The absolute largest issue i have encountered so far in Jump Space is AI target priority.
What discovered is all non-ship based bots have a bias towards the player who is the host, or captain. For example, me and 3 friends were on a Difficulty 4 mission in a cargo freighter and to test this, I stayed outside by the ship while the 3 of them completed the objective. I noticed if I get into LoS of any spawned bot, regardless if they're shooting another player, they will immediately disengage that player and pursue the host player. One method of testing this was letting a friend take all aggro, then I would quick peak a corner, not shoot, and hide behind the wall again. The bots would all stop shooting that player and then immediately pursue the host player for some reason.
I'm going to add the Game Breaking tag on this because it does kill the FPS gameplay. It leaves one player running/fighting for their life while the rest of the players never have to worry about taking damage. If this were fixed it would greatly improve ground combat for host/captain players.
-# I tested this across 4 missions ranging from 2-4 players and all results were the same. If needed, I can acquire a video for a Developer.
Steps To Reproduce
- Allow non host player to engage non-ship AI.
- Have host player step into LoS (Line of Sight) of bots.
- Observe.
