#codm-gunsmith-builds
1 messages · Page 15 of 1
Class: AR
Weapon: AR
Overview: fast
@gentle bronze could you post each build individually ? Would be better
Class: AR
Weapon: M4
Overview: Marksman barrel is gae on an M4 mp build
Class: AR
Weapon: FR. 556
Overview: This is Dwayne the rock Johnson. Very passive FR build, it’s like a turret, it beams down enemies from far ranges. It can challenge those locus noobs, and it’ll tear apart those three shot AR toddlers from a good distance. Use it and you’ll love it. Other options include switching Tac A with Mono or choosing short barrel if you’re rushing (which you shouldn’t do).
Class: Marksman
Weapon: SPR-208
Overview: This is Don Cheadle. Very powerful marksman rifle with not so optimal handling but very optimal one shot capabilities. It’ll remove the smile off of any tryhards face when you use this thing. Other options include switching the mono barrel for the light barrel for a bit more movement speed.
Class: SMG
Weapon: Cordite
Overview: Took scientists years to perfect the peashooter and turn it into a terror machine. Truth is, if you tone down the BSA quite a bit, this thing can shine a lot more than some of the of the other SMGs. Shouldn’t be your go to, but it’s definitely something to fear when you see this build on it.
Class: SMG
Weapon: Chicom
Overview: Chicom best gun. This gun can beat any 3 tap ARs easily
Class: AR
Weapon: M16 M4
Overview: pretty light weight and fast ads, can swap the FG for a magazine
Class: SMG
Weapon: PP19-Joe Biden
Overview: PP19-Biden Yokai, is it good?
Class: AR
Weapon: ASM10
Overview: Good anti-smg gun
Class: Ar
Weapon: HBR
Overview: not the best for grinding to diamond but it's good of doing that
Class: AR
Weapon: AK-47(school supplies)
Overview: don’t see a lot of ppl using the Ak in ranked but eh
Class: AR
Weapon: AK-47
Overview: I too enjoy the AK-47. It’s a very nice weapon with a refined tone of aggression and a significant damage output with the right attachments. This build is a compliment to its beauty. It can get more beautiful than that too. Replace op grip with gran and short barrel with ranger for elegance that rivals the meta. Now let me sing you an excerpt from my latest soliloquy.
Class : AR
Weapon : FR5.56 ( Famas )
Overview : improved range , accuracy , ads speed and sprint to fire speed
34m 4 shot range
Stippled might be a surprise but it's needed as Famas has slow sprint to fire speed , also it's bsa downsides are non existent on Famas because of the way bsa works on it
Class-Ar
Weapon-DR-H
Overview-I like it it's my first love and it helped me grind a lot
Class: SMG
Weapon: QQ9
Overview: Easily controllable recoil and good range. Best build ong 
Class- Lmg
Weapon- UL736
Overview- good for long range
Class:Lmg
Weapon:UL 736
Overview:292ms ttk upto 26m
389ms ttk upto 54m
Class: SMG
Weapon: PP19 Bizon
Overview: I don’t wanna see any other builds 
Class: AR
Weapon: BK-57
Overview: Light stock because strafing +30%
Class: AR’s
Weapon: AK-47
Overview: No damage drop up to 20 meters, fast mobility and little no no recoil. Let me know if it’s a bad build. (Using MiP laser since it’s not maxed out yet use OWC.)
Class: AR
Weapon: AK74 AK47
Overview: better than the one above
Class: SMG
Weapon: Pepe Bizon
Overview: better than all above 
Class: Sniper
Weapon: DLQ
Overview: better than the one above u know the drill
||SoH and light sup are changeable for FMJ or ext mag or a sight lul||
Class: SMG
Weapon: QQ9
Overview: better than all above lol
Class:Lmg
Weapon:S36
Overview:Meh has bad damage range
Class: LMG
Weapon: Chopper
Overview: Aggressive type without heavy handle
Class: AR
Weapon: DRH
Overview: 67 damage 😱 ||
||
Class:ar
Weapon:drh
Overview:mostly made for close to medium range gunsfights
Class: AR
Weapon: DR-H
Overview: A 3 shot assault rifle, it has enough BSA to be accurate till 25-30 meters while also keeping mobility || @distant wave ||
Class : Assault rifle
Weapon : Ak-47
Description : (br) I'm average whatever the attachment enjoyer
Class: SMG
Weapon: Rus-79u
Overview:Surpressed, has great ads speed, good strafe and a positive bullet spread accuracy. Highly recommended for SND. You can use the Tactical foregrip A instead of the fast reload mag for more BSA and better ads speed by sacrificing a quick reload speed and some mag size.
Class: LMG
Weapon: pee pee 19 joe biden LMG
Overview: Feels like an LMG
Class: SMG
Weapon: pee pee
Overview: My actual build. Yes I got used to the iron sights. And I don't need large calibre cuz I HIT CHEST SHOTS
Class: AR
Weapon: TYPE 25
Overview: 0-10 meters - 27 head, 25 anywhere else, 4 shot kill
10-16 meters - 25 head, 23 anywhere else, 4 or 5 shot kill
16-20 meters - 20 head, 19 anywhere else, 5 or 6 shot kill
Class: SMG
Weapon: QXR
Overview: Enhanced Bolt
and suppressed.
Class: SMG
Weapon: Agr 556
Overview: Very good ADS speed, strafe; good BSA & great mobility. 5.56 didn't suit very well for me but feel free to use it (I switched to tac A to fix this annoying bsa). Best suited for medium/close range, pretty solid on TDM and HP. Unrecommended in SND.
Class: SMG
Weapon: AGR
Overview: Close to medium range AGR
Class: SMG
Weapon: AGR
Overview: medium to long range AGR, use 60 round 5.56 if u wish
Class:Pistol
Weapon:Mw11
Overview:Good secondary for snipers
Class: SMG
Weapon: PDW-57
Overview: Very low level, but decided to use it since I have this pretty camo. Ngl, it's low level, but it is pretty OP rn so I figured I should post it for those who haven't worked on it either
Class: Assault Rifle
Weapon: DR-H
Overview: This is the only build you should ever use
Class: AR
Weapon: Scar-H (DR-H)
Overview: Good accuracy and damage, you can replace the 3x tactical scope with any scope you like
Class:Pistol
Weapon:j385
Overview:Good secondary for snipers
Class: SMG
Weapon:PP19 Bizon
Overview: Accuracy Pog
Range pog
Control pog
Mobility wierd champ
Class: AR
Weapon: Peacekeeper MK2
Overview: Good for aggressive players + got it Platinum today
Class: Sniper
Weapon: DLQ33
Overview: Fast ADS speed
Class: Assault rifle
Weapon: Icr-1
Overview: first of all no one asked for this. Has spectacular ADS, strafe speed and "reekoil" control. Reccomended for ||people who can't stand pulling down their finger while going full auto||. The quick 50 mag reload really helps being ready for any fight. You can use the "monolithic surpressor" for more range instead of the integrated barrel surpressor, note it will greatly reduce BSA and ADS speed or use another barrel attachment of your choice.
Class: AR
Weapon: ICR
Overview: The meta back in early season 9, not anymore tho
Class: SMG
Weapon: RUS-79U
Overview: This gun is best used in BR and hipfire, since RUS has tight hipfire spread by default in BR, This build makes it even more tighter than ever. You could get a mid-long range kill with this despite being a SMG.
Class: AR
Weapon: M16
Overview: Never tried making BR builds before, but this thing really slaps for me 
Class: SMG
Weapon: Fennec/KRISS Vector
Overview: The best Fennec I've gunsmithed. Perfect for rushing, ok at mid range, and a whole lotta mobility
Class: SMG
Weapon: Gee Kay ess
Overview: Best for long ranger/ mid range fights according to the games that I’ve played in ranked
Class: SMG
Weapon: GKS
Overview: Alternative to the one above. More aggressive and no gran tape because GKS already has a really good bsa score. 
Class: AR
Weapon: Icr-1
Overview: idk what to write here
Class: AR
Weapon: Ak117
Overview: kool build. Kredits to @manic drum
Class: Marksman
Weapon:SKS
Overview :very good in general,but flinch may screw you up.
Not recommendable to use if your phone is a potato that lags by thermites,use auto weapons in that case
Note:perk is Sleight of Hand and grip is granulated
Class:sniper
Weapon:dlq33
Overview:It is op sry for trash ss
Class:Pistol
Weapon:Deagle
Overview:For the akimbo deagle spammer 
Class:Pistol
Weapon:Deagle
Overview:For the single deagle enjoyers 
Class: pistol
Weapon: deagle
Overview: apur's build but without mono supp
Class: ar
Weapon: assm10
Overview: almost as good as drh, maybe better
Edit: imagine not being able to shoot straight lmfao
Class: AR
Weapon: ASM 10
Overview: My personal build for the gun. Before you say anything,I know the build is pretty trash and I also know that this will probably get more downvotes than upvotes but I don't care because I just wanted to share my personal build.
Class: ar
Gun: HBRa3
Overview: accuracy+reload time
Class:SMG
Gun: QQ9
Overview: speed and mobility and reload spd. No need for extended mag when you have -40% reload time
Class: AR
Weapon: HBRa3
Overview: Mono isn’t that great for the HBR, you’re basically fucking everything up by placing it on there. The range isn’t worth it, so if you’re going for suppression on this gun then this is the build you might wanna run. You can switch out the scope for a perk or mag or something.
Class: SMG
Weapon: QQ9
Overview: Integral is nice, but this is better. Better versatility at close range and it’s mid range safe. SoH isn’t really a needed attachment since the QQ9 has good handling already. Also lastly, extended is better, thanks for listening.
Class: smg
Weapon: hbr
Overview: good general strength at Close to medium range will not sacrificing much in the way of ads speed. Pretty accurate and easy to control. And 44 mag is just personal preference. It can be swapped out
Class:AR
Weapon:As Val
Overview: amazing at close range and medium range you will win 95% of 1v1 and long range and is also good if you can land all your shots but it will win most gunfights and yes it can challenge the qq9
Class:SMG
Weapon:Agr556
Overview:Good for respawn close-mid
Class:SMG
Weapon:Agr556
Overview:Respawn Mid-long passive
Class:SMG
Weapon:Agr556
Overview:SnD
Class: SMG
Weapon: Fennec
Overview: Rushing
Class: Pistol
Weapon: .50 GS
Overview: tried to do mostly hipfiring and range
Class: SMG
Weapon: Fennec
Overview: Trust me, strike foregrip is gae. Also i use no stock because of the strafing speed and movement speed, and a slightly faster ads speed than short barrel
Class: AR
Weapon: Lk24
Overview: Aim and reload in medium time, good at long range, the noscoop is good too. Rather low mobility. Avoid on Shipment, effective in S&D in particular, less in deathmatch
Class: SMG
Weapon: PP19 Bizon
Overview: One of if not the best build for the Bizon,I wouldn't recommend changing anything.I also suggest using the Tier 50 blueprint(if you have it) as it looks better than the default version and the iron sights are also a bit better.
Class: HoloDeagle™
Weapon: HoloDeagle™
Overview: An aestheticly ornamental but foreboding jk homie it's the HoloDeagle™
Class: Assault Rifle
Weapon: FR556
Overview: best loadout for the FR; read the paragraph below before downvoting because of stippled and long shot
Class: SMG
Weapon: QQ9
Overview: in melee the noscoop is very good and even if there are only 30 bullets in the charger its loading of less than a second will give you the advantage. its fast aim allows you to switch from noscoop to fast aim if the fight goes from melee to medium range or if the enemy is running away from you because you are too strong
Class:Lmg
Weapon:Chopper
Overview:
Gold camo:The best for obj and support, you will need persistence for this loadout,recommended scorestreaks are, vtol, sentry, airstrike/Goliath
Tire Camo:A hybrid for support and rushing, recommended scorestreaks are, Sentry, Uav, Pred/Counter uav
Class:Ar
Weapon:Drh
Overview:
No camo: A good bsa, silenced and range build.
With camo: A pretty good bsa, silenced, ultra long ranged.
If you want better speed and ads speed, just replace the 30 with the 25 otm mag
Class:Ar
Weapon:Ak47
Overview: recoil and bullet spread friendly. It has a lil bit of slow ads'ing. It is good for mid-to-long range. Good for objective/support (hardpoint). Map dependent.
Class:Smg
Weapon:pp19
Overview:Incredible smg with insane strafe and good 277ms ttk
Class : SMG
Weapon : PP19 Bizon
Performance : My replica on Bullfrog from BOCW, the only thing mostly missing is wooden rear grip on the look of the gun, so this gun have ofc woosh strafe, base range, good bsa, increase damage, but this gun also have somewhere 2.0% - 3.0% decreased ads speed of the base ads speed on Bizon, ok gun if you want to mess around 
Class: SMG
Weapon: HG40
Overview: Here, a decent build.
Class: Burst Assault Rifle
Weapon: M16
Performance: The only viable m16 build. Minimizing the vertical recoil is key in order to narrow the radius of the burst volley. BSA and Aim shake are much less important in the placement of the the three rounds. Maximizing mobility is key as the m16 like all burst weapons is primarily meant for close-mid range- the natural projection of burst bullets means they get farther and farther away at range. Due a lack of versatility and an inability to lay suppressing fire or even significant pre-fire, the m16 is extremely difficult to use against the current meta. While it can easily 1-2 burst at close range, good movement players will never be in one location at once- landing all three shots on a laterally moving target is not an ideal goal. Still an extremely fun weapon to mess around with, high risk with high reward but inherently very inconsistent.
Class: AR
Weapon: HBR
Overview: Don’t see many people using this thing. It’s pretty dope ngl, especially with the potential buffs coming soon.
Weapon:Qq9
Review: Pretty decent gunsmith for rushing
Class:SMG
Weapon:QQ9
Overview:Full agressive rush build with 16 m 4 tap
Class : SMG
Weapon : QQ9 / MP5
Overview : my attempt on BOCW's MP5, the only thing missing here is the look of the muzzle, this gun has ok strafe, fast ads speed, good bsa, base range, base damage, high mobility, you can also change soh into something else as long it doesn't hurt the design of the gun, fun gun to use in pub match 
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Class: Marksman (one shot)
Class: LMG
Weapon: Chopper
Description: The Defensive Bully
Light Machine Gun/Heavy Defensive Anti Personnel Machine Gun
Getting tired on being obliterated by the QQ9? Or perhaps you want to engage at a long range fire using the Chopper with Heavy Handle, but you still suck? Then this Weapon is for you, Having the Anti Vertical Recoil Barrel aka the Heaviest one, rip arms, A Very long Supressor that makes your BSA goes Wide as your Mu-, The FMJ for that juicy wallbang, the OWC Tac Laser since ADS Speed and BSA, and the Optional but highly recommended 3x Scope. Playing Defense in SND, this proves quite the gun to have! the power to spray that thin wall to prevent your enemies from crossing is fun and exciting... and by fun i mean the reaction the you'll get from both teammates and your enemy.
Goodluck with the ADS speed tho, it's still too looong but you can fire already while the ads animation is still going soooo..... yeah.
Class:Smg
Weapon:Pharo
Overview:143ms ttk 
Class: AR
Weapon: Asm10
Overview: Muzzle break is swappable for tac fg a. Very noice gun 
Class: AR
Weapon: M16
Overview: Le Hipgun
3 shot burst rifle that you can hipfire to people in 5-7 meters. 12 if you're a badass.
Since i see people here are abit tooo serious, why not try something else new? This gun provided with mobility of a toddler escaping from its food. Hitting those demm 3 hit burst can be satisfying to watch, yes you can ADS as well, the thing is... BSA, but you won't use a burst rifle to duel against a sniper or a Man O War, right?
Class : SMG
Weapon : AUG
Overview : my attempt on BOCW's AUG, This gun lack the Swarovski scope (i had to use Tac scope cuz it has 1.5x zoom and the closest looking one) and ofc the 3 round burst select fire, gun has ok spread, ok ads speed, increase range and damage, ok mobility, personally why does Tac scope has decreased 7.0% ads speed and because of this I found no enjoyment out of this gun (good looking tho) 
Class: Marksman
Weapon: Kar98k
Overview: it will be meta after sniper nerf. You can also change thermite reload to stopping power
Class: AR
Weapon: ASM10
Overview: Yes it has monolithic and yes I balanced out the downsides of monolithic (both mobility and bsa), not strictly intended for either long range or short range but rather an attempt at a balanced build with suppressor
Class: Sniper
Weapon: Arctic
Overview: Recreation of the Arctic.50 Lucky draw (Slow ads and worst kick back after a shot. Might as well use as a camping or good luck trying to blank scope)
Class: AR
Weapon: As val
overview: good for CQC
Class : Shotgun
Weapon : Striker
Overview : My attempt on recreating BOCW's streetsweeper, it still the striker that we all hate and love even with this stats, might be something worth try it out when gung ho perk come out 
Class: AR
Weapon: AS VAL
Overview: Personal set up at this point I guess. I know you can use MIP Precise for all that ADS speed but this feels better for my want to use this thing at some farther ranges. And so if I am capable, then this barrel shall be used.
Class:SMG
Weapon:Chicom
Overview:150 ms ttk 
Class:SMG
Weapon:QQ9
Overview: Super DPS
Class: SMG
Weapon: QQ9
Overview: Currently the best build for this weapon
Class: SMG
Weapon: GKS
Overview: Daily reminder of best builds for this weapon 
Class: Marksman
Weapon: R700 (SPR-208)
Overview: I usually suck at sniping but this is fine 
Class:SMG
Weapon:Rus-79u
Overview:The good old reliable
Class: AR
Weapon: HBRa3
Overview: This has no horizontal recoil, so it makes the gun more manageable at longer ranges, though you're better off not using it after 25 meters due to high damage drop-off.
Class:SMG Weapon:QQ9
Overview: this is a class you wanna use for mobility in br or shipment because it has a fast ads and a fast movement speed
Class: Assult Rifle
Weapon: AK 117
Overview: good ads movement speed and good movement speed as well as good recoil. Use the agile perk and the quickfix buff. Use the designated sight.
Class: Submachine Gun
Weapon: MP5
Overview: Quik Boi> > > >
Class: AR
Weapon: Burger King 57
Overview: spid, and some recoil control because the lateral is bad
Class: SMG
Weapon: QXR (MP7)
Overview: nothing
Class: SMG
Weapon: QXR (MP7)
Overview: nothing
Class: SMG
Weapon: MaschinenPistole 7
Overview: high rate of fire weapon with pretty low damage and low range, built it for mobility and also used marksman/mono for range increase
Class: AR
Weapon: AK-47
Overview: my reason why is there no gran tape ?? because the ads bullet spread accuracy enhancer is already in the Tac laser and OWC Ranger
Class: SMG
Weapon: Fennec
Overview: this is gonna get down voted a lot i can already see but bruh this gun shreds at close quarters
Class: SMG
Weapon: Fennec/Vector
Overview: Your gun can't shreds in close range if you put compensator and ranger foregrip on it 
Class:SMG
Weapon:pdw
Overview:Peashooter
Class: SMG
Weapon: PDW-57
Overview: This is nice as well.
Class: AR
Weapon: Man-O-War
Overview: A nice build for medium range and if you have a good recoil control you could use it for 25 meters
Class:AR
Weapon: A-S-V-A-L
Overview: Good close range long range it’s not great but it kills so....
Class: SMG
Weapon: AUG Para
Overview: very good bsa, performs decently in cqc. Also very nice skin
Class:SMG
Weapon:Msmc
Overview:Decent
Class: Marksman Rifle
Weapon: Kar98k
Overview: SnD
Class: Sniper
Weapon: Arctic .50
Overview: SP mag on Arctic .50 is gae now 
Class:smg
Weapon:qq9
Overview:full rush qq9 can win 20 metres fight,very very good ads speed
Class: smg
Weapon: agr556
Overview: can kinda beam in long ranges
Class: SMGs
Gun: RUSu
Overview: great for BR
Class: Snipers
Gun:DL Q33
Overview: good for quick Ads and with good accuracy and movement speed
Class: Sniper
Weapon: Dlq
Overview: What in gods name is above me.
(extended mag swappable for light suppressor.)
Class: AR
Gun: pkmk2
Overview: saw my teammate using it and he dropped 3 aces in snd we won 5-0
Class: AR
Weapon: DR-H
Overview: This was the first build posted in this channel THIS IS NOT MY BUILD THE PERSON WHO POSTED THIS IS NO LONGER IN THE SERVER
Class: AR
Weapon:AK-47
Overview: This build has a Good accuracy and it's a battle Royale build.
Class: SMG
Weapon: QQ9/MP5
Overview: if ur gonna be a sweaty tryhard and use the qq9 use this build
Class shotgun
By(forgot numbers)
Overview: long range shotgun at least a 1-2 shot kill
Class smg
Fennic
Overview: fast and well controlled I have gotten one shot kills with it (don't ask how)
Class marksman
Kilo bolt
Overview: good control and tbh one of my best guns
Class : Ar
Weapon: Ak117
Overview : Decent ads , recoil can be controlled and mag because fast fire rate ( change Red dot with granulated/ ruberrized or an underbarrel grip like strike foregrip or tac b , only If you want to do this )
Class: AR
Weapon: BK57
Overview: Muzzle brake makes the lateral recoil non-existent. The ads speed is decent, and the vertical recoil is easy to control.
Class: SMG/AR hybrid
Weapon: AUG
Overview: balanced mobility, range and accuracy. update: use extended mag A, i was told the 5.56 rounds have a slower time to kill
Class: SMG
Weapon: Rus-79U
Overview: Control, range and accuracy.
Class: SMG
Weapon: RUS79U
Overview: Ranger foregrip and marksman barrel on the RUS 
Class: ar
Gun: ak117
Overview: Literally no horizontal recoil whatsoever, and fast ads, all u have to do is pull down and beam from across the map
Class: ar
Gun: Peacekeeper MK2
Overview: A very solid Peacekeeper build with fast ads speed, good overall mobility, good damage, and easy to control recoil. No laser so it is also viable in S&D. the double stack mag also offers increased reload speed and a larger mag so your always ready for the next gunfight.
Class: Assault Rifles
Weapon: M4
Overview: Probably the most fastest M4 build. Very good ADS, very good strafe speed and above average bsa. Vulture is a must on this build.
Class: LMG
Weapon: M4LMG
Overview: baby lmg, only take this if you’re an aggressive player, there’s not really any downsides but the range.. overall, it’s just a Baby m4lmg
Class: Assault Rifle
Weapon : Type 25
Overview: it’s a nice gun class but the recoil of course is mediocre, but has high damage, this is mostly a shipment gun class. The mobility is also mediocre.
Class: LMG
Weapon: M4LMG
Overview: speed
Class: AR
Weapon: QBZ-95
Overview: SMG approach because this thing right here is an smg
Can replace combat stock to light stock
Class: AR
Weapon: AK-117
Overview: normal silenced build with controllable recoil.
Class: SMG
Weapon: Type 25
Overview: Currently testing out the new buff to the light barrel short. Can shred enemies with or without Stopping power mag
Class: Ar
Weapon: As Val
Overview: good at mid to long tho recoil kicks a little also some waht slow ads
Class: SMG.
Weapon: PP19 Bizon.
Overview: Pretty good recoil and good for long range. It has fast ads too.
Class: AR
Weapon: HBRa3 - Swarm
Overview: My only legendary skin. Was 1 off a nuke in ranked (Master 4) but a stupid na45 guy killed me sedlyf
Class: SG
Weapon: Krm262
Overview: Nothing just a mix of hipfire and ADSing build. Maybe use gran grip instead of speed up kill
Class:SMG
Weapon:Qq9
Overview:full aggro rush loadout
Class: ar
Weapon: KN-44
Overview: a good KN-44 build if your looking for something different. Good ads speed, recoil control, and range. Combat stock can be changed for no stock if you want more mobility.
Class: SMG
Weapon: QQ9
Overview: A good hipfire loadout for br.
Class:Ar
Gun:As Val
Overwiew: in close range this gun shreds in medium range you need chest shots in long range good luck
Class:Smg
Weapon:gks
Overview:25m 4 tap 
Class: Assault
Weapon: As Val
Overview: outstanding ADS pretty fast reload times bad at far distances but has the fire rate of smgs pretty good overall
Class: Assault
Weapon: As Val
Overview: My main pusher, fast reloading quick ADS manageable recoil and fast mobility
Class: AR
Weapon: DRH
Overview: Passive build good ADS speed, best for snd imo
Class: SMG
Weapon: FENNEC
Overview: 216ms ttk, really insane build, if u can control reekoil
Class: Sniper Rifle
Weapon: Outlaw
Overview: Fast ADS, and hit flinch doesn't matter cuz it's made for quickscoping
Class: SMG
Weapon: AUG Para
Overview: uses 9mm parabellum ammo; reduced lateral recoil; relatively fast ads; silenced
Class : Marksman
Weapon : SKS
Overview : My take on BOCW's Type 63, a Chinese gun that was inspired by the SKS and AK47, the difference between type 63 and my replica is that type 63 has cosmetic bayonet under the barrel and it also doesn't have proper rear grip, gun has good ads speed, good bsa, ok mobility, meh strafe,increase 10+ round, if you have fingers that can tap so fast, this is the gun for ye, oh yeah you can also change fmj to something like soh as long it doesn't hurt the look of the gun, I have found le fun 
Class: SMG
Weapon: HG 40
Overview: balanced build that focuses on mobility
(Credit to @tulip slate)
Class: Assault Rifle
Weapon: Hbruh-a3
Overview: uses 5.56×39mm ammo; high mobility; relatively fast ads speed; silenced
Class:AR
Weapon:Peacekeeper Mk2
Overwiew:Good in Medium Range Good Reliable gun
Class:Smg
Weapon: Rus- 79u
Overwiew: Smg/Ar hybrid gun in 1vs1 This Gun shreds Very good in Domination and Hardpoint
Class: SMG
Weapon: RUS (AKS)
Overview: suppressed and decent mobility
Class: Pistol
Weapon: MW11
Overview: Good for snd, used red dot cuz iron sight is too small, is suppressed for SnD, MIP laser for hipfire reasons
Class: Assault Rifle
Weapon: AK117
Overview: Fast ADS build and overall solid gun; basically a beefy SMG
Class: Assault Rifle
Weapon: HVK-30
Overview: first one is the versatile build and the second is the main AR build
I got dark matter from the garena item fusion event if you were wondering
Class: Assault Rifle
Weapon: Type 25
Overview: It has absolute low recoil and is kinda good for mid range to long range
Class: AR
Weapon: AS VAL
Overview: Takes care of business up close and can also kill really well at mid-range
Class:smg
Weapon:QQ9
Overview:has a good mobility ,fast ads ,its good at short range and medium range
Class: AR
Weapon: Ak117
Overview: I like to use it in snd to pick off the campers. Plus it’s star camo 🥶
Class: smg
Gun: pp19 bizon
Overview: Max Mobility
Class: SMG
Weapon: QXR
Overview: This thing is getting some amazing buffs next season, u could easily get qq9 strafe, or strafe that can be even better than qq9 strafe
@rich tundra could you make better description/overview ?
Class: SMG
Weapon: MSMC
Overview: It’s good. Shreds in the close to medium range. 
Class:SMG
Weapon: Agr556
Overview: a underrated gun with low recoil, Gud BSA and ok ttk.
Class: AR
Weapon: M16
Overview: focused on Hipfiring & ADS BS Accuracy.
Class: LMG
Weapon: RPD
Overview: cool skin; high mobility; reduced vertical recoil; good for agro playstyle
Class: LMG
Weapon: M4LMG
Overview: Very mobile and has pretty good strafing speed, pretty fast ads for an LMG, its pretty accurate, and pairing it with the Lightweight perk is fun
Class:SMG
Weapon:Fennec
Overview:Top3 SMG this season and it's gonna be even better with the buff incomming next season
Class: LMG
Weapon: S36
Overview: Use 75 round belt for more mobility
Class: Shotgun
Gun: Striker
Overview: The gun is a gun with a gun stock and a gun barrel with a gun grip tape and a gun foregrip with shotgun bullets and a gun laser, gun ammo can be from gun grip tape to not pellet ammo gun gun, tRy bEfOre u vOte (also got shotguns platinum lol)
Class: Assault Rifle
Weepon: M16-A1??
Overview: a successful attempt to remake the M4A1. You can swap the scope for the Operator grip. Good strafe speed, strike stock because no stock gives you gae hit flinch, and this build is centered on fast movement, accurate and uninterrupted bursts. Lightweight perk is highly recommended on this. (definitely not a worst chicom
)
Class : SMG
Weapon : GKS
Overview : Path
Class: Assault Rifle
Weapon: AS VAL
Overview: A build that is good for S&D
Class: Assualt Rifle
Weapon: M4, Synpase
Overview: A really good build for mid-long range fights, good recoil, is recommended for Battle Royale.
Class: SMG
Weapon: QXR
Overview: it's good in mid to close ranges not that much recoil prtty manageable also sheards
Class: SMG
Weapon: MaschinenPistole 7
Overview: high rate of fire weapon with pretty low damage and low range, built it for mobility and also used marksman/mono for range increase
Class: AR
Weapon:AK47 Frostbrand
Overview: Very useful in BR at close and long range.
Class: lmg
Weapon: m4lmg
Overview: fast ads good for rushing
Class: smg
Weapon: QQ9
Overview: fast and good for rushing
Class : LMG
Weapon : Choppa 🥶
Overview : Top-Secret OVERPOWERED Meta-Breaking Absolute LASERBEAM Zero Recoil Chopper Gunsmith
Class: SMG
Weapon: Maschinenpistole Sieben
Overview: Only QXR builds I approve of 
Class: Assault Rifle
Weapon: Peacekeeper MK2
Description: Increased mobility, ads accuracy, less recoil and longer range.
Class: SMG
Weapon: MP7
Overview: better than the ones I replied to
Class: marksman
Weapon: spr
Description: this my build I use on shipment for grinding dimond camo it has a very fast ads so u can quick ama scope everyone and you can change out the 300 mag for extended mag if you are accurate i just put 300 on there for lethal zones
Class: Assault Rifle
Weapon: Ass-m10
Overview: goood recoil control; quick ads; statiscally better than the DrH; an enough amount of bulletoes because of Ext Mag
Class:AR
Weapon:Famas/Fr556
Overview:So Mrroey found out that the famas aimshake is barely affected by granulated griptape and tac fg a.
the gun is equally stable if we switch out granulated for stippled and
the best attachments that boost aimshake are steady stock and ranger barrel
also the stippled grip tape is perfectly viable too for this weapon
itll boost the stf to 11frames
and the famas already has excellent spread
so that wont be affected much
the current recommended builds for the famas are
light barrel ,steady stock,stippled grip tape,tac laser and longshot/soh(longshot because its free 2.6 meters range and since no other attachment is really needed)
this build has 15 frames ads speed,11 frames stf,base spread,better aimshake,28.6 meters 4 shot range
second build
is the ranged build which is
ranger barrel,combat stock,stippled,tac laser and longshot
this build has a 4 shot range of 34 meters and 17 frames ads speed
Class: AR
Weapon: Man-O-War
Overview: A passive AR, 240ms ttk, use the tac a fg for some BSA and some aim shake reduction
Class: AR
Weapon: HBRa3
Overview: Meant for defensive-based objectives in MP; great accuracy and decent control at the cost of mobility.
Class: AR
Weapob: HBRa3
Overview: no recoil and a lot of speed at the time of aiming
Class:AR
Weapon:MoW
Overview:240ms ttk
31m 3 tap
Decent BSA
Insane passive weapon
Even after BSA nerf still one of the best ARs in the game
Class:AR
Weapon:Drh
Overview: Still a decent weapon to use and a better build

Class: AR
Weapon: M16
Overview: Tis a nice day to live in the city, where the sound of a man falling in a river are vibrant. This is a really nice build by the one and only apurbobruh. It’s beauty is perfected by the elegant and elite looking FUBAR blueprint. This is the only build I think that works.
Class: AR
Weapon: HBRa3
Overview: @gilded bronze this is one viable build you can run for it. If you aren’t into suppression then take the ranger barrel, or light barrel.
Class: AR
Weapon: Hbruh
Overview: Better than all the Hbruhs above me

Class: HoloDeagle ™
Weapon: HoloDeagle™
Overview: You can eat your toe but can you..... HoloDeagle ™??? That's right it's back and it's mightier than before if it's a cat it can bury it's shit in concrete that's right you're missing out use it use it NOW downvoters will have to eat toes
Class : SMG
Weapon : PP-19 Bizon
Overview : An overall versatile bizon class good for MP ranked, fast ads + strafe speed, no recoil, improved body-damage multiplier from large caliber mag, and improved damage range from the marksman barrel and monolithic suppressor.
downvoters are gae
Class: LMG
Weapon: Chopper
Overview: I uh- started using this to level it up yk and I have been getting MVP every ranked match with it. I dunno, it's dirty but it's fun, stippled because that's the only ADS attachment I have and it works
Class: AR
Weapon: Man-O-War
Overview: good BSA and ADS Speed, swap ext mag with combat stock if u enough 25 ammo
Class:AR
Weapon:M16
Overview:good at range and control kinda decent build
Class: AR
Weapon: M16
Overview: That’s a nice blueprint, it would be even better with these attachments.
Class: AR
Weapon: AK117
Overview: I was sitting on the toilet when I thought up this one. FMJ can be replaced with gran, scope, or an under barrel attachment. I’ll just leave the options up to the imagination.
Class:sniper
Gun:arctic 50
Overview:super fast ads better than locus
Class: AR
Gun: Man-O-War
Overview: its great in ads, and it kills the enemy faster
Class:AR
Gun: ICR1
Overview: Good at range, good hip fire at close range
Class: Assault Rifle
Weapon: Man-O-War
Overview: Fast ADS speed and lowered recoil, good gun
Class: SMG
Weapon: QQ9
Overview: Try it yourself, if u feel good give thumbs up/star or dislike, up to u.
I think it's pretty stable
Class:ar
Gun:ak117
Overview:u can change the underbarrel if u like
Class: AR
Weapon AK117
Overview: Unpredictable recoil, fast fire rate
|| @gilded bronze ||
@steady vigil When you post build , make valid overview, don't troll ?
Class: SMG
Weapon: Fennec
Overview: So I guess gran really doesn’t do a lot to this gun. So I talked to Mar and tried out SoH and the handling is just better overall. Of course you can switch out the perk with something else, but the flinch from that short barrel is really frustrating.
Class: AR
Weapon: M16
Overview: Alright, here's a proper description. This is a high mobility M16 build with an extended mag but with the cost of higher recoil. Use Operator foregrip if recoil is too much.
Class: Pistol
Weapon: Renetti
Overview: Better one burst at range and less recoil, feels good.
Class: Pistol
Weapon: Renetti
Overview: Experimental build: Appearly lightweight trigger doesn't affect either burst delay or rpm of the gun, owc láser for ads, ext mag as it's a burst weapon and u gonna fail most of ur bursts, mono for range and SoH as a filling attachment
Class:AR
Weapon:Lk-24
Overview:One of the best passive guns
Class:smg
Weapon:qxr
Overview:A rusher qxr gunsmith did a 1v3 in 5 seconds with this in t1 scrims also use enhanced bolt instead of mag as this is the wrong ss
Class: SMG
Weapon: QXR
Overview: better
Class: SMG
Weapon: QXR
Overview: STRAFE
Class: Pistol
Weapon: Beretta 92
Overview: just a test build, works pretty good for me
Class: AR
Gun: DRH
Overview: This is the best one I could find, if this gets lots of down-votes, I will be too discouraged to put more gunsmith-builds, Recoil is stable and so is Ads speed and also Ads bullet spread, you can change the granulated to stiplled if u want more Ads speed, sorry if I made any typos.
Class: Assault Rifle
Gun: DR-H
Overview: This has more mobility and has more accuracy with extremely manageable recoil. Though you did a pretty good job at making a gunsmith.
Class: AR
Weapon: AK47 Frostbrand
Overview: This build is like having lasers and is great in BR. I posted another build but I’ve changed from MIP flashguard to Strike Stock now and still got 58 control but accuracy is NOW 93 so no spread. Aimbot !!!
Class: SMG
Weapon: RUS-79U
Overview: This my new build for Battle Royale short range which I got from KVLEOFFICIAL GAMING. I’ve tested it and it’s great against shotgun users and will follow them very well. You need the 50 clip to not run out of bullets. It works very well for me.
Class: Pistol
Weapon: Renetti
Overview: suppressor does absolutely nothing, doesn't even suppress the sound; good sprint to fire speed; pretty tight hipfire; great mobility; 27 round mag
Class: Pistol
Weapon: Renetti
Overview: Really good hipfire, if you get the one-burst the TTK is insane
Class:Pistol
Weapon:Renneti
Overview:Hipfire build
Class: AR
Weapon: HVK
Overview: 4 shot with high rate of fire, mono to improve range while light barrel to improve ads speed, light stock because i strafe and also it gives 30% compared to the usual 25%
Class : Pistol
Weapon : Renetti
Overview : Replicating the Diamatti from BOCW, the things missing here are the grip should be 45° instead of straight and rear grip is supposed to be wooden
Class: Pistol
Weapon: Rennetti
Overview: I dunno but I just got a nuke with it so yeah
Class:Pistol
Weapon:Renneti
Overview:good at mid to long range
Class: Pistol
Weapon: Renetti
Overview: No point in increasing range on the Renetti. Always gonna be a 1 burst to chest (not including arms and belly) and 2 burst anywhere else.
This build has improved HFA, firerate and recoil. Only reduced thing here is ads time by 5% which is barely noticeable. The insanely accurate HFA will make up for that.
The unique griptape imo is not worth it for the 2% better HFA, better off going with stippled for that ads time. And BSA does not matter on bursts.
I said range not worth it because majority of the time it's always a 2 burst kill. Getting a 1 burst outside of like 10m is extremely rare. You are gonna be 2 bursting almost every time.
Tac Laser and Stippled are both 1 frame ads time reduction. I'm using stippled here because I hipfire quite a lot with it so that STF is necessary.
BSA isn't an issue on bursts. So Stippled > Tac laser on it as long you treating it like a secondary
Same ads time reduction but better STF on the stippled
HFA = Hip Fire Accuracy
BSA = Bullet Spread Accuracy (ADSed)
STF = Sprint To Fire
🚫 VENOM [Search Team], that command is disabled in this channel.
Class: marksman
Weapon: spr 50
Overview:fast ads good fire rate and small
Class: AR
Weapon: peacekeeper-mk2
Overview:fast ads good at medium and short range and use it like smg
Class:AR
Weapon:M16
Overview:167ms ttk upto 40m(Actually 20m cause after 20m hitbox change makes it impossible to one burst).Very inconsistent but insane potential
Class: Marksman
Weapon: Kilo Bolt-Action
Overview: Basically, it is a sniper for rush. SoH to be more dynamic, Stopping Power to decrease hit marks (specially distant from the target) and increased Scope speed for close range. No different Scope attached for better close range performance too.
Class: AR
Weapon: ICR
Overview: I don’t like ICR, but here’s best build for it because some people actually use it 
Reason: Posted a link
Class: SMG
Weapon: Fennec
Overview: My personal build. I honestly didn’t see the point of having mono on the fennec since I was using this thing at such a close range. So I went with SoH for better handling. It feels less shaky than the current recommended, so that’s all I need.
Class : AR
Weapon: man o war
Overview: ive been using this for long time its 4 shot kill in mid range when a body shot is engaged. For long range you need to handle it for little recoil, mobility is good too.
Class : Sniper
Weapon : Arctic .50
Overview : SLOWEST Mobility (Both ADS Speed and ADS Movement Speed) Arctic Build for trolling 
Class : Smg
Weapon : QQ9
Overview : This boi took me to legendary, nice mobility, fast ads, more mag capacity, good for mid range god for short range.
Class: Pistol
Weapon: Renetti
Overview: slow ads; decent mobility; next to 0 recoil; suppressed; good sprint to fire; big magazine
Class: Pistol
Weapon: Rennetti
Overview: I mean, there is no recoil as is, but this is overkill, and as long as you move around a ton, it's alright in mid range ¯_(ツ)_/¯
Class: SMG
Weapon: GKS
Overview: Try this one on for size big boi
Class: SMG
Weapon: PP19 Bizon
Overview: who ever downvotes, you're gae
Class : AR
Weapon : AK-47
Overview : Average gun for Ranked Multiplayer
Class: LMG
Weapon: Chopper
Overview: um idk it's just good
Class:LMG
Weapon:RPD
Overview: no recoil build, with nice hipfire
Class: pistol
Weapon: Renetti
Overview: Hipfire build
Class : pistol
weapon : spaghetti
Overview: better hipfire build, low mobility so switch to ext mag and another attachment instead of barrel and ext mag b for more mobility (although 12+ rounds is better in my opinion)
Class:AR
Weapon:Kn44
Overview:Incredible weapon for mid-range
Class: Pistol
Weapon: Renetti
Overview: Secondary class setup for Renetti, mainly used to finish of hit markers or kill opponents if ur in a gun fight while reloading. Hence, the decision to increase ADS time and to use Ext Mag A rather than B was made. U can swap them out depending on preference though.
Reason: Bad word usage
@tardy rivet don't post troll builds here
Class: Assault Rifle
Weapon: type-25
Overview: low recoil, fast fire rate, moderate damage, fun
Class: Assault Rifle
Weapon: ASM10
Overview: fast ads, good BSA, recoil is easily controlled. Really good for close to medium range
Class: SMG
Weapon: Chicom
Overview: point blank one burst ability; suppressed; big mag; SoH for faster reload; high mobility
Class: Assault Rifle
Weapon: HBRa3
Overview: great mobility, decent BSA, controllable recoil. Good for close-medium range. Can do long range but ttk isn’t great at longer distances.
Class: Assault rifle
Weapon: AK 117
Overview: overall ok gun, decent recoil, decent BSA, you can swap red dot for extended mag if you need
Class: AR
Weapon: ASM10
Overview: Muzzle Brake is used since the Horizontal Recoil is absolutely atrocious in this gun. Replace it with BSA items or Magazines if you can handle it.
Class: smg
Weapon: QQ9
Overview: its like a no recoil and fast ads time smg
Class: SMG
Weapon: Maschinenpistole fünf
Overview: very aggro smg build, no need for reekoil since it just goes up right
Class: SMG
Weapon: AGR 556
Overview: Good ADS Speed, Strafing, and Reload Speed. (u can swap 30 5.56 mm round reload with 60 5.56 mm round reload)
Class: shotgun
Weapon: hs2126
Overview:best hs2126
class:pistol
Weapon:renetti
overview:I like it
Class:pistol
Weapon:renneti
Overview:low recoil good range good accuracy
Class: Sniper
Weapon: NA45
Overview: the best weapon in the game and it's not even close
class: SMG
weapon: AGR 556
overview: built for mid range aggro gameplay, high mobility/ADS speed, reasonably controllable recoil. combine this with lightweight and quick fix and you'll definitely get some good results
Class: Sniper
Weapon: XPR50
Overview: Imagine using the XPR
Class:AR
Weapon:Bk-57
Overview:Very good off-meta AR
CLASS: AR
WEAPON: ICR-1
OVERVIEW: Powerful against hordes of enemies and works from pretty far away, barely any recoil (for reticle i suggest add point but its up to preference)
Class: Shotgun
Weapon: KRM 262
Overview: Best krm build because of mobility and range
Class: Marksman Rifle
Weapon: sks
Overview: spam till you run out of ammo, then reload and repeat till all your reserve ammo runs out, then switch to your secondary and repeat until you die
Class:Smg
Weapon: Chicom
Overview: Less recoil, perfect range, best for wild hip fire to engage in close range suddenly, also good for longshots and headshots!
Class: AR
Weapon: BK57
Overview: good control and ads time, really good weapon, my favorite AR, first 10 shots are accurate
Class: LMG
Weapon: Chopper
Overview: brrrrrr
Class: SMG
Weapon: QQ9
Overview: for rushing. No need for recoil controlling attachments cus the qq9 just goes straight up
Class: SMG
Weapon: QQ9
Overview: don't use the one above, this is better
Class:AR
Weapon:Ass Val
Overview:Very good upto 21m
Class: AR
Weapon: DR-H
Overview: its pretty much a no-recoil build and surprisingly good ads and movement speed
Class: Sniper
Weapon: Locus
Overview: I like it but chances are people are going to downvote before they try it. Also it is good damage and good mobility
Class: Sniper
Weapon: Outlaw
Overview: Better mobility than Locus and it has the same hitboxes as Locus's up to 30m, and even then pass 30m you only loses your 1sk hands multiplier. So, this is basically a better Locus
Class: SMG
Weapon: PP-19 Bizon
Overview: Very very fast ADS time and very manageable recoil control. Hope you like it.
class: Marksman
weapon: SP-R 208
overview: Fast ads marksman sniper rifle
Class:AR
Weapon:Hvk
Overview:Top 5 ARs this season with good ttk and range
Class:LMG
Weapon:RPD
Overview: Pretty viable medium to long range, specifically in Hardpoint just camp and wallbang people
Class: AR
Weapon: Steyr Armee Universal Gewehr
Overview: Cqc build with fast ads (change gran to tac laser)
Class: Shotgun
Weapon: Striker
Overview: You're better off using the default melee than this [Credits to Apurgae]
Class- AR
Gun- bk57
Description- it has no recoil and really good for search and destroy
Class:AR
Weapon:ICR
Overview:It has no recoil
Reason: Posted a link
Class:SMG
Weapon:M4
Overview:Decent for passive players
Class: AR
Weapon: Ak-117
Overview: My improved version of an aggressive ak117 class that has good ads speed and have attachments that minimizes ak117s horizontal/unpredictable recoil
Class: SMG
Weapon: Fennec
Overview: Got this build from Mar a while back. I guess it’s personal since nobody really uses gran tape on the Fennec. But ima still keep it cause it feels more linear with it equipped. If you’re not a fan, there’s the perks, and there’s short barrel for those closer range engagements.
Class: SMG
Weapon: PP19 Bizon
Overview: An amazing weapon for ranked, hold angles and objectives easily with the large ammo capacity, great BSA and non-existent recoil. Go for a more passive playstyle since you will lose CQC fights against other SMGs.
Class: SMG
Weapon: GKS
Overview: Underrated weapon, again a more passive SMG with great BSA and range. Swap fast reload for 40 mag if u want more bullets.
Class: SMG
Weapon: PP12 Bizon
Overview: Because of its already high mobility (relative to what is shown vs. the actual stats when using a weapon in action), having attachments that boost its mid stat of accuracy and the benefits of a Tactical Suppressor to retain range—made better with the MIP Extended Light Barrel—makes this build not only better for accurate aiming, but keeps the mobility stat high. For the build itself, it’s made for flanking around objectives.
Class: ar
Gun: Peacekeeper
I use that same exact ak 117 build :P
Class:SMG
Weapon:GKS
Overview: no flaws at all it’s perfect not even god could match this vibe . This build got me to legendary
Class: SMG
Weapon: GKS
Overview: Light stock can be swapped for combat stock. I just like the ads strafessss. 
Class: Marksmen
Weapon: kilo
Overview: just a BR build that I made adjust it for your likening this is how I
like mines
Class: SMG
Weapon: QQ9
Overview: this is from a Uthoobar named "ICE", god this build makes me wanna kill myself
Class: Smg
Weapon: RUS
Overview: Good control and BSA, outstanding at medium range
Weapon type: Revolver style pistol
Weapon name: Ol Snubby
Base weapon: J358
Description: #1 in the Abominations Series, which im starting. This gun is designed to have no accuracy whatsoever, no control, and if you manage to hit something a couple times it dies from the sheer stupidity of it. Any ideas on how to make it worse is appreciated.
Overview: High damage, low accuracy, low control, medium range, normal fire rate.
Class: SMG
Weapon: Cordite
Overview: Imagine using the Cordite, lol couldn't be me
Class:AR
Weapon:Asm10
Overview:Anti-smg with the ability to 3 tap upto 13m
Class: SMG
Weapon: Gks
Overview: a gks build
Class: LMG
Weapon: Chopper
Overview: Really good aim and still viable mid to long range
Class : SMG
Weapon : QQ9
Overview : Feels like an AR and it actually preforms well
Class: SMG
Weapon: Fennec
Overview: Close range killer
Class: Pistol
Weapon: Renetti
Overview: you can get crazy long range 1 burst kills and it has a consistent 2 burst kill at basically any range, paired with very easy to control recoil
Class:AR
Weapon:Ak-47
Overview:Very good 4 shot range with decent range accuracy and nice ttk
Class: Pistol
Weapon: renetti
Description: you cannot try this gunsmith build
Class: AR
Weapon: FR .556
Overview: Probably “one” of the best off meta AR options for those of you who like a bit more skill to your gameplay. This is the mid - long range build, there are a few more options and each have their own benefits and downsides. But this excels for the passive group.
Class: smg
Weapon: fennec
Overview: better than the previous fennec build 😂👌
Class: SMG
Weapon: Fennec
Overview: Akimbo for this gun is shit right now so I don't see a problem sharing this build 
Class: SMG (not AR)
Weapon: Fennec
Overview: Please, if you’re going to use something shitty, then at least make it good.
Class: SMG
Weapon: GKS
Overview: I don't like the Fennec or any gun that depletes it's magazine in -5 seconds 😅
Class: Pistol
Weapon: Rennetti
Overview: Hipfire build (top) and mid range build (bottom)
Class: AR
Weapon: BK57
Overview: An actual no-recoil gun that doesn’t have horrible mobility/BSA, it’s almost too perfect. If you plan to downvote just from looking at the stats then you have to try this build first, trust me
Class: AR
Weapon: DR-H
Overview: I know y’all have seen these builds but ima just post them here before someone posts another stupid DR-H build. Top is as good as the bottom.
Class: Tactical Rifle
Weapon: AS VAL / DMR
Overview: (THIS IS FOR BR ONLY you will get smacked around using this in ranked MP) turned this gun into a DMR. It’s a 3 shot rifle if you hit the body. 1 to 2 shot if you hit the head. I highly recommend. If you downvoted you didn’t even try it out yet
Class: Sniper
Weapon: Locus
Overview: Good for ads if you hit your shot you get no hitmarkers
Class: Smg
Weapon: Cordite
Overview: Good BSA, decent ads time, and silenced which makes it great for SND
Class: smg
Weapon: razorback
Overview: probabaly the best razorback there is
Class:AR
Weapon:Drh
Overview:210ms ttk upto 17m.Good for agressive players
Class: Marksman
Weapon: SPR
Overview: Good alternative to locus/dlq. Has a decent movement speed, ads speed comparable to a locus, and decently sized lethal zone. Main downside is the slow fire rate, so you're going to have to hit almost every shot whenever rushing or you have a good chance of dying.
Edit: another thing to note is that it has a noticeable damage drop over range in MP, so the lethal zone will get smaller after a certain range, although the head will always be a oneshot.
Edit 2: the first damage drop occurs at 24 meters, and the crotch is removed from lethal. the second damage drop occurs at about 48 meters, and the hands are also removed from the lethal zone. For reference, the initial lethal zone is the entire body not including the legs and feet.
Class: AR
Weapon: AK117
Overview: Reposting @worn shale's build because for some reason people like to downvote good builds that comes from grey names
Class: SMG
Weapon: QQ9 (also known as MP-5)
Overview: All the stats are white and green. But too fast for me. And definitely good for CQB map like Shoot House
Class:Pistol
Weapon:Renetti
Overview:Insane hipfire with the ability to one burst upto infinity and 167ms ttk
Class: AR
Weapon: Peacekeeper MK2
Overview: High rate of fire and good range, recoil is a bit hard which is why foregrip is there (also just got diamond on this)
Class: AR
Weapon: DR-H
Overview: Best DR-H build because of mobility, accuracy and damage. Also @rain sierra no stippled 
Class: Shotgun
Weapon: Krmit the frog
Overview: read the names to find the right build for you
Note: on the ads build you can switch the stock to no stock, don't be fooled by the mobility on the hybrid build, the only thing you'll lose is ads speed and ads movement speed
Class: SMG
Weapon: MSMC
Overview: Personal build cause I guess no one uses gran on this too. But aside from that, it’s more accurate than ever, it performs fairly well, and can handle some range because of its accuracy. Gran tape is there for more linear firing, but it can be switched out with a perk, or rubberized grip tape.
Class: SMG
Weapon: MSMC
Overview: You don't need granulated grip if you only take close range fights with a CQC weapon
Class: SMG
Weapon: RUS-79U
Overview: A short gun with high mobility and ammo pool.
Class: Sniper
Weapon: Locus
Overview: this is for a near range, it can be for far range or camping range
Class : SMG
Weapon : QQ9
Overview : Pretty much has been posted many times before but these are the two most common meta QQ9 builds :
- MIP Tactical Barrel for full-on aggresive build best for close-range gunfights and 1 on 1 battles.
- RTC Recon Tac Long for more versatility, better BSA and extra damage range, has better mid-range possibility if you're a gyroscope player.
Class: AR
Weapon: AS VAL
Overview: WAIT, don’t click downvote yet. As Val red dot feels so much better to me than the irons, gives me such better vision and viability for my mid range gunfights. I want y’all to try it out, specifically with this red dot. And if y’all don’t like it just swap red dot to rubberized. Just give it a try, I love it 
Note while posting builds here , avoid Posting Troll builds , Making troll overview. Any build break this it will be deleted from channel
Class: SMG
Weapon: QQ9
Overview: fastest ADS it may have a lot of recoil but the QQ9 is very easy to control and is a very good gun in S&D
Class: Lmg
Weapon: Rpd
Overview: rpd with good accuracy and good ads (for an lmg)
Class: SMG
Weapon: Cordite
Overview: Is really fun to use. Can change Sleight of Hand with whatever you want. Gave me my first 2 Nukes this season
Class: Smg
Weapon: Pp19
Overview: Fast some might even say a little too fast. Use this when you have nothing to do.
Class: Shotgun
Weapon: Striker
Overview: do
(Note: Use MIP laser, not RTC. I didn't equip bc i didn't unlock it yet and i really don't care
)
Class: Pistol
Weapon: Rennetti
Overview: CQB build; swap Large Mag B for Mag A or SoH
Class: SMG
Weapon: Cordite
Overview: That is just something else. The ADS speed is prolly way too slow for anyone to handle and the base movement must be pretty horrid. I’d recommend this, it’s lighter, it lasers, and I imagine you’ll be able to get twice the amount of nukes with it.
Class: AR
Weapon: AK117
Overview: Its a really good gun in close range and a laser at long range with a very fast killing speed
(Who ever downvotes didnt tested it because he is gae)(sry for german but i think u can translate it on ur own)
Class: Assault Rifle
Weapon: ICR-1
Overview: Intended to be a long range AR with sustained fire
Class: Assult Rifle/Lmg
Wepon: Holger 26
Overview: low recoil, good damage range
For test server
Class: LMG
Weapon: Holger 26
Overview: this is gonna be the go to build
Class: Marksman Rifle
Wepon: Mk2 Carbine
Overview: fast ads
Class: Light Machine Gun
Weapon: Holger 26
Overview: Tried making a g36 conversion, you can replace grip with no stock as im using it as a filler for the sake of the conversion
Class: Marksman Rifle
Weapon: Sp-r 208
Overview: It’s a really fun gun to use I got 2 nukes with it and it’s fun for when your playing private matches with friends or clan just to annoy them
Class: Assault Rifle
Weapon: AS VAL
Overview: 3 excellent builds optimised for CQC. YKM Combat Stock is generally better than Skeleton, but if you want ADS Movement, it's still a viable option. You can also swap Rubberized to Granulated if you are confident about your recoil control. 200mm barrels are not that good because you are not really gonna go into long range fights with an AS VAL. @steady cargo's build is pretty goated, and please try not you use the build I have quoted, it's absolute ass.
Class: LMG
Weapon: Holger 26
Overview: definitely the best builds, the first one has 216ms ads speed and the second has 283ms ads speed but has better movement speed
Class: Assault Rifle
Weapon: PeaceKeeper MK2
Overview: Definitely one of the best builds I used for this gun. Let me know what y’all think🥸
Class: AR
Weapon: Peacekeeper MK 2
Overview: Standard build for PK. It’s mostly an aggressive weapon, if you want to play passive you can change agile stock to aim assist laser.
Class: ar
Gun: AMAX(Asm10)
Overview: i havent tried these builds out myself, but i will in a bit, but i just tried to make it look more like the amax from mw 2019, so i made a build with an optic, and 1 without, hope you enjoy
Class: AR
Weapon: KN-44, CR-56 AMAX, IWI Galil Ace
Overview: Last build I made was troll, so I just decided to give y’all a good kn-44 build that keeps the amax aesthetic. (Normally use no stock, but we need da combat stock for the look.)
Class: ar
Gun: pissmaker
Damn, i forgot the kn 44 looks more like the amax than asm10 .-.
Class: Marksman Rifle
Weapon: MK2 Carbine
Overview: Max ADS build, fast reload time and great reload speed.
Class:Shotgun
Weapon:Krm
Overview:Really good hipfire shotty
Class: LMG
Weapon: Holger 26
Overview: LMG build (Still testing)
Class: SMG
Weapon: General perpose MP7
A build for a newbie
Class:Assault
Weapon:DRH
Overview:Very good gun for pros with great damage
Class: SMG
Weapon: PP19 Bizon
Overview: A very solid CQC smg in BR, literally a laser beam, hits hard as hell
Class: SMG
Weapon: QQ9
Overview: AR/SMG hybrid
Class: SMG
Weapon: Fennec
Overview: Akimbo for people who wants to hide or camp, but can be good for people who know how to dodge and sprint
Class: Pistol
Weapon: .50 GS (that's such a wierd name lul)
Overview: slow but spammy, anti-sniper I guess, 60% range increase
Class: SMG
Weapon: Fennec
Overview: Tightening the hip fire spread and increasing movement is all you should be focused on with akimbo attached. Increasing range with akimbo does not do a lot.
Class: LMG
Weapon: M4LMG
Overview: Really good for ranked. Fast handling, lethal damage, and the accuracy make this thing a weapon that should not be trifled with.
Class: AR
Weapon: Type25
Overview: Fast; Suppressed; light suppressor cuz it only reduces damage range by 11.7% which is barely anything for a close range weapon
Class: LMG
Weapon: M4LMG
Overview: Very fast ADS and has decent accuracy and control
Class: LMG
Weapon: M4LMG
Overview: Silenced. Fast ADS time and best mobility possible. I still don't know how 40 round mag has better mobility than 30 round mag but this is CoDM for ya 
Class:Shotgun
Weapon:By-15
Overview:Good for 15m one shot
Decent sprint to fire speed
Ads is recommended
Class: Shotgun
Weapon: Striker
Overview: [use this in br alcatraz only, this is not a troll build] dominates in small circles fr
Class: LMG
Weapon: Holger 26
Overview: Assault Rifle build. Faster ads time than with short barrel and no stock. No gran since bsa good and less downsides from light barrel and combat stock. Also it has more range and it's silenced.
Class: LMG
Weapon: Holger 26
Overview: First one is an AR but also an SMG just replace the combat stock with no stock for mobility. Second one is an smg build with all mobility attachments. Works also at longer ranges. Used gran on the second build since short barrel and no stock shits on the bsa.
Class: ar
Gun: CR56 AMAX, GALIL, KN44
Overview: I made the kn44 look as much as the Amax from MW 2019 as possible. Again, i havent used this build yet, but plz try it out and tell me what u think, if u want an optic, just swap it out for tac laser
Class: AR
Weapon: Famas
Overview: Made this build out of nowhere, but it's pretty good. Prolly not a very good build, but it works (imagine defeating qq9 tryhards with it at close range).
Class: AR
Weapon: FR .556
Overview: underrated gun, stippled doest affec too much the bsa and aimshake of FR, and granulated+tac a grip doesnt do any noticeable change, so thats why this is the go to, also long range perk for free range. First build for medium-long and second one to medium-close
Class: AR
Weapon: DR-H
Overview: Even better than Forza’s QXR. Not the best in longer range fights but dominates at mid to short range.
Class: SMG
Weapon: RUS
Overview: Ok nobody uses this in BR but hear me out. This gun has a extremely accurate hipfire specially in Alcatraz because of the small map and when you want to ads u can use it cus it also has a controllable recoil.
Class: Assault
Weapon: ASM10
Overview: It might have low speed but I swear to you its good, a silencer to lessen the gun shits, a magazine if you want more bullets (optional). Great accuracy and great control, to focus your assist I recommend adding either a laser or a stock, its your choice. I hope you like it!
Class: SMG
Gun: QQ9
Overview: Another Br/Alcatraz build, it is a secondary good for close combat with good Hipfire and just like the mp version it also has a good ads time( don't let the mobility stat fool you)
Class : Sniper
Gun : Na-45
Overview : The ultimate gun to both farm KILLS & your enemy’s TEARS. This is a fast ads speed + fire rate so you can enjoy looking at your enemy crying in the all chat.
P.S you only have 1-2 weeks before this gun is nerfed so enjoy these last weeks of destruction ❤️
Class: SMG
Gun: PP 19 Bizon
Overview: This build is based on mobility, damage range and damage. The recoil stat is slightly worse but that doesnt matter since this gun basically has no recoil
Class: AR
Gun: Scar 17 (DR-H sounds like a disgrace)
Overview: A very sweaty Scar build
Very high damage, manageable recoil but at the cost of mobility and unforgiving ROF
Class: AR
Weapon: FN Scar H
Overview: Wtf is above me 
Class:Shotgun
Weapon:Echo
Overview:Good mobility
Decent Sprint to fire speed
Use hipfire and spam it
Good for BR
Class: Sniper
Weapon: M21-EBR
Overview : (For BR) let me explain why I use fmj perk instead of owc laser tac
I have tested out and it seems like the ads time will stay the same even if I equip owc laser tac. And why fmj perk? Because most of the walls of buildings in BR can be wallbanged, so if you found enemy hiding behind walls, you can kill them easily. Equip sleuth mod (Attacking the enemies will reveal their location on the mini-map for 5 seconds. 30 second cooldown), and you're good to go
20 Round Mag
For extra bullet so you don't have to equip void mods or anything
Monolithic Suppressor
You don't need to worry about your enemy noticing all your shots
MIP Steady Stock
35% range and -14% on ads time. Seems like a good deal
OWC Skeleton stock
Increase movement speed. Nice
Class: smg
weapon: qq9
overview: it may not be the best loadout but on of the best for sure
Class: smg
weapon:pp19
overview: high mobility no recoil Good Range probably one of the best loadouts
@surreal spire ask in #codm-gunsmith-help ?
Class: SMG
Weapon: GKS
Overview: Only assault rifle I really main. Mid and longer range lethality is absurdity. No other SMG quite like it (Fuck the pp bizon.)
Class: Sniper
Weapon: Locus
Overview: A general purpose Sniper
Good for quickscoper and hardscopers
Swap out SP for FMJ if you are confident in your aim
Class: LMG
Weapon: Chopper
Overview: the ultimate countermeasure against Bizon users
Rules: Hipfire in close quarters
“ADS” for mid range
Class: SMG
Weapon: Pharo
Overview: Not a troll build. Was just doing shit in the gunsmith in the test server and im surprised this actually works. The hipfire accuracy is really good on this gun.
Class: SMG
Weapon: HG 40
Overview: decent for mid (you can swap mag with 40/45 Fast Reload)
Class:AR
Weapon: AK-47
Overview:never have any problems with it,basically a lighter lmg i guess,but with a lower ammo count
Class:SMG
Weapon:Razorback
Overveiw:good accuracy and control (suitable for hipfire)
Class: SMG
Weapon: Fennec
Overview: Stability, Control and Range
Also good for hipfire
Class: AR
Weapon: KN-44
Overview: A balanced KN with smooth handling and easy to control recoil
As a side note: equip bluedot
Class: Shotgun
Gun: BY 15
Overview: this is a joke, please don't use it...
I would have used other attachments but I don't use shotguns :P
3x is probably useless but it looks more intimidating that way. So maybe the enemies will get scared and run away or smth. idk.
Class: shotgun
weapon: by15
overview: i made this for when the gung ho perk comes out. apparently i heard you are not able to ads with the perk equipped, and the by15 is a more of an ads shotgun, so i had to make a hipfire build. Sprint out time wont matter because you can shoot while sprinting, so thats why i have 1mw instead of 5mw although 5mw can improve hip fire more.
Class:Marksman
Weapon:Spr
Overview:One of the best snipers after the season 4 sniper nerf.This build has 316ms (19f) ads speed.Really good for quickscope.Also it has 2nd best sniper hitbox in the game
Class: SMG
Weapon: PewPew9
Overview: +10% Movement Speed and +40% Strafe Speed cuz why not
Class: Assault Rifle
Weapon: Peacekeeper MK2
Overview: Close range build for Alcatraz/BR. Has incredibly fast TTK and is built to be used in TPP while hip-firing. It’s raw TTK potential 0-8m in BR beats out ever other automatic weapon in the game aside from the Pharo and 8-20m if you ADS this weapon is uncontested in TTK with chest shots, this isn’t the best build for ads but it’s still viable. It’s so much fun in Alcatraz, I recommend running it with extended magazine/ void mods or QRF mods.
Class: Assault Rifle
Weapon: PKM2
Overview: as you said hipfire is good on that gun, i am not disagreeing with you on that part, but i am disagreeing with the ads part, for ads you would want a good ada tape and the no stock for stf, but you could still use it as it is viable (in my eyes), but only for hip fire, have a good day
Class:Marksman
Weapon:Kilobolt
Overview:A really fun weapon to use overall.This build is meant for quickscoping and the hitbox is same as locus.Aim for chest chest and above to get the one tap
Class: AR
Weapon: DR-H
Overview: idk who said its good but let me tell you: its not. BSA on that thing is horrendous.
But this build is the perfect for DR-H.
Class: Marksman
Weapon: MK2 Carbine
Overview: if youre a quickscoper and have deadeye accurate aim youll love this gun, it has 250ms ads speed but you pay the price with the one shot hitboxes. You basically have to hit head and chest(Probably not possible since its covered by arms). Definitely a high skill high reward gun
Class: SMG
Weapon: QQ9
Overview: Absurdly agressive build, you can easily kill the enemies in the blink of an eye...but ur reekoil control needs to be good and try not to miss shots. Trust me, its very good IF you can handle the reekoil. BSA is decent, not much problem.
[Edit] The mobility is insanely good, u can easily dodge bullets. It also strafes like butter
Class: AR
Weapon: AK-47
Overview: MP build with high mobility and standard recoil.
Class:Shotgun
Weapon:KRM
Overview:Good mobilty, very good for long range, good damage, idc what u say this build is good.
Class: AR
Weapon: AK117
Overview: Pretty good mid-close range gun. It’s able to beam if you have okay recoil control
Class: AR
Weapon: AK-47
Overview: Aggressive since recoil control isn't worth it, 5.45 increases the fire rate so u can get faster ttk
255ms - AK-47 5.45 332ms - AK-47 7.62
|| @tepid perch||
Class: ar
Gun: peacekeeper
Overview: this gun is alright if u can get the recoil down, but its prolly the best loadout for mp
Class: AR
Weapon: PissKeeper MK2
Overview: using field agent foregrip counteracts the strafe speed you get from agile stock @sonic hedge
Class:Sniper
Weapon:Artic 50
Overview:Decent currently and will be very good once season 4 arrives as it didn't receive any ads speed nerf
Class: Assault Rifle
Gun: AS-Val
Overview: My own take on the AS-Val with some advice. Medium speed with nice BSA. Most definitely a Close Range weapon.
Class: SMG
Weapon: The AUG(AGR 556)
Overview: A deadly laser beam with a 4sk damage and the handling of a SMG
Class : Smg
Weapon : PP19 Bizon
Overview : The ultimate strafing weapon, with this build u can strafe left and right with maximum speed to confuse ur enemy. Wild hipfire perk to further boost ur close combat capability.
Tested and used effectively on legendary rank
Class: Sniper
Weapons: Locus and DLQ
Overview: Suppressed builds of the 2 best snipers for SND. (If you don’t want suppressor, change to ext mag A on DLQ and FMJ for Locus).
Class: LMG
Weapon: Holger 26
Overview: G36 conversation; Suppressed; High Mobility; 6.1 BSA Score; Looks cool
Class: Pistol
Weapon: Renetti
Overview: i feel pretty good using this build, but i'm looking for feedback
Class:shotgun
Weapon:by15
Description: good with hipfire cuz the bullet always goes in the middle of the crosshair, also good at range, overall good gun and i think yours i pretty good GAe
Class: SMG
Weapon: AGR 556 (or AUG 9mm)
Description: A fun, off meta SMG / AR hybrid. The recoil is smooth and easy to control once you learn the pattern, which is basically unchanging. You can use the 5.56 conversion, but it will reduce your TTK so I prefer 9mm.
Class: Assault Rifle
Weapon: M16
Overview: The M16 has 9.02 bsa, so it can take the BSA reductions from the barrel, stock, and rubberized. This gun rewards precise and quick aim with an extremely fast TTK of 167 milliseconds if you land a full burst on the upper torso. If you honestly want a red dot sight, you can swap operator grip or rubberized for one. Me personally, I like the irons.
Class: LMG
Weapon: Chopper
Overview: This build + QRF mod in Alcatraz is an absolute bloodbath
Class: Assault Rifle
Weapon: BK-57
Overview: really enjoying these builds (pretty sure one of these have been posted before, but I swear I did my own testing)
Class:Pistol
Weapon:Renneti
Overview: This is my personal best build it has high fire rate good dmg range and large mag so it's my go to pistol now
Class: LMG
Weapon: M4 LMG
Overview: 100 ammo, good accuracy, and recommend for passive players
Class: AR
Weapon: ICR-1
Overview: AR version of GKS. This build has pretty good BSA. Love this weapon.
class: SMG
weapon: fennec
overview: before you insta hit the downvote, please understand this
this is intended for flanking only, so BSA doesn't matter all that much. You should be sneaking up behind enemy lines and shooting them before they can react. I only used Full Ammo because it works well with Alert because you can't get ammo packs, and picking up enemy weapons is a big gamble because it can be a god tier build or god awful. If you honestly want granulated, use it, but I prefer having the insurance of extra reserve ammo just in case.
Class: SMG
Weapon: Bizon
Overview: u can trade granulated for ext light barrel. Also the the youtuber that made the build above ended up getting the most downvotes I've seen lmao
class: assault
gun: ak47
Prolly trash builds but i thought it was pretty cool i could turn an ak to an ak74u and an rpk
Class:SMG
Weapon:Qxr/mp7
Overview:Good for SnD
Class: Assault
Weapon: AK-47
Overview: Fast ttk out to a decent range with monolithic suppressor. Recoil is high but almost only vertical, there is barely any horizontal on it.
Class:Pistol
Weapon: Renneti
Overview:My best try for the renneti, sleight of hand can be changed but overall its a good weapon with a low ttk + a decent amount of recoil
Class: SMG
Overview: fast ttk not a lot of range ( it’s a smg if you didn’t know u r supposed to use it for close combat ) controlable recoil mostly vertical recoil
Class: LMG
Weapon: Rpd
Overview: I made this build. And its pretty decent it doesn't have much recoil. And I made this build for long range.
Class: SMG
Weapon: MP7
Overview: just posting a decent build so you don't have to look at all the cursed shit above this
Class: sniper
Weapon: na45
Overview: a suppresed na 45 with a 3x scope low recoil and high damage
Class - AR
Weapon - M4
Class: AR
Weapon: M4
Overview: the m4 finally got a buff so I made a SND class for it, decent at most ranges, it can get still get outgunned easily but it’s viable for ranked
Class: SMG
Weapon: Fennec
Overview: decent weapon for short to medium range decent recoil and BSA.
Class - AR
Weapon -madrchd
Class: SMG
Weapon: MSMC
Overview: So the MSMC got a reek oil rework, now the last few rounds bounce uncontrollably high, so you won't be needing the extra 5/11 rounds if you can't hit anything with them. Additionally the ADS speed got buffed so Ranger barrels ads penalty is negated, and Ranger barrel got buffed in the form of a horizontal reduction.
So if you're gonna use the MSMC, this might be the best build you can use
Class: AR
Weapon: Type 25
Overview: aight: SP now works like LC mag in Pepe Bizon, Tac sup just takes out +5% ads spid, so good, short barrel+owo laser gives good ads spid, light stock to beat SMG aboosers, and 38 mag cause their downsides are insignificant
Class: SMG
Weapon: Cordite
Overview: no recoil build
Class: AR, Marksman, SMG
Weapons: As Val, SPR, QXR
Overview: 3 guns I’ll be abusing this season. They all got a buff. QXR has increased ROF, Range, Mobility, and Damage. As Val got mag increase and Bullet velocity increase. And spr got mobility buff, ads speed buff, and ROF buff. 
Class: SMG
Weapon: QXR
Class: SMG
Weapon: MSMC
Overview: We back in season 1 baby 😎 - who cares about bsa when you can have no recoil (the new patch made the msmc much better if you didn’t know)
Class: smg
Weapon: pp19 bizon
This is my personal build id like to see ur opinions on this
Class: SMG
Weapon: QQ9/MP5
Overview: a pretty good SMG if u ask me, it will shred in snd. If you were to make any changes get rid of gran for mono suppressor.
Class: AR
Weapon: ASM10
OverView: its pretty good for short range, mid range, and sometimes long range, the bad thing is it has low ammo and when u zoom in its pretty slow.
Class: AR
Weapon: As Val
Overview: Much like its MW counterpart, it have a low TTK but with some recoil and low mag size. This build is optimized for control and consistency.
Class: AR
Weapon: AS VAL
Overview: It's better to focus on close range since a BV increase isn't worth it. Plus with the recent buffs it got, close range is really good on the VAL
|| @upbeat igloo ||
Class: SMG
Weapon: Bizon
Overview: trade granulated for ext light barrel
also don't use the build above
Class : AR
Weapon: AK117
Overview: I tried to combine mobility with extended mag and accuracy,and the gun came with no negatives in the states
Class-AR
Weapon- ICR-1
overview:- Well try at least once Maybe?
Class: AR
Weapon: ICR
Overview: no need to stack recoil control, bc recoil is manually controllable, plus stippled bad
|| @boreal wadi ||
Class: AR
Weapon: AK117
Overview: unpredictable recoil, but don't use marksman since ruining mobility isn't a good choice
|| @cyan roost ||
Class: SMG
Weapon: Razorback
Overview: very accurate but kinda slow, SMG/AR hybrid for mid-range
Class: AR
Weapon: Type 25
Overview: Close range build with good strafe, good range, and lower recoil because of the update
Class: AR
Weapon: AK117
Overview: Close range only build with bad recoil but fast mobility
Class: SMG
Weapon: QXR
Overview: a good build if you're trying to get diamond in FFA Shipment, no use other than that
Class AR
Weapon : ASM10
Overview : Why use ASM10 at long range? Just make it an SMG killer because it has short 3 shot kill range. Also this one has better mobility and accuracy. Oh yeah also it has more magazine capacity.
Class:SMG
Weapon:Rus-79u
Overview: very good BSA , normal mobility , very low recoil . Good in close and mid range but you still get outgun by others smgs . Build you can try for fun and average in rank
Class: AR
Weapon: AK117
Overview: Because of unpredictable recoil, you will probably miss your last shots so you don't have to use ext. mag for this weapon. I focused on reducing recoil on this build. It still has recoil but you can control it easier.
Class: SMG
Weapon: Pharo
Overview: Highly agressive build only in very close range, can outgun qq9 and qxr if ur accurate, has good hipfire too. Usually takes one and a half burst to kill enemies of full health. Remember, use this gun only in close range.
Class: SMG
Weapon: MP7 or the QXR(What a disgrace of a name)
Overview: Solid TTK, not much recoil in CQC. Not that good at range unlike its MW counterpart
Class: Assault Rifle
Weapon: AK47
Overview: Battle Royale build. Handles great in any engagement, where it lacks in mobility it strives in accuracy, range, and control.
Class: SMG
Weapon: PP19 Bizon
Overview: Good at almost any range, no noticable recoil, great movement speed and good for br if used correctly (only in CQC)
Class: smg
Weapon: qq9
Overview: this build is to compensate the reekoil nerf to this gae gun, can replace no stock for YKM light stock if ya want strafe you can also replace recon tac long for mono if your picky about that 5- range from replacing mono for recon
Class: AR
Weapon: Type 25
Overview: Shines in close-mid range where you should be using this gun. It's an AR/SMG hybrid, use it like one.
Class: AR
Weapon: M4
Overview: no need for foregrip or such a huge mag, also where's the tac laser
||@analog isle||
Class: AR
Gun: AK117
Overview: In my opinion these are the best builds for the AK117 
Top is for SnD and Bottom is for Respawns and etc 
Class: SMG
Gun: HG40
Overview: mainly for SND, has great BSA and good ADS time, it can still get outgunned by a lot of guns but is viable
Class: AR
Gun: Type-25
Overview: best for me. Use this more like SMG. Dont even try to build it like AR or without SP rounds.
Class: SMG
Gun: QXR
Overview: I recommend this if you're an aggro player. It has a good mobility, fast ads, mostly for close range, and works fine mid range as well.
Class: SMG
Gun: RUS-79U
Overview: Amazing for mid to long-range and for hipfire. Gunsmith built with high mobility and less recoil and good stability.
Class:smg
Gun:QXR
Overview:good short to mid range smg,faster ttk at 10 meters
Class: SMG
Weapon: RUS (AKS)
Overview: recent strafe buff, better mobility too
|| @clever fiber ||
Class: AR
Weapon: Well, you can read right?
Overview: This is a temporary build for now, am using it as an AR/SMG hybrid. Operator>Rubberized
Class: SMG
Weapon: GKS
Overview: enough control, no need for BSA since it has good BSA
|| @wraith rover ||
Class: smg
Weapon: Fennec
Overview: good for rushing and close range
Class: Sniper
Weapon: Outlaw
Overview: New snipers attachments system. Ads time is still good for a quickscoping sniper, and you'll need the toughness green perk. Granulated is for compensating the hit flinch from combat stock and memorial cowboy barrel. And flash guard for scope sway and breath hold time
Class: smg
Weapon: aug
Overview: after messing around with some attachments I find these attachments to be helpful in short to mid range fire fights
Class: Smg
Weapon: Hg40
Overview: Because of the buff with the smgs this can be viable, it can 4 shot people up to 15 meters.
Class: Assault Rifle
Weapon: LK24
Overview: This is a build for passive players who despise the base LK's ironsights. This build can pass the 40m ring test and has slightly slower mobility without an integral suppressor.
Class: SMG
Weapon: Cordite
Overview: i cannot say much except that this is gun is beaming in ranked and has a very nice TTK and BSA too, i have been using it since update to find any flaws but couldn't find any, it has great potential and a bit if vertical recoil which is easily controllable. Test it out and give your opinions pls. It's like the S6 cordite revived
Class: LMG
Weapon: Chopper
Overview: This build is perfect for passive players and players who like to hold the hardpoint, this build has good ads speed, ads bullet spread accuracy and hip fire, you could replace the FMJ perk with the 150 round belt.
Class-SMG
Weapon- QXR/MP7
Overview: A really good build for close combat, especially since it's mobility and fire rate buff. Accuracy isn't really needed as this is a 15m max weapon
Class:AR
Gun:AK47
Overview:good close to medium range AR faster ttk with 5.45(what do people think about 5.45)
Class: Sniper
Gun: Outlaw
Overview: fast ads, still a good sniper after nerf
Class: Smg
Gun: QXR
Overview: max range ads + enhanced bolt
Class:Smg
Gun:Qxr
Overview:Very good in mid/close range
Class: Assault Rifle
Weapon: AK117
Overview: Literally zero recoil laser beam; swap holo for rds1 or a 3x scope for longer range
Class: AR
Weapon: HBruhA3
Overview: faster and better than the one above, with maximum horizontal recoil reduction with high accuracy.
Class: AR
Weapon: AS VAL
Overview: Very fast and accuarate but it requieres a lot of skill (mostly recoil control) works on any distance
Class: Shotgun
Weapon: KRM 262
overview: less hitmark, good for short or medium range. More hitmarks in Long range, ads are much goods
Class: AR
Weapon: HBRa3
Overview: Fast ADSing with minimal losses to recoil control (if any, I couldn’t tell), also Red Dot Sight 5 gang because I don’t like the ironsights
Class: AR
Weapon: Ak117 (Ak-12 or Ak-107???
)
Overview: Alright alright, I take back all the rants I’ve done on the ak117. It feels kinda gud now. 
Class: LMG
Weapon: RPD
Overview: Best LMG in the game go brrrrrrrr (I personally prefer the second one)
Class: AR
Weapon: M4
Overview: Two different loadouts, first is for people starting, with low recoil and great ads, perfect for mid fights, decent in cqb and long
second is more mobile and made for rushing, higher recoil but ads is 100% worth
Class: AR
Weapon: Ak117
Overview: no recoil easy to control and can beam at medium distances up to 25 meters. Good ADS speed. Low recoil with good ads speed.
Class : SMG
Weapon: Chicom
Overview : reliable at most ranges after recent changes. Suppression won't bust your cover.
Class: Shotgun
Weapon: BY15
Overview: (Over-) Specialised for great mobility without detrimental effect on range; prioritising hip-firing and sprint-to-fire-delay but still having a decent ads time (just in case).
Only downside to me is the only 7 slugs available, but it's manageable with well timed shots.
And tbh, I don't really care a lot about the accuracy and the control stats for this shotgun.
Because of the specialisation, i have to rely on my sidearm(Renetti) when encountering enemies that's just too far/risky to use the shotgun.
And i don't use 500gr slugs,i'm just not good enough at it & it'll be too much of a gamble.
Adding "lightweight" perk then greatly boost my speed too.
Class: Pistol
Weapon: Renetti
Overview: A weapon i found out was really, really usefully. I use this on pretty much all loadouts with the exception of my one rocket operator.
Anyways, that gun was customised to give a much better accuracy and control to the point it feels like shooting an psudo-AR (the m16, to be precise). In fact, i could consider this as M16's little brother. Heck, it's great at long range.
One can make well placed shots (like body shots) more easily with it.
As it can be seen, i made it so one cannot really run around with that gun; it should be used as a secondary gun should be used. That is, as "back up". An example is given in the post above (2nd paragraph). But one can consider using that with a sniper too.
It's just that the secondary is also a psudo-primary weapon. Just think of it, as having the "overkill" perk.
The mags will be extended when i get access to it, and so will the 'combo' stock replace the 'Control' stock.
Class: Assault Rifle
Weepon: M4 (again)
Overview: a build for a more aggressive play, with a good balance of hip fire and BSA as all things should be (see thanos for more info). It had SMG stats which include very good ADS and very good strafe speed. Lightweight is probably overkill on this thing so use it. Now.
Class: Sniper
Weapon: Locus
Overview: That's what i believe is a controversial opinion that can attract lots of hate and hateful glares; but hear me out.
TBH, i can sometime in very rare occasions (with luck) quick scope. But i'm not good enough to run around using a sniper as a shotgun. That doesn't mean i camp & hardscope.
The sniper is to provide support & my sidearm, the Renetti is when I move in to the obj.
In this design, one may ask why the mobility sucks ; that's because it wasn't made to be as mobile as a shotgun or an AR or any other gun apart from a SNIPER. So, no zig zagging with this.
It is built as putting emphasis on what is a sniper.
This design is for relative stealth and good built for minimum crosshair drifting & hit flinch & longer lung capacity given by the stock & the barrel.
The ads time may be a too slow for some, but for me, it's good enough.
And the Stopping Power Reload is here for easier usage (better at making kills).
This built is equipped with Sulker, Ghost & High Alert.
The built for the mentioned Renetti is exactly like the one i showed in my previous post.
Class: SMG
Weapon: QQ9
Overview: Been using this build sense the release of gunsmith. Has always been great, effective from close to near cross map if you can control the recoil. However is a bit bouncy due to the recent qq9 nerf
Class : SMG
Weapon : QQ9
Overview : Better than the one above, 10mm is not worth is as it reduces firerate and does not boost damage. Also this build is faster and Recon Tac Long can be replaced with monolithic
Class: AR
Weapon: DR-H
Overview: I’ve been grinding ranked with this after not playing in forever. Effective all ranges, easy controlable recoil. Otm gives 3 shot kill potential. Good for aggressive playstyle in my experience
Class:Smg
Weapon:Qxr
Overview: Mobility and Ads Is great, Good for mid range
Class: SMG
Weapon: QXR/MP7
Overview: Fast rate of fire, good recoil, decent range and damage (change no stock to granulated because bsa got oofed)
Class: Smg
Weapon: Cordite
Its good because it have decent ads time and manageable recoil
good for 1 on 1 gunfight close to mid range bad for long range I use MIP extended barrel because not have many downside I dont use marksman barrel because to many down side that lowers your movement speed and ads time
Class: AR
Weapon: Type 25
Overview: With the recent recoil buff to this gun, it doesn't need a grip or recoil control. Good at close-mid, round 25 meters is the point where you shouldn't use this gun. Fast mobility makes it exceptional at close quarters engagements.
Class : SMG
Weapon : QQ9 - Sigrún
Overview : Using this loadout for S&D matches.
Class: AR
Weapon: Peacekeeper mk2
Most of u would disagree but peacekeeper is the best ar in the game right now
This thing is the fastest strafing ars(with agile stock) and it 10% faster than max strafe as val(which is the 2nd fastest btw)
The current meta is very strafe reliant
Recoil is manageable (just pull left and right)
16m 4 tap at 253ms ttk
39m 5 tap at 338ms ttk
Very competitive
13f ads speed (216ms) anti smg level
Firm grip tape provides 90% flinch resistance
Better stf than every ar (agile stock)
This is what makes it the best ar
4.42m/s strafing isn't a joke for an ar
I have attached a recoil control sample too
Class: Pistol
Weapon: Renetti
Overview BR-only, mobile, stable, for long range engagements
Class : Marksman Rifle
Name : SPR 208
Overview : this sniper definitely slaps ive manage to top frag with it + with my axe in Legendary Search and Destroy
-Heavy barrel for reducing flinch and increasing range
-.300 Winchester Magnum for range and damage
-Tactical Suppressor for keeping off the radar
-Steady Stock for reducing flinch and sway, and increasing Lung Refresher
Note: You have to use 3 or more fingers can use this effectively, sorry thumb players. :( im a thumb player too but I use 3 fingers
also toughness perk is a must
Class: SMG
Gun: QXR
Overview: So this build is best used for aggro playstyle. I would use this build in hardpoint/domination while playing the slayer/anchor role. It has fast movement speed, fast ADS speed and overall this build just slays.
Class: SMG
Gun: QXR
Overview: This build is not far from the one I posted above but this specific build is meant for passive players. Personally I think this would be best for SND since it has mono and u can stay off the mini map while shooting. Whenever I play SND I always get into 1v5 or 1v4 situations, and that's where mono comes in, I like to get the enemies 1 by 1 and pretty much this build is passive and best for flanking.
Class : LMG
Gun : Chopper
Overview : This thing really shreds, like ngl, you just go brr with this thing. It's one of the best lmgs to use right now, alongside the RPD (and MG36/Holger too, maybe). I personally play it for domi/hardpoint, since its best used for support and camping an area. Its also better on larger maps/maps with wide areas. You could swap SoH for mag, but i personally think 100 mag is already enough, or with fmj. I would say use agile or lightweight for this one
Class: Sniper
Name: DLQ
Overview: Since snipers got nerfed, might as well use this (part 1)
Class: LMG
Weapon: Chopper (FINN)
Overview: Alternative no heavy handle build by @bitter plover it works good and it’ll prolly destroy your enemies with ease.
Class: smg
Weapon: rus
Overview: not mine but this build is mega op credit to @manic drum
Class: SMG
Weapon: PDW
Overview: this is a manageable gun, 4 shots up to 10 meters and low recoil with good ads time
Class: Ar
Weapon: peacekeeper mk2
Overview: low recoil, plus good mobility, and decent range. Basically is an all rounder
Class: SMG
Weapon: PP19 Bizon
Overview: Amazing gun at both close or long ranges. Insane strafe speed, I’ve been smurfing on so many QQ9 spammers. You can swap barrel for gran if you don’t mind slower strafe for better BSA. Great all around gun slept on so far.
Class: AR
Weapon: AK-47
Overview: I think this is as good as a range build can get with this thing without sacrificing too much. ADS is not too too optimal but it still does it’s job, making this sort of a passive weapon ig. But from lowering the ADS a little tad you get this amazing 4 shot range of 31m, and on top of that your weapon sounds snazzier. Is it worth using? Yes. Are there other options? Fuck yes.
Class: AR
Weapon: Man o War
overview: Slow in all ways,focused on accuracy and control, For long ranges and slow gameplay,as its meant to be used 
Class: LMG
Weapon: Chopper
Overview: The battlefield is eerily quiet yet it reeks of blood. An option for a suppressed Chopper. Ultra range at the cost of some ADS, but why’re you gonna rush with this thing in the first place? It’s a mini death machine!!! Anyway, use this and dominate the battlefield stealthily.
Class: AR
Gun: KN44
Overview: Amazing at keeping your gun stable, good for medium range specially with a fast Ads Time
Class : SMG
Weapon : razorback
Overview : One of the best SMGs available for mid/long range , easy recoil + good BSA
Mobility is also very good after recent SMG buff
20m 4 shot range and 35m 5 shot range , almost AR range
ttk is also consistent unlike most SMGs
( Light stock can be used for more strafe )
Class: AR
Wepon: Peacekeeper MK2
Overview: For Close Combat. Not good for Range.
First try it. Afterward you can vote. If you want it for range, use the well-forged-barrel.
Class: Sniper
Weapon: SP-R 208
Overview: Pretty solid ADS if you don’t mind the idle sway
Class: Sniper
Weapon: DLQ-33
Overview: Even after the nerf the ads is still pretty good flash guard helps you with the scope sway and gives you lung refresher. run toughness with this and your set.
Class:AR
Weapon:Peacekeeper
Overview:short to mid range weapon with fast ads movement speed
Class: SMG
Weapon: Shitcom
Overview: It's a terrible build but I'm STILL waiting on my epic blueprint for it so idgaf
Class- ar
Weapon- peacekeeper mk2
Description- what you wanna know about it its so good
Class: AR
Weapon: AK-47
Performance: decent 4 shot gun that is recommended for passive gameplay, such as domination or hard point
Class: AR
Weapon: AK-47
Overview: A suppressed AK-47, still kinda controllable, u just gotta be a chad at controlling recoil
Class: LMG
Weapon: Chopper
Overview: N i c e
Class : AR
Weapon : Peacekeeper MK2
Overview : Better than the build mentioned. Rapid Fire barrel has terrible damage range drop and it certainly wouldn't work well for CQB. The only usable barrel on this gun is the Taskforce barrel because if you use any other barrel you are just gonna make another gun that already exists in the AR category but worse
Class : Shotgun
Weapon : KRM-262
Overview : Solid hipfire accuracy along with monstrous mobility, with the help of speed up kill. Decent range too. Downside is recoil control, but hey, why tf do u want some recoil control on a pump action shotgun, its not something you can spam, and ur basically just want to hipfire it. U definetely wanna use this on close combats. I suggest using this on small map/maps with narrow area, such as shoothouse and crash.
Class: AR
Weapon: Peacekeeper MK2
Overview: don’t use field agent foregrip, it counteracts the strafe you receive from agile stock
Class: lmg
Weapon: m4lmg
Overview: (this build does need very good recoil control)built mostly for mobility or support still has good accuracy and mono can be swapped for anything rly say red dot or granulated grip or another suppressor
Class: AR
Weapon: AK-47
Overview: These are both good builds for AK. Both of them has good ADS BSA.
Top one has faster ADS than the bottom one but there is a little difference between ADS times so choose whatever you like.
Class: Sniper
Weapon: DLQ-33
Overview: very stable with decent ads and suppression
Class: Marksman
Name: SPR 208
Overview: Really good build, that you must try this (Already fast ads, Strike stock only kills ads movement 15%, not ads time, still have the classic sniping feel, and yeah) You can replace the scope with light bolt, for people that will say Uh 6x scope is literal trash, light bolt is definitely needed
Class: LMG
Weapon: RPD
Overview: Fast ADSing and movespeed, recoil isn’t terrible, goes brrrrrrrr
Class:Marksman
Weapon: kilo bolt (or kar98k)
Overview: it pretty good with the thermite rounds u could change the scope if u want or change anything else and i hope u enjoy this build 🙂
Class: Sniper
Weapon: Locus
Performance: Fast ads while having good control. Don’t try to blank scope as you can’t do that with snipers anymore.
Class: SMG
Weapon: QQ9/MP5
Overview: pretty fast weapon - decent ADS speed, supressed, higher bullet range due to 10mm mag - you can replace it with the 45rnd mag if you want tho
I have also made it to look like the MP5SD, so there's that.
Class: AR
Weapon: M4
Overview: supressed, really good for cqb combat
Class: marksman rifle
Gun: Spr
Overview: best builds for the spr, enjoy
Class: AR
Weapon: LK24
Overview: Higher accuracy and less recoil with its only downsides being lower mobility, this thing melts.
Class: AR
Weapon: LK24
Overview: Better mobility, good accuracy, and good recoil. ||@sinful cradle||
Recoil test in case you doubt the good recoil thing.
Class: SMG
Weapon: Cordite
Overview: -Very easy to use.. very human
Class: SMG
Weapon: Cordite
Overview: good SMG, needs some control || @gilded bronze ||
Class: Marksman
Weapon: SPR
Overview: Hi. I present to you the next evolved generation of snipers. Please ditch those pathetic normal snipers now 
Class: Sniper
Weapon: DLQ-33
Overview: Even after the nerf this build is OP.
Class:shotgun
Firearm:by 15
Overview: made another RE village firearm its actually not bad also use the BY15 Rusted skin should look better
Class: AR
Weapon: AS VAL
Overview: Replace 5MW with Tac Laser and you're good to go, don't be incredibly stupid and fight someone more than 35 meters, you won't hit anything with the Ironsights. This is one of the guns i find that the Stippled Grip Tape barely affect, surprisingly.
Class: AR
Weapon: kn44
Overview: perfect ADS speed, good accuracy in close range gun fights, average control close-mid range, defensive
Class:AR
Weapon:Hvk-30
Overview:After the recent balance changes the Large caliber magazine is no longer viable
Class:SG
Weapon:by15
Overview:it has more firing rate and recommended to use light weight to be fast
Class:Lmg
Weapon:chopper
Overview:good enough to wall bang recommended on mid to short range
Not recommended on long combat
Class: smg
Weapon: rus
Overview: honesty most op gun and i just did this to mess with the people who hate any build with the attachments they don't prefer
Class: AR
Weapon: LK24
Overview: 4 taps up to 27 meters and good recoil with a average Ads time
Class: SMG
Weapon: Chicom
Overview: ADS go zoom
honestly just wanted to show the bp, it looks cool and you can put camos on it
Class: SMG
Weapon: Razorback
Overview: Fast ADSing and fire rate, low recoil, and high damage. May take a while to master but in time you will beat all the QXR and QQ9 abusers 🙏
Muzzle brake and rubberized grip tape interchangeable for monolithic and/or granulated btw
Class: AR
Weapon: Man-O-War
Overview: Worst build ever. 
Change my mind.
Class: LMG
Weapon: Chopper
Overview: Idk, but infantry barrel rings out better. You can basically use any suppressor on this if you’re going for a suppressed build, tac is better than mono at saving a lil ADS time but has no range effects, light suppressor decreases range, which I’m not sure if that is good or bad 🤷♂️. Oh yeah, the mag attachments are kinda not where it’s at, you already have 100 on the base mag so idk why’d you want to decrease even more speed just to have it fire 50 more bullets. You’re prolly just gonna reload after every kill so idk the point.
Class: LMG
Weapon: S36
Overview: In case you couldn’t already tell, you need to seriously prioritize BSA in order to have a chance of using this at even medium range.
Class: AR
Weapon: HBRa3
Overview: Decent AR. Has good ADS time and BSA.
I hesitated to choose fast ext. mag or 44 round ext. mag. I chosed fast ext. mag on this one but you can choose 44 round ext. mag if you want. ||Thank god they buffed the ads speed.||
Class: Sniper
Weapon: Outlaw
Overview: Fast ads for SnD, u can change silencer to fmj or 9 round reload(depends on ur playstyle). Overall, this is my substitute for Locus.
Class: Sniper
Weapon: locus
Overview: Very good for mp, mostly close range, fast ads with good mobility
Class: Sniper
Weapon: Locus
Overview: Balanced Locus
Class: SMG
Weapon: MSMC
Overview: Fast ADSing, ridiculous ADS movement speed that lets you dance around your enemies, and good recoil control, dominates on small maps. What's not to love about this build?
Class: SMG
Weapon: MSMC
Overview: recently got a recoil rework, more controllable
Class: smg
Weapon: rus
Stats: good mobility it's preaty stable and balanced nothing realy wrong
Class:SMG
Weapon:QXR
Overview: incredibly aggressive build with quick ads and works best with silent movement skill and vulture if you plan to survive and still keep shooting
Class: LMG
Weapon: RPD
Overview: It's as slow as a slug, useless, anyone who thinks this is a good build needs to be banned
Class: Sniper
Weapon: DLQ 33
Overview: very fast ads, very stealth and u can rush with this build. Suppressor is optional depending on how you like it. Hope you like it.
Class: AR
Weapon: HBRuh3
Overview: has good range, 44 ammo, and still good ADS speed
Classes: ar and smg
Guns: icr and mp5
Overview: ok so i tested these builds out abd they shred. The mp5 has great range, recoil control, mobility and a surprisingly fast ads speed for the attachments. The icr has no recoil and max range, while also having a fast ads speed. Yeah its mobility is iffy, but its an ar and u have the mp5 in ur back pocket. Try these builds out b4 u downvote, u wont regret :)
Class: AR
Weapon: HBR
Overview: Suppressed HBR, for those who like the hot sound of a silenced HBR
Class: AR
Weapon: M4
Overview: a good, solid build .. good class for M4 mains.. It is the Legendary M4 in br. Good accuracy, good range and good mobility. 0 reekoil
Class: SMG
Weapon: GKS
Performance: One of the best weapons in its class, it has very good bsa and recoil control for an smg. Mono boost damage range and silences the weapon for a frame of ads. Recommended for both passive and aggressive playstyles.
Class: LMG
Weapon: RPD
Overview: better than the previous one because is longer put your fov at 50 and you cant see anything
edit: jev isn't a drug dealer he just enjoying gfuel
Class: Marksman
Weapon: M4
Overview: cry about it 
Class: SMG
Weapon: HG40
Overview: Good for medium range, fast ads
Class:AR
Weapon:M4
Overview:Got a recent buff making it 4 shot but it's inconsistent as it requires chest shots.But still it's a better weapon then it was before and definitely worth trying
Class: AR
Weapon: HBR
Overview: 4 taps up to 20 meters with a quick ADS and average Recoil control
Class: AR
Weapon: Man-O-War
Overview:
Very high ADS time (Untested)
(This message is also a reply for ~CC~Toxicwolf)
Class: AR
Weapon: Man-O-War
Overview: Intended to be highly uncontrollable
Class: AR
Weapon: M4
Overview: fast ads and not really much recoil. Good for fights between 5 and 40 metres
Class: SMG
Weapon: QXR
Overview: a very versatile build and is great in the meta right now
Class: Sniper
Weapon: DL Q33
Overview: A sniper rifle intended to be used for long range
I highly recommend not using it at short or mid range
Class: SMG
Gun: Fennec
Overview: Before you down vote this smg build is very good for br, keep in mind its only for close to mid medium range and worls even better with void or stabalizer mods
Class: sniper
Gun: outlaw
Overview: really good for close range and long my friend suggested it to me and ever since ive really loved using it in ranked mp
Class: SMG
Weapon:MSMC
Overview: This is probably the best build for this gun
Class: AR
Weapon: AS VAL
Overview: I use it and it works really well so just throwing this out there pls don’t blindly rate this
Class: SMG
Weapon: QQ9/MP5
Overview: @ me and tell me what I can do better with it please.
Class: SMG
Gun: QQ9
Overview: @crisp trellis here is a good a build
Class: SMG
Weapon: HG-40
Overview: This build is an allround build. It doesn't have a bigger mag, because it has enough mag size.
Class: SMG
Weapon: QQ9
Overview: 10mm mag is useless and you dont need it because QQ9's firerate is high. Here is a better build for it.
Class: AR
Weapon: Peacekeeper MK2
Overview: Basically MSMC but with a peacekeeper iron sight
Class: AR
Weapon: Peacekeeper MK2
Overview: okay
Class: ar (or ar smg hybrid)
Weapon: as val
Overview: since im a smg main, i really love this smg build for the as val, it has almost same mobility as the everyday smg, and it can 4 shot 🤤
Note: dont use this for long distance shots or cross map kills, it wont work, use it as a mp5 or a fennec
Class :SMG
Weapon :PDW-57
Overview :I have been using this gun for a long time and its suitable for S&D, Domination and Hardpoint. It can be use for mid-range, close-range
Class: SMG
Weapon: QXR
Overview: QXR got buffed so here's my loadout
Class: Marksman
Weapon: Kar-89
Overview: It's just better. Also It has super fast reload. I think that is most important on it.
Class: Lmg
Weapon: M4LMG
Overview: Use it in Killhouse 1v1 preferably try it once u wont regret it
(spray walls hard)
Class: Shotgun
Weapon: Echo
Overview: I'm Going For a Sniper Echo, Can 1 shot from long and close range, if you hit marker you can still clutch it cause of the fire rate.
Class: ar
Gun: peacekeeper
Use this build instead, best build for the gun
Class: AR
Weapon: Peacekeeper
Overview: Rapid fire barrel Peacekeeper, rapid fire barrel works
Class: AR
Weapon: As-Val
Performance: 4 shot up until around 20 meters, don’t use it farther than that because it has bad damage drop off.
Class: Marksman
Weapon: SP-R 208
Type: Bolt-Action
Purpose: Quickscoping
For: MP
Stats:
- Bad for Hardscoping
- Has very little ammo capacity (5/20)
- Good for Quickscoping
- Has the stats of DLQ from last season
Overview:
This gun is only built for Quickscoping since it has a lot of 'Negative Lung Refresher'. I filled it up with ADS Speed, Damage and Damage Range so it will have the same stats as DLQ last season but it can only hold 5 Ammunition (Reloaded) and 20 Ammunition (Not Reloaded) so you need to carefully count your shots (Good with Vulture Perk).
Why does it have 4x you asked? Well, 6x is more zoomed in than the Regular Sniper Scope which is 4.4x, but there are no 4.4x in the Scope Category so I just put on 4x.
Why does it only have 5 Reloaded Ammunition you asked? Because I had to replace the Extended Mag A with .300 5 Round Reload so it has +50 Damage range and a plus on Damage which makes it stronger.
Why don't you just use .338 5 Round Reload you asked? Because without the damage range, it mostly won't 1 hit an enemy as far as the each end of Crossfire map.
(Please, if it's good, You liked it, I appreciate you but please don't overuse.)
Class: smg
Weapon: rus
Overview: good speed and ads time great for snd
Class: AR
Weapon: Peacekeeper MK2
Overview: Some decent builds for it this season.
Class: AR
Weapon: Peacekeeper MK2
Overview: High mobility and damage for close range.
Class: smg
Weapon: pp-19 Bizon
Overview: fast af ads time is crazy good at least for me
Class: SMG
Weapon: PP19 Bizon
Overview: Better than the build above 
Class: LMG
Weapon: Chopper
Overview: Almost permanently hold corners and provide covering fire
Class: SMG
Weapon: PP19 Bizon
Overview: I tried to crate an ads/hip-fire hybrid build for BR (Mostly focused on hip-fire.)
It works pretty well, actually.
Class: smg
Gun: pp19 bizom
Overview: the best build for br, max range, suppressed, high mobility, fast ads speed and has great hip fire, along with zero recoil. You can swap the Steady Stock for an optic if you cant use the iron sights.
Class: SMG
Weapon: MP7 (or the QXR)
Overview: The TTK is on ..... MW’s level. This build is focused on getting the fastest ADS without losing (too much) control
Class: Sniper
Weapon: Outlaw
Overview: This is a good loadout for grind rank, I build this loadout because the outlaw it's not nerfed
Class: SMG
Weapon: PP19 Bizon
Overview: Fast ADS and strafe speeds
Class: SMG
Weapon: QQ9 (MP5)
Overview: speed loadout
This weapon is now balanced since the balance changes came out to balance things between SMGs, seems like it's back to being my favorite SMG
Class: Sniper
Weapon: Locus
Overview: For the actual pro snipers
For those who wish to adapt to the Locus
Here's a good loadout
Class: Sniper
Weapon: DLQ
Overview: For the real pro snipers
Here is a DLQ for u to adapt to
Class: SMG
Weapon: GKS
Overview: First Build I’ve done, I used this for a couple days and it does the job I guess. Pretty good in accuracy and it does not preform well in long range combat
Class: SMG
Weapon: GKS
Overview: High BSA gun, added mono for range, combat stock and barrel for mobility
slow ttk close range (300ms)
This weapon should be used in a passive manner
|| @solemn meteor ||
Class: Marksman
Weapon: MK2
Overview: the top one is for faster ads and faster fire rate but with small hitbox while the bottom one is for a decent hitbox with a OK fire rate and ADS speed.(Use Toughness cause god their flinch is high like snoopy)
Class:SMG
Weapon:Fennec
Overview:Fast ttk with moderate recoil and high mobility with quick handling. Good for close to mid combat but can still shred from a distance
Class: SMG
Weapon: QXR
Overview: Great for SnD. Easy to control recoil, just pull down. 1v5 machine.
Class: SMG
Weapon: QXR
Overview: Most versatile and overpowered build for this gun. Works at all ranges with 0 weaknesses.
Class: SMG
Weapon GKS
Overview: A rework of my first build, probably still is trash but I tried
Class: AR
Weapon: Kn-44
Overview: High damage for long range, Standard recoil, High accuracy.
Class: AR
Weapon: AS VAL
Overview: Great CQC gun, no need for BV increase with the damage it has close range
Class: Pistol
Weapon: Renneti
Overview: Great at short and mid-range attacks i don't recommend no ads attacks as it will not hit even in clise range and great with the locus or QQ9
Class: smg
Weapon: Qxr
Overview : fire rate it's very good, and good for the rushing
Class: AT
Weapon: AK-47
Overview: I think this is one of the best builds for this gun because it’s actually lit in any way. Try it for yourself!
Class: AR
Weapon: AK 47
Overview: A controllable AK with 5.45 mag || @tall patio ||
Class: AR
Weapon: AK 47
Overview: Silenced AK with 5.45 || @tall patio ||
Class: Marksman
Weapon: Mk2
Overview: I just went full ads and it's actually viable, y'all can also use a scope instead of the muzzle (also works well, but use for example like an red dot not that fat 6x)
I don't really recommend using Ammo, bc with that ammo the hitboxes are horrible like the outlaw but the under arm is also not a 1 shot
Class:smg
Weapon: Rus
Overview: Replace the grip for stippled if you want
class:smg
weapn:rus
overview:|| @wraith rover why rubberized, rus has barely any recoil||
Class:Marksman
Weapon:MK2
Overview:Decent ads speed with minimal flinch
Class: AR
Weapon: AK-47
Overview: Yes, you are seeing this build again. Why? Because it has the best possible AK blueprint this year, and the build is the best overall. 21m is quite a bit. Admire the skin and look at the actual AK iron sights. If you have the money, buy it. You will not want to miss out on this.
Class: AR
Weapon: AK-47
Overview: U might want to try this once in ur life
Class: AR
Weapon: ASM-10
Overview: 
Class: AR
Weapon: AK-47
Overview: su🅱️ 🅱️ ressed ak gunsmith
Class: SMG | Weapon: Fennec | Overview: fast as fk boi
Class: LMG | Weapon: M4LMG | Overview: M4-SMG
Class: Pistol
Gun: Renetti
Overview: Is this good?
Class: Pistol
Gun: The Better Chicom (Renetti)
Overview: My personal build, any feedback, if so DM me or ping me in #codm-gunsmith-help
Reason: Posted a link
Class: SMG
Gun: QQ9
Overview: POG 
Class: AR
Gun: AS-VAL
Overview: GOLD (Personal Build, ping me in #codm-gunsmith-help if you have any feedback)
Class: Pistol
Gun: GS .50
Overview: Still good after nerf (Personal Build)
Class: AR
Weapon: AS Val
Overview:fast ads with good BV, its good for cqc
Class: Sniper | Weapon: Locus | Overview: Very high damage, but slow ADS.
Class: Sniper
Weapon: Outlaw
Overview: Still a great option for aggressive sniping.
Class: Pistol | Weapon: .50 GS | Overview: Decent damage with also decent mobility. Replacing Akimbo with Sleight of Hand makes it a bit faster.
Class: SMG | Weapon: Fennec | Overview: Increased control and decreased mobility. Good for Hardpoint Shipment and close-range combat.
Class: SMG | Weapon: PP19 Bizon | Overview: Good mobility and accuracy, it has full ammo perk because i don't use vulture perk
Class: AR, Melee
Weapon: Ak117, Karambit
Overview: My full SnD class setup. Shreds
Class: SMG
Weapon: PP19 Bizon
Overview: Great smg for almost all ranges, insanely fast ttk. My go to this season on longer maps after the QXR. You can swap light barrel for gran, its a matter of preference.
Class: LMG
Weapon: M4-LMG but SMGized
Overview: Aggro build
Class: AR
Weapon: KN-44
Overview: Weapon for Team Deathmath
Class: SMG
Weapon: GKS
Overview: An AR with SMG mobility.
Class: AR, LMG, SMG
Weapon: M4-AR, M4-LMG, M4-SMG
Overview: The whole lineup of M4s in CoD Mobile.
Class: SMG
Gun: QXR
Overview: Serves for hip is almost perfect
Class: SMG
Weapon: QXR
Overview: The meta right now, absolute beast. Can swap gran for no stock if you want a faster ads and don’t mind more recoil and flinch.
Class: Snipers
Weapon: Artic-50
Overview Best buffed sniper of this season (you can replace 10 round reload)
Class: AR
Weapon: AS VAL
Overview: spray and pray
Class: SMG
Weapon: QXR
Overview: "gotta go fast" maximum mobility meme build
Class: SMG
Weapon: QXR
Overview: Almost max mobility build that's far more viable than the one above
Edit: it's still shit, don't get me wrong. it's just better than the one above
Reason: Posted a link
Class: AR
Weapon Lk24
Overview: tbh it's godly if used properly.. I'm expecting alot of downvotes cause y'all bunch of meta spammers with no intention of trying other guns
(If Ur think Ur better suggest me a build for lk and I'll try it)
Class: AR
Weapon: KN44
Overview: yeah it’s slow as hell, but your not gonna be running & gunning in BR unlike MP, great for mid - long distance engagements, and if it’s up close, just hipfire them
Class: Shotgun
Weapon: KRM,
Overview: unlike my KN44, this is built out for more mobility since it’s only for close range encounters, it can 1 shot upclose, but most of the time it takes 2-3 shots, still great for CQC
Class: AR
Weapon: G37 (or LK24, whatever)
Overview: Dude, just because you have a bad build and we downvote it doesn't make us automatic meta abusers. 
Class: SMG
Weapon: Pharo
Overview: This is a hip fire only build for BR. Super tight spread, good movement speed.
Edit: You can swap strike stock fir merc FG if you want better hip spread
class: smg
weapn: rus-79u or ak-74 whatever
overview: .. 
U can replace the operator grip if you don't care about recoil 
Class: AkimBoT
Weapon: Everything that has AkimBoT
Overview: For those people who use AkimBoTs. It's horrendous, I know
Reason: Posted a link
Class: SMG
Gun: MAC-10/MSMC
Overview: As we know, the SMGs have been buffed. The QXR taking the mantle of King of SMG’s and Call of Duty in general. The MSMC which was previously the the one who reigned has started to make a comeback and many people are saying it’s one of the best SMGs, and I stand with that.
The best build right now (OWC Ranger, No Stock, Gran, Fast Mag, Tac Laser) is good, but some attachments slow down the gun and make it less aggressive which is the purpose of SMGs: Annihilate close range. For this build I copied the main template for every good SMG build with Mono, Shortest Barrel, No stock and Tac laser. These attachments make the MSMC more aggresive and more viable. (Disclaimer: Reekoil might be a bit difficult to control
)
Class: SMG
Weapon: MSMC ||god why many people say MSMC is an Uzi or a variant, this confirms the "first cod is codm and thats why im a cod fan" meme lol||
Overview: MSMC has some unique features, ranger barrel doesnt have any mov downsides appart from ads spid, so No stock and owo laser are there to compensate, MSMC has a recoil patter very similar to the FR .556 one, with very few reekoil at the start, but an infernal kick at the end, so putting an ext mag (either 30 or 36) kills its purpose to help, as u get the kick with the bullets u added, appart from having some downsides, so thats why fast mag is the go to. and rub just to make it more of a laser without the last kick (u can use gran or even SoH for better versatility) ||@stark dragon
||
Class:AR
Weapon:Hbr
Overview:Got a slight range buff and it can now be used as an AR at longer ranges
Class: ar
Weapon: Bk
Overview: since the bk57 got a recoil buff, muzzle brake not needed. The weapon has good bsa as well so don't worry about the red accuracy stat. Sleight of hand for filler attachments, and 40 rd fast mag boosts mag capacity and reload without downsides. Disclaimer: it may be a bit harder to reload cancel.
Class: smg
Weapon: QXR
Overview: it go fast
Class: SMG
Weapon:QXR
Overview: This build has fast ads with recoil control
Class: SMG
Weapon: QXR
Overview: Best build for QXR currently
Class: smg
Weapon : QXR
overview: fast ads
Perfect for run n gun (in my opinion)
Kill time decent prefect for small maps or grind and if u do know how to control recoil perfectly u can go long range
Class: smg
Weapon : rus-79u
overview: fast ads,good for mid and long range,high stability
Easy to control recoil and large mag capacity
Class: smg
Weapon : rus-79u
overview: fast ads,good for mid and long range,high stability
Easy to control recoil
Class-smg
Weapons-QQ9
Overview-fast ads speed,good for close range as well as in long rang.
Class: smg
Weapon: pp 19 bizon
Overview: balanced and can beam at any range
Class: smg
Weapon: pp 19 bizon
Overview: removed the gran grip and added a no stock
Class: SMG
Weapon: QXR/MP7
Overview: This time I'm making a serious QXR build optimized for recoil control, range, fire rate, and accuracy. Has the ability to laser people from quite a distance. Feel free to swap out the Fast Reload magazine for a 50-round mag.
Class: SMG
Weapon: RUS-79U
Overview: Silenced rush build that could beam people at mid range
Class: SMG
Weapon: RUS-79U turned into an AK-74
Overview: I turned it into the AK-74 lmao
Class:AR
Weapon:As Val
Overview:200mm Barrel gives the noticeable Bullet Velocity boost after 45m which is basically Sniper range. It won't do you ANY good in the 20m range this gun's supposed to be used at. Quick Response Barrel helps with mobility and ADS Speed for Close Range. Thr Skeleton Stock as well, has just 1 frame lower ADS Speed compared to Combat Stock but a heavy 15% Strafe boost to help you compete against SMGs in that close range where this guns supposed to be used at.Extended mag for extra recoil control.Rubberized grip tape to control the vertical kick to some degree
Class: Marksman
Weapon: MK2
Overview: Perfect for quickscoping and sniping at long range, for those that don't like scopes, and it has style
DM me for feedback plz
Class: Shotgun
Weapon: Echo
Overview: This is a niche Echo designed for ADSing. If you don't like that, find hipfire builds. This build works for passively holding site in SnD (since it's basically the only mode in Ranked) and if you're daring, it's "viable" for rushing/pushing.
Class: smg
Weapon: Qq9/Mp5
Overview: Been using this for a long time and fits me quite well, a hybrid build y'all judge if it's good or not
Class: AR
Weapon: AK-47
Overview: Very good build for BR. This build saved my life right here 
Class: Sniper
Weapon: Artic.50
Overview: Godly if u snipe well and u could use a fast moving weapon with this. Probably gonna have a lot of downvotes
Class: Marksman
Weapon: SPR
Overview: Use this as a last zone ditch sniper fight, mainly in BR, high ground recommended to use, Perfect combo with ASM-10 or M4, saved my back in sniper fights for 10 consecutive BR matches, perfect if used with Mil-Sim Brute skin. Take note, remove the Laser if you don't like it, replace with Monolithic Suppressor or RTC Compensator.
You kinda wanna use this while hidden in grass or maybe in a bush.
Class: Sniper
Weapon: Artic.50
Overview: This is my custom loadout sniper for BR matches. Don't mind the less mobility, it is perfect for BR and the increased damage, accuracy and range will help you out in long rage fights.
Class: Marksman
Gun: Spr
Overview: If u dont want heavy bolt use a muzzle attachment
Class: SMG
Weapon: QXR
Overview: [BR Build] Perfect for close to medium range ambushes, this gun dominates the SMG category for both BR and MP
CLASS: SMG
WEAPON: RUS-79U
OVERVIEW: My little brother's build. He can't kill anyone with less than 20 bullets.
Class: AR
Weapon: MoW
Overview: Really good at close to mid range
Class: Marksman
Weapon: Mk-2
Overview: you move super slow when crouched but can 1 shot people through walls with almost no damage drop of.
Class: Marksman
Weapon: MK2
Overview: Really fun. It’s really fun. And it shoots and kills people
.
Class: SMG
Weapon: QXR
Overview: The Loadout is for SND. If you're gonna play Frontline or etc., Remove the Monolithic suppressor and replace it with the Enhanced bolt perk.
Class: LMG
Weapon: Chopper (FINN)
Overview: As much as it is good with heavy handle, I wanted to experiment without it one day. So @bitter plover hooked me up with this monstrosity. It’s absolutely something worth using with its amazing range and cqc abilities.
Class: Sniper
Weapon: Locus
Overview: Fast ads, overall faster movement
Class: AR
Weapon: AK-47
Overview: That looks better suited for BR honestly, this is what you should be running if you want a good overall MP build. For a strict SMG build, use short barrel instead of ranger, and replace gran with operator foregrip.
Class: Anti-SMG AR
Weapon: AS VAL
Overview: Fast. I use operator foregrip cuz I have stacked up ads time so that 8% ads shouldn't really matter. And I didn't use rubberized cuz I didn't want to reduce the already downgraded accuracy. This build will surely get more downvotes than upvotes. Wait what? so less downvotes. My build has succeded
Class: LMG | Weapon: Chopper | Overview: A build good for all ranges, with decent damage (and mobility) and full ammo perk for chopper spammers so you don't run out of ammo quickly 
Class: AR
Weapon:M4
Overview: slow killer decent for objective gameplay unpredictable for rushing sometimes it will succeed sometimes it will fail but this is also good for br feel free to downvote if it doesn't suit you or adjust it for your playstyle
Class:AR
Weapon:Lk24
Overview:One of the best passive ARs this season
Class: Pistol | Weapon: Renetti | Overview: Troll build, don't copy unless you want to troll lobbies with this
(Monolithic Suppressor, Tactical Scope, OWC Ranger, Extended Mag B, Combo)
Class : SMG
Weapon : Cordite
Overview : Absolute beast in BR (close and mid ranges)
Class: AR
Weapon: Type 25
Overview: build for Type 25 with RDS.
Class: AR
Weapon: AK-47
Overview: Barely any recoil with a somewhat balanced out ads time
Class:AR
Weapon:MoW
Overview:The BSA for MoW got nerfed so the light barrel+combat stock combination is no longer viable.Tac A should be used in place of combat stock@gilded bronze
Class: AR
Weapon: AK-47
Overview: Good For Battle Royale Mode mid to long range battle, haven't tried it in multiplayer but its great nonetheless.
Class:AR
Weapon:Fr556
Overview:The only full auto weapon in which stippled is viable
class:AR
weapon:LK24
overview: this gun works really good for me I was using it for so long so I decided to share it (also that accuracy) recoil is really easy to control so you can memorize it and beam people across map 
class: SMG
weapon:PP19 Bizon
overview: I ensemble this for MP and so far is good...
Class: AR
Weapon: AS-VAL
Overview: Neat little build I made , great for close/mid with higher recoil at long range, outranges qxr with its ttk
Class: AR
Weapon: AK47
Overview: possibly the worst build ingame? Only good thing about it is it’s quick ADS, besides that, you have horrible BSA, a ton of recoil, and horrible range
Class:AR
Weapon: AS VAL
Overview: the first one i posted is not mine. you can find it on youtube. i just wanted to test out the damage.
Anyways, this one is my build.
Class: AR
Weapon: AS VAL
Overview: Counter-SMG weapon, strike fg gae || @unkempt dagger ||
Class: Marksman
Weapon: VSS (Semi-auto VAL)
Overview: For those grinding long shots, or for those looking to try out an FMJ mag loadout
Class: AR
Weapon: ICR-1
Overview: Great beginner AR with low BSA and easy to control recoil. For those just starting out an needing an ol’ reliable. || @wraith rover ||
Class: SMG
Weapon: Bizon
Overview: The weapon that takes 0 skill, it has no recoil, LMG mag, and SMG mobility. It's the most noob friendly but also the most nerf-needed weapon in game || @gilded bronze ||
Class: Marksman
Weapon: MK2 Carbine
Overview: good for aggresive player, and use Toughness perk for flinch stability.
Class: assault
Weapon: pisskeeper
Overview: been using it a lot in ranked and I really liked how this gun performs, especially with its good bsa and controllable recoil. Can be quite aggressive if used correctly because of its fast mobility and speedy strafe speed. Not a fan of the iron sight but eh
Class: Marksman
Weapon: MK2 Carbine
Overview: A suppressed MK2, I use tac supp. since the new buff made it so that it only removes 3% ads time, which isn’t much
Class: sniper
Weapon: arctic
Overview: This sniper is one of the leaderboards in cod, and very good for Br
Class: SMG
Weapon: QXR
Overview: turned it into the Steyr TMP/Brügger & Thomet MP9
Class: AR
Weapon: Peacekeeper MK2
Overview: this isn't an AR, it's an SMG
Class- SMG
Weapon- MP7
Description- no stock gives strafe so dont dislike my build :dorime: :haha:
Class: SG
Gun: Krm
Overview: just a mobilty build (yes, the no ext mag was intentional because I hit my shots
)
Class: AR
Gun: Peacekeeper MK2
Overview: the gun i use to counter qxr
Class:AR
Weapon:Type-25
Overview: Type 25 is really good after this season's buff
Class: AR
Weapon: ICR 1
Overview: Great gun for mid range battles( For BR) Very underrated weapon
class: ar
weapon: pk mk2
overview: personal style, and i can control pk's recoil well
Class: SR
Weapon/Gun: Arctic .50
Overwiew: I've been using this build for a long time now! This build has no hitmarks or anything like that. It's also fast ADS :)
Class:AR
Weapon:Lk24
Overview:Probably the best AR for passive play
Class: SMG
Weapon: QXR
More for aggressive player. You can replace Fast Reload with Granulated or Monolithic, QXR shreds.
Class: AR
Weapon: M4
You can change the sight for no stock or a laser and the short barrel for marksmen or another one
Class: AR
Weapon: Aug
Overview: 5.56 conversion is da wae.
Class: Marksman
Weapon: MK2
Overview: high mobility and high fire rate. More of a meme gun tbh
Class: SMG
Weapon: MSMC
Overview: i recommend this instead, use extended mags if your a giga chad who can control the final few shots
Class: Assault rifle
Weapon: KN-44
Overview: Has great BSA, ADS and recoil (especially lateral). Recommended for respawn gamemodes (snd is a big no). The Mip light muzzle brake really helps a lot with the lateral recoil, no stock grants mobility and fixes the ADS negs on the surpressor, granulated improves further more BSA and it can be removed and substituted with any kind of mag. (the base BSA of the kn is already good), also the short barrel ain't really useful and can be switched with stippled but I personally use the short barrel.
Class: LMG
Weapon: Chopper
Overview: Pain suffering even, they work well for me but probably not for anybody else on this discord.
Class: AR
Weapon: Type 25
Overview: Play like an smg
( no mono cus it already has a great range for Smg playstyle
)
Class : SMG
Weapon : QQ9
Overview: I like to aboos meta and yes I like to shred players in ranked by going aggressive and yes it's painful to get meta aboosed 
Class: AR
weapon: type 25
overview: type 25 is a pretty good ar after the patch. this a suppressed build and my main build since the beginning of the season||,imo its honestly better than the one you posted @earnest hill||
Class:AR
Weapon:M16
Overview:167ms ttk upto 40m(Actually 20m cause after 20m hitbox change makes it impossible to one burst).Very inconsistent but insane potential
Class: SMG
Weapon: Cordite
Overview: 5 shot kill up to 35(?) Meters with no recoil
Class: AR
Weapon: KN-44
Overview: Balanced Weapon, to dominate.
Class:AR
Weapon:Peacekeeper MK2
Overview:The meta AR this season(along this type25)
Class:Smg
Weapon:QQ9
Overview:10mm worthless on qq9.Why?
This is the base qq9 stats without 10mm
ttk/range
[[217, 11], [290, 16], [362, 20], [362, 27], [434, null]]
rate of fire is 828 rpm
Now we come to the 10mm mag
ttk/range
[[240, 12], [320, 19], [399, 24], [399, 31], [479, null]]
and rate of fire is
751 RPM
so now considering the fact that the rpm with 10mm is very less compared to the base gun in our case the 45 round ext mag
828-751=77 math's here too I didn't use calculator
so now when you rethink of the entire scenario you might understand you use 10mm sacrificing your +77 rpm gun which is absolute gae
by this time you might realize the bullets you shoot is much less compared to some other metas (not some most of em) which puts you at a drawback
If you want to use 10mm still make sure you buy aim bots because you've to land all the shots around chest/ head region to outline the drawbacks which isn't possible all the times
summary use 10mm with bad aim and end up hating the gun for a very stupid reason just use 45 extended instead
the body multipliers are as follows so you understand and can calculate how good your aim has to be
`['head', 1.1x], ['thighs, calf muscles, feet', 0.9x]
Class:ar
Gun:kn44
Overview:has low recoil and decent ads speed
Class: AR
Weapon: DR-H
Overview: The Monolithic Suppersor can be switched for a grip or underbarrel.
Class: SMG
Weapon: RUS-79U
Overview: Very good builds and they look clean asf
Class: AR
Weapon: Kn 44 (ARK-7)
overview: high ads speed, mobility, low bsa the only downside is the low mag size
Class: LMG
Weapon: RPD
Overview: For BR only, its a PKM WZ build, but it works pretty well for long ranges and holding down zones ||better than desperado lul.|| In the context of CodM u can change the sight to a 200 belt
Class: AR
Weapon: KN 44
Overview: good build. Works at close and medium range and slightly further. U can swap ranger for soh for superfast reload if u want
Class: SMG
Weapon: RUS-79U
Overview: This gun already has very little recoil so you should be going for a good balance of mobility and BSA. The suppressor is a matter of personal preference and is interchangeable with whatever you’d like. Overall this is probably the best off-meta SMG rn
Class: AR
Weapon: KN-44
Overview: I mean personally this works well for me, I just want your opinions on it
Class:AR
Weapon:Ak117
Overview:Decent 5 shot.Saw a lot people use this in ranked.Decent agresssive AR(but kinda irrelevant cause smgs are OP)
Class: SMG
Weapon: HG-40
Overview: Ngl I really like using this in ranked , very similar to AS VAL , also has the range , good in stopping meta aboosers
, decent in BR Mid range too
Class: Shotgun
Weapon: BY15
Overview: I really like this because it is effective at taking out people from mid to close range. It has decent mobility and it’s accuracy increases it’s damage output on one person (when standing still and using ads you can do good damage but it usually leaves you vulnerable), (when moving around) it can be used on multiple players efficiently spreading out damage without leaving you entirely vulnerable to being surrounded by other people.
Class: smg
Weapon: cordite
Overview: Versatile and no recoil. Range is good and ttk is nice. Use this if u hate overusing bizon 
Class: LMG
Weapon: M4LMG
Overview: great for long ranges, upclose though you’ll get dominated by SMGs
Class: SMG
Weapon: RUS-79U
Overview: This build has a good ads and mid range. This is good one for SnD mode. It's one of the best against the meta. Please try before downvoting it.
Class: AR
Weapon: Famas
Overview: I just qualified for stage 2 in simpionship. This build is great! Just spray 25 bullets then reload cuz last 5 bullets will take u right at the sky
Class:AR
Weapon:Icr1
Overview:Decent at long range
Class : Marksman Rifle
Weapon : Kilo Bolt Action (Kar98k)
Overview : Best For Quickscoping And Long Range Kills
Reason: Duplicated text
Reason: Duplicated text
Class: Pistol
Weapon: mw11
Overview: i use this because i only use it to clean hitmarks
Class: AR
Weapon: M4
Overview: This build is easy to use at any range. And M4 already has good bullet spread so I use no stock.
Class:AR
Weapon:Asm10
Overview:3 shot upto 13m
Class:AR
Weapon:Ak47
Overview:Very strong mid-range 4 shot AR
Class:Smg
Weapon:QQ9
Overview:10mm worthless on qq9.Why?
This is the base qq9 stats without 10mm
ttk/range
[[217, 11], [290, 16], [362, 20], [362, 27], [434, null]]
rate of fire is 828 rpm
Now we come to the 10mm mag
ttk/range
[[240, 12], [320, 19], [399, 24], [399, 31], [479, null]]
and rate of fire is
751 RPM
so now considering the fact that the rpm with 10mm is very less compared to the base gun in our case the 45 round ext mag
828-751=77 math's here too I didn't use calculator
so now when you rethink of the entire scenario you might understand you use 10mm sacrificing your +77 rpm gun which is absolute gae
by this time you might realize the bullets you shoot is much less compared to some other metas (not some most of em) which puts you at a drawback
If you want to use 10mm still make sure you buy aim bots because you've to land all the shots around chest/ head region to outline the drawbacks which isn't possible all the times
summary use 10mm with bad aim and end up hating the gun for a very stupid reason just use 45 extended instead
the body multipliers are as follows so you understand and can calculate how good your aim has to be
`['head', 1.1x], ['thighs, calf muscles, feet', 0.9x]
Class: SMG
Weapon: QQ9
Overview: all 26 of you are wack!
Class: AR
Weapon: AS VAL
Overview: Tbh the as val is one of the best weapons in the game as of this season since it's a hybrid AR. This gunsmith is made for the gun to function like an SMG. AS VAL has high damage, very fast fire rate, and good accuracy, the gun has built in suppressor and low recoil control when firing. AS VAL is the best assault rifle to use in close range combat as of rn. Along with the balance shanges it's no suprise that the AS VAL is currently in the meta, since SMG's are dominating in codm this season. So tbh this gun is just nice for aggro players. (Sorry bout the 8k pic quality).
Class:Smg
Weapon:QXR
Description:Who ever thinks that putting a fucking gran tape over mip short its right.Lemme tell u what to do u go to a mirror and u fucking look at ur dumassself and say what am i doing with my life.Stop it dont be dumb
Class:SMG
Weapon:RUS-79U
Overwien:Good at short and medium distances
Class- shotgun
Weapon- hs0405, by15
Description- fun to use
Class: AR
Weapon: BK-57
Overviee: Appearantly short barrel reduces 2 frames of ads speed, and lfg is such an underrated attachment
Class:AR
Weapon:Drh
Overview:Decent AR with 3 tap upto 17m(actually 15m cause hitbox change after 15m makes it really inconsistent)
Class: AR
Weapon: By15
Overview: good for ads ing and hipfiring
Class: Smg
Weapon: pp19 bizon
overview: it is pog and the strafing is pretty good
Class; SmG
Smg; RazoRbaCk
Overview: It's a hybrid Smg and ar, 4 shots up to 19 meters
Class: AR/SR
Weapon: AS VAL/VSS Vintorez
Overview: I turned the AS VAL into the VSS Vintorez. Fifth slot is available for you to freely choose.
Class: AR
Weapon: AS VAL
Overview: close range build (which is where the gun is supposed to be used) could swap out granulated for strike grip/operator grip if you find the recoil difficult
Class: ar
Weapon: ak117
Overivew: hop in among us
This is the best suppressed build you can find in the entirety of this server, plus the vhs glitch skin makes this gun feel 100x more fun to use
Class:AR
Weapon:Kn44
Overview:way better bullet spread accuracy with better ads speed
Class: Lmg
Weapon: Rpd
Overview: slow but beams people and vehicles at long range
Basically a Thicc Ak
Class: SMG
Weapon: QQ9
Overview: I made an MP5K. Fifth attachment is up to you.
Class: SMG
Weapon: MP5
Overview: a decently viable build built for both ADSing and Hipfiring
Class: AR
Weapon: Aug A3
Overview: not an SMG but has the mobility of one and the range of an AR.
Class: Sniper
Weapon: dlq
Overview: we may have gotten nerfed from close combat, but we still got it, at least I’m glad others can enjoy the game more, but we still exist😤
Class: sniper
Weapon: Locus
Overview: apparently when you have gran and toughness perk equipped you completely cancel out hit flinch
Class:smg
Weapon:fennec
Overview:suppressed,range increase,recoil reduction,bsa improvement,this us easily 1 of the best fennec and btw tac fg can be replaced for steady stock for horizontal and flinch control
Class: SMG
Weapon: MSMC
Overview: No recoil, good for close and Long range.. I swear to god there's no recoil..
Class: SMG
Weapon: MSMC
Overview: A great gun
Fun Fact: Mags (not counting the fast mag) all add kick to the recoil pattern, so it's best to use fast mag instead of 36 mag or 30 fast mag || @dim fractal ||
Class: AR
Weapon: AK117
Overview: low recoil and good ads
Class: AR
Weapon: AK117
Overview: A decent AK117, even with unpredictable recoil pattern, u can just pull down and manage to control a decent amount || @young cobalt ||
Class: AR
Weapon: AK117 (suppressed)
Overview: A suppressed version of the ak117, has more recoil than the one above || @young cobalt ||
Class: Ar
Weapon: LK24
Overview: Advantages: better bullet dispersion, better aiming time, better mobility
Disadvantages: the only downside I find is that the gun doesn't have an extended ammo
Note: the lk24 does not occupy a damage range so it is not necessary to put an elongated barrel or any accessory that improves the range
Class: AR
Weapon: AK117
Overview: br build (0 recoil) good for mid range and a little long range action 
Class: SMG
Weapon: QXR
Overview: Good ADS, decent range, and low recoil what's not to love?
Class: SMG
Weapon: QXR
Overview: first, that shit said soooo slow, decent range traded for bad mobility, and answering ur question: not love the barrel+stock+grip
Class: Marksman
Weapon: SPR
Overview: light barrel better than mono, owc láser not so needed so I use combat, and if u wanna use an scope don't use light bolt+.300, just .300. Use LB+.300 without scope
Class: LMG
Weapon: M4LMG
Overview: Tried turning it into an XM4 or m4a1 and though the xm4 was better, change 30 round for 40 I just haven’t unlocked it yet, you get a free iron sight and you could make it silenced if you want
Class: AR
Weapon: ASM10
Performance: Please don’t use that build, it has pitiful ads and bad mobility. Stipples is also a terrible attachment as it barely effects ads while ruining your bsa. Instead use the asm10 as an anti-smg as it has a default 3 shot range of up to 13 meters. You can change gran tape to an extended mag if you want
Class: SMG
Weapon: PP19 bizon
Overview: better then the one on top, you can change the barrel to marksman but it takes away some ads speed so nah.
Class: Shotgun
Weapon: Echo
OVERVIEW: Sniper Shot Gun.. 1 shots from range and close range..and if you don't 1 shot you can still clutch it cause of the fire rate.
Class: AR
Weapon: LK-24
overview: MP build with good accuracy and fast movement and ads. also added red dot for those who don't like the default iron sight.
Class: AR
Weapon: AK-47
Overview: The Dragoon balances between stability and response time as a suppressed weapon, good for medium-range engagements in silence
Class: AR
Weapon: AS Val
Overview: Another Dragoon variant that better prioritizes response time in short range. Best fired in short bursts but 30-degree left-hand recoil is predictable and thus can be compensated easily
Class: AR
Weapon: As Val
Overview: has tighter bsa and better response time. Recoil isn't an issue after getting used to the pattern.
Class:Sniper
Weapon:Locus
Overview:Good only as a passive weapon (the way snipers are meant to be played)
Class: AR and SMG
Weapons: AK117 and Fennec
Overview: BR builds but only for HipFire. They're amazing with the extra AMMO mods. You can even kill an enemy at medium range with the the Fennec using the hip fire only. (Someone could replace the Merc Foregrip with the Wild Hip Fire Perk in fennec)
Class: AR
Weapon: Mow
Overview: this gun is still bery good if you are passive. if you want to play agro you can replace orange suppresor to combat stock. but why would you use mow if you play agro
Class: AR
Weapon: Peacekeeper MK2
Overview good recoil control and ads time. Good for smaller maps
Class:Sniper
Weapon:Dlq
Overview:An updated build for the dlq with minimal flinch.
Class: AR
Weapon: TYPE 25
Overview: Good at Midrange, fast TTK speed. You can swap the optic with a Laser for faster ADS
Class: AR
Weapon: T25
Overview: literally the best version of this gun
Class: SMG
Weapon: QXR
Overview: super fast ttk and also works at decently long ranges because of bsa buff
Class:AR
Weapon: LK24
Overview: I don't have an epic blueprint so the default iron sight is trash. I just put a red dot cuz I can't be bothered with the bad iron sight
Class: SMG
Weapon: QXR
Overview: Good for those who like to meta aboose like me 
Almost Zero recoil so good luck in going aggressive 
Class: Marksman rifle
Weapon: SP-R 208
Overview: I'm pretty sure you won't like this build at first look but is way better than you think.
First of all this SPR build (thanks to heavy bolt) makes hands and bottom torso a lethal zone (1 shot over +50 meters unlike LB). You can use OWC laser tactical or any kind of scope/optic for the remaining attachment slot.
Also toughness is a must!
Also you can switch to integrated surpressor barrel but light barrel is overall better.
Class: SMG
Weapon: Qq9
Overview: better than the one above
Class: SMG
Weapon: qq9
Overview: stippled sucks as it nukes BSA, i'm guessing you're using strike to counter that, but strike also nukes strafe. @wraith rover
Class: AR
Weapon: As Val
Overview: The ultimate anti-smg this season. Been running around with this in SnD and it absolutely pops off. Its only drawback is its terrible bsa at range and its kick closer to the end of mag. You can swap gran for rubberized if you don’t care as much for bsa and want easier recoil. You can also switch combat to skeleton stock for less hit flinch and faster ads movement speed at the cost of ads time.
Class: LMG
Weapon: Chopper (also knows as the Chadder)
Overview: play obj like a chad and help your team
Class: Assault Rifle
Weapon: DR-H
Overview: Good for short and some mid-range encounters. If you want a longer range, swap tac a to owc ranger and can use either 25 or 30 otm mag.
Class: SMG
Gun: mp7
Overview: decent build if you want better recoil control and hipfire bsa (compared to meta loadout) without sacrificing too much ads bsa. best for br, but also good for close range encounters in mp
Class: LMG
Weapon: RPD
Overveiw: Very good speed
Class: SMG
Weapon: RUS-74u
Overview: Super low recoil and good at range for a smg super underrated weapon
Class: AR
Weapon: Peacekeeper MK2
Overview: Gun
(Could swap out the mag for a red dot if you don't like the irons)
Class: shotguns
Weapon: KRM
Overview: a hyper toxic build designed for CQC maps
Class: Marksman
Weapon: SPR
Overview: 6X scope build, Foregrip for hit flinch
Class: Marksman
Weapon: SPR
Overview:Build without scope Foregrip for sum flinch stability
Class: LMG
Weapon: M4LMG
Intel: It focuses on Accuracy, Range and Damage
Class: assault rifle
Gun: dr-h
Overview: It is the dr-h that I use all this time it served me medium and medium long distances and it moves well at least for me
Class: shotgun
Gun: .... stike
Overview: We absolutely all agree that something is not right
Class: LMG
Gun: M4LMG
Overview: I tried to make the smallest LMG I could. It feels like an AR. I use this in my S&D loadout, works like a charm. ADS time ain't so bad.
Class: LMG
Weapon: Chopper
Overview: originally was just gonna troll around with this and thought I was gonna do horrible in ranked SND, ended up doing way better than I thought I was, great for range if you have decent recoil control, and a fun gun if you’re tired of using meta all day
Class: AR
Weapon: Kn44
Overview: It's a great build. I use red dot with carrot reticle cuz I can't hit my shots with the iron sights. U can change red dot for anything that makes sense.
Class: ar
Gun: pk
Overview: For my long range camos.
Class: ar
Weapon: ak47
Overview: ak117 but with extra steps
Class: ar
Weapon: icr-1
Overview: balanced mobility and recoil
Class:Marksman
Weapon:MK2
Overview:Not on the meta but it's fun to use
Class: SMG
Weapon: Cordite
Overview: 29m 5sk range i guess
Class:ar
Gun:peacekeeper mk2
Overview:Gud build👌
Class: SMG
Weapon: Cordite
Overview: I like using it for hardpoint cus I can just spray up a whole room and clear it out
Class:ar
Weapon:Bk
Overview: gimme all the downvote also this build is ass
Reason: Duplicated text
Reason: Duplicated text
Class: SMG
Gun: Pharo
Overview: GUNF
Class: AR
Gun: DR-H
Overview: Low mobility but high damage and high
accuracy
Class: LMG
Weapon: M4LMG
Overview: No stock, rubberized, tac grip 40 rnd mag, muzzle break
Class: AR
Gun: DR-H
Overview: Stop butchering this gun's ADS BSA.
Class: LMG
Weapon: RPD
Overview: ADS Spread control
Class of Ak47 for multiplayer ????
Class: SMG
Weapon: QQ9
Overview: Fast ads, fast spray and loads of ammunition as well as fast reload.
Class: Assault Rifle
Weapon: Man O War
Overview: High range, high damage, good mobility, but hard to control recoil.
Class: Sniper
Weapon: DLQ
Overview: Fast ADS after update.
Class: SMG
Weapon: QXR
Overview: Good damage, good recoil, good mobility but damage in high range is not much.
Class: SMG Weapon: QXR Overview: While it does look bad, it’s actually strong. No recoil / easy to control and a big mag. Also godly hipfire. This build shreds any other gun
Class: SMG
Weapon: QXR
Overview: Best QXR build afaik. You can swap gran for no stock if you’re going for closer fights and want to faster ads speed.
Class: AR
Weapon: As Val
Overview: The ultimate anti-smg this season. Been running around with this in SnD and it absolutely pops off. Its only drawback is its terrible bsa at range and its kick closer to the end of mag. You can swap gran for rubberized if you don’t care as much for bsa and want easier recoil. You can also switch combat to skeleton stock for less hit flinch and faster ads movement speed at the cost of ads time.
Class: AR (let’s be honest this is really just an SMG)
Weapon: Type 25
Overview: Think of the best MSMC loadout you’ve ever used. Now make it have more range, and you’ve got this.
Class- AR
Weapon- type25
Description- the above one is so bad, this is the correction
Bruh
Class: AR
Weapon: AS VAL
Overview: Fast ADS and lowered recoil, the perfect antidote for those dammed Bizon users
Class-AR
Weapon- As Val
Overview- stop posting ass builds (like the above as val)
Class:ar
Weapon ak47
Overview: good a bit high recoil but good ads (note: don't use much at ranger)
Class: ar
Weapon: kn44
Overview: good mobility, low recoil, fast reload in case of a emergency
Class: AR
Weapon: KN-44
Overview: Stippled sucks, and so does marksman. Use this build instead of the one above. @inner storm
Class: sniper
Weapon: locus
Overview: fast ads after nerf
Class: Pistol
Weapon:Renneti
Overview: I tried to make the Auto-9 (RoboCop) here is what i made
Class: lmg
Weapon: chopper
Overview: good spread :+1:
Class: Assault Rifle
Weapon: KN44 ( CR-56 AMAX)
Class: SNIPER
Weapon: LOCUS
Overview: Stop posting shit builds @inner storm, you need hit flinch attachments now
CLASS: Sniper
Weapon: Artic 50
Overview: I need an artic build please God..dm me if you have one
Class: AR
Weapon: LK24
Overview: It's a great build. I can't hit my shots with em iron sights so red dot with carrot reticle for that. You can swap the red dot for a mag for tac fg.
Class: Anti-SMG
Weapon: AS VAL
Overview: Built to destroy SMGs with fast strafe, great bsa, and no reek-oil control. If u know the reek-oil pattern it's pretty ez to control reek-oil. If u can't, swap granulated for rubberized.
Class: smg
Weapon: Qxr
Overview: Fits my playstyle
Class: AR
Weapon: FR556
Overview: I found it good for close range.
Class: SMG
Weapon: Rus
Overview: Really tight spread especially with rare dense fire mod. Can change the barrel to something else but I use it for a little boost in mobility.
Class: AR
Weapon: LK24
Overview: One of the best AR's for passive playstyle.
Class:AR
Weapon:Ak47
Overview:Mid range build for BR
Class: SMG
Weapon: Rus
Overview: decent speed and full lazer
Class: SMG
Weapon: QXR
Overview: Very versatile and minimal recoil
Class: SMG
Weapon: QXR
Overview: a close to medium range build, viable for S&D
Class- stop posting ass builds
Weapon- stop posting ass builds
Overview- stop posting ass builds
Class- smg
Weapon- qxr
Overview- one of the best builds out there, been using it for a while. Have dropped a ranked nuke with it. Works for close to mid range and for long range aswell but it's harder to use it long range. Not recommended for new players as the mag size is small.
Class- smg
Weapon- Pp
Overview- whats my life just to correct this bad builds bruhuhuhuh
Class: sniper
Weapon: DLQ 33
Overview: good ads after nerf
Class:Marksman
Weapon:Spr
Overview:It has 320 damage potential if you hit the heat shot with the .338 magazine.Adrenaline with lvl3 armour is is 272.5hp so this weapon has inifinite one shot potential.The only thing holding it back is it's Bullet velocity and bullet drop.Its a really fun weapon to use in Battle royale especially if you hit those headshots
Class: Sniper
Weapon: DLQ
Overview: Better build than the other one @clear harbor
Class: Marksman
Weapon: SPR
Overview: 6x scope 3 is much better than 6x scope 2
Reason: Bad word usage
Class: sniper
Weapon: dlq
Overview: look, i know that snipers got nerfed hard, but you gotta listen to me.
Snipers have been nerfed (ads nerf, flinch nerf, blankscope nerf) but they are still the king in snd.
3amoor was right, dont switch to marksman rifles, dlq is still the snd meta. This build is meant for less ads time keeping in mind the lung refresher and the flinch.
Dont use this gun if youre gonna hardscope at the back of the map. This is meant for quickscopes and aggressive sniping. If you wanna keep it scoped in a corner, then ads out and ads in after 3 seconds. The lung refresher is gonna ruin your fights if you keep it scoped in.
I myself tried it in ranked snd, and trust me its as good as the old days. Please try the dlq in snd if youre a former sniper main.
Class:AR
Weapon: As Val
Overview: Good for close and mid range fights, Fast ADS and accurate, if the stock recoil doesn’t effect you as much then just replace fore grip with extended
Class: AR
Weapon: ASVAL
Overview: good movement in general, fast ads, good recoil control
Class: Ar
Weapon: As Val
Overview: another build that has faster ADS movement speed and good recoil control, the Foregrip can be changed to extended if needed but I don’t usually use it as much but yeaa
Class: SMG
Weapon: QQ9
Overview: Fast ADS, good range, I run this is SnD
Class: Pistol
Weapon: annihilator
Overview: Op Build 
Class: SMG
Weapon: CORDITE
Overview: SHREDS
Class: Marksman
Weapon: SPR
Overview: BR Sniper
Class: Sniper
Weapon: Arctic 50
Overview: BR SNIPER...Range, Silent, Steady, also the perk can change to any perk you like
Class: Sniper
Weapon: Arctic
Overview: BR SNIPER...Arctic build just not silent, but faster ads than sniper above, also perk can be changed to anyone you prefer to use
Class: Sniper
Weapon: Artic 50
Overview: Better then the one above MP wise, I don't know if this is good in br.. go check for yourself :V
Class: ar
Weapon: PKmk2
Overview: SHREDS
Class:SMG
Low recoil, good BSA, good range.
Overview: This is a fuckin monster 😂
Class: SMG
Weapon: AGR
Overview: Great weapon, I reccomend using the Mag A build.
The mag makes all the difference, the mag a build works for close to mid range, mid to long range is the 5.56 build.
U can also trade mono for gran tape if u want
|| @willow sundial ||
Class: Marksman Rifle
Weapon: Kilo Bolt-Action
Overview: Nobody asked you to, stfu dude
Class- A dumb green
Weapon- wants to teach me
Overview- how to make builds huh
Class: LMG
Weapon: M4LMG
Overview: While it is nice to share the optimal builds with people who’s builds you disagree with, it isn’t your life’s duty. Let people have their builds and either suffer or survive with them. On the other hand, the M4LMG is nice, you should use it.
Class: SMG,LMG,SHOTGUN,SNIPER,KNIFE,FLAMETHROWER
Weapon:Annihilator HIP
Overview:It’s one tap any range 0 recoil
class: AR, SMG
Weapon: AS VAL
Overview: If u play claw, stfu. If you play thumbs, this is insane mid-close range. ADS is nuts and if u can’t control the recoil for midrange, just ignore this
Class: ar
Gun: peacekeeper
I do play claw, but swap stippi for gran or ext mag
Class: SMG
Weapon: bizon
Overview: good strafing good range
Class: AR
Weapon: Ak47
overview: yes you are right
Class: Marksman
Weapon: Kar98
Overview: I can't believe a green name ruined one of my favorite weapons like that
Class: ar
Weapon ak47
Overview: green numbers
Class: sniper
Weapon artic 50
Overview: this is a camping/hardscoping build very low recoil so you can spam shots and the beautiful steel blue skin (edit: HARD SCOPE REMEMBER)
Class: AR
Weapon: ICR-1
Overview: The only acceptable build for this weapon
Class: A dumb grey
Weapon: Dares to steal my edit?
Overview: Don't try it again.
Class: AR
Weapon: KN-44
Overview: Just reached Master 3 cuz I popped off in a Domination match YEET
Class: DMR
Weapon: Spr208
Overview: Thoughts?
Class: Marksman/Sniper
Weapon: MK2
Overview: Not sure about anyone else but every time i pulled this out in snd it shreds, just need to be comfortable with the 6x sensitivity.
Class: pistol
Gun: .50 GS
Overview : shot and 2 shot capabilities
Class:Sniper
Weapon:Artic50
Overview:2 shot to lvl3 armour+Adrenaline upto infinite range.For a supressed build use tac supressor(mono not required due to infinite range)
Class: Special
Weapon: Annihilator
Overview: Destroys with incredible hip fire accuracy. All credits to @manic ore
Class: smg
Gun: qxr
Overview: a good loadout of the qxr 👌
Class: assault rifle
Gun: Drh
Overview: it's an extremely comfortable build (you can exchange the red dot sight with owc ranger)
Class : AR
Weapon : AS VAL
Overview : A better build than the one mentioned. Gran can be switched for Rubberised, an optic or SoH. It's up to you
Class: SMG
Weapon:AGR
Overview: mines better it SHREDDS. And has a ez recoil patttern.
Class: SMG
Weapon: AGR 556
Overview: Yeah naw, that’s kinda wacky. The only person I can see using that is my grandma or some 7 yr old who thought sticking random attachments on a weapon is fun. This one right here is fun, steady stock is optional but combat is more recommended due to the practicality of everyone wanting ADS speed.
Class:SMG
Weapon:QXR
Overview:Mac-10 go brrrrrrrr
Class: AR
Weapon: LK24
Overview: SoH is optional, you can replace it with a tactical foregrip a, magazine or RDS
Class:SMG
Weapon:QQ9
Overview:probably better than the one above me 
Class: Marksman/Sniper
Weapon: SPR
Overview: can one-shot to the head through level 3 vest and adrenaline, making it perfect for people that have good aim. Just note that the bullet drop is quite high and the bullet velocity is also quite low.
Class: melee
Weapon sickle
Overviev: good for realy short range,good swing rate,good mobility bat bad range
Class: SMG
Weapon: Hg40
Overview: really underrated gun, high mobility and good damage range with low recoil
Class: AR
Weapon: Icr
Overview: just want to see if the jury of the gunsmith court will think this is worthy
Class:Sniper
Weapon:M21ebr
Overview Surprisingly good in BR as it has the ability to 5 tap (lvl3 vest+Adrenaline) upto infinite range.The recoil is managable and is quite stable(minimal hit flinch)
Class: AR
Weapon: DR-H
Overview: yes