#╰╴top-highlights

1 messages · Page 1 of 1 (latest)

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DT Nekros#6834

Class: SMG
Weapon: RUS-79U
Overview: I mean... You just had to go to shipment, stay in a corner = ez "long shots" and use a regular M13 build... Also, why RTC rounds with monolithic supps? You are using 2 silenced attachments lol

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NiNVdoonf#6969

Class: Small machine gun
Gun: Bison 🦬
Overview: Probably the only smg I'll rely on in br because it can go mid-range with little problem
Build is a hybrid build, rds to steady stock

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tych#4013

class: smg
weapon: banana
overview: you can swap
• extended barrel to taskforce;
• steel stock to sas stock;
• 53 round to 43 fast reload

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Ricey Boi#8862

Class: ar
Weapon: peacekeeper
Overview: hybrid build for br
Recommended perks: long range mod, bsa mod, extended mag mod, can also use hipfire mod to make it more hipfire centric while still having the ability to ads for mid range

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NiNVdoonf#6969

Class: Lmgee
Weapon: Drum mag m4
Overview: This is just my personal build that focuses on accuracy with a bit of mobility, helps me go passive-aggro with it. I also wanted to show this blueprint off Maeheart
For the actual build, swap the foregrip to disable and no stock to steady stock (also 69 accuracy suspepe)

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バカ みたい#4061

Class : AR
Weapon : AN-94 Abakan
Overview : can swap gran or ranger to flash hider or mono but tbh this build is alr perfect

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clankbou#2809

Class: LMG
Weapon: M4LMG
Overview: Wanted to show my build on this gun, I have no proper way to build this, so I did a mid/long range version. Tac Supressor can be swapped with SOH or other attachments if you don't care about silence much

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The Yeeterminat●r#9184

Class: AR
Weapon: M16
Overview: “secret weapon” like bruv just cuz you players never use burst guns dont mean its a secret gun thats very op, I’ve personally used this gun in ranked and its not bad, but with other guns like swordfish and ksp it keeps getting outgunned. The one advantage it has over other 1 burst is the huge bsa, and against chicom, the one burst potential which makes it op but only if you’re a player that aims straight away for the upper chest portion.

I recommend first build because iron sight is bad, dont need to have it suppressed but i still made the second build which is better for mid, but cant have rds on it.

If you still want accuracy and suppression, switch rds to tacticool suppressor in 1st build or to soh for faster reload or rubberized for control.

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CrossSockDance#6448

Class: Shoot Gun
Weapon: HS0 and his 405 misfit minions.
Overview: Give them two options, check around every corner or die.

Works good with quick scoping and hipfire for decent short range combat. Pair with a fast secondary to compensate for fire rate and larger encounters.

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The Yeeterminat●r#9184

Class: AR
Weapon: Arsenal’s Konqueror 47
Overview: Bruv if you want low recoil its better to use gru combo instead of all that shit like compensator marksman and ranger, like this is literally better. Just pull down mate. As for iron sight, switch stippled to rds.

Also guys this isnt generally that good of a build because its better to not use gru combo (ads and movement downsides) so just use ranger with tacticool sup or gran.

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DT Nekros#6834

Class: AR
Weapon: GOD VAL
Overview: Seriously, people do be using Mac 10 like crazy these days before its nerf.
Rub can be swapped with a perk of choice or a rds.

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NiNVdoonf#6969

Class: Lmg
Gun: U Lost 736 times suspepe
Overview: 45m 4 shot + fast ads makes this lmg pretty viable, and with the upcoming buff, it'll be even better to use
Rds can be disable (or tac supp for suppression)

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Yassine Ben Nouma#8814

Class:Sniper
Gun:NA-45
Overview:One of the best snipers I've tried
It has 2 shots in every reload
The first is a grenade bulletThe second bullet explodes the first when you hit it
Use demo expert for more domage

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Peace offering#2323

Class: Sniper
Weapon: Dlq33
Overview: best build for snd I understand if u would use laser if you were in respawns this build is for snd base only

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The Yeeterminat●r#9184

Class: Shotty
Weapon: Nikolai’s weapon o choice
Overview: Use this with Nikolai while playing “Shepherd of Fire” and go kill zombies with it when it returns

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pigsdontfly#9382

Class : lazer beam
Weapon : icr
Overview : I drop 2-3 nukes a day with this build. Can hold it’s own against every gun at range except kilo.

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DT Nekros#6834

Class: AR
Weapon: Woman-O-War
Overview: Finally got diamond on this bad boi.
Barrel can be also swapped with gran tape/red dot/perk.

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SŢřYĶēŘ#9917

Class: sniper
Name: Rytec (M-107/M82)
Overview: if you can quick scope locus or DLQ here is the challenge, the rytec, takes quite a while to get used to the ADS, but once your used to it, it is amazing, trust me, so get used to it first

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バカ みたい#4061

Class : AR
Weapon : FN SCAR-H
Overview :

  1. the gun has absolutely 0 recoil so the grip is pointless
  2. the ironsights are really good so the red dot is a waste of an attachment slot
  3. wheres ur no stock? u need speed with this gun

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infinite∞#8358

Class: AR
Weapon: Man-O-War
Overview: I know I know I'm using the light stock bcs if I don't use it, it would be -14.0% ADS movement speed and I don't like that

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Lol#0439

class: Sniper
weapon: DLQ
overview: I honestly don’t care about suppression on this particular weapon. I prefer ext mag bc it doesn’t slow down ads and adds those extra 2 shots before reloading and suppressor limits range but some ppl prefer the suppressor over ext mag/FMJ.

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PhantomBMG#9642

Class: SMG
Gun: M4
Overview: man I really can’t suspepe, points for putting tactical barrel instead of recon tac long and not being one of those people who decide strike stock is good on mp5
M4 jade skin for nice vibes and it’s a beam

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The Yeeterminat●r#9184

Class: Snoip
Weapon: Koshkanovka
Overview: Tbh I didnt even notice the damascus until I read you mentioning it, so while damscus is actually rarer than diamond, diamond is more noticable on the mythic

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⃢r⃢i⃢d⃢h⃢o⃢#4126

class: shit shotgun
gun: hs2126
overview: are we tho?
never ads with this gun

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The Yeeterminat●r#9184

Class: AR
Weapon: Lykan Kromatik 24
Overview: Aether on this skin looks op, wish I could get the new LK leggy but I’m broke lol

Compared to the Sharkbait camo, I say diamond and gold look better on Sharkbait, while the tournament and aether look better on this one.

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Tymzter#3362

Class: SMG
Weapon: PP Bizon
Overview: A close to medium range automatic smg with good strafe speed.
Reply: I’d suggest swapping skeleton stock to no stock for a little bit more mobility at the cost of less strafe; bizon already has good enough strafe. Ext light and mono may also provide some extra dmg range assistance in terms of engaging in medium range gunfights.
(Edit: I rarely use smgs so gunsmith gurus correct me as needed.)

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jx#7193

class: ar
weapon: PogKeeper MK2
overview: PK doesn't have a good base fire rate so taskforce barrel should be used to increase dmg output
suppressor can be changed to any other perk of choice

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𝓢𝓲𝓻𝓗𝓮𝓵𝓹#7855

Class - smg
Weapon - ksp
Overview - bro just becuz its all green does not mean its always good

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Penguin#2083

Class: AR
Weapon: FR. 556
Overview: Personally, I swap the stock for an extended mag, I just prefer the extra bullets, but overall a solid weapon

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Owen#3291

class: ar
weapon: peacekeeper
overview: you can swap the agency suppressor with the foregrip or the tactical forgrip if u have problems with dealing with horizontal recoil.

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PhantomBMG#9642

Class: AR
Weapon: Kilo 141
Overview: change sleight of hand for granulated for the “correct” build, there is also another Aggro variant but kilo is a bit more ranged of a playstyle, also this color scheme is by far one of my favs glad they added this feature

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oyakodon#6335

Class: snippa
Weapon: Rytec AMR
Overview: ADS faster than locus, just gotta get used to it. Aiming drift starts later than most snipers. Switch laser for perk/mag for snd.

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NiNVdoonf#6969

Class: AR
Weapon: ASM10
Overview: I like your build, ranger barrel is just better for some extra mobility (33 round to 40 round)

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The Yeeterminat●r#9184

Class: AR
Weapon: Possibly kilo
Overview: Few days ago Bobby released a vid as to why kn44 wasnt in his top 10 and in the vid he said that its now kinda like the originally released kilo. Its not. The build imo was shit, he just stacked all the range he could which gives the gun huge penalties. The gun doesnt have the same fire rate as the kilo, which gives it huge penalties upon missing shots, which becomes worse because of the recoil. The hbruh hasnt had a dmg or range buff, but it has faster fire rate than the kilo with a worse (but controllable) recoil and bsa. This build is nowhere close to what kilo is now in long, but in mid its pretty much the same. But you still not satisfied ? You still want kilo without using kilo ? Simple. Just switch barrel to marksman, but imo the penalties arent worth it. Also hbr has worse bsa so you can never get kilo using another gun.

Dont try to make non meta guns the same as meta just so you can abuse meta without using meta. It doesnt work. These are the proper builds for both these guns. Stacked range on hbruh because it has shit range, and muzzle brake on kn cuz altho it got recoil buff, its not that much and the penalties will still be felt after missing one or 2 shots. Also, the muzzle brake gives you more accuracy. Switch mag to 38 round if you want.

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ShadowDancer#0763

Class: AR
Weapon: Peacekeeper MK2
Overview: The best gun in season 7 is the peacekeeper, it has a very consistent 4 shot kill range with very good time to kill
Reload speed is super fast and horizontal recoil has been reduced
Enjoypepecool

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|ᴳᵒᵒˢⁱᵉ|#4269

class: hitmarksman
wepaon: my beloved Snipr
overview: beri gud built
if you don't like light bolt switch it to rds/tac fg A/tac laser
fmj is a most unless you like getting 83 through walls whenever you have the opportunity to wallbang

also also
from 35+ meters it'll be doing 97 to the stomach so avoid hitting there ani_sip

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ShadowDancer#0763

Class: AR
Weapon: Ack 11 7
Overview : Who doesn't like AK117?
With this build, it can give you consistent 4 shot kill from 0 to 14.5 meters
It can also give you 4 shot kill from 14.5 to 29 meters if you hit 2 bullets to enemy's chest or upper and lower arms
If you have an advanced aim, go for it

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|ᴳᵒᵒˢⁱᵉ|#4269

class: hitmarksman
wepaon: snipr
overview: a different version of the build I posted
and ngl this shit be bussin
so if you don't like the irs of the spr or just feeling kinda quirky use this wheeze

also this build fits a relativity more passive playstyle as it's good but wouldn't recommend engaging in a 1v3

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Ricey Boi#8862

Class: smg
Weapon: sx9
Overview: very pogchamp build, last slot is for any laser according to your play style (yes, all of the laser works) skeleton stock can be swapped with light stock if you have problem with flinch

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Tymzter#3362

Class: Launcher
Weapon: FHJ - 18
Overview: Overall stable build for multiple situations. Remember to shoot in front of the enemy; explosive damage registration doesn’t do codm launchers any justice.
Reply: Remember to build your launcher, too. No attachments just gives you a disadvantage in combat. hehe 👍

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Just Another Refrigerator#2726

Class: Pistol
Weapon: L-Car 9
Overview: Rear grip over laser for the extra control, could be replaced for aim assist laser tho

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jx#7193

class: smg
weapon: fennec
overview: ratio
rubberized can be changed to operator fg

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⌫ᘜH̸Os⃠T̶☠#5336

Class: AR
Weapon: Type-25
Overview: It is super accurate and only a bit of recoil, even with the mobility downgrade it's still smooth and fast, this is a very good non-meta build,

You can switch the sight to a perk or something, I put a sight cuz I don't like the default sight. But trust me this is a good build to try out, I actually think that this gun is back!yes suspepe

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Empoleon#5202

Class: SMG
Weapon: Razorback
Overview: Good off-meta (can replace Extended mag A for combat stock for faster ADS but I prefer Extended mag for more bullets)

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WHএRE#7899

class: marksman rifle (basically a sniper)
weapon: super powerful rifle-208
overview: i’ve slept on this gun because it’s a hit or miss some days with regards to when it one shot head shots at any distance but recently i’ve been using it to get it masters and it’s just disgusting, the lead you have to give is really weird and the intra-clip bolt pull is so long. this is a battle royale build btwgalaxymind

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Redemption#2003

Class : Assault Riffle
Weapon : AN94 ( ASM10 )
Overview : It has one of the fastest time to kill of the game but requires a little bit of skill. Best played at close to medium range for this build. Maybe new meta if u have good accuracy

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incø#5795

Class: SMG
Weapon: Switchblade X9
Overview: Man said ranger fg and RTC stock💀
can change Tac supp to mono
OWC stock to YKM if u can't handle the little recoil🤓

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バカ みたい#4061

Class : SMG
Weapon : KSP-45
Overview :

  1. its an smg so rush
  2. why the compensator? it has no recoil
  3. strafe speed is one of the things it needs so build it out for that too

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nice_baby<3#1307

Class: SMG
Weapon: AGR 556
Overview: this smg works like an assault rifle, you can use light stock if you want better strafe (combat for faster ADS)

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Shinomiya Kaguya#9307

Class: Assault Rifle
Weapon: M16
Overview: M16 build with lowered recoil without loss in mobility. Tactical suppressor and extended magazine are additional modules and could be changed to other two attachments up to you (for example - red dot sight).

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sweetie#3296

Class: Smg
Weapon: Switchblade X9
Overview: Good recoil control, overall nice range for a Smg, can switch grip for owc stock for mobility

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DT Nekros#6834

Class: AR / SMG
Weapon(s): LK-24 / RUS-79U
Overview: LK - Ranger to mono if you wish. Gran to red dot if needed.
RUS - 50 round mag to 38 round mag if you want.

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Spaceraptor18#0908

Class: AR
Weapon: Fr .556 (FAMAS)
Overview: This is a primarily long range build but if used correctly can be good at close to mid ranges, stippled for STF and longshot to increase dmg range - you can change long shot to mono if ur that type of person

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Tymzter#3362

Class: Marksman
Weapon: SKS
Overview: Feel free to swap suppressor for perk or optic.
Reply: Adding range isn’t really necessary on SKS.

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ra#0522

Class: SMG
Weapon: KSP-45
Overview: Gun has absolutely no recoil and can beam people from far distances. Definitely top 5 weapon of the season in my opinion.

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Coupon#5933

Class: AR (Assault Rifle)
Weapon: MOW (Man O War)
Overview: High ADS Speed combined with good range and you've got a decent build! only problem is ADS Movement speed, But otherwise still good, You can switch to 35 extended mag if needed.

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Krieg#4439

Class : SMG
Weapon : KhuKhu (Nin)e
Overview : Person above me has problems framing sentences when ecstatic, kindly forgive them pepedorime
Also kewl skin hehe (thx @fresh coyote)

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AHRI<3#1247

Class SG
overview: ideas of the best of luck based on the best of luck and i will be in the world have it on my pfp is the best way to get Damascus

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Zebizenette#2815

Class: Sniper
Weapon: Koshka
Overview: good for quick scoping and long range. Paired with the perk ‘iron lungs’ you can relive your Modern Warfare 2 Intervention days. Very low ADS time and large magazine, this is great for close and long range.

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ra#0522

Class: Assault
Weapon: Kilo 141
Overview: Good from pretty much all ranges and recoil is easy to control. One of the best ar's this season up with the peacekeeper and other weapons in the class.

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jx#7193

class: smg
weapon: KRISS Vector // Fennec
overview: use this instead
rubberized can be switched to operator fg and tac laser can be switched to 5mw if u prefer hipfire

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jx#7193

class: ar
weapon: ASM10 -> AN94
overview: branson barrel is pretty versatile, the hyperburst mod can turn it into a 2 burst weapon if you just tap

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Shinomiya Kaguya#9307

Class: AR
Weapon: AS VAL
Overview: Universal build for all modes. Performs greatly in close and mid ranges. Great mobility, but requires to control recoil. If you’re having problems with recoil, sleight of hand can be changed to rubberized grip.

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Mrakan#3949

Class: pistol/shotgun
Weapon: Shorty
Overview: Pretty much good build for Shorty as it increases it's range, both hip and aim accuracy. Weapon in general isn't so much useful because it requires you to be close to your enemy in order to one tap or two tap them

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Ang3l0fDeth#7500

Class: Shotty
Weapon: R90
Overview, my personal favorite shotgun, built for close to mid range with a little bit faster ads.

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LOLwarZ#9482

Class: AR
Weapon: Swordfish
Overview: repost of someone else's build last month and they said that halberd mag apparently makes ttk worse
Also please do not stack accuracy for burst guns as it just doesn't work that much for burst guns

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Lol#0007

Class: Sniper
Weapon: Arctic, Rytec, Locus
Overview: FMJ/laser for tactical supp if it’s that important to you, but all in all, snipers should be built for max ads speed pepecool and quit wasting an attachment on optic & SP ammo, it’s goofy af and unnecessary.

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Ghost Rileyඞ#7605

Class: Assault Riffle
Weapon: AK117
Overview: New updated build for MP. You can also use Granulated Tape instead of barrel

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DT Nekros#6834

Class: SMG / AR
Weapon(s): Qwaxer / ASM10
Overview:
QXR - Shreds. Enhanced Bolt can be swapped with light barrel or red dot. garena
ASM10- Mag to perk of choice or a red dot. garena
QXR was used for the match in the first pic

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Ghost Rileyඞ#7605

Class: LMG
Weapon: RPD
Overview: New updated MP and BR builds. (For MP you could either use Snatch Foregrip/FMJ/Disable)

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Ghost Rileyඞ#7605

Class: AR
Weapon: ASM10
Overview: The build of an ASM10 is actually up to you and depending on your personal taste and how you play.

  • No Stock for better mobility or Granulated for better Spread Accuracy
  • 33 Round is definitely the most preferable mag option but you could also try the 40 Round as they only have 1 frame difference

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Ghost Rileyඞ#7605

Class: LMG and AR
Weapon: S36 and HVK
Overview: BR builds 💎
HVK with LC can achieve great damage and kills very fast. S36 is a hidden gem. It has pretty fast ttk in longer distances and it's a very good option for multiple gunfights in longer ranges

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Ghost Rileyඞ#7605

Class: AR
Weapon: ODEN
Overview: BR builds

  1. with Scope, 2) with Sights {Holo} 3) without scope
    (For the 2nd pic with the Holo sight, you can use Ranger Foregrip instead)

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Ghost Rileyඞ#7605

Class: AR
Weapon: Type 25
Overview: BR Build with SP ammunition, made for hipfire!
You'll be very surprised when you see how good this gun is. Amazing HipFire Accuracy and Damage with SP

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Ghost Rileyඞ#7605

Class: Sniper
Weapon: Rytec AMR
Overview: Best Sniper for BR. One tap kills with headshots up to infinity. It deals 400 damage 0-87m and 350 damage 87-1000m at the head. 🗣️
(-You can use FMJ or Disable
-You can either use Rubberized or Granulated)

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The Yeeterminat●r#9184

Class: Snoirep
Weapon: Rhytechnic
Overview: I’m actually disappointed in myself because the first time i read that as “dropshit”

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JoJoTheNoble1#0393

Class:Ar
Weapon: kilo 141
Overview: its a kilo build, my go to ar for ranked, if its not good, dm me i wanna know what to change

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K'#9187

Class: AR and SMG
Weapon: AK-47 and Mac 10
Overview: 1) idk this just feels so good good for mid to long
2) i use Mac 10 for close range and only hipfiring lol and fast reload and just ignore the foregrip its just cutechad

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CrossSockDance#6448

Class: Shotgun
Weapon: Jakass 12
Overview: Slug builds with the Jak aren’t really optimal in general, but you’ll probably want this instead for consistency with your Frankenstin-ed AR

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ҡ丨Speczs#5040

class: AR
weapon: ASM-10
overview: this is just something i made up when i first got the assembly skin, obviously i switched the barrel to the branson, I'm still not sure this is THE build for this gun but it works pretty fine for me right now

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Anal Fungus#7019

Class: Rifle
Weapon: Colt M4 Commando
Caliber: 5.56x45mm NATO
Magazine Capacity: 30 Rounds
Barrel Length: 10.3”
Attachments: HWS, Collapsible Stock, Foregrip
Fire Mode(s): Safe, Semi
Overview: Wow, where do I even start? During the war in Vietnam, The M16 and later M16A1 were adopted by the United States Military. A compact version of the weapon called the XM177 also known as the CAR-15 was also adopted. In the 1980’s, the Colt M16A2 entered service in the military. Colt also began working on a more compact version of the M16A2 platform. In 1993, the Colt M4, M4A1, and the M4 Commando (formerly known as the M16A2 commando) were put into production by Colt. The M4 Commando originally came as either the 733 or the 933. The 733 is very rare and is no longer in production, however the 933 aka the LE6933 is still being produced by Colt for Military and Law Enforcement to this day! The Colt M4 Commando LE6933 is one of the most overlooked yet most iconic weapons still being used by militaries and law enforcement agencies around the world! This is the ultimate Close Quarter Battle weapon. I hope you enjoy my COD: Mobile rendition of this beautiful and powerful weapon!

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#
DT Nekros#6834

Class: AR
Weapon: M16
Overview: Suppressor can be swapped with red dot/perk. Or just change the mag to either a perk or red dot if you want to keep the suppressor.

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#
Ricey Boi#8862

Class: smg
Weapon: p90
Overview: suppression is overrated, I used holo 2 with blue dot to give it consistent zoom across weapon classes

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DT Nekros#6834

Class: LMG
Weapon: S36
Overview: I've been using this for quite a while and it is awesome. Combat stock can be swapped with a mag. Red dot can be also swapped with tac supps or a perk.

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#
RsYT_Cyphus#1612

Class: Marksman
Weapon: SKS
Overview: intense tapping noises
(u can use light sup over tac sup if you want that 1 frame ads but why would you do that anyway)

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CK.#0366

Class: smg
Gun: PPsh
Overview: better then the last one but not meant for rank can be used in ranked but needs serious practice mainly for mp pubs

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Anal Fungus#7019

Class: Carbine
Weapon: Colt M4 Commando (Second Version)
Caliber: 5.56x45mm NATO
Magazine Capacity: 30 Rounds
Barrel Length: 10.3”
Attachments: RIS Handguard, HWS, Collapsible Stock, Foregrip
Fire Mode(s): Safe, Semi, Full Auto
Overview: I changed quite a few parts with this version. I changed the magazine, the pistol grip, the trigger, the handguard, and the flash hider. I actually took the flash hider from a completely different weapon system, the Heckler and Koch G36. Anyways I hope you enjoy the revised version even more than you loved the original! This is the closest thing I could make to the real Colt M4 Commando in COD: Mobile.

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Anal Fungus#7019

Class: Carbine
Weapon: Daniel Defense MK18
Overview: Since the last one got so much hate, I decided to change weapons altogether for V2. I think this one is a lot better and I hope you don’t hate it as much as the last one haha.

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#
Eric. (50k+)#6072

Class: AR/SMG
Guns: m4 and hg40
Overview: good range, good legendarys, no recoil, good accuracy, good ttk, (I would recommend getting this draw) hg 40 looks better In game you can see more effects

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ReEhAn#1629

Class: Smg
Weapon: pea shooter
Overview: Man and gentlewomen I hereby present you the pea shooter, you shall cry after using this masterpiss.

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jx#7193

class: m16
weapon: assault rifle
overview: cool skin with red sprite
RDS can be switched to compensator is you want extra reekoil control

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|ᴳᵒᵒˢⁱᵉ|#6746

class: sg
weapon: kream raw men
overview: I used it because it worked for me
just shared my personal opinion as sks is kinda boring

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DT Nekros#6834

Class: AR
Weapon: GOD VAL
Overview: For the 1st build you can change rubb tape for a perk (for it I recommend using Full Ammo, since you will run out of ammo really quick with it, also its reload speed is already fast, so for me at least, using SoH is kinda pointless) or red dot. garena

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PhantomBMG#9642

Class: Marksmans
Weapon: MK2
Overview: back at it with a regular standard gunsmith for the mk2 today, tactical laser goes to light suppressor or tactical suppressor if you really like the mk2’s dlq hitbox that extends up to 55 meters, I personally would use light suppressor as my playstyle doesn’t extend past 20 meters suspepe

(Tactical laser is just on there for idk green good color? Do replace it tho, other things better like a red dot sight if you really hate mk2’s very clean irons)

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Brian ღ#1136

Class: sniper
Weapon: Papi dlq
Overview: you have lost your god damn mind if u think that’s good.

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Lucyfer#8750

Class : Ar
Gun : pkmmkw2
Overview : epic game gun

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#
kaiden#0341

Class : Ar
Weopen : type 5²
Overview : Decent gun for mp with a good range

#
DT Nekros#6834

Class: Nerfgun
Weapon: Echo
Overview: Gun
Also, I just got to notice the signature logo on the barrel.

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|ᴳᵒᵒˢⁱᵉ|#6746

class: sleepy motoko goes
weapon: the core dai t
overview: gunsmith pic provided by @jolly kernel Cause me too lazy

the gun is pretty damn good
the recoil is practically none existent as long as you pull down right whenever you Start shooting and down from there

that thing paired with skulker and gung ho will literally be the meaning of speed

so go ahead
Try it
become spid
and most importantly get good as this thing is the replacement for your cbr4

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#
Le fishe au chocolat#8191

class:ar
weapon:hvk 30
overview: this gun has a consistent 4 shot kill beyond 20 meters when you use the large caliber mag. But its low mag cap only suite for snd

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Raiden Shogun#1153

Class - Sniper
Weapon - DL Q33 AIM CLEANSER (Blueprint Red action)
Overview - pretty good for flicks and quickscoping but I'm shit at it xD

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Brian ღ#1136

Class: Sniper
Weapon: rytecy
Overview: just because of the damage doesn’t mean it’s good plus you also need mobility for your ads if ur gonna do 1v1s, matches with it.

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Crazy Horse#2771

Class:Sniper
Weapon:Rytec AMR
Overview:Depth 7foot penetration Br build only any ammo type suits yourself and if you are trying to use this in multi-player then you were probably dropkicked in the head as a baby ,so without further ado here is a seven foot golden pipe that kills with one clean headshot and has a second use as a lamppost if you wish or just to get rid of unwanted relatives

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Luiluis20#6367

Class: Ar
Weapon: M13
overview: bro that build doesn’t make sense

(You can use silencer barrel + 60 round mag as well; and soh instead of gran as well obv)

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バカ みたい#4061

Class : AR
Weapons : HK-433, SIG MCX Virtus, placeholder M4A1
Overview : the weapons used in the Clean House mission by the spec ops soldiers

*NOT MEANT FOR ACTUAL USE *

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Combatant_X#9460

Class: AR
Weapon: Peacekeeper
Overview: Every opponents’ worst nightmare (you can use suppressor instead of foregrip if you want)

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#
Ghost Rileyඞ#7605

Class: Sniper
Weapon: Rytec AMR
Overview: This is actually the best Sniper build for BR. It one tap kills with headshots up to infinity. It deals 400 damage 0-87m and 350 damage 87-1000m at the head. 🗣️
(-You can use FMJ or Disable
-You can either use Rubberized or Granulated)

You don't need more range as it's infinite range which means that it won't have drop-off or lethality decrease! You don't need any mag attachments as they increase your ads and base mag one tap kills too!
Snipers can be heard from far so it's wise for you to stay off the map using a suppressor!

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kaiden#0341

Class: Smg
Weapon: Mac-10
Overview: Controllable Recoil plus Decent range . Equally Great at hipfire and ads both

Can switch stock for laser if you want

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DT Nekros#6834

Class: SMG
Weapon: MX9
Overview: Current barrel can be swapped with the silenced barrel. IF can be swapped with Foregrip if you want.

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IAmBaggu#6265

Class: troll
Weapon: Asm 10 (troll)
Overview: download da game today after claiming da prize. Got master for dlq n tried dis out. Pretty good
Dm me if gunsmith can be improved but I’ll prolly ignore so..

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FRP-𝑯𝑨𝑵𝑻𝑨𝑳𝑬 🇫🇷#3180

Class: AR
Weapon : M4 custom
Performance: good for all range, but requires lots of skills. It took me a very long time to find the best build for the M4.

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Ricey Boi#8862

Class: sniper
Weapon: zrg 20mm
Overview: the new best sniper, has half a frame slower ads than outlaw, and can 1 tap to legs to 110m, also the best flinch for snipers

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DT Nekros#6834

Class: AR/SMG
Weapon(s): M4 / QXR
Overview:
M4: Barrel to no stock if you want.
QXR: Light stock to no stock if you want.
PD: I got that noice Quaxer skin PepeEvil

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Маdaяa Ucнiна#9184

Class: Silent Machine Gun
Weapon: MP7 Quack Sir
Overview: No its not, movement speed is dead, ads movement is dead, ads speed is dead, fire rate is dead (where enhanced bolt) striker barely gives any control, all you’ve done is build up accuracy on an smg which is supposed to be used up till 30m trying to turn into some sort of fast fire rate AR or smth when you dont even need that much accuracy. Its a small machine gun. It needs movement speed. If i wanted accuracy i’d use an assault rifle which has better range as well.

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ac434g#3040

Class: AR
Weapon: M13
Overview: pretty good control, accuracy, no effect on mobility and barely any cons in my opinion. may not be the best m13 build but its my favorite

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amirali#7766

Class: smg
Weapon: qq9
Overview: good mobility and good recoil control, u can swap to MIP strike stock if you like better accuracy

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#
skyyy#1218

Class: smg
Weapon: RUS-79U
No - recoil
It’s good for search and destroy but it’s also decent in every other mode I’ve used it to rank up to legendary 3 seasons in a row it’s my favourite gun

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》SagiTired《#1732

Class: Marksman
Weapon: SP-R 208
Overview: Easy to one-shot, slightly quicker mobility, however slight crosshair drift that can be negated by iron lungs(optional). Basically a medium-range rifle that can fill in as a sniper

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PhantomBMG#9642

Class: SMG
Weapon: H&K MP5
Overview: No point in increasing ur build's mobility when you killed it with strike stock and strike foregrip pepelaugh

Edit: You made the qq9 worse at facing the switchblade as well

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Herrscher Kamikazi©#0974

Class: Assault and Pistol
Weapon: Kilo 141 and L-CAR-9
Overview: I run these 2 for literally everything they are amazing (Sponsored By Rice)™

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Brian ღ#1136

Class: Sniper
Weapon: Zaddy Dlq
Overview: sorry but what the hell is that build and what is even that mobility ani_sip
(Soh can be fmj if u want.)

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#
Ghost Rileyඞ#7605

Class: Assault Riffle
Weapon: M13
Overview: Suggested MP builds

(Special thanks to Rice, Tych, Not evil elmo, honey, Niki Kun, purple names, leakers, rest mods and everyone who helps the codm community by testing and providing the best builds possible)

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Ghost Rileyඞ#7605

Class: SMG
Weapon: SX9
Overview: The MP recommended builds.

(1. Monolithic or Tac Suppressor
2. Skeleton or Light Stock
3. Tactical or 5MW laser)

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Ghost Rileyඞ#7605

Class: SMG
Weapon: GKS
Overview: Updated MP Builds

(Note: for the integral brl build you could maybe swap YKM Light to Combat Stock)

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pizza#5632

Class: SMG
Weapon: QXR
Overview: I gotta show this iron sight bc its kinda op and for those who dont know its the Surgical Incision skin

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Fallen#1346

Class: Assault Rifle
Weapon: M16
Overview: Mate it all boils down to preference. Though your build doesn't exactly help your point.

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Crazy Horse#2771

Class:Sniper
Weapon:ZRG 20mm-with jade camo just for the slightly more comfortable optic
Overview:Works over most playing fields but you might want to swap over to armor piercing mag for your classic wall bangs or if you are like me and can't always hit them body shots swap to that anti vehicle magazine and kill them with a shot to the foot

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.Zibros#6038

Class : sniper
Weapon : ZRG 20mm
Overview : just the basic max ADS speed build as with any other classic sniper, but with the anti vehicle mag that allows you to one shot in the legs consistently.
Compared to a DLQ the overall stats are pretty close and the ZRG has this one shot hitbox advantage which makes it usable in respawn as the OG Artic50 SP. If you plan playing SND with the ZRG, don't try to wallbang much it'll just be disappointing to not one shot through walls.

(And if you want to put a suppressor use the light suppressor instead of the OWC Tac laser)

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JustOcean#0517

class: sniper
weapon: dlq
overview: this build is mainly for max ads but u can also change sleight of hand to owc light suppersser

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#
𝒮.𝒥.【𝑫𝒐𝒏𝒕𝑩𝒆𝑮𝒖𝒍𝒍𝒊𝒃𝒍𝒆】#7061

Class: LMG
Weapon: Slither36
Overview:
If you downvote this you seriously need to consider your life decisions. This is my leaderboard weapon.

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pizza#5632

Class: Sniper
Weapon: ZRG 20mm
Overview: you can switch optic to light supp but i dont have it on my build bc i like it loud and scope is bulky for me

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Crazy Horse#2771

Class:Sniper
Weapon:ZRG 20mm with jade scope just my personal preference
Overview:BR build,Heli swatter vehicle recycling service,one tap for a headshot and range is more or less infinite as far as graphics will allow

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#
Delik#0001

Class: SMG
Weapon:QQ9
compared to the normal attachment with no stock and double range, this gun has sacrificed a bit range in order to get better hit flinch, ads accuracy and has the same ads movement speed. It is good for rushing or running dead silence in respawns and snd. Currently im top 1600 in multiplayer ranked and ranked top 22 in Asia

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Ricey Boi#8862

Class: multiple
Weapons: the only guns you'll need for br
Overview:

  • Hs0405: can swap tac laser to 5mw for better hipfire, but ads is recommended to increase the consistency and 1 tap range
    Recommended mods: long barrel, long shot, fast ads

  • Type25: hipfire-centered build for cqc that can also be used ads-ing for more range versatility
    Recommended mods: dense fire, extended mag, long shot

+Amax: the best ranged ar currently due to dmg buff and hvk nerf
Recommended mods: precision, extended mag, long shot

(1/2)

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Ricey Boi#8862

Class: multiple
Weapons: the only guns you'll need for br
Overview:

  • Rpd: the most independent gun in br, doesnt require mods or even ammo to work well, can swap disable to optic if you have problem with iron sights
    Recommended mods: fast ads, long shot, precision

+Zrg: the new best sniper for br, can 1 tap head to infinity and has 3600m/s bullet velocity, making it way easier to track targets than with other snipers like rytec and such
Recommended mods: fast ads/vertical recoil, sniper expert, extended mag-sniper

(2/2)

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kaiden#0341

Class : ar and smg
Weopen: mx9 and hvk
Overview: arguably one of the best gun in both br and mp
This build is for mp though which is almost perfect i guess.
For bp just switch grip and stock you're good to go

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NotMe#3139

Class: LMG
Weapon: Chopper
Overview: Hits like a fucking truck and leaves no room for argument at medium range. Long isn’t advised but it can semireliably sometimes hit shots at long range, less reliably if they’re on a headglitch

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bottom frag#0001

Class: SMG
Weapon: PP19 / GKS
Overview: Only 2 weapons excluding sniper that you need in ranked MP imo. Both are extremely quick, accurate, silent, and very easy to control. Both also slept on heavily. Try em out, they won’t disappoint pepecool

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Le fishe au chocolat#8191

class:ar
weapon:ak117
overview:Fast Potential ttk, almost as fast as cbr4 prenerf but it has slow mobility and bad range

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CarrotWithRabbit#0776

Class : Sniper
Weopen : Zrg
Overview: Class : nice build can switch to anti vehicle mag I won’t relieve on that to much just cau other sniper hitbox

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bottom frag#0001

Class: Sniper
Weapon: SVD, Rytec, Outlaw, Arctic .50
Overview: Sniper gunsmith 101: MP builds. Always max ads. No matter what. Don’t make the mistake of using SP ammo. Some would prefer suppressor over FMJ but not me. For the SVD, swap fmj for optic but I don’t mind default. Max ADS is the goal when choosing attachments for snipers pepecool

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Tymzter#3362

Class: SMG
Weapon: MX9
Overview: Mobile smg meant for ads.
Reply: LC mag increases dmg multipliers for only a little bit of stf, which is something we can counterbalance with agile stock. I don’t suggest disable on smgs, as you shouldn’t be aiming at legs anyways.

(Remember to add an image to your message so it doesn’t ghost ping.) drink

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DT Nekros#6834

Class: AR
Weapon: M16
Overview: A few builds for it, choose the one that fits your needs! (Red dot on the 3rd build can be swapped with OWC laser if you want, or swap tac sups on the 1st and 2nd build for a red dot if needed.)

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NiNVdoonf#6131

Class: Lmg
Gun: M4lmg (still very good pepedorime)
Overview: Not sure how good this is, but it has more movement (only a little bit) and accuracy compared to tac suppressor, no stock, disable, tac laser, gran

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PhantomBMG#9642

Class: Pistol
Weapon: S&W 1911
Overview: please stop. If you want a detailed explanation of why your build is statistically the worst build of all variations feel free to ping me in #codm-gunsmith-help, otherwise just use this pepelove

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#
kaiden#0341

Class:LMG
Weapon:Chopper
Overview: still great to use against multiple players even can defeat the annoying cbr Mac switchblade users occasionally if your aim is aight

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#
❖ 𝐍𝐲𝐱 ❖#8521

Class: Marksman
Weapon: SP-R 208
Overview: This gun gets alot of hate because of how it is built, If you quick scope then try this class. It is a decent gun with fast ADS, 1 shot 1 kill & gets the job done. Just trust me on this one.

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Brian ღ#1136

Class: Sniper Rifle
Weapon: Dlq33
Overview: excuse me what the fuck is ur build?
(Soh to fmj to wall bang)

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|ᴳᵒᵒˢⁱᵉ|#6746

class: Marksman
weapon: Mauser karabiner98k
overview: ig this is a better dlq as long as you can use the IRS and get used to the slow weird ads animation

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Tymzter#3362

Class: LMG
Weapon: M4LMG
Overview: Mobile, and fun for snd.
Reply: I think I recall @hushed crypt saying that ultralight barrel provides more sprint speed and ads speed than no stock at the cost of some accuracy and strafe, which we shouldn’t have to worry about much on an LMG.

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hisenborg#3936

Class:ar
Gun:cringe
Description: why muzzle brake use this or if you want more mobility use a no stock

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Ghost Rileyඞ#7605

Class: Sniper
Weapon: ZRG
Overview: Updated build for __Battle Royale __

• RTC Steady Stock could be swapped with Combat Stock due to Sturdy Grip Tape.
• Or if you wanna swap Sturdy tape, you can use Tactical Laser or Disable instead.
• ⚠️ Tactical Laser though has been changed (nerfed) and it's not (-8% ads) speed time anymore but (-3%) which is almost unnoticeable.

• Tac Sup with Marksman and AV mag has the greatest potential two tap in case you miss a headshot {can be boosted further with mods}. While, light suppressor subtracts 20% of that range which is kinda big

•• If you want a faster ADS build for BR you can use Combat instead of RTC Steady, Tactical Laser instead of Sturdy, Light Suppressor instead of Tactical [ I would not recommend it though]

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Tymzter#3362

Class: Pistol
Weapon: Crossbow
Overview: Best at close range, but is fun to snipe with. Feel free to swap perk or stock to 5mw or an optic.
Reply: I would suggest that you swap one of your attachments to heavy limb, which provides some much needed bullet speed. We don’t need to worry about ads bsa, but hipfire is pretty nice on crossbow.

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ҡ丨Speczs#5040

Class: AR
Weapon: ASM-10
Overview: ok maybe a bit of flexing
(you can swap out the grip tape if you want, I just put that there cause I could)

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Krieg#4439

Class: SMG
Weapon: KSP-45
Overview: There are definitely no enhancements on your build and it seems like you trust the bar stats @stark gust
Also, there's nothing aesthetic about your character skin and backpack, they don't even match mate
PS - Swap barrel to 8.9" extended barrel for bullet speed

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Θвiтo Цcнiнa#9184

Class: AR
Weapon: Hybrid Brass 3
Overview: Bold of you to assume we’d forget about how well this gun claps in mid

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PhantomBMG#9642

Class: AR
Weapon: M13
Overview: Welcome back to self harm with ya boy caramel, where we have 42 percent less bsa on an m13 and 21 percent more recoil with a build that silences your weapon twice instead of once to ensure no one can hear you dorime

P.S. Just use the bottom one, it’s an Aggro build and you can change out mini barrel for heavy long barrel if you are playing a flex ar style

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! Voidii#5946

Class: Sniper
Weapon: DL Q33
Overview: idk if it's good cuz am a new player but it seems pretty good to me the scope is fast and the mobility is good

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AHRI<3#1247

Class : sg
Weapon: r90
Overview: idk what that is a guy who have a question of trust me i am not a big deal with me plz I am not a big deal

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jx#7193

class: AR & SMG
weapons: M13, Type 25 and Switchblade X9
overview: use these instead. for type 25, 42rnd can be swtiched to any mag other than stopping power

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Krieg#4439

Class: Sniper
Weapon: Type 25 but it's @fresh coyote s ss
Overview: It's your FUCKING WHAT!?!? PepeScared
PS - Can swap barrel for gran grip

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バカ みたい#4061

Class : AR and Shotgun
Weapon : Origin 12 and M16A4
Overview : @plucky phoenix use the shotgun close range as that is its intended range. @torn ether there is literally no point to full ammo or gran on a burst rifle. and plus, where suppression

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NiNVdoonf#6131

Class: AR
Gun: (You're my) Type 25
Overview: Time to settle a debate. Upvote if the bottom build is better. Downvote if the top build is better.

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DT Nekros#6834

Class: SMG
Weapon: QXR
Overview: No need to use 2 suppressors. You can change the mag to the extended b, or keep the ammo and replace the current barrel to RTC Mini.
Light stock to no stock if ya want.

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Ghost Rileyඞ#7605

Class: LMG
Weapon: S36
Overview: BR build

(Muzzle Brake can be swapped with Compensator, mag could be swapped with disable but not recommended)

  • Optic Option varies depending on what you need.

** Recommended Mods: Vertical Recoil, Precise Shot, Long Range/Extended disable)**

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kaiden#0341

Class: LMG
Weapon: s36
Overview: nice
(Mp build)

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NiNVdoonf#6131

Class: AR
Gun: Amax
Overview: I don't recommend this build, I was just finding a way to get some more accuracy without killing mobility
But for the normal build, swap gatekeeper to no stock and intruder stock to gran

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not evil elmo#1277

Class: smg
Weapon: pharo
Overview: all this ever needs is a good hand for recoil control. Plus I don't think anyone here would be playing this across mid or long ranges. For better recoil control change either the laser or stock to rubber grip tape

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Cold#3417

Class : AR
Weapon : M16
Overview : this is a burst weapon hence recoil is more important then bsa(bsa is still important). I only recommend using this gun if you have good accuracy. It’s one burst potential is very high, operator foregrip can be swapped for the 39mag or no stock

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Brian ღ#1136

Class: LMG
Weapon: s36
Overview: nice
(Mp build)

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pizza#0007

Class : AR
Weapon : AK-47
Overview : not the best ar rn but it can still shred plus recoil is controllable, gran to tac supp/red dot

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ΛᄂƬΣЯΛƬIӨП#0117

Class: SMG
Weapon: QQ9
Overview: I haven’t really been playing recently since game gets boring fast, so I don’t know if this is the right build anymore

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Machinu#8426

Class: AR
Weapon: Type 25
Overview: pretty much the only gun I've used this month (because it's the beginning of October). Recommended build now has a short barrel because everyone realizing the bsa isn't really bad but I still use this build

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Tymzter#3362

Class: AR
Weapon: BK57
Overview: Needs all the dmg range it can get. Combat stock can swap to granu for more passive gameplay.
Reply: BK don’t need that much BSA, do it? Why react to your own message?

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IAmBaggu#6265

Class: idk
Weapon: idk
tIpS : use mono/disable instead of ext mag….its an old ss. I dont feel like downloading da game rn so…

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NiNVdoonf#6131

Class: LMG-converted AR
Gun: G36 but with a drum mag
Overview: Hear me out on this one: movement and ADS movement of an AR + 6.10 bsa
Flash guard can be tac supp if next season's bsa buff is significant enough

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|ᴳᵒᵒˢⁱᵉ|#6746

class: marksman rifles
weapon: incrime
overview: you were so close yet so so far
outlaw already has 327ms of ads time without the tac laser
plus even when you are quickscoping the laser will give your position away at all times even when you're not adsing

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DT Nekros#6834

Class: AR / SMG
Weapon(s): AK-47 / QQ9
Overview:
AK-47 - Any mag work on AK, choose the mag you want.

QQ9 - You can swap light stock to no stock if you want.

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Soce#8833

Class : LMG
Weapon : Holger26 known as holgae back then
Overview :
For first build
Mono can be replaced with tatical for bsa, and last attachment can be optic/perks that you like

Second one is just for fun :D

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GoliraMonkey#9387

Class: Sniper
Guns: Zrg & Arctic
Overview: Can use armour piercer mag instead for Zrg, Can use 10mag instead of supp for Arctic (no laser cuz im an snd main)

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Tymzter#3362

Class: Marksman
Weapon: mk2
Overview: Top: MP build. SOH can be fmj and optic could swap to tac supp. Bottom: BR build. Switch around as needed. .30-.30 is pretty fun in br.
Reply: I would not suggest .30-.30 for an MP build. Tac laser also reveals you location can could swap to SOH for a faster reload, which is useful for a level action. If you want .30-.30 rounds, I would suggest trying them out in battleroyale. They seem more successful there, atleast.

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|ᴳᵒᵒˢⁱᵉ|#6746

class: marksman rifles
wepaon: Самозарядный карабин системы Симонова/Samozaryadny Karabin sistemy Simonova
overview: first one is respawns (pair with quick fix)
second one snd (pair with toughness)
I hate this shit
wasted too much time trying to use it aggressively and personally wouldn't recommend using the sks unless you're hella fucking passive

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GoliraMonkey#9387

Class: Marksman
Weapon: Kilo Bolt/ Kar98K
Overview: I use it for fun and to practice crosshair placement
If u cant 1 tap using fast reload then use Stopping power

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Jettbcfc#0992

Class: SMG
Weapon: MX9
Overview: switchblade killer, it’s a top 3 smg. I can dominate in legendary ranked against meta abusers, try it out yourself.

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Soce#8833

Class : SMG
Weapon : KSP-45
Overview : pretty punishing for missing but strafe can save you from dying

mag can be rustle grip/perk/hipfire laser

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Madara Uchiha#4593

Class: AR
Weapon: Kriegnautilus 69
Overview: Your build is good, but i tried both in firing range and this is what i observed:
First of all using the task force barrel is better than the cavalry since you get extra bullet speed, and the recoil downside is still easy to control. Second, since we using the firm grip tape the huge ads downside of the fast ext. mag B is neutralised and we still get a really fast ads, but even so using the ext. mag B isnt a bad option since you get even faster ads.

Other than that this gun has a really good bsa, and the strafe is almost the same as the Peackeeper pre nerf. Its also got a bit of an aimshake, but its lesser than the odin’s and wont really pose too much of a problem except in maybe long range.

I’ve also shown the ads and reload speed comparisons of your build and mine along with the bullet speeds.

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Madara Uchiha#4593

Class: AR
Weapons: Taipei 25, Interstellar Cosmic Rupture, FAMAS, M16 Re-Beater
Overview: These guns were just buffed, and have overtaked some of the other guns which had almost same stats or were useful in that specific type of situation

  1. Type 25 now works better than M13 except when it comes to long range, recoil is low, enough bsa for close to mid fights. I use light stock for strafing but it can be switched to short barrel for movement and ads.

  2. ICR is mainly a mid to long range weapon, this build gives it fast af ads so it’s not fully dogshite in close range.

  3. Famas has one of the best bsa’s in the game which is why its better to concentrate more on range and ads. Again, I use light stock because i like strafing since the Peacekeeper got nerfed. Its nowehere near to that of the pre-nerf pk but its still pretty good. Although it has pretty much no recoil now, you still need a good aim. Also it wont be easy to use in long because of its multipliers and range. You can switch to combat stock.

  4. M16 has a 1 burst kill in mid range if atleast one bullet hits the chest. Ofc, it being burst doesnt help that very much but if you have higher than normal senstivity with a good aim and control over that senstivity you’ll do pretty well. The hipfire is pretty good, ads is decently fast. Reload speed is mid, dont need the mag since its 1 burst and each burst consists of 3 bullets. Very low recoil as well, strafe is mid. Long range 2 burst since aiming matters and there’s no increase in the range of this build, because its not required. Can switch rds for mag, no stock, light stock or soh.

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Soce#8833

Class : AR
Weapon : Type25
Overview : Dunno wat to say at this point cuz both works well, but generally first one should be better as it have some strafe rather than nothing. Second one should be easier to control if you're not used to it.

Mono Suppressor can be replaced with tatical supp/light flash for bsa/perk like disable/soh

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IaconAvid#3027

Class: AR
Weapon: @livid oxide
Overview: @livid oxide default build and @livid oxide with optic (holo 2 + blue dot op) no need for bv attachments because bv alr good suspepe

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Cataclysm#9001

Class: LMG
Gun: RPD
Overview: Very good prefire weapon. Make sure you ads a little bit to make sure you don't get outgunned. Don't get me wrong though, it's not slow at all. Very accurate. You can swap out disable for a scope if you want.

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BS | Ali#3329

Class:AR
Weapon: swordfish
Overview: you calling the most accurate assault with best bsa and best range worst weapon?pepecringe
Only ttk could be annoying but not annoying when you hit all burst bullets (skill)

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バカ みたい#4061

Class : Marksman
Weapon : skoos
Overview : i cant tell whether or not if this is satire bcs:

  1. no picture
  2. already contradicting your point
  3. this chat is abt getting suggestions on builds. if you cant except it, dont post

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Tymzter#3362

Class: Pistol (takes shotgun rnds)
Weapon: Shorty
Overview: Remember, it’s still pretty useful for zombies. I saw some 2k dmg on a headshot.
Laser could be tac laser & tac fg could be a perk if ya so choose.

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IaconAvid#3027

class: ar
weapon: @livid oxide
overview: my previous post but it’s diamond and on the tier 50 blueprint, a true flex of unlimited free time. Also, I now suggest using rds 1 with sunspot reticle, almost no aimshake

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Idontknowspanish#6374

Class: SMG
Weapon: Mac-10
Overview: You already know the mac 10,extremely powerful cqc smg. This build is a balanced build with nice ads and good hipfiring capabilities (because it doesnt use the sas combat stock) the only downside tho is its sprint to fire delay but you can cancel it like you do on shotguns, you can switch firm grip to rustle if you want a better sprint to fire delay.

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not evil elmo#1277

Class: sniper
Weapon: XPR 50
Overview: just like how I used to build the gun before the whole rework. Laser to tactical suppressor

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jx#7193

class: sniper
weapon: SVD (Classic Zombies)
overview: after some testing, i can say this is another great alternative to the SKS as it does double the damage for a slightly lower fire rate. one taps soft zombies and 3-4 taps Brutuses and Infernos. PaP5 SVD can do a shitton of damage to Jubokko, even better when paired with Double Tap. Lower power scope is recommended due to mainly cqc combat before boss rounds.
(thanks to @proud moth for recommending this gun)

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grecko#5562

Class: SMG
Weapon: Mac10
Overview: best mobility out of every smg
You can replace strike foregrip with agency suppressor or aim assist laser depending on what you need it for.
O

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Brian ღ#1136

Class: AR
Weapon: Krig 6 - BR
Overview: I recently just got this gun so I figured I’d try and make a build for it so I made this br one and it can have up to 70 bullets for purple ext mag, and for golden mag I don’t know but it’s pretty good in my opinion but everyone likes differently.

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Brian ღ#1136

Class: sniper
Weapon: Dlq33
Overview: fmj/soh, light supp/tact laser. I don’t really think your disable is really needed on dlq.

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۝丨Ğhاť丨۝#2182

Class: AR
Weapon: M13
Overview: balanced build for different games, mag can be changed etc but it's most balanced to play

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Ricey Boi#8862

Class: SMG AR
Weapon: PDW HVK
Overview: good range build for smg ar users. People complain about ads time everything but it honestly is fine and usable. I’m #1 #4 pdw hvk trust

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DT Nekros#6834

Class: AR
Weapon: AS VAL
Overview: Finally diamond on my fav ar. hehe
Perk can be swapped with optic, other perk or gran tape. Like I said before, having Full Ammo will be more beneficial for you, since you will be running out of ammo in no time, and its reload time ain't a problem at all.

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DT Nekros#6834

Class: SMG
Weapon: QXR
Overview: My very 1st edit, doing it with my favorite gun in the game. Any improvements with the editing, please feel free to ping me for suggestions. kittylove

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tych#4013

class: smg (br)
overview: higher fire interval = slower firerate
mono for range, light barrel for mobility, 1mw and merc fg for hipfire bsa, and lastly ext mag for more ammo

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Shinomiya Kaguya#9861

Class: Assault rifle.
Weapon: Krig 6.
Overview: Multiplayer and Battle Royale builds. Showing best performance in the matches.

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⃟⃟⃟⃟⃟⃟⃟⃟⃟#2527

Class : Sniper
Gun : ZRG 20mm
Overview : I am in love with this sniper, it has good ads, good damage and movement. On the downside the wallbang damage is bad hence using the armor piercer is a good idea. The AV mag is also viable if you don’t find yourself wall banging or you find yourself getting hitmarks. Give it a try when you have the chance

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pumaZen#5295

Class: Sniper
Weapon: XPR-50
Overview: Very fast ads and with stopping power reload mag it it's able to one shot from the stomach up

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#
Aether#5954

Class: AR
Weapon: Type 25
Overview: both builds are great for close to mid range, tho the first one is definitely best for closer ranges(>15m)

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#
ThatsTengen#1950

Class: AR
Weapon: CR AMAX
OVERVIEW: I mostly use this weapon for br but if you're using it for tourn swap tac for gran and take of sight for mono, it has good range. For BR, I would suggest running it with a sniper or smg cause of its range; a sniper is good for long-range. The build is balanced for multiplayer. SND is where it is bad. Take stock off for no stock, change the barrel to short, and you're good.

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Uchiha Madara#4593

Class: AR
Weapon: ICR
Overview: Just wanted to say that in case you didnt know the bp blueprint’s custom sights are pay 2 lose. I kept my setting button at the centre of my crosshair, and as you can see, the tip of the custom sights is actually a bit above the settings button. This will be problematic as the bullets you’re shooting will actually be landing a bit below than where you’re aiming at. Just dont use this blueprint.

Build is the same.

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Uchiha Madara#4593

Class: AR
Weapon: AK
Overview: “if thee liketh the one that suppresseth, then thou shalt useth this. The one that suppresseth can be switcheth for the one that giveth the dot that be red.”
-Shakespeare

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#
Amethyst#7726

Class: SMG
Weapon: Ppsh-41, P90
Overview: Ppsh: this is just my preffered build(MP), good range, great mobility, little recoil, can switch supressor to tac supp
Can switch the stock for a grip or to a different stock
Can switch the mag to rustle grip tape
P90: this is the build i found to work the best for MP, if u have something better pls gib
foodmuncher

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#
CarrotWithGrass#0776

Class: Shotgun
Weapons: Hso/Krm
Overview: Take me a while to grind it but these build are the common builds everyone use. Can switch gran for speed up kill

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NiNVdoonf#6131

Class: SMHG
Gun: 40 Heavy Guns
Overview: Cygnoux's server has confirmed that using marksman + mono for range makes this gun a mini kilo ar. The risky part, however, is that you're only getting 5.56 bsa using these attachments. I wouldn't recommend this, but if you want more accuracy, swap tac laser to gran

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Floot#1255

Class: SMG
Gun:quack quack 69
Overview:mid to close range you can switch out the mag with a gran grip overall i use this gun so much I can't how many games i did with it

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Uchiha Madara#4593

Class: AR
Weapon: M4A1
Overview: Also just bringing to light that M4 is also like a mini Kilo, it has the same stats and ttk like the kilo for mid range if you hit the upper body shots. Also balanced build between ads, range and accuracy, bsa is 19 but for a mid range weapon i’d say thats pretty good.

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#
Tviize#6746

class: Amogus Railroad
wepaon: My-Own-Wife
overview: an aggressive. mow build can be used in mid range too but is more of a funny replacement for sks in cqc :3
also bozos in the 1v1v1 used type and as val pepelaugh

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#
Alice-kun#0500

Class: Sniper
Weapon: ZRG 20mm
Overview: Short barrel, Laser, grip and stock maximizes ADS time. Mag attachment tells you hitmarks is non-existent when directly hit on any body part.

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KatieMouse#3355

class: sniper
weapon: locus, not the bug
overview: owc stopping still has more downsides than good, either try to scope the chest or switch to something more consistent. Switch the supp for a laser if you want to

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Sylvester Stalin#1116

Class : LMG
Weapon : Holger 26
Overview : still shreds people at mid - longer ranges, especially with the recent buff that it got

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#
tych#4013

class: ar
weapon: m16
overview: the signature attachment will make m16 more usable imo
for now, this is one of the best builds you can have w the gun
rds can be swapped for something else, it's a filler

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PhantomBMG#9642

Class: Sniper
Weapon: SVD
Overview: Great mid range lane control weapon with the capability to go up close if you want to, perk can be sleight of hand if you don’t notice disable
This legendary is nice as it’s scope gets cleaner with realistic scope and kill effect be sick but toxicant still has the cleanest svd scope tho sadge

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Tviize#6746

class: Amsterdam Runners
wepaon: Krigae 6
overview: rice gives best builds
literally carried a 4 stack with it uwu
rds to agency sup if ya know how to be good

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Ƭǿɱǿƙǿ#1337

Class:AR
Overview: Lady death herself,build remains the same after the s10 nerf since bsa and ttk was untouched,I’d advise to avoid leg shots since it’s gonna be penalizing after nerf

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tych#4013

class: ar
weapon: m16
overview: a good off-meta choice, having similar firerate to the ul736
base bsa is pretty high, making it possible to use a mobility based build and still have accurate shots

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Simovski#5381

Class: SMG/wannabe AR
Weapon: Great Killer of Stuff

~~Just saying but higher BSA = more accurate. IIRC M16 has the highest BSA values = is the most accurate gun in the game,followed by the Swordfish and other burst rifles

You can literally go full mobility + rubberised for recoil and call it a day, tho I guess the vertical recoil could be pretty bad with the full auto mod~~

I can't read Dogesmile

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#
not evil elmo#1277

Class: AR
Weapon: M13
Overview: [suppressor/barrel attachment], no stock, tactical laser, [60 round/40 round mag (don't use 40 if you are using a silencing attachment)], [SoH/granulated grip]

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NiNVdoonf#6131

Class: Tactical Rifle
Gun: M16
Overview: Full auto build, last slot is obv the "wild fire" perk
The perk decreases damage multis, lowering the upper chest multi and removing the multis for upper and lower arms
Integ supp can be red dot if needed

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Sylvester Stalin#1116

Class : SMG
Weapon : QQ9/Mp5
Overview : Have used this build from when gunsmith was released, has never disappointed me even once. Might have a problem with long range tho

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Sylvester Stalin#1116

Class : SMG
Weapon : Mac-10
Overview : This thing shreds at the close and near mid ranges, the fire rate is insane and the recoil doesn’t kick as much at first, not recommended for long range tho

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Sylvester Stalin#1116

Class : AR
Weapon : DR-H
Overview : Gun is really good now, shreds at the mid range especially if you hit all the upper body shots, has the potential to 3 tap, might wanna swap out the 30 round OTM for the 25 round

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Troxehh#6356

class: SMG
Gun: QXR
Overview: this is a good enough QXR build i just don’t know if i should use mip light barrel and light stock or marksman barrel and no stock, still unsure

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Banana Man#5736

Class: LMG
Weapon: Holger
Overview: Lil to no recoil and it just a god. Can replace disable with a optic. Nuked a top 5k player

P.s tac suppressor can be swap for mono

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Somi#9543

Class: Sniper
Weapon: DL Q33
Overview: Fast Ads Speed, Fast Movement, Easy to use and good for sniper 1v1s with its fast ads your most likely to hit the shot first before your enemies

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kUn4ii#4601

Class: Sniper
Weapon: DL Q33
Overview: We got same attachments for 1v1s, but for snd I still recommend the fmj over fs.
(u can swap out laser to mag for more ammo)

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TigersRule#7760

Class: Sniper
Weapon: DLQ
Overview: It's a sniper bro, accuracy isn't much of a problem, especially for a DLQ. Switch SOH to Fast Switch or OWC light suppressor.

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DT Nekros#6834

Class: Sniper / LMG / SMG
Weapon(s): Locus / R.P.D. / GKS
Overview:
Locus: FMJ to SoH / suppressor to ammo if you want.
RPD: Disable to fmj / gran to red dot if you want.
GKS: Alternative build [integral suppresor, owc laser, light stock, granulated tape, any magazine]

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pumaZen#5295

Class:AR
Weapon:Krig 6
Overview:Good for aggressive playstyle because of the fast extended mag B which increases reload time Agency suppressor for less detection and a classic red dot because the iron sight on the normal Krig is bad if you have the mythic krig then take off red dot and equip light weight stock

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not evil elmo#1277

Class: SMG
Weapon: LAPA (BR, Experimental hip fire)
Overview: [agency suppressor/marathon stock], [8.6 extended/10.2 ranger], [AX primer short mag/Salvo 45 mag]

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Amethyst#7726

Class: AR
Weapon: Asm-10
Overview: Branson is still very viable, The nerfs only hurt abit of its movement speed and dmg multi only to legs, its still a 3 shot upto 16.8m, same extremely easy to control recoil pattern as before and pretty good ADS time

Can swap 33 rnd to 40 rnd

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TigersRule#7760

Class: AR
Weapon: Krig 6
Overview: You can switch agile stock to light weight. You can switch optic to cavalry if u can deal with the iron sight or ur p2w.

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Amethyst#7726

Class: AR
Weapon: ICR-1
Overview: MP build, not sure if this it the best one but giv a better one if u hab

Can swap 40 rnd fast reload to 50 rnd fast reload

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Sylvester Stalin#1116

Class : SMG
Weapon : CBR4
Overview : While the gun is not in it’s prime anymore, it’s still really good if it’s in the right hands. Recoil kicks for a bit then becomes non existent. Overall a very solid choice this season

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𝓘𝓶𝓪 𝓯𝓸𝔁#6942

Class: MR
Weapon: Karabiner98k
Overview: More satisfying to headshots CapriOwO
Re upload I did the wrong ss had the incorrect namepepedorime

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not evil elmo#1277

Class: sniper
Weapon: ZRG 20mm
Overview: for your ZRG I'd rather switch out the laser to a stippled grip tape instead of a perk. Koshka build seems nice, can use armor piercer mag instead of SoH if you want

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Midnight#5710

Class: SMG
Weapon: Lapa
Overview: It's pretty fookin neat mate, you could swap an attachment for a red dot if you hate the ironsight 🦍

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sher12308#6338

Class : sniper
Weapon : m21 ebr
Overview : +55% hit flinch on semi autoLetsgooooooo
Barrel to disable, light supperssor to tac suppressor and mag to 15 round if you want

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clementine<3#0813

class : smg
weapon : mp5
overview : after the unnecessary nerf for this gun this is the only build that can be used for aggressive playstyle

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バカ みたい#4061

Class : AR
Weapon : SIG MCX Rattler
Overview : so let me get this straight
you sent what is basically an SMG build, downvote a viable build that is actually suppressed and is still fast, and say that "its an AR and not an SMG" while still building it for speed? how many times do you want to contradict yourself here?

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TigersRule#7760

Class: AR
Weapon: Krig 6
Overview: This is the build everyone shares. Change rds to cavalry if u can handle the iron sight or have mythic.

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Kaleo#1086

Class: AR
Weapon: M13
Overview: am i doing it right? (Btw takes time to get use to the settup but once you control the weapon you are mini Rambo)

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GODLIKE¹#3200

Class: LMG
Weapon: HADES
Overview: 3 choices depending on users personal preference of playstyle and or map. highly recommend trying for yourself before falling in the bandwagon and downvoting for attachment choice, to be fair all 3 of these builds slap, if someone argues that no doubt it’s a skill issue💯

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PhantomBMG#9642

Class: Marksman
Weapon: Kar98K
Overview: “just aim higher ig” ion know man stopping power?
(Tactical suppressor can be light if you don’t care about the 8 meter decrease in the hit mark zone)

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TigersRule#7760

Class: Sniper
Weapon: DLQ
Overview: The OG meta sniper. Still op, but not meta. Swap FMJ to SOH or light suppressor. Swap combat stock to skeleton stock.

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Amethyst#7726

Class: SMG
Weapon: Refined LAPA
Overview: Alr, so this is the build i've settled on for Lapa, i personally dont mind the ironsights of this gun but i suppose if you want a optic the vandal is probably the attachment to replace. U can also replace vandal for a different mag, Agile stock to light weight but after playing with it for abit i personally think Agile is worth it pepehmm
The gun has pretty easy to control recoil, so this is a fairly stable smg, Decent for close-mid ranges

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Culty#1430

Class: AR
Weapon: Type 25
Overview: Monolithic can be switched with short barrel if you want to prioritize mobility over anything, other than that this is go to build Facts

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Shinomiya Kaguya#9861

Class: Sniper Rifle
Weapon: ZRG 20mm
Overview: Diamond camouflage showcase and build recommendation. ZRG 20mm is powerful sniper rifle with one shot capability in stomach and upper body parts for infinite range. I do not recommend to put Anti-Vehicle magazine, because it was seriously nerfed.
P.S. I used this build to grind diamond camouflage on Shipment FFA, so this build could be not that effective, that’s why I recommend to change some attachments.


OWC Laser - Tactical  ->  OWC Light Suppressor 

Extended Mag A  ->  Armor Piercer Mag ```

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Amethyst#7726

Class: SMG
Weapon: AGR.556
Overview: Pretty good firerate (without 5.56), Great range, good damage, very easy to control recoil
The AGR isn't meta, Tho its far from the worst choice u can make

Can swap Combat stock to Light stock for pawg 4.41 m/s strafe
Can swap mag to 5.56, tho i personally prefer the normal ext mag

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not evil elmo#1277

Class: sniper
Weapon: outlaw
Overview: wrong suppressor, light suppressor takes you from 30 meters base range to 24 so use tac instead

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Amethyst#7726

Class: SMG
Weapon: Hg-40, GKS
Both are good off-meta picks, having high damage, decent firerate, extremely easy to control recoil and great range
HG-40: > Can swap barrel to gran
GKS: > Can swap 32 rnd to a different mag

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KiniruKzr#0564

Class: AR
Weapon M16
Overview it feels amazing to use with the new attachment and credit to @weak yoke doggy you can swap either the gran or sup for rds

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Uchiha Madara#4593

Class: AR
Weapon: M16
Overview: Hell naw dawg this gun has a bsa of 10 without any accuracy attachments which is even more than LK24 and MOW which have one of the best bsa in the game, and this also has op range and fast ads like this is way too good. Pls nerf the wild fire perk bruh reduce the range and accuracy wtf 💀💀💀

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Uchiha Madara#4593

Class: Swift Macaroni Gun
Weapons: MP5, Lapa
Overview: Tried out different builds with the lapa today, ranger is absolutely required, rds optional (switch to swift or agile stock) and the vandal is the best mag option imo. Wanted faster movement than the given mp5 build but the SFOD grip (gives +10% sprint speed) decreases the strafe even more, up to the point where the strafe is almost non existent. The bullet speed isnt much either so mp5 still feels better at range since faster fire rate as well. In the end stuck with this build, slower than the given mp5 but fast enough, mid strafe and good bullet speed for mid range

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Amethyst#7726

Class: AR
Weapon: Peacekeeper, Kroger 6
Overview: Peacekeeper is still a very viable option, having great fire rate, high damage, little to no recoil, and pretty good range, its also extremely agile
a very nice all rounder AR
Kroger: > I dont think i need to explain this one soo uhh

Can swap Cavalry to red dot or holographic

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NXT.Cyanide;)💀#1307

Class: SMG
Weapon: PP19 Bizon
Overview: Wtf, reducing too much dmg range just for the so called "aggro" bruh smg is already aggressivepepecringe

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bottom frag#4946

Class: smg
Weapon: pp19
Overview: still one of my favorites, still slaps, so easy to control, it’s hard for me to put it down bc I’m still having lots of success with it. pepecool

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#
Cataclysm#9001

Class: Assault Rifle
Weapon: M16 (Automatic)
Overview: Great mid to long range gun. Good headshot rates too. Sight isn't necessary but if needed won't hurt the gun to much.

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𝓘𝓶𝓪 𝓯𝓸𝔁#6942

Class: lmg
Weapon: chopper
Overview: you already know what this is for. Its for wall bangs and annoying players in the tournament suspepe

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Moonco4Life#0978

Class: Shotgun
Weapon: JAK-12
Overview: This loadout is paired with gung ho to absolutely troll the opponents. Use this in small maps to dominate. Use the class setup for extra toxic points, especially in Shipment.

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CarrotIn纽约#0776

Class: SMG
Weapon: LAPA
Overview: not a bad gun, if u don’t mind the iron sight u can switch to light weight stock. Red dot sight 1 is my fav

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Amethyst#7726

Class: AR
Weapon: The Ass val
Overview: smoll improvements

Val Isn't made for mid-long fights, don't try to make it
Barrel can be 200mm
SoH can be gran

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#
Goosie#6746

class: marksman
wepaon: sks
overview: forget about tac fg A
or about extended light
mip light is all you need for a semi aggro sks gameplay as you really only need to pull down with you finger

if this gets deleted Istg.

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Amethyst#7726

Class: SMG
Weapon: Razorbaka, Soviet PP, AUG
Overview: Found my 3 favourite SMGs to use for the season Pepega
Razorbaka: >Can swap light to combat, Or mono to tac
Ppsh-41: > Can swap stock, or mag to different stock/ rear grip
AUG: > Can swap combat to light (4.41 m/s strafe go brrr), mono to tac or mag to 60R 5.56(just dont use the 30 rnd 5.56, its worse then the ext mag A in nearly every way, atleast 60R makes u feel like a Bizon user)

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sniper╾━╤デ╦︻#8018

Class: AR & LMG

Weapons: M13 & RPD

Overview: my br setup
For the m13 u can swap sight with anything else you'd like and the rpd u can swap the mag for the cooling barrel
If you want

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DT Nekros#6834

Class: SMG
Weapon: CBRuh
Overview: This build has been posted 1000+ times, but wanted to show that I got diamond on it. uwukek
Tac to mono if you want that extra range.

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ҡ丨Speczs#5040

Class: AR
Weapon: M13
Overview: Sometimes, things like these make me wonder why I am the way that I am 🤔

(swap out the barrel to mini if you want aggro)

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Amethyst#7726

Class: SMG
Weapon: PP19 Bizon
Overview: strafe go brrrr

Ext mag can be gran, or LC ammo
Mono can be tac, ext can be Marksman
(Also to the mp5 above, I'd just like to say that 10mm ammo is utterly useless and makes ur gun alot worse)

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𝓘𝓶𝓪 𝓯𝓸𝔁#6942

Class: AR
Weapon: Peacekeeper MK2
Overview: can swap to the light weight stock. Very easy gun to use just don't try to cross map people.

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#
Sylvester Stalin#1116

Class : SMG
Weapon : PP-19 Bizon
Overview : Since the day of release, gun has never disappointed me even once, you can swap out the extended barrel for a OWC marksman, but other than that, this is the perfect build imo

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PhantomBMG#9642

Class: Sniper
Weapon: Locus
Overview: huh I saw that same build in a snd match the other time with FTW and Goosie, he died before you could fire a shot, not sure that build is the best for general use mate
Tac laser can be replaced with light suppressor or ten round for snd/respawns
I’m vanilla in my sniper builds dorime

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バカ みたい#4061

Class : AR (its just a long smg ngl)
Weapon : AS VAL
Overview : yay! you got it right! heres a medal for your achievement! 🏅

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Brian ღ#1136

Class: AR
Weapon: M13
Overview: no just no.

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Happy Flower#6201

Class: SMG
Weapon: LAPA
Overview: Not many LAPA builds so here’s mine. Good for aggressive players and strafe enjoyers. REPLACE BANDIT WITH AGILE STOCK. Thanks for the tip @cobalt gorge it’s even better now Pandasip

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GODLIKE¹#3200

Class: AR
Weapon: Peacekeeper
Overview: the default blueprint with diamond variant is a beginner friendly build that performs nicely, also the agency suppressed build doesn’t let you down either choice you can’t go wrong with. lastly my personal favorite more of a high skill build paired with skulker perk gives you amazing strafing capabilities. enjoy.

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ҡ丨Speczs#5040

Class: SMG
Weapon: AGR 556
Overview: it's almost like you're doing it on purpose
(light stock to combat stock)(switch between ext mag and 556, up to your preference)

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Goosie#6746

class: marksman
weapon: spr
overview: so I have been told fmj doesn't really do much on spr so I tried to play without it
and it indeed is quite the same
so these are 2 versions of the spr you could use
ofc you could also switch light bolt to tac fg A, ykm barrel to mip light, and to 6x from holo

note that these are the quickscoping aggro sniping versions of spr

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バカ みたい#4061

Class : SMG
Weapon : MP5-A4
Overview : level your gun up first. and when you do, use this build instead of whatever that steaming pile of garbage is

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Cute Duckie#6746

class: ar
weapon: lk24
overview: this is my aggro lk24 build
can swap 50rnd to 40 ig I just like prefiring

also double nuke is from a pub lobby :3

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Amethyst#7726

Class: AR
Weapon: M13, PK, Val
Overview: Having a ton o' fun with these 3
M13: Alternative loadout:
40R .300 rtc
No stock
Owc tac
Mip light flash guard
Short barrel
Val: SoH can be gran or sum idk

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DT Nekros#6834

Class: Sniper / Pistol
Weapon(s): DL Gae33 - Smol Chicom
Overview: Crossmap melee abusers with nades suspepe
Change dlq perk to other perk lmao

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𝓘𝓶𝓪 𝓯𝓸𝔁#6942

Class: Sniper
Weapon: rytec
Overview: can swap soh for tac laser if you like showing where you are Dogesmile
I have the trip mine for melee abusers suspepe

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DT Nekros#6834

Classes: Markswoman / AR / Snipa
Weapon(s): MK2 / Swordfish / SVD
Overview:
MK2 - Perk to optic
SVD - Same as MK2
Swordfish - Rubberized to optic if needed

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𝓘𝓶𝓪 𝓯𝓸𝔁#6942

Class: assault
Weapon: as val
Overview: barrel can be swapped for the quick response, soh can be swapped to optic or grip Dogesmile pepedorime

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DT Nekros#6834

Class: LMG
Weapon: Hulgirrr
Overview: Be gae once again.
Barrel to perk / optic, tac to mono if you want, I just prefer the regular tac hehe

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Revallil#3868

Class: smg
Weapon: pp19 bizon
Overview: very underrated gun and with the recent buff to it made it viable without larger cal. ammo but if you want that extra boost you can

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Christmas Flower#6201

Class: AR
Weapon: M16
Overview: if like me you find the integrated sup no stock combo a little too unsteady give this build a go. It’s good for aggro yet handles mid+ fights a bit better

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Croner#5340

Class: AR
Weapon: M16
Overview:the first configuration has a red dot sight but the other does not, but both classes are good for playing aggressively

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DT Nekros#6834

Class: Pistol
Weapon: Doom Eternal's Super Shotgun
Overview: Use American Bulldog and you will be playing Doom Eternal on CODM ngl.
OWC to 5mW if you want.

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TigersRule#7760

Class: AR
Weapon: Kilo 141 - God of the Sea
Overview: Stick with the or change barrel to perk or gran. Just don't use that build Dogesmile

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Krieg#4439

Class: SMG
Weapon: Switchblade X9
Overview: Moment when 5mw laser boosts fire rate 200iq
(And yes I stole this ss from Ricey coz I'm too lazy to get my own ss pepekek)

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Ricey Boi#8862

Class: AR
Weapon: SIG MCX Rattler
Overview: gotchu homie, here's a hybrid sniper support m13 build, good until mid range, but dont use it at long range as dmg drop off is harsh

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𝓢𝓲𝓻𝓗𝓮𝓵𝓹#7855

Class - ar
Weapon - kilo
Overview - my guy if u cant control recoil i wouldn’t be recommending the build for people to use
Swap mag to mag b if u want

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<Kreuger>#1437

Class: AR
Weapon: Krig-6, M16
Overview: Ak-5: •Can swap holo to Cavalry or Taskforce barrel
•Agile stock could be swapped for Light weight stock
M16(Wild fire): •Holo sight 2 could be swapped for no stock

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Simovski#5381

Class: Assault Rifle
Weapon: BK-57
Overview:

Great at range, mobile enough to be allright close up.

I use gran cuz it kinda fell behind other ARs when it comes to BSA, but you can switch that for the fast mag, a sight, the Elite Foregrip if the horizontal recoil is too much for you, or a perk.

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kal#1111

Class: Sniper
Weapon: DL Q33
Overview: you don't really need FMJ as it already has fantastic wallbang potential.
light suppressor doesn't really do much on the damage range, as I find it can still one shot across any map.
can swap out fast switch for sleight or extended mag (or you can swap out laser if you want to peek in snd without revealing ur location and not risk getting sniped by hardscopers lololol speaking from experience🥲)

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#

33 | #codm-gallery

Ghost Riley#7605

Thank you so much for everything. To the amazing Leader, to the spectacular Mods, to the beautiful Members, to the incredible Devs, to this server and this game! I will always be grateful for everything you gave me! Meeting you all here was precious and important for me. I feel like you're all my family! I will never forget you guys! I'm wishing you always to be happy and successful in your beautiful lives! God bless you all! I love you!!❤️Maeheart PandaDuck 🫂

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William Roy#6969

Class: AR
Weapon: as val
Overview: soh can be a grip if you want igdoggy and barrel can be a quick response I just like a bit more range

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<Kreuger>#1437

Class: SMG
Weapon: Agr-556
Overview: after the buff, this is gonna become the 4th gun with Useless high calibre rounds

Stock can be light stock

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misflict#2515

Class: AR
Weapon: Peacekeeper MK2
Overview: You can use this gun for close combat and ranged combat moments it comes very helpful

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TheFranxx#5073

Class: assault rifle (BR)
Weapon: M4a-.. M16a3
Overview: go immerse in the classic iron sights of the true M4 in BR. Prefered close to medium engagement ranges, melts people and cars, iron sights good for locking at targets upto 150 meters, and its lasers. You may replace the ranger foregrip with a strike foregrip. Make sure default look is checked and equip spec ops 1 - desert skin (requiredusure ) Having fun is the metaMaeheart .

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𝓢𝓲𝓻𝓗𝓮𝓵𝓹#7855

Class - ar
Weapon - m13
Overview - more does not always mean better
Gran tape is better than foregrip in every way
Swap barrel in first pic to mini if u want

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<Kreuger>#1437

Class: SMG
Weapon: Switchblade X9
Overview: yes, lets put a light supp on Drh as if it doesn't have fairly mediocre range for a 3 stk potential gun already
and yes, lets indeed put a shittier version of Gran tape(Tac fg A)
Ah yes, 5 more rounds is 100% worth the ADS and strafe downsides

Swap stock to light

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<Kreuger>#1437

Class: LMG
Weapon: UL736
Overview: this build is for the next update, for this season swap out light stock for granulated (even next update gran is still gonna be viable but i feel the strafe may be more useful after the buffs)

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#
Cute Duckie#6746

class: ar
weapon: lk24
overview: I would not suggest this gun to any beginner or new player nor for highly aggressive players
this gun is "meant" to be passive but I like to push with it at times

Gran can be swapped for tac laser
and rds can be swapped for soh

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TigersRule#7760

Class: AR
Weapon: DR-H
Overview: Ur build rn is a lot better, but I wud change the mag (it's ur preference though). If ur a "high-skilled" player or a passive/camping player, mono supp is better than tac supp.

#
TigersRule#7760

Class: SMG
Weapon: PP19 Bizon
Overview: Iferg is disappointed at that drh build. Like what is that garbage?

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Yeeterminatør#4593

Class: Arcane Rifle and Pistola
Weapon: M16, Rennet, L car, Deagle
Overview: I see 4 bad builds above me i die of cringe, use these instead
Not sure about the m16 one but it works well. Rds to no stock/gran
Also guys pistol is meant for close range, close range means hipfire. Here the hipfire builds for the 3.

Also if you wanna use akimbro deagle (not recommended) switch barrel to akimbro perk

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バカ みたい#4061

Class: AR
Weapon: ey kay four dee seven
Overview: no. just... no. build it for BSA. thats why the GRU barrel is there.

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TigersRule#7760

Class: SHOTGUN (NOT A SNIPER)
Weapon: By15
Overview: Shotguns are for one purpose, snipers for the other. Who's using a Shotgun as a sniper tryna 1 shot from like 60m?

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TigersRule#7760

Class: LMG
Weapon: Holger 26
Overview: Lemme tell you the truth: your build is bad. Use this build or change mono supp to tac supp. Ur welcome. Mono supp for passive playing and tac supp for more versatile playing.

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<Kreuger>#1437

Class: LMG
Weapon: Holgae
Overview: If ur gonna make a AR Holger, then just use the usual holger loadout but with 35 rnd double stack instead of perk
Tho holger isn't very good as a AR

Perk can be fmj/soh/optic

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William Roy#1941

Class: LMG
Weapon: Holger26
Overview: As much as I'd love a true g36 build to be meta it will probably never happen. Just use the bottom build its 100% better. Just to clarify the top build is baddoggy

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Mumei#4794

Class: Snipper
Weapon: ZRG 20mm
Overview: i luv this gun. You can replace the silencer for the laser but it hardly matters since its only like a frame or two difference.

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NiNVdoonf#6131

Class: Pistol
Weapon: Renetti
Overview: Went on a spending spree a while ago and emptied the hg40 cyberdrill crate Nice
(Barrel can be soh)

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DT Nekros#6834

Class: AR
Weapon: Kilo141
Overview: To the town of Agua Fria rode a stranger one fine day
Hardly spoke to folks around him, didn't have too much to say
No one dared to ask his business, no one dared to make a slip...
Gran to optic / ext barrel PepeSniper

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Cxoreanth#0015

Class: AR
Weapon: AS VAL
Overview: first build is a bit meh, but second is fine + posting attributes for first build because nobody asked.

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<Kreuger>#1437

Class: SMG
Weapon: Razorbaka, Aug
Overview: > Can swap perk to barrel on Razorbaka if u dont have rapidfire (u should probably get it)

Can swap mag to 5.56 60r, i personally prefer 9mm 40r tho

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Yeeterminatør#4593

Class: Hitmarksmen
Weapon: SnoiPeR
Overview: Here to inform ya’ll that this spr build has the same ads speed as outlaw in its fastest ads build but gives less hitmarkers, also the scope animation can be a bit goofy ahh but who cares

Also i have epic skin but platinum looks better on the default gun with the 6x attached

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Yeeterminatør#4593

Class: BR
Weapon: 141 Kg fat boi
Overview: I think its a pretty decent br build, tested in firing range to check the base ads speed and its decent, bsa is good and i’d recommend these 3 mods if you find them:
Fast ads
Precision
Ext. Mag
Probably should’ve uploaded comparison window but here the major attributes:
Accuracy (ads): 8.6
Ads speed: 342 ms
29 dmg till 25.6 meters
25 till 36.8 m
23 after that till infinity
Also the recoil is very, very low

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Yeeterminatør#4593

Class: BR Sniper main loadout
Weapons: SPR 269 Marksman, M13 Close to Mid AR
Overview: A solid sniper BR class, the SPR is better than most of your snipers because:
Can be used when you’re pinned in mid when the enemy is camping or abusing headglitch, has faster ads than most snipers which works to your advantage, also the 6x having slightly lesser zoom than default sniper helps in shorter ranges, just get a headshot and you good fam.
Marksman reticle for precision, Ext. Mag mod, Sniper Expert, Vert. Recoil

M13 works with this build cuz:
Fast fire rate AR, with good hipfire and ads accuracy, ideal for close to mid
Use Ext. Mag, Fast ads and Precise mod/Long range

Also recommend Defender so you can create instant cover for sniping and flash in close so shotgun abusers dont destroy you. Or just use mechanic so they cant sneak on you and for advantage in close (slows movement, cant ads and cant use class, can hear footsteps from further away as a passive)

Also i like experimenting with br loadouts so imma try to do that more. Its fun

Also sorry for long message but do try to read the SPR part because it highlights more clearly why its more ideal as a sniper than other snipers.

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এ Ƭǿɱǿƙǿ এ#1337

Class: Snipers
Weapon: Dlq
Overview: No,here’s the most versatile option (perk/laser/mag can be exchanged for light suppressor)

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Yeeterminatør#4593

Class: BR Shotgun loadout
Weapons: AK, Kream 269
Overview: AK’s one of the best ARs for BR to run with an sg because it has huge bsa and the slow fire rate is also great for longer ranges. Used rds cuz even tho most can manage iron sight I think its still better to have a wider and more clear view, since gran isnt really necessary.
Rds to long shot perk/gran if you have mythic
Mods - Ext. Mag, Fast Ads, Long range

Nothing to say about krm, only mod necessary is long barrel obv

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Duckie#6746

class: ar
wepaon: lk24
overview: a passive build for holding angles and beaming from range
what can be swapped:
ranger barrel -> tac laser
rds -> Gran/soh
50rnd -> 40rnd
enjoy your pain and suffering lads

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#
NiNVdoonf#6131

Class: Smg
Weapon: Qq9
Overview: Irons are an L (at least for me), but yea I agree Nice

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Twily#1178

Class : Assault Rifle
Weapon : AS VAL
Overview : Weapon is not that great at long range but for close to mid range, it literally shreds everything, you can call it ANTI-SMG Assault Rifle

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<Kreuger>#1437

Class: Assault ruffles
Weapon: Morbin-13
Overview: Usual M13 build
Alternatively switch mag to 40r .300 rtc and muzzle to long barrel/mini barrel, and swap gran to light flash guard(gran also works)
Val Isn't made for range, why do people try to make it a ranged weapon 🥹
And strike foregrip is useless on any gun for that matter

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Twily#1178

Class : Assault Rifle
Weapon : Krig 6
Overview : Currently THE meta weapon and has quite few different builds but you can't go wrong with this one

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bottom frag#0001

Class: AR
Weapon: Kilo 141
Ovierview: I’ve been running this build bc I had same issue, it was too slow, and now it’s much quicker + it’s silenced. The only difference is the barrel attachment.

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daboiAlbi#0679

Class: AR
Weapon: DR-H (SCAR-H)
Overview: Very standard build, use the first one if u need suppression, the second one for better BSA

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Ricey Boi#8862

Class: Assault rifle
Weapon: AK117
Overview: The AK117 is a fully automatic assault rifle with a high rate of fire

Basics:
Fire rate: 770rpm
Aim down sight time: 260ms
Penetration: Medium

Range values:

0-10|10-20|20-35|35-∞ (m)
32.5 | 29.9 | 24.7 | 19.5 head & neck (1.3x)
30 | 27.6 | 22.8 | 18 upper chest (1.2x)
25 | 23 | 19 | 15 stomach (1x)
27.5 | 25.3 | 20.9 | 16.5 upper arms (1.1x)
30 | 27.6 | 22.8 | 18 lower arms (1.2x)
25 | 23 | 19 | 15 legs (1x)

Handlings:
Movement speed: 4.75m/s
Sprint speed: 6.18m/s
Aiming movement speed: 2.85m/s
Sprint-to-fire time: 150ms
Mag capacity: 30 rounds + 4 reserve mags
Reload time: 1.73s
Empty reload time: 1.76s
Hit flinch: 0.6
Bullet spread accuracy [Initial bullet spread accuracy]: 19[10] / 6.73[8.75] (11-point system)

Recommended build:
Muzzle: Monolithic suppressor
Stock: No stock
Laser: OWC laser - tactical
Ammunition: 48 round extended mag
Rear grip: granulated grip tape

Pros & cons:

Pros:

↑ Silenced
↑ +25.0% damage range
0-10 |10-20 |20-35 |35-∞
→0-12.5|12.5-25|25-43.8|43.8-∞
↑ -4.2% ads bullet spread accuracy
19[10] / 6.73[8.75] → 18.2[9.8] / 6.91[8.80]
↑ -6.5% ads time
260ms → 243ms
↑ +2.0% movement speed
Movement speed: 4.75m/s → 4.85m/s
Sprint speed: 6.18m/s → 6.3m/s
↑ +6.0% ads movement speed
Ads movement speed: 2.85m/s → 3.08m/s
↑ +18 magazine capacity
30/120 → 48/192

Cons:

↓ +8.0% hit flinch
Hit flinch: 0.6 → 0.65
↓ +10.8% vertical recoil
↓ Visible laser
↓ +7.0% reload time
Reload time: 1.73s → 1.85s

Other build options:
Granulated grip tape → MIP extended light barrel
48 round extended mag → 40 round extended mag

Final verdict: The AK117 is a great assault rifle, boasting an impressive fire rate, good attachments and decent accuracy, tho held back by it's randomised recoil pattern and somewhat challenging hitbox to achieve the optimal ttk

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daboiAlbi#0679

Class: AR
Weapon: M16
Overview: Pretty standard build. Very low recoil with great range. Can be used both passively and aggressively because of the high fire rate
If u don't like the iron sight and dont mind it being a little slower swap out the no stock for an optic

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Yeeterminatør#4593

Class: AR
Weapon: Lk69
Overview: These are basically the 4 main builds for the LK24, first 2 being the mid to long supremacy, while the final 2 are basically for snd and mostly just for mid range. 50 rnd can be 40 rnd.

Also I have 4 blueprints for this gun but i’m still waiting for the one in bp with p2w irons

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#
Krieg#4439

Class: LMG
Weapon: RPD
Overview: Moment when people forget the Cooling Compressor Barrel exists (swap fmj for disable if ya want)

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Ricey Boi#8862

Class: Sniper rifle
Weapon: DL Q33
Overview: The DL Q33 is a single-shot sniper rifle. (Yes, that's it)

Basics:
Fire rate: 50rpm
Aim down sight time: 480ms
Penetration: Very high
Bullet velocity: 1200m/s

Recommended build:
Muzzle: OWC light suppressor
Barrel: MIP light
Stock: MIP strike stock
Ammunition: Extended mag a
Perk: Sleight of hand

Other build options:
Mip strike stock → OWC ranger stock
Extended mag a → Extended mag b

Final verdict: The DL Q33 is a fan-favorite sniper rifle with amazing performance in MP, however, it's performance in BR was lackluster due to the low headshot dmg up until the recent patchnote where it's headshot multiplier was buffed tremendously. Now, it can consistently 1 tap headshot til infinity without needing the legendary variant of the longshot mod. Despite that, it's still not the best sniper rifle in BR because of it's slower bullet velocity and body shot damage compared to the ZRG

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Bismarck 👉👈#9234

Class: Sniper
Weapon: Dlq
Overview: very fast ads with the light weight suppresor highly recommend for those who like to quickscope and etc.

Note: i equipped the FMJ for wall bang shots

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バカ みたい#4061

Class: smidge
Weapon: some very confusing gold bar
Overview: do you have some kind of issue against lasers or smth (also credits to rice bcs i couldnt bother taking a screenshot)

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𝓢𝓲𝓻𝓗𝓮𝓵𝓹#7855

Class - ar
Weapons - m13
Overview - bro put on that double double suppression thats how u know the build be trash

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Fallin#7711

Class: AR
Weapon: Kilo 141
Skin:Demonsong
Overview: A standard build but it dominates and works, pretty much surprisingly.

Works mostly well with the Mythic.
(A gun that was meant to come out from the underworld to dominate it's enemies)

Monolithic Supressor, MIP extended light, No stock, Owc Laser Large extended mag B

(Change the MIP to Marksman if you don't get long shots)

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バカ みたい#4061

Class: smog and pisstols
Weapons: diggles and piss vectore
Overview: wtf PepeKill (can swap no stock to light stock for strafe)

#
touchthegrass#8039

Class: SMG
Weapon: LAPA
Overview: Overall very versatile weapon from close-mid range, suppressor can be swapped for optic if the iron sight is too obstrusive

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#
touchthegrass#8039

Class: AR
Weapon: M4
Overview: M4’s controllable recoil & overall mobility makes it a decent weapon. damage multiplier isnt high but landing consistent hits is easy with this thing.

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Duckie#6746

class: ar
weapon: lk24
overview: my build is an lb build
and it's a passive one as the lk24 is good for holding angles
Ion use laser cause exposing=death
so yeah your build is mid asf

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StephyTUT#4341

Class: Assault Riffle
Name: M13 MorningStar ⭐ ✨
Overview: Dominates Battle Royale. Not even vehicles can get away! They go BOOM!! Running enemies die while running with that extendo mag on, there is no escape!

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¿ProjectKSP?#7829

Class: AR
Weapon: Ak117
Overview: there is 2 gunsmiths, for this gun (well for me). These 2 I recommend unless u have more that are great for your personal choice. But do not use this one…..

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¿ProjectKSP?#7829

Class: SMG
Weapon: PPSH-41
Overview: most of y’all saw this gunsmith of my PPSH if not here you go (I also got the legendary which was my dream gun skin). If you need any gunsmiths just ping me or anything else.

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Combatant_X#9460

Class: AR
Weapon: Kilo 141
Ovierview: I think this build is good, although it feels a little bit slow for me, any suggestions?

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touchthegrass#8039

Class: SMG
Weapon: P90/CBR4
Overview: the ultimate weapon for sweats & casuals alike, overused af but u know what? If it works, it works, right?

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#
CarrotWothRice#0776

Class: Ar
Weapon: Kilo and M13
Overview: These attachments work well in most ar classes if u can find the same attachments

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#
バカ みたい#4061

Class: AR
Weapon: M16A4
Overview: speed. you know, the one thing almost every gun needs. also, the gun has like 0 recoil so just get better

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#
touchthegrass#8039

Class: AR
Weapon: FAMAS/FR556
Overview: not really top tier gun, but this build makes it decent enough to handle passively. Not really good for aggro tho.

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PhantomBMG#9642

Class: sniper
Weapon: Zrg 30mm
Overview: my man dorime (extended mag is a good option if you don’t find urself trolling with wall bangs like Krueger and I)

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Brian ღ#1136

Class: Sniper
Weapon: DLQ33
Overview: laser bad option owo light supp betta

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CarrotWothRice#0776

Class: Ar
Weapon: Waifu117
Overview: We need more of anime gun, can switch gran for ext light barrel for better recoil control

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#
touchthegrass#8039

Class: Marksman
Weapon: SKS
Overview: overall a pretty solid build for passive play, can swap stock to no stock if u wanna play aggro instead

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bottom frag#9906

Class : Sniper
Weap : ZRG, Locus, Arctic, Outlaw
Overview : Max ADS as always. Stopping power ammo is a no no, any other optic other than the default is just goofy. If you prefer suppressor, switch it for laser/perk pepecool

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<Kreuger>#1437

Class: LMG
Weapon: Holger, RPD
Overview: Perk can be fmj/disable/optic/soh(SoH only for Holger)
Dingo the Dingus better be better then both of these combined

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CarrotWothRice#0776

Class: Lmg
Weapon: Holger
Overview: mono can switch to tactical for better bsa and ads time, disable can switch to red dot if u don’t have a good sight

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#
<Kreuger>#1437

Class: AR
Weapon: Asm-10
Overview: > Barrel can be light short, mag can be 44 rnd
Just a Lil tip for gunsmithing in general, Don't look at those bar stats on the right, Go to the weapon comparision menu, There you will find the detailed and accurate stats of the weapons

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Zen._.#6396

Class : AR
Weapon :M13
Description : A pretty balanced build, gives u a bit of BSA, a good amount of range, a lil strafe speed increase, and a lil ads boost. The only cons are it’s flinch and it’s un suppressed

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#
Mindstoner#5063

Class - ar
Weapon - kilo
Overview - pretty good build for mid range if you want a little more mobility replace the barrel with the “no stock” attachment

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