#Bring back org slots

1 messages · Page 1 of 1 (latest)

midnight verge
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with the growing population and the lack of late game content politics and orgs are the only things to look forward to as a new player.

Med corps which i run for sand, was the home for new players to get into the swing of helping their village and feeling the fun of rp and small unique buff for them to use in combat.

i can accept nerfs all the way but i cant accept taking away org slots from a growing game. dont make orgs even more exclusive than they already where. give us more slots to match the growing playerbase.

please correct this injustice

ocean zenith
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Who even voted for these changes and let them go live? Like I’m not one to hate on balances and stuff but like GD. These changes are a bit much

vernal aspen
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No, shrinking Orgs despite the game's population rising is obviously the best system ever. In fact, we should place the power into a select few with the Good Ol'Boy system to ensure that only select people and friend groups will be in control of these organizations. When novices ask how to join, we must laugh in their faces the same way we do as Level 60s passing by a novice zone and killing them before telling them to "Git Guud"

Sarcasm

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We must be like Alabama, keep it in the family dawg. Slots too limited.

echo flint
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I am the medical leader for leaf and I whole heartedly agree with this, the med corps wasn’t a powerful org but allowed for meds to come together and have a goal to strive for, this will cause people to have less of a goal where it will be locked behind level now since there are so few slots, please bring back the slots. The med corps is here to help new players more than it is an power house of an org going out and killing people…

bright current
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Limiting slots on a server played by 2-3 different timezones isnt a good move imho,since if you are from EU for example you will be forced to stay up late to be able to do org tasks since they are usually made regarding the best hours for the majority of the members,you are forced play US hours to be active on the org,limiting the numbers of members will just make orgs less active since it gives you less people to work with

modest arrow
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If u want more spots in these orgs they just need their buffs removed

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Anbu masks should lose their stat buff, med org should lose it's chakra buff jutsu

vernal aspen
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⚠️ Organization Member Slots Issue

The recent nerf to organization slots is creating several problems:

Problems with fewer org slots:

  • Limits player progression and goals being in an org is a major achievement
  • Creates more competition and elitism harder for new or casual players to join
  • Reduces social interaction and teamwork opportunities
  • Shrinks participation in wars, raids, and coordinated events
  • Makes it harder for new players to integrate especially with the Steam release
  • Artificially restricts access without improving engagement or quality
  • Reduces economic activity trading, resource gathering, cooperative farming
  • Can cause imbalance between villages if some fill up faster than others

Benefits of more org slots:

  • More inclusion more players can join and participate
  • Bigger orgs = better teamwork, mentorship, and community
  • Supports larger-scale wars and events
  • Helps new players integrate faster learn from experienced players
  • Boosts in-game economy and resource activity
  • Reduces elitism and gatekeeping opportunities for everyone
  • Prepares for Steam player influx
  • Encourages long-term engagement giving players a meaningful place in the game

Reducing org slots may seem small, but it has a big impact on community, content, and player satisfaction. Expanding slots benefits both new and veteran players, making the game healthy

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or ya know...we can keep it Sweet Home Alabama and actively be happy about keeping orgs to close knit groups of veterans.

rugged python
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I have seen, so many new lowbie healers, working really hard healing their fellow lowbies, even grinding their own levels not for pvp sake but, to just heal and defend better at farm spots.

Not even knowing how to get into med corps but, it serving as a very big motivation, for not only their persistence but, also their behaviour, they are kind, helpful, and present. I trust they will continue to be but, know the just reward that has been taken.

When I was a new player from a good couple of weeks ago, my first experince with players of the game was being ambushed at tigers. XD My second was when the high levels came and chased the ambushers away, along with healers that stayed. One of them was Xipher. It's a little embarrassing but, I actually thought he was pretty cool. XD And when he told me about the medical division I signed up the next day.

Since then I have seen many new medics who also joined, some even asking me how to join the discord and even surpassing me in level and the mountain of work they do in such a short time. It made me so happy, to see a new medic I've seen before, go from a new medic to med corps so quickly and even more happy to see him always constantly there, from farms, spars, escorts, and all over really. XD Scarz, you're awesome.

It's just so fun and almost cute to see new medics be excited when they see the med corps uniform but, what made me the most happy is, even though they often felt they might not be able to get it, they still try, it's a goal and it's members, ideal examples.

The cap reduction won't change that. People will still strive for it.
And in my short time here, I am actually quite pleased with how things are run and how fast the team often responds, so first I want to say thank you for your hardwork for such a good game. I'm glad I gave it a try when I first thought it was just a Naruto bootleg game. It is exactly that and much more and I love it. XD

All, I ask is this.

Know the ones who worked to get there.

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Then, make your decision. Thank you for your time. ^^

verbal nebula
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Some orgs have inactive leaders and members ... I totally Agree

vital depot
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This game has absolutely no end game content. The only end game is farming the same few bosses, cosmetics, and player driven content via organizations.

The latest patch is going to gatekeep a third of the already extremely limited content to a fourth of the server population.

I can understand nerfing weapons and utility items. Ostracizing 3/4ths of a server and expecting them to stay for what little content they can access is just absurd though..

On average, there is 200 players online. 120+ of those players have either down voted or clown emojied the announcement of this. That's nearly 3/4th of your average playerbase telling you something...

verbal nebula
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More people agree than active ig

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Dammn

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😂

cobalt portal
raven birch
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This.

Also, make more organizations!!!

robust robin
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Lesser spots = More competition in my head. If you can't be on 24/7. Then leave the role to the person who will be.

None of those players want an item that drops on death anyways. 24/7 in fear of a random zerg next page that will make it drop without a doubt? Whats the stress for? 😂

Might have to think a little less of your friends and their "awesome spot" and more like a leader when you realize they can't actually be on for longer than 1-2 hours a day. Its not like the game goes on pause when peak hours end.

This is a hardcore pvp right? Then we should be treating group compositions as such too. Not going to get much hardcore pvp out of an anbu who can only play one hour each day. They gonna be losing the other 23 hours.

Seems like everyone forgets what hardcore means when it becomes an obstacle for themselves. Hardcore players should be on 24/7. Quit your job. Quit your family. Disown your partner. You have an organization to carry. This is HARDCORE BOYS. Not stardew valley. Right? There is no "press save and come back tomorrow" -- the game is in constant motion. When you sign off. You are failing the village you joined an organization for.

Welcome to HARDCORE.

vital depot
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I'm hoping it is c':

midnight verge
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—-

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Honestly to add to this I’d love a recourse like how guilds track your last active play time but for org rooms to make it easier in org leads

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But removing slots isn’t a good option for anyone while it makes it more competitive it should be on leaders to already instill the need for activity into their communities not have the slots removed

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And punish the players who have been putting in the work

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——

midnight verge
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But mostly the last part

vital depot
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He lost me by the second sentence "If you can't play 24/7 then leave the role"

dusk dustBOT
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GG @vital depot, you just advanced to level 2!

vital depot
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Then I spotted HARDCORE and I came to the conclusion this person MUST be trolling because NOTHING about NIN is hardcore.

midnight verge
vernal aspen
vital depot
vital depot
robust robin
# vital depot Then I spotted HARDCORE and I came to the conclusion this person MUST be trollin...

Really? Cause everytime i try to mention pvp. All the OG's can ever bring up is how the first line of this game say "hardcore".

So - im here to agree. But im not cutting corners like they would. We're giving every aspect of hardcore a detail.

If you can't be apart of a role that is active 24/7. Then don't participate in the role. You think a firefighter goes home and just says "nvm" to the pager? No. They yeet out of bed and go do their hardcore job. As should all org members.

robust robin
# midnight verge It’s ryo/ink their trolling for sure

I am on the thinnest line of "I see the troll in saying it. But I am 110% in full agreement with everything I am saying". Definitely speaking with some extra seasoning on this topic.

Hardcore is mf'ing hardcore. And bet. I am willing to accept it. But then we best be giving ALL aspects hardcore.

When I start a rust wipe. I am on for near 18 hours to guarantee that base makes it to day 2. Playing with my volume so cranked. Even a broken twig could wake me up.

So if we gonna play hardcore. Lets play some bloody hardcore. If we're not. These OG's need to take that term out of their vocabulary and accept more RP gameplay instead of DZ ganking.

Near 1,300 hours deep. And only 9 crimes across 4 characters. I will gladly turn hardcore with you and multiple that by 1000. But we best start playing like we hardcore then. I watch people sign on and sign off all day. Im still online. With only that many crimes. Meanwhile people sign on for 1 hour raiding. Stack up 30 crimes in that single hour. Then leave the rest of us to fend for ourselves after pissing off an entire village.

Put HARDCORE players into the HARDCORE positions. Stop letting lazy mf's take care of our villages.

remote tapir
robust robin
remote tapir
robust robin
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I stand by my final comment. Go use GPT. You clearly lack the deduction skills and talking out your butthole

robust robin
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Clown

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If only your light at the end of the tunnel wasn't constantly running from you. You wouldn't be here having these BS opinions shared. 💀 Loser.

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Spam more gay pride emotes for some reason 💀 Clown

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Yeahh keep getting mad 🤣

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Spam harder chump

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Might be time to uninstall hardcore. You seem soft af.

boreal schooner
# robust robin I am on the thinnest line of "I see the troll in saying it. But I am 110% in ful...

How did I know you were a Rust player 😂 keep on rage baiting though.

The game needs to consider all kinds of players if they want to grow. Sure orgs have a limitation because it makes it special and cool, but limiting player slots so harshly only pushes new players away and caters who players who are old and 'hardcore'. If a new player doesn't think they have a chance at joining Med Corp for example, they might think endgame isn't for them because they didn't start the game early enough.

If you want the game to last, you can't rely on the 24/7 hardcore nerds to keep it alive. That never works. What happens if lets say 200 players all of a sudden join the server, what keeps them playing endgame if not the PvP and corps?

twin mirage
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thinking orgs is the endgame when they rarely matter is so odd

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I dont get why people are spazzing so hard over such a small change

ornate sparrow
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134 ppl upvoted it and u dont understand it lol

ornate sparrow
boreal schooner
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Its one aspect of the endgame, not the only thing. Endgame content is driven by players and orgs are a piece of that.

ornate sparrow
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I guess I'm one of those "OGs" since my first technical start date was in 2014 but uh, yea idk why the word hardcore is even included. I don't think this game is very hardcore. I think the hardcore aspect only involves the hardcore players, otherwise the majority of my gameplay experience is almost always casual. Being one of those hardcore PvPers kinda serves no purpose. You don't really get anything motivational for being the best at PvP aside from event coupons in tournaments.

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It's weird to see hardcore mentioned after all these years.. was always told it was more of a social game.

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Yeah if you search the word "hardcore" the first thing that pops up is Pakuro saying something about evidence and then pinku saying some inappropriate stuff but tldr theres no mention of hardcore anywhere over the years aside from the steam desc

hallow stream
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perma death pls - then she'll be hardcore

violet garden
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If the population is growing, it makes no sense for org slots to be decreased. And now some orgs are stuck with more members than slots meaning they must kick active players to fit into the new slots. It makes no sense at all.

vital depot
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Some orgs got nerfed so bad that most of the vet players in them hopped over to other orgs.

robust robin
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Y'all love to change up opinions. 110% guarantee if I said the opposite last week. Y'all would have the same reaction about it still being "hardcore" 🤣

Glad we're all on the same page now. Its an RP game. Calling it hardcore is now out of the vocabulary for this game. Mission accomplished. I can reference this anytime one of those below room temp IQ players uses it as a reference for being an absolute dirt bag open world.

There is a reason people thought I was trolling at first. If any of you had any idea who I was in game and how i play. You'd see how far from attempting to be "hardcore" I am. 🙃 I am just glad we can all accept this now that I put a common enemy infront of gang up on the opinion of. Lord forbid you'd do it to any of your vet/OG friends in power.

Ty for finally getting on the same page.

violet garden
ornate sparrow
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Uhhh tldr they are happy I guess

past sundial
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After courting LazyPeon, there has been an increase in player activity. We were already maxed out on slots and the interest to join orgs is only going to get larger. It's a bad look to have no room for newer players or for them to feel like they don't have a chance at joining an org because they're less experienced.

violet garden
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Bump. Please more slots

vernal aspen
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Org Slot & Power Balance Proposal

I've suggested this a few times, but here's a clear system that would balance organization power while keeping slot management fair.

1. Org Ranks for Jutsus and Items

  • Introduce rank requirements for org jutsus and items (ex: Member, Elite, Leader).
  • Keep the same number of org slots we have now, but make them rank-based.
  • This prevents every member from having full access to stat buffs and strong jutsus.

2. Recruit/Intern/Prospect Rank

  • Add a new low-tier org rank (Recruit, Intern, or Prospect) that has 0 access to org jutsus and org items.
  • Increase the total member capacity slightly to allow for these recruits so orgs can have new or trial members without giving them buffs.
  • Still limit the number of recruits/interns allowed per org.

Goal:
This lets orgs manage more people without making them overpowered, and keeps powerful org tools reserved for members who earn their place.