#Making a new outpost
1 messages · Page 1 of 1 (latest)
I do like the idea of your different outposts interacting and such, but maybe a different implementation would be better? Like once an outpost fails your people might find its remains on another settlement and get a bonus to looting scrap or timber
There should be more events maybe even interactive ones
Like going out to raid an outpost could cost resources but in exchange it could give you more population,food or scrap
They can definitely make it happen it just needs to be balanced and not too complicated
There is nothing you would need or want to raid for, for late game outposts.
Maybe a lot of ammunition
The problems is mostly storage.
I can produce a lot of ammunition myself but can only store a littel bit of that at once.
Ok then
Maybe their could be a potential fear status where you get bonuses
Damage bonuses would be very helpfull.