#Cargo ship mission seems unintentionally difficult even with 4 people.

14 messages · Page 1 of 1 (latest)

random steppe
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On your next attempt, clear most of the enemies (leave a couple alive), stop the freighter to start the timer, finish off the enemies, and then land. No other ships will spawn in

muted zenith
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took me and my buddies 2 attempts

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we had both railguns

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it made quick work of both the cargo ship and the enemy assist ships

torpid citrus
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We did it steadily with a good focus on cargo at first, then fighters around then landing. Enemies stop spawning once the cargo's immobilized. If not, it's likely to be a bug.

night portal
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Yeah, I beat it t5 solo. If you destroy all the ships before the cargo ship is disabled, more just jump in. Take out most of the ships, not all, disable the cargo vessel, then either ignore the remaining ships or destroy them and complete the mission.

Something that would be cool, is if it didn't matter how many people were trying to open the door. Instead of requiring all four players, make it open slower the fewer players that are working on it. That would open the door for more strategies.

teal belfry
night portal
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I would like that change made to anything in the game that requires more than one one player. In a well coordinated team, everyone having to drop what they are doing to open a door or start an event can feel pace breaking. Particularly when everyone is playing different roles.

wet umbra
random steppe
night portal
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They do, but if it is just like two snipers or something, and your ship is at full health, they can't take it out before you finish and leave. As long as you make it out before reinforcements, who cares if the ship takes a little damage? You're just jumping to the hanger after that anyway. Works in solo challenge 5. Not sure about it's efficacy in multiplayer.

Btw, love the Puki Puki profile pic.

random steppe
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ha thanks man

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interesting; I would have assumed they work a bit faster than that, but almost all of my playtime is with at least 3 crew