#Mission with the batteries shouldn't have insta kill pits

38 messages · Page 1 of 1 (latest)

empty vessel
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see above

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Mission with the batteries shouldn't have insta kill pits

bold plover
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Why not?

olive socket
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Because if you fall in with the battery you cant get them out

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Which means your softlocked

solar river
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Don't they usually spawn more batteries than needed tho?

languid shuttle
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What happens if you end up losing it twice or someone is griefing?

olive socket
solar river
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So a fix is either to remove the pits, or to add a mechanism that would "locate" more batteries if something happened to the original batch.

I think this is more of a general comment as to ensuring that no mission-critical items can be lost due to player disconnects or accidental/purposeful player behavior.

bold plover
bold plover
solar river
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Yeah, I sort of agree. Seeing as there are spares, you should have enough time to notice that someone is being actively malicious, which I don't see happening that often in the first place. And if you actually lose multiple batteries due to your own mistake, then perhaps your party deserves to fail the mission XD

The devs can't be hand-holding the players all the time... although of course it tends to be a good game design to ensure stuff like this can't happen - for example in DRG player's loot drops upon their disconnect to ensure that no mission-critical items become inaccessible.

So honestly I can see good arguments for both sides.

languid shuttle
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You one get like one or two spares, right? And you can’t really babysit someone either. I think the solution is either get rid of the pit or make it so you can always go back to the POI and grab another one (one at a time ofc)

spark lake
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They could change the battery containers to be battery printers (as in 3D printer). The device could have 0-6 batteries already printed but you can press a button to print another battery with a long-ish cooldown.

bold plover
spark lake
bold plover
bold plover
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Because it seems like it should have some cost besides just wait time, especially as they give you two or so spares

spark lake
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Why? Wait time is a cost.

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It's a major cost actually.

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At harder difficulties you don't have enough sustain to survive indefinitely.

bold plover
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Yeah, but it should take some input

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I don't know

spark lake
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Wait time is basically the same as costing materia.

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Because eventually everyone will run out of ammo and revives will cost materia.

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Then revives start costing core health.

bold plover
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What if it made you wait, and spawned a higher power enemy?

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Yeah

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It just seems like it should be something you REALLY want to avoid

spark lake
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Yea but if it already spawns batteries you'd just take those anyway

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Most of the time it just won't be needed tbh

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It's just there to prevent softlocks

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I guess it can be abused. Like if someone finds a safe battery dispenser they'll keep using that even though it takes longer.

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vs being forced to pick up a battery from a more dangerous location

bold plover
empty vessel
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I just dont like the fact that you also lose all the guns you are carrying (which usually took some time to get and on the harder difficulties it can make the remaining mission extra hard) and also the fact that there are no other instant death pits anywhere else in the game so they are easy to stumble into and suprise you

bold plover