#Manual Weapon Upgrades

16 messages · Page 1 of 1 (latest)

unique fable
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Instead of finding higher tier weapons later through the run, we should be able to upgrade them directly by gaining upgrade tokens through a run. So if someone likes the SMG but only has an MK1 and can't find and MK2 or 3, we could keep the MK1 and upgrade it from the workbench. Dismantling could also give one or multiple fragments of a token instead Materia so weapons would be dismantled for upgrades only. (FYI Not the disposable weapons that don't use the ammo box.)

rain heart
unique fable
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No just for that mission specifically. I want to keep the Roguelike elements intact but I want more control over WHEN we can upgrade weapons.

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So if I like the smg, I can keep a MK0 and upgrade it to MK3 by the end of that mission

rain heart
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There's something magical about finding a mk3 weapon at the first loot node

unique fable
rain heart
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That would fit with upgrading ships long term but allowing for higher mk weapons to be built as needed

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I don't know if it would be like, if you have mk3 assembler it lets you build straight to mk3 or if you have to have lower mks and are allowed to upgrade up to mk3

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Lots of permutations

finite geyser
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Attachments as loot do sound kind of cool

unique fable
finite geyser
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Does have potential to get overwhelming

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True

rain heart