#Make housing great again, campaign

1 messages · Page 1 of 1 (latest)

devout yew
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It's crazy that even though you're co-owner of the house, you can't spawn there.

Yes you can store stuff as Co-owner, but why can't you spawn in there?

Would be life changing if you'll be able spawn in the house as a co-owner and owners.

It's just common sense at this point.

@shut silo

lethal heart
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Someone made a suggestion once, or a comment, saying instead of having spawn tied to the HOUSE have it tied to a bed. (Which obviously need to be put in a house)

Then multiple people could share a house simply by putting their beds in it. And it would enable them to take spawn there.

sterile atlas
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I hope this gets noticed

devout yew
last kraken
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what prob will be in the wedding patch to couples tho, bump anyways

devout yew
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Bump

devout yew
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Bump

worthy dagger
viral fjord
lethal heart
devout yew
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Bump

devout yew
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Bump

twilit scarab
lethal heart
shut silo
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Houses cannot be shared the way they are currently programmed

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It would take a major rework

twilit scarab
# shut silo It would take a major rework

Id imagine adding a 5th respawn option for a bed would also be a pretty massive addition?

Leaving the current respawn options as they are, but adding a 5th option for a bed with like 360 second BI

lethal heart
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Yeah I'm really just trying to think of a system that gives you access to the respawn options. So alts dont take over every home. Not sure if this idea of a bed respawn would get around that inability to share house. I'd remove the spawn from houses and tie it to the users bed instead. Yes you'd have to have ACCESS to the house, but that's in game and working. that idea might only SOUND like an easy switch and be a lot of work in practice though. I'm ignorant.

Alternatively I like the idea of paying the same price as an inn room - but to the hospital instead. And that gives you the 5 minute timer for free during your paid period, like the home does.

devout yew
# shut silo It would take a major rework

Got it, appreciate the insight since it would take a major rework, do you think this kind of housing/respawn update is something we could realistically see in the future, or is it more of a long term maybe idea?

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A lot of players clearly value the idea of shared/co-owner housing and flexible respawn points, so even knowing it’s on the roadmap would be very motivating.

lethal heart
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For me it's not even the place. Its the timer. I get to cut my BI in half because I own a house. If I could get that same plan from the hospital, Id just vacate the house for someone who actually wants to decorate and use the space.

I don't think I'm alone in that. I think plenty of people have empty rooms, on mains and alts, purely for reduced bi time. imo we need anything to make that reduction accessible to everyone and not limited to the number of physical homes on the map. I think many of the rooms and homes will open up after, since we can then get our timer elsewhere. Yes the hospital has the option per death to pay - It's just not affordable to use any hospital spawn, every time, except the free one. Meanwhile I can pay 800 a month to have an inn room and spawn on 5 min bi infinitely. Let me do the exact same thing at the hospital. And let's see how many homes open up.

devout yew
# lethal heart For me it's not even the place. Its the timer. I get to cut my BI in half becaus...

I see where you’re coming from, but I think if the BI reduction gets moved to hospitals/inns, it kind of kills the main incentive of actually owning a house. Right now, that perk is what separates homes from just being extra storage or decoration space. If everyone can get the same BI cut elsewhere, housing loses its real value, and I feel that could hurt long-term balance more than it helps. Maybe the better path is improving shared/co-owner access instead of shifting the perk away from houses completely.

lethal heart
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The incentive to buy the house should be THE HOUSE. Not the spawn timer.
Is it really good that I own a larger house that I never look at other than when I'm walking out of it on respawn? Or that my alt owns a room for it and it's now unavailable for a new player that wants to make a little cabin? It could be open for someone who actually wants to do something with it. Make a store. Make a guild hall. Shoot - even just decorate it for fun. Someone that will actually engage with the greater whole of the system itself. They have much more reason than me to want that home.
But I need that timer. So i keep it and that's just a waste of real estate. I just think it's a bad system tbh. There are people that will want houses regardless. Player houses, in any mmo where they exist, are commodities that people like to own and go crazy for. Even when they mechanically do nothing. Having the spawn timer tied to it, yes incentivizes it, but also leads to supply getting taken up by many of those who don't even care about the system itself. And JUST want the one mechanical benefit.

I also don't think we have to REMOVE it from homes. Just make a similar system to pay-per-month for access at the hospital to 5min timer. Then the home value is its location, as you can still spawn there. That way people who only want timers will free them up. And homes location still hold their value.

minor thunder
# lethal heart Someone made a suggestion once, or a comment, saying instead of having spawn tie...

I prefer this as opposed to the original post. I'm an old tibia player so when i hear co-owner of a house, I imagine they have permission to open / close all doors & inventory in the house along with the option to invite more players (as regular guests only with no perms).

I would suggest that only the owner / co-owner have access to build in said spaces, but the owners could add beds in their space for 1 specific player per bed.

lethal heart
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I think, for beds, it SHOULD replace the "house spawn" and become the "bed spawn". Effectively the same but not mechanically. As is now, Anyone on the owner list should be able to place furniture? I think that's fine, don't let people you don't trust, have a bed in your home. But each character should be limited to ONE bed. So they can't just make a crazy network of spawns for example.

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I suppose alternatively to needing to place a bed for it to be yours; you could "bind" to one that's already placed, even by someone else (like the owner of the house who has exclusive build permissions)

My thought is one of two ways:
Either the player will claim a 'vacant' bed, that is placed, and has not been claimed by anyone else, to make it their spawn. When they claim a new bed, the old one becomes vacant. This way everyone has their own physical bed and space can limit how many people could spawn from a house.

OR just let infinite people claim the same bed and use it as a spawn, but the character can still only be bound to one at a time.

minor thunder
lethal heart
# minor thunder I prefer the former. I dont like the idea of 1 bed being the same spawn point fo...

I don't really either but I also understand like "I don't want 20 beds in my house, it looks bad"
So I'm just trying to provide different thoughts and ideas.

On that system you would still need access to the house. So you could put the hard limit on that to limit how many characters can use it. There would just only be one bed so it looks cleaner.

But personally I think the first idea is more immersive. Better rp. And minds more fun. People could make like functioning hostels and stuff.

minor thunder