#Faiths I create are always seen as hostile

12 messages · Page 1 of 1 (latest)

topaz bolt
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The game lets me create new faiths, like say, a new Christian faith. That's pretty cool. However, regardless of how my new faith works -- regardless of how close it was to my old faith, adherents of my previous faith all see me as just Evil or Hostile. They never see me as "Astray" the way Catholics see the Mozarabs.

vernal yacht
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Intended. Christians don't like heresies.

topaz bolt
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That just makes no sense. Of course they don't like heresies; that's why members of different faiths receive opinion penalties. The problem is that they see all differences as "hostile", regardless of how large the differences are.
"Astray" is defined as:

 This Faith differs in a way that is not particularly significant.

If my faith doesn't differ in a particularly significant way, they should see me as being "astray". It's ridiculous that after all I did was, say, make deviancy criminal, suddenly entire crusades are being waged against me. That's especially weird when my neighbors are Muslim (and I'm not)!

rare dragon
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Shocking considering how real life Christain faiths reacted to schisms /s

unique shoal
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You need to include the Rite tenet to keep the ecumenical trait. That will allow other, ecumenical Christian faiths to still view the new faith as astray

topaz bolt
unique shoal
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So, the UI will say hostile, but, upon creation, it will inherit the ecumenism trait which will make it astray

topaz bolt
arctic abyss
topaz bolt
vernal yacht
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It also depends on the religious group, abrahamic religions are particularly intolerant whereas eastern religions are particularly tolerant

quick relic
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Yeah it's actually an aspect of Christianity in the game, if it doesn't have Ecumenicism then Christians see it as hostile. You can get Ecumenicism without Rite by Mending the Great Schism, but that's usually a lot of work