Currently with the GCD changes, the quick burst that jutsus had to fight back against people chasing melees is lacking.
Someone chasing with strong melee from Tai,WM, or chakra scalps is very strong with uninteresting gameplay.
I don't believe nerfing melees is the answer but what if defending was more viable?
Currently when you block a melee attack you lose a massive amount of stamina and it makes it not very viable in a 1v1 scenario.
What if being blocked gives the attacker a stamina penalty? So in addition to the stamina they would normally lose they lose more. This would make spamming less desirable as it may put them into burnout faster.