#Making a new outpost

1 messages · Page 1 of 1 (latest)

wanton pilot
#

No

dusty sparrow
#

I do like the idea of your different outposts interacting and such, but maybe a different implementation would be better? Like once an outpost fails your people might find its remains on another settlement and get a bonus to looting scrap or timber

wanton pilot
#

Like going out to raid an outpost could cost resources but in exchange it could give you more population,food or scrap

#

They can definitely make it happen it just needs to be balanced and not too complicated

quasi perch
quasi perch
jolly zinc
#

Maybe their could be a potential fear status where you get bonuses

quasi perch
jolly zinc
#

Smth like that