#Medicine and Water systems

1 messages · Page 1 of 1 (latest)

tender moss
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Basically, adding two new types of survival mechanics for the survivors general health and hydration provisions to help manage the population more and get into more of an overall survival and community management simulation aspect for the game.

granite gulch
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Both are cool n all, but adding new buildings for them are gonna be hell for current 500+ pop settlements

tender moss
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But the point is to exact be the opposite because generally it’s really up to the players if they even want to build a lot of houses of a very high population

obtuse fern
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i see water filter plots and different farms for herbs

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this is a pretty good concept but it might make the game a lil to complex rn

tender moss
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Same said could be for the update YESTERDAY

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Look at the UI stuff?

tender moss
tender moss
obtuse fern
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chemistry lab could be the new upgrades center instead of ui