All jammers seem removed from loot end points. I rather enjoyed shutting off the jammers manually. It would also seem this has caused some issues as folks are no longer able to complete the mission to unlock the Combat suit. If I may make a request, if the jammers were not removed for bug related issues, please bring them back. If anything, rather than remove them, I would rather see some kind of mini game like the component repair mini game for shutting them off. Make it more engaging rather than remove them all together please.
#Were Jammers Removed?
7 messages · Page 1 of 1 (latest)
It was more of a design choice than a bug fix. We concluded that it’s just an unnecessary interaction for most places for the levels it was present in.
This doesn’t mean we will never have jammers you need to disable, we can do more levels that need them, but it no longer felt like a necessity in the levels that had them.
Nice! I really like that idea of a mini-game to shut them down! I agree also about missing the physical presence of the jammers. It represented a visual end-goal of what we've been working towards, a sort of prompted dopamine release to activate the "reward system in the brain"; like spiking the [American] football after a touchdown.
O' Most WISE & Beneficent Lord @zinc basalt, please allow your humble servant the need to slap that switch down once again. Dare I say, on many a mission did I run up to that contraption as fast as the suit would allow, and drop everything with a "clatter," to not only slap that switch to deactivate the Jammer, but I would voraciously rip off my suit glove and -- like the men of old challenging each other to a duel -- I would proceed to slap that switch back and forth, yelling "You dared to jam me?!"
Remembering tasting the raspberry jam dripping down my scanner screen back aboard ship, I would exclaim, "No one dares give me the raspberry!" <slap-slap!> @near hornet
If for no reason other than Spectre326's request, I also would like Jammers restored. Bonus points if our hands are covered in Raspberries after pressing the button.
yea, I would say return the jammer myself personally, the fact that it plays a satifying tune after pressing the button is pretty decent
the 2nd effect, is lore reasons, cause I was under the impression that thanks to Iris, we can traverse jammed space with some limitations, and the goal was to disable them so larger forces can pass though to reinforce the front lines
This room feels so wrong... where's the big, clunky jammer to take up space and be pretty and make a noise when I press the obvious "off" switch..?
I think the jammers made for a nice conclusion to each sector, felt like it gave it a reason. Although it may have added to the repetitive feeling of the sectors. The re-addition of them with a mini-game could be a good upgrade: a nice conclusion to the mission, diversifying the gameplay, and a lore bounded reason for the jumps.