#Cooking Feedback

1 messages · Page 1 of 1 (latest)

cloud igloo
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Ever since the introduction of cooking, I've tried to jump onto the boat to get the new recipes and play around with it.
But now with the removal of charms and the nin world changing, I felt the time was right to write some feedback that will become ever more prevalent.

I have two primary issues with cooking and some suggestions on how to improve.

Problem cases and suggestions

  1. Many of the recipes in cooking require certain specific fish, this in itself is not an issue with cooking, so much as it is with fishing. You could go fishing for an hour and potentially not get even 1 fish to make the recipe you're after.
    Suggestions My suggestion here is to introduce a form of targeted fishing, so you give back some more control to the player and their time. Maybe in the form of baits that attract certain fish.

  2. Charms were cheap and effortless to get, cooking recipes that are worth anything, are quite tedious and hard to make. While they last 30 minutes, they also go away on death.
    Suggestion: To justify the effort on making them and using them, I would suggest making food buffs persist through death. It won't feel good to spend a potential high ryo cost consumable to immediately lose it within 5 minutes of a pvp engagement.

frosty slate
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Well said fastclap I would not be able to make any of this food if it werent for the few players that dont even play the game other than for fishing and that kinda sucks to have to rely on them since if they decide to stop playing then the only way for me to make these recipes would be for me to stop engaging in pvp or social aspects to just fish 14 hours a day.

fresh niche
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imo the boosts are not good enough to compensate the work required to bake

frosty slate
graceful seal
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Being that #2 was fixed in the patch notes having food buffs persist on death. With your first point they could improve on the fishing systems by adding in certain bait that a certain type of fish would be attracted to more than others which could slightly attract them more often.

They could turn the larva, worms, crabs and take the "meat" or new drop from them and convert that into bait certain fish would get hooked on more.

frosty slate
subtle bone
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This reply will mostly be in defense of how the fishing mini game is at is current state.

First things first, welcome to the wonderful world of fishing in Nin Online.
In my opinion there is nothing wrong how fishing is currently implemented. From my understanding based on previous discussions in this server the vertical mini game is what it is to preventing botting/cheating. Having a bait system would just make it easier for the latter reason, among other things.
My only issue with fishing after the price nerf is the anti cheat system doing false positives but that's another topic.

Although there is very little confirmed about how fishing works, I will just give you my simplified observations because I all do in this game is fish.

In asoki port there are 37 types of catches. Lets say you only one type of catch for example seaweed. Every time you cast you'll have a 1 out of 37 chance to "encounter" seaweed (very long yellow bobber length). You still have to successfully catch it. Now getting into the most recent patch recipes they require fish that have the unique rarity (one of the smaller bobber lengths). So now mini game skill has to involved to successfully catch the fish. So its pretty much rolling a 37 sided dice and then having to catch it.

As for the timing of the frequency of the fish biting, i would say its about on average 50 seconds or less but can go up to less than 2 minutes at max.

I do love fishing in this game and now players like myself can have a reason to fish other than just for ryo. This particular reply should be a separate thread itself but I tried my best to keep it short.

TLDR Please leave fishing alone. It has already went through enough changes recently and I thank the developers.

iron wing
# subtle bone This reply will mostly be in defense of how the fishing mini game is at is curre...

You just reinforced that having 2-4 useable fish out of 37 different catches ( them also being one of the rarer ones) with an average bite being 50 seconds + potentially another 30s of reeling in is insanity. How would TARGETED fishing result in easier botting ? There is no connection between the two whatsoever. Nothing is changing to the mini game itself. You just minimize the potential pool of fish variation, because no one wants to fish for 4 hours in order to craft maybe 4-5 buff foods.

In every other game that has fishing, there are either fish bound to location, or target specific fishing with bait. Heck, even every fishing simulator game has this as its basics.

cloud igloo
# subtle bone This reply will mostly be in defense of how the fishing mini game is at is curre...

I also fail to see the relation in this feedback to the suggestions offered. Nobody is advocating for the changing of the minigame, only for ways to reduce the randomness of huge fish pools to a smaller subset, reducing the 37 sided die as you call it, to a smaller dice.

Every other profession has targeted ways to farm, it is in line with the systems game designs. Mining has specific nodes, so does woodcutting, even most of the other cooking recipes have targeted farm in specific mobs. Fishing as it stands is too much of a RNG timesink to cook anything in proper amounts. Nobody wants to fish for 3 hours to maybe cook 1 dish. The minigame is already the hardest one when it comes to professions (which can be fun, don't get me wrong. there's nothing wrong with that, but it's just another barrier to entry). Being able to at least fish up the fish you're after with a somewhat consistent pace will be a huge boon to both fishers and cooks, as they are co-dependant on each other in this regard and will create healthy market stock, instead of the non existing fish market we see now

subtle bone
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I'm probably just jaded about the time sink cause all I do is fish and just accepted that this is how fishing is for this game. But first I would need to ask how would you propose reducing the pool of wish would work. Like having bait to only catch each type of rarity (common, uncommon, rare, unique, legendary)?

cloud igloo
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That could be a way of doing it, I personally was more thinking of a certain type of bait attracts a certain pool of fish
like bait X attract a couple (max 3-4) common fish , 1-2 rare, 1 unique, 1 legendary.

It would also help if every location had more defined fish as would be natural with eco systems. (I think this exists to a degree, but having more narrowed fish per fishing spot/zone could be an alternate way to not be stuck with trying to get 1 out of a pool of too many)

subtle bone
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What I was trying to say in relation to using bait and botting is if bait were used to get legendary fish, it would kind of be exploited. Since legendary catches vendor to an npc a lot compared to single digit ryo for the other rarities.

cloud igloo
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I think whatever path gets walked to have a way to fish in a targeted manner, it all comes down to reducing the total net results on what you're fishing for. Bait can achieve that, being stricter in what you can fish in every zone could achieve that (maybe even a marriage of the two). I don't think that necessarily affects how much a unique pops up vs a common though, just that you'll see a lot more of the same fish rather than a huge variety

fresh niche
flat iron
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Make all fish cookable, consumable, and gain cooking xp. Then fish + seaweed/junk items for +1-3, then rare fish + seaweed/junk +4-5, then legendary.... Etc

We can already pick berries for health Regen start so why not any fish.