#Faiths I create are always seen as hostile
12 messages · Page 1 of 1 (latest)
Intended. Christians don't like heresies.
That just makes no sense. Of course they don't like heresies; that's why members of different faiths receive opinion penalties. The problem is that they see all differences as "hostile", regardless of how large the differences are.
"Astray" is defined as:
This Faith differs in a way that is not particularly significant.
If my faith doesn't differ in a particularly significant way, they should see me as being "astray". It's ridiculous that after all I did was, say, make deviancy criminal, suddenly entire crusades are being waged against me. That's especially weird when my neighbors are Muslim (and I'm not)!
Shocking considering how real life Christain faiths reacted to schisms /s
You need to include the Rite tenet to keep the ecumenical trait. That will allow other, ecumenical Christian faiths to still view the new faith as astray
I just tried this and that didn't work. It feels like the game isn't considering the new religion's tenets and doctrines at all.
So, the UI will say hostile, but, upon creation, it will inherit the ecumenism trait which will make it astray
That's probably still worth fixing, then
I've been able to create religions that were astray, you're probably changing too much
Whoa, that's interesting.
Thing is, I'd changed literally actually nothing. Grand total of 0 changes
and then it appeared as "hostile". ...Same thing with one change.
What exactly did you change?
It also depends on the religious group, abrahamic religions are particularly intolerant whereas eastern religions are particularly tolerant
Yeah it's actually an aspect of Christianity in the game, if it doesn't have Ecumenicism then Christians see it as hostile. You can get Ecumenicism without Rite by Mending the Great Schism, but that's usually a lot of work