#Few ideas after several sessions: Ground fights, getting out in space, maneuver the ship.

8 messages · Page 1 of 1 (latest)

whole iron
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  • Fighting on the ground feels very easy. Enemies are not that threatening, they don't really feel like it. So either** enemies need a damage buff** or** we can remove each personal shield** (which can be turn into an object to create).

  • Going out in space is not that dangerous and i feel like it should be. Especially while dogfighting and taking fire. I don't know if** while in foot you take damage from enemies fighters but it should if not.**
    In the same, move out of the ship with the jetpack feels too easy.** I think jetpack needs to get a fuel bar.**

  • I feel like maneuvering the ship is a little big clunky and weird sometimes. Deceleration is a bit too strong. Like for example, in space or even in atmosphere, when an object is in speed, it continues for a bit even if there is no more propulsion. So maybe, make deceleration less strong can be good or add a break button, to feel more natural and like i'm flying a thing that is going fast and i need to be careful.

  • And what about colision ?? Like right now there is no damage to collide something with your ship. So you can do anything and any move you want in space. A bit sad about that :/

  • And last thing is about the** stationary maneuver**. As default when piloting, even if no buttons are pressed it should at least move a little. Stationary maneuver is (for me) when no one is piloting, or there is no energy for engines, or you pressed a specific button while piloting.** So i think maybe add something to quickly turn off engines **(or all powers in the ship to go invisible for enemies radars).
    And cruise control is pretty useless i feel like cause it only move your ship very slowly when no one is piloting.

Sorry my fluent-ish english, not natural xD

rough delta
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  • Fighting on ground feels very easy? Are you sure you're far enough in the game to be making that comment?

  • Space being more dangerous I'm always open to

  • Different ships have different maneuverability and handling if you don't like the Cat, unlock and try the Dart

  • Collison damage I agree with

  • As well as a kill switch for the ship

whole iron
rough delta
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Maybe if or when we get a 6 player ship you'll get that feeling of mass you're looking for

left matrix
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I play as a consistent group of 4 and ground combat can be overwhelmingly lethal lol. Not sure how far you are but it gets serious. I have noticed serious scalability differences though between 2 and 4 players

frozen phoenix
whole iron