As a mod developer for games of this genre (Void Crew and Pulsar: Lost Colony), I want to make mods for Jump Ship. Unfortunately the current Scripting Backend is set to IL2CPP. IL2CPP is a Unity feature which optimizes game CPU performance by compiling to machine code ahead of time. It doesn't stop modding entirely, but in this case heavily increases the difficulty of creating mods with the capacity to change up gameplay, including minor changes like community bug fixes and QOL features, all the way to player capacity unlimiters and gameplay overhauls.
As one of many potential mod developers for Jump Ship, I would like to request that a mono branch of the game be made available. An example of this can be found with the game Pulsar: Lost Colony, which transitioned to the IL2CPP backend while maintaining a public mono branch for modding. Additionally, cross play between the mono and IL2CPP branches is possible.
Before someone points it out, I'm aware of the FAQ answer for mod support #common-questions message. I've made this post to help increase the dev's awareness of the modder's plight. This request IS NOT for mod support in the form of modding APIs which would suck up a lot of development time, rather for a more moddable version of the game.