#Medicine and Water systems
1 messages · Page 1 of 1 (latest)
Both are cool n all, but adding new buildings for them are gonna be hell for current 500+ pop settlements
But the point is to exact be the opposite because generally it’s really up to the players if they even want to build a lot of houses of a very high population
i see water filter plots and different farms for herbs
this is a pretty good concept but it might make the game a lil to complex rn
Also for the medicine stuff, this will open an generalized health of the population, with a facility that acts as a hospital with a new Doctor Role, and also storage for medicines found scavenged or made by chemistry by an new Role of Chemist through a new facility of chemistry lab.
Rain collector —> Rain Barrels —> Well
Field Hospital —> Hospital —> Surgeon Center
Chemistry Lab —> Laboratory
Also with the laboratory stuff could unlock the connect of research new skills for each roles to be efficient.
chemistry lab could be the new upgrades center instead of ui