#codm-gunsmith-builds
1 messages · Page 12 of 1
Class:Assault
Weapon: Ram-7
Class: Marksman Rifle
Weapon: SO-14
i had to use the red dot cus the iron sight is shit
Class: LMG
Weapon: Holger 26
Its a build for a passive play style
Class: Marksman
Weapon: SO-14
idk if this good (im use scope if im not use it i cant see)
Class ar
Weapon t19 
Class AR
Weapon Type 19
Class AR
Weapon Ffar 1
Class: SMG
Weapon: Fennec
Just feels faster
Class: Shotgun
Weapon: KRM
and just as i expected someone corrects my build with opfg without any proof ranger fg is bad and says something like “wtf is this” with one different attachment, stay correcting without evidence
but anyways rangerfg has pros of granulated and opfg with a side of hori recoil while keeping 3.25m/s strafe speed and 230ms ads speed which are both still perfectly fine flex stats, but based off what you’ve already said you’ll probably reply with “not reading allat😭”
Class: smg
Weapon: vmp
class:smg
weapon:cbr
what is bro talking about
Class AR
Weapon Krig 6
Class: AR
Weapon: Krig
just use firm over the stock n you’re fine
Class: Marksman
Weapon: SO-14
The best full auto build I’ve got. The fastest one too. Reload and mobility is a bit of a pain so you’ve got to constantly be ads
Class: Marksman
Weapon: SO-14
Class: Marksman
Weapon: SO-14
Class: Marksman Rifle
Weapon: SO-14
Y'ALL ARE SO DUMB.
Class: marksman
Weapon: so-14
Bro that’s heavy 😭🙏🏻
Class: smg
Weapon: vmp
Funny seeing all the so14 down votes
class: ar
weapon: so14
no brother, that’s you😭 there’s almost never a situation that you need 45m 4 tap, and short barrel is NOT bad if you’re playing aggro, it keeps 33m while making its horrible movement better
class: marksman
weapon: so14
(hipfire hybrid, 2 hit 150 ms kill up to 7 meters, anywhere on the body) better than most smgs
for all my t63 fans out there, yes so14 is better in terms of mobility (40%+ faster strafe) and (!) hipfiring, an area which type 63 struggles in. (up to 7 meters accurate)
t63 still has better damage range so it is still better for beaming in general.
class: SMG
weapon: switchblade
works for me
Class: SMG
Weapon: SX9
oh my God
Class: smg
Weapon: vmp
This is improved but I could be wrong
I haven’t played codm for a while so I’ll need to update my builds
Class: SMG
Weapon: VMP
no, first ones better
Class: Marksman
Weapon: SO-14
One of the better builds I’ve tried so far; had to put a red dot since the iron sight is ass
class: smg
weapon: vmp
Class: SMG
Weapon: ISO
Class: Ar
Weapon: M16
both are good.
Class: Marksman
Weapon: SO-14
Don’t use full auto, it’s trash
class:lmg
weapon:pkm
Class: AR
Weapon: Vargo-S
Gimme all the down votes, I have no idea how to build this dang gun its so weird. Someone make me a build😭😭
Class: Assault Rifle
Weapon: Vargo
Aight, Imma help
Class: shot gun
Weapon: krm
Suggest upgrades.
Class: Shotgun
Weapon: KRM
This build is much better
Class : smg
Weapon: Mac 10 and fennec
Need help, someone suggest smt.
Class: SMG
Weapons: Fennec and Mac10
Class: AR
Weapon: AK-47
Downvote me idc
Class: MR
Weapon: s0-14
U can change fmj for 25 rounds
class: marksman
weapon: so14
for br
if u can see, take out optic for disable
Class: marksman
weapon: so14
laser/disable for optic
first is standard for sprint, second is standard for range, third is automatic standard
should I send all 100+ builds like before ban 
Class: smg
Weapon: sten (use a suppressor if you'd like)
No
class: smg
sten
if running recoil booster, run 32r gorenko and soh
what if yes
Class: Sniper
Weapon: HDR (mellowlovetoes)

class: ar
ram
what ego have I scrolled up to 😭
Class: AR
Weapon: FAL(LAG 53)
Ts good
I prefer rd rfg one tho
class: ar
lag
try this
optic over mag
Class: smg
Weapon: CX-9
i already tried it, it was good
Just my preference
But hm, FMJ might be good to take
Class SMG
Weapon: USS 9
I don’t care if u devote me it helped me to make it to 10k in mp rank 😂
Class: ar
U have a lot of work to do lol. Bunch of new guns that u gotta gunsmith😌
Class ar
Weapon t25
Gotta pick up where u left off
Class : SMG
Weapon : striker
Pretty good, I need a good attachments advice With height mobility or med - more stable aim
class: ar
ram
folder’s still active… itll be in alphabetical order tho
class: smg
striker45
postbuff you have to aim to maximize its 35m 3 tap range which mobility stocks definitely won’t allow for, so
Class: Pistol
Weapon: Renetti
My current favorite build as a backup weapon for my NA-45 loadout. I like that if you hit all of your shots you can 1-2 burst close to mid range.
Class smg
Weapon ksp
Random build, idk how to build this shit
class: multiple
3line, ak117, agr556, ak47
beginning of folder dump :3
class: multiple
arctic.50, asm10, argus, asval auto
class: shotgun
weapon: KRM
feels better
class: multiple
val dmr, bk57, bp50, bruen
speed up kill only boosts walk speed after an old nerf. use stippled for stf, soh, or gran
class: multiple
chicom (theres many other acceptable builds including with combat/lightstock and 51r or rds), chopper, cbr4, by15
class: multiple
cordite, cx9burst, crossbow, cr56amax
class: multiple
dingo, dlq, cx9auto, dobvra
Class: AR
Weapon: Asval
The asval part kind ehhh. I mean it’s not bad.
The left one is something for longer survivability or when you’re dealing with squads.
The right part is for close gun fights.
Class smg
Weapon mp5
no
class: multiple
em2, drh, echo, einhorn
stippled is an attachment that is never good on anything but snipers and some shotguns. unnoticeable pros while killing your flexibility. combat stock has no strafe pro which is one of as val’s main reasons for use… mag as well is a must especially for aggro… quick response barrel is fine and ig laser is too, but ful ammo is useless since vulture exists
class: multiple
fennec, fr.556, gks, ffar
fr also has a lot of viable builds
class: multiple
hades, grau5.56, groza, hbra3
hbra irons are buns so tac fg is free slot
class: multiple
hdr, holger, hg40, hs0
class: multiple
hvk, icr, hs2, iso
class: multiple
icr, iso, j358, jak12
class: multiple
kn44, koshka, kilobolt, kilo
class: multiple
krig6, krm, lag53, ksp
Class: br
Lag53
Class: Assault Rifle
Weapon: Lag
Battle Royale (Long range, extended mag, and vertical recoil)
class: multiple
lcar, lk (mono optional), locus, lapa
Class: Sniper
Weapon: Three-Line
(Edit, forgot to say I'm sending this for advice as Idk what am doing lol I downloaded the game 1 week ago)
Class: Sniper
Weapon: Mosin
The 20rnd mag got a really hefty nerf, you know. Even with FMJ, the wallpen is trash.
Class: AR
HVK30
I’ve made nearly all combinations of the HVK. This exact one is what I always come back to. Perfect balance and incredibly mobile while staying accurate. Without the laser or sleight of hand it feels a tad too sluggish for me but those are the two i’d swap if needed, for gran
Class lmg
Weapon chopped
i see
Class: SMG
Weapon: QQ9
What’s up Mellow? I haven’t seen you in a long time.
class: multiple
tundra, garand, m4, m4lmg
I was banned since sept 19th 2024, but im finally back 
Class: ar
Weapon: bp50
It boosts sprint
class: multiple
m13 m16 m16 m21
by like 5% at max briefly
its hard nerfed regardless, not worth
class: multiple
manowar, mac10, maddox, machine pistol
class: multiple manowarthermite (short barrel over stock fine), mg82, mk2, mg42 (disable over mag fine)
Class: assault :lk24 Barrel :OWC ranger Optic: classic red dot Stock: Mip Strike stock Ammunition: 50 round
class: multiple
na45, msmc, mw11, mx9 (foregrip optional)
im crine 😭 😭 use mono not ranger if you want range boost
or integral suppressor to be decently fast
Class: AR
Weapon: Man O War
no thermite build
class: manowar
barely rangeboosting a passive gun with abysmal ttk past initial range and using laser as if its aggro 💔
class: multiple
oden, outlaw, ots, pdw
oden has like 10 other good build btw lol, light stock, colossus, rubberized, op fg etc all fine interchangeably
Class: Ar
Weapon: Type19
Is this the correct build I’m pretty sure it is
Class : Ar
Weapon : Kilo 141
For BR 
Class: smg
Weapon: switchblade
A good mixture of mobility and range imo
class: multiple
pharo, pkm, peacekeeper, bizon
Class: Ar
Weapon: ak117
Just a standard build
Class: Ar
Weapon: BP 50
class: multiple
ppsh, r90, qq9, qxr
class: ar
weopon: krig 6
been using this build since the gun was released
class: krig
close, mag a is better after a buff it got, and id just use firm grip for flinch. if youre claw, lightweight stock for hipfire, but thumbs agile is better fs
Class: SMG
Weapon: QQ9
My main gun
Class: SMG
Weapon: Fennec
Very good accuracy considering it's usually uncontrollable,give it a try
Class: SMG
Weapon: Fennec
bruh
class: fennec
steady mandatory due to hellish flicnh, thas all
Class: smg
Weapon: bizon
A standard bizon build.
class: multiple
entering the r’s,
raal (use snatch fg over gran i forgor), razorback, ram7, renetti
Class: AR
Weapon: FR. 556
Very steady, good for long and short distance.
class: multiple
s36, rus79u, rytec amr, rpd
class: multiple
shorty, so14 mobility, so14 auto, sks
class: multiple
sten, spr, striker, so14 range
Class: Sub-machine gun
Weapon: LC10
There are not really many options to build this gun, so take it.
class: multiple
striker45, swordfish (stock/fg for optic), svd, switchblade
Class: SMG
Weapon: LC10
Class: SMG
Weapon: LC10
Class: SMG
Weapon: AGR 556
Class: multiple
Weapons: S36, FFAR 1, VMP, AK117
Class weapon
Weapon class
Qq9
Class : Smg
Weapon : LC10
class: smg
lc10
steady > gran on lmgs
would use op fg over ext barrel so you can actually control the recoil to hit at that range
too much wrong with that ffar build to mention
and phoenix or integrated grip set is 100% mandatory on vmp
Classification: Sniper
Subject :ZRG 20mm
Identifiers:big heavy frame
Containment: error
Risk Level: extinction in one shot class
Give this bad boy a chance to climb up the ranks of guns with pro's and you won't be disappointed
And sorry but I had to add that first part
Class: SMG
VMP
Rate my build gng 🙏
Class: Assault rifle
Weapon: AK117
My main assault rifle rn
Class: SMG
Weapon: VMP
That's a soild 1/10 build 😭🙏
Class: AR
Weapon: Man-O-War
Im kinda new to the game bro i dont know much abt gunsmithing but thanks, i also need a build for the this man o war i kinda like it
Class: Assault rifles
Weapon: Man o war
Oh myb Gng didn't realize u were new and your welcome for that build. Man o war is only good with the Thermite mag Try this build out I don't use it much.
class: manowar
Class: LMG
Weapon: S36
Got good accuracy and range but can't get good control on it
class: s36
drop mag for red dot
Class: ar
Weapon: manowar
Class: LMG
Weapon: MG42
Thx for this build ig but I will never use the man o war lowkey 😭😭
class: mg42
well…
Class: Assault rifle
Weapon: Type 25
Damn didn't realize my build sucks mind giving me a holger build?
Ty
class: holger

Class kilogram
Weapon bolt action
(Light supp over tac)
class: kba
brohemian rhapsody doesnt know fmj is doodoo on kba 😹✌️
Class: RPD
This is my current RPD build, for quick ADS and lower recoil.
I interchange the scope with FMJ
Can I please have advice?
Class: SMG
Weapon: CBR
Class: AR
Weapon: Holger
Class: AR
Weapon: HVK
Class: ar
Weapon: hvk
class: marksman
weapon: so14
Class: Shotgun
Weapon: HSO
Class: AR
Weapon: LK24
Class: lmg
Weapon: PKM
Man i just love this lmg
Class. Smg
Weapon. Vmp
U can change the mag to drum
class: vmp
fmj does nearly nothing on smgs, also rapid fire exists (fast ext mag better as well)
Class: LMG
Weapon: PKM
I just wanna know if thier is any better gunsmiths
Class: LMG
Weapon: UL736
its pretty fun to use
class: ul
It is indeed, but that does just make it a worse kn, its a proper lmg ar hybrid normally 
Class: Smg
Weapon: AGR
this gun is REALLY fun
its like an ar/smg hybrid, but to me it lowkey kinda feels like a flex AR
i went negative bsa as this gun has some good bsa for mp
some things i wanna point:
Iron Sights: are ok. decent enough for mid-range fights but if you don’t like it, a red dot is valid to use
Recoil: noticable gunshake but no camera shake? (could be wrong, might be my skin 😂✌️) pretty linear as its moderately climbs up and goes to the left
i left it as 4 attachments as the 5th attachment kinda feels like personal choice
one can run OWC laser for more accuracy and ads, rds for accurate shooting, SoH to shorten down that 1.7s reload to 1.5s (empty reload time stays the same which is 2.18s.)
you could use the 30r 5.56 for a better chest and head multi (less reload and ads time too) but i feel like thats more situational and the 60r 5.56 is way stronger for more stressful modes like hardpoint or smth
also note that this thing kinda has a short reserve? (i forgor its 60r reserve) so try to make the most value out of your mag when shooting yo opps
Class: SMG
Weapon: Agr
Overview: thanks for the build. I have this updated recommendation for multiplayer. It's a well all-round weapon to use. Recoil is manageable. Just have to train a lot. I used no attachments because yes I agree with you, it's a personal choice.
This build also works as a trap. If an enemy kills you and steals your weapon, he won't be able to use it and he will die rapidly. If you run out of ammo try to use ammunition box. You're all set!
Class: Sniper
Weapon: ZRG
Honestly this class has been consistent for me. Of course without the anti-armor mag you dont get as consistent 1-taps, but i like having the extra bullets.
Class : smg
cx9
Class: LMG
Weapon: PKM
It depends on the way how you want to use the gun
Class: Sniper
Weapon: Tundra
Thank u been waiting so Long to someone to give me a build.
Class: Burst pistol
Weapon: J358
Before u say anything try it 
3 shots and u ded
Class: SMG
Weapon: LC-10
Lowkey cbr4 with bullet speed
(Mag can be 45 rnd mag and grip can be slight of hand if you want)
Class: AR
Weapon: ASM 10
YOOOO
THERE'S NO RECOIL
Class ar
Weapon type 19
Class: AR
Weapon: ASMR
Overview: Eh... 
ClassClass:AR
Class: AR
Weapon: Kilo 141
Not the classic holo sight
Class: ar
Weapon: kilo
🙏
Class:smg
Weapon:Tec9
Dont worry he wont hurt u 
Class: AR
Weapon: XM4
Class: AR
Weapon: XM4
Class:SMG
Weapon:VMP
I find this to be an overall stable build. Also, someone post a good lc10 build pls
class: lc10
hit flinch and other pros are critical from phoenix gripset, drop stock for it or use integrated gripset
Class: AR
Weapon: FR .556
Honestly, I haven't used this weapon in a while, but it flipping hits! Its very consistent and good at range and has good damage
Class AR
Weapon XM4
Fast reload
Class: SMG
Weapon: OTs-9
I already tested this, yo holy ttk dude.
Class: SMG
Weapon: OTs 9
A better one
Class: SMG
Weapon: Qq9
That one was made for close quarters.
Class: SMG
Weapon: Agr
Is mah build gooh twih? ✌️
class: agr
the issue isn’t vertical recoil
(use ext mag + steady stock, old image)
class: ak47
ppl probably downvoting bc they dont see no stock (literally passive weapons btw) 
Class: M16
Decent Build I’ve been using for a while never had issues
Class: USS 9
Has never failed me and is really good
Stock-no stock
Mag-the 32 higher damage mag
Barrel-short barrel
Laser-OWC tactical laser
Perk-sleight of hand
Edit: funny how everyone decided to so quickly downlike it tho they haven’t even used it lmaoooo
Class: sniper
Don't need to use it to know it aint very good
class: uzi
theres a difference between personal builds and ones that are just… awful
Class : Assault Rifle
Name : EM2
class em2
Class : Assault rifle
Name : Man-o-war
Class: SMG
Weapon: USS9
I guess broton.
This loadout basically just the old uss9 before that nerf it got
class qq10
does bro even know what the nerfs were 😭⁉️
Class: SMG
Weapon: Qq9
I mean to be honest I heard the bullet speed got nerf, that’s all I know
class: lachmann
they nerfed bsa repeatedly
and nerfed no stock to where its useless (stippled is also always a terrible attachment)
Class: AR
Weapon: Ram 7
Best build after the shadow nerf (will get patched anyway)
Class: smg
Weapn: uss
🙏
Class: SMG
Weapon: AGR
I remember using those attachments
Class: SMG
Weapon: AGR 556
good for somewhat aggressive playstyle
Class: SMG
Weapon: AGR 556
The right build
(Default mag is better after the buff, use operator foregrip or slight of hand instead of the stock if you want to)
Class: SMG
Weapon: Lachmann-556
Open to suggestions
Class: SMG
Weapon: AGR 556
You can swap the light mip for that extended light mip barrel, and the mag for extended mag A
Class:AR
Weapon: Lachman-556
This is my build for grinding headshots in shipment. Fast with recoil. Got the headshots done for the gun in just a few hardpoint matches with it
Class:AR
Weapon: Lachman-556
Fast build with decent range. Kinda rips sometimes, but you have to hit your shots without a mag.
Class: AR
Weapon: Lachmann 556
Is it meta or mid
Class: Assault
Weapon: RAM 7
Class: MG
Weapon: MG42
This bad boy here is made to specifically be a really good companions to those who can't track fast moving targets and it's made to be used passively. The enemies are rushing your spawn well not to worry just sit back and hold that fire button and track them lazily, there's someone up all over your face? This thing also has a really decent Hip-Fire spread controls you'll killed them before they killed you. And finally to add the cherry on-top this thing can melt mechanical Score streaks in seconds :).
Class: Marksman
Weapon: S014
If anyone can give me a so14 wild fire build but with that scope Ty also if this build needs imporvments I would want that too
Class: Marksman
Weapon:S014
if you don’t have mythic, you can switch out FMJ for a red dot
Class: Assault Rifle
Weapon: Kn44
Genuinely my favourite ar rn
Class: AR
Weapon: RAM-7
Not the best build ik but it still feels pretty good up close and at mid range, batter build for it would be appreciated thank you👍
Class: Sniper
Weapon: DLQ
Class:assualt
weapon:lanchman
Class: SMG
Weapon: QQ9
class qq10
45r is genuinely useless in this meta, 10mm is borderline broken tho 
nostock+ gran is still ok but meh, 1mw over soh good too
Class peacekeeper (don't use this build)
Wdym it's useless, I got a kill with it
Class: SMG
Weapon: Switchblade
Class: AR
Weapon: Lachmann-556
Better grau
Class:AR/SMG hybrid
Class: SMG
Weapon: AGR-556
to actually have bearable recoil
Class: Sniper
Weapon: Rytec Amr
Best 2 tap sniper for chest shots and 1 tap for headshot in BR confirmed with previous win 👀
Class: smg
Weapon: qq9
Don't use this build 
class: vmp 👅
Class: smg
Weapon: vmp
Lol who downvoting you🤦♂️
class: ram
ppl afraid of landing their shots
Class: smg
Weapon: cx9
@wanton abyss why polarfire S muzzle over harbinger D20 for lachmann
class: hvk
range. consistent 4stk range stays the same as xm4, potential for pk range. idc ab a sliver of bv and bsa
Class: Ar
It's great for medium range
Long range is iffy if you are to use this change the mag to extended A or B
class: tundra
ppl really be posting anything these days 💔
class: br 117
slime every downvoter
Class: AR
Weapon: Lachman 556
It’s good right? ✌️ 🥹
Class: Tundra
Bro made a build worse than mellow's 
class: by15
this is genuinely undownvoteable you troglodytes 
Class: by15
You got me this time, build is so based
class: chicom 
Class: Krig 6
Class: AR
Weapon: Kris 6
Class: LMG
Weapon: Raal (for BR)
Performance: anti sniper option, spam for long range. Can use an optic instead of one of the bottom attachments. Needs manual scoping
Class: Assault Rifle
Weapon: Kilo 141
Performance NEEDS maxed Mythic. Share the gun with your friends during the match and watch them die using it 
Class: uss9
Works like a SMG
Class: Lmg
Weapon: Holger
Removed laser for FMJ coz it was visible and replaced barrel coz the bullet spread at range was bad.
Class: smg
Weapon: ots 9
Use sturdy grip instead of a laser if you hate it
Class: LMG
Weapon: Holger
class:smg
weapon:ppsh
Class chopped
Madness
class: lachmann
Class : AR
Weapon : M13
Class: AR
Weapon: Ram-7
Decided to use a different stock to make the ads time a bit faster and its been feeling pretty good
class: by15
eclise barrel mandatory
Class: SMG
Weapon: VMP
this thing shreds
Class : Marksman
Weapon : SO-14
If you prefer using a red dot, you can remove the perk and use a sight instead.
Class: AR
Weapon: CR-56 AMAX
better 4tap-ability, range, mobility, BSA compared to Type19 rec-build
(I didn't mean this can dominate meta rifles, since TTK is obviously slower than T19)
Class: pdw
Chonk
Class: MG
No Vertical Recoil MG42. You only control recoil with horizontal. Additionally, if you play br, you only need blue lateral recoil control for 0 recoil
Class: MG
you can get sound suppression or negative recoil at the cost of BSA and hit flinch
Class: LMG
Weapon: M4LMG
Two little builds I have for M4LMG. One build focuses more on penetration while other cripples your opponents.
Class: AR
Weapon: HBRa3
Something to revive this channel
Class AR
Weapon mw11
Class: shotgun
Weapon: Einhorn
You all will get nuked with this, trust.
class : shotgun Weapon : einhorn
Class: assault
Weapon: Lachmann-556
Class: switchblade
Class: Assault
Weapon: Lachmann
Muzzle and especially barrel absolutely necessary. Stock can be interchanged for g79 for passive play. No reason not to run 60r. You can drop the grip for a perk/stability underbarrel after update, since bullet spread is getting buffed, would keep it for flinch
Class: marksman
Gun: SO-14
HIPEFIRE🤤
Class: shotgun
Weapon: mx guardian
Suppressed, aim, and hipfire
Semi-auto is great for hipfire imo
class: mx guardian
Class: Shotgun
Weapon: MX-Guardian
This build feels pretty good. The gun itself feels better when you ads. Hipfire can be a bit hard to control (similar to the Einhorn). When you ads the range becomes slightly better so I only recommend using hipfire if you are basically right next to the enemy.
Class: shotgun
Weapon: mx guardian
Great for the camo grind, or simply to use as a rush loadout. Ads spread is tight enough to consistently two tap to about 15 meters, and one tap at point blank.
Class:- lackhman 556
Class: sniper
Weapon: 3-line rifle
Top 1 sniper, with overlooked buff
(278ms ads time, tundra is 367ms in comparison.)
Class:- ar
Weapon:- lackhman 556
Use 15+ magzine then see the results it's is tuff gun...
class: lachmann
2/5
Class:- ar
Weapon:- lackhman 556
Class: AR
Weapon: Lachman-556
Tf even is that
class: ul postbuff
blud posted the same trash build 3x in a row 💔
Class: marksman
Weapon: MK2
Great for ambushing in domination and other
Class: Shotgun
Weapon: MX-GUARDIAN
This is my favorite build so far, great for rushing. I use tge Artemis laser to lessen the ads bullet spread. Been using this and got it to master.
Working on getting diamond rn
Class: Sniper Rifle
Weapon: 3-line Rifle
This is the most optimised build for this particular rifle
Remember to turn on the "Realistic Scope" option for this rifle, otherwise you'll end up with scope with buggy ads animation
Class: Marskman
Gun: SO14
Description: Well this crap is fake nerfed this season 🤣
Class: type 19 (susanoo version)
class: mx guardian
susanoo? more like susaNOOB knee slap
Class smg
Mac 10
This is the most nasty hip fire smg
Class: AR
Weapon: ICR-1
Please stay quiet
class: hdr
I can’t stay quiet with the things you make me feel 😩
Class: AR
Weapon: LK24
Son 😭😭😭😭
Why not use bipod as 5th attachment? :3
Class: smg
Weapon: Uss9
Trust me bro
Who needs range XD
class: smg
weapon: uss 9
they should’ve given me the mythic instead😞
Class: shotgun
Weapon: MX Guardian
Hip-fire build.
Lowkey fun to use yet you would get motion sickness.
Class: Smg
Weapon: "Uss9"
But you grew up with a father figure 
Class: AR
Weapon: Type-19
Balanced. Can laser and ads very fast and is just very balanced at all ranges. Have killed cross map snipers with it
Class: AR
Weapon: FN FAL
I guess bro
SoH can be FMJ or long shot.
Laser or granulated can be 24 rnds or optic.
Why you deleted, there's no shame to learn from our mistakes 💔
Class : AR
Waspon : Kilo 141/ HK433
The SoH saved my ass multipime times. This build is meant for mobility, snappy aim, and faster flanks. Small mag cap is a bit of a debuff, so I put the SoH to compensate for slow reloads
Class: AR
Weapon: Vargo
This gun is just bad no matter how i build it. This build has 2-3 tap potential. Range is very eh. I love suffering through terrible weapons xD
Class: Sniper
Weapon: Locus
Pretty good loudout
Class: Marksman
Weapon: So14
switch polarfire x with gauge mono to remove 10% stf and faster 7% faster ads speed for smaller maps, and -8% ads bullet spread. (literally blitz 207ms ads speed if no mag)
(50 round mag, switchable for any perk, laser or scope)
downside is -1.5m for first range and -3m for 2nd range, shouldnt matter for closer range engagements
Class: Lmg
Weapon: M4LMG
Kinda underrated in my opinion
Class:sniper
Weapon:j358
Event:gundam
Class: Pistol
Weapon: Renetti
Options: optic/handmade grip instead of barrel for better close range.
Performance: infinite 1 burst to the chest and arms. Range makes 1 burst easier. Best pistol for long kills, renetti is not talked about enough
Class: SMG
Weapon: Tec-9
Holy dude, this thing is a 3 TAP, I’m being so real, it’s a 3 TAP no this isn’t clickbait it’s real
class: tec9
worst 3 tap in the game, use burst
also 5mw over grip tape is fine
Class: Shotgun
Weapon: Argus
Note: I don’t know I was bored and tried to make a sniper, good sniper I guess?
Class: UL736
best lmg for the best players
Class: Sniper
Locus
Idk it works for me
Class: Pistol
Weapon: MW11
it’s fast af boi
class: ar
weapon:xm4
just a faster t19
Class: AR
Weapon: XM4
Yea right.
Class : AR
Weapon: AK-47
Typical shii
Class: AR
Weapon: EM2
All in the days work 🤧
Class: AR
Weapon: EM2
Use this instead
Class: AR
Weapon: Type 19
Just shreds
Class: ar
Weapon: oden
Mainly a passive build. Made for holding or anchoring corners in hard point
Class: LMG
Weapon: RPG
very hard to run with even with the use of greed perk it is also very hard to switch with
Class: LMG
Weapon: RPD
Use this instead
Class: LMG
Weapon: RPD
Better to use a class like this, you can even switch out the stock with no stock if you want a bit more mobility.
FMJ is a must as having infinite ammo means you can go for tons of wallbangs. Especially on maps such as nuketown
Class: SMG
Weapon: QQ9
Instant Ads and somewhat easy control, puts pressure on all close enough to you. Perfect for shipment and other small maps.
Class: Smg
Weapon: QQ9
Better to use a suppressor and the 10mm 30 round mag, especially with the recent buff to it. Even on small maps its good to have extra range through mono and long barrel.
Class: "AR"
Weapon: As Val
(Updated)
Best mobility marksman. Not the best performance, but fun to wreck people with a semi auto nobody ever uses. Easy 2 tap till ~45m.
Can use optic over grip/perk. Doesn't need the bullet spread much
Class: pistol
Weapon: shorty
Actually red dot would be great on this one, instead of soh 
Class: AR
Weapon: Lag53
Overview: I forgot about oden & drh
Class : SMG
Weapon: uss9
Feels like I'm ending my loadout here
Class: SMG
Weapon: BP50
I believe 60 rnd mag is still viable but i get better mobility here plus you can use vulture
Class:SMG
WEAPON:USS-9
You can switch to the fss carbine if you want accuracy and factory mini for mobility
Class: LMG
Weapon: Holger
i play passively with this build, you can use disable over the fg
Class: Shotgun
Weapon: Striker
Class: shotgun
Weapon: Striker
🚫 m3m4ik, that command is disabled in this channel.
Class: LMG
Weapon: RPD
for Snd or hp or domi ( it's worthy ✨) my favourite loadout try thissss
Class: smg
Weapon: hg40
Class: ar
Gun: m13
This the build I used months ago so i dunno if it’s any good now, or if the gun is any good for that matter lol.
Class: ar
Weapon: t19
I dont rlly know. Jus expirementing. Where's @wanton abyss when u need him. Open to suggestions
class: t19
class: ar
weapon:lachmann556
trust me its fire
Class: AR
Weapon: Lachmann
No reason not to run 60r. Lachmann rapp/nova works for more passive
Class Ar
Weapon: M13 Prestige
This gun is crazy fast and op if you know how to play aggressive. Look at that range 💀. Base range is 53
Class smg
Weapon - OXR prototype omega
One of the best rush smg with insane damage and ttk if you are bored with meta
Especially if you have this type of iron sight skin barely any aimshake
class: smg
Weapon: Cordite
i feel if you have a good grip that can let you push iron sights, u ironically would make this overpowered for a sniper,
this gun is not good for hip fire
(indeed i rarely hip fire)
Class: sniper
Weapon: ZRG 20mm
Did you ever want to beam your opponent with upper body shots? good! this is the build yours truly suggests, is meant for tactical play rather than movement, but managed most of the time to just beam also two opponents in one go, with a head or bodyshot! this baby is my second pride and joy
class: zrg
ext/vehicle mag fine
range boosting does literally nothing, same with recoil. anti vehicle mag one taps legs anyway, upper body is irrelevant on anything but like outlaw and xpr
class: shotgun
weapon einhorn revolving
Class : Marksman
Weapon : SO14
Ngl disable is kinda op on this thing (replace the chrome lined barrel)and a red dot for the f2p's
class ar
weapon lachman
@twilit cove this build is better no?
Class: sniper
Weapon: DLQ 33
i was bored af so decided to make absolute abomination of codm gunsmith sins
(This is for MP btw)
Class:ar
Weapon: Garu 5.56
Type: No Recoil, large mag kinda like lmg, it best in br
Rang: long, medium
Not for Multiplayer
Class: Sniper
Gun: 3-line
One short: head
Two short: body
Match: br
Perk recommend: long range, quick scope,large mag.
It has clear view and fast reload compared to other Sniper
class smg
weapon uss9
@remote crystal
class ar
weapon grau
i prefer the mono
class: grau
Class: Assault
Weapon: Kilo 141
Performance: easy to use and really fast ads for a main AR. 4 taps till 40m, 3 tap possible till 18m
Drop perk for optic if needed
Class: shotgun
Weapon: hso405
Class: LMG
Weapon: DP-27
Red dot build and no red dot build, depends on your preference.
The gun absolutely beams and its a lot of fun to use!
I dont recommend using the barrel that increases firerate as it basically only give you 1 damage range. Reload time and mag size are obvious flaws with this weapon.
Class: AR
Weapon: Groza
class:smg
weapon:uzi
secretly the best weapon in the game they just don’t want you to know
Class:smg
Weapon:uzi
This ain't secret bruh everyone knows uss is the best weapon to use from like 1 year or before
class: uzi
yeah bro the gun thats been most used for a year and a half is secret meta
class marksman
weapon so14
if u have the mythic id recommend fmj or grip
Class:SMG
Weapon: pp19 Bizon
Not meta, but she carried me once and she's doing it again.
class bizon mmmmmm
class smg
weapon uss
can we all just agree this build is the best for uss9
class shotgun
weapon hso4
i swear thunder rounds r underrated asf yall just gotta try it this build is also suitable for br
no idea why there's no down vote reaction btw
Class: smg
Weapon: PP19 Bizon
This is the best gunsmith ever lowk got legendary with it, still tho it's not as good as cx9
Class: Sniper
Weapon: NA-45
I've literally not played a single other gun outside of this one. It's so fun to play with, and went 23-6 in a pro match with it
class ar
weapon ak177
this is for BR
Class: AR
Weapon: HVK
Can swap ykm combat for mip strike if you care more about the bsa but this gun honestly needs to be taking fights within 20m for a consistent kill, its recoil isnt really good enough for long ranges either.
Class:snooper
Weapon:svd
Worst gunsmith possible
Class: SMG
Weapon: MX-9
Could be better
class: smg
weapon: mx9
overview: yes it could be better what are you even doing btw this is such a petite gun
Class: Smg
Weapon: Sten
Performance: Battle Royale
Probably best choice for ads Smg. Hip fire only good for close range. Top tier time to kill.
Mag mod, long range, hip fire/vertical.
Class: Sniper
Weapon: 3-Line Rifle
Overview: I think it's pretty good, just want opinions. I don't quicksope much, mostly hardscoping and holding angles.
class: ar
weapon: lachmann
idk if its a good build but its the one that got me to legendary 🙏
Class: smg
Weapon: USS 9
Note: you can change the perk to anything else
Class: lmg
Weapon: DP-2
Overview: close to the 0 recoil just need to aim a little bit down also can be used for long-range combat and close-range combat
Class: LMG
Weapon: MG42
This absolute beauty is a balance between vertical recoil and damage output, anything in it's sights will get decimated should they expose themselves once.
Class: Assault
Weapon: AK117
This attachment makes it so that this gun never looks up when firing, the ads time isn't half bad, moving around with this thing as a secondary weapon is good, most parts are Reccomended by other higher graded students in my school, so this is more of a gun made by others, the Operator Foregrip and Granulated Grip Tape are my idea and that's how this gun is made.
class: 117
"isnt half bad"
its slower than any ar build there is normally, literally lmg ads speed and the recoil still sucks bc the horizontal is randomized, the vertical is a nonissue.
Class: Sniper
Weapon: ZRG 20mm
This gun is a quick to aim attachment set and has decreased range due to the suppressor, yet none of that comes close to the Anti-Vehicle Magazine that gives a boost in range and thus the range is upped to 99.
Class: Sniper
Weapon: LW3-Tundra
I'm not sure if this is a top-tier aggro build but it works very well.
class: lmg
weapon: dp-27
overview: high range and accuracy build for players who enjoy ads in modes like snd & hardpoint. reload time is definitely an adjustment but build absolutely wrecks for me~ hope it helps someone else 🌸
Class smg
Weapon cx9
Build is for multiplayer
Quick ads, movement and hit fire Absolutly nasty secondary
Use and you will not be disappointed
Class: SMG
Weapon: USS-9
Not using the special mag just makes the uss meh, also no suppressor 💔
class smg
weapon uss9
ppl dont care abt BSA smh
class smg
weapon qxr
smg metabuster besides the sx9
Class: LMG
Weapon: Hades
Performance: absolute nutty in BR. People sleep on it ever since it got buffed. Pretty much best overall time to kill at all ranges out of all weapons with great mag and mobility. If you dont hip fire, use aim assist laser or mag is fine.
Mods: long range, hip fire/mag mod/lateral.
Class: AR
Weapon: M16
Wildfire propaganda has gone too far, burst is completely viable and with a monolithic the one burst range is extremely disgusting. The ability to mix in a leg shot and still one burst enemies at 25-50 meters feels very good. Having to aim at upper chest for infinite range one burst sounds daunting but when the weapon has negative recoil and the bullets fire in a 74ms interval, it’s not as hard as it sounds. Red dot unfortunately required unless you have a fire blueprint as the stock ironsights are hot garbage.
Class: LMG
Weapon: RPD
Any Changes to this?
Class: LMG
Weapon: RPD
Another picture, except this time it's with the Operator Foregrip, which is better?
class: lmg
weapon: dp27 & rpd
overview: why don't you use cooling barrel
class lmg
weapon rpd
Class- Sniper
Weapon-Locus
Class: Melee
Weapon: Katana
Monolithic Suppressor, OWC Marksman Barrel, Underbarrel Foregrip, and I forgot the name Stock
class: ar
weapon: oden & hvk
overview: so cutee
class ar
weapon ffear really underrated one too
Class: LMG
Weapon: MG-42
Close to mid range
Class:SMG
Weapon:vmp
Very good for short to mid range but kinda alright for long range
Class: Melee
Weapon: Knife
It have an 4x scope so yk you aim and poke them yk yk.
Class: SMG
Weapon: VMP
Close to mid range.
Class: Pistol (Sniper)
Weapon: Crossbow
@proud mesa what do you think?
Class: SMG
Weapon: CX-9
Aggressive build for ranked u can also replace the Ace grip with CX-FR but I prefer Ace grip.
Class: Sniper
Weapon: 3 Line Rifle
Range: all
Class: marksman
Weapon: type 63
Class: shotgun
Weapon: Argus
New gold camo
Class: SMG
Weapon: Fennec
Class : shotgun sniper
Weapon : BY15
class: fennec
Class: Assault
Weapon: RAM 7
Performance: F2P
Class: SMG
Weapon: VMP
Performance: F2P
Class: Assault
Weapon: M13
Performance: F2P
Class: Assault
Weapon: GRAU 5.56
Performance: Multiplayer
Class: Pistol
Weapon: Machine Pistol
Class: Assault
Weapon: Type19
Performance: Multiplayer
Class: Sniper
Weapon: 3-Line rifle
Performance: MP Respawn (No snd). Perks lightweight, toughness, dead silence, agile
Class: Assault
Weapon: HVK-30
Class: Smg
Weapon: Mac-10
Class: Assault
Ram-7
Class: AR
Weapon: M4
Typical cursed build
Class: AR
Weapon: XM4
performance: long range mobility build
Build Template:
**- Class: **[ Marksman | Pistol | Assault | Sniper | LMG | SMG | Shotgun | ]
- Weapon: The name of the weapon you are showcasing (e: AK-47). The exact name of the weapon should be written here.
- Performance: Comment your opinion on the weapon's performance with the attachments you have equipped. Use this as an opportunity to tell others about how well your weapon layout performs compared to others.
class: assault
weapon: Man-O-War
performance: only viable mow build, don't question the build
class: assault
weapon: AK-47
performance: beams, use anything u want instead of red dot 
Class: smg
Weapon: Pharo
Performance: serves well in all areas. Shreds in cqc encounters. Would definitely recommend to anyone trying to have fun with a nice burst weapon
class: ar
weapon: peacekeeper
performation: close range, very very good hipfire, bad recoil. U can use lightweight stock or speed foregrip ur choice.
class: smg
weapon: gks
performance: it beams, don't worry about mono
Class: Sniper
Weapon: M21
Performance: Decent if you like hipfiring with snipers, if not, good luck
class: smg
Weapon:qq9
Performance: close rage is amazing (tested also) and hip fire is insane try now!
Class: Sniper
Weapon: Locus
Performance: that head shot slow really makes a difference
Class: Sniper
Weapon: M21
Performance: This will just be straight up fun to use and a good option if you’re looking to grind gold on it. Feel free to swap Monolithic Suppressor for 15 Round Reload if you’re not doing Long Shot camos.
class: assault
weapon: LK24
performance: outclasses most ars smgs, most balanced ar with balanced stats, damage range and recoil kinda cracked
Class: LMG
Gun: RPD
Performance: Good for providing suppressive fire, You can hold down an objective or choke point to prevent the Enemy from leaving their spot, DON’T rush with this
Class: SMG
Gun: QXR
Performance: A versatile class that can fit in various types of playstyles, works decently on close range and pretty good on Mid range with it's low recoil.
class: smg
weapon: qq9
performance: no reek oil 
Class: Pistol
Weapon: J358
Performance: I don’t know if you want to be like a cowboy or something this is good
Class: Lmg
Gun: M4LMG
Performance: It's viable option for all ranges, the three shot zone is very comparable to most ARs. I will say that play at a distant and you will perform well with it.
Class: SMG
Weapon: Chicom
Performance/Overview: Chicom having one of the bests BSA in the game doesn’t need increasing BSA attachments. Final attachment is yours to customize.
Class: AR
Weapon: AK 47
Performance: fast ads speed , high mobility and controllable recoil try it its not a bad build
class: ar
weapon: dr-h
performance: best drh build imo, who even needs smg's in this game
Class: Operator Skill
Weapon: War Machine
Performanc/Overview: A decent build for short range engagements but a great one for medium to long.
This is a warning from an individual
Class :Sniper Weapon: DL Q33 Performance: fast ADS
Class: Assault Weapon: AK47 : Performance : low recoil, decent ADS
Class: marksman
Weapon: kar98
Performance: actually lit on a stack fam fr fr, on god
Class: assault rifle
Weapon: ak47
Performance: 5.45 laser build with pretty much all vertical recoil and good mobility
Class: pistol
Weapon: MW11
Performance: u can get kills 
Class: pistol
Weapon: mw11
Performance: Pocket SMG
Class: Melee AR
Weapon: ICR-1
Performance: it can preform
Class: Sniper
Weapon: Arctic 50
Peformance: that one head glitching hard scoping tactical scope stopping power arctic 50 abuser in ranked
Class: Assault rifle
Weapon: Kn44
Performance: only for headshots for midrange
Class: sniper
Weapon: DLQ
Performance: Fast ads quick reloading (flash gaurd is optional, i use it for hiding my bullets)
Class- ar
Weapon- m4
Info- 0 recoil and good spread, also that 3x with stock reticule for warfare vibes
Class: Sniper
Weapon: DLQ
Performance: Recommended for Ranked matches Snd
Switch from soh to bullet penetration perk
Class: Sniper
Weapon:Arctic 50
Performance: No hitmarkers
Also for Br. 2 shots if level 2 vest and 3 shots if level 3 vest. More bullets if the enemy has 150 hp. The damage noticeable decreases if the enemy is far way
Class : AR
Performance : Mid-Long range combat
Info : 7.9 BSA, 100% accuracy to 38m and gun doesn’t feel jittery. Just pull left and down, 31m 4 shot range and unlimited 5 shot if you hit two chest shots and no leg which is pretty difficult in 40m+ even with the high bsa.
Class : AR
Weapon : T25
Performance : SMG with absurd range.
Info : either use in CQC or post mid range warfare, don’t complain about recoil since the patterns not too difficult to learn. You have a 227 ms ttk 0-9m [4 shot] and then a 303 ms ttk 9-36m [5 shot], very good at CQC since your RPM is 790 so there’s little penalty for missed shots. You’ll probably only get beaten for ttk in the 9-20m region by some guns, like FR, MoW and LK.
Class: SMG
Weapon: QQ9
Performance: Close range loadout and minimizing the ADS bullet spread
class: sniper
weapon :dlq
performance: its have fast ads speed with a good amount of ammo but if you camper or your aim shit use ex mag b
edit : i use akimbo gs 50 so i use fast switch but if you play sad change fast switch to owc light supressor
Class:SMG
Weapon:fennec
Maximised speed and ADS build, good for ambushing
Weapon attachments:No stock
Owc laser
Fast reload
Merc grip
Granu
Class: Assault Rifle
Weapon: Type 25
Performance: good strafing speed it has fast ads with low recoil with good bullet spread accuracy and can 4 shot up to 36 m 
Class:Assault
Weapon:Man O War
Faster ADS and accuracy, suitable mid range
Attachments:Huge supp
Granu
Light barrel
SoH
Owc laser
Class- ar
Weapon- AK47
Info- barely noticable recoil, decent spread, faster ads, any range with decent skill (for br obviously)
Class:Shotgun
Weapon:KRM262
Suitable for close to mid range, change some attachments as listed below
Attachments:marauder supp
Light extended barrel
Stippled
Speed up kill
5mW laser
class: assault
weapon : drh aka scar h
performance : this build have good range and bsa and ads speed but if you need more ads speed change owc ranger to mip light and if you camper yeet tac forgrip a and use ranger forgrip
Class :SMG
Fennec
Silenced and deadly build for close to mid range(Recommended for SnD)
Attachments:Granulated
Owc laser
Merc grip
Ykm integral
Soh
Class: AR
Weapon: AK47
Peformance: A good AK for snd. It has good ads speed and bullet spread accuracy. However, you will lose 4 shot kill potential at 25m+
Class:AR
Weapon:AK-47
Performance: While A bit On the slower side Of (ak) builds This Thing is mainly Used for Headshots And can be used With Most play styles
class: backup
Weapon MW11
Performance: If you can aim its ok 
Class: SMG
HG40
Performance: is decent for snd,has decent bullet spread,recoil and ads speed.
(for me atleast)
class: Shotgun
weapon: KRM 262
performance: good for medium range and long range 😂😂😂
Class: AR
Weapon: bk57
Performance: good recoil and pretty viable at almost all ranges
Class: AR
Gun: LK24
Performance: is Good for any gamemode it barely has recoil and has good Bullet spread and the ads speed isnt that slow. if you wanna be faster use owc ranger.
Class: SMG
Gun: RUS-79U
Performance: ultra quick reload speed for a quick gunfight against enemies
Class : SMG
Weapon : GKS
Performance : Good in Close and Medium range, ok in long range, manageable rekoil, basically an AR in a SMG body
Class: SMG
Weapon:GKS
Performance: Recoil isn’t real
Class:Operator skill
Weapon:Tempest
Performance:death to all enemies
(marauder suppressor, chopper special forces, rtc 4.4x, stalker stock, akimbo, 5mw, light trigger, 200 rounds, stippled)
Class: SMG
Weapon: GKS
Performance: had enough of interesting set ups on the gks... just use this
Class: SMG
Weapon: Mp5
Performance: Honestly, only use it if u wanna outsnipe snipers. If not, i dont recommend
Class: SMG
Weapon: GKS
Performance: season 10 but I didn't put Monolithic
Class: AR
Weapon: Man-O-War
Performance: It heavily lowers the recoil on the gun, it increases the TTK in a way, and it’s highly good for short to medium range Gun fights.
Class: Marksman
Weapon: SKS
Performance: Monolitic Supresser for the boosted damage range
Class: Lmg
Weapon: S36
Performance: Buffed version of s36 is viable for mid, and can challenge a few ar with suppressive fire
@pastel wedge,
you just advanced to level 1
Class: LMG
Weapon: RPD
Performance: It highly increases the ADS time and the mobility of the Gun. The BSA and the everything else is decent and highly usable.
@gilded bronze,
you just advanced to level 26
Class: Assault Rifle
Weapon: HBRa3
Performance: Ok
Class: Launcher
Weapon: SMRS
Performance: go BOOM
Class: Lmg
Weapon: Rpd
Performance: Spid and smol
Class: AR
Weapon: KN-44
Performance: It has good ADS time, good mobility, good accuracy, and it has good recent. Overall, it’s good for close to medium range Gun fights.
Class: Ar
Weapon: Asm10
Performance: 2 frame ads speed,15m/s sprint speed, 10m/s walking speed, bsa doesn't exists for this class so no need to worry about stippled. Anti smg smg basically
Class: Sniper
Weapon: Locus
Performance: Really fast ADS speed, good mobility, and has the ability to shoot through things.
Class: AR
Weapon: DR-H
Performance: "Good luck because god isn't going to help you." - Path.exe
Class:Ar+Melee
Weapon:Ak47+fist
Performance:Russian fighting style but with Chinese new year theme
Class: Sniper
Weapon: Outlaw
Performance: where is the ADS
Class: Smg
Weapon: Cordite
Performance: cordite is shit but weeb skin makes it usable. Also diabolical go add a rule that u can't post meme builds here or have a separate channel to post them if u don't like them here and why tf does bots doesn't auto put reaction for me
Class: AR
Weapon: LK24
Performance: 6 frames faster ads speed, base bsa, suppressed, extended mag (can be switched to tac a)
@sharp rock You've gotta follow the template
Class: SMG Weapon: QQ9 Performance: Fast ADS good accuracy Got a little recoil but its controllable
Class: AR
Weapon: Peacekeeper
Performance: Peace breaker
Class: Sniper
Weapon: Outlaw
Performance: Fast Can switch mag to fmj dont booli 
Class: AR
Weapon: M4A1
Performance: Very accurate mid-long range, low recoil, good ads speed
Class: AR
Gun: M16
Performance : Mainly focused on Vertical Recoil control and Flinch. Good for close to medium range.
*switch out the Strike Stock for an Optic, if you can't see shit
Class: AR
Weapon: ICR-1
Performance: No downsides, good for mid range
Bot still doesn't auto react
Class:AR
Weapon:Peacekeeper MK2
Performance: Good for close-mid range but not mainly focused on rushing a lot
Barrel-Taskforce Barrel
Stock: Agile Stock
Underbarrel:Foregrip
Ammo:Double Stack Mag
Rear Grip: Firm Grip Tape
Class : AR
Weapon : AK-47
Performance : Good in close, ok in medium range, but not too good in long range due to rekoil (unless you have God tier rekoil control, go ahead) if you're uncomfortable with AK-47's rekoil I suggest swapping ext mag a for operator grip
Class: LMG
Weapon: Chopper
Performance: Goodluck on shooting , get some medium sensivity and pray to god for a win or nuke 
This is mainly for the memes and fun
Class: smg
Weapon: fennec
Performance: reek oil reek oil reek oil also reek oil goes khoo khoo khoo
Class:AR
Weapon:AK117
Basic but stable build, suitable for gunfights
Class: ar
Weapon: ICR
Performance: above avg
class: ar
weapon: ak-47
performance: good for rushing,camping,360ing,long-range, midrange,short-range,meme gun,worst recoil,do not use,yes
Class: SMG
Weapon: Rus 74u
Performance: Good for Mid range, not high recoil, just decent.
downside is the ads time is kinda slow
@limpid minnow,
you just advanced to level 22
Class: SMG
Weapon: Fennec
Performance: fast ads time, good short to mid range, need to control recoil is only downside
Class: AR
Weapon: AK-47
Performance: 7/10 has a bit of recoil , but can be somewhat usable in gunfight
class : ar
weapon : ak47
performance : good close range
@vast lava,
you just advanced to level 3
Class: AR
Weapon: M4
Performance: Provides good accuracy for mid range - long range combat. Replace OWC Ranger to OWC Marksman if you're using this for br
Class: Marksman
Weapon: SKS
Performance: Coming soon 
@gilded bronze Only send gunsmith builds with the attachments, not that please
Class: Sniper
Weapon: Outlaw
Performance: Use this in close range - mid range, even if this is a sniper. This thing is better than Locus in close range if you have a good reaction time and a good aim
Class: SMG
Weapon: RUS-79U
Performance: A generally good gun in close range. The integral suppressor barrel makes it viable in SnD and the 50 round extended mag is neat for facing multiple enemies at once
Class: AR
Weapon: LK24
Performance: Good for mid range to long range. Since LK24's ironsight is bad an optic is recommended which make this build a bit noob friendly for people who haven't got used to LK24's ironsight or just people who's still new to the game. You can use any optic since optic is just preferences
Class:LMG
Weapon:Chopper
Performance: can wallbang, fast fire rate and very good for all ranges
Class: Assault Rifle
Weapon: HBRa3
Performance: I cant really go into the specifics, but this thing has worked wonders for me in ranked. It's a very good hipfire build, works good at mid range and, with a little bit of recoil control, it can suffice at long range. Replace lazer with 40 round mag in case you find the mag capacity a bit less
Class:assault rifle
Weapon:ak-47
Performance:has minimum to no recoil and at the moment outclasses every other assault rifle.This setup is perfect for beginners learning to control their recoil and even amazing for pros.it has a low bsa and does high damage.recommended for medium to long range.
Class: Assault Rifle
Weapon: AK47
Performance: Best build according to me. Rubberized grip tape and owc ranger due to the high vertical recoil of the gun and one more advantage of the ranger barrel is the range boost with the 5.45 caliber ammo. I'm using the special fire rate ammo to make this gun versatile in close and mid range. With this ammo, this gun is a straight up machine. No stock and tactical laser to boost that ads speed and mobility. Overall this build has no downsides except damage (of course) and performs really well in game.
Class: Sniper
Weapon: Arctic 50
Performance: 1 Shot 10 Kills 
Class: AR
Weapon: HBRa3
Performance: atleast 4 frames faster ads speed, good mobility, ext. fast mag cuz it shoots fast (can also be switched to tac grip a); Reekoil isn't that difficult given that you won't spray one whole mag on one guy
Class: AR
Weapon: AK-47
performance: bad bsa, bad mobility, super slow ads don't even waste ur time trying it
Class: AR
Weapon: AK-47
Performance: mainly for close range, meant to resemble the aks74u. 1st picture shows controlled recoil and second shows uncontrolled recoil.
Class:AR
Weapon:AK47
Attachments:Strike stock
Ranger
Merc grip or whatever grip that is
Owc laser
Granu
Good for mid range
Edit:pic old
Class: smg
Weapon: QXR
Performance: Just fucking try it
Class: AR
Weapon: AK47
Performance: it just works, improved ads speed, reekoil kontrol with rubberised (gran tape if good with reekoil), 5.45 makes it better at closer ranges, ranger cuz 70% range boost
[Vid shows reekoil kontrol with granulated tape]
Class : AR
Weapon : MoW
Performance : idk try it
Class : AR
Weapon : Peacekeeper MK2
Performance : use it like a SMG ,shreads close range
Class : SMG
Weapon : RUS-79u
Performance : pretty decent
Class : SMG
Weapon : fennek
Performance : super high mobility, controllable recoil , fast ads speed . Don't use it, its just for show
Class: SMG
Weapon: RUS
performance: fast ads, decent range, barely any recoil
Class: SMG
Weapon: QXR
Performance: It shreds on smaller maps like shipment and rust and has higher mobility than most melee weapons so definitely meant for a run and gun type playstyle. The recoil is easy to control and fast ADSing
Class: Assault rifle
Weapon: DRH
Performance : Good for mid range
Use Tactical foregrip A if u don't want to use any muzzle.
Class: Assault rifle
Weapon: AK-117
Performance: literally the best I ever used. Good for close and long range as well, if you like fast shooting.
@scarlet palm,
you just advanced to level 4
@brisk pawn,
you just advanced to level 3
Class: Shotgun
Weapon: Best Shotgun Striker
Performance/Overview: Does amazingly in short range engagement and the fast reload time doesn’t make you cry if you run out of ammo.
Class : assault rifle
Weapon : man o war
Performance :
+3 vertical recoil
+40 range
-14 ads
-14 Ads movement
- 12 abs
- visible laser
+Silenced
Class: SMG
Weapon: QXR
Performance: For passive gameplays. Almost no recoil at close and medium ranges. Its ADS speed a bit slow but its definitely worth trying.
Reuploaded because i wanted to add a very short clip about its recoil.
@grim bone,
you just advanced to level 8
Class: Shotgun
Weapon: Echo
Performance: It's good for medium distances and very good for rushing, i recommend it
Class: Shotgun
Weapon: Krm
Performance: best overall build, marauder suppressor hitmarkers more, if you move around a lot, but the speed up kill makes you zoom around super fast, and pairing this with good movement makes a deadly combo, highly recommended
Class:SMG
Weapon:Cordite
Great overall performance and controllable recoil, suitable to use for mid-long range depends on map
Class: SMG
Weapon: QXR
Performance: Perfect for ranked search and destroy, Domination, Team deathmatch, built for players with an aggressive playstyle, Good for short, mid and long range.
Class: SMG
Weapon: PDW-57
Performance: ...
class: sniper
Weapon: xpr
Performance: improved hitboxes, fast ads and slightly quicker reload time, and yes I don't use acog on snipers
Class: SMG
Weapon: RUS-79U
Overview: A weapon easily concealed in a backpack/briefcase it is meant for Stealth operations or to Flank the Enemy. This build is suited for Short to Medium range engagements.
Class: ar
Weapon:117
Overview: viable, if u want u can use mip light barrel short or mip light muzzle brake instead of ykm integral suppressor
Class : Pistols
Gun : MW11
Performance : Finish him
Class: Pistol
Weapon: 50 GS
Performance: This is for aggressive gameplays. Speed focused pistol. You can switch SoH with a barrel if you play more passive. You can make your mag bigger but 10 bullets is sure enough.
@gilded bronze don't use this channel to troll, keep it to actual builds not pictures of a melee weapon.
@red arch don't use this channel to troll, keep it to actual builds not pictures of a melee weapon.
@mighty prairie don't use this channel to troll, you can do so in #codm-gunsmith-help, keep in here for actual builds.
Don't post troll builds in here please, keep it to actual builds, if you want to post some you can use #codm-gunsmith-help, #codm-gallery or #808707451075166228 
Class: sniper
Weapon: dl q33
Overview: Fast quickscope and high accuracy for long range and best for no scope kills. Good for ranked. It does look weird than normal builds but try it out once as this sniper dominates other snipers in the match.
Class: Ar
Weapon: Ak117
Performance: fast mobility, good for close and mid range and slightly in long range (if you can control the recoil), Good accuracy, fast mobility, and extra rounds
Class: Pistol
Weapon: J358
Overview: Long range sniper variant. 1 shot kill at close range, 2 shot kill at long range. Goes well with your snipers. Looks weird but acts good. But remember to scope in and then tap to fire, don't spray this thing.
@lone jewel,
you just advanced to level 1
Class : Assault Rifle
Weapon : KN44
Overview : No BSA, very manageable recoil. Overall an excellent build, I highly recommend you to try it.
Class: AR
Weapon: Peacekeeper Mk2
Performance: Absolute anti-smg build with flinch stability and high mobility, perfect for close to mid range fights, With the rapid fire barrel the TTK is increased as the fire interval and damage are buffed; making it one of the best AR smg hybrid. With reduced horizontal recoil it shreds at close to mid range.
Downsides: reduced damage range and reduced BSA. Basically making this a unusual AR SMG hybrid.
Additional style point: Double stack mag reload animation is very cool. Hence making you look cool when you kill someone with this build!
Suggestion:use it for fun.(don't expect this build to work against Meta weapons)Don't use it for long range.
@gaunt sable,
you just advanced to level 5
Class: AR
Weapon: ASM-10
Performance: it's good but please downvote this build (69 downvotws when)
Class: AR
Weapon: HVK-30
Overview: atleast 2-3 frames faster ads speed, monolithic for range increase (4 shot kill upto 25m and 5 shot kill upto 45+ m), mip light to balance the mobility negatives of monolithic, granulated and owc laser to counter the bullet spread negatives of monolithic and mip light. Overall no negatives, beams at range and good mobility.
edit: yes it has monolithic but it isn't bad on HVK
Class : Assault Rifle
Weapon : KN44
Overview : Pretty good fun can be a great gun if you can understand it's reekoil pattern. Go ahead give it a try...good luck!
Class : Assualt Rifle
Weapon : Ak47
Overview : I bet you didn't come searching for this but this is a sniper get some life and use it for attaining nirvana
Class: SMG
Weapon: QXR
Description: Suits perfectly mid range fights and somewhat decent on close range if you hipfire, the low recoil makes it really versatile for a lot of scenarios
Class: Assault rifle
Weapon: AK-47
Overview: monolithic suppressor increases the range and gets you off the mini map. OWC laser for the ads speed and BSA, ranger foregrip for BSA and vertical recoil. Stippled grip tape and owc skeleton stock for ads speed and sprint to fire speed. Has low recoil, gives good mobility and low ads speed. Looks weird than any other builds but highly recommended for those who pre scope and jump shots
@timber agate don't post any troll builds please
Class : Smg
Weapon : gks
Overview : The GKS, being an SMG , deals more damage per hit than the HVK-30 assault rifle. The former has a base damage of 43 points per hit, whereas the AR has only 35 hit points per shot. But sadly no one uses it anymore so if you want give it a try works good ;)
Class: SMG
Weapon: QXR
Overview: Long range build with high recoil control. Good for close range too. Mobility is high (don't see the numbers, I played with it and mobility seems to be very good), BSA is balanced. Didnt add the enhanced bolt perk because it would make the build sloppy and hard to control. Would prefer it for hardpoint and tdm.
Class: SMG
Weapon: GKS
Overview: 
@primal tartan,
you just advanced to level 2
Class: AR
Weapon: DR-H
Overview: my CoDM Personal Trainer told to use this DrH build
Class: AR
Weapon: AK47
Overview: I use these builds for Multiplayer and battle royale. They are really good with recoil and accuracy. I normally use them all the time and recommend them
Class: AR
Weapon: ICR1
Overview: A good gun for mid range and long range engagement. Due to its low recoil, this gun is a very noob friendly for newbies that can't control higher recoil guns. The integral suppressor is also very good for SnD
Class: AR
Weapon: LK24
Overview: Good for mid range, good ads speed. Can replace fmj with integral light
(no stock, fmj, owc laser tactical, 40 extended, granulated)
Class: SMG
Weapon: RUS
Overview: Snappy, BSA isn't arse, does everything an SMG should do rather well - although no range boost and no extended mag might be somewhat troublesome
Class: SMG
Weapon: GKS
Overview: Good at all ranges, try it out I recommend it, it’s awesome 👍🏼
edit: it also has good recoil try it and then vote
Class: AR
Weapon: Man-o-war
Overview: fast ads and handleable recoil, I did 3 shot kills in snd with it, try it out
@gilded bronze,
you just advanced to level 2
Class: AR
Weapon: Man-o-war
Overview: decent ads and super low recoil, tbh feels like no recoil, impressive in long range, decent in close range, I highly recommend it 😊
Class: Ar
Weapon: Type-25
Performance: good for mid and close range, slightly okay in long range, good accuracy, silenced, the recoil is completely controllable (you can remove the monolothic supressor if you want to add something like Sights, i also suggest the Tac a underbarrel if you want more accuracy)
Class: SMG
Weapon: QXR
Performance: Close Range Shredder
Class: AR
Weapon: KN-44
Performance: Beaming at Long Range
@quaint cedar,
you just advanced to level 2
Class: Sniper
Weapon: Locus
Performance: Quick ADS
Class: AR
Weapons: FR .556
performance: decent ads, focused on trying to minimalize BSA while having okayish ads speed. good for people who play passively. fmj is optional when u dont like wallbanging that much. you can replace it with a suppressor if you still play stealth/passive
Class: AR
Weapon: LK24
Performance: Low ADS BSA, shreds long range, not that bad ADS speed, pretty good in close range. You can replace the MIP Strike Stock with an 40 round ext. mag if you don't like 30. I highly recommend it. You can also replace the OWC Marksman with an OWC Ranger, I don't see any difference, however you must keep the MIP Strike Stock. For BR, I recommend a 50 round ext. mag instead of MIP Strike Stock.
Class: AR
Weapon: Man-O-War
Overview: Decent ADS Speed and good 3SK range, plus Blue and Red crayon skin. Replace Combat Stock with Tac FG A if you're more of a passive player.
Reason: Duplicated text
class: sr
weapon: arctic.50(with sp)
overview:
one of the most toxic guns ig. the only thing it left is rage and toxicity on both of teams.
the iconic gun of snd and campers noob with oneshot ability.
high reekoil because of stopping power, but it's nothing when you are camping with him.
,10/10
Class: Sniper
Weapon: Dlq33
Performance: A little faster ads speed while keeping the ability to snipe people from long distances. Also gives the ability to use a reticle you're more comfortable with. Good for both hardscoping and quickscoping.
Class: AR
Gun:KN44
Description (performance): another fast reload gun to ensure you stay ahead of the enemy. pretty fast ads speed too, controllable recoil. Would like to change laser to owc tac one once i max out the gun
Class: AR
Weapon: Drh
Performance: Good for mid and short range, controllable rekoil, Decent bullet spread and solid ads time. overall decent build for any gamemode
lacks in Movement speed a little bit.
Class : AR
Weapon : Peacekeeper MK2
Performance : Short Mid Range
Class: AR
Weapon: Ak 47
Performance: Good at mid range, decent in short and with good aim, you can use it in long range
@gilded bronze,
you just advanced to level 7
@covert ocean,
you just advanced to level 1
Class: Pistol
Weapon: MW11
Performance: high fire rate, mag size, fast mobility, ads speed
Class: Pistol
Weapon: MW11
Performance: Higher fire rate than the guy above, good ads speed, great mobility
Class: SMG
Gun: Razorback
Overview: Used by the NRC in 2065 this gun is meant for outdoor engagements. It has high accuracy and good recoil control. This build is suited for medium to long range engagements.
Class: ar
Weapon: ak47
Overview: trash. But! Great for learning to appreciate better builds!
Class: ar
Weapon: ak47
Performace: 250 ms ttk until 16m is kinda nuts, best mp build for ak imo
Class: shotgun
Weapon: Echo
Performance: one shots in close range, handles long range reasonably well, with mid-long range taking 3-4 shots and far-long range up to 6.
Smite everyone you come across.
Class: assault rifle
Weapon: FR 556
Performance: ik its a bot lobby but the ss says everything
Class: AR
Weapon: M4
Performance : it's by far my favorite custom loadout in BR, good control, monolithic suppressor doesn't expose your position when you fire all in all it's a good assault rifle for BR
Class: AR
Weapon: ICR-1
Overview: started playing CoDM with this one but feels a bit slow in higher MP Ranked, otherwise pretty balanced and a nice big mag
@gilded bronze,
you just advanced to level 1
Class: assault rifle
Weapon: ak47
Performance: ak with fast ads and manageable recoil
Class: SMG
Weapon: QXR / MP7
Overview: A decent build, probably not the best. Replace Monolithic with No Stock if you're more of an aggressive player. I use Light Short Barrel instead of No Stock on the Suppressed build since it has less downsides but has almost the same effect as No Stock. (Just slower by 1% in ADS Speed iirc)
class: SMG
weapon: MSMC
Performance: dis gud if u can control this unpredictable reek oil
emesemsee>fenek
Class: Shotgun
Weapon: KRM 262
Performance: Made for BR only. Fast movement and good range. Able to one shot kill from short distance if you aim to the chest.
@manic acorn,
you just advanced to level 1
Class: Assault rifle
Weapon: M16
Performance: Good for Mid-long range fights with low recoil and moderate ads speed.BSA doesn’t exist on the M16 because it is a burst weapon.
Class: assault rifle
Gun:fr556
Performance: relatively good control, good mobility and accuracy
Class: Assault Rifle
Gun: AK-47
Performance: Relatively good, good for short to mid range if you can control recoil
:(
Class: Assault Rifle
Gun: AK-47
Performance: good at close range, mid is good as well, if you can get recoil down, overall a good build for fast close range to ok mid range battles
:)
The class above or this one will work fine if you're good at recoil control, the AK-47 is good weapon
Class: Assault Rifle
Gun: AK-47
Performance: best AK there is, release dragonov, and this class will not exist, for there is dragonov
Overall good class, could use Monolithic, but no silence needed, enemy already dead
Class: LMG
Gun: Chopper.
Overview: You ARE the juggernaut
class: ar
weapon: ak47 in mp
overview:
really?
you gonna use it in competitive mp?
well, without the 5.45 caliber, you will get slowest ttk ar ig, so cqc is not a option and the only to make it work in combat is keep a distance and... fire. rubberzied can replace granu or you can use large extended mag instead of striker fg or granu.
with 5.45, the ttk will improved very much but you will take 56% damage range penalty,if you not cancel it just use rus79 instead.
ranger and mono is the way, marksman cannot cancel it since it only boost 30% range.
recoil is really hard but compare the performance with 1st build it's nothing and you should use the 2nd build.
p/s: marksman+mono will make your gun way too slow, you can get slapped too easily and
non 5.45 is shit,only suitable for campers
Class: Assault Rifle
Gun: AK-47
Overview: I am trash at controlling reekoil so I use what I use.
Dropshot close range, Strafe midrange.
Pretty good beam and not bad close up
Flex op
Class: ar/smg hybrid
Gun: Ak47
Overwiew: Not for competetive play but fun nonetheles
Class:- burst AR
Gun :- m16
Overview :- silenced with long range one burst capabilities
@tight sapphire,
you just advanced to level 1
Class: smg/stealth
Gun: QXR/MP7
Overview: This setup is really fun to use because this gun is total laser on close range. Its upgraded to be silent, So your enemies don't have chance to spot you . But if they will, with this gun you wipe them Away.
Class: burst AR
Gun : M16
Overview: Don't use this stats may look good but tue bullet spread is so high the bullets won't even hit accurately in close range
Class : AR
Gun : Hvk
Overview : used the tac suppressor bc i like sound suppressed weapons....No Mono
Class: Ar
Weapon: Man-O-War
Overview: Silenced, good recoil control, better accuracy, average ads speed, extra rounds
@rose swift,
you just advanced to level 1
@dusky vale,
you just advanced to level 5
Class: Assault rifle
Weapon: AK117
Overview: silenced, Moderate recoil and BSA, Fast TTK and Mobility.
Class: AR
Weapon: AK117
Overview: A decent gun with a decent build, not the best but does the job well. You can always swap the operator foregrip to granulated if you want
Class: AR
Weapon: ICR-1/HK
Overview: the master piece that should be considered as meta with this kind of build. Some may argue it has slow ads speed, but overall a perfect little to no recoil build
Class: Submachine Gun
Gun: MSMC
Performance: it doesn’t
Class: AR
Gun: AK-47
Overview:yes!(its fun tho)(people dont understand sarcasm, exhibit a, the downvotes, tsktsktsk)
Class: AR
Gun: RPD
Overview: Its a decent gun for people who like to hang back and not engage in close quarter combat. Its ads speed is really slow and with the scope it's a bit bouncy so it might throw you off a bit. (If you want you could switch the scope with something else).
Class: Smg
Gun : feenec
Class: Sniper
Gun: LOKUS
Class: SMG
Gun: QXR/MP7
Overview: this setup is pretty good in Close-Medium range, it has Good Mobility, the strafing speed is ok, fast reload is essential for SnD where having the Mag always full is the best choice, obviously enhanced bolt makes the firerate faster increasing the chances to win a gunfight.
Traduction:
OWC Marksman Barrel
OWC Tactical Laser
Fast Reload
No Stock
Enhanced Bolt
Class:AR Gun:ak47 good control good movement and really good for aggressive players
Class: SMG
Weapon: GKS
Overview: mid-long range build. Credits to silvERbOOtes
@gilded bronze,
you just advanced to level 1
Class:- Sniper
Gun:- Locus
Overviev:- lightweight with quick ads
Class : AR
Gun : ICR
Review : Aimbot accuracy and noo reekoil . Enjoy 🙂
This is a good SnD build .
Perks : Lightweight Hardwired High alert
Secondary: Axe
@gilded bronze,
you just advanced to level 4
class:pistal
gun:j358
overview:sniper
Class: LmG
Gun: Chopper
Overveiw: Good gun for mid range combat, throw on a trophy and u can hold angles, u can switch the ykm for monolithic
Class: Smg
Gun: QXR
Overveiw: Mid to close range combat build, good movement and ads speed, and phenominal ads bsa accuracy
Class: SMG
Gun: H&K Mp5
Overview:Futives vibes onli
(A mw19 build made to fit into codm)
Class: Marksman Rifle
Weapon: Kar98K
Overview: For br trolling pxrposes, works rly well with the top notch reticle, cant guarantee a win against a gæctic user but works well enuf anyways
Class: Assault
Gun: LK24
Overview: Best Assault sniper with less recoil
Class: Snipers
Gun: XPR
Overview: if you’re bored play with the xpr, stopping power is great if you have great aim, disable so enemies will slow down (hitmark galore)
@tawdry rune This is not for troll builds
Class: LMG
Gun: RPD
Overview: mad range with little recoil
@red steppe,
you just advanced to level 23
Class: Pistol
Gun: .50 GS
Overview: just your standard meta abusing class using the 5mw for the sprint to fire delay reduction so you can sprint around and respond faster.
Class: Assault Rifle
Gun: Peacekeeper
Overview: I use this for scrims and ranked games, been a go to for both dominations and SnD would recommend for mid range fights
Class: Submachine Gun
Gun: GKS
Overview: I mostly use this for rushing
(Only posting my builds so ik which are decent lmao)
@gilded bronze,
you just advanced to level 2
Class: Sniper (Bolt Action to be specific)
Gun: Locus (got lucky with the free crates)
Performance: the best of the sniper category for me
I do not know why that I perform better than with FMJ switched for Skele stock, I just do.
Maybe you will to, it's a nice build :)
Edit: maybe the slower ads time, it's not noticable, but I think it helps me place my shot better, but it's just enough ads speed that it is nice in CQC
Class: Submachine Gun
Gun: GKS
Overview: (Changed some thing then reposted) Accuracy is a bit dodgy but this is a 3 shot with headshots for mid to long range (For MP)
Class: AR
Gun: DR-H
overview: a mid-long range gun for passive/aggresive ppl
Class: Pistol (.45 ACP)
Gun: J358
Performance: overall pretty good. It is a nice class, very fun to just mess around with, or to be serious in ranked (I'm not joking, I tried it and won hardpoint, idk how ·–·)
But, it is fun to use, and you can switch this out with the 6 round stopping hallow point round reload, as I did that for the .50 AE Desert Eagle. :)
Class: Assault Rifle
Gun: KN44
Overview: Usually use this on obj focused gamemodes, good for rushing and medium to short range.
Class Pistol
Gun: .50 AE
Performance: it depends on what you prefer to use, akimbo (insanely close range) or just the single one (which performs with better hipfire, idk y)
But, the single one is just for shot placement, instead of spraying the 7 rounds you have. Akimbo, well, you already know what that is.
Class: Assault Rifle
Gun: Man-O-War
Overview: Good gun it has a rating of 50/50 on the cringeometer
Class: Assault Rifle
Gun: M4
Overview:Good recoil control and accuracy for BR
Class :smg
gun : mp7
Class: Ar
Gun: Ak-47
Overview: rly good recoil control and great for mp
Class: Ar
Gun: Ak 47
Overview: Honestly, the ranger is better, but if u like close-up battles, the light barrel is good
Class: AR
Gun: AK 47
Overview: in BR, mostly in Alcatraz, this thing shreds. You can laser people and eventually outgun some snipers like the dlq
Class: AR
Gun: Peacekeeper
Overview: In mp Pretty great build to use but in the hands of a skilled player you can Disintegrate players with its nice Firerate Mobility enough to be classified as an SMG but still its a Mid-Close range build so Do avoid using it to Snipe
Class:SMG
Name: H&K Mp7
Overview: since ppl post rly shit builds here and spahm downvote on gud builds,
I’m presenting to yall some real legit shit
Class: AR
Gun: Peacekeeper
Overview: great mobility and fire rate can compete with smgs and assault rifles close to mid long range challenges are difficult
@worldly dew this is not for troll builds buddy
Class: AR
Gun: AK47
Overview: after months of trying out decent builds, I fell in love with this one. And no, ranger foregrip doesn’t reduce movement speed, only ads moving speed
Class: SMG
Gun: RUS
Overview: Can’t go wrong with the rus
Class: AR
Gun: LK24
Overview: pretty much the rus of the AR category. Always consistent except iron sights are trash
Class: SMG
Gun: fennec
Overview: kinda hard to find a build for this gun. Even with 4 bsa improving attachments, u can still feel the inaccuracy 
Class: Sniper rifle
Gun: Locus
Overview: imagine using stopping power
@twin tangle,
you just advanced to level 1
Class: Assault Rifle
Gun: HVK-30
Overview: It good for mid range and hip fire and i use it for br also and it kinda good
class: smg
Gun: qxr
Overview: fast smg absolutely love it, this is my build for it the recoil is very easy to control, horrible hip fire tho
Class: smg
Gun: gks
Overview: uzi 2.0 this thing has the best hip fire out of all smgs
Class: AR
Gun: KN44
Performance: is very small
Class: LMG
Gun: RPD
Overview: Very good over range and even up close. Fairly fast ads and extremely accurate. Works best when used as a domination or hardpoint class.
Class: AR
Gun: AK-47
Overview: A pretty balanced build. Also works well with the ranger barrel. May be a tad bit hard to control for those that can't pull down.
Class: AR
Gun: AK-47
Overview: a pretty decent build it has pretty fast ads can outgun locus players if you land all of your shots also zero recoil for a sniper ak
Class: SMG
Gun: HG40
Overview: no recoil? Idk just casual gun 
Class: Shotgun
Gun: Krm262
Overview: See the vid attached
Why bot still no react
@fierce quiver,
you just advanced to level 2
class:shotgun
gun:krm262
overview: best gun in the game
Class: smg
Gun: AGR 556
Performance: warzone inspired, emphasis on range, accuracy and damage
Class: Assault Rifle
Gun: Ak47
Overview: Best Ak47 build i could make
Class:AR
GUN:ICR
OVERVIEW:I DONT KNOW
Class: Smg
Weapon: Qxr
Overview: excellent accuracy, fast mobility, good for close and mid, slighty good for long range, controllable recoil
Class:AR
Gun: AK47
Overview: good gun for mid and close quarter combats and has good control
Class: AR
Weapon: Man O War
Overview: Good at all distances
Class: AR
Weapon: Dr-h
Overview: Reliable Dr-H Build i guess
Class: AR
Weapon: Peacekeeper MK2
Overview: Good for CQB
Class: ar
Weapon: ak47
Performace: snd pog with good strafing spid, just pull down
Class: SMG
Gun: Heckler & Koch MP7
Overview: A really solid mid range build (•‿•)
Class: sniper
Weapon: DLQ 33 / sweet sniper
Overview: great for quickscopeing the attachments are different and yes ill be changing them soon but these attachments are great for long range shots
Class: Sniper Rifle
Weapon: DLQ33
Overview: The only dlq build worth using in my opinion. Fast ads time and light suppressor doesn’t hinder its range at all. Idk why you’d use strike stock unless your hardscoping all the time(^^^^^^). If you don’t want suppressor I suggest swapping it for ext mag a not b.
@lucid heath,
you just advanced to level 3
Class: Marksman Rifle
Weapon: Kilo Bolt Action
Performance: Thermite reload:)
Class: SMG
Weapon: QQ9
Performance: My go to build for tryharding and playing aggressive.
Class: LMG
Weapon: S36
Performance: maintaining the hardpoint, should probably be used with a wall behind, you could also push with it but the ads is slow
Class: Smg/Pistol
Weapon: QQ9/50.gs
Performance: Ninja defusing, mobility, close-range accuracy
Class: SMG
Weapon: QXR
Performance: I found this a really nice balanced set up for ranked play. Best on small maps like summit and hackney yard
Class: AR
Weapon: HVK
Overview: Just revisiting an old friend
Class: Sniper
Weapon: Outlaw
Performance: For more experienced sniper players. One of the fastest sniper ADS speeds in the game, great for quickscoping.
Class: marksman
Weapon: sks
Performance: yes
Class : AR
Weapon : AK-47
Performance : Aggressive AK-47 build, Not having recoil control attachments because the AK-47 recoil is easy to control, but some of you may not know how
Class: Sniper
Weapon:Locus
Performance: Almost hitscan bullet velocity is great for all ranges beyond 50 meters
Con: Ads could be quicker but OWC standard is necessary
Class: AR
Weapon: HVK
Overview: Average
Class: Assault Rifle
Weapon M16
Overview: Hipfire M16 built for close quarters combat used it performs really well and can hipfire up to 15 meters
Class: Sub-Machinegun
Weapon: Fennec
Overview: Maximizes mobility built for very aggressive playstyles sacrifices everything for mobility it's part of a set of builds I call "Speed demons"
Class: marksman
Weapon: sks
Performance: soo anyways I started blasting
Class : AR
Weapon : Famas
Performance : manageable
Class: AR
Weapon: Type-25
Performance: Fast ads and ttk, try to use it like a SMG, it dominates close range
Class: AR
Weapons FR .556
Overview: Over average
Class : pistol
Weapon : 50. GS (deagle)
Review : shoots like krm medium range two shot
:(
Class: AR
Weapon: AK 117
Performance: Easy to control recoil and good fire rate makes it an ideal weapon for me, works fine in long range too
Class: Marksman
Weapon: SKS
Performance: More time for firing and faster ads
Class : Marksman
Gun : SKS
Performance : Sneaky and deadly weapon, good ads
Class : Marksman
Gun : Sks
Performance : Weapon relies on pre-aiming gameplay for aggressive pushing, great for holding points, Mid-range with the 4x scope is the sweet spot, you can spawn trap if you plan it right.
Class: Marksman
Gun: DMR (seriously, its the dmr)
Performance: long range
Class : SMG
Gun : Rus-79U
Performance : Insane mobility and ADS alongwith range. The inherent low recoil of the gun and bullet spread doesn't affect performance after a few point loss. Toughness and Agile is recommended in perk. Ideal for S&D for rushing and taking out snipers, need to know the map though ;)
@torpid gyro,
you just advanced to level 4
Class: SMG
Weapon Name: QXR (MP7)
Overview: Good for Bunny Hopping and destroying AK users in BR, only takes like 20 bullets or 30 to take down a Level 3 armour with 150 hp
This class is only for hip-firing, Basically a beast on your Side along with a sniper (From your choice) (The Perk works so don’t yell at me okay?)
Class: lmg
Weapon: chopper
Overview: slightly aggressive, if you want to counter the range decrease from Ykm flash guard you can use infantry barrel
Class: Marksman
Weapon: SKS
Class: Assault Rifle
Gun: KN-44
Performance: over all very good close range, granulated is to help if you are forced to take mid range or do short-mid ranged fights, great for pushing, average ttk
If you don't liek opticals, you can switch the optic with another attachment of your own choosing
class : marksman
weapon: sks
Class: Assault Rifle
Weapon: Peacekeeper MK2
Overview: It’s really versatile close and mid ranges and the low recoil and high ammo compensates for the lack of range.
Class: assault rifle
Weapon: peacekeeper
Overview: better and imo more versatile than the one above. Works great at medium and close range and if you’re confident enough long range isn’t an issue either.
Class:Smg
Weapon:QQ9/MP5
Performance: rushing or aggressive play style
Class: Ar
Weapon : kn44
Overview: For close and aggressive playstyle.
Mip light muzzle brake helps reduce the horizontal recoil.
Class: SMG
Weapon: QQ9
Overview: Extremely fast ads and no recoil. Great for cqc, and medium range if you’re confident. I highly suggest you try this @hidden beacon
Class: LMG
Weapon: Chopper
Overview: helicopter also @spare forum 
class : ar
weapon : m16
Class: Marksman
Weapon: SKS
Overview: Balanced control and mobility,good for MP up to mid-long ranges,long ranges if you swap SoH for an optic or whatever you want,maybe an optic for long ranges
Reason: Posted an invite
Class: AR
Weapon: FR .556/Famas
Performance: Good accuracy, BSA, and ADS time.
Class: Assault
Weapon: M4
Overview: fast and silence play style, short-med range, great for beginners who just started playing
Class: Ar
Weapon: Hbruha3/HBRa3
Overview: excellent accuracy, fast mobility, fast ads, good for mid and close range, okay for long range (Hbra3 sucks at long range thats why)
class : shotgun
weapon: bruh15/by15
performance: no
Class: smg
Weapon: sks
Performance: long boi is being long
Class: LMG
Weapon: RPD
Performance: Good movement and ADS speed for an LMG. A lot of ammo as well. BSA and accuracy is manageable and shouldn’t be much of a problem. Good for going for kills in pubs and game modes like Attack of the Undead.
Class: assault
Weapon: m4 feral stalker
About: meant to meet the demands for the engagement ranges in br, m4 is pretty incredible in br. Also for the bastards saying where’s my ads/mobility, it’s there, and any deaths it has caused me are due to my own ineptitude and not the fault of the weapon
Also ads doesn’t matter nearly as much in br, you might want to watch out for the 1x magnification though
Class: smg
Weapon: msmc
Overview: either kills the enemy or double tap to respawn
Class: LMG
Name: S36
About: Fast TTK and decent ADS speed build with minimal reekoil
Class: Marksman Rifle
Weapon: SKS
Overview: Haven't properly tested the gun yet, so this is my starter build. The fact that this has BSA and Damage Dropoff is reasonable tbh given the fact that no other sniper/marksman has it. Devs doing work!
Class: Assault
Weapon: FR.556
Overview: good stability and mobility (weapons are great for rank)
Class: Assault
Weapon: LK24
Overview: all stats are increased which brings a good balance of stats
Class: SMG
Weapon: MP7/QXR
Overview: Definitely not the most effective build, but I personally find it really fun to stack range and try to beam people, so I thought I'd share it anyway.
As for the ads speed, it's surprisingly not dreadful. I personally find it manageable.
Edit: Ok wow this is doing much better than I expected
Class: Assault Rifle
Weapon: ICR
Overview: This ICR is a really good option all ranges and pretty good SND leaving you unnoticed.
Class: Assault Rifle
Weapon: M16
Description: build by @dusty dove
Good for medium range insane hip fire and decent long range. Beats all ARs if your good at the game
class:marksman
weapon: sks
performance: literally the Dragunov
Class: Marksman
Weapon: SKS
Performance: it works really well in mid range combat and long range, ADS time is really good and quick so when it comes to close quarters combat you can spray if you have a good trigger finger, I would recommend this build because it works really well for me
Class: AR
Weapon: AK-47
Description: tested out 6 AKs and this is the overall winner. I'm surprised the owc marksman perform slightly less than the owc ranger. It has good ads speed, good ads bullet spread and easy to control recoil. Suitable for short to even long range
Class: SMG
Weapon: RUS-79U
Role: Aggressive/hit and run
Description: Fast ADS and a very easy to control recoil makes it quite a threat for enemies in mid to short distances. Against enemies at long distance you are in disadvantage but still can fight back. Add to that the fact that the movement speed is very high and the result is a fun to play gun that is also very effective
@trail atlas,
you just advanced to level 11
Class: smg
Weapon: gks
Performace: good
Class: smg
Weapon: qxr/mp7
Performance: good range, damage increase, good handling, and better accuracy.
;) didn't know what to say but thats my setup
Class: Smg
Weapon: Cordite
Performance: Pretty high vertical recoil but overall really accurate with good range. (MP)
Class: Shotgun
Weapon: KRM 262
Performance: Good mobility and range, no suppressor for rushing and holding points
Class: Pistol
Weapon: J358
Performance: The fastest fire rate J358 build for those who love using secondaries. The lightweight trigger makes this pistol firing like an SMG. Good for close range fights and hardcore games.
Class: Pistol
Weapon: MW11
Performance: Like the other one above this pistol is a secondary that feels like an SMG. Extremely rapid fire rate that can be easily used instead of reloading the primary gun, even in ranked games. This is focused on good recoil and fast movement.
Class: Marksman
Weapon: SKS
Overview: Just spam
Class: LMG
Weapon: RPD
Overview:The heaviest gun in the game,this monster takes 5business days to ADS and is the reason CODM takes up a few GBs.Kind of usable for 40-150m range in BR for continuous landing shots and suppressing fire support for the squad but only usable in MP if you pre ADS😂
An indirect benefit in BR for using this gun is you can grab this after respawning from a revival flight to get effectively 200 heavy rounds straight away
Class: SMG
Weapon: Vector
Overview: The ultimate finisher weapon in BR paired with a mid-long range primary that you can also hold while moving around to move faster than holding a melee weapon and if you’re experienced with the massive vertical recoil you can also somewhat beam people up to mid range with a million hitmarkers
Class: SMG
Weapon: QQ9/MP5
Performance: A Multiplayer based gun. A nice balance between speed and control, although I made this build a few seasons ago (probably around 2-3 seasons ago) the QQ9 hasn't really been touched, so I doubt it got affected too much. Anyway, it has decent mobility, pretty fast to be fair, takes average skill to control, once you get the hang of it, it becomes a beam upto mid range. As I didn't really hipfire too much back then, you can swap out SoH with a laser of your choice (if you want more ADS speed and control, use the Tac laser). This build was mainly just for aesthetic, but I noticed how well it performed, so I modified it to my liking and to make it more viable (at least for me, but feel free to try it)
Classes: Ar
Weapons: Ak47 Asm10
These are my builds for Br, the ak and asm10 are very good for close to mid range, and the recoil is very managable for both guns
Class: pistols
Weapon: M1911
I mean... we all know what this is, dont we?
Class :Ar weapon :asm10 anti aimshake build
Class: Sniper
Weapon: Outlaw
Performance: I found that this class performs very well in CQC and midrange. You will have to get use to the lower zoom optic but the benefits of the increase ads will allow you to centre your shot even faster. All in all it is a good build in my opinion if you want a sniper performing in a not so intended ranges. Have a wee try, thanks!
Class: SMG
Gun : fennec
Overview: lets make this the most downvoted loadout and show your hatred to the akinbo fennec who ruined s12 for us
Class: SMG
Weapon: Fennec
Overview: Better than the build above me
Class: AR
Weapon: BK57
Overview: low recoil and great for short and medium range. Can kill long range but is a little bit difficult.
Class: Marksman
Gun: SKS
Overview: good ADS speed,Good BSA/aim shake,bit high recoil(basically default)
Free slot for an optic,a suppressor or whatever you want
Note:Grip is granulated
Class: AR
Weapon: HBRa3
Overview: Surprisingly good range, can take on long range battles and recoil is easy to control. Has good mobility and strafing speed.
Class: Sniper
Weapon: Artic
Overview: I once created the greatest sniper build in the world, sadly I forgot the attachments. This isn't the greatest sniper in the world it's just a tribute.
Class: Sniper
Weapon: Artic
Performance: This build will ruin someones days IF you can aim properly.
Class: assault rifle
Weapon: lk24
Performance: lk24 camping build for attack of the undead
class: ar
weapon: ak47
performance: speed. good for rushing and mid range if you can control recoil
Class : sniper
Gun : Arctic 5.0
Overview: this was my first sniper build when gunsmith arrived this was good back then but i am not sure bout it now and why the heck does my fennec build habe 53 downvotes i need more please downvote the fennec

Class: SMG
Gun: RUS
Overview: the 50 round mag makes it a laser. The vertical and horizontal recoil is easy to control. The ads speed is actually very good. This was actually my new build because it can laser people medium to long range.
Class: SMG
Gun: GKS
Overview: Laser beam mid range, good ADS speed, Monolithic Suppressor gives +25% Damage Range thus usable long range too, Marksman Barrel counters the ADS BSA penalty from the suppressor
Class: AR
Gun: KN-44
Overview: in this build i decided to put Marksmen barrel and longshot perk for extra 10m 4 shots kill potential, OWC tac laser for BSA and ADS speed boost, Granulated griptape for more BSA and No stock to boost ADS and movement speed, this build has no downsides, recoil control feels like old KN-44.
Recommended for both Aggressive and Passive players.
Traduction:
OWC Marksmen barrel
OWC Tactical Laser
Granulated Griptape
No Stock
Longshot perk
Class: assault rifle
Gun:AK-47
Overview:amazing setups made for the new Ak users.Features little to no recoil and outclasses any gun,even snipers at range to help people get used to control if recoil.it’s also a 1-2 shot kill to the feet/hand and it also never had to reload.
Class: smg
Gun: GKS
Overview: Fast paced, accurate, good for MP (especially in smaller maps)
Class: AR
Gun: Ak117
Overview: pretty good for close-mid gun fights good recoil control and you can swap integral for short 
Class: Sniper
Gun: Dlq
Overview: spid(amped required)
Class: SMG
Weapon: Fennec
Performance: Good luck aiming with this, at least you’re fast... yay?
Might be a bit more viable
Class: SMG
Weapon: HG-40
Overview: I made this look like a MP-40 and it has good recoil and fast reload
Class: ar
Weapon: hbr
overview: good build
Class: secondary
Weapon:peashooter
Overview: very fast and accuracy
Class: AR
Weapon: T25
Overview: Arguably one of the best aggro ARs, the t25 is extremely agile and packs a fast and powerful punch with stopping power rounds. Light stock gives insane strafing speeds, use combat stock if you are a dropshotting sweat. Recoil and aim shake are definitely jittery, but not problematic at close ranges where this weapon is ideal, and with practice you can challenge mid-long in emergency situations. Please note that the default irons are often difficult for some people to adjust to, but if you have geometry or demise it’s GGs. Infiltrate, however, is still better than default.
Class - SMG
Weapon - QQ9
Overview - imo the best all rounder loadout for the qq9.
Class: SMG
Gun: GKS
Performance: Shoots like a laser, ADS is still quite fast despite the steady stock. Basically no recoil control is required, u point and shoot and they’re dead. It’s probably the easiest build to use, sacrifices mobility a little bit tho. This suits a campy/tactical playstyle. Switch out steady stock for combat stock if ur more aggressive.
Class : Shotgun
Gun : KRM-262
Overview : Nice range, mostly 1 shot hipfire. ADS speed is good and mobility is fast.
Class: SMG
Weapon: MSMC
Overview: Marksman is to reduce recoil and increase damage range and accuracy, Tac Laser and No Stock are for mobility, and Sleight of Hand and Fast Mags are for making sure you are ready and staying on the move as much as possible. If you flank around, stay within your 4-shot-range, and keep yourself ready for fights, you can pick your enemies apart before they can even react to you.
Class: AR
Weapon: AK47
Overview: little to no recoil with a small debuff to mobility. Good for small to medium range without a scope.
Class: SMG
Weapon: QXR
Overview: Inspired by Futives MP7 Modern Warfare load-out, I replaced the Merc-Foregrip with the Strike Foregrip since it has better stats and no increased ADS speed than the Merc-Foregrip. Replaced Stippled Grip Tape for the OWC Laser since the Grip Tape decreased ADS bullet spread. No-Stock for ADS speed, Marksman barrel to decrease recoil and increase ADS accuracy and range, Monolithic Suppressor for suppression and more range, because this gun is a SMG.
Class: AR
Weapon: M4
Overview: Very little recoil and acceptable mobility, good for Small to medium range.
MIP Strike stock.
Granulated grip tape.
Ranger foregrip.
OWC Laser - Tactical.
Full ammo perk.
Class : Marksman rifle
Gun :sks
Overview :good accuracy fast ads excellent at rang
Class: SG
Gun: BY15
Overview: One Hit Kill from Close Range with the temporary speed boost for every kill. Preferably used for Flanking and Rushing.
Class: AR
Gun: Peacekeeper MK2
Overview: Good Decent Damage from Close Range to Mid Range. Can be used for Rushing and Flanking
Class: Pistol
Weapon: MW11
Overview: it’s a mini (silenced) pocket smg (not a troll build) perfect for snd snipers 
Class: SMG
Gun: AGR 556
Overview: The ADS Speed is decent and the recoil is easy to control. Fast Killing Gun in Close Range and Good at Mid Range to Long Range fights.
Class: AR
Gun: Peacekeeper MK2
Overview: Good Decent Damage from Close Range to Mid Range. Can be used for Rushing and Flanking
Class: AR
Gun: ak47
Overview: great damage for close to long range, great recoil control but some may find it difficult to use
Class: SMG
Gun: AGR556
Overview: A true SMG-AR hybrid, this can work in both close quarters and at mid range gunfights.
Class: AR
Gun: M4
Overview: this build is superior when It comes to versatility good for all game modes and effective at any range high ads speed and mobility (I don't know if this is a recommended build from the game cuz my uncle just recommended this build to me) feel free to dm me if you have any suggestions to improve this build
Class: SMG
Gun:rus-79
Overview: it's similar to my first build I just added some minor adjustments for br
Feel free to change it to 38 fast mags or a light barrel if you prefer being more aggressive
Class:smg
Bame:msmc
Overview:very good at close to medium range
class: marksman
weapon: sks
details: spam spam spam, that's all.
br suggest with long shot mod for the first one and mp suggest for 2nd one
Class : assault
Weapon : m4
Detail : very good long range weapon
Most of beginner uses m4
M4 is not quite popular in normal player so I thought making it as long range
Class: Assault Rifle
Gun: Avtomat Kalashnikov 47
Overview: good for SnD (all other ranked modes suck, you can't change my mind)
Class : Assault Rifle
Weapon : AK-47
Overview : it's my Ak-47 loadout and I think it's good for MP. fast ADS, good rang.. if there is any problems tell me so I can fix it 😇
Class : Assault Rifle
Weapon : AK-47
Overview : Don't use it, it's hard to use and your recoil flying like a plane... Now spam me the dislike button
Class: AR
Weapon: Ak47
Overview: ak47 chain?
Class: assault rifle
Weapon: M4
Overview: 0 recoil, max level, perfect control and low mobility.
Class: SMG
Weapon: QXR
Overview: faster ads speed, monolithic for range boost and silenced (it's not bad on MP7, even road.apk fans won't say it's bad on qxr), short barrel cuz similar to no stock but less downsides, granulated tape to counter bsa, owc laser because yus, enhanced bolt because yus.
Class: ar
Gun :m16
Overview: try this i dont recommend ranked though but why wont you downvote my fennec and who upvoted it

Reason: Posted a link
Class: AR
Gun: HVK-30
Overview: Good ADS Speed, Mediocre Mobility
I personally like this build. Can pick off head-glitchers with ease. The only problem i find is the constant reloading. You can switch the Rear Grip for SoH
Pretty Versatile
Class:Sniper
Gun:Outlaw
Overview: suitable for hardcore quickscopes high mobility and amazing ADS speed
Class: Ar
Gun: Asm10
Overview: Its meta, dont downvote it for god sake
Class: SMG
Gun: Fennec
Overview: This gunsmith will make fennec's recoil easy to control, But the disadvantages is on middle range.
Class: Assault Rifle
Weapon: HVK-30
Overview: 3 or 4 shots dead when shooting the chest
Class: Assault Rifle
Weapon LK 24
Overview: THIS IS NOT A MP WEAPON its suited for battle royale, i use the blue dot on it, give it a chance it is pretty nifty, with fast fire rate and low bsa, makes this a medium/long range laser
Class: Assault Rifle
Weapon: Man-O-War
Overview: This is a BR Gunsmith it also can be used in MP but its not great for there because of its mobility its better in BR
Gunsmith: Huge Suppressor, Marcksman OWC, x3 3 Scope, 35 extended mag and ranger poregrip underbarrel
Reason: Posted a link
Class : marksman
Weapon : sks
Overview : good ads speed and cursed look good for close and medium range
Class: SMG
Weapon: QXR
Overview: Really good with close-medium range. Good versatility and good hipfire.
class: marksman
weapon: sks
overview: pov its the dmr 2.0
Class: Marksman
Weapon: Sks
Overview: Very versatile set up. Excels in almost any distance. Made for claw players. Class set up-MIP Light, No stock, Operator foregrip, tac laser, sleight of hand.
Class: Marksman
Weapon: SKS
Overview: its a beam.
Class: Pistol
Weapon: .50 GS
Overview: Handy in long range fights.
Class : AR
Weapon : AK-47
Overview : Extremely accurate with managable recoil and fast ads time. Suitable for long to mid range fights. Is a beam if you memorise it's recoil pattern
Class: AR
Weapon: ICR
Overview: Help. Don’t use this. I don’t know what the fuck is happening I’m out of control.
Class : Assault Rifle
Weapon : AK-47
Overview : it's my Ak-47 loadout and I want to know is it good or no for MP
and if it's not good tell me where is the problem to fix it 😇
I don't have the 5.45 mag. if I have it I will use it
class : pistol
weapon 50.gs
overview : really handy pistol as secondary to match with my locus , personally I think it's a beam and close range (I don't use akimbo cuz it's for scrims)
Class : SMG
Weapon : Fennec
Overview :The controls in this gunsmith are excellent, even over long distances


Class: Assault Rifle
Weapon: ICR 1
Overview: Red Control still no recoil
Class : Assault Rifle
Weapon : Man O War
Overview : because I am a player who is lazy to spray down, I use this att, yes as we know that huge suppressors are better than Marksman. (note: this is only used for support not rusher)

Class: Assault Rifle
Weapon: AK-47
Overview: A build somewhat identical to Lyn's. Except this build is useless in MP. Use it in BR only. Has saved me from certain death on multiple occasions.
And if a few dummies didn't get it, I'll say it again. BR ONLY
Use the build above mine for MP because that's good, so dont downvote just because you're brain dead
Class:AR
Weapon:KN44
A decent and modest build, suitable to be used for mid-long range gunfights
Class: AR
Weapon: ICR-1
Build is based on Girl's Frontline H&K 416's personal weapon. This thing have a decent aim down sights, a personal favorite of mine. feel free to change the other attachment to your preference.
Also, MP build.
Class: AR
Weapon: HBRa3
A Class born out based on Girl's Frontline G36's personal weapon, a decent peek and fire weapon for those who play's defence, a MP Build.
Feel free to replace the Tac Supressor with any other attachments.
And please, don't disregard other weapons just because they AREN'T META, that's just plain rude.
Class: AR
Weapon: AK-47
it has a good rekoil you can change the underbarrel into merc foregrip 👀
Class: Assault Rifle
Weapon: LK24
Overview: change no stock to Red Dot Sight if you don't like the iron sight
Class: SMG
Weapon: QXR
Overview: Less recoil and good mobility + accuracy
Class: Assault Rifle
Weapon: H&K G37
Overview: gud
Class: Assault Rifle
Weapon: HVK 30
Overview: bad 👍
Class: Assault Rifle
Weapon: FR 556
Overview: no
Class: Assault Rifle
Weapon: DR-H
Overview: bad

Class: AR
Weapon: DR-H
Overview: looks really W I D E and used monolithic suppressor because it does a lot of damage and owc marksman as well with OTM for more D A M A G E
Class: Assault Rifle
Weapon: Dr-H
Overview: laughs in 3 Bsa score
Class: Assault Rifle
Weapon: DR-H
Overview: The best attachment for DR H, want silence tactical grip A, please replace the tactical supressor, not a monolitchic supressor
Class:SMG
Weapon:AKS-47-U or RUS
Basic but stable build, goof for gunfights
Class: SMG
Weapon: QQ9SD/MP5SD (Supposedly)
Overview: Inspired by Modern Warfare 2019's UK SAS MP5 Build, Best to use in CQC Maps like Shipment .etc, Fast ADS and SoH Reload.
Class: SMG
Weapon: MP5SD/QQ9SD
Overview: Fast ADS and SoH Reload
Class: AR
Weapon: ICR-1
Overview: has a nice recoil with long range and everything is equal including range,accuracy and control
Class: ar
Weapon: lk24
Performace: 
Class: AR
Weapon: Ak-47
Performance: short to mid range, haven't really tested long range yet
Class: Ar
weapon: HBRa3
overview: this class is only useful for close range maybe mid range as I had a smg/ar class in mind when I was making this the recoil may be red but its not hard to control
Class : ar
Weapon : icr-1
Performance : good for close range hip and for mid range ads and it's cursed SO UPVOTE IT and also change the perk to seight of hand or replace it with any other attachement if you didn't like melee master
Class: Assault rifle
Weapon: ICR-1
Overview: Significantly increased length for maximum intimidation, however weapon will no longer be effective in any other way.
Class: Assault rifle
Weapon: KN44
4 shot for Close and mid range 5 shot for long range
class: AR
Weapon: DR-H
performance: path said himself that there was no balance between recoil control and ads speed so this is the best i found, short to mid range and i was able to control it at long range decently (no im not a path d-rider)
Class: Sub-Machine Gun
Weapon: MP5
Overview: Clutched 3 1v5s in one SnD match and and topfragged in all 5 matches I played today
Class: sniper
Weapon: outlaw
Overview: use it because iferg says so. It also got 96/100 on the fergometer which is high
Class: Shotgun
Weapon: Hs2126
Overview: Sorry but dont use birdshot too lazy to make a new one switch birdshot to stippled or granulated or another mag 
Also why tf did u guys downvote ferg’s build 
class:marksman
weapon:sks
details: br mode with extended mag+wooden body and good bsa+moderate ads speed
(dev, when can we have actual wooden body?)
Class : AR
Weapon : AK-47
Overview :
Mid - Long Range on BR only.
Class: speed.
Weapon: fennec.
Overview- fast mobility from switching from target to target quickly.
Class: AR
Weapon: LK24
Performance: has great long range capabilities with almost no recoil and very good accuracy, but with fast enough ADS to handle yourself in those close to mid range fights. best used in a Flex position where your on power spots or helping with obj.
Class: Marksman Rifle
Gun: SKS 7.62×39
Performance: Good for close, to long ranged combat, if you have the right trigger finger, this will be the DMR (literally a DMR, chambered in the calibre an AK uses) for you :)
And, if you are ok with even faster ADS, switch the 30 round mags to the 10 round fast reload
Class: Assault Rifle
Gun: Peacekeeper MK2
Overview: this is my personal build for the PK2, I'm aware it's not the technical best build for it but I love this one nonetheless, give it a try if you're looking to have fun, maybe stick to a 3 shot assault rifle if you care any bit about your K/D though
Class: Pistols
Gun: Deagle
Overview: ITS TIME TO D-D-DUEL! These bad boys are pocket shotguns, with 26 rounds and a high firerate, it pairs great as a backup to a sniper or other mid to long range based weaponry
Class: Pistol
Weapon: .50 GS
Overview: Yikes that post above was hard to read. Use a better build please. Either of these works great and mono shouldnt give you any trouble since akimbo is strictly for close range.
Reason: Duplicated text
Class: smg
Weapon KN44
Overview: now, hear me out...
You can go fast while ADSing, its also cursed as fuck and the sweats will die irl when they see it
Class : SMG
Weapon : QQ9
Overview : the build i used to destroy ege, the mobility on this is already good, so i dont care if its reduced and its.. ok i guess (mostly aggressive tho)
Class: Marksman rifle
Weapon: Kilo bolt
Overview: Can quickscope and iron sight is clear so long range visibility is good. Range is more and can 1 shot on chest or above, needs practice but a really good weapon.
Class: SMG
Weapon: Razorback
Overview: Good at Mid to long range. At close range don't hipfire, ads fire as hipfire accuracy is low but high ads accuracy.
Class: AR
Weapon: Drh
Overview: High accuracy, quick ads speed, long range and low recoil. Cannot be sprayed, needs good aim but is beastly.
Class: omfg
Weapon: M4
Overview: the: What have i done starterpack
Class : lmg
Weapon : chopper
Overview : name explains everything
Class: SMG
Weapon: QQ9
Overview: Fast ADS. This build is for aggressive players(:. if you are going to use this build, remember, just push.
class: smg
weapon: mobility go brr
overview: qq9 trendsetter
Class:Shotgun
Weapon:Echo
Overview:a rly good hip fire build suitable for camo grind
Class:marksman
Weapon: sks
Overview: flex
Class: Shotgun
Weapon: Echo
Overview: change speed up kill to 25 ammo if you want spam
Class: SMG
Weapon: Fennec
Overview: Scarily accurate SMG with boosted ranged potential that can shred enemies woth both hipfire and ads, and at close range and mid range. Decreased mobility is the only drawback to equipping this to the Fennec.
Class: ar
Weapon: Drh
overview: I stole this build from a friend, it works really well
@verbal oyster please upload builds with the correct classes and weapons
Edit: Thank you 
Class: Assault Rifle
Weapon: Ak-47
Overview- This Class setup focuses on range, Accuracy and control which are greatly important in BR, yes this is a br class, and mobility was lost, but it's still greatly viable
Class: SMG
Weapon: GKS
Overview: good ads speed, no negatives in terms of bullet spread accuracy (GKS has a very high accuracy score), 40 extended mag instead of 32 fast because gks reloads fast enough, and the extra bullets help in long range, monolithic to extend the range (4 shot kill upto 25m) and suppressed.
Class: LMG
Weapon: Chopper
Overview: OWC light suppressor for silenced but it decrease dmg range, BUT DONT WORRY because chopper infantry barrel gives dmg range and bullet spread accuracy, plus the attachments on left below are really needed for chopper
Class: AR
Weapon: AK-47
Overview: Intentional bad weapon build. Created in order to achieve a Dragunov look to it. Unfortunately, it lacks the right mag attachment to finish it off. It actually works, but definitely not something to bring in ranked.
Class SMG
Weapon AUG
Overview:
Use 60
Be lmg

Class: SMG
Weapon: QXR
Overview: uhh was bored and created this, and it has good ads speed, BSA, and Strafing speed
Class: LMG
Weapon: Chopper
performance: does really well is objective mode and is great for holding power positions or blocking off certain entrances.
disable allows you to basically just cus down movement from the enemy since your spraying a lot your gonna hit the legs. fast zoom in time, great accuracy, and good hipfire
Class: Marksman
Weapon: SKS
Overview: Good mobility while being able to kill with two shots on long range. + its silenced
Class: SMG
Weapon: QXR (mp7 for the fellas)
Performance: Decent ADS with good recoil control and good accuary.
Works good in CQB, and works perfect in mid-range; movement speed is meh but light stock helps with that
Class:sniper
Weapon: DL Q33
Overview:the ads is op just use it and see how good it is please
Class: LMG
Weapon: Chopper
Overview: I made chopper into a sniper (so yeah)
Class:SMG
Weapon:RUS-79U
Overview:fast ads and is has ok range if you want more accuracy add a marksman barrel instead which also allows better hip fire
Class:Sniper
Weapon:Locus
Overview: fast ADS
Class:Sniper
Weapon:Na45
Overview:Pls dont downvote cause its the na45 but yeah good at everything just shoot the ground
dw i only use it when someone in the enemy team uses it 
Class:AR
Weapon:AK-47
Overview:Decent recoil with high accuracy
Class: smg
Gun: qq9
Class: AR
Weapon: Peacekeeper Mk2
Overwiew: Excelent control, almost no recoil. Silenced, perfect for ranked (I use this build a lot)
PS: If you Hipfire a lot I recommend you to change to the 5mW Combat Laser
Class: marksman+ar
Weapon: asval+spr
Overview: very good
Class:AR
Weapon:icr
Overview; like the honey badger from cod ghosts works amazing try it pls
Class: AR
Weapon: LK24
Overview: This build's ok, strike stock doesn't decrease ads speed, a bit of strafing yeah, ADS speed is pretty good, 40 round mag can be switched for a gran. tape or a red dot, there's really not much kick and recoil and its silenced, it does shred
Class: SMG AR
Weapon: VSS As Val
Performance: good for grinding long shots
class: marksman
weapon: spr 208
performance: op
Class:AR
Weapon:M4
Overview:its a pretty good class good for mid to long range gun fights i would recommend to put on a bigger mag if u would want too
Class: Sniper Rifle
Weapon: Locus
Overview: Fast ads speed with a potential one hit to the upper body and mid torso.
Class: Marksman Rifle
Weapon: Kilo Bolt Action/Kar98k
Overview: I decided to give the kilo another try yesterday, and honestly this build isn't too bad. ADS speed is pretty good. It's more difficult to use without stopping power, but I don't think sp is worth the penalties.
I use this class in snd, and it's actually fun.
class : smg
weapon : agr 5.56
Class: Marksman rifle Shotgun
Weapon: BY15
Overview: Built for long range kills please not that it should not be used as a regular shotgun use it like a marksman rifle
Class: Sniper
Weapon: DLQ33
Overview: you can use bipod instead of suppressor (i use it for filling the 5th attachment slot)
Class: Marksman
Weapon: SPR
Overview: great for respawn sniping, didnt use the bolt that increases the fire rate since i didnt even feel a change to it but i was getting more hitmarkers in my experience
Class: Locus
Weapon: Locus
Overview: idk what to say i just want you to rate it, but its good kinda fast with lightweight perk, and sp 1 shot i kill doesnt work or dmg is just too low for 1 shot i kill or maybe its just hallucination idk just rate i appreciate it thanks
Class: Marksman
Weapon sks
Overview: fast ads and silenced, perfect for all ranges
Class:AR
Weapon:MoW
Overview:Stable and solid build, suitable for any range
Class: Assault Rifle
Weapon: AS VAL
Overview: Stable handling, good speed, generally good in combat
Class: Assault Rifle
Weapon: AS VAL
Overview: Very easy and controllable recoil, great Bullet Spread Accuracy, and a quick yet silent build made for an aggressive playstyle.
Class: Assault Rifle
Weapon: LK24
Performance: The cat approves of this build
Class:SMG
Weapon:Pharo
Overview: if you know how to use it, it's a beast
Credit to @sharp rock for build
Class:SMG
Weapon:MSMC
Overview:Controllable recoil and FAST ADS speed, suitable for every situation except long range fighting
Class: shotgun
Weapon: Echo
Overview: Perfect for rush anc close range fights, this gun is perfect if u mix the combo of slide and shoot or slide scope shoot...
rate it pls so i can improve it
Class: AR
Weapon: Ak117
Overview: Good ads, good spread, little recoil, shreds in long range and close range. Overall superb loadout, no negatives.
Class: Marksman
Weapon: SPR
Overview: This is built like a sniper. Good range, ads speed and really fun to use.
Class: Shotgun
Weapon: Echo
Overview: much better version, pls dont use the first one i send it sucks, slug reload only shoot 1 pelet that destroy the entire rush gameplay, overall its good for close range fights, and the combos i said in my 1st msg i sent abt this is still gona work
Class: Pistol
Gun: .50 AE Desert Eagle
Performance: mid to long range, maybe close, haven't had much luck with it
Class: AR
Gun: AK-47
Performance: Just an AK-12 based loadout, still good at mid range
Class: SMG
Weapon; Fennec
Overview: Even it’s supposed to be Akimbo, this build can just shred single only. Ofc only recommend for Close and Medium. Long range if lucky and skilled. Overall just hip fire and get free win
Class: Marksman
Wepon: SPR
Overview: incredible ads speed and damage, can be used both for hard and quick scoping the only downside is that it's quite slow
Class: Assault Rifle
Weapon: AS VAL
Overview: Decent ADS speed, little to no recoil in close to mid range only issue I see is the mobility but with the lightweight perk you are all set.
Class: AR
Weapon: AsVal
Overview: hipfire is the same as cordite pre nerf, very fast reload, and you can sorta use it as an ads weapon
Class: marksman
Weapon: kilo bolt
Overview: Very little punch, good stability, good ads & silenced
English: monolithic suppresor, YKM combat stock, OWC tactical laser, OWC stopping power reloj, stippled grip tape
Class: marksman
Weapon: spr
Overview: gold
Class: Assualt
Weapon: M4
Overview: Great in domination, Slow, Perfect controlling.
Class: AR
Weapon: MoW
Overview: Good ranged, MoW combo. High damage but lower ADS.
Class: AR
Weapon: AS-VAL
Overview: Great accuracy, range, and damage. But lower control (bugged in pic lmao.)
Class: marksman
Weapon: spr
Overview: for BR, I need a 5th attachment
Class:Sniper
Weapon:Artic. 50
Overview:Just, don't....
Class: Shotgun
Weapon: KRM 262
Overview: Familiar attachment BY15 and KRM 262 if you change stippled tape to speed up kill
Class:Shotgun
Weapon:KRM
Attachments:Marauder supp
Light extended barrel
5mw laser
Speed up kill
No stock
Overview:Shotgun go brrr
Class: shotsniper
Weapon: HS0
Name: Sniper from Wish.com
Overview: it uh.. sucks. The main reason i made this abomination is for grinding the longshots. Who decided it was a good idea to make a longshot camo section for shotguns anyway??
Class: AR
Weapon: AS VAL
Description: My best gunsmith ASVAL so far, but idk for you guys
Class: AR but no
Weapon: ASVAL
Description: only for fun
Class: Shotgun
Weapon: KRM 262
Overview: Good for SnD; The SnD loadout and class setup I use
Class: AR
Weapon: Man O War
Overview: it's good
Class: shotgun
Weapon: by15
Performace: man
classes : ar & marksman
weapons : as val & sp-r 208
Class: AR
Gun: AS VAL
Overview: I call cap to this build
This is copyrighted
And if u switch striek fg fur soh then that’s copyrighted too
Have fun
Class: AR
Gun: AK-47
Overview: Good for all ranges, except for down middle for crossfire, either way the ads is fine, the control is good, and the accuracy is good for hip and headshots
Class: shotgun
Gun: HSO
Overview: well looks like a sniper (nothing much to say :p)
Class: AR
Gun: AK-47
This is a setup specifically for Alcatraz, as it’s only good for medium-short ranges. With the 5.45 Caliber + the Mono and the OWC Ranger, it will really help you take enemies out faster in gunfights in medium range.
Class:SMG
Gun: Fennec
Overview: Good for Close to Mid Range battle
Class:shotgun
Weapon:krm-262
Overview:good for hipfire
Class:AR
Weapon:MoW
Overview:Really good and nuke loadout for hackney yard (RANKED)
Class:SMG
Gun: QQ9
Overview: Easy to Control, Good in Close Battle
Class:AR
Weapon:AK47
Overview:The dummies guide to a simple and stable recoil rifle 
Class: Pistol
Weapon: .50 GS
Overview: Ideal competitive build. No changes necessary.
Class:SMG
Weapon:Vector
Overview:The fastest primary weapon sprint speed possible,if you’re really good with controlling recoil you can also somewhat beam ppl and beat non3 shot ARs mid range in terms of reaction TTK
Class: AR
Weapon: HVK
Overview: Good for Mid Range, Low Recoil
Class:AR
Weapon:LK24
Overview:close range mainly but can be good at medium range.
Class:pistols
Weapon:deagle/50.gs
Overview:a good secondary DO NOT USE LONG RANGE!
Class:Marksman rifle
Gun:SPR-208/Remington 700
Overview:BR build for the SPR
With the .338 lapua mags it can one tap to the head at any range and with this build u basically have all upsides. Better ads speed, base RoF, more damage, extra zoom (not to forget the really clean clean bezels of the SPR 28mm custom scope) and suppression. This overall is * no cap * the best build fur the SPR possible (in br)
And it is by far the best gun to use at long range 


Class: Assault Rifle
Weapon: AK117
Overview: Check the video
Class: smg
Weapon:mp5/qq9
Overview: aggressive
Class:ar
Weapon:ak47
Overview: good ads, easy to control recoil
Class:Marksman Rifle
Weapon: SP-R 208
Overview: idk what to type ummmm fast ads
Edit: dont use heavy bolt that is not good for fire rate
Class: Sniper
Gun: Locus
Overview: wall Penetration and fast ads no stp reload.
Class: sniper
Weapon: arctic
Overview: read the weapon name
Class:ar
Weapon:Qq9
Overview:Stable low recoil build with fast ttk
Class:sniper
Weapon:locus
Overview:Fast ads build with avg sniper hitbox and comparitively high mobility
Class: shotgun
Weapon: KRM 262
Overview: cry about it