#Mac OS port
1 messages · Page 1 of 1 (latest)
Hey mate, just having a look at some of these 🙂
SOOOO the game does actually work on mac. But to get anything out of it… you’ll have to play full screen mode 🙁
Mac doesn’t support the Passthrough extension we use to make it sit at the bottom and see the rest of your screen
and Im finding it tough to justify it as a product if its like, half the experience 😩
oh interesting. Yea, I think Rusty’s Retirement is the same thing. It runs but everything else is black as it cannot be on the top z layer.
Thanks for the info!
No problem, sorry I couldn’t be more helpful though
I’ll just bring my surface into my office and run it on that during the work day hah
Im pretty early into the game (just got the demo and just learned of this thing yesterday. Came here for the custom bit guide and to report some bugs.)
But can you explain what you mean by "passthrough"?
it’s the specific extension used to allow the windows to sit on your screen while you can still use your other stuff
You mean float on top? Or do you mean the pointer interaction clicks what is underneath?
Pointer Click-through
- https://developer.apple.com/documentation/appkit/nswindow/ignoresmouseevents
- https://stackoverflow.com/questions/17950657/passing-click-through-transparent-window
- You'd just have some sort of way to unset this when the application gets focus.
Stay on top
- https://developer.apple.com/documentation/appkit/nswindow/level-swift.struct
- Floating or Screensaver should suffice, I believe?
Both are possible in macOS it might just require a different extension/plugin.
If it's something else then maybe (you can make transparent windows so that is also possible)
The game is built on gamemaker, yeah?
