#╰╴top-highlights

1 messages · Page 2 of 1

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𝓢𝓲𝓻𝓗𝓮𝓵𝓹#7855

Class - ar
Weapon - ak117
Overview - 117 legit has no recoil theres no pt in using rubber

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bottom frag#9906

Class: SMG
Weapon: SX9
Overview: You have the slowest attachments possible and if you’re playing small maps you would want higher mobility yeah? Try these 2.

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AVEꪶCyanide;)💀#1307

Class: AR
Weapon: Type 25
Overview: red dot to granchad, i just prefer using red dot for better vision, very useful in snd

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Ricey Boi#8862

Class: lmg
Weapon: dingo
Overview: bsa is somewhat below average for lmgs, but long range 5 tap is very inconsistent, so it doesnt matter that much

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William Roy#1941

Class: AR
Weapon: Peacekeeper MK2
Overview: I believe this build is still relevant. Also the base pk has amazing irons. No need to use a reddot. Agile stock can be swapped to lightweight.

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<Kreuger>#1437

Class: SMG
Weapon: MP5
Overview: Didn't wanna open call of loading screens so i stole image from auto builds

Barrel can be MIP tac light

Please never use those stats on the right off the screen, use the actual stats

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Vitiator#3002

Class: LMG
Weapon: RPD
Overview: Effortless crowd control. Blows through walls and soft cover. No need to worry about reloading, so just keep your finger on the trigger and shower them in lead. An absolute blast in domination, hardpoint and 10v10.

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5kepT1cal#2472

Class: LMG
Weapon: RPD
Super underrated but solid gun especially if you’re a passive player. If you use it well, you can be dropping 20+ kills a game

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NiNVdoonf#6131

Class: Ar
Gun: M4
Overview: imo the range on this gun is ok for me, so the last slot can pretty much be anything (i'd recommend flash guard, tac supp, or a stock that increases mobility), but you can use mono if you want to increase the 4stk (no shots on stomach or legs) range to 27.5 meters, however the 5stk is pretty much infinite if you don't hit stomach or legs
I did put on strike fg at one point cuz it has custom blueprint geometry and for the luls 🤭

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NiNVdoonf#6131

Class: SMG
Gun: qq9
Overview: 1) You don't need recoil on most guns cuz you can just strafe
2) 10mm round is pretty useless
3) Each build you gave kills bullet accuracy

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𝓢𝓲𝓻𝓗𝓮𝓵𝓹#7855

Class - smg
Weapon - qq9
Overview - barley any recoil = big skill issues
So use this big skills build instead

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Mumei#1111

Class: LMG
Weapon: Holger
Overview: The whole point is to be able to spray a large mag with a lmg lol. Red dot can be granulated.

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Krieg#4439

Class: Shotguns
Weapon: Striker and JAK-12 (BR builds)
Overview: The best SPAMMABLE shotguns for BR
Mag on Striker can be fast reload case

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NiNVdoonf#6131

Class: LMG
Gun: Dingoat (Dingo)
Overview: Disable doesn't work well for me like it does for others (I don't even see a noticeable speed reduction) so here's this

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Duckie#6746

class: ar
weapon: m13
overview: with the new sync ads to fov zoom setting this build be hitting different 02bounce

fmj can be soh if you're weird pepehappy

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touchthegrass#8039

Class: pistol
Weapon: Lcar9
Overview: pocket smg thats very useful in picking off targets, bttr used in hipfire rather than ads

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chris14142#5695

Class: AR
Weapon: M16
Overview: this build has low recoil and dead on BSA the only problem is you have to use irons with it and the base gun has terrible irons

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skitzofreniasimulation#0093

Class: LMG
Weapon: Dingoat doggy
Overview: I finished hipfire kills with this build pretty quick. I would recommend using it.

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<Kreuger>#1437

Class: AR
Weapon: As Val
Overview: "it's one of the 2 most used snipers"
Any other reason it's "meta"?
Like
Statistics?
Maybe?

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<Kreuger>#1437

Class: Snoipuh
Weapon: DL Q33
Overview: Omega mag gives 6s concussion if u hitmaker, Tho only holds 4 rounds and you need to hitmarker to get the 6s concussion
Overall i wouldn't say this makes Dlq meta
Edit: Supposedly the 6s concussion isn't true, and it's actually only 1s in real matches, 6s in rooms
Soo...if true, I have to say, This thing isn't too useful
Except maybe in BR

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narsissit#1298

Class: AR/Smg
Weapon: Kilo and Cbr
Overview: after getting so many adjustments from this server, finally found the build with best mix of range and ads thanks

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Brian ღ#1136

Class: AR/SR
Weapon: Outlaw/DLQ33/DR-H
Overview: some repost.
Outlaw: Fmj/tac supp. DR-H: 25/30 otm, Ranger/tact laser. DLQ33: soh/fmj.

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kize#3795

Class: AR, LMG
Weapon: Krig 6, EM2, RPD
Overview: might be overreacting but are you trolling?
on em2 30 round ext mag can be 40 round ext mag if you want, on rpd fmj can be disable, tac sup can be rtc steady stock or no stock.

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𝓢𝓲𝓻𝓗𝓮𝓵𝓹#7855

Class - smg
Weapon - fennec
Overview - my guy ur 2 yrs late akimbo is trash
Swap foregrip to rubber if u want

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IronKaiser#4713

Class - SMG
Weapon - MX9
Overview - doable in ranked, you could replace the barrel with the silenced one but less dmg range

Ads movement speed is fast ngl

Recoil is ok/good

Only downside of this build is the sprint to fire delay and hipfire spread but its low so its a win.

Here's the attributes the build has
Upsides:
-25% ads time
-20% hit flinch
-30% horizontal recoil
+20% damage range
+37% ads movement speedTMGG
Increase of body damage multiplier

Downsides:
+10% sprint to fire delay
+20% hipfire bullet spread

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Idontknowspanish#6374

Class: SMG
Weapon: GKS
Overview: I understand that birdshot decreases the range and widens the spread but what i was going for here is maximum damage at close range and throwing birdshot can help those quite well.

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AVEꪶCyanide;)💀#1307

Class: LMG
Weapon: Dingo
Overview: The build on top uhmm i haven't tried it yet but the build on the bottom is the one that im using while grinding it,,, foregrip/mag can be disable and stock can be steel rain/ black ops

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¿ProjectKSP?#7829

Class: AR
Weapon: ak117
Overview: idk why most of y’all are disliking this bc I posted the exact same one a while back and u guys like it so idk what’s the problem.

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Dognut#1372

Class: lmg
Weapon: dingo
Overview: idk if this is good.

ur still just saying dlq is meta cuz its "most used", not only this is not what metas mean, also its been most used since what, forever. If u say it's not cuz of the mag its meta, then in this case, dlq is always meta?

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kize#3795

Class: AR
Weapon: Kilo 141
Overview: pls don't use that mag whenlifegetsatyou
barrel can be soh if you're werid

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Brian ღ#1136

Class: Sniper
Weapon: DLQ33
Overview: lasers aren’t good for snd

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bottom frag#0001

Class: AR
Weapon: HVK-30
Overview: HVK underrated, this the build I’ve been using. Yay or nay? Suggestions on adjustments? 🤔

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As$pirin#5123

Class:$niper
Weapon:DLQ 69
Overview:one of the best builds especially if u wanna troll SnDs
Hope u enjoy using it
Laser can be switched with suppressor if needed🙂

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Yokatsu#7180

Class: Assault
Weapon: ASM10 (AN-94)
Overview: Very passive gun can 3 shot until 23-25 meter feel free to use owc ranger to have better ads time

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TigersRule#7760

Class: SMG
Weapon: Fennec
Overview: Akimbo is trash and ur build is ass. Swap foregrip to stippled or rubber grip.

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Araphainos#7876

Class: AR
Weapon: HVK-30
Overview: Same but aesthetic

Can opt for gran over combat stock if you want more accuracy for a less aggressive playstyle, but you lose two frames in ADS time.

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!Papi Ryu#6356

Class: AR
Weapon: Kilo 141
Overview: Lmao the build you have takes out way too much mobility now that I have never seen before try using this for better results in general!.

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chloe ❦#2823

class: smg
weapon: aug a3 (agr 556)
overview: honestly solid for an ar/smg hybrid. the recoil isn’t bad for me but buffing the recoil could make it meta

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AVEꪶCyanide;)💀#1307

Class: AR
Weapon: M13
Overview: this is the W build, don't mind that stat bar coz it's inaccurate. Use the comparison system and you'll see the real stats of the gun.
Also just flexing this blueprint with an iron sight just like the M16 legendary Dogesmile

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AVEꪶCyanide;)💀#1307

Class: lmg
Weapon: dingo
Overview: excuse me, I'm not saying that I'm the only one who had that skin. I just wanna say that the irons are good that's it wtfPistol_cat
Also why tf would you reply to my M13 build with a dingo class, that makes no sense lolBean_huh

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bottom frag#0001

Class: AR
Weapon: KN44 & DRH
Overview: Fall into the category of underrated ARs. Recently buffed. Very nice guns that are ez to control if you want something other than the meta krig/kilo/etc. With the KN44 feel free to swap gran tape for ranger barrel to stack range. And also no need to ruin the beautiful color spectrum with any camo. Definitely can have success with both of these weapons pepecool

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Shinomiya Kaguya#7777

Class: Assault Rifle
Weapon: Peacekeeper MK2
Overview: I don’t remember PK MK2 becoming SMG. And only one attachment won’t make weapon better and useable at 100%.

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Mumei#6334

Class: AR
Weapon: Krig 6
Overview: Krig does not need recoil control. Also grip tape can be striker foregrip since base ads speed is already fast.

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CoreZ#3722

Class: Snipers
Weapon: Outlaw
Overview: Ive been using this for a while now and its pretty good for me (You can change mag to whatever you prefer)

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Potis#8220

Class : LMG turned into Compact AR
Weapons : Holger 26
Overview : My take on turning the Holger (It's IRL counterpart is the HK MG36) into the German compact AR The HK G36C, this build is good engaging on close-medium range aggressively with slight higher recoil than the base Holger yet still controllable, good range with ok strafe and amazing ads, tho the mag count is limited to 30, you can use the jungle mag if you have slight problem with the mag
Overall fun build to messed around in ranked or something idk
8.5/10 would turn this into g36 pepehappy

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not evil elmo#1277

Class: ar
Weapon: m13
Overview: next time don't ask here please.
[any barrel attachment/mono suppressor], [granulated grip/sleight of hand], [.300 40r or 60r mag (don't use .300 40r with silencer barrel or suppressor)]

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バカ みたい#4061

Class: LMG
Weapon: Dingo
Overview: the gun has dogsh*t recoil and strafe speed so i dont recommend using it at any distance for that point. this is probably the least sh"t build there is

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NiNVdoonf#6131

Class: AR
Gun: Ak47
Overview: Base range on this gun looks good to me so you can make this gun aggro without hurting its lethality

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Cringy⁰°⁰#1385

Class: sniper
Weapon: locus
Overview: i dont like hit marking and usually play SnD so if you'd like, you can replace silencer for tac laser for ads boost

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sher12308#6338

Class : ar
Weapon : m13
Overview : 30 rounds is just not enough for m13
SoH can be granulated or optic
First build : short barrel can be changed to long
Second build : barrel can be mono

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Izxm#4464

Class: AR
Weapon: Krig-6
Overview:
First one is mainly on short-mid ranges, you'll get ctrl+alt+delete if you compete with other long range weapons.

2nd one: Its my main, its mainly for mid-long. but I use if for short aswell.
Bc im a dumbss, I push with it, it works so no questions asked.
MP/RANKED

am poor cant lvl it up

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Snowleon#1806

Class: Assault

Weapon: M13 Morningstar

Overview: Very good weapon for short and mid range. Very easy to handle. Got many nukes with it. High fire rate. Also good looking weapon

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chris14142#5695

Class: sniper
Weapon: zrg
Overview: one of the best worst builds you make with this it has 95% hit flinch, 4 bullets but decent reload speed, movement is pretty good compared to how I see most people moving with it in game
Good if you want to mess around in pubs but wouldn't use it in high ranks because you will lose gunfights with the hit flinch

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Duckie#6746

class: ar
weapon: m16
overview: wild fire is goated frfr
I love this attachment so much
(be giga Chad and use toughness for no flinch uwu)

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Duckie#6746

class: ar
weapon: lk24
overview: what the fuck?
this is the build you're supposed to use goofy ahh mf (swap laser for Gran/ranger barrel if you want to be more passive or play mainly snd)

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bottom frag#0001

Class: SR
Weapon: DLQ
Overview: bruhhh why the goofy ass 6x scope?
Sidenote - I dont use laser bc of s&d and no suppressor bc it just completely changes the look of the gun and it’s dumb

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バカ みたい#4061

Class: AR
Weapon: KN-44
Overview: if the only comeback you have is "your pfp and name is cringe" then gladly shut your piehole you overbaked potato

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Kal-El#3615

Class: AR
Weapon: Krig 6
Overview: my best krig6 build its has laserlike accuracy try it before giving some opinion but if u think i can make some improvement do dm me it will be realy gr8

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PhantomBMG#9642

Class: AR
Weapon: Asm10
Overview: I want more red on ur gun so take off that tac scope, but red do be nice
(Change out sleight of hand for a tac laser if you want more bsa and better ads, I just have no laser for snd)

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Duckie#6746

class: marksman rifles
weapon: multiple:
spr
mk2
kilo bolt action

overview:
spr: a great and lovely marksman rifle which is imo the best bolt action marksman out of the 3 because of its great wall penetration fast ads time good fire interval and looking the most stylish and tactical

kilo bolt action: wanna go back in time and use something your grandfather used to snipe enemy soliders? go ahead young one

mk2: a lever action marksman rifle that's good for those who don't like weapon switching and like reloading for days :3
(and for those cowboys amongst us)
__
__
edit: I forgot to add an attachment on the kilo bolt action
the 5th attachment is the stopping power reload

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kize#3795

class: ar
weapon: hvk
overview: you should try this build, also why are you using mip laser?
combat stock can be gran

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Jakerton’s second future dog#6422

Class: sniper
Type: DLQ-33
Attachments: OWC tac laser, quick switch perk, YKM combat stock, MIP light barrel, OWC light suppressor

Overview: probably my favorite build for the DLQ, great for quickscoping in SnD. High ads only downside is hit flinch but you can easily avoid that if you run toughness like a Chad chad

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Nation of Jay#1354

Class: SMG
Weapon: Gks
Overview: Pretty solid SMG. Little to no recoil, reload is a bit slower than what I'm use to but it makes up in accuracy with is a plus.

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Moonco4Life#0978

Class: AR
Weopon: M16
Overview: Mono suppressor is overkill. Already has 40m of base 4 tap range. Also no stock destroys your BSA. Not even granulated will be enough to offset the BSA penalties of mono and no stock combined.

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kizemeass#3795

class: shotguns
weapon: hso405 and jak12
overview: good guns dorime
tac supp on jak can be marauder supp or choke, can replace owc laser for mip laser on hso

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CoreZ#3722

Class: Sniper
Weapon: Rytec AMR
Overview: this is better imo, No need for 3X scope (Can swap SOH for Suppressor, i use SOH cause the reload is too slow)

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catgang#5411

Class: AR
Weapon: Peacekeeper
Overview: I know it has a laser, i know thats gives you away, i know light stock where??

But laser accurate. Trust Dogesmile

‘Ideally’ laser is replaced with light stock. You could also swap grip tape for light stock. catgang out 👍

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kizemeass#3795

class: smg
weapon: gks
overview: good gun pepedorime
can use any mag, take out ykm intergal for mono and mip light barrel, if you want more range.

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Duckie#6746

class: multiple
weapon: koshka, spr
overview: koshka: first of all why? I understand if you want to hipfire with a sniper but it's certainly not good for quickscoping

overview: spr @prime nest
if you're already going for long range only (br) use this wut

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Remusq#8389

Class:ar
Weapon:Asm10
Overview:is a good build today i got diamond on it is short-mid range maybe long range too i don't use it at long range bc of the iron sight,i named it Bob the builder Komrade

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Tyzer. 〤#4760

Class: AR
Weapon: Krig 6
Overview: mid range is Perfect on long range the recoil is a little high but overall good mobility and control

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skitzofreniasimulation#0093

Class: Assault Rifle
Weapon: HBRa3
Overview: I like running around with this build but there is a bug with the slingshot stock so swapping it for no stock might be better for some of you.

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CoreZ#3722

Class: Sniper
Weapon: ZRG 20mm
Overview: The build is pretty good for 1v1’s but you can use for SND at your own risk, I recommend getting rid of Laser if your doing SND and put a suppressor on, overall.. Gun is good for 1v1’s and not SND

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DaLechi#9811

Class: AR
Weapon: Krig 6
Overview: It is currently the best possible build, if you want more bullets you can also use the Large extended mag

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Brian ღ#1136

Class: AR & SG
Weapon: AK117, KRM-262
Overview: Their very good in br if u got good aim & tracking to not run out of ammo quickly.

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PhantomBMG#9642

Class: Sniper
Weapon: Koshka
Overview: this skin entirely makes up for all of koshka’s downsides compared to dlq pepelaugh
(Armor piercing laser can be fast aim laser for super tight blank scope accuracy)

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PepsiMan v2#8159

Class:shotgun
Weapon: R9-0
Overview: Toxicity at it’s finest. It’s not as skill requiring as krm, by or hs but it still takes some skill unlike striker and jak12

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DaLechi#9811

Class: Sniper Rifles
Weapon: Na-45
Overview: First build is built so you don't have to use toughness. It has slower ADS time and a more recoil than the second build. On the second build you should use toughness to reduce the flinch.

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Rexanijato#1170

Class: AR
Weapon: EM2 BR
Overview: you dont need precise shot mods if you have AA Laser, otherwise replace it with an optic.

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Duckie#6746

class: Marksman rifles
weapon: spr
overview: what the fuck were you trying to build?

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not evil elmo#1277

Class: ar
Weapon: kringe 6
Overview: apparently I lost all the stars on the og post so I ended up reposting (thanks tych for letting me know). Foregrip is an alternative to barrel/optic.

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Yeeterminatør#4593

Class: No
Weapon: Yes
Overview: Was just bout to point that out
For more aggressive playstyle use this, disable to mag/fmj/rubberizzed

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#
Rexanijato#1170

Class: SMG
Gun: AGR 556
Overview: Fairly good ttk in SMG ranges and recoil doesn't matter in CQC. Light stock for strafe and can be switched to either combat stock or SoH (slowest reload speed in its category)

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Yeeterminatør#4593

Class: Ballistics
Weapon: Nuke
Overview: Use the Ironchad Koshka to save your KD when skillbased matchmaking turns into skillless matchmaking so you can drop a nuke and still lose this badly

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Yeeterminatør#4593

Class: Yes
Weapon: Yes
Overview: Yes
Msmc fast af good upto like 20-30 m with manageable reekoil
Mow aggressive, good ads, 12.1 bsa manageable reekoil, gran to rubber
I prefer upper spr build cuz more aggressive, also light bolt decreases range significantly, just aim better. Tac fg to laser/bolt/disable/fmj/soh

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Iresish#7496

Class : SMG
Weapon : qq9 ( aka mp5 :3 )
Overview : mw5 laser can be tac laser ( i use that for hipfire accuracy) or Gran tape your choice

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Cyanide;)💀#1307

Class: AR
Weapon: Maddox
Overview: fast reload to ext mag A/fast mag and sturdy can be hollow. They fkin nerfed it lol. I have a theory that they nerfed its damage because they will buff it's range maybe next season to compete with the kilo 141. These two guns are almost identical except for the range. This is only a theory, sounds stupid but who knows doggy

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Rexanijato#1170

Class: AR
Weapon: DR-H
Overview: There are better 3stk potential ARs but this is still a great option. Can replace 25rd OTM to 30rd OTM or Gran to Ranger Barrel for more 3stk range. And If you play S&D then you can change laser to barrel or use SoH

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Yeeterminatør#4593

Class: Borgir
Weapon: Hot Sauce
Overview: Havent used in a while but pretty sure this one slaps harder than asian parents.
I use 5mw cuz i like hipfire can switch to tac laser

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Rexanijato#1170

Class: Assault Rifle
Weapon: BK57
Overview: Recoil buff helps for better long range performance. BSA still almost the same. Use 7.62 if you want something near a pre nerf Kilo 141 where you can get 3stk with one headshot and very similar ttk.

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PepsiMan v2#8159

Class:AR
Weapon: Peacekeeper MK2
Overview: idk how to build this thing but it’s really good and i want to use it in ranked so if anyone has a good build for it lmk

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Yeeterminatør#4593

Class: Bruh
Weapon: What da dog doin
Overview: Nah g you good thats the best build

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Brian ღ#1136

Class: AR
Weapon: DR-H
Overview: good build mate Dogesmile

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Yeeterminatør#4593

Class: Bean_huh
Weapon: Letsgooooooo
Overview: Hbr always been my personal favourite but the clean bp sights make it 10 times better. Use.
Fast ext. to 44 rnd, mono to tac/muzzle break (the long one) for more accuracy

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Rexanijato#1170

Class: AR LMG
Weapon: Kilo 141
Overview: Bad LMG conversion because most of the LMGs are faster than this build's ADS speed. Gran or FMJ to OWC Laser for more ads speed or you can opt for ELB and Integral can be Mono if you want extra range. Just preaim everything with this because bad ADS speed even if you stack it.
I used FMJ because if you pair with the 100rd you get 100% penetration damage.

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Rexanijato#1170

Class: Shotgun
Weapon: Striker
Overview: I'd rather go for Short Barrel + Mono for more mobility and the benefit of suppression but this could also work as a hipfire focused build. Also Striker Tac Sprint trust hehe

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Yeeterminatør#4593

Class: pepehug
Weapon: pepehug
Overview: Bro’s story was so emotional made me cry ong fr 😭
Disable to fmj, suppressor to ready stock if you
Use this and achieve the cool
Seeing as how you havent maxed it yet, just max it out then use this build, also if you dont have cooling compressor barrel switch it to ready stock

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mekokamize#3795

class: lmg
weapon: s36
overview: goofy ahh s36 has the fastest ttk in br
ranger foregrip can be ammo
You want more ads? to bad, you have to cope with fast ads mod 😔
oh and
mods: ext mag, long range and fast ads.

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Yeeterminatør#4593

Class: Mid
Weapon: Komrade
Overview: Alt build compared to above if you problems with reekoil, thing barely has any horizontal reekoil but the vertical due to no stock makes it seem like it does. Can also switch marksman for operator fg and tac suppressor with mono

It does beam but its up to you if you wanna lose that ads movement and movement speed

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Duckie#6746

class: ar
weapon: lk24
overview: build no.1 is the one I used for the match attached and it feels kinda nice so if you want to try it go ahead
The second build is the recommended one

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Empoleon#5202

Class: Sniper
Weapon: Rytec AMR
Overview: Ngl tho the AMR has some nice blueprints and are double nice with completionist camos (e.g. Platinum, diamond, etc.)
Light barrel (short) can be swapped for extended light and stippled to gran for more stability

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Yeeterminatør#4593

Class: codm_credit
Weapon: MoNOpoly
Overview: Reinforced barrel to monolithic barrel if you want i forgor to switch 💀

Also dont need ext. mag unless using echo mod since base mag has 40 bullets. For those who dont like the irons switch either mag or laser to rds or holo 2.

For snd use mono barrel and switch laser to fmj or soh since no other attachments can be kept

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Rexanijato#1170

Class: LMG
Weapon: Chopper
Overview: Range boost not needed because inf 5stk after 16m. You can use infantry barrel if you want better BSA and a little more recoil control. Disable can be FMJ or SoH whichever you prefer. Mag attachments generally not worth, so I don't recommend.

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ViperFast#2944

Class : Sniper
Weapon : Locus
Overview : can switch perk to fmj, laser to mag or suppressor, stippled grip to mag or suppressor

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Yeeterminatør#4593

Class: Nice
Weapon: GULAG
Overview: Holo 2 on mk2 cuz weird irons that shift way too much when you strafe
Definitely not meta marksman but the hitbox is pretty similar to spr, just land chest or head shots and you’ll one tap just like my mom’s slipper

Ul736 three taps better than my dad’s belt and you can see the ads speed, range and accuracy in comparison. Ads pretty fast, not so good in movement speed but the ttk is pretty good.

For MK2, holo to fmj/soh/laser

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Yeeterminatør#4593

Class: 🔌
Weapon: 🔌
Overview: Considering the range of the pharo, thought it’d be best to have fast movement to catch up to enemies.

Also underbarrel = 🔌

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Yeeterminatør#4593

Class: 9 + 10 = 21
Weapon: gunny hitmarker hitmarker hitmarker
Overview: First of all this better build for the 117, gran to ext. light for more range

Second, for those of ya’ll who want ARs with huge accuracy but with a balanced build just use LK69 and the Lawn MoWer, LK has 13 bsa and MoWer has 12 bsa, and the builds are pretty fast.

Ak117: Gran to ext. light
LK: Gran to rds or holo 2
Lawn MoWer: Gran to rubberised (recoil pretty mangeable at this point tho)

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hakiaze#3795

class: ar
weapon: em2
overview: AA laser can be red dot, i recommend deleting the gun model on the EM2. because you get f2p mythic irons. Dogesmile

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Lino#1223

Class : smg
Weapon : rus
Overview : noones's been posting about the rusie so imma drop it here. These attachments can be changed as your choice, gran to tac laser, 38round to 50round and skeleton stock to no stock.

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Rexanijato#1170

Class: AR
Weapon: ICR-1
Overview: Inf 4stk with one chest/head shot above 1st range. You can use mono if you want more potential 3stk if you hit chest or head once within 1st range (base 20m, with mono 25m). Fast mag is preference so you can opti for 40rd fast mag too. If you're laserphobic then I recommend switching it to SoH or some other perk, otherwise tactical grip (base ironsight is alr good so no need for optic).

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Yeeterminatør#4593

Class: PepeSniper
Weapon: Ironchad
Overview: Claps harder than the romans did jesus
Also finally plat 😭😭😭
Laser to armor piercer/ext. mag

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NiNVdoonf#6131

Class: Smg
Gun: Lapa
Overview: Striker grip + swift stock gives epik sprint speed (upvote for left skin, downvote for right skin)

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NiNVdoonf#6131

Class: AR
Weapon: M4
Overview: here's a better build, gives you the best mix of range, mobility, and accuracy (any laserphobes out there can swap laser to fmj, red dot, or sleight of hand)

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Duckie#6746

class: smg
weapon: pp19 bizon
overview: your build reminds me of my first build lmao
it's nice
but not the best :3

(mono can be tac sup too iirc?)

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Rexanijato#1170

Class: SMG
Weapon: MSMC Laserphobic
Overview: Use like a Switchblade, because range is pretty bad. Replace gran if you want laser.

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Yeeterminatør#4593

Class: 🇦 🇷
Weapon: Hydra
Overview: You really still need an optic after they gave us such a clean p2w iron sight in the bp ? I mean i wont judge but thats one attachment slot being wasted.
Also thunderbolt sling is a really bad option for the hbr, make sure you dont use an attachment just because its the signature one

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Rexanijato#1170

Class: AR
Weapon: Laserohobic AK-47
Overview: Multipliers dont decrease, the overall damage does pepehmm, and you're losing out on potential 3stk. On a good note, its less punishing.

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miladqaisarzada#7115

Class: Smg
Weapen: PP19 Bizon
Overview:This gun is so good for ranked it will make you a god at the game if you die a lot in codm this gun is for you then

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hakiaze#3795

class: ar
weapon: drh
overview: man wtf is your build, and what's with the img why it so wiggly pepehmm
now on to the build
just no man your build really sucks
gran can be owc ranger
30 round otm can be 25 round otm
credits to ricey for the ss

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Yeeterminatør#4593

Class: hitmarkersmen
Weapon: SPR
Overview: Ok wtf is that editing first of all. A build should be clear and easy to see and understand at a glance, but you’ve made it much more complex by trying to act cool and editing the whole picture. Thats just unnecessary. There’s not many ppl in here who’re great at editing but those who do edit their gunsmith pic still make it look clean. This just doesnt make any sense. I’m not even talking about the build here. Please ffs stop editing like this. Its annoying to look at.

Now on to the build
NO
Use quickscope
Also tac fg/light bolt to fmj/soh/optic

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miladqaisarzada#7115

Class: AR
Weapon: kilo 141
Overview:this gun is so good it has very good range it’s a very good gun if you play ranked this build is for you

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Rexanijato#1170

Class: AR
Weapon: Laserphobic Man-O-War
Overview: Mono to colossus because better range (Used mono because it fits the skin more). Then gran to laser if you want. Stock can be light stock if you dont want to feed snipers free kills.

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Duckie#6746

class: ar
weapon: m13
overview: I know I know it's not the "usual" build but hey if it works it works (I feel like it's more of a flex build as I can play both passively and aggressively with it)
but if y'all want the usual one I think it was heavy barrel, 40rnd, tac laser no stock and gran

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Yeeterminatør#4593

Class: Deez 🥜
Weapon: Chadcom chad
Overview: 51 rnd unnecessary, so is mono

Also i forgot to switch 5mw to tacticool laser, since i like hipfear, so switch if you want Dogesmile

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hakiaze#3795

class: smg
weapon: agr556
overview: so, after 5 years of researching, this should be the best hipfire agr556 build in br. don't ads with this build, only hipfire 👍
it's like fennec but worse i suppose.

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Yeeterminatør#4593

Class: PepeSniper
Weapon: 🤠
Overview: Light suppressor decreases the 2 range’s 1 stk distance from 30 to 24m, so not worth it (first range lasts till 9 m lmao)

No laser cuz very fast boi, alt is to use laser with tac suppressor, but honestly i dont recommend it. Suppressors are too overrated at this point.

Fmj to soh/tac laser

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KatoMouse#3355

Class: AR
Weapon: AK117
Overview: First build is more consistent, being able to do well in mid-short range and out gunning even the maddox with the fast fire rate and mobility. Use if you want to use something new(if you haven't used it before).

Second build is more of a personal choice of mine, and I think it's better for the short range gunfights you'll take most of the time. Not a recommended build, but it's here if you wanna try it dogelaugh

P. S. if you're laserphobic, just switch to soh or rds

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Idontknowspanish#6374

Class: SMG
Weapon: PPSh-41
Overview: PPSh is a decent smg, but overshadowed by other aggressive smg because of the mobility, fire rate, and recoil.

First build is the most recommended build with enough mobility and a "managable" recoil.

Second build doesnt has the mobility of the first build but more damn bullets or the spam build, you can use the 55 round but the 5% ads time reduction is not that impactful so soh is better or if you are fine with slower reload speed go for gran i prefer this build because it feels more like the ppsh.

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Yeeterminatør#4593

Class: ios
Weapon: android
Overview: Not completely true, some players in comp still use it. Its the best example of high skill high reward weapon in game (other than a few like xpr). If your aim is good and you can manage aimshake + reekoil, its a pretty solid option, especially for the first 2-3 ranges.

Also has very high movement speed (walking speed), and a good strafe making it a solid option for snd. Only downside i feel is the hipfire, its a lot more helpful than you think with burst smgs, so can switch fg to 5mw (the one with 40% hipfire) laser if you want.

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Yeeterminatør#4593

Class: stopspam
Weapon: Dogesmile
Overview: I suck at editing but atleast imo mine still looks better 💀

Steady stock can be gran duct tape
Disable can be fmj/gran duct tape/optic

Bsa gonna be shite with CCB so just spam
I dont really recommend this for snd but laserphobics can use gran instead of laser
Also mono will give even worse bsa (currently 18) but range increases to 38m so choose, mortals

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Rexanijato#1170

class: smg
weapon: PPSh-41
overview: why 35rd mag when spam, can be utilized like a flex smg, essentially like a worse BSA peacekeeper with pre nerf recoil pattern with sub 320ms inf 6stk suspepe

also can bsa stack if you wanna play range and strafe to "cancel" lateral recoil Dogesmile

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Yeeterminatør#4593

Class: PepeSniper
Weapon: hitmarker hitmarker Ebruh
Overview: Homie sucks at editing, pls forgib pepedorime

Disable can be fmj/soh/ tac fg
Ads is 315 ms, can be used both passively and aggressively

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Rexanijato#1170

class: m4
weapon: ar
overview: optimal build, can be tac grip if you want to be laserphobic, otherwise keep tac laser if you are laserphilic. and short barrel better pros to cons ratio than no stock

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Shinomiya Kaguya#7777

Class: Light Machine Gun
Weapon: UL736
Overview: Hidden meta that’s nobody uses. 3 tap potential up to 32 meters, high mobility, easy recoil pattern, fast reload speed.

Credits: @hushed crypt.

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luvjoy#6812

Class: Marksman Rifle
Weapon: SKS
Overview: this gun is definitely a high risk high reward weapon. perfect for any playstyle and guaranteed 2-3 shots at any range and 1 shot to the head. you just have to hit your shots and like i said a high level weapon.

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iamnotkris#2600

Class: PepeSniper
Weapon: boom
Overview: One of the most toxic things ever. The class just focuses on toxicity. Please don't hate me (rate it on toxicity 💀 )

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iamnotkris#2600

Class: pepespeedrun
Weapon: 🌭
Overview: solid gun if you can hit the chest shots for 3 stk.
45 mag to any other mag
Striker/ grip to barrel( br compact)

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☬SOVEREIGN☬#7601

Class: smg
Weapon: MX9
Overview . I've been using the same build since this thing came out and constantly have my gun stolen every match I play only negative on this weapon is -20% hipfire . Try it out for yourself then vote

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DaLechi#9811

Class: Sniper Rifles
Weapon: NA-45
Overview: run it with Thumper, tripmine and heartbeat sensor to get the fulll maniac-experience

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Yeeterminatør#4593

Class: PepeSniper
Weapon: carryme
Overview: Posting this cuz ppl forget about this gun. Not saying its good but use it for a change from all the mainstream snipers like dlq or locus.
Disable to fmj/soh/3x/4x/15 rnd mag
Mono is necessary to get easy 1 stk till 30m, because of which laser is also necessary to balance ads.

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Yeeterminatør#4593

Class: Yes
Weapons: Yes
Overview: I’ve been muted for the past 2 days (Common me L) and I cringed when i saw some of the builds. So here’s better ones.
Also i kept the edits simple because i had increased the saturation too much in the previous ones 💀
Switchblade and Hbr: Laser can be gran, switchblade suppressor can be tacticooler suppressor
Koshker: Armor piercer can be any other mag or fast aim laser
MacMillan: Fg can be firm duct tape, mag can be 53 round
Also i forgot to switch the stock to steel stock in mac because i’m a dumbass so just pretend its steel stock

Apparently i had a stroke and wrote no stock for switchblade 💀
Its skelly stock, can use light for bsa

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KatoMouse#3355

Class: Pewpew
Weapon: M13
Overview: Again, two builds, one of them is experimental
First build is the overall best build for the m13, which covers both midrange and close range gunfights as well gives you mobility and bearable recoil. Change mini barrel to heavy long if you're not a fan, and is useable with mythic

Second build is my personal build, which combines the strongest points of the m13 with a passive play style. Big mag with no recoil. Try it before you judge

P.S. if laserphobic, change what you want

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Rexanijato#1170

class: trans beam
weapon: s36 but trans
overview: turn enemies into trans ppl with this funi combo suspepe

tac supp can be mono
mag can be 85 mag/optic/short barrel/gran
laserphobics can just replace laser with any of the aforementioned attachments above

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Krieg#4439

Class: AR
Weapon: HBRA3
Overview: First, I'll give ya points for trying to do your best, but ya still got room for some improvement, maybe play around with colors and contrast(?) but good try nonetheless

Second, if you're using the heal tool to coverup the buttons, make sure that you blend in the healed part with the surroundings

Lastly, pls remove the ping indicator and the chat button bruv

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Yeeterminatør#4593

Class: stopspam
Weapon: chad
Overview: 18 bsa, recoil is easy and manageable, 435 ms ads time which is decent for an lmg
Didnt keep mono cuz downsides not worth it
Alt build: Tac sup, tac fg, tac laser, no stock, gran
Alt gives slightly higher bsa and slightly faster ads but also higher hit flinch (you’ll feel it against smth with high rpm) and higher reekoil, also 3% slower movement

And yes, its gran duct tape now

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#
Rexanijato#1170

class: electrician
weapon: HVK-30
overview: you also do not need that extra 25 bullets to eliminate a team Dogesmile

laser to soh because yes if laserphobic

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Yeeterminatør#4593

Class: Brrrrrrrrr
Weapon: Quack Sir Duckieknife
Overview: Light stock can be switched to light barrel (the one that gives more movement speed, me forgor attachment name 💀) for more mobility, not no stock because no stock gives same pros for a much worse bsa. Bolt is a viable option, not really necessary so switchable to gran duct tape. And ofc, laserphobics can simply switch laser to gran Dogesmile

Fyi enhanced bolt stats: Fire interval from 69ms to 60ms
Upper chest multiplier from 1.3 to 1.1
3rd range (dmg 19) reduced from 28m to 23.5m

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NiNVdoonf#6131

Class: Lmg
Gun: UL736
Overview: I agree with @warped ermine about this being a hidden meta, so here are some alternate builds for people who think disable doesn't help (short barrel for mobility or steady stock for accuracy)
This thing might be better than LK btw

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#
ifizzysoda#8561

class: snipir
weapon: rytk
overview: good sniper with fast ads timing. would be a god with better wallbang. once mastered it’s fun to use

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Yeeterminatør#4593

Class: Beam
Weapon: The Beam of Beams
Overview: Yes
Current build has bsa of 13
Laserphobics can switch laser to tac fg to preserve accuracy
OR switch to soh/optic (bsa 15 with those)
For optique switch gran/laser to rds or holo 2
Reekoil is non existent, much like our rizz
50 rnd to 40 rnd for slightly higher mobility if you want, barely makes a different tho

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Rexanijato#1170

class: Thonk
weapon: transgr 556
overview: gran to light stock for strafe, if laserphobic then replace laser.

if you want base mag then use ext mag a and gran/laser to either light stock or soh(slowest reload speed in category [v2])

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#
Yeeterminatør#4593

Class: Gun
Weapon: Gun
Overview: Yea i forgot to blend them in last time, its still not perfect but i’ll keep trying
As for the filters i found a few good ones, and adjusted the contrast a bit

And yea lmao i totally forgot about the ping indicator and chat button 💀

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Lino#1223

Class : AR
Weapon : KN44
Overview : Well, you will be standing still anyway cuz those goofy attachments make you stand still. Ranger to laser, light stock to no stock and 38round to 44round as your choice.

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Ɠʀɩєƒҳƨƭƛʀ#0640

Class: SMG
Weapon: Lapa
Overview: Low Recoil “ok” BSA it has 3 cons and almost 9 pros it can beam at mid range and demolish at close range 91.17% chance of winning any gunfight on ffa shipment this thing shreds

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Waffleএdnd#1307

Class: AR
Weapon: Peacekeeper MK2
Overview: this dude still shreds, lightweight stock to agileAyvieSmug
Just don't dare to crossmap people with this thing

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Corporal Emu#5205

Class: Fastest Sniper for quickscoping
Weapon: Outlaw
Overview: The outlaw is probably the fastest Sniper in terms of ads speed, build it to increase the ads speed and it can be a nightmare in the hands of an experienced quickscoper

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Shinomiya Kaguya#7777

Class: Sub Machine Gun
Weapon: Fennec (KRISS Vector)
Overview: Since your build got downvoted, I want to point on some flaws you made.
Extended barrel ads only 10% to damage range, which is not existent, because it only gives 1 meter or less of damage range, so it’s better to not use this attachment.
Granulated grip for close range SMG isn’t great idea. Since it’s designed for close range, it doesn’t needs accuracy boost.
No magazine - Fennec have extremely fast fire rate and it depletes all rounds in milliseconds. Extended magazine required.
Tactical laser might be good decision, but this SMG have already good ADS speed. Most people are using 5mw laser due bad Sprint-to-Fire delay.

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NiNVdoonf#6131

Class: Light machine goon
Gun: UL
Overview: For the laserphobes/snd players (soh to light stock for ar strafe or steady stock for bsa, i realized soh is not a good option, and don't use disable either, it's not as good as people say it is)

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#
hakiaze#3795

class: ar
weapon: odenussy
overview: good gun, build might be bad. i stacked range chad
red dot can be perhaps laser or holo 2.
ext mag A can be ext mag B, or go the cringe catgang road and use duplex.
it's a br build obviously.

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Cromag#3376

Class: shotgun
Weapon: echo/origin 12
Overview: I was honestly surprised to see how well this thing performs after its recent damage buff. Mono is interchangeable with a choke, i just prefer the movement speed

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¿ProjectKSP?#7829

class: assault
Weapon: automatic burst 3000 (m16)
Overview: this gun is good for mp and snd. Personally I use tactical laser for better ads time/speed even tho the m16 already has decent/good ads time. But I rather have tactical laser than grad tape, if u want u can switch to grad tape your choice. The stock helps with the hit flinch so u don’t gotta worry about putting thoughness perk on or anything else + increase ur accuracy (ads bullet spread). Here are the perks I personally use for this m16 build.
Edit: use vulture perk to get more ammo after kills.

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Moai#2396

Class: Sniper
Weapon: HDR
Overview: this gun is too damn slow, not very good for quickscoping but here's the fastest build I could make.

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M-ke.#4991

Class: Ar
Weapon: HBRa3
Overview: Pretty much a good gun since it got buffed (if want more range replace granulated to owc ranger or marksman)

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Shinomiya Kaguya#6456

Class: Assault Rifle
Weapon: AK-47
Overview: Recoil on AK-47 is not existent, so there’s no need for recoil attachments. Ranger barrel takes some mobility, but it’s worth to use that due 40% damage range boost.

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bazookas.#9811

Class: LMG
Weapon: RPD
Overview: Slow build for spraying and praying, for SnD you can change laser to a stock or to snatch fg, fmj can also be changed to disable

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vortex#4783

Class: Shotgun
Weapon: JAK-12
Overview: if you like stomping camo grinders in ffa shipment, then this is for you chad (use with gung ho and lightweight for maximum mobility) this is built for hipfiring. dont get mad at me if you cant kill shit while adsing.
you could switch extended mag d for the extended mag c for that extra 3% movement speed, i equipped speed up kill so i can immediately gtfo of a place after killing somebody incase they go back to kill me

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Brian ღ#1136

Class: AR
Weapon: AK117
Overview: since I don’t really wanna use a laser on it frag recommend gran for me but it’s still good w/ laser.
Overall w build & gun.

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kize#3795

class: lmg
weapon: chopper
overview: very good gun, can swap tactical suppressor for monolithic suppressor.
disable can be fmj, chopper infantry can be special forces.

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Rexanijato#1170

class: pistol
weapon: deagle
overview: owc to 5mw if you want stf & hipfire and/or ext mag to gran for better ads speed and bsa

also funi visual glitch i found Dogesmile

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バカ みたい#4061

Class: SR
Weapon: DL-Q33
Overview: yesnt

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shiyu.#0992

Class: SMG
Weapon: QQ9
Overview: Gun is really good close range, you can swap laser for gran grip tape or optic if u dont like the ironsight

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silentlofd#4795

Class: Sniper
Weapon: HDR
Overview:
Slow ads, slow weapon switch, slow firerate, high vertical recoil, slow sprint, nothing good for MP

The only good thing is that you dont need toughness and 1 stk to feet <24m which isnt significant with its ads speed

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Pranav Gupta#7434

Class: PepeSniper
Weapon: 🤠
Overwiew: consistent upperbody one-shots after the buff. this is the fastest mobility build you'd want. you could switch for something more stable but use this as a rush sniper, use locus or dlq or any other as a stable sniper. do try before rating

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kize#3795

class: smg
weapon: agr556/aug
overview: your build is decent, just replace granulated to monolithic suppressor.
60rnd can be any mag you want
sleight of hand can be owc laser.

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chris14142#5695

Class: sniper
Weapon: hdr
Overview: now don't go an just down vote this into oblivion because it you want to get better at crosshair alignment this is one build that may help with that
Has only +3 ads speed so its slow enough to train with and you can work your way up to higher ads speed all the way until you get good with better snipers
100% not meant for using as a main build for the weapon

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Kosu?#2600

Class: SMG
Weapon: Fennec?
Overview: Fast...

Very customizable gun. Laser and stock can be granu or barrel. Ext mag is necessary and mono supp gives a lot of range to this gun. Operator foregrip for the recoil. If you're playing usin sync ads fov, then you might wanna change this.

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Pranav Gupta#7434

Class: SMG (low-key AR in this case)
Weapon: AGR 556
Overview: using disable on an smg doesnt make sense imo. switch perk to soh or use tac laser. i dont use soh because 60 mag is enough for me to clear nearby enemies all together and then reload in a safe spot

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Kosu?#2600

Class: SMG
Weapon: CooCoo9
Great gun with consistent and viable 4 shot consistency and range. The recoil can be a bit tricky to hold down at first.
Mag can be 10mm
No stock can be strike stock (for bsa)
Laser can be perk/granulated grip tape

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WitoWire#7180

Class: AR
Weapon: LK24
Overview: More bullets ofc, Fast Ads, Great bulletspread, and more range with silencer as always, 1% Movement speed which is W.

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silentlofd#4795

Class: SMG
Weapon: QQ9
Overview:
Personal favorite build. Alt to No Stock mobility, now this gun feels like CBR, good for beaming and much better against headglitch.
Use Skulker to make up for strafe speed.

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LilHotPot#0384

Class: Shawty
Weapon: HS0405
Overview: Best shotgun ever, I would suggest this over gae rm in my personal opinion. So you could one shot enemies low-mid range while adsing otherwise if you're just hipfiring then in low-mid ranges you get decent amount of damage. If you hipfire in low range you get insta kill

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mistergrass#8039

Class: Sniper
Weapon: HDR
Overview: the most optimal build for hdr thus far. If ur fine with not having an optic slot, change it to fmj

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bottom frag#0001

Class: AR/SMG/SR/LMG
Weapon: cbr, kilo141, holger, rytec, peacekeeper mk2

Fluorescence on mythics 🫠
On the rytec if you’re crazy about suppression swap out SOH/laser
On holger swap disable to light barrel or SOH if it fits you better but all in all, lots of success can be achieved with these builds

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KatoMouse#3355

Class: mini pewpew
Weapon: Fennec
Overview: Close, but no stock hurts the fennec more than it helps it. This is a more stable build, focusing on both close and mid range for smgs. Still fast enough to contest with the high ttk Maeheart

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AB.Randomyt#4267

Class: SMG
Weapon: QQ9
Overview: It smacks in close-quarter combat, I wouldn't recommend long-range battles if possible. It's made for an aggressive playstyle.

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PickaChu23#4890

Class:Sniper
Weapon:DL-Q33
Overview:maybe this is not the best build but it works perfectly fine u can put a scope if u wanted too

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bazookas.#9811

class: snipers
weapon: XPR-50
overview: fastest sniper alive, i use mono for better 1-shot range, use it as a quickscope sniper and have fun

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AB.Randomyt#4267

Class: AR
Weapon: Kilo 141
Overview: The demon can take you to the other side medium-long range, hip firing in close-quarter combat is how you defeat this weapon's weak spot. This build is made to play the support role, so take your time moving around the map.
Good luck!

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not evil elmo#1277

Class: sniper
Weapon: rytec amr
Overview: gold over dark matter pepeshoot pepeshoot pepeshoot pepeshoot anyway upvote if compensator looks better on this blueprint and downvote if monolithic looks better

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kize#3795

class: SR
weapon: HDR
overview: don't use any barrels on HDR, they're all shit just like my personality.
sleight of hand can be 6x tactical scope B.
this build can also be used in br but swap sleight of hand for HDR pro.
lastly, just don't use HDR barrels for MP.
use them for br.
also every other barrel besides HDR pro sucks.

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kize#3795

Class: AR
Weapon: M4
Overview: tf is your build bro doggy
sight isn't necessary, M4 irons are already goated.
sleight of hand is useless, steady stock is also useless.
50r can be 40r

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skitzofreniasimulation#0093

Class: Sniper
Weapon: Rytec AMR
Overview: A solid build, I use it in ranked. Does wonders in respawns and snd in the right hands.

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KatoMouse#3355

Class: Pewpew
Weapon: AK-47
Overview: Time for another round of experimental builds! The first build is the "go-to" I believe for ranked with it, not gonna be the best gun but still fun nonetheless. Second build is a build I'm trying out for dia grind, try before you vote. Switch foregrip with optics or owc tac laser, mag also doesn't feel right with large ext b, but you're free to try it out.

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kia#5287

Class: Shotgun
Weapon: HSO405
Overview: this is just a build for long range, it's nice for camping long maps in my humble opinion. I would recommend trying this build in br.

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bazookas.#9811

Class: AR
Weapon CR-56 AMAX
Overview: i use the light stock to have better bsa while also maintaining phenomenal strafe speed but no stock is also great if you want more general movement speed and faster ads time

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Kosu?#2600

Class: AR
Weapon: The wannabe meta (kind of)
Overview: Granu can be ranger barrel. Marksman not worth it for 15% damage range on this gun tbh.

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PhantomBMG#9642

Class: AR
Weapon: Em2
Overview: uhhh, idk if my personal build is much better (second picture) but here’s the regular standard build that has a better hitbox, strafe, flinch and good mag size

Personal build is for when I wanna troll @dusk solstice dorime

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Ԏѳмѳӄѳ#0007

Class: ARs,LMG,Sniper
Weapons: Dlq,Krig,Holger,Kilo
Overview: Tired of seeing the same qq9 builds and bad cr5 amax builds posted,attachments are solid on all these builds,for kilo marksman and tac can be swapped for extended light barrel and mono or mono and gran,but marksman helps play the passive role which kilo excels at better| for dlq,laser can be suppressor| for holger perk can be disable or soh or optic| and lastly for krig barrel or grip tape can be exchanged for optic if you’re not rocking the mythic or any krig with custom irons

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Shinomiya Kaguya#6456

Class: Sniper Rifle
Weapon: Arctic .50
Overview: Semi-auto sniper rifle with one shot potential in chest and arms. Recommended for passive playstyle.

Class: Pistol
Weapon: .50 GS
Overview: Semi-auto pistol with high power, but punishing for inaccurate shots. Perfect sniper support.

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Anonymous_8035#2625

Class: Marksman
Weapon: SKS
Overview: The weapon itself is difficult to use, but if you are able to do so then it is one of, if not, the best weapon for you. It can sometimes contest snipers, but most often you might want to get a little closer. Play it very passively.

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Ԏѳмѳӄѳ#0007

Class: Sniper
Weapon: Rytec AMR
Overview: love to use this from time to time because of the low punishment value whenever you miss a shot,wish it got a mag buff tho or reload speed buff,laser can be switched to suppressor

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kize#5287

Class: smg
Weapon: QXR
Overview: QXR is a very decent gun, here are all the builds i recommend for the QXR. With EB or without EB.
the reason as to why i use ranger foregrip is because it's different on the QXR, it gives 12.2% BSA, 13.8% vertical recoil and 19.1 horizontal recoil.
Usual ranger foregrip would give, 12.2% BSA, 12.9% vertical recoil and 3.7% horizontal recoil. It's rather obvious ranger foregrip is good on the QXR.
on builds where i use stock, it could be replaced for granulated or no stock.
and lastly thank you again @gilded juniper and @dusk solstice for merging these screenshots.

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§łß#5631

Class: Sniper

  • Weapon: HDR
  • Overview: I don't use a suppressor because I like the HDR sound, and you can also replace the fast switch with FMJ

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AB.Randomyt#4267

Class: AR
Weapon: Kilo 141
Overview: With my experience with this weapon, the owc laser does work better than the RTC (red laser) I use to have the short barrel on however the MIP extended barrel helps with the add 20% damage and still have good movement. Mono suppresser is efficient with this build. I have notice a positive change using the kilo.

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bottom frag#0001

Class: Launchers
Weapon: D13 Sector
Overview: you can swap diamond for Damascus if you prefer, but use launcher plus perk for those extra frisbees. Comes in handy. Perfect one shot weapon for when you walk up and someone’s camping in a corner just hip fire, even if you skip it on the ground AyvieSmug

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Brian ღ#1136

Class: Sniper
Weapon: Locus & DLQ33
Overview: tf is yo build bro?

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bazookas.#9811

Class: AR
Weapon: CR:56 AMAX
Overview: The recommended build, optionally you can use lomg barrel for mono suppressor and then something for granu like a shield or a perk

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kize#5287

class: smg
weapon: p90
overview: how do you mess up p90 that bad? :floppybruh:
recoil control isn't needed, cbr4's recoil is very easy.
tac supp+owc marksmen can be mono supp+mip extended light barrel.
owc laser can be disable.

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Shinomiya Kaguya#6456

Class: Light Machine Gun
Weapon: Chopper
Overview: Aggressive playstyle LMG. Infinite 5-tap potential, high fire rate and easy recoil contol makes it one of the best in the class. Take an advantage of shooting through penetrable walls.

Class: Assault Rifle
Weapon: AK117
Overview: Assault rifle with great fire rate. Suits perfectly for close and mid ranges fights. Recoil pattern is quite random, but it’s still easy to control.

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DomoRes#8071

Class: LMG
Gun: Chopper
Not Alto Of Recoil + Special Forces Make the gun have mire aim down time from the muzzle. You can change the barrel for the infantry for more range and better recoil control.
It is a aggressive Play-style For Close-Mid range but you might wanna take walls for cover.

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kize#5287

class: smg
weapon: pdw-57
overview: gonna be meta next season stats are really good :floppybruh: owc laser can be wounding (if you use it in 1v1s and SnD) or disable.

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Resignation#0955

Class: LMG
Weapon: Holger
Overview: not everyone has the p2w mythic but it isn’t really needed. I was a leaderboard holger player a few seasons ago but I took a break and now I’m back and grinding rank and in the top 1k overall in terms of rank and points and someone wanted me to post my old holger build before I started using the mythic. Just a note, that his build is for people who can play 3 fingers (or if you play thumbs, you need to be able to not play solely on ads meaning you have to be preaiming and ready to shoot at all times/learn to play passively) . The first one with disable is the loadout for respawns. The second ones for snd or tdm and the third is to make sure you’re using the add point reticle because it’s the easiest to control your aim shake with

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Rexanijato#1170

class: sub
weapon: rzbk
overview: you literally forgot the most importatnt attachment; rapid fire

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Theduckwhotouchedgrass#7613

Class: AR
Weapon: Peacekeeper Mk2
Overview: This gun has a low to mid range capability which is good for hardpoint. You can change the agency suppressor with the aim assist laser.

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Xi#5287

class: sr
weapon: koshka
overview: best sniper in the game no doubt, koshka is better than the dlq, at well, everything except dlq has a 50ms faster fire interval.
also better base mag capacity.

armor piercer, can be any mag you desire.
light supp can be fast aim laser/owc laser.

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Xi#5287

class: smg
weapon: mx9
overview: bro literally gave a worse build :floppybruh:

Foregrip can be infiltrator fg

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!Papi Ryu#3481

Class: SMG
Weapon: QQ9
Overview: Top build is a build I like using sometimes y’all should try something fresh and new, if you want to stay basic and boring just go ahead and use bottom build.

[Click to jump to message!](#codm-gunsmith-builds message)

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Xi#5287

class: ar
weapon: cr-56 amax
overview: good gun.
Note: when posting a amax build, always have a build with wounding, so @gilded token doesn't dox you.

/!\ not being held at gunpoint /!\

[Click to jump to message!](#codm-gunsmith-builds message)

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NiNVdoonf#6131

Class: Shootgun
Weapon: Krm
Overview: Maybe not the best skin, but definitely better than others I have (gran can be stippled for pure hipfire)

[Click to jump to message!](#codm-gunsmith-builds message)

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Rexanijato#1170

class: malddicc
weapom: bullpup animated damascus
overview: barrel can be mono integral (echo fire if you can cope with nerf)
mag can be extended
grip can be fast/hollow

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şłįƙź#5577

Class:marksman
Weapon:spr
Overveiw:fast ads time and long range. It can 1 shot to the upper body in long range. Recommend for snd or any mode.

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Xi#5287

class: ar
weapon: hvk-30
overview: very good gun pepehappy
combat stock is better than light stock since you're losing pretty much nothing with combat stock while getting more upsides.

i love this gun drink

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CoreZ#3722

Class: AR
Weapon: Krig 6
Overview: Best Krig 6 class you could ask for, Has max ads movement i think, pair it up with skulker for more ads movement.
(Replace Striker Foregrip for a Scope if you cant handle the actual scope dogelaugh)

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Shinomiya Kaguya#6456

Class: Sub Machine Gun
Weapon: QQ9
Overview: One of the strongest SMGs in the game right now. Low time-to-kill, great mobility, and fast reload speed.

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Mumei#6334

Class: SMG
Weapon: PP19 Bizon
Overview: Just use Marksman anyway. You can use marksman or use extended to keep some of your strafe speed (i use it for respawns).

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bazookas.#9811

Class: AR
Weapon: CR-56 AMAX
Overview: Laserphobic builds for SnD
1st one has worst range, worst recoil and worst accuracy but the best mobility with sound suppression
2nd one has best range, best recoil with mediocre mobility, accuracy and sound suppression
3rd one has the best range, best recoil, best accuracy but the worst mobility and no sound suppression

[Click to jump to message!](#codm-gunsmith-builds message)

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Neutrality#5287

class: smg
weapon: agr556
overview: amazing gun pepehappy

Disable can be owc laser or soh
60r can be ext mag
ss credits to @smoky lynx

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Duckie#5848

class: sniper
weapon: dlq
overview: @spark pond @low elbow how about 5 attachments ay?
you need everything you can get from your weapon.

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motive#3831

Class: Sub Machine Gun
Weapon: Lapa
Overview: You need to hit upper body shots to 3 hit kill. (Red Dot is kinda needed so swap for striker foregrip)

12.4” MO3 Reinforced - Best overall *(so many barrels, chose what works for you)
Striker Grip - get back lost mobility
Agency Suppressor - must have for pretty much all guns that have it
Firm Grip Tape - ads speed and hit flinch for no downside
Vandal Speed Loader

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motive#3831

Class: Marksman
Weapon: SKS
Overview: SKS is one of the most powerful guns in the game actually being banned in multiple codm tournaments over the years.

The only reason it has a low usage rate is because it’s “harder to use” (personally don’t think it’s that hard after you learn the gun)

It’s really in a class of it’s own in terms of play style. You have to really change the way you play the game compared to any other gun

SKS has unlimited 1 shot potential (headshot), and unlimited 2 shot to upper chest

Understand the SKS has two major cons

slow ads
bad hit flinch you must use toughness perk to play SKS properly

SKS actually does have a bullet spread value. However SKS has a first shot 100% accuracy feature regardless of range.

First shot accuracy is a big deal with the SKS so make sure you hit. The second you start spamming it the bsa goes crazy.

Gunsmith: I have included two builds. The most notable currently being Licaszin’s build and a variation by Space, one of the first SKS mains

[Click to jump to message!](#codm-gunsmith-builds message)

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𝓢𝓲𝓻𝓗𝓮𝓵𝓹#7855

Class - ar
Weapons - Hvk
Overview - in what world r u playing passive with a laser showing and no suppressor
Swap fmj for laser if u want

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soveithLaDosakitzofirmutlatin#5287

class: smg
weapon: sx9/p90
overview: what is sx9 called irl?

disable can be owc laser
thank you for the sx9 ss dorime @jagged minnow

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toxic trashtalker#2443

Class:sniper
Weapon:zrg
Overview:Its a good build, alternate build would be switching out the supressor with a laser ot faster weapon switch

[Click to jump to message!](#codm-gunsmith-builds message)

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Duckie#5848

class: marksman
weapon: spr
overview: fmj is better because you do not want 83 damage through walls
spr has very good flinch when it comes to bolt actions and is made for primarily aggro quickscoping so yea :floppybruh:

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Duckie#5848

class: sniper
weapon: arctic
overview: you were sorta close
but not close enough

(just for anyone who looks for somewhat a high skill sniper to use this for quickscoping
it's so damn satisfying)

[Click to jump to message!](#codm-gunsmith-builds message)

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Ghost_of_Valor#6507

Class : LMG
Weapon Chopper
Overview : Good for wall bangs, good bullet spread, best for objective modes and best spray and annoy build

[Click to jump to message!](#codm-gunsmith-builds message)

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NiNVdoonf#6131

Class: AR (for all of them)
Weapon: Krig 6, m13, type 25
Overview: Patchnotes dropped, so here's new builds
Change mag on t25 to stopping power, I forgor to change it myself 🪦
For krig, red dot and/or striker fg can be swapped for any of the following: taskforce barrel, cavalry barrel, extended barrel, lightweight stock
For m13: barrel can be mono, soh can be gran
For t25: tac supp can be mono, alternate build can be short barrel, mono, steady stock, stopping power, tac laser

[Click to jump to message!](#codm-gunsmith-builds message)

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sinthetacostheta#2651

class: sr
weapon: outlaw
overview: don't use light supp, it hurts outlaw's range.
don't hurt the gun, use tac supp 👍

sleight of hand can be mag

credits: @faint niche

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Spaceraptor18#0908

Class: AR
Weapon: HBRa3
Overview: has controllable recoil up to 35-40m, ads is not extremely fast (this is not an SMG) so best used for medium range encounters, and over all a fun to use gun albeit not recommended for competitive play

[Click to jump to message!](#codm-gunsmith-builds message)

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operator 1#8793

Class: sniper
Weapon: DLQ
Overview: all too relatable 😭😭😭

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Mr Murder#0001

Class: AR/Sniper
Weapon: DRH/Outlaw
Overview: DRH still beastly, maybe better than HVK with LC ammo, and outlaw is feeling kinda nice with recent buffs. Swap perk for laser if you feel like giving away your location I guess

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fomo_sapien#3424

Class: sniper
Weapon: DL Q33
Overview:
This is what I have been using for quick scoping. I know it isn’t very unique but it’s been working good for me, although I am still learning. I was lucky enough to get the DLQ and karambit in the same skin which makes for a nice combo!

[Click to jump to message!](#codm-gunsmith-builds message)

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Brian ღ#1136

Class: Sniper
Weapon: DLQ33
Overview: u got a good build and combo, just the perks & the dog I really don’t think should be w/ a sniper load out.

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Mumei#6334

Class: SMG
Weapon: QXR
Overview: What the fuck is that. Owc laser can be extended mag

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kize#5287

class: ar
weapon: kn-44
overview: kn's recoil isn't even that bad though, it literally just go's up

granulated can be owc ranger

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Kosu?#2600

Class: SMG
Gun: OTs 9
Overview: This is a mix of switchblade movement and Bizon recoil. Gives the vibes of QXR so great!!
VOV reinforced can be Taskforce barrel. I use the reinforced barrel because it gives a bit more damage range and bullet speed at the cost of strafe speed so this thing can take long range fights too(kind of) but not recommended. Taskforce increases recoil so makes it harder for long sprays.
Striker fg can be firm tape/ laser. It provides strafe speed increase to help combat reinforced.
Agile stock can be marathon/light stock.
Large Ext B mag is a must have on this gun. Since it has base mag 20 and a good rate of fire, you won't last long without it.

[Click to jump to message!](#codm-gunsmith-builds message)

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M-ke.#4991

Class: Assault Rifle (AR)
Weapon: DR-H
Overview: just build your drh as fast ads, granulated can be sleight of hand and 30 otm can be 25 otm

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Crazy Horse#2771

Class:AR
Weapon:Cordite
Overview: I feel like this is gonna be judged over that red dot sight what can I say BR player through and through

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相棒 | Raw#6816

Class: Ar
Weapon: M13
Overview: Ehh unless you have a p2w skin you kinda have to deal with the iron sight but im ballin with it, cant rlly sacrifice any attachment for a sight :floppybruh:

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bazookas.#9811

class: smg
weapon: ots9
overview: aggressive build, girm grip or lightweight stock can be owc tac laser for a more versatile playstyle

[Click to jump to message!](#codm-gunsmith-builds message)

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𝙼𝙾𝙰𝙽 𝘼𝙃 𝙻𝙸𝚂𝙰#6318

Class: AR
Weapon: Krig 6
Overview: pewpewpew Three shot kill even after the nerf. Fast ads and overall claps any enemies, especially fast when under right hands.

[Click to jump to message!](#codm-gunsmith-builds message)

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Rexanijato#1170

Class: Shark
Weapon: Blahaj
Overview: SP to FMJ if you can cope with locus hitboxes, otherwise you can replace the Suppressor to FMJ instead

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M-ke.#4991

Class: SMG
Weapon: PP19 - Bizon
Overview: Large Capacity SMG that is good for certain scenarios.
No Stock can be OWC Skeleton Shock for more strafe speed
Granulated can be replaced with sleight of hand or disable perk
EXTD Barrel can be replaced with OWC Marksman for extra range

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fomo_sapien#3424

Class: Sniper
Weapon: DL Q33
Overview: this one a little better for my play style, good for SND because no laser + if you run around with melee you can switch to dlq faster to kill enemy, also silent

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bazookas.#9811

class: smg
weapon: ots9
overview: really aggressive build with fast reload but only 32 bullets per mag, if you want more bullets change mag to 40 round and firm grip to striker fg

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deheck#6530

class - sniper
weapon - dlq
overview - lasers aren’t good for snd, reveals your location if you aim in so trade that for a suppressor

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M-ke.#4991

Class: AR
Weapon: LK24
Overview: Passive Gun for Mid to Long Range similar to kilo 141

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Shinomiya Kaguya#6456

Class: Sniper
Weapon: DL Q33
Overview: It appears that’s you’re not really familiar with gunsmithing system in CODM. Let me help you.

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operator 1#8793

Class: SMG
Weapon: QQ9
Overview: yes W build I loved it when I first used it with that build here’s another option and I’m still struggling to find out the theme of this season

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Naraa0327#0166

class: smg
gun: ots 9
overview: op at close range and meh at long range. Currently grinding gold on it and hoping to get diamond soon

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Wee Wee 2.0#1989

Class: AR

Weapon: EM2

Overview: The EM-2 (Experimental Model 2) was a prototype British assault rifle designed in the late 1940s and early 1950s. It was developed as a potential replacement for the Lee-Enfield bolt-action rifle and was designed to fire the new intermediate 7mm cartridge. The EM-2 was developed by the British Army's Small Arms Design Department at Enfield and was one of several prototypes developed in response to the changing needs of warfare in the post-World War II era. The rifle's innovative design features, including a bullpup layout, optical sight, and an easily detachable magazine, made it ahead of its time, but it ultimately lost out to the FN FAL as the standard rifle for NATO forces. Despite its limited production and adoption, the EM-2 is still considered an important milestone in firearms design and development.

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bazookas.#9811

Class: Submachine Gun

Weapon: OTs 9

Overview: Build that works for me the best. Lightweight Stock can be changed to Striker Foregrip and if you want to use the VDV Barrel use Striker Foregrip instead of Firm Grip Tape for better Strafe Speed.

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Daedits#9504

Class: assault rifle

Weapon: KN-44

Overview: good gun amazing for medium/long range is ok at close range grinding ranked with it and got some nukes with it

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𝓢𝓲𝓻𝓗𝓮𝓵𝓹#7855

Class - smg
Weapon - p90
Overview - bro no one can see shit with how blurry it is and u still decided to use that pic
Swap mono for tac if u want

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Shinomiya Kaguya#6456

Class: SMG
Weapon: GKS
Overview: Not bad build at all, but using striker foregrip is a huge mistake. I would recommend to use this build instead. If you’re “laser-phobic”, you can replace tactical laser with sleight of hand.

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Akuma#9975

Class: AR
Weapon: Type 25
Overview: dont think stopping power is needed im a hardpoint player but if ur a snd player i suggest swapping the 42 round for stopping power

[Click to jump to message!](#codm-gunsmith-builds message)

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deheck#6530

class - marksman and sniper
weapons - xpr and spr208
overview - outlaw get fucked, spr is a better dlq in its highest damage ranges

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Wee Wee 2.0#1989

Class: AR

Weapon: Maddox

Overview: I’ve used this for a while whenever I play BR, idk if it’s a good build tho? Feel free to send me BR builds for the Maddox.

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Shinomiya Kaguya#6456

Class: Assault Rifle
Weapon: CR-56
Overview: I don’t really think that’s it great idea to stack range for BR. Put all attachments for accuracy. If you fine with CR’s sights or have good blueprint, you can replace holo sight with anything else you want.
Note: if you’re going to use this sight, don’t forget to put Blue Dot reticle on it.

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相棒 | Raw#6816

Class: Sub
Weapons: ots
Overview: Good at close to mid and extended mag A is supposed to be large extended mag B but i don't have it yet :floppybruh:

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𝓢𝓲𝓻𝓗𝓮𝓵𝓹#7855

Class - smg
Weapon - qq9
Overview - bro its a smg its not meant for long range n it doesnt have a lot of recoil to begin with
Swap laser or gran for no stock if u want

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Dupli#3495

Class: SMG, AR
Weapon: QQ9, LK24, DR-H
Overview: my usual weapon builds for ranked. I prefer 25 round OTM because it feels more consistent to me. dorime

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ルシス#9344

Class - Pistol/Handgun
Weapon - Makarov and Cordite
Overview - Got the Cordite off of some dude that kept killing me. The Makarov is just too OP lol...

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Duckie#5848

Class: ar
Weapon: m13
Overview: no just no
Also combat to no stock if you want
Gran to tac laser if you want
Tac sup to mono if you want
60 to 40 if you want
Long to silencer if you want
Mini + 40 if you want

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TheCheese_Man#2045

Class: LMG
Weapon: Chopper
Overview: Even without having iron sights to aim down, it's actually pretty accurate if you get used to it, it also looks cool so that's a plus

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Kosu?#2600

Class: SMG
Weapon: QQ9
Overview: BSA kinda sucks so that's why I removed the no stock.
You can change the laser/grip to stock if you want
Overall this thing shreds

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bazookas.#9811

Class: Sniper

Weapon: NA-45

Overview: My new NA-45 build for Domination, having over 2 K/D average with this and making legendary ranked hell for the enemies. DM me for further questions regarding NA-45.

[Click to jump to message!](#codm-gunsmith-builds message)

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18 | #codm-gallery

bottom frag#0001

The grind is complete! 104 possible weapons to grind diamond. I now have every grindable camo for every weapon in the game. Finished final 3 weapons in same game. (my op was deleted)

[Click to jump to message!](#codm-gallery message)

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noam🗿#2021

Class: smg
Weapon:pp19 bizon
Overview: to who ever wants this W loudout i talked with the top 1 player and he gave me this loudout if you use the bizon i really recommend it

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bazookas#9811

Class: Sniper Rifle

Weapon: NA-45

Overview: My go-to-build for ranked. Works well with any scope. For more questions to NA-45 just ask me in DMs or ping me.

[Click to jump to message!](#codm-gunsmith-builds message)

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ThyWobbler (Gato rebaxado)#5925

Class:smg
weapon: Ppbizon
overview: Just good, but if u want. Change the granulated grip to Large calliber ammo.

0.8x to 1.0x leg Damage multiplier

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jaime4312#4747

Class: LMG

Weapon: PKM

Overview: Versatile BR build that features good accuracy, sound suppression, 200 rounds belt for improved suppressive fire as well as an easier time dealing with vehicles. Besides, it can catch enemies off guard thanks to its better-than-base bullet penetration because of FMJ (yes, it works in BR), enabling you to kill them through walls, fences and such in less shots. As long as you know how to use LMGs, this build can work well for you.

Mods: vertical recoil, long range and fast ADS.

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HV Creator56#2565

Classification - AR
Gun- DR-H (Scar-H)
Outline - A suppress built for DRH pretty good built if you want stability you can alter the no-stock to a YMZ light stock

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¿ProjectKSP?#7829

Class: Secondary (Pistol)
Weapon: Dobvra
Overview: I like this gun a lot especially in maps like shipment and alternatives to shipment very good in close range fights and sometimes mid range. Here I recommend these gunsmith builds for it. The one with the PP-Karabin can have a lot of de buffs for the Dobvra but the gun doesn’t feel slow for my opinion. One more thing the muzzle can be RTC compensator if u want no recoil.

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bazookas#9811

Class: SMG
Weapon: OTs-9
Overview: Alternative build since i use vdv reinforced, if you want you can also use the tac laser instead of firm grip for better beaming.

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bottom frag#0001

Class: SMG
Weapon: QQ9
Overview: ranger foregrip kills your ads movement speed, the only way to make ur build slower is replacing laser with strike stock. Utilize its mobility. And with the high rate of fire you’ll dump the base mag quick, you’ll wanna use mag attachment. Try either of these 2

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bottom frag#0001

Class: SMG
Weapon: PP19
Overview: How is it good for snd with no suppressor and a laser? Please use this instead for any game mode

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Shinomiya Kaguya#6456

Class: Sniper Rifle
Weapon: HDR
Overview: Yes, there’s only 4 attachments in my build, because there’s not too much you can put on HDR since there’s no any barrel and grip giving ADS speed. Laser isn’t really good on snipers, but if you wish, you could use it. I also highly recommend to run this sniper rifle with Amped perk since fire rate is 1400 ms which is really long.

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Randomytcodm#4267

Class: SMG
Weapon: Cordite Zero-G
Overview: Devs did excellent with this buff. It's great when a gun can have different builds and still be balanced.

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noam🗿#2021

Class:smg
Wepon:fennec,qq9,pp19 bizon
Overview: this is the gunsmith that i use for those guns for my playsyle not to aggressive and not 2 passive give it a try dm me what you think

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Goizimo#2151

class: pistol
weapon: dobvra
overview: this setup has better recoil control, if you have damage numbers on you can track a player using only the numbers

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deheck#6530

class - lmg
weapon - dingo
overview - on the dobvra (makarov) change the oil can appearance to default or agency supp so it doesnt block your irons.

also is aim assist laser over 100r black ops mag viable on dingussy

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尼 Laxiry.#8295

Class: sniper
Weapon: XPR-50
Overview: ADS is actually insane. Use default look though because it looks… okay (on a good day).

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KatoMouse#3355

class:pewpew
weapon: drh
overview: my personal favorite build on the drh this season, maxxing out the bsa as much as I can without losing too much mobility and dmg range. I know this probably isn't the most optimized build, but it works for me doggy

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NiNVdoonf#6131

Class: Smhg
Weapon: Gks
Overview: feels better than icr imo (is it wrong that i love this skin more than the legendary i got from the giveaway)

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Why#0293

Class: aggressive as hell
Weapon: M13 Mac-10 Kilo 141
Overview: can be aggressive and does have range if your OK at controlling recoil other than the Mac-10

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maple#6396

Class: AR
Gun: TAQ-56 (DRH)
Overview: fk the silencer I want them to know where i’m at 🤫 . in return you get horizontal recoil buff and better BSA. cons are -2 damage range which isn’t noticeable, and you aren’t silenced so🫡

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愛Nayumi#4346

Class: AR
Gun: FFAR 1
Overview: not released (only in training mode)
Attachments:
Agency Suppressor
Task Force barrel
Bandit steady stock
Salvo 44 rnd fast reload
Airborne grip tape

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operator 1#8793

Class: AR
Weapon: Kilo 141
Overview: better LMG/AR build for the kilo but honestly a lot like the holger

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kize#5287

class: smg
weapon: arg556, chicom, cordite and mx9
Overview: sorry if this sounds rude: but i honestly cringed while looking at some of the builds here.
Mainly Dawson's agr556, chicom, cordite and Snake's mx9 build, i get it, it's your own build/s, it's made for you. But don't go recommending it to other people, they'll use the build and realise how shit it is, then they'll go to you and start hating you, I've experienced this myself once and oh man it wasn't fun lol, anyways.

Infiltrator foregrip can be foregrip on mx9
oh and massive salute to @jade crystal for getting these screenshots for me.
all credits go to him.

chicom build probably outdated lol

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¿ProjectKSP?#7829

Class: Ar, smg
Weapons: m16 m13, and qq9
Overview: I provided these builds for y’all so u can try and use them and see what u think of them feel free to use toughness perk for the m16 if u feel like the hit flinch is bothering u for the first build, the m13 build is choice of mine that I thought was good but if u feel like it’s slow then u can always switch the muzzle for mini barrel. The qq9 build is one everybody is using

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Wee Wee 2.0#1989

Class: Assault Rifle
Weapon: CR-56 Amax
Overview: This shit fucking slaps like crazy. I don’t know if this is the correct build? Because I got this from a clan’s gunsmith but feel free to send the meta build of Amax.

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PhantomBMG#9642

Class: LMG
Weapon: PKM
Overview: uhh well thanks to Kreuger and kize for suggestions on the pkm, I settled with this for the final build, with a nice speed (enough for sliding to reposition at least) and a nice amount of ammo for about 15-17 kills per mag
(Rds is just a unnecessary touch I added, it can be holo 2 for the aim shake reduction or granulated grip tape for a laser beam pkm on top of the steady stock and the tactical laser)

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GHOST•LEGEND¶68#5336

Class: Assault rifle
Weapon: FFAR 1
Overview: I think it's a solid build, barely any recoil in close to medium range, good bsa and strafe speed. Honestly it's like a smg built like a ar.

You can switch the grip for a laser if you want, do tell me what I can improve on this build🗿

Sorry for not including the attachments: Agency suppresser, 20.3 takedown barrel, marathon stock, infiltrater grip, STANAG 44 round magazinedoggy @quaint blade Incase you wantedpepecool

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Shouko Komi#6456

Class: SMG
Weapon: QXR (MP7)
Overview: I noticed how everyone became obsessed with QXR builds, so I decided to join as well.

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.Demon.#8405

Class:LMG
Weapon:Spam-Spam
Overview:Very good for lane holding and it has good bsa with this build, if you want red dot then remove the laser or grip

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thxrun#7430

class : AR
weapon asm10
overview- this build has a faster ads than the previous build, mag can be 33 or 40 according to your preference

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j3ksans(he/him)#7158

Class: sniper
Weapon: locus
Overview:idk I think this is a good build, I used attachments from other locus builds that got upvotes.its been work pretty well for me tho

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bottom frag#0001

Class: AR
Weapon: Peacekeeper Mk2
Overview: your build isn’t the worse but give this a try, this build will increase your ads movement speed along with ads time as well as decreasing your reload time. It has the mobility of an smg with the range of an AR.

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NiNVdoonf#6131

Class: Marksmen
Gun: Spur 208
Overview: The spr build above isn't bad, but there are other attachments that decrease ads time more than tac laser (light supp can be tac supp on the 2nd build, I forgor which one is better)
And don't forget to max out your guns' levels (you get xp cards for playing matches with a max level gun)

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バカ みたい#4061

Class: SMG
Weapon: CBR4
Overview: your builds are decent, but a word of advice from me is dont use grips. the CBRs barrel attachments are very useful and do a ton, and the laser gives too much to be just left out. not bad tho Nice

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GHOST•LEGEND¶68#5336

Class: SMG
Weapon: CBR4
Overview: I decided to make two builds. The first one is for a more close range build. It has pretty good strafing and good mobility . it's good for those who like rushing and being the slayer.

The second build is going for a more medium-long range map build. It barely has recoil and is able to cross map as well. This is good for those playing anchor and obj to hold the point. Both builds are recommended for respawns based on your playing style

You can swap out the perk for a laser or smt else for the first one. You can swap out the laser for a barrel in the second one. Do tell how I can improvepepekek

Thanks for the advice @autumn glen, I will def use it pepelove

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Ruggers58#5078

Class: SMG
Weapon: PP19 Bizon
Overview: you really don’t need more ammo. It comes with 64 rounds as standard, that’s more than double most of the other SMGs and ARs. As for not having the mono suppressor, the tactical suppressor will do you nicely. As standard the Bizon also has a longer range than most if not all the other SMGs and is comparable to most ARs.

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Tymzter#3362

Class: Assault Rifle
Weapon: BK57
Overview: Fifth attachment slot could be granu, mono, SOH or optic as preferred to cater towards whatever specific playstyle.
Reply: I would recommend swapping magazine to 40 rnd fast for the reload speed, since 7.62 only increases headshot dmg and has some movement penalties, too. Good job stacking range, but I worry that the lower mobility may reduce flexibility and force the player to resort to a sidearm for closer-range engagements. That’s also a cool looking BK57 blueprint, have fun with it.

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Rexanijato#1170

class: holger ttk with less range
weapon: was a pdw
overview: me when someone forgets rapid fire perk on a razorback
(discord didn't let me reply for some reason)

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Shouko Komi#6456

Class: Assault Rifle
Weapon: FFAR 1
Overview: Assault Rifle with really fast rate of fire and easy recoil. Perfectly designed for close and mid ranges. Season 5 meta.

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Soundwave#3005

Class : Shotgun
Weapon : Hso
Overview : My first time sharing my gunsmith! Seeing the echo builds above, I was a bit shocked that people still use that. This hso build is better, and you wont lose braincells while using it unlike the echo. Also replace speed up kill with gran grip tape if you want ;)

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バカ みたい#4061

Class: AR
Weapon: Peacekeeper MK2
Overview: build is decent but there's rly no point to the laser. the stock would do you more good in most situations.

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Rexanijato#1170

class: bullpup ak-47
weapon: groza or vepr idk
overview: optimal build
(laser to gran if laserphobic)
(mag can be 50rd or 7.62 [plays similar to pre headshot multiplier nerf kilo albeit worse bsa but has the longest(?) taper among full auto guns with 12 shots before bsa goes worse and has potential 3stk within its initial ranges with 1 headshot])
(mono to tac if you want better bsa and ads speed)

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Soundwave#3005

Class : Ar
Weapon: Krig 6
Overview : I know it received a lot of nerfs and is not meta anynore, but still its my favourite gun of all time, this red dot sight build is specifically dedicated to f2p's. If you have p2w mythic, replace red dot with firm or rustle grip. Also I see less people nowadays posting this build, so ig this would help you ;)

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Taco Wings#4107

Class - smg
Weapon - QXR
Overview - I've been as a qxr main for years and it's still garbage even after dozen of buffs so actual buffs on this when

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deheck#6530

class - ar
weapon - FaFAR 1
overview - this is the build i recommend for the ffar. elastic wrap can be swapped to serpent wrap, which gives you more ads speed, less stf delay and doesn't impact movement speed.

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NiNVdoonf#6131

Class: LMG
Weapon: M4LMG
Overview: It got the buff I was hoping for, but it's still not comparable to UL736, so you still gotta camp with it

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thxrun#7430

class : smg
weapon : pp19 bizon
overview : this gun can compete against ARs in midrange, change no stock to skeleton stock if you prefer to

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Mumei#6334

Class: Smg
Weapon: ppsh
I personally use this. 35 rnd mag can also just be switched to a laser

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Shouko Komi#6456

Class: Shotgun
Weapon: R9-0 (DP-12)
Overview: Powerful shotgun with two barrels, which allows you to do two shots before re-chamber. Compared to other shotguns, R9-0 requires more skill in maintaining, but it’s highly rewarded with longer range and better accuracy. For better efficiency, use ADS only.

(Note: Red Dot Sight could be replaced with Heavy Smoothbore for slightly better accuracy)

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Brian ღ#1136

Class: Sniper
Weapon: DLQ33
Overview: no thanks I don’t wanna die

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IRySimp#7009

Class: AR
Weapon: ICR-1
Overview: how do I fix time to kill while keeping mobility, even after I’ve shot at an enemy first, I keep getting killed first

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NiNVdoonf#6131

Class: Ar
Weapon: Kilo 141
Performance: Back to meta (use a different weapon or change your playstyle with that gun, it's not easy to get a consistent ttk with a gun that has a high punishment value @boreal coyote)

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!Papi Ryu#3481

Class: AR
Weapon: FFAR 1
Overview: Let me help both you and your buddy there out 🙏 (Rear Grip can be Airborne if u decide that’s what you would rather)

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PewPew#4862

Class: AR
Weapon: FFAR 1
Overview: It's not intended to be the best build and is probably not. It's just a fun aggro build you could try since the gun works more like an SMG than an AR.
P.S. use gung ho for better mobility

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Kuda#4022

Class: SMG
Weapon: Switchblade
Overview: I'll post daily best gunsmith's what the scrimming professionals actually use on daily basis. Enjoy:)
Day 2

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バカ みたい#4061

Class: SMG
Weapon: FN P90 (CBR-4)
Overview: dont use stippled, and dont use foregrips. you are just going to pointlessly decrease accuracy with almost no upside. the recoil on the cbr is also very easy to control, so that foregrip is just dead weight. my recommendation is to use a suppressor and a gran grip, to increase the range while also maximizing accuracy. if needed, just swap the mono for the tac suppressor which is also viable. for maximum range, use the marksman barrel, though i wouldnt recommend it due to its massive movement penalties

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Kuda#4022

Class: SMG
Weapon: Fennec
Overview: I'll post daily best gunsmith's what the scrimming professionals actually use on daily basis. Enjoy:)
Day 1

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𝓢𝓲𝓻𝓗𝓮𝓵𝓹#7855

Class - marksman
Weapon - mk2
Overview - bro at least max out the gun before sharing a build
Swap laser for fmj if u want

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Unidentified#5287

class: ar
weapon: kn-44
overview: fun gun, it's stats are identical to that of lk-24 except a few differences. that I'm too lazy to mention

gran can be owc ranger

this time i didn't steal the ss, it's mine dorime

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バカ みたい#4061

Class: AR
Weapon: M13
Overview: muh boy 8.3k points is as noteworthy as you are. what you did was shoot your strafe speed in the foot and left it to bleed there. that short barrel is also not going to do anything to make up for the lost ads speed and strafe speed. do better, and dont pretend to act like hot shit to get people to upvote your builds

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Kuda#4022

Class: SMG
Weapon: PP19 Bizon
Overview: I'll post daily best gunsmith's what the scrimming professionals actually use on daily basis. Enjoy:)
Day 4

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Kuda#4022

Class: SMG
Weapon: CBR4
Overview: I'll post daily best gunsmith's what the scrimming professionals actually use on daily basis. Enjoy:)
Day 3

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kize#5287

class: sr
weapon: koshka, hdr
overview: koshka best bullpup
i was so disappointed when i heard hdr wasn't a bullpup when it first released 😔

on koshka, armour piercer can be perk and light supp can be tac laser
on hdr, perk/laser can be 6x

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Shouko Komi#7777

Class: Assault Rifle
Weapon: FFAR 1
Overview: Congratulations with obtaining mythic FFAR - you are extremely lucky. However, I don’t really like your build - it’s lacking a lot of mobility and it will be tough to win in gunfights against SMGs and high fire rate ARs, for which FFAR designed.

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Kuda#4022

Class: LMG
Weapon: UL736
Overview: I'll post daily best gunsmith's what the scrimming professionals actually use on daily basis. Enjoy:)
Day 5

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deheck#6530

class - ar
weapon - lk
use your skill to use a good weapon with your shit build, or enjoy this thing and come to a realization that lk is good

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Strayed#2355

Class: AR
Weapon: LK24
Overview: A well-rounded build I took from advice here in this server, oh and yeah and the gun name.. yeah cries in pain

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Kuda#4022

Class: SNIPER
Weapon: DLQ 33
Overview: I'll post daily best gunsmith's what the scrimming professionals actually use on daily basis. Enjoy:)
Day 6

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jasonjasonzh#1984

Class: AR
Weapon: Kilo 141
Attributes details:
Improved:
+10% ADS speed
+1% movement speed
+16% ADS movement speed
+1.8% ADS bullet spread
+10 magazine capacity
Silenced
+25% damage range
Worsened:
+10% hit flinch
+12% vertical recoil
Visible laser sights
+12% reload time
Overview: This gunsmith is built for mid ranges, best for a flexible playstyle. It provides good range and good BSA, while having decent ADS speed and mobility. The only major downside of this build would be the slower reload speed.

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Why#0293

Class:AR
Weapon: FFAR 1
Overview: really good for mid and close range might be good far range if your opponent is dumb and you can manage the recoil

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kize#5287

Class: AR
Weapon: AS VAL
overview: for real

perk to granulated

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deheck#6530

class - ar
weapon - lbae24
overview- yall downvoting the mythic but not the other one despite being the same exact build, make it make sense.

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kize#5287

class: ar
weapon: kilo 141
overview: same build but i stole the ss from lukaj

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themidkombatant#0

Class: AR
Weapon: LK24 (24 seconds of LooKing)
Overview: Snd build. Praise lord cygnoux for saying this is still good to use 🙏

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pimpo#5162

Class: AR
Weapon: FFAR 1
Overview: this is apparently how the FFAR should be built out, play close to mid range but only challenge long range of they don’t have the advantage of cover. If the recoil is hard to manage play a few pub matches, and you should be good to go. Other than that this is a solid weapon.

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noam🗿#2021

Class: AR
wepon:koshka
Overview:this is the BEST koahka build in my opinion but if you dont switch the knife and the sniper alot you can switch the fast switch eith fmj try it out and dm me if you like it

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Miles Morales🫶🫶#4740

Class: Sniper Rifle
Weapon: DL Q33
Overview: I don’t feel like the extended mag a is useful if u have REALLY good aim. | The best reticles for this specific weapon is Top Notch and the Default Reticle but its a choice. | Use amped and change perk to fast switch if your a switching melee GOD but don’t use amped and use the perk FMJ if your using a pistol.

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Kuda#4022

Class: AR
Weapon: Kilo 141
Overview: I'll post daily best gunsmith's what the scrimming professionals actually use on daily basis. Enjoy:)
Use RED DOT instead of FOREGRIP if you dont have a good sight (Im abroad, didnt have time to post, sorry<3)
Day 7

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Tviize#7433

Class: ar
Weapon: m13
Overview: welp it is what it is (down voting won't help lads)
M13 is too good lmfao
Idk why but the tac scope makes the aim smoother? Especially with sync fov
Ig you could rock a rds or something
But damn does this feel good
Don't actually use this build unless you want to be me (if you do put the scope distance on 60 and turn on sync fov while setting your Tac scope sens to your rds and ads sens)

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!Papi Ryu#3481

Class: AR
Weapon: Krig 6
Overview: 2nd Build is for faster movement, 3rd is for those who decide it’s a good idea not to use an RDS.

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!Papi Ryu#3481

Class: AR
Weapon: FFAR
Overview: Claiming the build belongs to someone specific won’t automatically make others change their minds hope you know that.

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katomouse#0

class: smol pewpew
weapon: fennec
overview: shreds close range up to it's damage ranges, and if you get used to recoil, even does great in mid range (just don't expect it to work any more than that)
laser for rds if you're laserphobic or don't like the base iron sights

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ehaan.#0

Class:SMG
Weapon:SX9 (Switchblade X9)
Overview:Very good for close range and if you want to add a rear grip just remove the mono supp

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themidkombatant#0

Class: AR
Weapon: M16
Overview: For anyone dealing with aimshake on this, I recommend putting on holo sight 2 to reduce it

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Crazy Horse#2771

Class: SMG
Weapon: Fennec/Marshmallow blaster
Overview: I don't like guns with too much recoil so I figured me and this fennec shall make many enemies together

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m3m4ik#0

Class: Sub-Machine Gun
Weapon: RUS-79U (AKS-74u)
Overview: The reason, why I posted this gunsmith, was because I wanted show off with this awesome blueprint, obtained only from ten crates. But if talking about SMG, it is decent and doing pretty well. Just hold a distance and you will be doing great.

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kamikaziinthehouse#0

Class: Pistol
Weapon: Dobvra
Overview: Ok hear me out for 1 second. It’s really good for shredding enemies and before you downvote it please just try it

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pimpowerma#0

Class: AR
Weapon: FFAR 1
Overview: This weapon shreds if you know how to use it, recoil is a bit on the hard side, but overall it’s a great weapon, just don’t challenge long range unless you know what you’re doing.(every kill is a gun kill btw, used kinetic amour).

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reloading_reloader#0

Class: LMG
Weapon: Chopper
Overview: Great for cross-mapping multiple enemies, surprisingly doesn't feel too slow and feels good to slide cancel with. Good strafing and nice range to cross map with too. Although ads might be a little slow so just hipfire in close rangepepecool

You can switch out the perk for more ammunition ig?suspepe overall pretty solid build, works well in all kinds of situations:)

Do ping me for improvementspepedorime

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2damned#0

Class: Assault Rifle
Weapon: M13
Overview: Very small amounts of recoil and is very very good if you have decent reaction time and good aim

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styhertzmann#0

Class:AR
Weapon:EM2
Overview: as someone who had used that build before for no reason but I did
This is better (standard build)

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themidkombatant#0

Class: AR
Weapon: Lk24
Overview: The better aggro build, never use strike foregrip because the benefits are barely noticeable, but the downsides are

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bazookas#0

Class: AR
Weapon: M13
Overview: Very passive build for beaming. Flash Guard is great on M13 since you get sound suppression through the mag.

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Crazy Horse#2771

Class: Smg
Weapon: Rus
Overview: If you want to play like a pro all you have to do is grind out a few games for 15 minutes in seasonal events to unlock 15 seconds worth of unnecessary lighting on a gun that few use already and Activision just wanted to add to the OP shield on the Amax.☠️

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papiryu#0

Class: AR
Weapon: AS VAL
Overview: I don’t know what’s going on over there pepehmm 1st Build The grip can be switched to Gran if that’s what you work with best, 2nd build grip can be switched to laser if your not laser phobic.

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bottomfrag.#0

Class: Sniper
Weapon: Outlaw
Overview: Can swap FMJ for OWC Light Suppressor. Laser is unnecessary. 9 round reload is justified bc you’ll dump thru the stock 6 rnd reload quickly. Plus, no ads penalty or ads movement speed penalty with 9 rnd reload. Outlaw - Cosmos very nice, A1 reward for leveling up thumbsup_green

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papiryu#0

Class: SMG
Weapon: Cordite
Overview: Congrats on unlocking Damascus though I have an issue with your build I think you should try the 1st One, 60 round can be swapped in if you have a issue with 80 for some reason.

#
Asian#0262

Class:sniper
Weapon :Arctic .50
Overview:I don’t like stoping power that much because the -13 ads but here are the builds I use

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kamikaziinthehouse#0

Class:Assault Rifle
Weapon:Kilo 141
Overview: Who let you cook☠️☠️☠️

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darthexozik#0

Class: AR
Gun: FFAR
Overview: really good and smooth and you can’t go wrong with it if ur want suppressor just remove the BO you don’t need it but I like it

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menacingcheeseburger#0

Class:Smg
Weapon;QXR (the quaxer)
Overview:This is a very decent smg and this build shreds in close range and medium range gun fights and with this build the recoil is alright

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iresish#0

Class: assault rifle ( AR)
Weapon: AK 47
Overview: a thing i used couple days ago , and since someone asked for a build , here . It's fast ,and has some range to it , good BSA cause gran . You can change Gran to tac laser if you like it that way , and mag can be mag b

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Spaceraptor18#0908

Class: Shotgun
Weapon: HS2126
Overview: Solid build and better than people would expect, as a bonus it makes people rage quit

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fomo_sapien#0

Class: sniper
Weapon: locus
Overview: why didn’t I use this gun until now??!!
(Fmj for laser if you aren’t laserphobic, owc for tac supp if you can’t aim for body/head)

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bazookas#0

Class: SMG
Weapon: AGR 5.56
Overview: Meta Contender, Mono can be changed to Tac Sup and Extended Mag can be changed to 5.56 mag to have a more mobile Kilo 141 with better accuracy.

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Asian#0262

Class :submachine gun
Weapon:qq9
Overview: @maiden oar build was a br build so that’s something it’s not the worst build ever but yh I like mip tac but you can use recon barrel if you want
Note: br build is a hip fire build but you can add with it if you want

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iresish#0

Class : submachine gun ( SMG)
Weapon: qq9 ( mp5)
Overview: strike foregrip is useless ,and has more cons than pros, stippled isn't that good of a grip but usable. In my build you can substitute the laser with Gran grip ( keep in mind it's a personal preference type of build)

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kxlsin#0

Class: Sniper
Weapon: Outlaw
Overview: :p
i like to think stealth kill is useful for ranked snd (which I mainly play) but feel free to swap it out for sleight of hand or fast switch
or slap on a laser if you're feeling frisky (ads is fast enough for me without it)
don't see how you could disagree with this build, it's literally as fast as it can be, minus the laser
lmao

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darthexozik#0

Class: sniper
Weapon: dlq
Overview: here are three dlq builds that you may like the first one with the rare camo is what most pros use it’s fast and reliable the stock is supposed to be skeleton stock

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ruggers58#0

Class: SMG
Weapon: PP19 Bizon
Overview: the first one works best for CQC. Has the suppressor and mobility. You can swap the mono for the tactical because you don’t need the added distance or you can swap the no stock for the skeleton stock. You don’t need extended mag at all.

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rexanijato#0

class: didol on a gun
weapon: snipern't
overview: laser to ranger grip else optic, base ironsights still good to use if you're comfortable but reticle shake will be an issue(suggested solution is to bsa stack)

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foxxy21#0

Class: Sniper
Weapon: Outlaw
Overview: I use this in rank SnD it can wallbang but the side effect is that the ads is pretty slow. You can also replace the ammo and use a laser.

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m3m4ik#0

Class: Pistol
Weapon: Shorty
Overview: meow~

P.S. I see a lot of people are downvoting my build for no reason. So why wouldn’t you post a good build, if mines that bad?

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yeshwanthB#7717

Class: LMG
Weapon: M4 Vector Pop
Overview: Most used gun and my favorite I made more than 10 k kills with this Monster. The Amo is it’s advantage.

After arguing with a guy online and making him friend and I got his loadout. He even beat me in 1 vs 1 match and I got his loadout. Let’s see how I am going to rock with new loadout.

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papiryu#0

Class: SMG
Weapon: RUS
Overview: Personally would switch Stipped Grip to Mono, Mags are flexible pretty much up to who likes what. For laser phobic folks would just go gran grip, stock can also be skeleton stock both are viable… pepesip

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St3am#1942

Class: AR
Weapon: LK24
Overview: Versatile build, good in close range, mid range, and far range. Absolutely slaying with this weapon. Almost no horitontal recoil, so all you have to do is pull down. Also can switch long shot with fmj if you like wallbanging

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themidkombatant#0

Class: Smg
Gun: QQ9
Overview: Using tac long barrel and light supp together is a waste of 2 attachment slots. Use monolithic suppressor instead. Mip laser is fine if you want some emergency hipfire

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themidkombatant#0

Class: AR
Gun: Grau
Overview: No barrel is worth using on this (except for maybe czen mk2 and nexus, also global update is out)

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Asian#0262

Class: ar
weapon : M13
Overview:
1st build use it kinda like an smg/ar hybrid
2nd build medium-long range
3rd build all in one build
4th SnD build

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.aimxz#0

Class: Assault Rifle
Weapon: Kilo 141
Overview: This gun is good for close range - medium range fast ads , fast movement speed , good recoil

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soundwave3005#0

Class: Assault Rifle
Weapon: Krig 6
Overview: Red dot build for f2p's. Better build than the above one. Strike Foregrip is a waste of attachment. Replace Agile stock for lightweight stock for not sacrificing hip fire spread, at the cost of a bit more sprint to fire delay. Replace red dot sight with field agent foregrip or rustle grip if you have the mythic/you are comfortable with the default iron sight.

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m3m4ik#0

Class: Assault Rifle
Weapon: Grau 5.56
Overview: Here you can see two Grau builds.

#1 Classic build
Just a classic build that being used for most assault rifles. Nothing here add here.

#2 Search and Destroy
Build without laser specially designed for the SnD. I used the monolithic suppressor and CZEN barrel, but then decided to switch to the tactical suppressor and Nexus barrel for a better ADS speed and bullet spread accuracy. But you’re free to use whatever you want if you don’t like iron sight of the barrel or want a better range/mobility.

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papiryu#0

Class: SMG
Weapon: Bizon
Overview: Use this instead, Stock can be No stock, Laser can be swapped for disable perk for those who have an issue with lasers or whatever perk best suits your play style.

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Quinceton#9720

Class: Shotgun
Weapon: Krm
almost full ads spread for maximum balance of range and mobility so i can be a menace to society
"what the fuck is your shotgun's range"

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icedawakening#0

Class: SMG
Weapon: PPSH-41
Quick mobility and fast ads. Easy to control and accurate. Good for close, medium, and long range. Don't hate on this build until you try it.

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tonyfalcone#0

Class: smg
Weapon: Razorback
Overview: you can replace wounding with rapid fire, I was just trying wounding but I think rapid fire is better than wounding!

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bazookas#0

Class: SMG
Weapon: PP19 Bizon
Overview: tac is better than mono and skeleton stock is better than no stock

for SnD replace the laser with an extended mag

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simovski#0

Class: Assault Rifle

Weapon: FR.556, also known as FAMAS

Overview:

After the horrible aim shake got removed it now is the beam machine it was always meant to be.

This is the standard range build for respawns, for SnD you can switch Tac Laser to a Mag, Perk or Optic if you don't want to have the Laser pointer

Monolithic to Tac Suppressor can also work if you find it to be too slow

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north1590#0

Class: LMG
Weapon: Holger
Overview: That's a bad build, however good skin. Pp19 Mono to tactical, Marksman to Extended light barrel, and Steady stock to Skeleton stock.

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themidkombatant#0

Class: Sniper
Weapon: Locus
Overview: You quickscope... with that slow of a build? Here's a much faster one. (swap the mag to 10 round or fmj if you can actually hit your shots)

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sirslimey_#0

Class: SMG
Weapon: Razorback
Overview: Really versatile for medium and close ranges. (btw switch disable for rapid fire for better build, I just like using disable.) edit- rear grip is granulated, and mag is extended mag a

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amenacingburger#0

Class:SMG
Weapon:Fennec
Overview:This is a Free to play gunsmith you can switch red dot to mip extended light barrel if you have the mythic or whatever

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rexanijato#0

Class: Noir
Weapon: Razorblack
Overview: Recommended laserphobic build, can swap gran to owc/light stock and mono to tac supp for more flexibility and bsa but strafe is on par with CBR4 without light stock anyways.

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sundew_.#0

Class: assault
Weapon:Maddox
Overview: some people struggle with this weapon like the fire rate so I made it fast with better control u can even add any scope u like

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ruggers58#0

Class: SMG
Weapon: PP19 Bizon
Overview: either of these options are much better for MP. Don’t need extended mag can get away with tac suppressor as you don’t need the additional distance from the mono and the skeleton stock doesn’t have the hit flinch no stock has.

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themidkombatant#0

Class: Ar
Weapon: Ak117
Overview: Strike foregrip is bad, ofc we're gonna dislike it (no qq9 build cuz I don't save my builds in my photos app [i got this one from the recently deleted folder] and I'm dealing with crap data rn cuz bangladesh 🇧🇩 and the house I'm in rn has no wifi)

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haidorogaruhoyoverse#0

Class: Smg
Weapon: Switchblade X9
Overview: This Weapons Is Only CQC but Switchblade X9 had Bad Bullet spread Accuracy

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hakiaze#0

class: smg, sr
overview:

the reason as to why you're struggling to do the 'all attachments' challenge is because you're using 3 attachments on your locus. You have to use 5 attachments as 5 is the maximum amount of attachments that you can put on a gun.

Now, about your builds, they aren't good. You're using a light suppressor on your bizon, that takes away 20% range and gives you a silencer, pretty shit. Use tac supp or mono supp instead.

Rubberised isn't really good for bizon, as bizon does not need recoil control. Use granulated instead.

RTC-Sawed-Off barrel isn't good at all, the upsides it gives are abysmal, extended light barrel is way better. as it gives you BSA and 20% damage range iirc.

tldr: your builds aren't good, use my builds instead bozo

owc stopping power can be a different mag or fmj/soh and light supp can be tac laser

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rexanijato#0

class: 3rd degree burns
weapon: straight from hell
overview: range boosting not needed since only 1 damage range and better options for bsa and recoil

laser/disable to ranger grip/optic/light supp

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lunars.#0

Class: Marksman
Weapon: SKS
Overview: My aggresive snd sks build. (Its a work in progress so pls dm me if there are any improvements I should add.)

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Owen#3291

Class: SMG
Weapon: CBR4 (p90)
Overview: not the light suppressor bro…
you can swap disable to owc laser.
or swap tact to mono
or marksman to extended

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Uncle Ruckus€¥$#9105

Class: sniper
Weapon: dlq
Overview: suppressor i guess idk

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bottomfrag.#0

Class: sniper
Weapon: dlq
Overview: not the suppressor, as you can see even tho it lists a -20% damage range it’s still one shot except to legs with or without suppressor to 300m, so essentially infinite range regarding MP, if anything the laser since the benefit is so minuscule but yet you expose yourself using it, there’s no ads penalty using ext mag A, fast switch perhaps to fmj and used amped or keep fast switch, the laser is the biggest reason for downvote

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Asian#0262

Class:sniper
Weapon: rytec
Overview: you could use the hard scoping build but this is the recommended build for the rytec
Edit: perk can be SoH or laser or bipod if you want

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.leqvus#0

Class:smg
Weapon:gks
Overview: higher damage sprint speed slower by 0.07ms faster reload time faster movement speed slower aiming movement time bigger mag capacity slower aiming time by 0.04ms

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Asian#0262

Class:pistol
Weapon:shorty
Overview: use anyone of these but shorty is more of a ads type weapon it has terrible hip fire (in my experience can’t say for all people )
Edit:for grip can be perk if you want

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.leqvus#0

Class:ar
Weapon:krig 6
Overview:faster sprint speed bigger mag capacity faster movement speed by 0.14ms slower aiming time by 0.20ms

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1guy_#0

Class: AR
Weapon: LK24
Overview: you will never lose a gunfight. You can change the granulated grip tape if you don't have the skin I'm using in the screenshot

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anothercleanpan#0

Class:marksman rifle
Weapon: sp-r 208
Overview: just use the mk 2 as this is kinda worse than mk 2

Also please don't mind that I don't have it maxed as I don't like it as much as mk 2

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anothercleanpan#0

Class: marksman rifle
Weapon:mk 2
Overview:i love it dearly
NOTE:it looks pretty similar to my other one I posted but this time it's more detailed and sport stock is better than ultra light hollow

And I also want to flex my gold camo xd

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wavy570#0

Class: SMG
Weapon: PP19 Bizon
Overview: Decent mobility, can swap the suppressor out for really anything else, but mono is good for that extra damage range. Super accurate build as well, with a good TTK. Give it a try :)

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Asian#0262

Class: Sniper and m13
Weapon: Locus and M13
Overview: Use these instead
1st m13 is Snd build
2nd one is a versatile build
3rd is a long-range kinda build
locus stopping power can be 10 mag or perk (FMJ) or laser

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_tomoko#0

Class: AR
Overview: AA laser is useless on krig since it already hits shots consistently crossmap without it,unless you want enemies to spot your laser there’s no other reason to use it

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slothgirl.#0

Class: SMG
Weapon: QXR
Overview: If you’re bored of the meta this is a fun non meta weapon to use. It has fantastic bsa for an smg but has slower handling when you go for the accuracy build.

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ghost_shadow141#0

Class:Sniper
Weapon:DL Q33
Overview:If you add the laser enemy can spotted you easily and also its garena's favourite build.

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wavy570#0

Class: Sniper
Weapon: XPR - 50
Overview: Fastest sniper build in the game, consistent one shot kill torso up, IMO best sniper in the game. Dropped many nukes with it :)

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Asian#0262

Class:smg
Weapon :qq9
Overview : use these instead

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papiryu#0

Class: SMG
Weapon: GKS
Overview: I don’t like either of y’all build, 1st Build is better tbh

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menacingcheeseburger#0

Class:Shotgun
Weapon:JAK 12
Overview:i saw alot of people didnt like the first jak build i posted so i improved it by alot

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