oil and you will find a very fun T25 build.

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#
wierdwitcher#0

Class - Assault rifle
Gun - Ak 47
Overview - there is recoil?
This is a BR build, its a literal laser pointer of death. stole it from a guy who used the "frostbrand" skin for the red-dot-iron sight, mag can be swapped for a perk or smaller mag if you want more mobility
Dont know how usefull (besides camping halways) can it be in Mp

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tempusf23#0

Class: Marksman Rifle
Weapon: SPR
Performance: welp, this build is for marksmaking (?), That's why the light bolt and ext mag, u can change ext mag for sight if u want to. Gonna figure out an Sniping class soon

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#
jacklynxo#0

Class: Marksman rifle
weapon: SP-R 208
Overview: Improved build for range while still maintaining a fast ADS speed. Scope can be switched out for either Sleight of hand or FMJ. Still against light bolt since it ruins the range

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#
Tax#9295

Class: Marksman
Weapon: SPR 208
Overview: i dont know the exact stats but its bullet velocity seems kinda good tho. So use it in BR

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#
x666__#0

READ THIS BEFORE JUDGING:)

Class: smg
Weapon: qq9/mp5
Overview: decent reload time, fast mobility, good damage, good for rushing, and s&d

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#
overlord83n#0

Class :Assault Rifle
Weapon : AK117
Overview : This build has decent ads and good BSA because integral suppressor boosts ads speed and increases accuracy. Optic can be swapped for an extended mag or a light grip like the Strike foregrip. I don't really recommend for long range fights because of this gun's unpredictive recoil pattern and it's extra screenshake

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#
overlord83n#0

Class : SMG
Weapon : Khook Khook 9
Overview : Fast ADS, good accuracy and good recoil control. Long fighs not recommended. Strafing is very much recommended. Barrel can be swapped for the longest barrel while still maintaining decent ads speed

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#
Yall good1713#6198

Class: AR
Gun: AK47
Overview: great weapon for Br and for long range. Plus it’s high accuracy makes it good for new players and players who struggle to aim well. I love this weapon and hope y’all do to!

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#
kuraaiu#0

Class: Sniper
weapon: DLQ
Overview: Hecate II design version 1.0, will be switched to make it better ie, artic or a diffrent weapon.

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#
bloobewwies#0

Class: Marksman Rifle
Weapon: SP-R .208
Overview: Fastest ADS speed possible w/o perks, high damage (1 shot kill), works long-range and close range

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the_mythical_master#0

Class : AR
Weapon : DRH
Overview : this is the best build and i have been using it for 2 years and beaming with it , if ur an snd player switch the laser to disabled perk

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theguybry#0

Class: Sniper/Marksman
Weapon: All of them

Overview: These are my sniper and marksman gunsmiths. I will post the other ones.
Thanks to @m3m4ik for the XPR gunsmith, you guys for the SKS gunsmith, and Gibbo for the some of the other ones!

P.S - You might have to zoom in to see the gunsmiths.

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tonyfalcone#0

Class: AR
Weapon: LK24
Overview: welp I'm probably gonna get down voted but for me the recoil is an A and the strafing is like a C and the adsing is a C aswell idk if it's bad or not but I just put some attachments that would benefit my playstyle, if I'm wrong pls tell me what could be improved, also I'm fine with the iron sights btw

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Deleted User#0000

Class: SMG
Weapon: QQ9
Overview: It's a good smg close range and could beam longer ranges. This isn't made for range since it has bad BSA. If we got the tactical supressor buff on the test server in the global / garena version, use that instead. 2m more on the 4 shot range isn't worth it.

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#
overlord83n#0

Class : SMG
Weapon :QQ9
Overview : Basically the old QQ9 but it has more controllable recoil and the downside is it has BSA. Long range not recommended

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oshdubh#0

Class: ARs
Weapon: Peacekeeper
Overview: the best build if you can control recoil. Best for long range use. Optionally, switch out the taskforce barrel for well forged.

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BnY || 死#7653

Classes: Ar and Marksman
Guns: Ak47, ASVAL, MoW, and Spr
Overview: These r my br builds i use, u should rly try them b4 hating, especially the MoW, it beams

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#
beat43sky#0

Class: assault rifle
Gun: lk24
Overview: it really does do well medium and short distance but if you want to be the flash take off the red dot and put no stoke

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papiryu#0

Class: AR
Weapon: m13
Overview: You don’t know what you doing and have the mythic, in 2nd build y’all can use heavy long barrel instead of mini if desired. Have an issue with lasers can use soh or whatever perk benefits your gameplay soh is less helpful after the buff the m13 just received

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papiryu#0

Class: SMG
Weapon: RUS
Overview: @real fiber bruh lmao I literally included what you used do some of you not even read at all “in 2nd build you can use long heavy instead of mini if desired” like yo c’mon fam then you @me but I appreciate the compliment on the others, any mag can be used on the RUS and stock can be no stock…

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papiryu#0

Class: AR
Weapon: Ak 117
Overview: Yo stop pinging me for things I addressed while sharing the build then reposting like it’s annoying why you gotta @me bruh make it the last time like what are you doing chill?, 48 round can be used as well!

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sebandrei10#0

Class: SMG
Gun: RUS 79U
Overview: Something like this?

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yuxinlittlemagic#0

Class: Pistol
Weapon: MW11
Overview: hipfire, i cant see where im aiming with the irons so red dot (also just got diamond for this thing hooray 🥳)

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#
trashcan5000#0

Class: SMG
Weapon: GKS
Overview: This is my aunt. General destroyer, as accurate as an AR and as menacing as one. I think fast reload can be replaced with combat stock if you wish for more ADS.

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#
forza__#0

Class: Marksman
Weapon: SKS
Overview: One of my favorite guns to use in this game. Someone call 911 tho, I can’t feel my index fingers PepeScared

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#
penguin_under_aurora#0

Class: AR
Weapon: AK117
Overview: Better than the one i replied too because strike foregrip is bad pepegrin. Also this build has way less horizontal recoil than base, so this is the one i recommend the most to newer people

#
forza__#0

Class: Sniper
Weapon: Locus
Overview: Yes it’s not the best sniper, but it’s the best feeling sniper for me. Give me any other sniper and I won’t get shit, give me locus and I drop nukes. op_sure

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#
penguin_under_aurora#0

Class: AR
Weapon: M4
Overview: Ranger foregrip and stippled are inefficient and bad attachments. An optic is also unnecessary for thr M4 since it has very good ironsights

#
BnY || 死#7653

Classes: Ar and Pistol
Guns: Peacekeeper and Deagles
Overview: An off meta ar that i love using, and an off meta deagle build. Plz dont thumbs down with out trying tho

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BnY || 死#7653

Class: Ar
Gun: Ak47
Overview: Imo the 545 cal sucks, and i get headshots consistantly with the ak, so i use ext mag, but u can switch for 545 if u want

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#
forza__#0

Class: AR
Weapon: LK24
Overview: My preferential build. If y’all are okay with the LK24 irons you can swap it back out to 40 rnd mag.

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#
bloobewwies#0

Class: LMG
Weapon: M4LMG
Overview: Pretty solid CQB and Mid-range build without no stock, not recommended for this, but can take out a stealth chopper in 3-4 mags if necessary, but I suggest running a rocket launcher on this class

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|ine#0707

Class: SMG
Weapon: Razorback
Not max bsa build but mono suppresor increase 3-shot range with very minimal downsides that can be compensated with the gran grip. Have to hit all upper body shots to achieve that 3-shot kill so only for those who have precise aim

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that1apple.88#0

Class: Ar
Weapon: Ak117
Overview: You say that focus on bsa but the build in particular is not for bsa. Use this instead if you want better bsa and a faster build

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trashcan5000#0

Class: SMG
Weapon: Fennec
Overview: So I guess gran really doesn’t do a lot to this gun. So I talked to Mar and tried out SoH and the handling is just better overall. Of course you can switch out the perk with something else, but the flinch from that short barrel is really frustrating.

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#
pewpew05#0

Class: AR
Weapon: ASM10
Overview: Yes it has monolithic and yes I balanced out the downsides of monolithic (both mobility and bsa), not strictly intended for either long range or short range but rather an attempt at a balanced build with suppressor

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#
lenkasahi#0

Class: LMG

Weapon: Chopper

Description: The Defensive Bully
Light Machine Gun/Heavy Defensive Anti Personnel Machine Gun
Getting tired on being obliterated by the QQ9? Or perhaps you want to engage at a long range fire using the Chopper with Heavy Handle, but you still suck? Then this Weapon is for you, Having the Anti Vertical Recoil Barrel aka the Heaviest one, rip arms, A Very long Supressor that makes your BSA goes Wide as your Mu-, The FMJ for that juicy wallbang, the OWC Tac Laser since ADS Speed and BSA, and the Optional but highly recommended 3x Scope. Playing Defense in SND, this proves quite the gun to have! the power to spray that thin wall to prevent your enemies from crossing is fun and exciting... and by fun i mean the reaction the you'll get from both teammates and your enemy.

Goodluck with the ADS speed tho, it's still too looong but you can fire already while the ads animation is still going soooo..... yeah.

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#
forza__#0

Class: AR
Weapon: HBR
Overview: Don’t see many people using this thing. It’s pretty dope ngl, especially with the potential buffs coming soon.

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#
Kiera#4660

Class:Lmg
Weapon:Chopper
Overview:
Gold camo:The best for obj and support, you will need persistence for this loadout,recommended scorestreaks are, vtol, sentry, airstrike/Goliath
Tire Camo:A hybrid for support and rushing, recommended scorestreaks are, Sentry, Uav, Pred/Counter uav

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#
effort_leslie#0

Class: HoloDeagle™
Weapon: HoloDeagle™
Overview: An aestheticly ornamental but foreboding jk homie it's the HoloDeagle™

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#
scared_penguin#0

Class: Assault rifle
Weapon: Icr-1
Overview: first of all no one asked for this. Has spectacular ADS, strafe speed and "reekoil" control. Reccomended for ||people who can't stand pulling down their finger while going full auto||. The quick 50 mag reload really helps being ready for any fight. You can use the "monolithic surpressor" for more range instead of the integrated barrel surpressor, note it will greatly reduce BSA and ADS speed or use another barrel attachment of your choice.

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#
scared_penguin#0

Class: SMG
Weapon: Agr 556
Overview: Very good ADS speed, strafe; good BSA & great mobility. 5.56 didn't suit very well for me but feel free to use it (I switched to tac A to fix this annoying bsa). Best suited for medium/close range, pretty solid on TDM and HP. Unrecommended in SND.

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#
tempusf23#0

Class: Sniper
Weapon: DLQ
Overview: better than the one above u know the drill :__: ||SoH and light sup are changeable for FMJ or ext mag or a sight lul||

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#
trashcan5000#0

Class: Marksman
Weapon: SPR-208
Overview: This is Don Cheadle. Very powerful marksman rifle with not so optimal handling but very optimal one shot capabilities. It’ll remove the smile off of any tryhards face when you use this thing. Other options include switching the mono barrel for the light barrel for a bit more movement speed.

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noodleconsumer69#0

class: sniper
weapon: dlq
disable and omega mag do the same thing but disable had less downsides

#
ruulenn#0

Class :SMG
Weapon: MX9
Overview: Defs not meta but its a pretty fun gun to use feel free to swap the foregrip to the one that has better mobility (i forgot the name)

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hatehater#0

Class: LMG
Weapon: Chopper
Overview: Best build I can make, works well in ranked and super versatile with small adjustments
Swap muzzle for mono suppressor for range and silence
Swap perk for fmj for better wall banging

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#
BsiteCamper#2942

Class : smg
Guns : Rus and bison
Marksman for Rus bc dmg range
Also diamond

#
Deleted User#0000

Class: SMG
Weapon: ppsh-41
Overview: Its good for short to medium range, and if you have good reaction time/recoil control its good for those people who like to pop out of nowhere in mid range in a short range area

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#

@brazen lichen, lvlup 5 Server Rank

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tviize#0

Class: marksman rifles
Weapon: kilo bolt action/kar98k
Overview: came back to doing gunsmiths and because the kar is very viable nowadays after the countless buffs I decided why not fix my old gunsmith and upload an updated version

If any of you too want to get into editing and shit I'll post a brief explanation in #codm-gallery

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luxcodm.2_tt#0

Class: AR
Weapon: LK24
Overview: this class/weapon I love it! It has a good ttk and good bsa so you don’t even need to put granulated grip tape on it. This build is slow but if you want to take the stock for FMJ you can do that too, this build right here is for possible mid to long ranges, don’t even try to fight a CBR user with this!

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#

19 | #codm-gallery

raizxfreaky#0

Rookie numbers

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borealis_c#0

Class: AR
Weapon: CR-56 Amax
Overview: im gonna admit, im trash at making genuine builds, BUT even without many accuracy and range attachments, its AMAZING for cqc-mid range

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#
Uncle Ruckus€¥$#9105

Class: LMG
Weapon: M4lmg
Overview: its a more noob friendly build, if u have good aim replace rds for mono sup or tac sup

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m3m4ik#0

Class: SMG
Weapon: MAC-10
Overview: *clears throat* Ahem.

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rexanijato#0

Class: AR
Weapon: ICR but 416
Overview: integral to mono for better potential 3stk range

if you don't like its subpar bsa then stockless to steady/marksman(negligible difference compared to ranger barrel since most of the differences is about a single digit percentage anyway)

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m3m4ik#0

Class: Assault Rifle
Weapon: Kilo 141
Overview: First build is for aggressive play style and second - for passive (please, don’t throw tomatoes at me - this build, which I tried and really liked, was used at the recent championship).

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all_is_fine_#0

Class: LMG
Weapon: UL736
Overview: I forgot about this gun and started to use it and it’s been treating me good though it doesn’t fully replace the holger it can be used as an alternative

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that1apple.88#0

Class: Shotgun
Weapon: KRM
Overview: MP build and not recommended for br, built for ads and range (in mp) and if you're looking for a hybrid build, tac laser --> mip laser 5mw

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pimpowerma#0

Class: AR
Weapon: FFAR1
Overview: slaps pretty hard. You can change out the mag for the other one that has less ads time but more reload time.

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namkhanhtg#0

Class: shotgun
Weapon: striker
Overview: why do you need an ar when you have a shotgun that can 3 tapping people in 20m, just use gung ho perk if you tired of reloading

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oatmealman7652#0

Class:SMG
Weapon:QQ9
Description: An average QQ9 build, you maybe could change around some attachments mainly 'No stock' and ' granulated grip tape'
Based on your preferences:
No stock: good mobility but low accuracy
Granulated grip tape: high accuracy but low strafe speed

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17 | #codm-gallery

deprogecko#0

I only started playing recently and it's my second time in legendary.pepehmm

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whostolekosu#0

Class: SMG
Weapon: PPSH 11
Overview: Better DoggyWait

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yeeterminator#0

Class: No
Weapon: No
Overview: This skin got better irons and reekoil feels non existent compared to xylith, so dont go for looks go for personality (personality being the gameplay advantage in this case)

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#
jin201314#0

Class: Sr
Weapon: Koshka
Overview: Can switch armor piercer mag for 10 round mag, laser can be switch to own light suppressor for Snd personal preference

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corez0#0

Class: AR
Weapon: EM2
Overview: this is better than whatever that is (Can swap Stock to Agile stock)

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peakysally#0

Class: Lmg
Weapon: Rpd
Overview: your build looks fun tbh, but you should try this one, fmj can be disable, tactical suppressor can be rtc steady stock or no stock, i tried their build and it has virtually no recoil pretty good for spamming

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peakysally#0

Class: Assault Rifle
Weapon: CR-56 Amax
Overview: I'm sorry but kreuger*

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Amethyst#7726

Class: AR
Weapon: Swordfish, M4
Overview: Swordfish: can swap barrel or grip to ammo/optic
M4: Could switch the mag for a stock
Both builds are for MP

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#
Tymzter#3362

Class: Marksman
Weapon: mk2
Overview: .30-.30 for br, ping me for corrections Maeheart
Reply: You tried the special mk2 rnds in BR yet? Very fun.

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kaiden#0341

Class : marksman

Overview: at least now you know how they're built

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whisv1.#0

Class:Mp
Weapon:Pdw-57
Overwiev:Really op at Close maps like nuketown etc.. control is really good easy to drop high kills with it

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#
tycharius#0

class: pistol
overview: looks like a build that ferg would use and suggest to his viewers as the "best build for switchblade"
can swap perk to soh

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notevilelmo#0

Class: SMG
Weapon: macaroni and cheese 10
Overview: are people really using the field agent foregrip in the mac10 smh my head just improve recoil control

#
sher12308#0

Class : ar
Weapon : M13
Overview : it already have basically no recoil,what is the point to make it more accurate?
SoH can be changed to red dot/holo(idk what to use for last attachment slot)

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papiryu#0

Class: Sniper
Weapon: Zrg
Overview: how is that good for snd with no supp number 1 and why Vehicle mag last I checked you were designing a build for MP not BR??? Use this instead, want the best builds for y’all!

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a10wildfire#0

Class: AR
Weapon: Krig 6
Krig 6 (not mythic) build. You can switch the rear grip for a stock to increase your ads movement a tiny bit (i've tested, doesn't feel like a huge difference). Great flinch. Amazing ads and reload speed. Very low recoil. Can 3 shot upper torso up to 18 meters. 4 shots upper torso all ranges. Doesn't need vulture perk you have plenty of ammo (good for nukes). Very versatile (great for close range and long range). You may switch sights if you want. Solid main.

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m3m4ik#0

Class: Marksman Rifle
Weapon: Kilo Bolt-Action (Kar98k)
Overview:
EXPERIMENTAL BUILD
Before you’ll downvote this build for not following Kilo’s standard build, hear me out, please. I was testing stopping power rounds, while grinding camouflages for this weapon, and found that they have great one shot potential in any part of body (except legs) on any range. It appears that Kilo in this build has better stats then DLQ. So, if you’re tired playing with same boring snipers, you can try my class (and if you don’t like the scope, you can change it to your heart’s content).

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v0dcuh#0

Class: handgun
Weapon: L-car98
Overview: good damage not a lot of recoil good in hip fire kinda bad in long range unless u can control little recoil

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v0dcuh#0

Class:SMG
Weapon:Fennec
Overview: really good close range and pretty good far range you can replace the dot sight with a laser can’t remember which laser I did

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maminhaqui#0

Class: Snipers
Weapon: DLQ-33
Overview:Very fast and effective, I use FMJ to avoid as much as possible hit marker If you prefer, you can use light hands.

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1nev1table#0

Class:sniper
Weapon:outlaw
Overview: this gun feels way better than the dlq for me atleast, the one with the suppressor is SnD(don't recommend it though but if you a want challenge go for it) the other one is for respawns. I recommend using toughness before using amped, so you can get a feel for it first

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that1apple.88#0

Class: Ar
Weapon: EM2
Overview: 1st build is my go to, the taskforce barrel makes it a killing machine but with recoil penalty (it is pretty easy to control however) 2nd build is a more balanced out build if you want something easier to control but still good at the same time

TLDR: 1st build is the goat

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sleepytrex#0

Class: AR
Weapon, DR-H and Kilo 141
Overview: the DR-H is for SnD and the the first Kilo is for flex while the other one is for passive

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kirincodm#0

Class: SMG
Weapon: MX9
Overview: the build im using for grinding weapon lb, ttk is surprisingly good and can melt 4 kills sometimes 5 per mag

[Click to jump to message!](#codm-gunsmith-builds message)

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v0dcuh#0

Class:AR
Weapon:AK117
Overview: insane gun destroys people can carry to high rank bonus feature if u have the Mythic skin u will beam

[Click to jump to message!](#codm-gunsmith-builds message)

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a10wildfire#0

Class: AR
Weapon: Krig 6
Overview: Through many hours of testing and gameplay, this is the best gunsmith for Krig 6 (not mythic). Extremely fast ads, very low recoil. 3 shots upper torso up to 18 meters. 4 shots upper torso all ranges. Great flinch. Very versatile and a solid main.

[Click to jump to message!](#codm-gunsmith-builds message)

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ruggers58#0

Class: SMG
Weapon: PP19 Bizon
Overview: try this one instead. Stock can be changed to skeleton stock. Tact suppressor could be swapped for mono but you don’t need the added distance. No need for extended mag, with 64 rounds as standard that’s more than all the other SMGs and most ARs. Can also swap either the laser or the gran grip tape for disable but it’s personal preference.

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namkhanhtg#0

Class: shotgun
Weapon: Striker
Overview: This pea shooter weapon can 3 tap people in 30m range while still having it og hip fire, use gung ho perk to deal with it reload problem

[Click to jump to message!](#codm-gunsmith-builds message)

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papiryu#0

Class: AR
Weapon: Krig
Overview: 1st build is no rds, you can use ext mag A instead if you want. Can also use rustle tape instead of firm, Also on the barrel I don’t think you should be using any barrel that isn’t task force unless your trying make use of it being a flex and decide to use short barrel…

[Click to jump to message!](#codm-gunsmith-builds message)

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mumeimumei#0

Class: Smg
Weapon: ppsh
35 rnd mag can also just be switched to a laser

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_floppies#0

Class : AR
weapon : M13
Overview : REALLY aggressive build for the m13 meant to go toe to toe with tha likes of fennec in CQC, I don't know how this goofy ahh build works for me but it does

[Click to jump to message!](#codm-gunsmith-builds message)

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a10wildfire#0

Class: LMG
Weapon: M4LMG
Overview: Best gunsmith for M4LMG. Almost no major downsides at all. This thing melts the enemy team's respawn. 3 shots upper torso up to 28 meters. Enjoy the faster handling.👍🗣

[Click to jump to message!](#codm-gunsmith-builds message)

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mr.krrypto#0

Class: Sniperrr
Weapon: Lucky Luke (Locus)
Share code: Locus-1B2A4B5A9C
Overview: I use this gunsmith for S&D but you can use it in any other mode. This Locus have better ADS time than the DLQ with the most liked attachement. Before downrate just give it a try. Thanks🙏🏼

[Click to jump to message!](#codm-gunsmith-builds message)

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Genericgamertag#9696

Class: Sniper
Weapon: DL Q33
Overview: it’s essentially the max possible ads speed, you can change out sleight of hand for a lightweight suppressor if you want, though i like having the extra range for ground war whenever it comes up

[Click to jump to message!](#codm-gunsmith-builds message)

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that1apple.88#0

Class: Ar
Weapon: LK24
Overview: There are 3 builds and if you look at the name you will get to know which one suits better for which playstyle, if you don't want the red dot then simply switch with a perk in the "AGGRESSIVE" build and you can use granulated grip tape in the other 2 in place of red dot. Enjoy!!

Note: you can switch with tactical laser too

[Click to jump to message!](#codm-gunsmith-builds message)

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_floppies#0

Class: SMG
Weapon: Fennec
Overview: the fennec is undoubtedly the best weapon in cqc rn, (i've used it and the mac10 in gm4) and this build feels like a cheat code, Controllable recoil with the fastest TTK in the game, feel free to switch red dot and the stock for monolithic suppressor or an operator foregrip, the build mostly varies on playstyle but if you are looking for an all-round one, this is the one for you

[Click to jump to message!](#codm-gunsmith-builds message)

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mr.krrypto#0

Class: Sniper
Weapon: Locus
Overview: everyone know that the koshka is the fastest sniper but take a look at my locus build and try it it’s more fast but it’s just my opinion u know:)

[Click to jump to message!](#codm-gunsmith-builds message)

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trickster_141#0

Class: Ar
Gun: Ak117
Overview: this build is made for range,the mobility on this is pretty good and with sync fov to ads zoom it has easier control. This build is fit for a passive playstyle could remove the red dot to put in another attachment to your liking

[Click to jump to message!](#codm-gunsmith-builds message)

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3t_h#0

Class: Sniper
Weapon: rytec amr
Overview: your build sucks the first build is just DLQ but worse and the 2nd build is passive-aggressive with enough skill... the thermite mag is to compensate the hitmarkers... you have to pick targets off one by one with the 2nd build

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_1marshadow1_#0

Class: AR
Weapon: M4
Overview: alr thanks, btw good build here

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cyberhunter141.#0

Class:Sniper.
Weapon:Locus.
Overview:Change the owc light suppressor to stipped grip tape,also skeleton stock to ranger stock maybe I could remember.

[Click to jump to message!](#codm-gunsmith-builds message)

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asian0262#0

Class:assault rifle
Weapon : m13
Overview if your going to use mini barrel use this and to @dense ridge use the second build if your going to use heavy barrel

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cta_0#0

Class: SMG
Weapon: fennec
Overview: you do not need a red dot because you're using it for cqc most of the time

Other than that here's the build that I usesuspepe

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asian0262#0

Class : AR
Weapon : M13
Overview : you my friend need some help use this instead

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ishallcommitdie#0

Class:AR
Weapon:LK24
Overview:Really good if you want to be aggressive but still usable for passive but not recommended for passive but you can try

[Click to jump to message!](#codm-gunsmith-builds message)

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embarrasingshit#0

Class : AR
Weapon : Peacekeeper Mk2
Overview : the pmk2 is still one of the best aggressive ar that can still compete at long range because of the easy to control recoil, which is the reason i went for an infiltrator foregrip, which can be changed to agency suppresor or foregrip (-30% horizontal) if your aim isn't the best. BSA is still good without aim assist laser, which i relied on for a month or so.

[Click to jump to message!](#codm-gunsmith-builds message)

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haidorogaruhoyoverse#0

Class: AR
Weapon: ASM10
Overview: Don't use slower build but you can stack up right attachment like owc ranger and optic

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highcourtangel#0

Class: SMG
Weapon: PDW
I came back after a maybe three month hiatus and this has been treating me good. I recommend trying it suspepe thumbsup_green

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sealli_#0

Class: ar
Weapon: m13
Overview: been enjoying this gun lately
Fmj can be swapped i just have a habit of shooting walls so I use fmj on everything

[Click to jump to message!](#codm-gunsmith-builds message)

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_1marshadow1_#0

Class: AR
Weapon: HVK-30
Overview: Nah mate, u need a bit more range so trust me this is better

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soundwave3005#0

Class: ar
Weapon: krig 6
Overview: tf that build anyways replace red dot to lightweight stock or tape to lightweight stcok

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styhertzmann#0

Class: marksman , pistol
Weapon: Kar98k(Kilo bolt action) , colt 1911 (mw11)
Overview: have you ever heard of trench warfare

[Click to jump to message!](#codm-gunsmith-builds message)

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toxictrashtalker#0

Class:sniper
Weapon:artic
Overview:why bipod? Change to stippled. Supressor can be 10 round

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speczswastaken#0

Class: AR
Weapon: M13
Overview: glad to see you improve your build. here's one way you can silence it (you can replace SoH with gran grip if you want more ADS spread out of the build, and you can swap to the mini barrel if you want)

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silentlofd#0

Class: SMG
Weapon: Fennec
Overview: First build was used by DG Jeff and second build was used by DYG JiE in Eastern finals World Champs.
Interesting to see the contrast of both builds. The only similarity is that they all use the mythic fennec which I dont have.

[Click to jump to message!](#codm-gunsmith-builds message)

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dtnekros#0

Class: AR
Weapon: LK-24
Overview: Take that strippled grip away my friend. (If you want to change the 40 mag for red dot or a perk of your preference).

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quietmade#0

Class- smg
Name- mp5
Info- Warzone based gunsmith after silent ammo buff, does extremely well in br, not even kidding, perfect for short range, of course theres better attachments but cod needs something new and this is it

[Click to jump to message!](#codm-gunsmith-builds message)

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pop4b0is#0

Class: LMG
Weapon: RPD
Overview: Suppressed build, fmj is reccomended but I don't wallbang

@placid pelican you forgot the strike fg, it's right there on the emote

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progamer26_8291#0

Class: SMG
Weapon: QQ9
Overview: Basically for Close to Small Mid-Range, The recoil is good enough and the hip-fire too. However you still can replace the laser with any other laser, And the weapon's accuracy is fine enough to take down enemies with-in 40 meters, And some players might try to take down long range targets with this SMG type gun, So the 45 rnd mag might help them. Just try it in Shipment, ShootHouse or Monastry.

[Click to jump to message!](#codm-gunsmith-builds message)

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loki_8564#0

Class: SMG
Name: QQ9
Overview: if you're an avg Fennec/MX9 user you'll like this build. I'm an avg hard point shipment enjoyer so I use this gun

[Click to jump to message!](#codm-gunsmith-builds message)

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redsham.#0

Class: AR
Weapon: M13 ('Clean House' build. if ykyk
pepegrin )
Overview: Not bad. Recoil pattern is vertical/ top right, to counter swipe down, bottom right. Great for MP ranked.

[Click to jump to message!](#codm-gunsmith-builds message)

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Deleted User#0000

Class: AR
Gun: M13
Overview: Increased mobility for aggro playstyle, silenced for snd, 60 round mag for spam and endurance during a firefight, red dot sight for garena frens, can be replaced with gran tape if you so choose

[Click to jump to message!](#codm-gunsmith-builds message)

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rizz_y#0

Class: SMG
Weapon: MSMC
Overview: do not use strike stock on msmc
slows your ads movement speed far too much and your ads speed is too slow for a close range SMG like the MSMC

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syn32#0

Class: Marksman
Weapon: SPR 208
Overview: unless you're using it in br, the light barrel is infinitely better than the marksman barrel, and FMJ is better than heavy bolt. The gun will still be able to do everything you said while also having a significantly smaller ads time and better wallbang damage.

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Deleted User#0000

Class: Ar
Weapon: M13
Overview: tried to replicate my warzone build but something looks off about it. Imagine needing commando fire grip to control recoil on an M13 in warzone smh.

[Click to jump to message!](#codm-gunsmith-builds message)

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@reef drift, lvlup 34 Server Rank

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soundwave3005#0

Class: ar
Weapon: krig 6
Overview: totally agree with you, krig 6 is not being used much today. Also I think the reason for those downvotes is that you built an f2p build on a mythic😂(still i like your build)

btw replace rustle tape or red dot with lightweight stock if needed

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haidorogaruhoyoverse#0

Class: AR
Weapon: M13
Overview: Use Barrel but suppressor isn't need but .300 is a Subsonic round you can stack right attachment

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_1marshadow1_#0

Class: SMG
Weapon: Razorback
Overview: first time posting an smg. If u want u can swap to extended barrel and u'll be good, I think the razorback still does nice

[Click to jump to message!](#codm-gunsmith-builds message)

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hawkjuin2.0#0

Class: SMG
Weapon: QQ9
Overview: this is better trust; for snd i would replace tac laser with gran grip and use use 10mm rnd instead

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voodooteamlifestyle#0

Class: Assault Rifle
Weapon: Kilo 141
Overview: pretty good long range and close range as well, (keep in mind i play snd ranked)

[Click to jump to message!](#codm-gunsmith-builds message)

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embarrasingshit#0

Class: SMG
Weapon: Switchblade X9
Overview : good bsa, good range, good recoil and basically just a good weapon (including its outstanding hipfire) the only thing you are gonna worry about is the aim shake which is terrible and makes it look like it has a ton of recoil

[Click to jump to message!](#codm-gunsmith-builds message)

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soundwave3005#0

Class: ar
Weapon: krig
Overview: Let me help you there, laser wont be needed since bsa is good. Switch rustle tape or red dot for lightweight stock or foregrip if needed

[Click to jump to message!](#codm-gunsmith-builds message)

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raphaelderechte#0

Class: ar
Weapon: krig 6
Nobody asked for this trash loadout bot

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asian0262

Class: AR
Weapon: M13
overview: this better if you want to use mini-barrel

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subway\_surfers

Class: Shotgun
Weapon: Argus
Overview: in almost every case you should use fast extend mag, it gives accuracy as well as a larger mag and faster reloading. Also no stock isn’t as good as the rear grip options for mobility. And you don’t need to increase damage range that much, just using choke is a 50m 1shot, outlaw supp and barrel is 70m so you only need those attachments if you are fighting at extremely long range (crossfire type of range) increasing accuracy (choke is -10 ads bullet spread when outlaw supp is +7) does make 1 taps easier and more consistent because the more accurate you are the farther from the middle of your enemy you can shoot and still 1 tap so here’s a maximum range build and a build with as much range as you’ll probably need (50m) but way better mobility (nice blueprint though) also by the way, the closer rage build has -13.6 ads bullet spread when the longer rage build has -4.4 ads bullet spread meaning even though the longer range one can potentially kill farther, the closer range one is way more consistent and easier to use. It’s usually better not to max the range and just to go for accuracy

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simonghostriley5429

Class: AR
Weapon: Grau 556
Overview: good for long - mid range suppression and hipfire is fire 🔥🔥. U can add no stock instead of the mag or cronen elite though doggy

[Click to jump to message!](#codm-gunsmith-builds message)

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hawkjuin2.0

Class : shotgun
gun : Argus
Overview : bro wrote a whole essay

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subway\_surfers

Class: shotgun
Weapon: Argus
Overview: I wish essays were about stuff I cared about it’d give me a much easier time, also in that build why not use fast extended mag? Also classical lever helps take out multiple targets quicker or if you miss it might give you a chance to try again before you get killed (unless you’re actually using that build to kill at longer than 50 meters this build is better

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cyberhunter141.

Class:Pistol
Weapon:L-CAR 9
Overview:Credits from @empty cobalt

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yamppa

Class: Marksman Rifle
Gun: SKS
Overview: only for the skilled players, this can easily be the best gun in the game in the right hands.

[Click to jump to message!](#codm-gunsmith-builds message)

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yamppa

Class: Sniper
Gun: Outlaw
Overview: May not be the greatest sniper, but sure has been my favourite since it came out. Can be viable if used by a good player. 👍

[Click to jump to message!](#codm-gunsmith-builds message)

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\_1marshadow1\_

Class: AR
Weapon: KN-44
Overview: u should use this but swap marksman with ranger and tac supp with mono supp

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hawkjuin2.0

Class:Ar
Weapon :m13
Overview: bro what is that

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yamppa

Class: Assault Rifle
Weapon: Amax
Overview: just a better gunsmith

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@austere leaf, lvlup 12 Server Rank

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sani7961

Class:Ar/Smg
Weapon:Lk 24/Qq9
Overview: Passive Lk 24 build can be used for both respawns and snd, have high accuracy and almost no recoil if want aggressive just change the barrel to Soh or Fmg
Qq9:Very over powered build using it for the past 8 seasons works well in mid range

[Click to jump to message!](#codm-gunsmith-builds message)

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ghost.riley.codm

Class: Assault Riffle
Gun: Oden
Overview: BR build
( Notes:
• the Underbarrel can be replaced by an Optic
gold long range necessary for 108 dmg to the head )

[Click to jump to message!](#codm-gunsmith-builds message)

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yamppa

Class: SMG
Weapon: PP19 Bizon
Overview: yours is alright, but would swap the mip laser 5mw with the OWC laser tactical and swap the steady stock with no stock 🙂

[Click to jump to message!](#codm-gunsmith-builds message)

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leen1x

Class : LMG
Weapon: Holger 26
overview : No explanations needed. (last post got alot of stars but didnt went to top trending so lets put it there this time)

[Click to jump to message!](#codm-gunsmith-builds message)

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18 | #codm-gallery

velitow

I went back to codm after few weeks break and then went back to codm and saw a mythical krig 6 in a lucky draw looking so good I went for a draw and in the 2nd draw I got it, let's go my first mythical
I never had mythical or legendary gun skin before
So I'm not sure how rare this is 🤷‍♂️

[Click to jump to message!](#codm-gallery message)

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tviize

Class: marksman rifle
Weapon: SKS
Overview: mip light can be extended barrel
Extended mag can be granulated/tac fg a
Either way enjoy this shit

[Click to jump to message!](#codm-gunsmith-builds message)

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stener\_folf

Class: Sniper Rifle
Weapon: Dlq33
Overview: A very good build for people who are on the more quick scope side, good ads, horrible lung time, good accuracy all of these are attachments are recommended however build as you please

[Click to jump to message!](#codm-gunsmith-builds message)

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velitow

Class: AR
Weapon: Krig 6
Overview: Good Low recoil, Fast ADS, VERY GOOD fire spread,
Note: "it's best for Obj for Passive gameplay, this is mainly for anyone who owns pay to win Krig 6 iron sights skin"

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tviize

Class: ar
Weapon: M16, lk24, hvk30
Overview: fuck you Carmel my M16 just better (can swap rubberized for rds)
Lk24 is just guder
Hvk is a menace fr

[Click to jump to message!](#codm-gunsmith-builds message)

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\_1marshadow1\_

Class: AR
Weapon: Krig 6
Overview: this is probably the best build for krig. Although u can swap lightweight stock with agile stock, or swap firm with rustle.

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velitow

Class: AR
Gun: Grau 5.56
Overview: great Ads, good TTK, Good Mobility, destroys Close-mid range, great for Rank pushing

Note: "Made by my brother @grave inlet" who's a leaderboard player for 5 times

[Click to jump to message!](#codm-gunsmith-builds message)

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\_1marshadow1\_

Class: AR
Weapon: ICR-1
Overview: use this bro

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stener\_folf

Class: Sniper
Weapon: Locus
Overview: Really great sniper for quickscopers, good accuracy, bad lung refresh, amazing ads, and as always current attachments are recommended however edit as you please also best if used with the agile perk and a stim

[Click to jump to message!](#codm-gunsmith-builds message)

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namkhanhtg

Class: Shotgun
Weapon: striker
Overview: 30m 2 tap+new meta? My friend got spectate by bobby on yt so I think I should throw his build here

[Click to jump to message!](#codm-gunsmith-builds message)

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shadow1312

Class: sniper
Gun: Argus
Overview: Surprisingly good at long ranges if you can land headshots good for close range too hyper ads speed is balanced in a good way

[Click to jump to message!](#codm-gunsmith-builds message)

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noodleconsumer69

class: shotgun
weapon: krm
so you’d prefer a 4 round burst shotty over a fully auto one

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izina

Class: SMG
Weapon: fennec
Doesn't have recoil much and effective in any gamemodes. I suggest using vulture for ammos
nvm it got nerf, will update it later

[Click to jump to message!](#codm-gunsmith-builds message)

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that1apple.88

Class: Ar
Weapon: Grau
Overview: This build is overall one of the best builds for grau and is effective in mid to long ranges while providing good dmg in cqc. Can use nexus barrel as it's also a great option but i prefer archangel because of the ironsight.

[Click to jump to message!](#codm-gunsmith-builds message)

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abadi1297

Class:AR
Name:FFAR
Overview: posting two builds can anyone please dm me which one is better for respawn mode?
And rank then in general i guess.

[Click to jump to message!](#codm-gunsmith-builds message)

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ber#9783

Class:AR
Weapons:FFAR 1
Overview:great time to ADS,Mobility and ttk.But the recoil is pretty hard to control (u can swap the bandit with field-agent foregrip if u cant control recoil)

[Click to jump to message!](#codm-gunsmith-builds message)

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18 | #codm-gallery

ghost.riley.codm

Now that Undead Siege is coming back , here's a guide for it that I made

[Click to jump to message!](#codm-gallery message)

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arjun\_s\_1105

Class: Assault Rifle (AR)
Weapon: Kilo 141 - Gentleman's Calling
Overview: Good for close range hip fire and mid range.
And this iron sight is attractive. You will love it.

[Click to jump to message!](#codm-gunsmith-builds message)

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darthexozik

Class: Secondary (pistol)
Gun MW11
Good build I’d add more ammo to i would that’s just my opinion
This isn’t supposed to be the best build alr it’s the best for me

[Click to jump to message!](#codm-gunsmith-builds message)

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br0ken3345

Class :lmg
Gun :ul736
Overview :no recoil and precise for br
Before u guys dislike it cuz of owc light sup hear me out ul only have one range and it don't need any range attachments
-Owc light sup
-60 mag
-granulated grip tape
-ranger fg
-rtc steady stock

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꧁❀𝐻𝑖𝑟𝑖𝑘𝑜—𝑆𝑎𝑛❀꧂#6776

Class: Smg
Gun: CX9
Overview : Better than i Expected. It simply fennec but with No recoil and less damage

Stock can Swap to CX-fr for more Ads speed and Movement speed

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simonghostriley\_1410

Class: AR
Weapon: Grau 5.56
Overview: Sauces in br and mp. Also try to get a nuke with it, customise the aim shake and gun kick scale 😇😊☺

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hawkjuin

Class: SMG
Weapon: QQ9
Overview: i want that mythic

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꧁❀𝐻𝑖𝑟𝑖𝑘𝑜—𝑆𝑎𝑛❀꧂#6776

Class: SMG
Weapon : CX9
Overview : It's great ! Even CX9 isn't the best meta available option, i really like using it.

My build is a little bit slower but it's super stable at close-mid range

Default iron sight is usable so i took reddot off from previous build and swap to Gran grip for BSA instead

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dakota\_the\_proto

Class: SMG
Weapon: CX-9/Scorpion EVO
Overview: Since the base CX-9 has a harsh Drop off, this build makes it somewhat viable with easy to control recoil from 10-15 meters. It can push out to 20+ but unless you like dumping 50rnds of 9mm I don't recommend it.

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hawkjuin

Class: Shotgun
Weapon: Argus
Overview: stop using argus for long range

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hawkjuin

Class: SR
Weapon: DLQ
Overview: my reaction to that information

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code\_alex31\_tmgg

Class: Sniper

Weapon: DLQ33

Overview: Try this sniper it's good this build is for sniper pros I tried it,it is the best try this 😉

[Click to jump to message!](#codm-gunsmith-builds message)

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taxfraud0

class : assault rifle
gun : grau 5.56
bro got turned into a qq9😭

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ghost.riley.codm

Class: LMG
Weapon: PKM
Overview: Not very bad, just change some attachments.

  • Mono can be replaced with Tac Suppressor.
  • Steady stock/granulated tape/tactical laser (depends on preference)
  • FMJ can be replaced with Disable
  • honorable mention: Snatch Foregrip
  • Marksman can be removed
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ordinarilynormal

Class: AR
Gun: Type 25 (and AK47 as a side note)
Overview: I returned to the game and wanted to head y’all’s thoughts. I heard they buffed the damage magazine and went in for good attatchments, but is it optimal? Also, could someone give me a good AK47 loadout, i’m a bit rusty on that.

[Click to jump to message!](#codm-gunsmith-builds message)

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briancodm

Class: Sniper
Weapon: Locus
Overview: sometimes lasers are viable for certain snipers depending on if it’s been nerfed or it’s just bad on ads and stuff.

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firemon\_

Class: SMG
Weapon: CX-9
Game Mode: MP
Overview: Tested out in Ranked Mode multiple times. Short-Medium Range, this gun carried my teammates after 20 matches.

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x\_x3n\_x

Class: SMG
Weapon: CX-9
Overview: it works. Idk if anybody else would like it but switch 50round for 30round in SnD (this time I used the gun a bunch more)

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noodleconsumer69

class: ar
weapon: krig
why would you use tac scope over classic red dot

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alijaafar30

Class: sniper
Weapon: DLQ33
Overview: First for search and destroy and for passive player second would be for aggresive sniping/pvp (can change perk)

[Click to jump to message!](#codm-gunsmith-builds message)

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darthexozik

Class:Smg
Gun:CX9
Overview: Very good build its fast with good recoil of course if you want faster reload speed change the grip the fast reload speed perk

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꧁❀𝑌𝑎𝑟𝑖𝑚𝑎—𝐾𝑎𝑔𝑖❀꧂#6776

Class: Ar
Weapon: Grau
Overview: Extremely high mobilitypopcornmunchtime

Carbon fiber on default because why not

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darthexozik

Class: smg
Gun:ppsh 41
Why are you using foregrip and you've made the gun way overbalanced

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꧁❀𝑌𝑎𝑟𝑖𝑚𝑎—𝐾𝑎𝑔𝑖❀꧂#6776

Class: SR
Weapon: 4K ultra HDR
Overview: Last attachment for lwt supressor. But i don't use cuz Satisfying soundpopcornmunchtime

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silent\_plays

Class: SR
Weapon: HDR
Overview: it has a satisfying sound, but its suppressor is kind of bugged and you can't hear it unless you're near 10m or less, so it can't be heard

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hawkjuin

Class: AR
Weapon: Grau
Overview: use smg instead wtf

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x\_x3n\_x

Class: SMG
Weapon: CX-9
Overview: built more for range with a slower movement speed but same ads and reload (to be fair I only use it on longer range SnD maps)

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ghost.riley.codm

Class:smg
Weapon: pdw 57
Owerview: For mp the build is this ↓
For BR there are better SMG options, but if you like this weapon just hip fire stack

[Click to jump to message!](#codm-gunsmith-builds message)

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3t\_h

Class: ar
Weapon: m4
Overview: if you're struggling to wield m4's ironsight (somehow) replace no stock with red dot but at the cost of ads

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hawkjuin

class: smg
weapon: cx9
why is bro using rds on mythic

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bottomfrag.

Class: AR
Gun: Peacekeeper
Overview: it’s Peacekeeper, not peacemaker 😂 but look, try this build, it’s fast and criminally underrated. Let me know what you think.

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ghost.riley.codm

Class: smg
Weapon: cordite 🚀 🌌 🪐
Overview: you can use tactical laser instead of the perk (personally I avoid lasers and it's a game changer sometimes)

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dakota\_the\_proto

Class; AR
Weapon; FR.556
Used in; Casual and Ranked
OverView: Lets talk about the Famas. By it self it has great accuracy and ok recoil. However its biggest downside to this is the damage, so your gonna get a lot of 4-5 taps down range past 20ish meters, however this build is meant to counter the meta by making it medium to short range. With the MIP extended light barrel and Monolithic suppressor, it increases the odds of getting a more consistent 4 maybe 3 tap range (if you hit your headshots). Extended mag is going to be a must imo as 9 extra bullets will help you in every scenario. This is where ADS and ADS movement speed becomes a problem, as the both barrel attachments will decrease ads time by alot, so put on that tac laser so its not as punishing. As for ADS movement speed i would put on the YKM light stock over for the grip attachment due to it being more punishing.

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andrerobbs#1589

Class: Shotgun
Weapon: KRM
Overview: can one shot in br and mp

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isolationexpert

Class: Pistol
Weapon: Dobvra
Overview: Shreds enemies from short distance, and you spray and pray from medium/long distances

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deleteduser189000bc288

Class: Shotgun

Weapon: KRM

Was never really a fan of shotguns before till I tried this gun especially and I’ve been popping with it recently

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꧁❀𝑌𝑎𝑟𝑖𝑚𝑎—𝐾𝑎𝑔𝑖❀꧂#6776

Class: Smg ( Budget LMG )
Weapon: Corditae
Overview: Free skin only available in Garena. Chonky cat collabpopcornmunchtime

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dakota\_the\_proto

Class: Assault Rifle
Weapon: Oden/ ASh-12.7 Battle Rifle
Overview: lets get one thing straight. The ASh-12.7 is a SLOW BOI. This means that you are going to be out gunned in practically any CQC engagement if you're caught by surprise. So lets use its slow usage to this advantage. The upside of this build BSA (bullet spread accuracy). This makes this weapon deadly accurate. Its 2 shot ttk is .088 and its 3 shot ttk is .188. Unless you are ballsey like me and uses this for all ranges, medium to long is your best bet. (Note; the RDS on the left is optional, i personally have a harder time seeing darker skinned enemies, so the RDS helps me in that aspect but for a pure BSA build go ahead and throw on the Steady Stock)

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bossbaby33

Class:AR
Weapon:M13
Overview:Try this
(Change perk or add owc laser)

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dakota\_the\_proto

Class: SMG
Weapon: RUS-79U/AK-74U
Used in: Ranked/Comp
Overview: the Ak-74u... i remember when it was called that before they changed it tor the RUS. Anyway lets get started. The RUS has a major downside like the FR.556 I did yesterday. Damage drop off. So lets fix that issue. The three must haves are gonna be the Marksman barrel and the Monolithic to increase that 4-5 tap potential. Past 20 meters you gonna start getting 5,6 and even 7 taps if you dont aim. However 7 taps wont be an issue because both barrel attachments makes the RUS barely move. For the magazine if you perfer a more speedy gameplay then you can use the 38rd speed mag but for general use I'd use the 50rnd magazine. Once again were brought with the issue of the ADS speed and ads movement speed. Normally people would gravitate towards the no stock but i perfer the Skeleton stock as i feel like its more beneficial and doesnt have alot of harsh downsides. Then obviously throw on the tac lazer so that ads speed can be improved. And i probably had some of the best ranked matches i had played in legendary lobbies.

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inv3rted\_moment

Class: Pistol
Weapon: J358
Overview: Howdy partner! If yer needin’ a sidekick to go wit’ that rifle there, pick up one a’ these here J3 Revolvers! You’ll have a rootin’ tootin’ good time with her, and the folks on the other end o’ her sure won’t!

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1nonlyreaper

Class: Sniper
Weapon: Locus
Overview: Very fast ads build, if you want faster, replace OWC Stopping Reload with Tactical laser, for faster ads, mostly been grinding skins with this and its rlly fast, (best fov for this is max for iPads and 70 for iPhones) try it ur self btw, if not suited for u, then it's alr

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fomo\_sapien

Class: sniper
Weapon: LOCUS
Overview:
I’m a simple man, I like max ads (besides stopping power ig) for my quickscoper :))
Stopping power for those of us who sometimes hit lower down on the body

Swap laser to tac supp for stealth build and for people who are never moving around the map but swear they don’t camp 😉

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projectksp

Class: AR/ARS
Weapons: M13, And GRU 5.56
Overview: Been a while since I last posted for gunsmith builds anyways let’s get right into the weapons. First we have the m13, the m13 is a very good and easy gun to use especially those who barley start playing this game. I have 2 gunsmiths for it 1 for bit faster reloading since I feel like the reload is a bit slow but that’s just my opinion. 2nd gunsmith for it is the one that mostly everybody uses. Now we have the GRU 5.56 probably a meta gun if u ask me, I love the rank skin that they have made. It’s just that the barrel attachments make it look worst without default look. The Gru 5.56 relies on bullet speed so u might miss a few shots while aiming to your opponent each barrel has its own ups and downs personally I will go for the first gunsmith. But anyways I provided 2 gunsmiths for it, enjoy.

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zebizenette

Class: AR
Gun: ASM10
Overview: Branson is needed for this gun. 3 bullet killer, that’s all you need. Fixed with better suppressor

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silent\_plays

Class: SMG
Weapon: CX-9
Overview: change your laser or grip to SoH, it kinda makes 50 round reload feel like instant

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lluuiizz44

Class: AR
Weapon: M4
Overview: try this instead

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hawkjuin

Class: AR
Weapon: M13
Overview: put 60 rnd mag instead since you alr have soh

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3t\_h

Class:ar
weapon:krig
overview: you're sacrificing so much ads speed + krig has controllable recoil by its own replace agile stock with rds

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3t\_h

Class: sniper
Weapon: DLQ
for a passive build its very very bad... its ads time cannot be used for cqc better hipfiring.. 600ms ads is a disgrace here is a better passive build and an "aggressive" build

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xvirtualgamer

Class: AR
Weapon: M13
Overview: performs well in all mode and has no recoil (for me idk about y'all, also keeping up m13 chain)

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Stiven powderin potter#3701

Class: AR
Weapon: M13
Overview: I finally got dark matter (if you’re blind you can swap out grip tape for red dot sight)

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3t\_h

Class: Ar
Weapon:ffar
overview! you dont need sleight of hand due to the fast mag being fast enough + red dot is a waste of an attachment since ironsights are pretty good also why cavalry lancer... even in br those attachments suck.. replace task force with takedown barrel if you want

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arjun\_s\_1105

Class: Assault Rifle (AR)
Gun : AK-47 - Pumpkin Head
Overview: Fast ADS, Almost No Recoil, 0 ADS bullet spread for precise shooting at long range, good for close and mid range. Sometimes distant range. Suitable for MP. Large Extended Mag B Recommended for BR.

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darthexozik

Class: smg
Gun:cx9
Overview Really good build (cx9)

(The Krig build) Why you need a red dot sight for a Mythic gun especially the Krig mythic it’s sight is awesome why you waste it if it’s someone who doesn’t have mythic are the people who needs the rds plus will say even without mythic if you have good knowledge of map and good accuracy you don’t need it

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darthexozik

Class: AR
Gun: FFAR
if ur looking for a gun that’s fun to use then I’d recommend the FFAR it’s fun easy to use and good accuracy it isn’t very good with long range but good at short to mid range here is two builds to get you going and to have fun

[Click to jump to message!](#codm-gunsmith-builds message)

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ghost.riley.codm

Class: Assault Rifle
Weapon: ASM-10
Overview: MP build

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\_iamblue\_

Class: SMG
GUN: Cordite
This gun has extremely fast strafe speed. This build focuses on buffing range and ammo while retaining the strafe speed, allowing you to suppress and shred your enemies in hardpoint. Although not often used, this gun is a very fun and useful non-meta.

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\_iamblue\_

Class: SMG
GUN: CX9
Since it's an smg, CX9 already boasts high movement and strafe speed and extremely fast ADS speed. This build focuses on improving range and control while retaining all the values mentioned above. Tac laser can be swapped for granulated grip for more usability in SnD matches.

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\_iamblue\_

Class:AR
Gun: DR-H
Like all 3-tappers, the DR-H is all about landing your shots. This build focuses on improving the Bullet Spread Accuracy (which it terribly needs since the DR-H is lacking) and range. If you pre-aim and trust your aim, this build is good for ranked SnD. Should be a fun non-meta to mess with.

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memories\_of\_kindness

Class: Assault Rifle
Weapon: Grau 5.56

Please buff this gun in BR mode. It's not that great like what I expected. Sometimes it can't compete against Meta weapons like Oden or 117.

What are the weak points of the GRAU in BR?

  1. BSA: Grau has the second-worst Assault rifle BSA below Maddox at a maximum bullet spread of 15. Which has big amount of RNG bullet spread when most assault rifles have a max bullet spread of 11.

  2. TTK: Grau is an AR with moderate fire rate, but it only has a base damage of 18 at it's final range. Compared to other moderate fire rate ARs, most of them have higher damage of over 20 with better body multipliers.

Overall, Grau isn't that bad gun in BR. It is actually decent in mid-range (20-100 meters) due to its low recoil and stability (Fast mobility too !), but not as effective in longer range (100+ meters) cuz poor BSA and TTK. Also It's not that really worth to stack Range and BSA on it.

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1nonlyreaper

Class: Sniper
Weapon: Koshka
Overview: crazy fast ads, (want faster? take off armour pen may and replace with OWF tac laser) super fast in ADS and will make a edit with it soon and some regular clips with it.

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\_iamblue\_

Class: LMG
Weapon: RPD
Since RPD has a very simple recoil pattern and decent range, this build focuses on reducing ADS time while making use of the cooling barrel's characteristics. This way you can fend off enemies more easily in ranked HP or DOM. Disable can be changed to FMJ should you want to, or Tactical Suppresor, or Snatch Foregrip to boost recoil and ADS time further at the cost of giving up the small movement and strafe speed you got from the no stock attachment that you don't really need for LMGs.

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3t\_h

class: smg
weapon: fennec
no idea if you're trolling or just a terrible builder.

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3t\_h

class: lmg
weapon: holger
replace rds with granulated tape if you have the legendary

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.mrhunt.

Class:LMG
Weapon:Holger 26
Overview:Use this builds instead of your bad buildPepeSniper

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darthexozik

Class: AR
Gun: FFAR
so these are just an improvement

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3t\_h

Class: sniper
Weapon: locus
can people not build sr's like an AR? just use all the ads you can get. replace fmj with tac laser for more ads

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echivity

Class:smg
Weapon: pdw
Overview:I have not uploaded builds in a while so here are some good builds, laser if you don't play snd much disable perk if you play and 🙂

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bryan25

Class: Assault
Weapon: M16
Overview: although a bad build imo, id ignore the downvotes towards the scope
play with whatever you want if it helps you play at your best

heres a better build that keeps the scope, suppression and overall lowers the recoil dorime

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riceyboi

Class: lmg
Weapon: bruen mk9
Overview: the weapon is okay, it's basically just another chopper/hades clone, this time more passive, the 60r ar conversion also isnt really worth it since it essentially turns your gun into a main ar with the range profile of a flex ar

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larry2007

Class: SMG
Weapon: CX-9
Overview: This thing got buffed to the point it is almost better than fennec. Try one of the two builds if you like the ironsight or hate it.

[Click to jump to message!](#codm-gunsmith-builds message)

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voodooteamlifestyle

Class: LMG
Weapon: BRUEN MK9
Overview: just got the bruen to GOLD rn and honestly its pretty good, dont think this is the best build i just wanted to show off the gold.

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m3m4ik

Class: Sniper Rifle
Weapon: DL Q33
Overview: Quick-scope build with sound suppression, better penetration capability and extended magazine.

[Click to jump to message!](#codm-gunsmith-builds message)

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shadafaq

Class: AR
Weapon: ak117
Overview: looks like slow af but its pretty good and fast ads, not super fast but its fast (u can take 48 round mag over 40 round mag)

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jiggysteel

Class: Pistol
Weapon: Nail gun
Overview: this right here is the top meta, with the pristine rds, and the superior mobility, this is THE gun you want in your loadout; don't have it? Steal your father's and insert it into the game

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lluuiizz44

Class: AR
Weapon: Ffar
Overview: try one of these instead

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@honest kindle, lvlup 11 Server Rank

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larry2007

Class: AR
Weapon: Amax
Overview: First build for very passive play, other for kinda aggressive play (note that the ads time is bad in this gun)

[Click to jump to message!](#codm-gunsmith-builds message)

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m3m4ik

Class: Shotgun
Weapon: KRM-262
Overview: KRM build, but improved and in normal orientation.

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m3m4ik

Class: Sniper Rifle
Weapon: ZRG 20mm (NTW-20)
Overview: Ticket to hell for your enemies. Build based on ADS speed, which also grants sounds suppression and high bullet penetration. If you have problems with magazine size, you can switch to extended one.

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ch\_riz

Class: AR
Gun: Kilo141
Overview: I use this for aggressive play style and it kills fast like an smg, very deadly in mid and close range. The recoil is ok tho but you can swap the laser for any underbarrel of your choice,Use this for HP and Dom

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raging.gamer.69420

Class:Assault Rifle
Weapon:Grau 5.56
Overview:First build is for snd (no laser), second build is for other gamemodes
I think it's good :)

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Uncle Ruckus€¥$#9105

Class: sniper
Weapon: locus
Overview: stopping power is kinda a hinderance in mp. (U can replace perk for laser or soh)

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riceyboi

Class: lmg
Weapon: bruen mk9
Overview: very solid gun in br, featuring great accuracy, good bullet velocity and easy recoil as well as above average handling for lmgs and low down time

You can use any optic according to your preference, and tac laser can be swapped for a different attachment like disable perk, operator fg or even ranger fg if you're fine with the mobility penalty

Recommended perks: long shot, vertical/lateral recoil control and extended mag, you can swap either extended mag or vertical/lateral recoil control for fast ads

[Click to jump to message!](#codm-gunsmith-builds message)

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ghost.riley.codm

Class: SMG
Weapon: Cordite
Overview: MP build.
An alternative/updated option

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kauntasuiseihololivefan

Class: SMG
Weapon: Striker 45
Overview: The range performance has buff, the first build is balanced and the second build is bullet speed boost

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#
motive.gg

Class: Marksman
Weapon: SKS
Overview: SKS is one of the most powerful guns in the game actually being banned in multiple codm tournaments over the years.

The only reason it has a low usage rate is because it’s “harder to use” (personally don’t think it’s that hard after you learn the gun)

It’s really in a class of it’s own in terms of play style. You have to really change the way you play the game compared to any other gun

SKS has unlimited 1 shot potential (headshot), and unlimited 2 shot to upper chest

Understand the SKS has two major cons

slow ads
bad hit flinch you must use toughness perk to play SKS properly

SKS actually does have a bullet spread value. However SKS has a first shot 100% accuracy feature regardless of range.

First shot accuracy is a big deal with the SKS so make sure you hit. The second you start spamming it the bsa goes crazy.

Gunsmith: I have included two builds. The most notable currently being Licaszin’s build and a variation by Space, one of the first SKS mains

[Click to jump to message!](#codm-gunsmith-builds message)

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#
echivity

Class:sniper
Weapon:dlq
Overview: I got the battlepass yay, anyways this is a good build if you don't use laser, if you don't want the movement decrease just remove extended mag a

[Click to jump to message!](#codm-gunsmith-builds message)

#
riceyboi

Class: lmg
Gun: bruen mk9
Overview: not a bad gun by any means, but could be a lot better, low reserve ammo count forces you to run full ammo, as well as having a short 4 tap range that requires a lot of boosting, not to mention the obstructive irons that can hinders your range performance

Despite this the gun is still pretty solid, having a great base bullet spread and bullet velocity that can benefits a lot from boosting, while also allowing some flexibility in accuracy

Full ammo perk can be changed to an optic of preference, tactical laser or simply another perk like disable or fmj if you can manage the small reserve ammo count

[Click to jump to message!](#codm-gunsmith-builds message)

#
ghost.riley.codm

Class: SMG
Weapon: AGR
Overview: good off-meta MP build.
• if you want more strafe, use Light Stock instead of Granulated
• you could also use the extended mag attachment instead of the 5.56mm

[Click to jump to message!](#codm-gunsmith-builds message)

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hyperhunt.

Class: Assault Rifle
Weapon: M13
Overview: Muffin man, use this build instead of your bad build & who give stars on that M13 build, they are the noobs.

#
\_tomoko

Class: Smg
Gun: QQ9
Overview: true (any stock works)

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#
hawkjuin

Class: AR
Weapon: M13
Overview: this is more balanced (replace tac laser with perk if needed