I find the current way chips are handled in terms of combat a bit too difficult to upscale in terms of progression.
As it stands right now, to my best understanding. You can hold 30 chips, you can hold 5 of a specific chip, and all programs can be leveled only up to level 3, at which they produce the chips at a pretty fast rate, and they require feeding at a regular rate. Toys will reduce this rate of hunger loss even further.
All chips unless otherwise disabled are reloaded instantly from a stock, and can be used with minimal delay, regardless of the chip.
I think this system is somewhat flawed. I dont think it takes into account the scaling required for an idle game.
programs produce more chips than you can hold by level 3, and battles are essentially burst dps as you spam chips until your stock is depleted. which isn't a good way to balance later difficulty around as it lacks in the moment strategy. I also don't see how it can be improved later game without just nonstop chips rendering the limits of the stock system moot.
Now obviously I don't know whats around the bend in terms of features we havent seen in other areas. That being said, i do think this system could be more dynamic and balanced
So I am suggesting something I call the "Dynamic Chip System" (DCS) to replace the current system.
The current system relies on a stock of chips to be drawn as fast as they are used to your hand, to use up the chip stock until it is depleted, at which any chips produced immediately get added to your hand. This production rate is improved by leveling up the programs.
How the Dynamic Chip Production System works is that instead you have a infinite supply of chips. As long as you have a program on your home board, you have that chip in your loadout.
The balance of this is that instead of pulling as often as it appears, you instead have the addition of a DRAW button, and a bar. When the bar is full, you can Draw and pull a set of 5 chips to your hand.