#Give the Ship Momentum

6 messages · Page 1 of 1 (latest)

cobalt tree
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The flight model right now is kind of okay, but I think it would be better improved by a little bit of momentum preservation. Right now the ships control as though they are a car that can roll.

Having your turning radius affected by inertia would allow the dogfights to be a little more dynamic by requiring you to slow down or stop in order to turn, rather than just keeping the W button held down at all times, and maybe just abstain from the boost button while looping.

The biggest advantage would be in creating a potentially huge difference between the handling model of larger/smaller ships. The Dart is faster in a straight line than The Catamaran, but I don't really notice much of a difference in turning rate. The Fabled Battleship should control like an absolute brick, and require a reliance on positioning and good gunnery in order to handle the smaller enemy ships.

I should also clarify that I don't want a full Newtonian flight model, because that's simply not the kind of game this is, but simply lengthening the amount of time from full throttle to 0 throttle after you let go of the gas pedal would be a great start. Likewise, boosting would obviously come with a hard brake that brings you back down to your normal max speed, rather than just allowing you to increase your max speed. (Although a ship based around that idea could be interesting...)

royal iron
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i really agree wit this. It is currently very unsatisfying to fly as there is no real skill needed.

cobalt tree
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Anything to make ships more different. Especially with larger ships on the way. If they control like the Catamaran but slower, they won't really be worth using.

It's clear the game was built with the Catamaran in mind first.

arctic flare
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Yeah I really think adding momentum to piloting would make both flying more engaging, and also help out gunners. The ships are SO agile right now that it is actually detrimental to the gunner sometimes because the pilot can do wild impractical maneuvers while dogfighting that make it harder for the gunner to stay on target with things like the railgun. Plus it would just feel more realistic to have this 200 ton ship not turn/roll/strafe like it was propelled by magic

royal iron
cobalt tree
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Bringing this back to life a little now that the ground game has been reworked. I would like to hope that Reworking space combat would also come with some adjustments in piloting