#Better failure sequence

4 messages · Page 1 of 1 (latest)

teal spire
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Just got an idea how to make „failure sequence“ (I think) a lot better. Meaning what happens when you all die / lose the ship. Right now, the ship goes boom and everyone tps to the hangar — boring and cannot be cannon as you do not lose the ship.

My take: give ships an emergency back-to-hangar jump feature / button. Why not use it to go home in the middle of the mission? The jump is expensive and costs a lot of materia and ingots, like let's say 40% of everything you have earned so far.
See where I am going? That's the mission failed cost! Now this could be easily balanced: if your ship „dies“ it activates it automatically and jumps home. That costs something PLUS the repairs cost materia and ingots. that makes it 70% of all you have earned, cos of the ships repairs. So aborting mission on purpose, if you feel like the mission is too tough, before the ship dies is better! Now the percentage could be calculated based on the remaining ship HP, so if we abort on 50% HP, we get -55% percent of loot. See? Immediately more fun, especially cos sometimes you just need to finish / abort the mission sooner cos of real life, this would make it a bit less painfully.

Now what about players? If you leave with the ship all is fine, you did not die, just lost some materia.
But what if the ship dies and you are in the middle of space? I think let's give the ship like 15-30 seconds, after it dies, before it emergency jumps automatically. If you make it back into a jumpseat in time, good! If not... Well canonically you die, so you lose a bit of XP possibly, or extra materia, as there is no canonical way to deal with this...

Tell me what you think, ask anything. It is getting laggy beacose of the length of the text:)

violet gale
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I like it!
We'll be constantly tweaking rewards for missions, how punishing failure should be and what other meta changes we can make to address your points

wild lichen
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I also really like this idea where everything is lore accurate/make sens.
Teleport are already implemented so the emergency recall to base is plausible.

Akso like that the ship have to be repaired and cost materia.
It's could be a thing even when you success the mission.

teal spire
# wild lichen I also really like this idea where everything is lore accurate/make sens. Telep...

Well doing it manually AFTER you complete / exit the mission and AFTER you get all the rewards would only be kinda annoying. I only thought it as the excuse for why you get less rewards from exiting early - beacose of the damaged ship / materia expensive emergency jump. If you win let's say the ship gets fixed from some loot you get in the end, I would probably not force players into having to fix it manually, a lot of people would just find it annoying, especially if you would get the rewards and then had to spend half of them on repairs. It makes sense canonically, but would be annoying